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    Default Thirstily he drank to fuel his rage! (PEACH)

    Swellhorse



    You come near the warm waters where a pod of hippos lounge, when you hear a snort and a large male wades to the land's edge, staring at you agressively. Abruptly the water level drops several feet as the hippo swells to an unimaginable size...

    Large Magical Beast (water)
    Hit Dice: 8d10+40 (84 hp)
    Initiative: -1
    Speed: 30 ft. (6 squares), swim 40 ft.
    Armor Class: 14 (-1 dex, +6 natural, -1 size), touch 8, flat-footed 14
    Base Attack/Grapple: +8/+19
    Attack: Bite +14 melee (2d6+10)
    Full Attack: Bite +14 melee (2d6+10)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Great bloat, trampling charge
    Special Qualities: Darkvision 60 ft., hold breath, low-light vision, rivervein, scent
    Saves: Fort +11, Ref +5, Will +4
    Abilities: Str 24, Dex 9, Con 20, Int 2, Wis 15, Cha 8
    Skills: Listen +8, Spot +7, Swim +15
    Feats: Improved Bullrush, Improved Overrun, Power Attack
    Environment: Warm Forest (aquatic)
    Organization: Solitary or Herd (1 swellhorse and 10-15 hippopotami)
    Challenge Rating: 10
    Treasure: None
    Alignment: Always Neutral
    Advancement: 9-16 HD (Large), 17-24 HD (Huge)
    Level Adjustment: -

    Swellhorses are rare creatures born in the midst of a normal herd of hippos without any hint at abnormalities. Once they mature they soon become the dominant male, literally crushing any that challenge it as it swells to enormous size for combat.

    Many say that the swellhorse grows with these odd powers from the result of being conceived in waters possessed of residual magic, while others claim the spirits of the river itself blesses the mother so that she will birth a mighty protecter.

    Swellhorses appear as a normal hippopotamus, though generally of unusual size and strength. Once one matures however its skin takes on a transluscent tone and its tiny eyes become like pools of liquid silver. Though all hippopotami enjoy the water, a swellhorse rarely, if ever, willingly leaves it, doing so only to combat those that would threaten its herd.

    A swellhorse stands some six feet at the shoulder and weighs from 4,000 to 7,000 lbs while in normal form.

    Combat
    A swellhorse is far more terroritorial than even normal hippopotami, and will challenge any creature that approaches with open mouth and a roar. If this does not scare it off the swellhorse enlarges enormously to initiate combat. Though normally vegetarian a swellhorse will often eat the remains of its victims.

    Great Bloat (Su): As a full round action that provokes an attack of opportunity the dominant male swellhorse, while in a body of water, may soak up an enormous ammount of liquid directly into itself, swelling up enormously as it advances two size categories. The following changes apply as long as the swellhorse holds its breath (using the constitution modifier before its bloating).

    SZ Gargantuan; HD 16d10+144 (232 hp); Init -1; Spd 40 ft.; AC 18 (-1 dex, +13 natural, -4 size), touch 5, flat-footed 18; BA/Grp +16/+43; Atk bite +27 melee (3d8+22); Space/Reach 20 ft./15 ft.; SV Fort +19, Ref +8, Will +7; Str 40, Con 28, Dex 7
    Feats: Awesome Blow, Diehard, Improved Bullrush, Improved Overrun, Power Attack, Snatch
    Skills: Listen +12, Spot +11, Swim +23

    Once the great bloat wears off the water streams back out of the swellhorse, leaving it Fatigued. A second use while Fatigued results in Exhaustion. For every use while Exhausted the Swellhorse takes 1d4 constitution damage.

    If a swellhorse soaks up salt-water instead of its accostomed fresh it becomes maddened and gains the ability to rage. It gains an additional +6 bonus to strenth and constitution while bloated that stacks with its other enhancements. Once the rage wears off however it may not use its bloat ability for 24 hours.

    Hold Breath (Ex): A swellhorse can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning.

    Rivervein (Su): While in contact with a source of water a swellhorse is immune to bleeding, even from wounding weapons, as the water sustains and replenishes.

    Trampling Charge (Ex): As a full round action while bloated a swellhorse can charge multiple foes, making an overrun attack against every creature that occupies the space it travels through. If the swellhorse knock its opponent prone with the overrun, it automatically deals 2d6+20 points of damage. The save DC is Strength-based.

    Skills: An swellhorse has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
    Last edited by The Vorpal Tribble; 2007-11-13 at 07:25 PM.

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    "salfemale genitaliaer"
    Ah, the ever-amusing overzealous language filter...

    Seriously, man, do you have to make EVERYTHING scary and dangerous? Makes a fella twitchy...

    Nice job, though! ;)

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    Ogre in the Playground
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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    A raging, bloated, trampling hippo.

    ;D

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    Wierd. Just plain Wierd.
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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    For a minute there, I thought this would be a barbarian PrC for Complete Drunkard. ;D

    I suggest canging the herd organization to 1 Swellhorse+however many normal hippopotomi.
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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by King Steward
    A raging, bloated, trampling hippo.

    ;D
    God, and the jokes just write themselves...
    Thanks to Doihaveaname? for the custom avatar!

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by Oeryn
    Ah, the ever-amusing overzealous language filter...
    *groans*

    Wierd. Just plain Wierd.
    *bows*

    I suggest canging the herd organization to 1 Swellhorse+however many normal hippopotomi.
    Aye, had actually meant to make mention of that.

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Doesn't the Swellhorse's Improved Overrun feat modify its Trample ability? Specifically, it prohibits the Reflex save to avoid, and grants +4 to the Swellhorse's 'unimaginable' Strength check to knock the opponent down?
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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by Abd al-Azrad
    Doesn't the Swellhorse's Improved Overrun feat modify its Trample ability? Specifically, it prohibits the Reflex save to avoid, and grants +4 to the Swellhorse's 'unimaginable' Strength check to knock the opponent down?
    Aye, had forgotten that bit. This actually makes it easier. Now all it has to do is a simple opposed strength check which is pretty likely to be won by the swellhorse at all times.

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Things to fear in Vorpal Tribbles campaign world:

    rocks
    trees
    ground
    rivers
    roads
    mountains
    clouds
    hippopotami
    small woodland animals
    large woodland animals
    woods (as a whole, rather then individual trees)
    dreams
    sleep
    waking up
    being awake
    shadows
    light
    ...

    How do your PCs avoid twitching paranoia, VT? ;D

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    VT, I love your creations. They always bring a smile to my face.

    Going with the Hippopotamus theme, I'd like to reccomend a +8 racial bonus to hide checks while they're mostly underwater.
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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by Gyrfalcon
    How do your PCs avoid twitching paranoia, VT? ;D
    We don't.

    Not after reading that list, anyway...

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    I can't beleive nobody mentioned this: Hungry Hungry Hippos!

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    I need to modify a hippo and give it the swallow whole ability...

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    How do your PCs avoid twitching paranoia, VT?
    I still treasure getting them all jumpy and drawing crossbows once over someone lighting a fog lantern in 'spooooky fog'.

    (Ask Ralin/Kramus about that'un, Oeryn ;) )


    Going with the Hippopotamus theme, I'd like to reccomend a +8 racial bonus to hide checks while they're mostly underwater.
    It'd make sense, but I don't know of any underwater creatures getting a bonus to hide even if they have camouflage.

    I need to modify a hippo and give it the swallow whole ability...
    Well, except their throats aren't really all that big. They just got a mouth that'll hold a town.

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Well, I could make it a hippo-looking abberation, which will solve the throat issue.

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by Gyrfalcon
    Well, I could make it a hippo-looking abberation, which will solve the throat issue.
    Sure, go for it ;)

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    You probably already know this, but real-life hippos are scary buggers in general already. Running faster than a man(NEVER stand between a hippo and his home pool), with teeth that will rip you apart(they're blunt, but the edges are SHARP), they actually kill more people than lions every year.
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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by AtomicKitKat
    You probably already know this, but real-life hippos are scary buggers in general already. Running faster than a man(NEVER stand between a hippo and his home pool), with teeth that will rip you apart(they're blunt, but the edges are SHARP), they actually kill more people than lions every year.
    Oh, aye, they definetely ain't fat and jolly... well, jolly anyways.

    So of course Hippos in D&D (Found in Sandstorm of all places) have a base speed of 20 feet ::)

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    Lovely.
    My sister has more ranks in Tumble then your level 13 rogue!

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by The Vorpal Tribble
    I still treasure getting them all jumpy and drawing crossbows once over someone lighting a fog lantern in 'spooooky fog'.

    (Ask Ralin/Kramus about that'un, Oeryn ;) ) *
    I actually read about that, in some other thread ("scaring the crap out of your players", or something similar). Didn't make me feel that much better, surprisingly enough. Not only can you get in our heads with harmless stuff, as soon as we finally start to get comfortable... BLAMMO! You hit us with giant ravenous hippos or mutant kudzu!

    So, do I get negative metagaming penalties if Anya starts hiring bodyguards, food tasters, and really aggressive, high-level gardeners? :D

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    Quote Originally Posted by Oeryn
    So, do I get negative metagaming penalties if Anya starts hiring bodyguards, food tasters, and really aggressive, high-level gardeners? :D
    Nope, just means she's got a good head on her shoulders... and deep pockets ;)

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    Nice Beast, I can imagine that would be a quite frightening twist on a usually underestimated creature.

    I think the CR should much higher though, (basically, because he can hold his breath, and therefore Great Bloat, from 180 rounds, I think of it more like the large form, with the ability to hide easier, then the small form, and so his CR)
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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by Prometheus
    Nice Beast, I can imagine that would be a quite frightening twist on a usually underestimated creature.

    I think the CR should much higher though, (basically, because he can hold his breath, and therefore Great Bloat, from 180 rounds, I think of it more like the large form, with the ability to hide easier, then the small form, and so his CR)
    Possibly, but then for a CR 10 its got a pretty lowsy AC, it only has 1 attack, and its not very fast. An archer or someone with a flying spell get laugh at it.

    I'll probably need to test it.

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by Gyrfalcon
    Things to fear in Vorpal Tribbles campaign world:

    rocks
    trees
    ground
    rivers
    roads
    mountains
    clouds
    hippopotami
    small woodland animals
    large woodland animals
    woods (as a whole, rather then individual trees)
    dreams
    sleep
    waking up
    being awake
    shadows
    light
    ...

    How do your PCs avoid twitching paranoia, VT? ;D
    You forgot swamps. He made that monster recently too.
    VT, you need a monster that is like an super-doppleganger so that the PCs have to fear each other too.

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    Oh, gods no. He's been given another idea! AAAAAAAAA!
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

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    Default Re: Thirstily he drank to fuel his rage! (PEACH)

    Quote Originally Posted by Faceninja
    You forgot swamps. He made that monster recently too.
    VT, you need a monster that is like an super-doppleganger so that the PCs have to fear each other too.
    Naw, thats called the Greater Doppleganger from the Forgotten Realms setting. Not only can change appearance but it can absorb their memories.

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