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  1. - Top - End - #181
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    Default Re: Insanowar Central/Sign up Thread

    Hello once again, thread.

    Wolfbane and I have been pondering starting yet another Defender-type game, with us as the defenders (he just can't get enough of it ). Rules would be similar, with a few differences (spoiler contains map):

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    There is only one Defender Fortress, used by both of them, which is in black on the right, and the Attacker Bases are in red on the left. Dark red is towers, as always. I like to keep my maps consistent, color-wise.

    Most of the ground (lighter brown) is very rocky, making travel difficult, especially for vehicles.

    The darker brown is a much smoother set of dried-up waterways, linking the Defenders and the Attackers.

    The Defender Fortress is built on the side of a mountain, and the black stripe down part of the map is where the ascent begins.

    The Defenders only have one artifact in this version, with the following powers: Invulnerability (every other turn), Healing (every other turn), and Power Surge (gives a unit a 1-turn surge in attack power. two turn cooldown). The artifact is kept at an altar within the base, specifically at the yellow circle on the map.

    Finally, the main difference is that this game is a Veterans game. Unfortunately it is not open for new players, as half of a player's picks must be that player's picks from older games. The last half can be new.


    Happy is willing to GM, but given certain issues, we're looking for a secondary GM.
    Last edited by Darkcomet; 2010-10-13 at 08:02 PM.
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  2. - Top - End - #182
    Ettin in the Playground
     
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    Default Re: Insanowar Central/Sign up Thread

    Sounds pretty sweet, let's rock that nostalgia train one more time.

    *applying interest*
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  3. - Top - End - #183
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    SolithKnightGuy

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    Default Re: Insanowar Central/Sign up Thread

    Hey, I'm willing as either attacker or co-GM, though seeing as I've never played before, maybe attacker is better.

    ( ゚ヮ゚)b

  4. - Top - End - #184
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    Default Re: Insanowar Central/Sign up Thread

    Well...I'm afraid an all-new player is impossible in this one, sorry. In the description. =/ As for co-GM, I would prefer someone with more experience with playing or at least observing the game. Admittedly I don't know if you've been lurking or not.
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  5. - Top - End - #185
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    Default Re: Insanowar Central/Sign up Thread

    Well, I'll reshow interest in playing an insanowar, for Darkcomet's sake.
    Thanks goes to Vampire Pumpkin for my awesome avatar!

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  6. - Top - End - #186
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    Default Re: Insanowar Central/Sign up Thread

    Well, I would, if not for the fact that the restriction on people means that I'd have to use my fate/stay night characters.....AGAIN.....which everyone'll be long sick of by then. So I guess I'll have to pass this time.

  7. - Top - End - #187
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    SolithKnightGuy

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    Default Re: Insanowar Central/Sign up Thread

    Quote Originally Posted by Darkcomet View Post
    Well...I'm afraid an all-new player is impossible in this one, sorry. In the description. =/ As for co-GM, I would prefer someone with more experience with playing or at least observing the game. Admittedly I don't know if you've been lurking or not.
    I do lurk... :P

    ( ゚ヮ゚)b

  8. - Top - End - #188
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    Default Re: Insanowar Central/Sign up Thread

    Quote Originally Posted by The Fiery Tower View Post
    Well, I'll reshow interest in playing an insanowar, for Darkcomet's sake.
    Huh. Thanks, I guess? Anyway, which ones have you been in, out of curiosity?

    @Bahumat: Yeah, concept's not really friendly for people who already repeat picks, sorry.
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  9. - Top - End - #189
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    Default Re: Insanowar Central/Sign up Thread

    Admittedly, the only reason I repicked the same people was that the previous game went inactive...I'd have to play another insanowar first to give myself a broader array of picks. Oh well.

  10. - Top - End - #190
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    Default Re: Insanowar Central/Sign up Thread

    Quote Originally Posted by Darkcomet View Post
    Huh. Thanks, I guess? Anyway, which ones have you been in, out of curiosity?

    @Bahumat: Yeah, concept's not really friendly for people who already repeat picks, sorry.
    He was in this one , Sadly one of the member absconded the game fairly early (not the tower) so it never finished.
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    Quote Originally Posted by Johel View Post
    Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
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  11. - Top - End - #191
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    Default Re: Insanowar Central/Sign up Thread

    Yeah... I never even got to play.

    ...looking back, I tend to go 'elite. elite. ELITE' in my picks.

    ...hmm. I've been in two games, but both have died pretty early (and one game's just starting, so I wouldn't count that one). Could I still go in to this veteran's one?
    Last edited by horngeek; 2010-10-14 at 07:10 PM.


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  12. - Top - End - #192
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    Default Re: Insanowar Central/Sign up Thread

    Quote Originally Posted by Darkcomet View Post
    Huh. Thanks, I guess? Anyway, which ones have you been in, out of curiosity?

    @Bahumat: Yeah, concept's not really friendly for people who already repeat picks, sorry.
    Well, I meant that more you might not have noticed that I expressed interest in a game last page

    I was in Insanowar 9, I think. Lex hadn't updated the board for that game, and it didn't exactly finish, but yea, I did play in one.
    Thanks goes to Vampire Pumpkin for my awesome avatar!

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  13. - Top - End - #193
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    Default Re: Insanowar Central/Sign up Thread

    Robert, I must say, that was an epic move in Insanowar: Defense


    I am so happy that didn't happen to me. <.<
    Tango Wolfy by Kid Kris


  14. - Top - End - #194
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    Robert Blackletter's Avatar

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    Default Re: Insanowar Central/Sign up Thread

    Thanks!
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    Quote Originally Posted by Johel View Post
    Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
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  15. - Top - End - #195
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    Default Re: Insanowar Central/Sign up Thread

    ...did you just throw your base at him?
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  16. - Top - End - #196
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    Default Re: Insanowar Central/Sign up Thread

    well, I don't believe in the gently gently approach.
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    Quote Originally Posted by Johel View Post
    Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
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  17. - Top - End - #197
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    Default Re: Insanowar Central/Sign up Thread

    >.>

    <.<

    I suppose the lack of comment means Murska's not interested in the Veterans game, then? Sad, was hoping for him to pop in...

    Also, we've been considering upping the power levels for this one slightly. Mostly in that some units might be upgraded a bit and mook counts go up. Not a huge boost, though.
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  18. - Top - End - #198
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    Default Re: Insanowar Central/Sign up Thread

    Well I'll play to make up numbers, if you want. I'm not much of a writer but I do have some good ideas, and I promise not to chuck my whole base at you.
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    Quote Originally Posted by Johel View Post
    Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
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  19. - Top - End - #199
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    Default Re: Insanowar Central/Sign up Thread

    Quote Originally Posted by Darkcomet View Post
    >.>

    <.<

    I suppose the lack of comment means Murska's not interested in the Veterans game, then? Sad, was hoping for him to pop in...

    Also, we've been considering upping the power levels for this one slightly. Mostly in that some units might be upgraded a bit and mook counts go up. Not a huge boost, though.
    Hmm. I'd probably prefer defender but in case you don't get enough players for attackers, I guess I could think something up.

    The best form of defense is an attack, and the best form of attack is a WAAAGH!!!

    (~The best means of Defence is Attack, an' the best means of Attack is a really really Big One, right, with lots of Boys an' dead big shooty things an' what have ya. -Derek Zog )
    Last edited by Murska; 2010-10-16 at 03:35 PM.
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  20. - Top - End - #200
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    Default Re: Insanowar Central/Sign up Thread

    I could go for another Insanowar. I'm still pretty happy with the picks I made in the other two, so the "Half must be repeats" clause isn't a problem.
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    Default Re: Insanowar Central/Sign up Thread

    I'll have to bow out of GMing the Veterans game. Sorry.
    Is it okay to skip me? Probably.
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  22. - Top - End - #202
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    Default Re: Insanowar Central/Sign up Thread

    Incidentally, I've got an idea for a game-type: Heroes

    Basically, all picks must be individuals. So, it'd be more skirmishes.

    ...except they'd be individually very powerful.


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    God I love Exalted.


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  23. - Top - End - #203
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    Default Re: Insanowar Central/Sign up Thread

    So, about that Vets game.

    I hear that there was one fellow interested in Co-DM'ing... Perchance he could take the reigns from a turtle named Happy?
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  24. - Top - End - #204
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    Default Re: Insanowar Central/Sign up Thread

    Reserving a space for whatever new non-vets game comes up. Incidentally, do we get artefacts or anything like that?
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    Default Re: Insanowar Central/Sign up Thread

    Quote Originally Posted by horngeek View Post
    Incidentally, I've got an idea for a game-type: Heroes

    Basically, all picks must be individuals. So, it'd be more skirmishes.

    ...except they'd be individually very powerful.
    I second this motion. Primarily since this is what I already do.

    Aaaaannnnddd I just watched/read several anime/manga which will add some more oomph and variety to my normal Type-Moon selection.

    Also interested in a veteran's game. Hey, I've done several! They just don't finish.....And I have more free time and a wider variety of selections than I used to!
    Last edited by Bahumat; 2011-01-05 at 07:25 AM.

  26. - Top - End - #206
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    Default Re: Insanowar Central/Sign up Thread

    Duel between Ichigo with Vizard Mask and Gilgamesh?


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    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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  27. - Top - End - #207
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    Default Re: Insanowar Central/Sign up Thread

    In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.
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  28. - Top - End - #208
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    Default Re: Insanowar Central/Sign up Thread

    Quote Originally Posted by Murska View Post
    In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.
    I could get in to that.

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  29. - Top - End - #209
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    Default Re: Insanowar Central/Sign up Thread

    Quote Originally Posted by Murska View Post
    In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.
    This sounds awesome, but your need a detailed map top do this effectively. While I'm not volunteering to play, I am happy to discuss any plan with the d.m if he can't decide what wins.
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    Quote Originally Posted by Johel View Post
    Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
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  30. - Top - End - #210
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    Default Re: Insanowar Central/Sign up Thread

    Yeah. I'm really bad at any art whatsoever, map-building included. I spent a few minutes working on Paint for an example four-player map to draw some comments. From the look of it, tactics would have to be more overlay-command and less squad-micromanagement... at least if they plan on including map aspects.

    And it's a bit small. Probably not any huge conflicts here.

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    Last edited by Murska; 2011-01-07 at 09:39 AM.
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