Size/Type: Medium Outsider (Extraplanar, Psionic, Rilmani)
Hit Dice: 10d8+50 (94 hp)
Initiative: +4
Speed: 20 ft. (4 squares) in full plate, base speed 30 ft.
Armor Class: 22 (+4 Dex, +8 full plate), touch 14, flatfooted 18
Base Attack/Grapple: +10/+14
Attack: +1 Quarterstaff +15 melee (1d6+1)
Full Attack: +1 Quarterstaff +15/+10 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Manifesting, spell-like abilities, summon rilmani
Special Qualities: Outsider traits, darkvision 60 ft., immune to electricity and poison, resistance to acid and sonic 20, DR 10/deep crystal, PR 23, telepathy 100 ft., null alignment field
Saves: Fort +12, Ref +11, Will +14
Abilities: Str 12, Dex 18, Con 20, Int 18, Wis 24, Cha 18
Skills: Autohypnosis +20, Bluff +17, Concentration +18, Diplomacy +17, Heal +20, Intimidate +17, Knowledge (Psionics) +17, Knowledge (The Planes) +17, Listen +20, Psicraft +17, Spot +20, Use Psionic Device +17
Feats: Weapon Finesse (B), Psionic Endowment, Greater Psionic Endowment, Power Penetration, Psionic Meditation
Environment: Concordant Opposition of the Outlands
Organization: Solitary, circle (1-4), or cabal (1-3 and 2-8 Ferrumachs)
Challenge Rating: 11
Treasure: Standard
Alignment: Always True Neutral
Advancement: By Character Class
Level Adjustment: +7

Electrumachs are the psionic savants of the neutral Rilmani. While most Rilmani simply draw on the raw force of balance and neutrality Electrumachs, as their names suggest, alloy the powers of all alignments into a powerful force of balance. Electrumachs are small and humanoid in shape, with pale, almost white, gold skin. Their eyes are radiant, shedding light as torches, and seem to be made from deep crystal.

A Electrumach manifests powers as a 10th level ArdentCP with access to the Chaos, Evil, Good, and Law mantles. It receives 123 power points per day. The DC for its powers is 17 plus power level.

Typical Powers Known
1st–matter agitation, grip of iron, psionic protection from evil*, psionic protection from good*; 2nd–empathic transfer, psionic death knell*; 3rd–heavy earth*; 4th–immovability, planar apotheosis*; 5th–celestial conduit, fiendish conduit.

Spell-Like Abilities
At will–detect chaos/evil/good/law (DC 15), detect magic, detect thoughts (DC 16), feather fall, sanctuary (DC 15), tongues; 3/day–discern lies (DC 18), 1/day–psychic turmoil (DC 19). Caster level 10th. Saves are Charisma based.

Summon Rilmani (Sp)
Once per day, an Electrumach may attempt to summon 1d4+1 FerrumachsFF with a 50% rate of success.

Null Alignment Field (Su)
An Electrumach emits a field that damps the power of aligned spells and powers. Any non-rilmani attempting to cast a spell with an alignment descriptor or manifest a power with an alignment descriptor within 60 ft. of an Electrumach must make a Spellcraft or Psicraft check, with a DC of 20 plus the spell or power’s level. If they fail, the spell or power does not function normally, but any spell slots, components, or power points involved are lost. If they succeed, the spell or power functions normally.