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Thread: Whoshawittopuppy! (PEACH)
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2006-06-12, 02:24 PM (ISO 8601)
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Whoshawittopuppy! (PEACH)
Puppy SwarmSize/Type Tiny Animal (Swarm)
Hit Dice 6d8+3(31 hp)
Initiative +7
Speed 20 ft (4 squares)
Armor Class 16 (+2 size, +3 Dex, +1 natural), touch 16, flat footed 13
Base Attack/Grapple +4/-
Attack Swarm (1d3 subdual)
Full Attack Swarm (1d3 subdual)
Space/Reach 10 ft/0 ft
Special Attack Aura of Adorability, Furriness Defenses
Special Qualities Innocence, half damage from slashing and piercing, low-light vision, scent, swarm traits
Saves Fort +5, Ref +8, Will +6
Abilities Str 4, Dex 16, Con 10, Int 2, Wis 10, Cha 16
Skills Balance +11, Hide +7, Jump +5, Move Silently +7, Swim +14
Feats Ability Focus (Aura of Adorability), Toughness, Improved Initiative
Environment Any
Organization Solitary, Litter (2-3 swarms), Puppy Farm (4-6 swarms)
Challenge Rating ?
Treasure none
Alignment always neutral, often neutral friendly
Advancement none
Level Adjustment
Combat
Aura of Adorability Any humanoid with in a 60 foot radius of the Puppy Swarm must make a DC 16 will save or be affected as if by a Suggestion spell. If the humanoid is within the space of the Puppy Swarm, the smell of puppy breath and the padding of large, furry paws cause the DC to increase to 18. The Suggestion is always to abandon all other pursuits (sheathing any weapons and putting away any items held) and pet the puppies in the puppy swarm until the swarm indicates it does not want to be pet any more (1d4+2 minutes). If the subject is somehow prevented from petting the puppies, he/she will stand still and watch the swarm (treat as Fascinated, same duration). This Suggestion last as long as the creature is within the radius of the affect. The save DC is charisma based (because those puppies are just so darn cute!)
Furriness Defenses Its really hard to work up the desire to hit a puppy swarm. Any creature within the radius of the swarms Aura of Adorability ability must make a will save (DC 18 ) in order to target the swarm with any attack, damaging spell, or any other affect intended to cause physical harm to the swarm. The save DC is charisma based.
Innocence A puppy swarms naivetι is its best defense against assaults on its mind, and it adds its Charisma modifier to its will saves.
Skills Puppy Swarms have a +8 racial bonus on Balance, Jump, and Swim checks. It also has a +4 racial bonus on Hide and Move Silently checks
So, this is my first attempt at making a monster, and I have a few questions:
1. Skills - How do you know which skills are class skills for a monster. Also, can someone double check my skill calculations above. I'm not quite sure how many skill points to assign, given the swarm's intelligence penalty.
2. Save DC's - I'm not sure how to assign save DC's for the special attacks. I'm trying to keep this around CR 4-6, so how do you know what saves are appropriate?
3. CR/Hit Die - I need some help assigning CR, especially the puppy swarm lacks real offensive punch, but has some potent (if more subtle) abilities. Also, is 6d8 too many HD for a creature of between CR 4 and 6? Is there some sort of system for determining CR?
So, those are my questions. Any feedback about how to make this a better/more interesting/more balanced creature would be welcome.
Hope you guys like it.
MephiboshethThe Scroungers Campaign Setting
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2006-06-12, 02:28 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
*fails Will save* Awwwww... :D
In response to your questions... well, I can answer the first. Any skills listed in a monster's stat block are its class skills. The distinction only applies when advancing a monster beyond that basic stat block.
And I can just see this being used by a BBEG to provide a distraction. Not every monster needs to pack offensive punch to be dangerous in a fight... ;)I support paladins and the alignment system.
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2006-06-12, 02:30 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
lmfao I need to bring a play pen ful of those and unleash them on the BBEG ;D
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2006-06-12, 02:30 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
1. Skills - How do you know which skills are class skills for a monster. Also, can someone double check my skill calculations above. I'm not quite sure how many skill points to assign, given the swarm's intelligence penalty.
2. Save DC's - I'm not sure how to assign save DC's for the special attacks. I'm trying to keep this around CR 4-6, so how do you know what saves are appropriate?
3. CR/Hit Die - I need some help assigning CR, especially the puppy swarm lacks real offensive punch, but has some potent (if more subtle) abilities. Also, is 6d8 too many HD for a creature of between CR 4 and 6? Is there some sort of system for determining CR?٩๏̯͡๏)۶
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2006-06-12, 02:31 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Save DCs are generally calaculated as 10+1/2 HD+Charisma Modifier.
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2006-06-12, 02:33 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Originally Posted by BobGhengisKhan٩๏̯͡๏)۶
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Avatar by Domochevsky
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2006-06-12, 02:38 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Wow, thanks for the quick responses, guys. I appreciate the info.
So, is the consensus that the Puppy Swarm is balanced for CR 4? It seems ok to me, but I can never be sure.
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2006-06-12, 02:38 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
This... is... the best... thing... I have read... in a long time... PUPPYS!! I'm a dog-person, so my will DC is tripled ;D
(v) *gasp!* How... is... that... POSSIBLE?!?!?!?!If you have made an avatar for me, do not worry. I have them saved. Your work was not wasted. The reason I am not showing them right now may be because I feel they should be shown off at a better point in time.&&&&Orange Zergling doll by Sneak.
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2006-06-12, 02:40 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Hmm. I like the idea. But would really, really evil characters have some sort of bonus to the save? You know, the kind of bad guy that wouldn't hesitate to kick a puppy (and who might even get a laugh out of it).
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2006-06-12, 02:41 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
I really should have a bonus on that yeah, my goal in life is to destroy all canines
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2006-06-12, 02:41 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
I think Cat-People should be immune the the Aura of Invulnerability...or at least have a bonus on the save...
...of course, defining who (other than Catfolk and Anthropomorphic Cats) are cat people poses a problem, heh.I promise, we will find all your moms. And I'm gonna tell!.- Wonder Woman
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2006-06-12, 02:43 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Originally Posted by Scorpina
I think we need to start dividing all characters into cat people vs dog people. Canine animal companion? Dog person. Cat familiar? Cat person. Werewolf? Dog person. Acrobatic rogue? Cat person. Aquatic subtype? Not a cat person. ...catfish person? *ducks rotten vegetables*I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
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2006-06-12, 02:43 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Originally Posted by Gezina van den VechteIf you have made an avatar for me, do not worry. I have them saved. Your work was not wasted. The reason I am not showing them right now may be because I feel they should be shown off at a better point in time.&&&&Orange Zergling doll by Sneak.
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2006-06-12, 02:44 PM (ISO 8601)
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2006-06-12, 02:45 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Aww... So, cute!
Originally Posted by Mephibosheth
Animals get 2+Int mod skill points per hit die (quadruple at the first hit die). That means these puppies get 9 skill points. Animals that get large bonuses to skills tend to have large racial modifiers. In some cases, the animal has no ranks in a class skill but a large racial modifier.
2. Save DC's - I'm not sure how to assign save DC's for the special attacks. I'm trying to keep this around CR 4-6, so how do you know what saves are appropriate?
To check for balanced CR, a character with a good save should be able to make the DC about 50% of the time. So you have to ask yourself, "At what level does the average cleric get a total +7 will save?" Assuming an elite array with a starting wisdom of 15, the answer would be, "Around 4th level."
Naturally, there are some exceptions to that guideline. Some creatures have harder (or easier) to resist attacks for their CR.
3. CR/Hit Die - I need some help assigning CR, especially the puppy swarm lacks real offensive punch, but has some potent (if more subtle) abilities. Also, is 6d8 too many HD for a creature of between CR 4 and 6? Is there some sort of system for determining CR?
Compared to other Tiny Animal swarms, I'm thinking CR 3.
Originally Posted by PMDM
Another note: You should specify what type of ability those special qualities are. Since it's an animal, they all have to be Extraordinary. Spell-like or Supernatural abilities would make the Puppy Swarm a magical beast. :PThe Future just aint what it used to be.
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2006-06-12, 02:46 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Originally Posted by The Illithid Dean٩๏̯͡๏)۶
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2006-06-12, 02:47 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
How about...
Swarm (1d3)
Lick (1d3)
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2006-06-12, 02:51 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
you should also put that they tend to gnaw on shoes and its laces dealing 1dmg per round if attacked, the dirtier and tastier the boots the bigger the chance it was be tempted to gnaw on them ;D
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2006-06-12, 02:51 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
You forgot;
Puppy Swarm can cast Summon Thog whenever someone manages to attack it.
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2006-06-12, 02:54 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Originally Posted by TokelosheIf you have made an avatar for me, do not worry. I have them saved. Your work was not wasted. The reason I am not showing them right now may be because I feel they should be shown off at a better point in time.&&&&Orange Zergling doll by Sneak.
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2006-06-12, 02:54 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
I contemplated adding a save bonus for evil humanoids, but that would require too much fudging on the part of the DM. I mean, how do you determine which bad guy is evil enought to take out a swarm of adorable puppies? Is any run-of-the-mill evil guy willing to take out the puppies? How do you fit cat-people into this mish-mash of judgement calls? If anyone can come up with a good mechanic, I'm all ears.
I'm glad people like the swarm. Keep the comments coming!
MephiboshethThe Scroungers Campaign Setting
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2006-06-12, 02:57 PM (ISO 8601)
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2006-06-12, 08:13 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Originally Posted by Shhalahr Windrider
I agree with Shhalahr that this is probably around CR3.
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2006-06-12, 08:16 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
....he said a 50% hit chance, not a 50% TPK chance...
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2006-06-12, 08:43 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
A quick suggestion:
If the point of the pups are to be so cute/cuddly that people can not fight them, perhaps you should change what distraction does. I know that swarms usually nauseate, but you could set a new standard and say this swarm fascinates or something. Just a thought.
At any rate, it looks good and fairly balanced.
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2006-06-12, 10:23 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Originally Posted by CybrenThe Future just aint what it used to be.
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2006-06-27, 09:12 AM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Any chance of getting a kitten swarm as well? Cover both ends of the spectrum (cat and dog people). Problem is that then you have those that don't like cats or dogs, do we then have a bunny swarm, or maybe a llama swarm?
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2006-06-27, 09:40 AM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Tantolian:
Check out Project CUTE for tons of cute D&D content. We're actually trying to make a whole new campaign setting, complete with new planes, base classes, PrC's monsters, feats, etc. that are based around the idea of little kids pretending to be heroes. We're in the "base classes and accessories" phase right now, so there's only a few new monsters, but I'm sure that a kitten swarm will present itself at some point.
I'm sure if you really wanted to, you could just change the flavor text of the Puppy Swarm to fit a Kitten Swarm. It's abilities will fit any small cute baby animal, really. If you have any suggestions on how to change it to make it kitten specific, I'm all ears.
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2006-06-27, 09:50 AM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Well, I'd say a kitten swarm would have a chance to do much more damage than the puppies, since they have more pointy bits. Or maybe just make it 1d3 piercing instead of subdual.
"'To know, to do, and to keep silent.' Crowley had the first two down pat."
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2006-06-27, 12:32 PM (ISO 8601)
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Re: Whoshawittopuppy! (PEACH)
Yeah, you gotta watch out for the pointy bits, they'll get you every time.
I'd like to see a hedgehog swarm. That would be terrifying. Lots and lots of cute stabby things.