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    The Vorpal Tribble's Avatar

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    Lightbulb [Creature] A chilling laughter...

    I'm surprised something like this hasn't been put in a book yet, as its a classic concept.

    -=-=-=-=-=-=-


    Frosti




    Dimunitive Fey (cold, swarm)
    Hit Dice: 8d6+24 (52 hp)
    Initiative: +10
    Speed: 10 ft. (2 squares), fly 40 ft. (good)
    Armor Class: 28 (+8 armor, +6 dex, +4 size), touch 2-, flat-footed 22
    Base Attack/Grapple: +4/-
    Attack: Swarm (2d6+1 plus 1d4 frostburn plus shivering touch)
    Full Attack: Swarm (2d6+1 plus 1d4 frostburn plus shivering touch)
    Space/Reach: 10 ft./-
    Special Attacks: Distraction, shivering touch, spell-like abilities
    Special Qualities: Blue skin, immunity to weapon damage, low-light vision, religious repel, skate, swarm traits, vulnerability to fire
    Saves: Fort +7, Ref +12, Will +7
    Abilities: Str 5, Dex 22, Con 16, Int 17, Wis 12, Cha 16
    Skills: Balance +17, Concentration +14, Craft (ice pictures) +18, Hide +29, Listen +12, Open Lock +17, Perform (dance) +18, Sense Motive +12, Spot +12
    Feats: Cold Focus, Improved Initiative, Great Fortitude, Weapon Finesse(B)
    Environment: Any temperate or cold land
    Organization: Swarm
    Challenge Rating: 7
    Treasure: Standard
    Alignment: Usually neutral
    Advancement: -
    Level Adjustment: -

    Individual frosti appear as tiny elves of both genders of astonishing beauty with the palest of white skin and long silver tresses. Their eyes so blue as to be purple with no trace of pupil. Their feet are quite strange, with a single claw protruding from the front of their foot and curving down below and extending past the heel with a razor sharp edge like an ice skate. From their fingers grow long talons. Though they possess no obvious wings, their slight forms are constantly adrift in a nipping wind that takes them hither and thither at their whim.

    Frosti are a strange people who live through the warmer seasons deep within caves or other cool locales in a state of hibernation until a nip in the air awakens them from their slumber. They tend to remain hidden during the day and come out at night to dance within the bitter air and to weave beautiful patterns of ice upon window panes and other surfaces. They love little tricks such as coating steps with ice or causing the falling snows to build up in inconvenient areas, their laughter sounding like the chiming of tiny bells at their victim's ire.

    Strangely though frostis have a distaste and fear of churches and the priests and clerics that occupy them, keeping well away from them when at all possible. The hanging of holly and wreathes in particular infuriates them so that households who put one up are often the most visited targets of their mischief.

    Frosti speak common and fey.

    Combat
    Frosti, though mischievous, are not very combative creatures, though they are quick to anger if threatened. They then try to surround their provocateur, pricking the skin mercilessly with their claws as they dance upon it until it lies in uncontrollable shivering upon the ground.

    Blue Skin (Su): When in danger a frosti can freeze the moisture out of the air to surround his body in an intensely tough yet strangely flexible suit of armor as a standard action. This acts as full plate armor though does not impose any penalties. This suit melts within 1d4 rounds in temperatures above freezing. If exposed to flame or an attack that deals fire damage it vaporizes, though remains in tact long enough to protect against the attack that melted it.

    As well, their claws gain a layer of super fine blue ice that grants a +1 bonus to all damage rolls.

    Distraction (Ex): Any living creature vulnerable to a frosti's damage that begins its turn with the swarm in its square is nauseated for 1 round; a Fortitude save (DC 15) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.

    Religious Repel (Ex): Frostis recoil from a strongly presented holy or unholy symbol. A frosti must stay at least 5 feet away from a creature holding a holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter.

    Shivering Touch (Sp): Whenever a victim takes frostburn damage from a frosti swarm they take 1d6 dexterity damage as they go into a fit of intense shivering.

    Skate (Ex): While on a slippery surface a frosti's land speed increases by 20 feet.

    Spell-like Abilities:
    At will - Crunchy Snow, Glaze Lock, Ice Slick, Snowdrift; 3/day - Control Winds, Flash-Freeze, Icicle; 1/day Hibernal Healing. Caster level 8th. Save DC's are Charisma-based.

    Skills: Frosti have a +4 racial bonus on Craft and Perform checks.
    Last edited by The Vorpal Tribble; 2007-12-22 at 11:30 AM.

  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: [Creature] A chilling laughter...

    The title's kinda hard to see. You might want to re-color it.

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    Default Re: [Creature] A chilling laughter...

    Quote Originally Posted by Psionic Devotee
    The title's kinda hard to see. You might want to re-color it.
    Hrmmm... is bright and bold on my screen.

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    Bugbear in the Playground
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    Default Re: [Creature] A chilling laughter...

    Quote Originally Posted by Fax_Celestis
    Not as creepy as your usual fare.

    Hm. Snow ooze...there's an idea.
    Snowflake Ooze, MM3.

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    Default Re: [Creature] A chilling laughter...

    Quote Originally Posted by Fax_Celestis
    Not as creepy as your usual fare.
    ::)


    Hm. Snow ooze...there's an idea.
    Snowflake Ooze, MM3.
    And the White Pudding in Frostburn.

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    Lord Iames Osari's Avatar

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    Default Re: [Creature] A chilling laughter...

    Quote Originally Posted by The Vorpal Tribble
    Hrmmm... is bright and bold on my screen.
    We're very happy for you, VT. We forgvie you for not realizing that we would be unable to see it. Now re-color it, or give it an aura, or something, so the rest of us can see it.

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    Fualkner Asiniti's Avatar

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    Default Re: [Creature] A chilling laughter...

    Just a couple of questions:
    A) What degree of flight perfection is this thing? (Clumsy, Perfect, ect.)
    b) check your land speed. is it 10 ft., or 5 squares?
    c) can Blue Skin even work for a swarm? do they all gain full plate, so the whole swarm gets +8?
    d) This isn't based on anything, but the description of the creature tends for it to be wonderous, not creepy, so for the disraction ability, Maybe they should be dazzled, not nausiated.


    Great idea, hope your players love it. I might use this thing.
    My sister has more ranks in Tumble then your level 13 rogue!

    (Seriously. She's a gymnast.)
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    Default Re: [Creature] A chilling laughter...

    Quote Originally Posted by Fualkner_Asiniti
    Just a couple of questions:
    A) What degree of flight perfection is this thing? (Clumsy, Perfect, ect.)
    b) check your land speed. is it 10 ft., or 5 squares?
    Adjusted.

    c) can Blue Skin even work for a swarm? do they all gain full plate, so the whole swarm gets +8?
    Ayup.

    d) This isn't based on anything, but the description of the creature tends for it to be wonderous, not creepy, so for the disraction ability, Maybe they should be dazzled, not nausiated.
    Swarm rules, not mine.

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    Default Re: [Creature] A chilling laughter...

    First day of winter bump!

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    DracoDei's Avatar

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    Default Re: [Creature] A chilling laughter...

    This may be a 3.0/3.5 thing (although I THINK 3.5 was out for the OP) but: manufactured armor only provides half-AC benefits to creatures of Tiny or smaller size.
    Best homebrew:
    Running: Ruceeglaelsktinag IC OOC Active Map
    Power Rangers:"BIG TWIST!!" (working title) IC OOC Active Map:None.
    For everything else (including my homebrew) see: Full list of Homebrew.
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

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