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  1. - Top - End - #1
    Pixie in the Playground
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    Feb 2005
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    Syracuse NY

    Default Monster: Sassone Plant

    Here's a monster I'm throwing at my PCs on Thursday, and I thought I'd see what people thought of it. It's supposed to be based off the sassone leaf residue poison found in the DMG and the CV.

    (Pardon me if any of the terminology is a little off, or if this has found its way into the wrong forum).

    Sassone Plant

    Size/Type: Medium Plant
    HD: 6d8+30 (56 hp)
    Initiative: +1
    Speed: 20 ft.
    Armor Class: 17 (+1 Dex, +6 natural), 11 touch, flatfooted 16
    Base Attack/Grapple: +5/+8
    Attack: Stab +9/1d4+3+poison
    Full Attack: Stab +9/1d4+3+poison
    Space/Reach: 5 ft/ 5 ft
    Special Abilites: poison, pollen spray
    Special Qualities: Low-light vision, plant traits, damage reduction 5/slashing
    Saves: Fort +9, Ref +3, Will +1
    Abilities: Str 17, Dex 13, Con 19, Int 3, Wis 8, Cha 3.
    Skills: Hide +3, Listen +5, Move Silently +3, Spot +6.
    Feats: Alertness, Stealthy, Weapon Focus (stab)
    Environment: Temperate forests
    Organization: Solitary or pack [2-4].
    Challenge Rating: 4
    Treasure: None
    Alignment: Always neutral
    Advancement: 7 - 12 HD [Large]; 13-19 [Huge].
    Level Adjustment: -

    Poison (Ex): Injury; Fortitude DC 15, initial 1d12 hp, secondary 1d4 Con. The save DC is constitution-based.
    Pollen Spray (Ex): Once an hour, the sassone plant can spray some of its pollen out, creating an area with a 20' radius that mimics two spells for 1d4+2 rounds. Anyone in or entering the radius of the spray must suceeds on a Fortitude save DC 15 or be treated as under the effects of a glitterdust spell; furthermore, the pollen serves to throw off attacks made from outside the area of effect, as anything within the radius gains a 20% miss chance. Sassone plants are immune to the blinding effect of this spell.
    * The sassone plant recieves a +8 bonus to all Hide and Move Silently checks made in a temperate forest region.

    ***

    I'm shooting for a CR 4 (or maybe 5). Suggestions, nitpicks (other than just in terminology)?
    Hoylur di Gabel, Abjurer

    "There are twenty sides to every action."

    Audere Est Facere

    Tottenham Hotspur FC

    ROLL TIDE!!!

  2. - Top - End - #2
    Halfling in the Playground
     
    Wren's Avatar

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    Aug 2004
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    NS, Canada

    Default Re: Monster: Sassone Plant

    Most dreaded monster type.. plant.

    Looks like mother nature has an other hitman on the job. Cool stuff.
    Your Fighter wants to Learn Reaving Strike...Which Move would you delete?

  3. - Top - End - #3
    Dwarf in the Playground
     
    Rykaj's Avatar

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    Jun 2005
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    The Netherlands
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    Default Re: Monster: Sassone Plant

    Looks pretty sound, and CR 4 seems to be right on the mark
    I have no sig

  4. - Top - End - #4
    Pixie in the Playground
    Join Date
    Mar 2005
    Location
    Northern VA

    Default Re: Monster: Sassone Plant

    Can it really see, or is the low light vision mimicking some other sense?
    Realizing that this is a common plant trait, my question still stands. Does it actually have eyes or some other sense?
    This encounter may be a lot harder for your party if it happens in the forest/jungle at night and it relies on some other sense.
    You may want to considerBlindsight or Blindsense as an alternative.
    http://d20srd.org/srd/naturalSpecial...tAndBlindsense
    Just my $.02
    Wave upon wave...

  5. - Top - End - #5
    Bugbear in the Playground
     
    Zombie

    Join Date
    Jan 2005

    Default Re: Monster: Sassone Plant

    Tremorsense would also be appropriate.

  6. - Top - End - #6
    Dwarf in the Playground
     
    Leperflesh's Avatar

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    Jun 2005
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    San Francisco Bay Area

    Default Re: Monster: Sassone Plant

    Woah, I had an idea just now.

    I hope this isn't a threadjack...

    How about 'watersense'? (people are 85%+ water). That would be awesome. They'd be at a disadvantage when it's raining or if you jump into a lake (just like vision). Obscuring Mist would fog their watersense just as it fogs vision. But they'd easily detect invisible foes... fun for the players to figure out, and kind of makes sense for plant-critters...

  7. - Top - End - #7
    Pixie in the Playground
    Join Date
    Feb 2005
    Location
    Syracuse NY

    Default Re: Monster: Sassone Plant

    Quote Originally Posted by Endirin
    Can it really see, or is the low light vision mimicking some other sense?
    Realizing that this is a common plant trait, my question still stands. Does it actually have eyes or some other sense?
    This encounter may be a lot harder for your party if it happens in the forest/jungle at night and it relies on some other sense.
    You may want to considerBlindsight or Blindsense as an alternative.
    http://d20srd.org/srd/naturalSpecial...tAndBlindsense
    Just my $.02

    I'll check that out, but I was going by the plants in the SRD for most of this stuff (and it seemed like they all used low-light vision, to the point that it's part of the plant subtype). I might check that out some tomorrow (off to slave away from 8 to 2 am), but I don't quite have time at the moment.

    The most delicious part of this monster? About half of this party's damage potential is ranged piercing attacks, and half the melee power is bludgeoning.

    Then there's the beefy paladin of slaughter and the kobold sorcerer.
    Hoylur di Gabel, Abjurer

    "There are twenty sides to every action."

    Audere Est Facere

    Tottenham Hotspur FC

    ROLL TIDE!!!

  8. - Top - End - #8
    Ogre in the Playground
     
    Beelzebub1111's Avatar

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    Default Re: Monster: Sassone Plant

    Umm...plants don't have int or con...

  9. - Top - End - #9
    Pixie in the Playground
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    May 2004
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    Default Re: Monster: Sassone Plant

    Quote Originally Posted by Beelzebub1111
    Umm...plants don't have int or con...
    Yes they do. Everything that's alive has a con score, and plants can (and do) have int scores.

  10. - Top - End - #10
    Banned
    Join Date
    Jun 2005
    Location
    Anchorage AK

    Default Re: Monster: Sassone Plant

    How about 'watersense'?
    Plants have heaps of water in them, too. As does rain and all kinds of stuff. I believe that IRL, some plants have a water sense, so they can grow tap roots to aquifers in arid climates. While a mobile plant would most certainly have a water sense, I doubt it would use it to search for prey or stuff to attack with
    Perhaps a heat sense would make more sense? Almost anything with an internal metabolism would have a slightly higher thermal output than the ambient temperature.

  11. - Top - End - #11
    Pixie in the Playground
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    Mar 2005
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    Northern VA

    Default Re: Monster: Sassone Plant

    Quote Originally Posted by Beelzebub1111
    Umm...plants don't have int or con...
    Quote Originally Posted by Titanium_Dragon

    Yes they do. Everything that's alive has a con score, and plants can (and do) have int scores.
    Beeulzebub might be thinking of Cha and Wis scores.
    From the SRD:
    Plant Type
    This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities) and are not creatures, but objects, even though they are alive.

    But I think if they are monsters, they have all the abils, just like any other.

    Also: (regarding Int)
    Under Features
    Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the plant creature has an Intelligence score. However, some plant creatures are mindless and gain no skill points or feats.

    Wave upon wave...

  12. - Top - End - #12
    Pixie in the Playground
     
    ElfRogueGirl

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    Default Re: Monster: Sassone Plant

    It's mean and green :D . I like that monster.
    Iacta alea est!

  13. - Top - End - #13
    Orc in the Playground
     
    Chris_Chandler's Avatar

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    Birmingham, AL
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    Default Re: Monster: Sassone Plant

    That's interesting, ojox - That is one fast plant - It's worse than kudzu!

    Now we see why sassone residue is so expensive.

    A few questions

    I'd actually like a physical description of this plant, if you please. The reasoning is that a 17 strength suggests that this thing is as beefy as a medium-sized shambling mound. Is that your goal?

    Sassone residue is valuable because it is poisonous. This critter makes the stuff, but it's less potent. Why not put a few more points into Con (raising the save DC to 16), increase the primary poison damage by another 1d12, making it identical to the poison, but then bringing the Str down to 12 or so. I say this because it sounds more like an "ambush, let the poison do it's job" creature than a bruiser.

    The lower attack bonuses shouldn't be a problem, because this is more of an ambush plant, because of that +8 racial bonus. With a +11 hide versus a 4th level character's spot of +9 or so, it stands a good chance of getting the first shot in. Bumping a point into Dex would help that all the better, too.

    Overall, the design is solid. I like the concept, and it should be an effective creature. Even if you took every suggestion I gave (Ha!), I'd leave it as a "tough" CR 4, instead of a CR 5.

    "I can't help it if I'm the biggest and the strongest. I don't even excercise." Fezzik, The Princess Bride avvy by Peregrine

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