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Thread: Arsenals of Eberron: Ray Weapons
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2009-03-12, 02:16 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Arsenals of Eberron: Ray Weapons
However, a character with the Exotic Weapon Proficiency (Firearms) feat, or who has both the Craft Magic Arms and Armor and Craft Wondrous Item feats instead treats all ray weapons as martial weapons.
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2009-03-12, 02:56 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Arsenals of Eberron: Ray Weapons
EWP (Firearms) is really the route people are meant to take for getting proficiency with them; the crafting feats just let people who make ray weapons have a better chance at using them if they're multiclassed. Not entirely sure I follow your last point–what three feats?
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2009-03-12, 03:19 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Arsenals of Eberron: Ray Weapons
ExWeapProf, Craft WondIt and Craft MagArm&Arm. If having these three feats makes the ray weapons count as martial weapons, then by RAW, the Exotic WP feat is null and void because it's not an exotic weapon anymore. (This is the same logic as the 10th level Dragon Disciple PrC paradox, so feel free to ignore it.)
My main concern was that you have to spread yourself pretty thin to get the benefit. These three feats plus martial proficiency involves a lot of odd class/feat combos.Last edited by thegurullamen; 2009-03-12 at 03:42 PM.
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2009-03-12, 03:37 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Arsenals of Eberron: Ray Weapons
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2009-05-12, 12:42 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Joliet, IL
- Gender
Re: Arsenals of Eberron: Ray Weapons
I realize this is a couple of months old but the homebrew contest brought me to it. As for a story where a wand gun like item is used en-masse, Harry Turtledove's Darkness series has things known as "sticks" that fit your criteria. The series basically re-envisions World War II in a Fantasy setting.
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2009-05-12, 09:58 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Deep in the Black
- Gender
Re: Arsenals of Eberron: Ray Weapons
Awesome! I'm gonna have to adapt a bunch of these for my Crystalpunk psionics setting.
Take my love, take my land
Take me where I cannot stand.
I don't care, I'm still free,
You can't take the sky from me.
Defender of
Don't make me trot out Smite Moron!
Thanks to Sneak for the Avatar.
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2009-05-12, 06:21 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- ...
Re: Arsenals of Eberron: Ray Weapons
Is it odd that there is an actual manga/anime that briefly had bullets that contained live demons as part of the ammunition? Oddly enough, they had almost exactly the same effect (the one shot gets possessed) and it ended equally as poorly for them so they never tried it again. Haha.
That said, very cool ideas all around but I can't help but think of one spell that could perfectly fit for a raygun. The Sphere of Annihilation spell could make for a great 'Anti-matter cannon'.
Also I now greatly want to see your take on mecha. I love seeing any mecha system in general, but you do good work so now I'm really eager to see it.Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."