Results 211 to 240 of 268
Thread: Erfworld 157 - tBfGK 144
-
2009-04-30, 08:36 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Erfworld 157 - tBfGK 144
If somewhere down the line Ansom breaks out of Wanda's control because of some "power of love" thing, I'm gonna be pretty annoyed. Just saying.
-
2009-04-30, 08:51 PM (ISO 8601)
- Join Date
- Apr 2009
-
2009-04-30, 08:55 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Northern Virginia
- Gender
Re: Erfworld 157 - tBfGK 144
Transylvito decided to investigate the Faq story and claim the sites for themselves. As for Stanley, there was no point chasing him, but he couldn't last long as a barbarian (see Vinny's comments -- since he's booped off everybody who might otherwise hire him as a mercenary, he'd have no source of upkeep).
As for the situation after the Coalition got wiped out, my guess is that they'll scout the site of Gobwin Knob and find it ruined (with Jack veiling all GK units and any signs of rebuilding). That raises the question of whether it's possible for an Erfworld city site to be ruined to the point where it can't be rebuilt -- if so, that's what they want to look like in order to discourage any attempts by other sides to claim the site.Last edited by SteveMB; 2009-04-30 at 09:03 PM.
-
2009-04-30, 09:08 PM (ISO 8601)
- Join Date
- Mar 2009
-
2009-04-30, 09:47 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: Erfworld 157 - tBfGK 144
Hey, so, um.
Decrypt Bogroll? Please?
Misty too, assuming her body hasn't vanished (it isn't clear if moving and burying her prevented that for just one turn, or forever.)
-
2009-04-30, 09:50 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Erfworld 157 - tBfGK 144
"Wanda still has loyalty and duty to Stanley."
She was turned/captured somehow and captured units normally have low loyalty. She is under no loyalty spell.
We don't yet know the true backstory. Possible Wanda only was loyal to a prophesy that said Stanley was road to her pliers.
Having another dragon pop is a bit suspicious given we know chapter 2 will have narative distance from 1.
If Wanda believes that Stanley will demand the pliers, then Wanda might go barbarian and take whatever valuables she can before leaving.
On other hand perhaps in backstory Wanda made deal with Stanley that *she* would get pliers.
(We don't know his Toolship like she does.)
-
2009-04-30, 10:02 PM (ISO 8601)
- Join Date
- Apr 2007
-
2009-04-30, 10:06 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Erfworld 157 - tBfGK 144
Yeah, if Ansom 'wakes up' I'll be upset :(
Would be pretty awesome though if Wanda made Ansom pretend to 'wake up' to trick the other side, and then when he actually wakes up nobody believes him and his own side croaks him :P
-
2009-04-30, 10:21 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Erfworld 157 - tBfGK 144
-
2009-04-30, 10:24 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Michigan
- Gender
Re: Erfworld 157 - tBfGK 144
So maybe she can ressurrect troops whole now? That'd be total cheese.
Last edited by the_tick_rules; 2009-04-30 at 10:25 PM.
I would be a procrastinator, but I keep putting it off.
-
2009-05-01, 12:45 AM (ISO 8601)
- Join Date
- Aug 2008
- Gender
-
2009-05-01, 01:12 AM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Erfworld 157 - tBfGK 144
We're told regularly uncroaked casters just fight as basic infantry. But that link back to page 116 is suggestive where it says "the more time and attention the caster spends uncroaking the unit, the closer it will be to its original strength and abilities when it was alive." With an attuned artifact, and as it seems that each artifact has a special unit... It's possible that Wanda can decrypt casters usefully, but we don't know one way or the other. It's likely Wanda doesn't even know for sure yet. I'd bet Decrypted Ansom is at least at his full strength and abilities, and quite possibly with a template or a new "Special" of his own. We have seen a regular uncroaked archon, so even if they are an artifact unit they follow some of the same rules as regular units and I imagine they can be decrypted, possibly following the same rule for their specials as casters.
I'd guess you can only decrypt a unit once, if only because it would be game-breakingly powerful otherwise. Even artifacts have some balance in wargames.Last edited by Saladman; 2009-05-01 at 01:12 AM.
"Be wary of strong drink. It can make you shoot at tax collectors... and miss."
-RAH
-
2009-05-01, 01:27 AM (ISO 8601)
- Join Date
- Apr 2009
Re: Erfworld 157 - tBfGK 144
I wonder...
...are Dwagons any different than say, Peeps, or Marbits, or Gobwins, or even Pikemen, in mental capacity?
Could that Dwagon that just popped work its way up through the ranks like Stanley did?
I mean... it popped into the world the same as the humanoids, so would it get treated like any other unit under Erfworld rules, or are non-humanoids like Peeps and Dwagons less intelligent under Erfworld rules?
-
2009-05-01, 01:28 AM (ISO 8601)
- Join Date
- Apr 2009
-
2009-05-01, 01:36 AM (ISO 8601)
- Join Date
- Oct 2008
- Gender
-
2009-05-01, 04:16 AM (ISO 8601)
- Join Date
- Mar 2009
-
2009-05-01, 04:51 AM (ISO 8601)
- Join Date
- May 2009
Re: Erfworld 157 - tBfGK 144
Originally Posted by SteveD
Here's a thought; does anyone left alive, except for Parson's side, know for certain that Ansom was killed?
I guess Charlie must have heard about it through the Archons...
http://www.giantitp.com/comics/erf0151.html
Check the second to last panel.
-
2009-05-01, 04:52 AM (ISO 8601)
- Join Date
- Mar 2008
-
2009-05-01, 06:00 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- London, UK
- Gender
Re: Erfworld 157 - tBfGK 144
It depends if a Warlord is a walking combat bonus or is supposed to create tactical and strategic plans.
Ansom clearly ha(s/d) higher leadership than Parson, and also made plans. Parson's plans were better, though.
Parson's Leadership bonus will increase with experience, assuming he can level up, which may not be possible.
Anyway, Parson can plan the strategy and Ansom can lead the actual fighting.
-
2009-05-01, 06:02 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Erfworld 157 - tBfGK 144
Right, and they must know that through thinkmancer link. But can a thinkmancer tell the difference between loosing a link due to the unit croaking, or the unit switching sides?
It just struck me that if Parson spread the fact that Ansom betrayed the RCC and joined his side (and look he's still alive and working for us), that it would be a neat propaganda piece.
Should really have guessed that Ansom would be back from the panel he croaked. Too abrupt a way to go for someone the writers had spend so much time building up.
-
2009-05-01, 06:50 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Erfworld 157 - tBfGK 144
I suspect that the Archenpliers can create only one or two units a turn. After all your creating a "super" unit, not a plain old Uncroaked. I also suspect there is a limited number of units that can be created/controled, but that number could be as high as 30 or 40.
-
2009-05-01, 07:25 AM (ISO 8601)
- Join Date
- Apr 2007
-
2009-05-01, 08:41 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- K-W, Canada
Re: Erfworld 157 - tBfGK 144
I don't think that's possible.
Just look at Rations. They pop at dawn on the first day, After Charlescomm ends turn during the battle, and again at dawn on the latest day.
The rule, therefore, is that Rations pop at beginning of Turn. Turn start depends on whether you're in batte or not, determined by enemies in your Battlespace, and possibly by Intent of those enemies. If no enemies, your Turn starts at dawn, like everyone else in the world, taking turns simultaneously, but if you're in battle, you have a sequential order based on the Natural Turn Order.
On that first day, Bogroll already knows no one is in Battlespace, so he knows Rations pop at dawn.
-
2009-05-01, 09:15 AM (ISO 8601)
- Join Date
- Nov 2005
Re: Erfworld 157 - tBfGK 144
Or the turns of sides outside the battlespace take up no perceptible time (thinkagrams would obviously need to bring the observable flow of time into sync for the two sides temporarily). For most purposes, the two are effectively the same.
Consider though what happens when a side enters the battlespace of another side. If all the turns are simultaneous, you would have two sides in the same battlespace acting simultaneously, or you would need to have some sort of auto-turn-ending, or units 'frozen' in time waiting for their side's battlespace turn to start. All are somewhat kludgy rules.
On the other hand, if the turn sequence is preserved (but not perceived) when no one else is in your battlespace then all that would change is the perception of time, similar to the change of perception of time that let Parson know that there was another side taking a turn after Jillian, TV, and Charlie split from the coalition.
Or more likely he knows that no one in the battlespace has a turn before GK. It is pretty clear by that point that GK goes in the morning and RCC goes in the afternoon.Last edited by fendrin; 2009-05-01 at 09:24 AM. Reason: grammar
-
2009-05-01, 09:35 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Northern Virginia
- Gender
Re: Erfworld 157 - tBfGK 144
That's what it looks like to me -- Charlescomm and Translyvito still take their turn before Plaid, but since they aren't doing anything that affects Plaid their turns flash by in a moment as perceived by Plaid units. This is a game-like mechanic -- turns where nothing relevant happens go by quickly compared to turns where major battles or whatever occur.
-
2009-05-01, 10:08 AM (ISO 8601)
- Join Date
- Nov 2005
-
2009-05-01, 11:29 AM (ISO 8601)
- Join Date
- Nov 2008
Re: Erfworld 157 - tBfGK 144
I would assume just before, though it might be a weird case of "Talking is a free action" but that particular night scene seems to imply thinkagrams before turns
-
2009-05-01, 11:58 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Erfworld 157 - tBfGK 144
If I were parson I would recommend that the veil be of GK at near full strength with only minor damage to the outer and inner walls. I would then use the dwagons to kill any scouts. The opposition will probably not send in warlords to scout if the dwagons attack in strength since the scouting warlord would die. No warlord = no way to see through the veil. The only way an intelligent side could break the veil would be to bring a large enough force in with a warlord to ensure that the valuable warlord would survive. After what happened at GK, I doubt anyone would be willing to take that risk.
Last edited by Happydork; 2009-05-01 at 11:59 AM.
-
2009-05-01, 12:27 PM (ISO 8601)
- Join Date
- Dec 2008
Re: Erfworld 157 - tBfGK 144
I don't recall it mentioned at all. But regardless, we know it exists. It has been shown. Check the third and sixth panels. The "foggy" hexes are those that the RCC has no intel on, including the center hex of the donut.
-
2009-05-01, 12:39 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Erfworld 157 - tBfGK 144
All right, lets see, what is next. So we have the Erfworld's equivalent of a Death Knight now...i wonder, if Ansom the Decrypted (or perhaps Mason?) will remember, what he was in time. Also I am keen on Transylvitos next move - they were out of the coalition, right?