New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 8 of 9 FirstFirst 123456789 LastLast
Results 211 to 240 of 268
  1. - Top - End - #211
    Pixie in the Playground
    Join Date
    Feb 2009

    Default Re: Erfworld 157 - tBfGK 144

    If somewhere down the line Ansom breaks out of Wanda's control because of some "power of love" thing, I'm gonna be pretty annoyed. Just saying.

  2. - Top - End - #212
    Pixie in the Playground
    Join Date
    Apr 2009

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by instare View Post
    If somewhere down the line Ansom breaks out of Wanda's control because of some "power of love" thing, I'm gonna be pretty annoyed. Just saying.
    If he does disobey, he'll probably disband so it won't be that corny

  3. - Top - End - #213
    Magnificent Boop in the Playground
    Join Date
    Jul 2005
    Location
    Northern Virginia
    Gender
    Male

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Zangi View Post
    Its also implied that TV abandoned the idea of chasing Stanley to take the city before him. Since thats where they expect Stanley to go.
    Transylvito decided to investigate the Faq story and claim the sites for themselves. As for Stanley, there was no point chasing him, but he couldn't last long as a barbarian (see Vinny's comments -- since he's booped off everybody who might otherwise hire him as a mercenary, he'd have no source of upkeep).

    As for the situation after the Coalition got wiped out, my guess is that they'll scout the site of Gobwin Knob and find it ruined (with Jack veiling all GK units and any signs of rebuilding). That raises the question of whether it's possible for an Erfworld city site to be ruined to the point where it can't be rebuilt -- if so, that's what they want to look like in order to discourage any attempts by other sides to claim the site.
    Last edited by SteveMB; 2009-04-30 at 09:03 PM.

  4. - Top - End - #214
    Pixie in the Playground
     
    DruidGuy

    Join Date
    Mar 2009

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by instare View Post
    If somewhere down the line Ansom breaks out of Wanda's control because of some "power of love" thing, I'm gonna be pretty annoyed. Just saying.
    On the other hand, if he breaks off to get revenge on Charlie and to win Stanley's favor, that'd be pretty cool.

  5. - Top - End - #215
    Ettin in the Playground
    Join Date
    Jan 2007
    Location
    Singapore

    Default Re: Erfworld 157 - tBfGK 144

    Hey, so, um.

    Decrypt Bogroll? Please?

    Misty too, assuming her body hasn't vanished (it isn't clear if moving and burying her prevented that for just one turn, or forever.)

  6. - Top - End - #216
    Bugbear in the Playground
    Join Date
    Aug 2007

    Default Re: Erfworld 157 - tBfGK 144

    "Wanda still has loyalty and duty to Stanley."

    She was turned/captured somehow and captured units normally have low loyalty. She is under no loyalty spell.

    We don't yet know the true backstory. Possible Wanda only was loyal to a prophesy that said Stanley was road to her pliers.

    Having another dragon pop is a bit suspicious given we know chapter 2 will have narative distance from 1.

    If Wanda believes that Stanley will demand the pliers, then Wanda might go barbarian and take whatever valuables she can before leaving.

    On other hand perhaps in backstory Wanda made deal with Stanley that *she* would get pliers.

    (We don't know his Toolship like she does.)

  7. - Top - End - #217
    Halfling in the Playground
     
    Goshen's Avatar

    Join Date
    Apr 2007

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by SteveD View Post
    Here's a thought; does anyone left alive, except for Parson's side, know for certain that Ansom was killed?

    I guess Charlie must have heard about it through the Archons...
    Very good point! The only way anybody but Charlie would know would be communication via thinkamancer from any of the other warlords to their side. Foxmud would be most likely, being Red's side.

  8. - Top - End - #218
    Dwarf in the Playground
    Join Date
    Aug 2008

    Default Re: Erfworld 157 - tBfGK 144

    Yeah, if Ansom 'wakes up' I'll be upset :(

    Would be pretty awesome though if Wanda made Ansom pretend to 'wake up' to trick the other side, and then when he actually wakes up nobody believes him and his own side croaks him :P

  9. - Top - End - #219
    Halfling in the Playground
     
    ElfMonkGuy

    Join Date
    Apr 2007

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Mars View Post
    Since no one got my Duncan Idaho (Dune) prediction i'm just going to say it.

    Ansom will be used to fight against Jillian and Co.

    Jillian and Co. will start losing

    When all is about lost, Ansom breaks out of his uncroaked phase and becomes

    un-uncroaked...thereby becoming regular Ansom again.
    I got your reference, but I don't think they'll pull a Duncan Idaho here.
    Ducan's role was too complex. Also, it was part of the Tleilaxu plan to try to make him reawaken his memories.

    It seems that nobody really knows what Ansom is, or what Wanda is up to.

  10. - Top - End - #220
    Ogre in the Playground
     
    MindFlayer

    Join Date
    Sep 2006
    Location
    Michigan
    Gender
    Male

    Default Re: Erfworld 157 - tBfGK 144

    So maybe she can ressurrect troops whole now? That'd be total cheese.
    Last edited by the_tick_rules; 2009-04-30 at 10:25 PM.
    I would be a procrastinator, but I keep putting it off.

  11. - Top - End - #221
    Halfling in the Playground
     
    Saladman's Avatar

    Join Date
    Aug 2008
    Gender
    Male

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Kreistor View Post
    Battlespace...

    <snip>

    Each battle has a declared Battlespace. Each Side has a turn order, but only inside that Battlespace. Now there is no waiting for the activities on Front 1 waiting for the turns of people on Front 2.

    Next up... how do you determine the size of the Battlespace?

    Well, at day break, for each Side, determine what total area that could be reached. Next, determine where these areas overlap. Battlespace is wherever there is overlap. All units that can enter Battlespace are influenced by the Turn Order of that Battlespace. Units that are not capable of reaching Battlespace have normal day Turns.

    <snip>
    Or it might only amount to "no enemy units in hex (or moved into hex)." "Battlespace" may be a conversational rather than a technical term.
    "Be wary of strong drink. It can make you shoot at tax collectors... and miss."
    -RAH

  12. - Top - End - #222
    Halfling in the Playground
     
    Saladman's Avatar

    Join Date
    Aug 2008
    Gender
    Male

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Welf von Ehrwal View Post
    A little thought: What happens to casters (and other special units) when they get decrypted? Will they stay casters/keep their special abilities? And can a unit be decrypted more than one time? If so, that would be incredible powerful.
    Gk could send casters into the field and simply decrypt them if they croak. Use the masterclass foolamancer to veil troops, or send the dirtamancer with a lot of golems and some uncroaking and veiling spells to the front. And if it doesn't work, get the body with a strike force of dwagons. They could try to get an otherwise "useless" caster for fighting at the front.
    We're told regularly uncroaked casters just fight as basic infantry. But that link back to page 116 is suggestive where it says "the more time and attention the caster spends uncroaking the unit, the closer it will be to its original strength and abilities when it was alive." With an attuned artifact, and as it seems that each artifact has a special unit... It's possible that Wanda can decrypt casters usefully, but we don't know one way or the other. It's likely Wanda doesn't even know for sure yet. I'd bet Decrypted Ansom is at least at his full strength and abilities, and quite possibly with a template or a new "Special" of his own. We have seen a regular uncroaked archon, so even if they are an artifact unit they follow some of the same rules as regular units and I imagine they can be decrypted, possibly following the same rule for their specials as casters.

    I'd guess you can only decrypt a unit once, if only because it would be game-breakingly powerful otherwise. Even artifacts have some balance in wargames.
    Last edited by Saladman; 2009-05-01 at 01:12 AM.
    "Be wary of strong drink. It can make you shoot at tax collectors... and miss."
    -RAH

  13. - Top - End - #223
    Pixie in the Playground
     
    Spot's Avatar

    Join Date
    Apr 2009

    smile Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Welf von Ehrwal View Post
    Dwagons pop! True Resurrection! So many questions answered!
    I wonder...

    ...are Dwagons any different than say, Peeps, or Marbits, or Gobwins, or even Pikemen, in mental capacity?

    Could that Dwagon that just popped work its way up through the ranks like Stanley did?

    I mean... it popped into the world the same as the humanoids, so would it get treated like any other unit under Erfworld rules, or are non-humanoids like Peeps and Dwagons less intelligent under Erfworld rules?

  14. - Top - End - #224
    Pixie in the Playground
     
    Spot's Avatar

    Join Date
    Apr 2009

    smile Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Saladman View Post
    Or it might only amount to "no enemy units in hex (or moved into hex)." "Battlespace" may be a conversational rather than a technical term.
    My thoughts exactly.

  15. - Top - End - #225
    Barbarian in the Playground
     
    DevilDan's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Zictor View Post
    I got your reference, but I don't think they'll pull a Duncan Idaho here.
    Ducan's role was too complex. Also, it was part of the Tleilaxu plan to try to make him reawaken his memories.

    It seems that nobody really knows what Ansom is, or what Wanda is up to.
    If Ansom is Duncan, then that means that Ansom will be the real ultimate warlord (and more).
    Quo vadis?

  16. - Top - End - #226
    Dwarf in the Playground
     
    BLANDCorporatio's Avatar

    Join Date
    Mar 2009

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Goshen View Post
    Very good point! The only way anybody but Charlie would know would be communication via thinkamancer from any of the other warlords to their side. Foxmud would be most likely, being Red's side.
    Huh? Since when do we know anything about Scarlett's side?
    The whole point of this is lost if you keep it a secret.

  17. - Top - End - #227
    Pixie in the Playground
    Join Date
    May 2009

    Default Re: Erfworld 157 - tBfGK 144

    Originally Posted by SteveD
    Here's a thought; does anyone left alive, except for Parson's side, know for certain that Ansom was killed?

    I guess Charlie must have heard about it through the Archons...

    Quote Originally Posted by Goshen View Post
    Very good point! The only way anybody but Charlie would know would be communication via thinkamancer from any of the other warlords to their side. Foxmud would be most likely, being Red's side.
    http://www.giantitp.com/comics/erf0151.html

    Check the second to last panel.

  18. - Top - End - #228
    Dwarf in the Playground
    Join Date
    Mar 2008

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by DevilDan View Post
    If Ansom is Duncan, then that means that Ansom will be the real ultimate warlord (and more).
    So, the spell has finally fixed its 'boop-up' and Parson was only a means to getting the perfect warlord?

  19. - Top - End - #229
    Pixie in the Playground
    Join Date
    Mar 2009
    Location
    London, UK
    Gender
    Male

    Default Re: Erfworld 157 - tBfGK 144

    It depends if a Warlord is a walking combat bonus or is supposed to create tactical and strategic plans.

    Ansom clearly ha(s/d) higher leadership than Parson, and also made plans. Parson's plans were better, though.

    Parson's Leadership bonus will increase with experience, assuming he can level up, which may not be possible.

    Anyway, Parson can plan the strategy and Ansom can lead the actual fighting.

  20. - Top - End - #230
    Dwarf in the Playground
    Join Date
    Jun 2007

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by nikx View Post
    Originally Posted by SteveD
    Here's a thought; does anyone left alive, except for Parson's side, know for certain that Ansom was killed?

    I guess Charlie must have heard about it through the Archons...



    http://www.giantitp.com/comics/erf0151.html

    Check the second to last panel.
    Right, and they must know that through thinkmancer link. But can a thinkmancer tell the difference between loosing a link due to the unit croaking, or the unit switching sides?

    It just struck me that if Parson spread the fact that Ansom betrayed the RCC and joined his side (and look he's still alive and working for us), that it would be a neat propaganda piece.

    Should really have guessed that Ansom would be back from the panel he croaked. Too abrupt a way to go for someone the writers had spend so much time building up.

  21. - Top - End - #231
    Troll in the Playground
     
    Zombie

    Join Date
    Jan 2009

    Default Re: Erfworld 157 - tBfGK 144

    I suspect that the Archenpliers can create only one or two units a turn. After all your creating a "super" unit, not a plain old Uncroaked. I also suspect there is a limited number of units that can be created/controled, but that number could be as high as 30 or 40.

  22. - Top - End - #232
    Halfling in the Playground
     
    Goshen's Avatar

    Join Date
    Apr 2007

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by nikx View Post
    Originally Posted by SteveD
    Here's a thought; does anyone left alive, except for Parson's side, know for certain that Ansom was killed?

    Originally Posted by Goshen
    Very good point! The only way anybody but Charlie would know would be communication via thinkamancer from any of the other warlords to their side.

    http://www.giantitp.com/comics/erf0151.html

    Check the second to last panel.
    Aha! Good catch. Yes, word is definitely out.

  23. - Top - End - #233
    Bugbear in the Playground
     
    Kreistor's Avatar

    Join Date
    Jan 2007
    Location
    K-W, Canada

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Saladman View Post
    Or it might only amount to "no enemy units in hex (or moved into hex)." "Battlespace" may be a conversational rather than a technical term.
    I don't think that's possible.

    Just look at Rations. They pop at dawn on the first day, After Charlescomm ends turn during the battle, and again at dawn on the latest day.

    The rule, therefore, is that Rations pop at beginning of Turn. Turn start depends on whether you're in batte or not, determined by enemies in your Battlespace, and possibly by Intent of those enemies. If no enemies, your Turn starts at dawn, like everyone else in the world, taking turns simultaneously, but if you're in battle, you have a sequential order based on the Natural Turn Order.

    On that first day, Bogroll already knows no one is in Battlespace, so he knows Rations pop at dawn.

  24. - Top - End - #234
    Ogre in the Playground
     
    fendrin's Avatar

    Join Date
    Nov 2005

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Kreistor View Post
    I don't think that's possible.

    Just look at Rations. They pop at dawn on the first day, After Charlescomm ends turn during the battle, and again at dawn on the latest day.

    The rule, therefore, is that Rations pop at beginning of Turn. Turn start depends on whether you're in batte or not, determined by enemies in your Battlespace, and possibly by Intent of those enemies. If no enemies, your Turn starts at dawn, like everyone else in the world, taking turns simultaneously, but if you're in battle, you have a sequential order based on the Natural Turn Order.
    Or the turns of sides outside the battlespace take up no perceptible time (thinkagrams would obviously need to bring the observable flow of time into sync for the two sides temporarily). For most purposes, the two are effectively the same.

    Consider though what happens when a side enters the battlespace of another side. If all the turns are simultaneous, you would have two sides in the same battlespace acting simultaneously, or you would need to have some sort of auto-turn-ending, or units 'frozen' in time waiting for their side's battlespace turn to start. All are somewhat kludgy rules.

    On the other hand, if the turn sequence is preserved (but not perceived) when no one else is in your battlespace then all that would change is the perception of time, similar to the change of perception of time that let Parson know that there was another side taking a turn after Jillian, TV, and Charlie split from the coalition.

    Quote Originally Posted by Kreistor View Post
    On that first day, Bogroll already knows no one is in Battlespace, so he knows Rations pop at dawn.
    Or more likely he knows that no one in the battlespace has a turn before GK. It is pretty clear by that point that GK goes in the morning and RCC goes in the afternoon.
    Last edited by fendrin; 2009-05-01 at 09:24 AM. Reason: grammar

  25. - Top - End - #235
    Magnificent Boop in the Playground
    Join Date
    Jul 2005
    Location
    Northern Virginia
    Gender
    Male

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by fendrin View Post
    Or the turns of sides outside the battlespace take up no perceptible time (thinkagrams would obviously need to bring the observable flow of time into sync for the two sides temporarily). For most purposes, the two are effectively the same.

    Consider though what happens when a side enters the battlespace of another side. If all the turns are simultaneous, you would have two sides in the same battlespace acting simultaneously, or you would need to have some sort of auto-turn-ending, or units 'frozen' in time waiting for their side's battlespace turn to start. All are somewhat kludgy rules.

    On the other hand, if the turn sequence is preserved (but not perceived) when no one else is in your battlespace then all that would change is the perception of time, similar to the change of perception of time that let Parson know that there was another side taking a turn after Jillian, TV, and Charlie split from the coalition.
    That's what it looks like to me -- Charlescomm and Translyvito still take their turn before Plaid, but since they aren't doing anything that affects Plaid their turns flash by in a moment as perceived by Plaid units. This is a game-like mechanic -- turns where nothing relevant happens go by quickly compared to turns where major battles or whatever occur.

  26. - Top - End - #236
    Ogre in the Playground
     
    fendrin's Avatar

    Join Date
    Nov 2005

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by SteveMB View Post
    That's what it looks like to me -- Charlescomm and Translyvito still take their turn before Plaid, but since they aren't doing anything that affects Plaid their turns flash by in a moment as perceived by Plaid units. This is a game-like mechanic -- turns where nothing relevant happens go by quickly compared to turns where major battles or whatever occur.
    One interesting implication is that all incoming thinkagrams from sides outside the battlespace would be clustered together just before and/or just after perceived turns.

  27. - Top - End - #237
    Ogre in the Playground
     
    Fjolnir's Avatar

    Join Date
    Nov 2008

    Default Re: Erfworld 157 - tBfGK 144

    I would assume just before, though it might be a weird case of "Talking is a free action" but that particular night scene seems to imply thinkagrams before turns

  28. - Top - End - #238
    Pixie in the Playground
    Join Date
    Sep 2008

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by SteveMB View Post
    ...As for the situation after the Coalition got wiped out, my guess is that they'll scout the site of Gobwin Knob and find it ruined (with Jack veiling all GK units and any signs of rebuilding). That raises the question of whether it's possible for an Erfworld city site to be ruined to the point where it can't be rebuilt -- if so, that's what they want to look like in order to discourage any attempts by other sides to claim the site.
    If I were parson I would recommend that the veil be of GK at near full strength with only minor damage to the outer and inner walls. I would then use the dwagons to kill any scouts. The opposition will probably not send in warlords to scout if the dwagons attack in strength since the scouting warlord would die. No warlord = no way to see through the veil. The only way an intelligent side could break the veil would be to bring a large enough force in with a warlord to ensure that the valuable warlord would survive. After what happened at GK, I doubt anyone would be willing to take that risk.
    Last edited by Happydork; 2009-05-01 at 11:59 AM.

  29. - Top - End - #239

    Default Re: Erfworld 157 - tBfGK 144

    Quote Originally Posted by Zangi View Post
    And the turn issue on Stanley's end: I've only seen "Fog of War" mentioned once.
    I don't recall it mentioned at all. But regardless, we know it exists. It has been shown. Check the third and sixth panels. The "foggy" hexes are those that the RCC has no intel on, including the center hex of the donut.

  30. - Top - End - #240
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Jan 2009

    Default Re: Erfworld 157 - tBfGK 144

    All right, lets see, what is next. So we have the Erfworld's equivalent of a Death Knight now...i wonder, if Ansom the Decrypted (or perhaps Mason?) will remember, what he was in time. Also I am keen on Transylvitos next move - they were out of the coalition, right?

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •