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    Default [Creature] Warning: Do Not Feed The Illithids!

    Plethelid

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    Done by request by Korone of the Wizards of the Coast forums. Many thanks! All rights reserved.


    Large Aberration (psionic)
    Hit Dice: 15d8+60 (127 hp)
    Initiative: +6
    Speed: 45 ft. (9 squares), climb 20 ft.
    Armor Class: 27 (+2 dex, +8 inertial armor, +8 natural, -1 size), touch 11, flat-footed 25
    Base Attack/Grapple: +11/+25
    Attack: Tentacle +16 melee (1d6+6)
    Full Attack: 16 tentacles +16 melee (1d6+6)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Extract, improved grab, mind blast, psi-like abilities
    Special Qualities: Blindsight 120 ft., distributed mind, fast healing 2, power resistance 28, telepathy 200 ft.
    Saves: Fort +9, Ref +7, Will +14
    Abilities: Str 23, Dex 14, Con 19, Int 16, Wis 20, Cha 15
    Skills: Autohypnosis +20, Concentration +17, Hide +18, Intimidate +18, Knowledge (Dungeoneering) +12, Knowledge (psionics) +12, Move Silently +18
    Feats: Improved Initiative, Power Attack, Psionic Fist, Psionic Meditation, Speed of Thought, Up the Walls
    Environment: Underground
    Organization: Solitary or Id (3-16 plethelids)
    Challenge Rating: 14
    Treasure: Standard
    Alignment: Always neutral evil
    Advancement: By character class
    Level Adjustment: +10

    This creature resembles superficially a mindflayer with glistening skin of a green so dark as to be only a couple shades of black with long, vein-like patches of a much lighter green seen just beneath that twitch and squirm. The most disturbing aspect of it however is the patches of small tentacles that seem to sprout at random all about its body in irregular patches, even from where eyes should be. The thickest however grow as normal from the mouth as a standard mindflayer, though also down the spine in a writhing line.

    A plethelid is a creature even rarer than a neothelid, but from similiar origins. When a stray humanoid happens upon a pool of dying and starving mindflayer tadpoles it is generally the last thing he or she sees. A feeding frenzy insues with dozens of the larvae fighting for a taste of his brain matter and neural energy. The strongest lodge themselves in seperate portions of the head and spinal column and fight the others for the space. Eventually their bodies meet and merge into one mind as a plethelid. Because of the number of growing and constantly feasting tadpoles the body itself tends to become hulking and massive, resembling little their gaunt brethren. Its hunger and energy needs is as that of a dozen normal mindflayers, and thus it grows as a predator with little chance to do ought else but seek out victims to feed upon.

    If a party of creatures happens upon the pool and are converted the resulting plethelids generally form into horrendous packs whoes cunning and tactics know no bounds.

    Plethelids stands almost 12 feet tall and is broad to match. They can weigh nearly half a ton. Plethelids speak Undercommon, though tend to communicate silently through their telepathy.

    Combat
    Plethelids are horrendously effective combatants, using mind and body to capture one victim after another to sate their hunger. They prefer to remain as silent as possible, stalking large groups, and picking off the stragglers for as long as possible without alerting the others. Once discovered though they are rarely concerned, blasting them into submission and attempt to feast upon as many brains as possible before the group stirs.

    While in packs they often join their minds together and organize attacks as many parts of a single entity, coordinating flawlessly with complex strategies.

    Blindsight (Ex): Plethelids can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and blinds the plethelid.

    Distributed Mind (Ex): Because of the plethelids origins it has no main brain, though has complex cerebral nodes located throughout its body. As such it is not instantly killed by the loss of its head such as a critical blow from a Vorpal weapon. It does however lose four tentacle attacks, its mindblast becomes a standard 60 ft. cone, and it takes a permanent -4 penalty to all mental stats unless its head can somehow be grown back, such as from the Restore Extremity power.

    Extract (Ex): A plethelid that begins its turn with at least four tentacles attached and that makes a successful grapple check automatically extracts the opponent's brain, instantly killing the creature. This power is useless against constructs, elementals, oozes, plants, and undead. It is not instantly fatal to foes with multiple heads. A plethelid has two orifices from which it can extract, one in the normal location and another much larger one hidden within the tentacles upon its back.

    Improved Grab (Ex): To use this ability, a plethelid must hit a Small to Large creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. A plethelid can grab a Huge or larger creature only if it can somehow reach its head.
    If a plethelid begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the plethelid gets a +1 circumstance bonus on the check for every tentacle that was attached at the beginning of the opponent's turn.
    A plethelid gains a +4 racial bonus on grapple checks. This bonus is included in the statistics above.

    Mind Blast (Sp): A plethelid can discharge a devasting psionic attack in the form of a 20 foot burst in all directions or a single 60 foot cone. Anyone caught in the blast or cone must succeed on a DC 19 Will save or be stunned for 3d4 rounds. The save DC is Charisma-based.
    This ability is the equivalent of a 5th-level power.

    Psi-like Abilities:
    At Will - Danger Sense, Psionic Scent, Psychic Vampire, Schism, Sense Hostile Intent, Sense Link, Synesthete.
    3/day - Animal Affinity, Feat Leech, Freedom of Movement, Inertial Armor, Larval Flayers, Personality Parasite.
    1/day - Form of Doom, Metaconcert.
    Manifester level 10th. Save DC's are Charisma-based.
    Last edited by The Vorpal Tribble; 2010-08-28 at 03:37 PM.

  2. - Top - End - #2
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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    You forgot the psionic subtype. Oh, and nice title. ;D
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Wow, it's almost like you made this just for me... ;)

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    Bugbear in the Playground
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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Can you have an ultralid plethelid?

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Quote Originally Posted by Winged One
    You forgot the psionic subtype. Oh, and nice title. ;D
    Whoops, adjusted.

    Wow, it's almost like you made this just for me...
    Happy Un-Birthday! 8)

    Can you have an ultralid plethelid?
    What is an ultralid?

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    Bugbear in the Playground
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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Ultralids are the 6 tentacles purple super mind flayers IIRC.

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Quote Originally Posted by Psionic Devotee
    Ultralids are the 6 tentacles purple super mind flayers IIRC.
    Oooh, you mean Ulitharids. And yeah, I guess its possible... though as it says no one knows why one turns into a ulitharid, and for all I know it couldn't form properly if it had a bunch of others.

    It'd also be about the rarest illithid in existence.

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Quote Originally Posted by The Vorpal Tribble
    It'd also be about the rarest illithid in existence.
    Except, maybe, for the half-displacer beast/half-chuul illithid that The_Demented_One made for me a while back (a.k.a., the "Hentai Tentacle Monster" - lots of "tentacley goodness")!

    Edit: LOL - I just noticed these parts:
    * "Id (3-16 plethelids)"
    * "Level Adjustment: +10"

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Wow, this thing is truly nasty and evil, a 'flayer that can actually last a round or two in melee.

    I do have a slight rules question, though. Could the Plethelid overlap its double mindblast? If so, would the save increase or would it be two saves?

    Edit: Ooops, ignore that. Just noticed "One in front of it and one behind it". Doh!

    Still, awesome monster

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    a.k.a., the "Hentai Tentacle Monster"
    *curls into a fetal ball and just rocks back and forth at the edge of sanity at that line*

    Quote Originally Posted by ghost_warlock
    Edit: LOL - I just noticed these parts:
    * "Id (3-16 plethelids)"
    * "Level Adjustment: +10"
    I... guess I don't quite catch the rib tickler there, but I'm glad it amused ;)




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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Just adjusted the mind blast affect to go more along with the creature, as well as making it much cleaner.

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    Bugbear in the Playground
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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Isn't that usually called a burst?

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Quote Originally Posted by Psionic Devotee
    Isn't that usually called a burst?
    Grrr, yes, meant Burst, but saw the name of it 'mind blast', so my mind did a cartwheel.

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Halloween bump!

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Reminds me of The Flood.
    What reaction would Illithids have to this monstrosity?
    I WILL round this Cape, even if I have to keep sailing until doomsday!
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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Quote Originally Posted by Captain_Decken View Post
    Reminds me of The Flood.
    What reaction would Illithids have to this monstrosity?
    Whats 'The Flood'?

    I'd say that they would probably try to destroy them. They are aberrent even to a mindflayer's state of mind, an abomination of their natural breeding cycle that surpasses even the neothelid.

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    The Flood


    Only because you described it as having tentacles in random places on the body, they had these strange feeler things.
    I WILL round this Cape, even if I have to keep sailing until doomsday!
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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Oh god...this is diabolical...Mouahhaha! If any on likes they may now join me in a hearty evil laugh as the members of the party i dm fall prey to this pet.
    BWAHAHAHA!

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Giving this a bump to show off this bit of illustration a fellow over on the Wizards forums did for me.

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    Lovecraft is a little old place, where we can get together....
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Quote Originally Posted by mikeejimbo View Post
    Lovecraft is a little old place, where we can get together....
    No more B-52s for you.

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    Quote Originally Posted by Fax_Celestis View Post
    No more B-52s for you.
    But but then how can I make puns with old songs?

    Oh, and I love the creature, VT.
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    Gah!

    That's... Really all I have to say...

    And nice pic, too.

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    Default Re: [Creature] Warning: Do Not Feed The Illithids!

    DM: "you walk through the gates, leaving the underdark and entering a city. A purple glow eminates from a fountain in the center of what seems to be the town square"

    Player: "lets go check it out."

    Rest of group: "ok"

    DM: "You are brutally killed by 4 big dark green tenticald beasties."

    All Players: "What? We didnt get spot checks or initiative! You didnt even roll attacks or damage!"

    DM: "Didnt you hear? You were brutally killed by 4 big dark green tenticald beasties, you want to sit through your characters inevitable dimise? Have every crushing blow detaild to you, hit point by hit poit, drained level by drained level?"

    Player: "yeah, he's got a point, this is clearly an old mindflayer city, and the beasties are some sort of mutated ilithid... lets just let this party slide..."

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Love it! Evil evil evil evil evil evil evil evil evil evil evil... etc.
    We the Unwilling,
    Lead by the Unqualified,
    Have been doing the Unimagineble
    For so Long, with so Little,
    That we shall now attempt the Impossible
    With Nothing!

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