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  1. - Top - End - #1
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    The Vorpal Tribble's Avatar

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    Default Hello darkness my old friend... (PEACH)

    ...Ive come to talk with you again,
    Because a vision softly creeping,
    Left its seeds while I was sleeping,
    And the vision that was planted in my brain
    Still remains
    Within the sound of silence....


    Dark Bedfellow

    Medium Outsider (extraplanar)
    Hit Dice: 5d8+10 (32 hp)
    Initiative: +3
    Speed: 40 ft. (8 squares)
    Armor Class: 18 (+3 dex, +5 natural)
    Base Attack/Grapple: +5/+7
    Attack: Bite +8 melee (1d8+2) or Slam +8 melee (1d6+2)
    Full Attack: Bite +8 melee (1d8+2) and 2 slams +3 melee (1d6+2)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Duskmusk, half-asleep, spell-like abilities
    Special Qualities: Darkvision 120 ft., low-light vision, silent as shadow
    Saves: Fort +6, Ref +7, Will +6
    Abilities: Str 14, Dex 16, Con 15, Int 17, Wis 11, Cha 19
    Skills: Bluff +12, Diplomacy +12, Disguise +12, Escape Artist +11, Hide +11, Intimidate +12, Listen +8, Move Silently +11, Perform (oratory) +12, Search +11, Spot +8
    Feats: Iron Will, Run, Weapon Finesse(B)
    Environment: Plane of Shadow
    Organization: Solitary
    Challenge Rating: 4
    Treasure: None
    Alignment: Often True Neutral
    Advancement: By character level
    Level Adjustment: +2

    In their natural form Dark Bedfellows appear as tall, slim humanoids covered in a thin layer of chitinous scales. These scales are arranged in curious patterns which blur every few moments with a slight billowing of dark mist to reform in a completely new design. The head is large and tear-drop shaped with a single enormous eye set in the middle. A toothy maw directly below it takes up the rest of the face, leaving no room for nose or ears. Behind the head hangs a fleshy cowl that drapes the shoulders. Their lean, athletic legs end in a pool of shifting shadows that grasps and melds with the surrounding darkness.

    When a loved one has died or is far away their mates sleep uncomfortably. In the shadows of night as they toss and turn they may call out in the darkness... and sometimes it is answered. Dark bedfellows live on the edges of the plane of shadow that resonates psychically with dreaming beings, waiting for someone to curse or cry out in the darkness. They then appear beside their summoner, allowing them to reach out and gain comfort from them. These beings then slowly seduce the mate in the night by kind words and playing upon their emotional confusion until they have won their hearts and are willing to be whisked away into the dark to spend their lives with their dusky lover. If their efforts are resisted they grow angered and begin to terrorize the being until they are so cowed that they lose their objectivity and begin to truley think they love the creature.

    They often have an aristocratic air, their words generally soft spoken and their actions gentle. They are easily insulted however and become overbearing and abusive to those that do not show the respect they feel is deserved.

    Darkfellows weigh some 150 lbs. and tend to be around six and a half feet in height. They speak common and undercommon plus 3 additional languages that vary from individual to individual.

    Combat
    Dark bedfellows, though strong in combat, prefer to remain aloof from violence. They tend to use their peculiar pheromones to daze and blind while they sneak off. If forced or greatly insulted though they leap forward to tear and pummel.

    Duskmusk (Ex): Three times per day a Dark Bedfellow may increase the potency of their strangely pleasant, though chokingly musky scent in an invisible cloud out to twenty feet that lasts for 1 round + Con mod. Those who breathe in this cloud find their sight fading and must succeed on a DC 14 fortitude save or become Blinded for 1d4 minutes. Creatures with the Scent ability take a -4 penalty on their save. The save DC is Consitution-based.

    Half Asleep (Su): The scent of a Dark Bedfellow causes those nearby to sink into a comfortable, partially unconscious state. Those within 5 feet of the Dark Bedfellow must succeed on a DC 16 will save or become Dazed for as long as they are within range. Each time the victim sustains damage they may make another save to awake. Those who make the save remain unaffected until they are exposed to it for a second time. While Dazed the victims may percieve the Dark Bedfellow as their departed loved one and reguard everything they do or say in the best possible light as if under the Charm spell. This is a mind-affecting effect. The save DC is Charisma-based.

    Silent As A Shadow (Ex): Shadows seem to deaden the sounds of the Dark Bedfellow's movements. In areas of dim illumination they gain a +4 insight bonus on move silently checks, and in areas of complete darkness or deep shadow their movements are completely silenced. In complete darkness they may also walk straight up walls and across ceilings as the Spider Climb spell.

    Spell-like Abilities: At will - Detect Thought, Disguise Self; 1/day - Shadow Walk. Caster level 5th. The save DC is Charisma-based.
    Last edited by The Vorpal Tribble; 2009-02-09 at 08:01 AM.

  2. - Top - End - #2
    Troll in the Playground
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    Default Re: Hello darkness my old friend... (PEACH)

    Hmmm...I work nights and I was hoping to see a new VT critter today before I went to bed. This is oddly appropriate... :)

  3. - Top - End - #3
    Pixie in the Playground
     
    Planetar

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    Default Re: Hello darkness my old friend... (PEACH)

    You thrust your players into a deeply disturbing and terrible world. Truely they are the lucky ones, for they must surely succome to the hideous delights that lie within before they can dwell on that which keeps we mere outsiders awake through the storm-addled night.
    From what dark nightmares does your imagination crawl? in which shattered shadow realm do you reside?


    another disturbingly brilliant beastie!
    Finally back after a year without the internet.....
    Three cheers for civilisation!

  4. - Top - End - #4
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    Brickwall's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    When I picture this thing, it's just plain weird.

    Anyway, there is actually no supernatural ability they seem to have to convince the victim that they love them. Add it, maybe?

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    The Vorpal Tribble's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    Quote Originally Posted by Psiwave
    You thrust your players into a deeply disturbing and terrible world. Truely they are the lucky ones, for they must surely succome to the hideous delights that lie within before they can dwell on that which keeps we mere outsiders awake through the storm-addled night.
    From what dark nightmares does your imagination crawl? in which shattered shadow realm do you reside?
    You write that or copy it? If the former, nice work!


    Anyway, there is actually no supernatural ability they seem to have to convince the victim that they love them. Add it, maybe?
    As mentioned its usually a detailed process, but while Dazed they see it as their loved one and eventually they come to think this thing is one and the same. Also gave it high ranks in diplomacy and perform (oratory) to woo their 'victims'.

  6. - Top - End - #6
    Pixie in the Playground
     
    Planetar

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    Default Re: Hello darkness my old friend... (PEACH)

    lol, It's a Psiwave origional, but I have been reading Lovecraft at the beach all day, so that could explain it!
    Finally back after a year without the internet.....
    Three cheers for civilisation!

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    Ogre in the Playground
     
    Winged One's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    *yoink*
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

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    Barbarian in the Playground
     
    Abd al-Azrad's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    I'm a bit wary about one thing- its Half-asleep ability seems to lull the Bedfellow's victim into a semiconscious state of pleasant succour (I think those were the words I want), but the ability appears to apply during any event, including combat. Is it really what you want to have the Bedfellow coaxing enemy fighters to sleep while simultaneously pummelling them with its fists? Because that doesn't really fit my perception of the ability.

    Perhaps something like the Barding Fascinate ability, which doesn't work during combat?
    That is not dead which can eternal lie
    And with strange aeons even death may die.

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    You are a bad, bad man, Abd.
    Quote Originally Posted by Lycanthromancer View Post
    'Psionics' is just tapping into the core of magic within yourself, whereas the mumbo-jumbo dancing, gibbering, and flinging around esoteric material components is like trying to paint-by-numbers when the guy next to you is rendering works from Picasso by memory alone.

    Abd's contribution to the Animate/End A World project.

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    The Vorpal Tribble's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    Quote Originally Posted by Abd al-Azrad
    Is it really what you want to have the Bedfellow coaxing enemy fighters to sleep while simultaneously pummelling them with its fists? Because that doesn't really fit my perception of the ability.

    Perhaps something like the Barding Fascinate ability, which doesn't work during combat?
    The latter is what it is generally used for, but if in combat they find it very useful to lull their enemies as they run off, or yes, give them a good sucker punch.


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    Barbarian in the Playground
     
    Ravyn's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    Wow. Just wow. *stubbornly resists the urge to follow some of her fellow players into rampant paranoia.*

    Though--regarding the suckerpunch thing, it does seem a bit unlikely that anyone would sit through that without at least having a shot at snapping out of it... perhaps being damaged while Half Asleep should give the target another chance to save against it.

    And might I add that you have excellent taste in music?
    Exchange of Realities: For writers, for gamers, for those who want to be both. Check it out!

    Rule #1: When in doubt, try to intimidate the army.

    "And bring me some tea!" Tuyet avatar by me.

  11. - Top - End - #11
    Troll in the Playground
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    Default Re: Hello darkness my old friend... (PEACH)

    Vorpal Tribble, your monsters are just plain EVIL. Sureley this abundance of Evil in the world can mean only a coming of great Goodness, for deep shadows can form only near great lights. And however great the light, shadows always will remain.
    Think I will go meditate now.

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    Brickwall's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    So if this is the Dark Bedfellow, what's the Light Bedfellow?

    ...

    Yeah, that'd balance out MY worries!

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    Barbarian in the Playground
     
    Abd al-Azrad's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    Quote Originally Posted by Brickwall
    So if this is the Dark Bedfellow, what's the Light Bedfellow?

    ...

    Yeah, that'd balance out MY worries!
    Do you really want VT to make the Light Bedfellow? I don't think it would work out the way you want it to.

    I imagine it would be that girl you've always wanted to hook up with, but were too good friends to make a move. Or something.

    BTW, this used to be one of my favourite songs. I had a 30-year old jealous of me back when I was 16 just because I was impressing his girlfriend with my mad skillz at singing Sounds of Silence. I rarely have the opportunity to outperform a man twice my age. I relished it.

    Ahh, good times.
    That is not dead which can eternal lie
    And with strange aeons even death may die.

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    Quote Originally Posted by Sophismata View Post
    You are a bad, bad man, Abd.
    Quote Originally Posted by Lycanthromancer View Post
    'Psionics' is just tapping into the core of magic within yourself, whereas the mumbo-jumbo dancing, gibbering, and flinging around esoteric material components is like trying to paint-by-numbers when the guy next to you is rendering works from Picasso by memory alone.

    Abd's contribution to the Animate/End A World project.

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    Bugbear in the Playground
     
    Amiria's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    So what do they do with their abducted victims on the plane of shadow ? Have they whole flocks of victims in their home an feed on their emotions ? Or do they quickly get bored with them an then kill them or leave them to die on the plane of shadow ?
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    Barbarian in the Playground
     
    SpiderBrigade's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    Quote Originally Posted by Abd al-Azrad
    Do you really want VT to make the Light Bedfellow? I don't think it would work out the way you want it to.

    I imagine it would be that girl you've always wanted to hook up with, but were too good friends to make a move. Or something.
    I suspect it might be a little worse than that. Or alternately, it might be one of the good monsters that VT does occasionally create. That's why he's so skilled. Some folk just know how to do creepy-evil, which VT obviously does too, but he can ALSO do bittersweet and surreally beautiful and just plain strange. All of which make the creepy-evil that much scarier....
    "'To know, to do, and to keep silent.' Crowley had the first two down pat."

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    Barbarian in the Playground
     
    Azrael's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    Quote Originally Posted by Abd al-Azrad
    I rarely have the opportunity to outperform a man twice my age. I relished it.
    Just wait until you're 45 or so. Shouldn't be too hard to out perform *cough* a 90 year old.


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    The Vorpal Tribble's Avatar

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    Default Re: Hello darkness my old friend... (PEACH)

    Though--regarding the suckerpunch thing, it does seem a bit unlikely that anyone would sit through that without at least having a shot at snapping out of it... perhaps being damaged while Half Asleep should give the target another chance to save against it.
    Oh, had meant to add to it that being damaged had a chance to snap you out of it. Will adjust.


    So what do they do with their abducted victims on the plane of shadow ? Have they whole flocks of victims in their home an feed on their emotions ? Or do they quickly get bored with them an then kill them or leave them to die on the plane of shadow ?
    Basically take them to their homes on the plane of shadow as mistresses (or male equivalent). They tend to treat them well. As you can see their alignment isn't evil.

    Just wait until you're 45 or so. Shouldn't be too hard to out perform *cough* a 90 year old.
    I'm just gonna keep out of this... ;)

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