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Thread: Kerluddein (IC)

  1. - Top - End - #271
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    "Steady and quick and we'll be done before you know it!" the hadozee comments as he prepares to disembark.

  2. - Top - End - #272
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    BardGirl

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    Default Re: Kerluddein (IC)

    LYSINDRA

    Lysindra flashes another one of her winning smiles to the nearest crewman.

    Honey, would you be a dear, and tell me where the fo'c's'le is?

    When he tells her, thats where she heads.

  3. - Top - End - #273
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    Jack_Simth's Avatar

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    Default Re: Kerluddein (IC)

    Sylvia shouts a friendly warning as she flies into position to play Watchman, and avoiding surfaces that would tend towards sheltering diseases as she goes.

    "Best avoid the sentry box if you can manage; it looks like the loch gaurd bit it there."
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  4. - Top - End - #274
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    Westh nods and waves while wondering what it would be like to ride the winds as easily as their high watch did. The patagia that were a hadozee's blessing were good for gliding and a semblance of flight, but could not provide the lift needed to fly from a low point to a high one.

    With a shake of his head, Westh discarded the thought as unworthy and easily moved down the gangplank.

  5. - Top - End - #275
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    PaladinGuy

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    Default Re: Kerluddein (IC)

    Helena waves back at Sylvia in acknowledgment, then heads down the gangplank and takes position to help with the locks.

  6. - Top - End - #276
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    Default Re: Kerluddein (IC)

    Sylvia circles above the loch mechanism, waiting for everyone else to act.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  7. - Top - End - #277
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    GnomeWizardGuy

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    Default Re: Kerluddein (IC)

    Irik


    Irik nods his head at the captain, before resuming his standard post middeck. He watches the crew intently, and listens for the call.

  8. - Top - End - #278
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    Kamau, still off-duty, naps below deck. He sleeps fitfully, tossing and turning. His thumb finds its way to his mouth, and once it's popped in, he calms down again.
    Quote Originally Posted by Xefas View Post
    I like my women like I like my coffee; 10 feet tall, incomprehensible to the human psyche, and capable of ending life as a triviality.

  9. - Top - End - #279
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    Kris Strife's Avatar

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    Default Re: Kerluddein (IC)

    Larin is below the decks, taking the chance to meditate for the day, having not had the chance due to this morning's excitement. Since the cabin is too small for his normal exercises and the deck is crowded, he sits on his bunk, legs crossed and eyes closed as he murmurs a marching song to help him focus.

  10. - Top - End - #280
    Barbarian in the Playground
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    Default Re: Kerluddein (IC)

    Spoiler
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    A correction: there should be three pairs of gates in the lock, one of which is facing the "wrong" way (it opens towards where the Wings is).


    Westh and Helena
    You depart from opposite sides of the ship and head upwards towards the first gate. It swings backwards with surprising ease; the lock-keeper must have maintained it well. When you reach the next pair of gates, though, you encounter a problem: the chamber is full of water, and the gates won't push open with it there. What's more, with such a large lock you're sure the water would flood the Wings completely as it came down.
    Whether you or your companions notice it, you're made aware that there's a secondary mechanism built into the gate itself, which must be to let the water out. The problem is that it's missing its handle; there's nothing but a square knob on the side, and you quickly discover that it's impossible to turn by hand just as it is.

    Lysindra
    "Front of the ship, darling."

    Sylvia
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    You spot something bubbling to the surface as the first pair of gates opens, disturbed by the movement of water that it creates. You follow it quickly with your eyes, but it's just the carcass of a dog, dead of the plague. It flows quickly downwards into the main river, floating quickly past the bow of the ship.


    Larin
    Cooky's flat face momentarily appears around the door, then disappears quickly again as he realises that you don't want to be disturbed.

  11. - Top - End - #281
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    "Well, don't that beat all? Hrm... Do we need to skip forward and drain these things the other direction?" he inquires, not necessarily to himself.
    You can call me CL or Cull, if you'd rather not deal with my whole name!

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    Westh Revenger, Your Friendly Neighborhood Hadozee Swashbuckler in Kerluddein.

    Tariq 'al-Munir' ibn Baqi The Human Binder and Genie-Speaker in Hot Arabian Nights.

  12. - Top - End - #282
    Barbarian in the Playground
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    Westh
    The crewman accompanying you wrinkles his face in confusion, creating an interesting pattern with his scars. "What, drain the water upwards?"

  13. - Top - End - #283
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    PaladinGuy

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    Default Re: Kerluddein (IC)

    Helena looks around for an object with which to use in conjunction with the knob.

    Taking 20: Search 20, Spot 21

  14. - Top - End - #284
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    "I was thinkin' we'd have to start farther on and let work backwards, so it's all level and we don't bury the Wings."

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    I don't think I'm thinking clearly on this. My head's been just short of spinning all day and now I have to think about something I can't see! Fun!
    You can call me CL or Cull, if you'd rather not deal with my whole name!

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  15. - Top - End - #285
    Barbarian in the Playground
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    Default Re: Kerluddein (IC)

    Helena
    [spoiler]
    There isn't anything in your immediate surroundings, but you find whilst examining the knob to judge its exact size that the edges are much cleaner than the surrounding metal, as if either the handle has recently been removed or as if its removal is a regular occurance.

    Westh
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    I'll have the character explain it for me.

    "Well, you've got your two basic levels of canal water, haven't you, the top one and the bottom one, and your chamber here, that's at the top level, see? So your top pound, that bit up there, that's going to always be at your top level, isn't it? You want to be letting water down all slow-like through the paddles, I'd say."

  16. - Top - End - #286
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    "RIIIIGHT! The paddles. Which we can't use without the handle, right? You don't s'pose it's in the gate-house?"
    You can call me CL or Cull, if you'd rather not deal with my whole name!

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    Tariq 'al-Munir' ibn Baqi The Human Binder and Genie-Speaker in Hot Arabian Nights.

  17. - Top - End - #287
    Barbarian in the Playground
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    Default Re: Kerluddein (IC)

    Westh
    The crewman nods sagely. "That'd be your primary place of storage for your basic paddle-handle, right enough."

  18. - Top - End - #288
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    The hadozee nods and grins. He waves to Helena and Sylvia. "We need to check out the gatehouse for the handle," he calls up to the flying look-out.
    You can call me CL or Cull, if you'd rather not deal with my whole name!

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  19. - Top - End - #289
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    Jack_Simth's Avatar

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    Sylvia waves back at the Hadozee, continuing her circling watch "Okay. I can soar up here for hours without too much trouble. Although you might want to consider checking if there's some spare wood inside the ship that will either fit, or can be sanded down to fit, rather than finding the intended handle - you really do want to minimize your exposure in this place."
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  20. - Top - End - #290
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    PaladinGuy

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    Default Re: Kerluddein (IC)

    Helena also goes towards the gatehouse to retrieve a handle for her side.

  21. - Top - End - #291
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    "Good idea!" Westh replies and waves. He heads back towards the gatehouse, but stops at the gangplank back to the Wings. "There's no handle for the paddles. Anythin' aboard that might work? We'd rather not check the gatehouse unless we must!"
    You can call me CL or Cull, if you'd rather not deal with my whole name!

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  22. - Top - End - #292
    Barbarian in the Playground
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    Default Re: Kerluddein (IC)

    Westh
    Dashi leans over the side to call back to you. "Can't think of anything myself yet, mate. I'll have a root around in the hold, but head over and keep a kerchief over your mouth if you can. Might be able to reshape the hole in a block to move it if you can't find the thing quickly."
    Spoiler
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    Dashi Wingsdaughter is the hadozee first mate, by the way. I can't remember if she's appeared yet when you've been in the campaign.
    Last edited by rrkkskrrk; 2009-06-25 at 02:49 PM.

  23. - Top - End - #293
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    PaladinGuy

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    Default Re: Kerluddein (IC)

    When Helena reaches the gatehouse, she unwinds some of the bandages that she wears about her person to use as a makeshift kerchief.

  24. - Top - End - #294
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    "Kerchief! Yeah!" Westh replies as he looks at his sparse clothing and shakes his head.
    You can call me CL or Cull, if you'd rather not deal with my whole name!

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  25. - Top - End - #295
    Barbarian in the Playground
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    Default Re: Kerluddein (IC)

    Helena
    Even through your kerchief, you can smell the stench the second you enter the tiny gatehouse. The gatekeeper was obviously a man of very particular tastes, because not a single surface is cluttered, and even the unoccupied bed is kept spotless apart from the flecks of blood. If it were not for the signs of wear, it would almost look as if it is. You can see the handle instantly: it's hanging up above the corpse's head, in easy reach for him but difficult to reach for you without risking contact in the process.

    Westh
    Dashi ties the kerchief she wears around her head to a copper coin and tosses it to you, then disappears belowdecks, shouting: "I'll want that penny back, Revenger!"
    Your detour has taken enough time that Helena has already crossed the walkway on the top of the lock and opened the gatehouse door before you even start to tie your own kerchief.

  26. - Top - End - #296
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    "'Course, Dash!" the hadozee chuckles as he moves to the entrance of the gatehouse. "Sorry I'm late. WHOAH! What an incredible smell you've discovered!" Westh chokes through the kerchief.
    You can call me CL or Cull, if you'd rather not deal with my whole name!

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  27. - Top - End - #297
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    PaladinGuy

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    Default Re: Kerluddein (IC)

    Helena tries to judge the weight of the handle. She'll use Mage Hand to try to levitate it to her if at all possible (if it's about the size of a warhammer or club, she should be able to...), or else try to levitate the peg holding it out of the wall.

    As Westh enters, she nods. "Yeah. Just don't touch the dead guy."
    Last edited by Mando Knight; 2009-06-25 at 03:29 PM.

  28. - Top - End - #298
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    "No worries, there," Westh chuckles once more. "Why're you starin' at that so hard?"
    You can call me CL or Cull, if you'd rather not deal with my whole name!

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    Tariq 'al-Munir' ibn Baqi The Human Binder and Genie-Speaker in Hot Arabian Nights.

  29. - Top - End - #299
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    PaladinGuy

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    Default Re: Kerluddein (IC)

    "I developed some magic tricks when I was stranded on an island a month or two ago... sorcerer's blood or something... and I figured out how to move some things from beyond my reach with just a few thoughts and gestures."

  30. - Top - End - #300
    Halfling in the Playground
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    Default Re: Kerluddein (IC)

    Westh

    Westh nods. "Nice trick indeed!" He stands back just a bit, but looks around the gatehouse to make sure there isn't anything to worry about or anything else that might be needed. "You just let me know if there's anything you need from me," he says without looking at her.

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    Search - (1d20+7)[9] --> Ugh.
    Last edited by CullinaneLives; 2009-06-25 at 05:08 PM.
    You can call me CL or Cull, if you'd rather not deal with my whole name!

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    Westh Revenger, Your Friendly Neighborhood Hadozee Swashbuckler in Kerluddein.

    Tariq 'al-Munir' ibn Baqi The Human Binder and Genie-Speaker in Hot Arabian Nights.

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