New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 10 of 10 FirstFirst 12345678910
Results 271 to 282 of 282
  1. - Top - End - #271
    Pixie in the Playground
     
    BlackDragon

    Join Date
    Sep 2008

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Chronos View Post
    Probably not, because their method of saving one person probably involves killing a bunch of other people.
    In my experience, protecting someone in DnD usually involves killing a lot of people.

  2. - Top - End - #272
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Dervag View Post
    As I'm sure you realize, the problem comes when a PC is so tough that they are (in-game) guaranteed to survive a fall from extreme height. A high level fighter could climb a mile-high cliff, jump off the top, then climb back up again, jump off again, and almost certainly live to tell the tale.
    Remember there's at least a 5% chance of death each time, because rolling a 1 on a massive damage save is fatal.

    But yeah, a high level fighter is assumed to know how to keep their wits about them when falling, and use the descent time to aim for the fluffy snow/haystack/springy branches/pond/marshy ground that's going to do the best job of ensuring survivability.

  3. - Top - End - #273
    Orc in the Playground
     
    revolver kobold's Avatar

    Join Date
    Aug 2008
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Curmudgeon View Post
    Remember there's at least a 5% chance of death each time, because rolling a 1 on a massive damage save is fatal.
    Unless you're a Knight, in which case a natural 1 isn't an automatic fail.

  4. - Top - End - #274
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by revolver kobold View Post
    Unless you're a Knight, in which case a natural 1 isn't an automatic fail.
    There are also Luck feats, and the Clerical Pride domain. There are ways to buy exceptions to most of the D&D rules; this is no different. Still, most players aren't going to risk killing off their high-level fighters by jumping off cliffs repeatedly. Death is expensive. Not only is there the high cost of True Resurrection, but when your character dies on impact all their possessions become unattended and are likely to get destroyed -- dead characters don't get saving throws.

  5. - Top - End - #275
    Bugbear in the Playground
    Join Date
    Feb 2006
    Location
    Land of long white cloud
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Chronos View Post
    Probably not, because their method of saving one person probably involves killing a bunch of other people.
    So if a party saves a peasant from been killed by 2 dozen orcs by killing most of the orcs they aren't doing a good act?

    Stephen E

  6. - Top - End - #276
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Most of the time, the only real gauge of good or evil is going to come down to motive. Did he save the world to defend humanity, or to conquer it himself? Killing orcs to save a peasant will usually be good, but if he killed the orcs because he just doesn't like orcs, then it is closer to evil.

    Generally speaking, if an act is done for selfless reasons it is good, if it is done for selfish reasons it is evil. if it can be classified as both, it is probably neutral. Very few acts are by definition truly good or evil: most people would outright classify rape as evil, but in a more animalistic society, that just might be the way things are. Ultimately, 90% of the time, the "why" matters more than the "what". Sadly, adding in crazy or delusional just makes things more complicated.

    In the case of the aforementioned Evil Overlord's bodyguards. It depends on if they follow out of loyalty (probably Lawful), because they share his viewpoints (probably Evil), or because they actually believe he is benevolent and doing what is right (possibly Good). If they're outright fanatics, any alignment is possible, though most will wind up having the same alignment as whoever they're serving.

  7. - Top - End - #277
    Troll in the Playground
     
    Faulty's Avatar

    Join Date
    Feb 2009

    Default Re: Ridiculous D&D contrivances

    One thing that kinda ticked me off was how, near the end of 3.5's run, they started recycling pictures from books and changing the captions.
    Wonder Woman (DC Girls in Sweaters Style) Avatar by Astrella.

    NO FUN. NOT EVER.

    Faulty, now available in other flavours:
    last.fm
    Metal Archives

  8. - Top - End - #278
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Apr 2008
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Stephen_E View Post
    Obviously I have different views from Chronos, but I'd say mildly good, unless he had a "run away and survive" option which he choose not to use or put off as a last resort. In that case it would increase to strongly good, or even heroically good. Even as a heroically good act it wouldn't automatically cause an alignment shift, although it would be the basis for an alignment shift if the character so choose.

    Stephen E
    This basically sums up my feelings on this topic. Thanks.

    By the time you read this sig I have already stolen my own identity.

    "When life gives you lemons, make beef stew," Rosie

    The randomness of this sig brought to you by:
    "Arachno Spores! The fatal spore, with the funny name." -Futurama

  9. - Top - End - #279
    Bugbear in the Playground
    Join Date
    Feb 2006
    Location
    Land of long white cloud
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Evil the Cat View Post
    Generally speaking, if an act is done for selfless reasons it is good, if it is done for selfish reasons it is evil. if it can be classified as both, it is probably neutral. Very few acts are by definition truly good or evil: most people would outright classify rape as evil, but in a more animalistic society, that just might be the way things are. Ultimately, 90% of the time, the "why" matters more than the "what". Sadly, adding in crazy or delusional just makes things more complicated.
    And as you note even what seems a nobrainer, such as selflessness, is only a general rule. Through the "for your own good" meme it can easily become evil.

    I suspect there is really no such thing as an evil act, Evil/Neutral/Good is on;y toggle states based on the infomation you currently have. Thus it is possible to give a brief description of an act and get an alignment opinion of the act, but as you add infomation you can toggle the alignment opinion. Essentailly the alignment of the act isn't based on what actually happened, but on what you thought was happening.

    Rescuing the peasant from the orcs is good, but if you knew that the peasant had raped and tortured several orc children it would be evil, but further infomation could again toggle the alignment switch, if you know about it or can resonably be expected to know about it. Note the 2nd part. If you charge into a situation without naking a reasonable attempt to find out what the situation is then you can be held responsible alignment wise for the knowledge that you could have had but didn't. This includes knowledge ignore through arrogance or prejudice.

    Stephen E

  10. - Top - End - #280

    Default Re: Ridiculous D&D contrivances

    You're all putting way too much thought into the alignment system. Remember, the Talisman Of Pure Good and Talisman Of Ultimate Evil do exactly the same thing, just to different people.

  11. - Top - End - #281
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Brazil
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Sstoopidtallkid View Post
    The debate is that they don't have 2 US to dual-wield. There's no issues with them TWF a US and a Kama or something, the issue is that they're already using their entire body to attack with, and they don't have a second one.
    If I'm not wrong, they can use TWF with US, according to that page at the wizard's site. You can even combine TWF with flurry.
    But you really want to use TWF, that is a not-so-good feat with monks, the not-so-good class?

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
    "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."

  12. - Top - End - #282
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    To change the topic off of alignment:

    I'm a human, with a below-average Str, and I've never made any sort of effort to train myself to jump better. I can consistently jump about 5 or 6 feet, but no more than that.

    Now, according to the rules, I have a total Jump modifier of about -2. This means that if I run and try to jump as far as I possibly can, about 10% of the time, I can't jump at all, and over a third of the time, I should land flat on my face. On the other hand, though, if I'm a bit lucky, I should also occasionally manage to clear as much as 18 feet.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •