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Thread: Ancient England [IC]
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2009-02-22, 02:07 PM (ISO 8601)
- Join Date
- Feb 2009
Ancient England [IC]
You've all read the OOC now here is the place to actually get it down.
Still waiting for someone to help me make the link for the image make the map appear on the thread.
http://img33.picoodle.com/img/img33/...pm_7e3b6b0.png
Any roleplay you want to do with your tribe - go nuts and do it, ill answer questions as we go through.
Turn orders due for 19:00 GMT Wednesday 25th of Feb
if everyone is done before then, well ill resolve them then.
Game on.
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2009-02-22, 05:59 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Stockton, California
- Gender
Re: Ancient England [IC]
Note to Self
Spoiler1. Leader
1. Surveyor
1. Heir
1. Wife
1. Shaman
2. Farmers
2. Researchers
2.Explorers
2. Tool Smith
3. Builder
4. Lumber Jack
4. Miners
5. Hunters
9 Fishermen
9. Forgers
Based off the geography of my area I have few options.
So to start my turn off...
I will send the surveyor and explorers off to look for ink,ore mines, or any other comodities.
I will send all my foregers out and send my fishermen off to the shores.
The rest of my units will do as they are ment.
To DMSpoilerWhat are the limitations on our reaserchers? Basically, im looking to make an irrigation system, for my farming. is that plausible?Last edited by DMBlackhart; 2009-02-22 at 06:04 PM.
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2009-02-22, 06:17 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Melbourne
- Gender
Re: Ancient England [IC]
Aurg
Spoiler
People
6 Hunter's (12 points)
1 Leader (7 points)
1 Surveyor (6 points)
4 Farmers (16 points)
5 researchers (20 points)
1 Explorer (4 points)
3 Shaman (9 points)
3 miners (6 points)
2 lumberjacks (4 points)
2 Tool Smith's (6 points)
4 Builder's (12 points)
Total 32 people (100 points)
Housing
8 Large Hut's (16 points)
3 Research Hall's (12 points)
2 Large Warehouse (6 points)
Leaders hut (3 points)
1 Basic Food Storage (1 point)
40 points of housing
Krunk looked about the people who had gathered and helped to make this land a home. Krunk nodded and wondered what else they could do now. They have shelter, they have food, and they have water. Krunk must spend some time thinking, decides krunk, maybe a wife would be nice?
The Hunters of Aurg go out, to gather food and skins. They farmers begin growing there crops. The Explorer wonders out to look for metal deposits. The miners gather stone, the lumberjacks gather wood, the Tool makers begin to make digging equipment. The builders set about digging a large and wide trench around the camp, well over 100 feet from the nearest building.
Krunk looked at this digging and ordered the dirt to be piled up behind the hole. So to make a ditch then a high. Krunk decided that this shall be called a wall and moat.
The researchers begin to study methods of throwing spears better. Perhaps some kind of launching device, made from wood, using smaller spears and some string. (They start researching the bow and arrow, if already around, they'll start researching the longbow.)
Edit: I'll assume 30 women in my camp if that is ok? Edit 2: Actually maybe not. Women eat 2 items of food per turn just like the men right? That means, I may run out of food >.>
Maybe only 10 or so women.Last edited by WrathOfLife; 2009-02-22 at 06:26 PM.
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2009-02-22, 07:19 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Ancient England [IC]
WrathOfLife;
Spoiler
Maybe only 10 or so women - this is fine.
your moat can't be dug without spades, which wont be able to be made till next turn, maybe i failed to make that clear, as it stands you only have food for the first turn.
DMTibernius
Spoiler
There are no limitations, if you attempt something without having built on a basic knowledge of it first, it will always fail.
Irrigation system to up the output of crops would be feasible, not telling you how long it would take though.
To all :
You start only with a stockpile of food, no lumber and no stone. No tools can be made in the first turn and no huts or houses established - sorry i didn't make that clearer.
Also please only read spoilers with your names on unless the other person says so.
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2009-02-22, 08:07 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Melbourne
- Gender
Re: Ancient England [IC]
OOC:
I was kind of figuring it would be dug with simple rocks to start with, but given that the builders will simply mark out the outline of the moat, until they get the digging equipment from the tool makers.
is the research ok?
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2009-02-22, 08:17 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Ancient England [IC]
both fine then no worries.
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2009-02-22, 10:08 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Pandora's Box
- Gender
Re: Ancient England [IC]
The Kroviks
Spoiler
1 leader (7 Points)
11 Researchers (44 points)
5 Foragers (3 points)
20 Fishers (20 Points)
3 Miners (6 points)
4 Lumberjacks (6 Points)
5 Builders (15 points)
14 Women (free)
1 Explorer (4 points)
(40 points)
1 Leaders Hut (3 points)
4 Large Huts (8 points)
4 Basic Hut (4 point)
4 Basic Food Storage (4 points)
3 Research Hall (12 points)
3 Large Warehouse (9 points)
Vigmarn looked over his tribe. It was a good tribe, but it needed something. Something more.
The Krovik fisherman are sent to the coastline to find food, and then put it in the huts that are prepared for that purpose.
The lumberjacks are commanded to cut the woods down, the foragers commanded to forage nuts and berries, and the miners are told to mine minerals.
The explorer of the Kroviks is sent to survey the area, and to search for any other tribes.
The researchers are instructed to study methods to create traps, starting with a basic pit trap.Rational Goblin Avatar by C-Lam. Thanks!
Ixtlan, World of Exploration, my campaign setting. Currently on hiatus.
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2009-02-24, 05:43 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- South Australia
- Gender
Re: Ancient England [IC]
SpoilerPeople
1 Leader (7 points)
1 Fisher (1 points)
1 Surveyor (6 points)
2 Shaman (6 points)
2 Lumberjacks (4 points)
2 Tool smiths (6 points)
4 Builders (12 points)
4 Miners (8 points)
5 Farmers (20 points)
5 Researches (20 points)
5 Hunters (10 points)
(32 people)
Buildings
1 Leader's Hut (3 points)
2 Research Halls (8 points)
3 Large Warehouses (9 points)
5 Large Huts (10 points)
5 Basic Food Storages (5 points)
5 Basic Huts (5 points)
Aurk
Grunk ponders his small tribe.
He is worried about their food supply so he sends out his hunters and fishermen and farmers to find food for his people.
He sees many women in the tribe (around 15) and thinks longingly of finding one to bear his child.
He sends his surveyor out to look for mines for his people to get resources from, and his lumberjacks out to collect wood.
Grunk is curious about the large animals which hang around his camp, he decides to call them horses and sends his researches to find out how he can use them to his advantage.Last edited by Jujubird; 2009-02-24 at 05:52 PM.
Many's the long night I've dreamed of cheese - toasted mostly.
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2009-02-25, 11:41 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- With Uncle Crassius
Re: Ancient England [IC]
Spoiler
1 Leader
1 Wife
2 Heirs
5 Researchers
2 Explorers
10 Fishers
10 Foragers
2 Tool Smiths
5 Builders
1 shaman
3 Miners
1 Woman for all other men/Pop limit - Total population women (whichever's lower)
3 Research Halls
1 Leader's Hut
2 Basic Warehouses
2 Large Warehouses
5 Large Huts
5 Basic Food Storage.
Grr... server problems ate my post...
Kett did his once-weekly inspection of the tribe, and noticed three things: the food supply was running low, so he asked the foragers and fishermen to gather more food. He also saw that some of the huts were in disrepair, so he decided to ask the researchers to find a better material than wood to make the huts from. Finally, he noticed that the workers needed more tools and materials to use, so he instructed the miners to go and mine some stone, and then asked one explorer to find more mines, and the other to find some source of civilisation, so they can be assimilated into the tribe.BANG → !
OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS
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2009-02-25, 01:55 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Ancient England [IC]
Round 1 September 1st - 31st December 4501 B.C.
Please read your own spoiler only unless the others say you can read theirs.
RationalGoblin
Spoiler
Your fishers bring in a fairly large haul : 209 units fish
Your foragers have an average haul : 41 units of roots
Your miners bring in 16 units of stone
Your lumberjacks bring in 60 of lumber
Travelling south through the forests your fishers stumble across something strange. They see a dull brown animal with two claws infront of a pincer mouth and a long tail. Trying to catch with their spears though the fishermen have no luck.
Nothing remarkable happens to your tribe during these four months.
Your people have enough to eat
3 of your women fall pregnant - your leader doesn't take one to sleep with.
Your people have enough space to live in.
Your reseach is finished, your hunters can now dig pits to attempt to trap larger animals that otherwise couldn't be caught.
WrathOfLife
Spoiler
Your fishers have a pretty bad haul and bring in 87 units of fish.
Your foragers on the other hand have a large haul and bring in 85 units of root vegetables and berries.
Your miners bring in 16 units of stone.
Your lumberjacks have a huge haul and bring in 38 units of lumber.
Your hunters bring in 74 units of food and 7 units of animal skins.
Your explorer found some nice reddy/pink veins of semi-transparent material in a vein of stone about 40 miles away. The surveyor says he has never seen it before and will need more time to determine what it is, all he knows for now is that it is not a metal.
Unfortunatley 3 of your hunters died on the hunt. Please mark these off.
Your people have enough to eat
7 of your women fall pregnant - your leader doesn't take one to sleep with.
Your people have enough space to live in.
Your research is not finished.
Your moat has had its outer markings finished.
DMTiberius
Spoiler
Your fishers bring in 97 units of fish.
Your foragers bring in 76 units worth of food.
Your miners have a pretty bad haul and only bring in 13 units of stone.
Your lumberjacks bring in 58 units of lumber.
Your hunters bring in 41 units of meat and 4 units of animal skins.
Explorers found a large pit with stones in traced with an orange metal through. The surveyors determine it to be copper, that is all that is found however. The miners have no idea how to mine it yet though.
Your tribe was wracked by a huge thunderstorm for over a week during the end of December. This caused the loss and destruction of 40 lumber as well as 37 fish.
Your people have enough to eat
Your men want women.
Your leaders wife falls pregnant.
Your people have enough space to live in.
Your research is not finished.
Dogmantra
Spoiler
Your fishers bring in an average catch and you have 113 units of fish.
Your foragers bring in a haul of 61 root vegetables and other berries.
Your miners bring in 15 units of stone
Explorers found a group of men of working age in the forest.
Your farmers struck lucky and found some extremley fertile soil. When it comes to harvest time your farmers will harvest twice as much.
Your explorers find no other mines yet do however find a sticky wet mud and then sets when dry. Your researcher finds out that it sets across lumber and makes buildings more windproof and therefore warmer inside.
Your people have enough to eat
3 of your women fall pregnant.
Your people have enough space to live in.
Your research is finished re: windproofing mud.
Jujubird
Spoiler
Your fishers have a very bad haul and only get 2 units of fish.
Your miners have collected 20 units of stone
Your lumberjacks have collected 11 units of lumber.
Your hunters have collected 26 units of animal meat and 2 animal skins.
Your surveyor actually sits around looking perplexed, he could identify something but there is no explorer. However by a stroke of luck your woodcutters bring in a trunk that is silver inside instead of the normal dull brown in your locale and sets about identifying it.
Your tribe had during November have 4 people walk into camp asking for refuge and claiming they could catch fish for your people.
Your people will not have enough to eat in the next 4 months.
Your men want women.
Your leaders wife falls pregnant.
Your people have enough space to live in.
Your researchers have no luck. They need some simpler animals to start with.
From now on please contain a statblock at the end of your post. Keep in it your total amount of people - any acquisitions in the last turn and your status of how much of each resource you have.
If i missed anything from anyone I apologise and please tell me so I can tell you.Last edited by Bangles; 2009-02-25 at 01:56 PM.
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2009-02-25, 04:01 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- With Uncle Crassius
Re: Ancient England [IC]
Kett was overjoyed at both of the discoveries made by the explorers, and sent one of them, along with one of his heirs and the shaman in order to try to make contact, and possibly assimilate the men into the tribe, or if not, to establish some form of trade. Kett sent the other explorer to search for more stone mines.
The foragers, fishermen and miners went out and did their work, while the researchers were instructed to invent something to make defending the tribe from wild beast attacks.
((OOC question: can we re-train people? i.e. I have 20 hunters and want them to become farmers, how would I go about that?))
Statblock:Spoiler1 Leader
1 Wife
2 Heirs
5 Researchers
2 Explorers
10 Fishers
10 Foragers
2 Tool Smiths
5 Builders
1 shaman
3 Miners
1 Woman for all other men/Pop limit - Total population women (whichever's lower)
3 Research Halls
1 Leader's Hut
2 Basic Warehouses
2 Large Warehouses
5 Large Huts
5 Basic Food Storage.
3 pregnant women
15 units of stone
Fertile Soil
Windproof Mud
Men of working age foundBANG → !
OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS
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2009-02-25, 04:44 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Melbourne
- Gender
Re: Ancient England [IC]
Spoiler
People
6 Hunter's (12 points) - 3 Hunters
1 Leader (7 points)
1 Surveyor (6 points)
4 Farmers (16 points)
5 researchers (20 points)
1 Explorer (4 points)
3 Shaman (9 points)
3 miners (6 points)
2 lumberjacks (4 points)
2 Tool Smith's (6 points)
4 Builder's (12 points)
Total 32 people (100 points)
10 women
7 of your women fall pregnant
Housing
8 Large Hut's (16 points)
3 Research Hall's (12 points)
2 Large Warehouse (6 points)
Leaders hut (3 points)
1 Basic Food Storage (1 point)
40 points of housing
Krunk spent many hours thinking before sending out his hunters to collect more food, he has his researchers continue there work, orders the tool makers to make digging tools, for the builders to start on there moat, then sends out his Explorer to look for more people or objects of interest (metals/minerals and the like).
Krunk also tries to get the women to do something useful and make clothes from the skins.
EDIT: Naturally the other members of the tribe go about doing there stuff too. With the Shaman's set to study making of clothes, (or tanning of leathers, maybe hardening leathers for armor so I lose less hunters?)Last edited by WrathOfLife; 2009-02-25 at 10:16 PM.
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2009-02-25, 04:54 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Stockton, California
- Gender
Re: Ancient England [IC]
To DM
SpoilerOk so as for women, I did not know we had to specify that. I figured that was included in the populace. Well since I dont have any how do I go about getting some? I will edit my post with the new info.
Also am I able to re-assign one of my researchers? to the mining thing? so I can mine copper? I will edit my post with the new info.
Also am I able to change some of my men around? Because I have MORE then enough food collectors. So I am thinking more lumberjacks. I will edit my post with the new info.
( I have yet to give my leader a name, or RP well. Allow me to remedy that situation)
Zur had seen the wonderous fruits of his labor from the months gone by. But now new obstacles came to be. He immediatly set about having his men work on the copper mines, and collecting more wood to make up for the recent disasterous weather. Zur has changed the position of some of his workers. He assigns a new researcher to the copper mine shaft situation. Zur was elated to hear of his wifes birth, this would give him two healthy heirs to continue his empire. Zur will use what resources he can spare to see to it his wife remains comfortable and healthy. He will also keep his people well fed and housed.Zur assigns the shaman to over see the crops the farmers will grow.
( if any of my above questions get answered positivly then I will edit the above post )
Stat Block:Spoiler1. Leader
1. Surveyor
1. Heir
1. Wife
1. Shaman
2. Farmers
3. Researchers
2.Explorers
2. Tool Smith
3. Builder
5. Lumber Jack
5. Miners
5. Hunters
5 Fishermen
5. Forgers
18-Women
My huts....
1. Leaders Hut
2. Research Hall
5. Large Warehouses
7. Large Huts
Fish:60
Food:66
Stone:13
Lumber:18
Meat:41
Fur:0
Edit:SpoilerI am switching 4 fishers for 1 reasercher. Since I doubt trading will be readily available I will give up my animal furs for this transaction.
I am switching 4 foragers for 1 lumberjack and 1 miner. I will use the last of my furs for this transaction. I will also say I have about 1/2 women as there are men if this is ok? Edit: 10 food given up to train the other unit. A total of 4 furs and 10 food gone for retrainingLast edited by DMBlackhart; 2009-02-25 at 05:25 PM.
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2009-02-25, 05:13 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Ancient England [IC]
Okay heres some questions answers, after all it is still a playtest to see how it goes.
Okay retraining your guys here is what im going to say.
yes you can - at two different speeds.
1. You can do them straight away if you sacrifice some resources.
Each person to retrain can cost:
either 10 food
or 5 lumber
or 3 stone
or 2 animal skins
You can retrain by taking the cost of what people cost originally - for example 5 fishers = 5 points and retrain them into the same amount of cost of people. You may end up with less people, but tough.
You can wait a turn and they will be done for free.
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I didn't say women had to be picked at the beginning in the rules, so yes you may take some now if you want.
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Im going to say no at swapping researchers sorry.
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2009-02-27, 03:22 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Ancient England [IC]
January 1st - April 30th 4500 B.C.
Okay here we go
I've been asked to NPC RationalGoblin - and i will do but only this time next time he misses, hes out.
RationalGoblin
Spoiler
Your fishers bring in a fairly large haul : 229 units fish
Your foragers have an average haul : 48 units of roots
Your miners bring in 17 units of stone
Your lumberjacks bring in 60 of lumber
Your people eat 128 units of food
The three women who fell pregnant are still pregnant and should give birth next turn.
1 more women falls pregnant.
Your researchers are looking into a method to catch the strange dull brown fish.
Your explorers find nothing special.
Your miners suddenly find another 5 units of stone coming back from one of their mining sessions.
Your people want more people in the tribe.
Your people have enough food and space to live in.
WrathOfLife
Spoiler
You have no fishers
You have no foragers
Your miners bring in 14 units of stone
Your lumberjacks bring in 31 of lumber
Your hunters bring in 69 units of meat and 6 animal skins.
No more women fall pregnant, but your leader does take one as his bride.
Your people eat 78 units of food.
The 7 women who are pregnant stay fine.
3 of them have their stomachs swell more than it should be for the time of the pregnancy that they are in.
Your shaman can't figure out how to make it into clothes yet, but he does realise that hanging the furs and skins over doorway and holes in the walls of houses it will make them warmer and keep the cold air out.
Spades are made for the builders, one each from the tool makers.
The explorer doesn't find anything and says next time he will just strike out in one single direction instead of checking all around.
Your people are worried there wont be enough food to last them over the next 4 months.
They do have enough space to live in.
DMTiberius
Spoiler
Your fishers bring in 43 units of fish.
Your foragers bring in 38 units worth of food.
Your miners bring in 35 units of stone.
Your lumberjacks bring in 43 units of lumber.
Your hunters bring in 44 units of meat and 4 units of animal skins.
Your researchers keep working and think they might have a breakthrough soon.
Your miners try to mine the orange ore but they have no idea how to seperate it from the rock. They need a surveyor to determine what it is and the researcher does however start to work and thinks next turn he will be able to figure out how to extract the ore with the surveyors help.
Your wife isn't giving birth yet, but she is still happily pregnant.
4 of your women do fall pregnant.
You tribe wants more space to live in, they are feeling crowded now.
Your tribe eats 120 food.
Nothing good or bad happens to the tribe this turn.
Dogmantra
Spoiler
Your fishers bring in 91 units of fish.
Your foragers bring in 73 units worth of food.
Your miners bring in 11 units of stone.
You have no lumberjacks
You have no hunters
The people found are happy to become part of your tribe, it turns out that all of them are already trained in how to be lumberjacks, and 1 of them even has a tool with him.
The other explorer comes back with news of no other stone found within a 2 week radius, there might be some futher out, or he might have missed some however.
The researchers figure out that they will need some lumber to test with and until that happens research stalls.
Your people eat 100 food.
The pregnany women are fine, but no more fall pregnant.
Your people need more space to live in, with the recent additions and the upcoming births you will run out of space.
Your explorer comes back from the mines injured, he will be out of action for the next 4 months whilst his leg sets.
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2009-02-27, 03:47 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Stockton, California
- Gender
Re: Ancient England [IC]
Stat Block
Spoiler
1. Leader- Zur, AWSOME
1. Surveyor- Working with the mines
1. Heir- Brother to be
1. Wife- Pregnant
1. Shaman-Task with over seeing and Aiding the farmers
2. Farmers- Farming, working with shaman
3. Researchers- 2 are working on irrigation to allow better crop output. 1 is working with suveryor at the mines
2.Explorers- Looking for more mines or exceptional areas to hunt. ( cow, sheep, etc. )
2. Tool Smith- Building more tools ONLY if nescessary
3. Builder- working on a large hut
5. Lumber Jack- Getting more lumber
5. Miners- Getting both stone and hopefully copper if its available soon
5. Hunters- Hunting stuff.
5 Fishermen- Fishing stuff
5. Forgers- Collecting foods.
18-Women- 4 pregnant
My huts....
1. Leaders Hut
2. Research Hall
5. Large Warehouses
7. Large Huts -+1 in progress
Fish:43-Counted for food consumption
Food:44- Counted for food consumption
Stone:48- Not accounted for tools, or building
Lumber:61- Not accounted for building.
Meat:45- fish and foods were eaten, meat is stored.
Fur:4- Go to storage until I begin clothing research
Zur sees the bounty of his tribes efforts. A beautiful thing his people have become. Zur sees that as his populace grows so to does his demand for food. As for now he will keep the shaman on farming aid. As for the surveyor he has tasked both him and the currently assigned researcher to continue their efforts. The other two researcher are to finish their work as well. With this boon of materials and food Zur sees fit to have his people construct an additional Large hut. The rest are task with thier usual chores for the season.
Another 4 months end, the sun is shining, and the world is good.
DMSpoiler
How many people does a large hut hold?
Last edited by DMBlackhart; 2009-02-27 at 03:52 PM.
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2009-02-27, 04:41 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- With Uncle Crassius
Re: Ancient England [IC]
Spoiler1 Leader
1 Wife
2 Heirs
5 Researchers
2 Explorers (One unavailable)
10 Fishers
10 Foragers
2 Tool Smiths
5 Builders
1 shaman
3 Miners
1 Woman for all other men/Pop limit - Total population women (whichever's lower)
3 Research Halls
1 Leader's Hut
2 Basic Warehouses
2 Large Warehouses
5 Large Huts
5 Basic Food Storage.
3 pregnant women
26 units of stone
Windproof Mud
Men of working age found - Lumberjacks (not sure how many)
64 units of food
The primary concern for Kett was space, so he instructed his builders to construct three new large huts, out of the new mud that the explorers found, and assigned the shaman to work with them.
The foragers and fishers were sent out again, and the tool-makers were instructed to create tools for the lumberjacks who recently joined the tribe. The remaining explorer was sent out searching for new places to fish, and the researchers, unable to look into defences without having any wood, were asked to come up with a way to improve the amount of stone mined from each trip.BANG → !
OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS
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2009-02-28, 07:29 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Melbourne
- Gender
Re: Ancient England [IC]
Aurg
Spoiler
People
6 Hunter's (12 points) - 3 Hunters
1 Leader (7 points)
1 Surveyor (6 points)
4 Farmers (16 points)
5 researchers (20 points)
1 Explorer (4 points)
3 Shaman (9 points)
3 miners (6 points)
2 lumberjacks (4 points)
2 Tool Smith's (6 points)
4 Builder's (12 points)
Total 32 people (100 points)
10 women
7 of your women fall pregnant
3 of them have their stomachs swell more than it should be for the time of the pregnancy
Housing
8 Large Hut's (16 points)
3 Research Hall's (12 points)
2 Large Warehouse (6 points)
Leaders hut (3 points)
1 Basic Food Storage (1 point)
40 points of housing
Krunk sets his people to work again, worried about the lack of hunters, but confident in the soon to be incoming source of food from farming. Krunk tries to settle the people.
Hunters go out for food. Shamans continues to look at ways to improve the buildings. Researchers either continue to work on the bows, or else move on to researching how to make water swell up from the ground (Well making).
The explore is let loose with private instructions from Krunk that if he encounters people he is to offer than a safe home with the people of Aurg.
The surveyor is to finish off his research into the strange reddy/pink stuff.
The tool makers are to make the last two spades, the builders are to start on the moat and wall.
And the farmers are to bring in there harvest this round.
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2009-03-01, 12:09 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Ancient England [IC]
giving RationalGoblin the time it takes me too cook and eat my tea to respond.If not he's out.
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2009-03-01, 12:15 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Stockton, California
- Gender
Re: Ancient England [IC]
OoC
SpoilerAnd then there were three... Wow, at this rate england will never exist XD
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2009-03-01, 06:32 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Melbourne
- Gender
Re: Ancient England [IC]
OOC: So research?
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2009-03-03, 02:43 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Stockton, California
- Gender
Re: Ancient England [IC]
Bump
Hay Bagel ( yes bagel ) Lets get some results in here please?
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2009-03-03, 09:05 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Ancient England [IC]
Okay sorry its so late
May 1st - August 31st 4500 B.C.
WrathOfLife
Spoiler
You have no Fishers
You have no Foragers
Your Farmers bring in 747 units of food
Your Miners bring in 15 units of stone
Your Lumberjacks bring in 37 logs
Your Hunters bring in 26 meat and 2 animal skins
You people eat 84 units of food.
Your women give birth to 4 normal children and 3 sets of twins.
Your researchers finally figure something out. They can't make a bow & arrow - but they can make the hunters spears be thrown father faster and harder (kinda like the Roman pillum)
Your explorers find no people on their own without a tribe.
Your builders have finished half of the moat - all the way around.
Your surveyors find out how to mine the reddy/pink stuff, though it might shatter it is fragile when seperated from the crystal. - Rose Quartz
Nothing happens either good or bad to your tribe this turn.
DMTibernius
Spoiler
Your Fishers haul in 72 units of fish
Your Foragers bring in 37 units of food.
Your Farmers bring in 464 units of food
Your Miners bring in 21 units of stone
Your Lumberjacks bring in 61 units of lumber
Your Hunters bring in 60 meat and 6 animal skins.
Your explorers find 2 small wooly creatures.
Your people eat 120 food.
3 of your women give birth - 1 miscarries.
Your wife gives birth.
Your researchers figure out how to irrigate the farms - 40 as a minimum ouput 30 possible more max.
The Large Hut is started to be built.
Your miners bring in an extra 30 stone on the way back.
Dogmantra
Spoiler
Your Fishers bring in 82 fish
Your Foragers bring in 94 food
You have no Farmers
Your Miners bring in 20 stone
Your Lumberjacks bring in 63 lumber
You have no Hunters
Unfortunatley only 1 of your women give birth. - 2 die in childbirth - both have stillbirths.
The 4 men of working age are all lumberjacks and now have tools.
Your tool makers - make the tools needed.
Your reserachers start to look into it and have progress.
Your people eat 100 units of food.
Your tribe wants more room to live in.
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2009-03-03, 10:16 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Stockton, California
- Gender
Re: Ancient England [IC]
State Block
Spoiler1. Leader- Zur, AWSOME
1. Surveyor- still surverying the mine ( if nescessary, otherwise going with explorers )
2. Heirs- learning to be a shaman and warrior respectfully
1. Wife-
1. Shaman-Going to study and learn about herbs and healing arts.
2. Farmers- Farming, tending to sheep
3. Researchers- 1. will research better weapons ( spears and bows) 1. will be researching watercrafts. 1. Still researching a meens to make a mining system
2.Explorers- Looking for more mines or exceptional areas to hunt. ( cow, sheep, etc. )
2. Tool Smith- Building more tools ONLY if nescessary
3. Builder- working on a large hut
5. Lumber Jack- Getting more lumber
5. Miners- Getting both stone and hopefully copper if its available soon
5. Hunters- Hunting stuff.
5 Fishermen- Fishing stuff
5. Forgers- Collecting foods.
18-Women-
3 babies
My huts....
1. Leaders Hut
2. Research Hall
5. Large Warehouses
7. Large Huts +1 in progress
Fish:115-Counted for food consumption
Food:485- Counted for food consumption
Stone:99- Not accounted for tools, or building
Lumber:121- Not accounted for building.
Meat:45- fish and foods were eaten, meat is stored.
Fur:10- Go to storage until I begin clothing research
Sheep:2
Zur sees his tribe grow greater with each passing season. It is times like these that make him proud to have such wonderful people. He sets the shama ( now called a druid ) off on a journey for medicinical herbs and to practice healing arts. He sends his first heir off with the shaman to learn under him. He commands that the tribe continue their jobs are is.
Zur has had a breakthrough, a new farming system has been developed, the sheer idea of it makes him proud of his researchers. where as the implications make him glow with joy. Zur believes better stronger fish live in deeper waters, and sets his researchers on the task of learning to make crafts to journey further out.Last edited by DMBlackhart; 2009-03-03 at 10:20 PM.
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2009-03-03, 10:37 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Melbourne
- Gender
Re: Ancient England [IC]
Spoiler
People
6 Hunter's (12 points) - 3 Hunters
1 Leader (7 points)
1 Surveyor (6 points)
4 Farmers (16 points)
5 researchers (20 points)
1 Explorer (4 points)
3 Shaman (9 points)
3 miners (6 points)
2 lumberjacks (4 points)
2 Tool Smith's (6 points)
4 Builder's (12 points)
Total 32 people (100 points)
10 women (one a wife)
10 children
Housing
8 Large Hut's (16 points)
3 Research Hall's (12 points)
2 Large Warehouse (6 points)
Leaders hut (3 points)
1 Basic Food Storage (1 point)
40 points of housing
Krunk looks around at his tribe the farmers have done well, food shouldn't be a large problem any more. The builders are still hard at work on the moat, the hunters are still hunting and soon the children should be able to venture out with them to learn the ways of the hunter, an important childhood lesson Krunk believes.
Krunks mind settling on children decides to try to gain an heir with his wife.
Spoiler
Researchers will continue there research into long range weapons.
Farmers will keep farming
Hunters will keep hunting
Miners will keep mining
(and so forth for the trades)
Builders will finish the moat
Tool makers will start making more spears, and equipment for the researchers.
The explorer is told to search for more metals or minerals, and if he finds any new tribes, he is to open relations with them, and see what they need and what they have to offer for trade.
The Shaman's are to travel out with the hunters to see if they can find some way to improve the way they work.
And the surveyor is to travel with the explorer to see if he can help him in his task.
All unused food and mined goods will be stored. (I'll log them all during some free time later).
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2009-03-07, 05:43 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- With Uncle Crassius
Re: Ancient England [IC]
Kett decided to increase the workforce on building, and also decided to increase the number of huts being built from 3 to 5. He assigned all his miners to the build as well, to try to help make the huts faster.
Explorers were sent out looking for a new place to fish, and new places to mine.
The Researchers were instructed to carry on with the research on defences.
The foragers, fishermen and lumberjacks were asked to carry on gathering food.
Spoiler1 Leader
1 Wife
2 Heirs
5 Researchers
2 Explorers
10 Fishers
10 Foragers
2 Tool Smiths
5 Builders
1 shaman
3 Miners
1 Woman for all other men/Pop limit - Total population women (whichever's lower)
4 Lumberjacks
1 Child
3 Research Halls
1 Leader's Hut
2 Basic Warehouses
2 Large Warehouses
5 Large Huts
5 Basic Food Storage.
46 units of stone
Windproof Mud
140 units of food
63 LumberBANG → !
OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS
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2009-03-10, 03:07 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Ancient England [IC]
The cult of Innsmouth has been formed. Woe to the world for on this day your doom has been wrought!
First, I will have my researchers begin looking for ways to improve my lumber jacking, and hunting tools!
Secondly, I will have my heir/shaman bless the hunts of my most noble, and fierce hunters as they go to find food.
My other 2 shamans will bless the fertility of my women, and grant luck to the foragers as they also seek food.
My Lumber jacks will go out looking for lumber to build things with in the surrounding area.
My miners, will journey with my explorer to go find a stone quarry, as near by as possible.