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    Halfling in the Playground
     
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    Default [4e] Kobold Elemental Sage (homebrew monster) NOW IN OOTS STYLE!

    YAY! NOW LOVINGLY RENDERED IN OOTS STYLE BY YOURS TRULY!



    This creature is a kobold who has devoted his soul to a single draconic master and has gained some of its powers, in exchange for eternal servitude. However, this transition usually leaves them gibbering mad and ready to attack on sight.

    They have different power keywords depending on the dragon they serve. The damage type chosen will be represented as "element".

    Kobold element Sage
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    Kobold element Sage Level 2 Elite Brute
    Small natural humanoid (element) XP 250
    Initiative +2 Senses Perception +8, Darkvision
    HP 80; Bloodied 40
    AC 13; Fortitude 16; Reflex 15; Will 18; see also trap sense
    Resist 5 element
    Saving Throws +2
    Speed 5
    Action Points 1
    Slam (standard; at-will;basic melee) * element
    +5 vs. AC; 1d4+3 plus 1d4 element damage. If the attack beats the target's AC by 5 or more, make a secondary attack. Secondary attack: +3 vs. AC; 1d6+2 damage. If the secondary attack hits by 5 or more, make a tertiary attack. Tertiary attack: +2 vs. Will; ongoing 5 element damage, and 5 damage to the user.
    Hand Crossbow (standard; at-will;basic ranged) * element
    Ranged 20; +2 vs. AC; 1d4+2 damage plus 2 element damage.
    Dragon's Fury (minor; recharge 5,6) * element
    +7 vs. Reflex; 1d10+3 element damage plus ongoing 3 element damage and the target takes a -2 penalty to hit (save ends both).
    Explosion (standard; recharge when first bloodied) * Element
    Close burst 2; +3 vs. Reflex; 1d6+3 element damage.
    Teleport (move; encounter) * Teleportation
    The user teleports up to 15 squares.
    Shifty (minor; at-will)
    The kobold shifts one square.
    Uncanny Dodge (immediate interrupt; when hit by an attack against AC or reflex; recharge 6)
    The attack misses, and all damage from it is avoided.
    Trap Sense
    The kobold gains a +2 bonus to all defenses against traps.
    Alignment Any Languages Common, Draconic, Telepathy with dragon overlord.
    Skills Acrobatics +8, Stealth +8
    STR - 16 (+4) DEX - 14 (+3) WIS - 16 (+4)
    CON - 10 (+1) INT - 8 (+0) CHA - 8 (+0)
    Equipment baggy pants, studded collar, hand crossbow w/ 20 bolts


    Tactics: The Element Sage usually leads a group of weaker underlings (I usually use Kobold Minions) from behind, getting its enemies surrounded as it snipes with its hand crossbow and uses Uncanny Dodge to avoid damage. When its underlings begin to go down, it Teleports in, immediately using Explosion. It then proceeds to disable the most powerful melee adversaries with Dragon's Fury, before reverting to Slam attacks.

    Description: (This is done for a Fire Sage) Ahead of you stands a kobold. It wears baggy leggings and a thick belt. Hanging from the belt is a small crossbow and a quiver of bolts. Around its neck is a heavy studded collar. Its chest is nearly covered by an enormous red tattoo of a twisting flame. Its face bears the expression of one who is insane, or a wild beast.
    Last edited by Person1123; 2009-02-15 at 07:22 PM.
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  2. - Top - End - #2
    Troll in the Playground
     
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    Default Re: [4e] Kobold Elemental Sage (homebrew monster)

    I'm wondering whether you've got too much going on with this kobold, considering he has as many abilities as a kobold 4 levels higher (having checked all the kobolds in the MM and Draconomicon 1).

    In particular, 30 squares teleportation as a move action, even as an encounter power, is overkill- simply because it doubles as plot-shielding. By stating that the Elemental Sage can teleport 30 squares, you've given it an unbeatable means of retreat, and you've more or less told your players that they aren't supposed to ever defeat this monster. By comparison, 4e Warlocks, known for their teleportation, max out at teleporting 20 squares.
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    Halfling in the Playground
     
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    Default Re: [4e] Kobold Elemental Sage (homebrew monster)

    Yeah, that does seem a bit much now that I think back on it. I think I'm gonna change the teleport to 15 squares.

    Oh, and the reason for the large amount of abilities is that I perceive a lack of monsters that can really make people have to do anything but mindlessly smack stuff at low level.
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    Default Re: [4e] Kobold Elemental Sage (homebrew monster)

    I'd love to see some fluff and description; though I think the crunch of it's really well-done, I'm finding it very hard to visualise.
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    Halfling in the Playground
     
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    Default Re: [4e] Kobold Elemental Sage (homebrew monster)

    Hmf.

    I suppose I can describe it.
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    Oh, and I can make avatars on request. Just PM me. Please note, however that I am not especially experienced.
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