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Thread: [House] Natural Spell
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2006-08-10, 01:43 AM (ISO 8601)
- Join Date
- Apr 2006
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[House] Natural Spell
Well I read a post about CoDzilla, in the "Gaming (d20 and general RPG)" forum just after re-reading the epic handbook, and it seems to me that one of the biggest things making druids over powered is natural spell, and the automatic metamagic spells in the epic rules inspired me to create this.
Natural Spell [General]
Prerequisites
Wis 13, wild shape ability.
Benefit
You can complete the verbal and somatic components of all 0-, 1st-, 2nd-, and 3rd-level spells while in a wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.
You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while in a wild shape.
Special
You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be cast while in a wilds shape.
Thoughts?
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2006-08-10, 04:29 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Minnesnowda
Re: [House] Natural Spell
Well... It adds to the costs of taking natural spell, which is good. But, it still doesn't address the real problem that is natural spell. Which is having a druid shapeshifting into a legendary dire animal with some 40 strength and constitution and then casting Storm of Vengence.
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2006-08-10, 05:08 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: [House] Natural Spell
Originally Posted by illathidI no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-08-10, 11:47 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: [House] Natural Spell
I agree with the first reply. It doesn't really address the problem.
I always equate Natural Spell to Still Spell. They are both feats that allow you to take advantage of two abilities at once (spellcasting and armor/wildshaping); thus, they both have a +1 modifier to spell level.
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2006-08-12, 07:42 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
Re: [House] Natural Spell
Perhaps make this epic then make one with a +1 adjustment?