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    Ogre in the Playground
     
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    Default [3.5] Another new Daggerspell Guardian: Daggerspell Mystic [PrC]

    Daggerspell Mystic

    Rissia Thoth, daggerspell mystic of Wee Jas

    The Daggerspell Guardians have long been well known for their potent mages and shapers who protect the innocents of the realm through their vigilance and willingness to fuse the art of shadow and magic to hunt evil where it lay. In memory, only the two branches were known of until recently, when they opened up their membership to begin training others in their arts. One of these branches, known as the daggerspell mystics, have learned to fuse their divine magic with the art of the blade in a deadly blend of holy magic and stealth.

    Most daggerspell mystics begin as rogues who find faith as clerics in their adventuring careers, or as followers to gods devoted to the arts of stealth and trickery. The Daggerspell Guardians are not concerned with matters such as which god one follows, so long as devotion to this god does not contradict one's devotion to the order.
    Hit Die: d6

    Requirements:
    Alignment: Any non-evil
    Skills: Concentration 8 ranks
    Feats: Weapon Focus (dagger), Two-Weapon Fighting
    Special: Sneak attack +1d6, divine casting level 5th, must be able to turn undead

    Daggerspell Mystic
    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Daggercast, turn undead|
    -

    2nd|
    +1
    |
    +1
    |
    +3
    |
    +3
    |Sacramental Dagger|+1 level of existing spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Sneak Attack +1d6|+1 level of existing spellcasting class

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Bonus Domain (Trickery)|+1 level of existing spellcasting class

    5th|
    +3
    |
    +2
    |
    +4
    |
    +4
    |Saint's Knife|+1 level of existing spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Sneak Attack +2d6|+1 level of existing spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Chicanery|+1 level of existing spellcasting class

    8th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Sacred Blade|+1 level of existing spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Sneak Attack +3d6|+1 level of existing spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Daggerspell Flurry|+1 level of existing spellcasting class [/table]

    Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), and Tumble (Dex).
    Skill Points per Level: 6 + Intelligence modifier.

    Class Features:

    Weapon and Armor Proficiencies: The daggerspell mystic receives no new weapon or armor proficiencies.

    Daggercast (Ex): Daggerspell mystic seamlessly blend the use of their twin daggers with powerful invocational abilities. A daggerspell mystic can cast spells when holding a dagger in each hand. If a daggerspell mystic holds anything other than a dagger, he must have at least one hand free to cast a spell with somatic or material components. Casting a spell in this way still provokes attacks of opportunity normally.

    Turn Undead (Su): The daggerspell mystic adds his class levels to his cleric level to determine the effect and power of his turn undead attempts.

    Spells per Day: When a new daggerspell mystic level is gained, the character gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one divine spellcasting class before becoming an daggerspell mystic, he must decide to which class he adds the new level for purposes of determining spells per day.

    Sacramental Dagger (Su): The holy powers wielded by the daggerspell mystic are well suited to the destruction of the undead, a foe long known to be resilient to many forms of attack. These holy warriors have learned a little trick from their fellows to blend their sacred powers with their knives to achieve deadly effects. As a swift action, the character expends a turn undead attempt and charges his weapon with their disruptive power, allowing the daggerspell mystic to sneak attack and score critical hits upon undead opponents for a number of rounds equal to his Charisma modifier (minimum of 1). This ability gives him no special ability to strike incorporeal undead foes.

    Sneak Attack (Ex): Beginning at 3rd level, a daggerspell mystic deals an extra 1d6 points of damage when flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 6th level and 3d6 points at 9th level. See the rogue class feature, page 50 of the Playerís Handbook. If a daggerspell mystic gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.

    Bonus Domain: At 4th level the daggerspell mystic gains the Trickery domain, with all associated skills and spells. If the character had the Trickery domain already, he may instead select an additional domain from his deity's domain list.

    Saint's Knife (Su): The daggerspell mystic learns the ability to store touch spells within his knives, even ranged touch effects to be delivered through a melee attack. The character may store one spell per dagger for a number of rounds equal to his Wisdom modifier. The spell may be either a touch spell or a ranged touch spell. If the character makes a successful melee attack with one of his daggers, he may discharge the spell into the target, inflicting whatever effect the spell would normally cause from the melee attack.

    Chicanery (Ex): Becoming ever more skillful with the arts of deception, misdirection, and trickery, the daggerspell mystic learns to defend the common good, sometimes one must act with a decided lack of honesty. The character may now spontaneously convert any spell from the Trickery domain, just as if he were spontaneously casting a cure spell.

    Sacred Blade (Su): One of the advanced abilities of the daggerspell mystic is the ability to permeate his blades with sacred energies, causing them to glow with righteous might. As a swift action, the character sacrifices a prepared spell to grant his daggers the holy property for a number of rounds equal to the level of the spell sacrificed (minimum 1st level spells).

    Daggerspell Flurry (Ex): A 10th-level daggerspell mystic can blend spellcasting with a flurry of dagger attacks. When using this ability, a daggerspell mystic quicken one spell as part of a full attack with his daggers. Doing this has no effect on the spellís effective level. A daggerspell mystic must make at least one melee attack in any round in which he uses this ability, and he cannot make an attack with anything other than a dagger (although if a spell cast in conjunction with this ability requires an attack roll, he can still make the spellís attack). A daggerspell mystic can use this ability a number of times per day equal to his Dexterity modifier (minimum 1).
    Last edited by ErrantX; 2009-10-25 at 04:20 PM. Reason: Reducing the power of Sacramental Dagger and Sacred Blade
    Chris Bennett
    Lead Designer (Path of War)
    Dreamscarred Press

    My credits:
    The Path of War: An OGL Tome of Battle for the Pathfinder game system, by Dreamscarred Press, available now!!
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    Orc in the Playground
     
    Nate the Snake's Avatar

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    Default Re: [3.5] Another new Daggerspell Guardian [PrC]

    I like the class overall, but the Sacramental Dagger ability seems too strong to me, since Gravestrike only lasts for one round. Sacred Blade's probably pushing it, too; as written, the Daggerspell Mystic casts a better Holy Sword spell than a paladin would. Maybe scale both abilities back to one round duration.

    Other than that, it looks great. I'd enjoy playing one.

  3. - Top - End - #3
    Ogre in the Playground
     
    ErrantX's Avatar

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    Default Re: [3.5] Another new Daggerspell Guardian [PrC]

    I considered your advice and found it sound.

    I reduced the power on Sacramental Dagger and changed the method of powering Sacred Blade to spell sacrifice to power it.

    Thanks for the feedback :)

    -X
    Chris Bennett
    Lead Designer (Path of War)
    Dreamscarred Press

    My credits:
    The Path of War: An OGL Tome of Battle for the Pathfinder game system, by Dreamscarred Press, available now!!
    My extended homebrew signature!


    Platinum Contributor to the Avatar D20 Project!

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    Orc in the Playground
     
    Nate the Snake's Avatar

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    Default Re: [3.5] Another new Daggerspell Guardian [PrC]

    You're welcome. Glad I could help.

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