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Thread: [Creature] Undeadipus Rex
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2006-08-06, 05:03 PM (ISO 8601)
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- Apr 2005
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[Creature] Undeadipus Rex
Skewered Seer
Size/Type: Medium Undead
Hit Dice: 9d12 (60 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flatfooted 18
Base Attack/Grapple: +4/+4
Attack: Claw +4 melee (1d4)
Full Attack: 2 Claws +4 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells, look into the void
Special Qualities: Undead traits, blindsight 60 ft., DR 15/silver, SR 22
Saves: Fort +2, Ref +2, Will +6
Abilities: Str 10, Dex 14, Con –, Int 18, Wis 18, Cha 18
Skills: Concentration +14, Intimidate +14, Knowledge (Arcana) +16, Listen +16, Sense Motive +16, Spellcraft +16
Feats: Spell Penetration, Greater Spell Penetration, Eschew Materials, Spell Focus (Divination)
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: By character class
Level Adjustment: +7
A Skewered Seer is born when a skilled diviner sees a vision so great and terrible that he curses the very second sight that let him see it, and blinds himself with silver pins in a powerful ritual that permanently removes his divinatory talents. However, upon death, many such diviners are reborn as Skewered Seers, and regain their second–but not their first–sight. Such beings are miserable and craven, though they will still perform divinations for those who can fulfill their twisted desires.
Spells
A Skewered Seer casts arcane spells as a 7th level Diviner. The DC of a Skewered Seer’s spells is 14 plus the spell’s level. It does not prepare spells from a spellbook. Instead, it can prepare any spell from the Sorcerer/Wizard spell list.
Typical Spells Prepared
0th–detect magic (2), mage hand, read magic; 1st–identify, mage armor, magic missile, ray of enfeeblement, true strike; 2nd–detect thoughts, false life, mirror image, see invisibility, touch of idiocy; 3rd–clairaudience/clairavoyance, dispel magic, hold person (2); 4th–black tentacles, dimension door, scrying.
Look Into the Void (Su)
As a standard action, a Skewered Seer may remove the silver pins from its eyes. Doing so grants it a gaze attack, with a range of 60 ft. Any creature caught in the gaze that fails a DC 18 Will save becomes stunned for one round, as the seer’s gaze reveals a shocking secret to it, which soon fades from its mind. The save is Charisma based. While a seer has the silver pins removed from its eyes, it loses its blindsight ability.
Psionic Skewered Seers
Some Skewered Seers were clairsentients, rather than diviners, in life. They retain the whole of their psionic power. They have all the same abilities as a normal Skewered Seer, except as listed below.
Psionic Skewered Seer
Type/Size: Medium Undead (Psionic)
Special Attacks: Manifesting, look into the void
Skills: Concentration +14, Intimidate +14, Knowledge (Psionics) +16, Listen +16, Sense Motive +16, Psicraft +16
Feats: Power Penetration, Greater Power Penetration, Psionic Endowment, Psionic Meditation
Manifesting
Psionic Skewered Seers manifest psionic powers as 7th level seers. Their powers have a DC of 14 plus power level. A typical Psionic Skewered Seer receives 60 power points per day.
Typical Powers Known
1st–crystal shard, detect psionics, inertial armor, precognition, sense link; 2nd–clairavoyant sense, cloud mind, ego whip, psionic identify; 3rd–danger sense, dispel psionics, eradicate invisibility, telekinetic thrust; 4th–psionic dimension door, remote viewing.I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-08-06, 09:47 PM (ISO 8601)
- Join Date
- May 2006
Re: [Creature] Undeadipus Rex
Uh, any spell? Isn't that a bit powerful? Why not just say they cast spells as a 7th-level sorcerer, but get an extra spell a day like a diviner?
Also, what sort of twisted tasks would it ask for a divination?
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2006-08-06, 10:09 PM (ISO 8601)
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- Feb 2005
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- Richardson, Texas
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Re: [Creature] Undeadipus Rex
Originally Posted by Mike_Lemmer"I'll give you a 10 second head start; if I catch you, I eat you."
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2006-08-06, 10:40 PM (ISO 8601)
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- Apr 2005
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Re: [Creature] Undeadipus Rex
Originally Posted by Mike_Lemmer
Also, what sort of twisted tasks would it ask for a divination?
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-08-07, 03:59 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: [Creature] Undeadipus Rex
As long as they have to prepare the spells, I consider it perfectly alright... as The Demented One points out, Clerics and Druids get to do it...
now, if it could spontaniously cast any spell from the wizard/sorcerer spell list, that would be a bit overkill.
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2006-08-07, 08:47 AM (ISO 8601)
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- Jul 2006
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- Northen Virginia
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Re: [Creature] Undeadipus Rex
Originally Posted by The_Demented_One
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2006-08-07, 07:18 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Toronto
Re: [Creature] Undeadipus Rex
Cleric and druid spells are less splashy and have less dramatic immediate effects. They're different from arcane spells, and the need to acquire and scribe arcane spells individually is a basic component of the game that it's silly to argue against by pointing out that clerics don't have to do it. That's 'cause they're clerics.
Anyway, a Boccob's Blessed Book with all of the published spells in it would cost an obscene amount of money.
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2006-09-04, 12:01 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Up in the sky
- Gender
Re: [Creature] Undeadipus Rex
MitP Vote: Yes.
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2006-09-12, 04:55 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- San Francisco Bay Area
Re: [Creature] Undeadipus Rex
I agree with the other comments about limiting spells, although, it does make some kind of sense that an uber-diviner might be able to supernaturally discover and learn all possible spells. Still, this makes it too powerful.
Also, you added some description in a response to another poster - please edit that into the main post for completeness.
Fix the issue with the perfect total arcane knowledge of all spells, and I'll vote in the affirmative! It is otherwise an interesting and useful monster.
-Lep
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2006-09-12, 04:58 PM (ISO 8601)
- Join Date
- Jan 2005
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- Baator (aka Britain)
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Re: [Creature] Undeadipus Rex
It's a shame that your punning title only rhymes if you use American English. On this side of the pond, we would say "Eed-ipus".
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2006-09-12, 06:01 PM (ISO 8601)
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- Apr 2005
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Re: [Creature] Undeadipus Rex
Originally Posted by CaelestionI no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-09-12, 07:14 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
- Gender
Re: [Creature] Undeadipus Rex
It's an inspired title, don't get me wrong, but over here there's no way you can rhyme Oedipus and Undeadipus! *grin*