Planetouched are creatures who can trace their heritage back to an outsider, though the connection is much more tenuous than that of, for example, a Half-Fiend or Half-Celestial.

Creating a Planetouched
"Planetouched" is an inherited template that can be added to any living humanoid, monstrous humanoid, fey, or giant.

Size and Type
Creature type changes to Outsider with the [Native] subtype for the Prime Material plane. Size is unchanged.

Special Abilities
Planetouched gain one of the following special abilities based on their heritage, which must be chosen upon their creation. Their heritage must be from an outsider hailing from one of the 17 Outer Planes: The Seven Mounting Heavens of Celestia, The Twin Paradises of Bytopia, The Blessed Fields of Elysium, The Wilderness of the Beastlands, The Olympian Glades of Arborea, The Heroic Domain of Ysgard, The Ever-Changing Chaos of Limbo, The Windswept Depths of Pandemonium, The Infinite Layers of the Abyss, The Tartarian Prison of Carceri, The Gray Wastes of Hades, The Bleak Eternity of Gehenna, The Nine Hells of Baator, The Infernal Battlefield of Acheron, The Clockwork Nirvana of Mechanus, The Peaceable Kingdoms of Arcadia, or the Outlands of Concordant Opposition. All saving throws are equal to 10 + 1/2 the Planetouched’s hit dice (including class levels) + the relevant ability modifier.

Aura of Menace (Su)
Planetouched from Celestia are as naturally menacing to their foes as the Archons of their home plane. Enemies that enter within 20 feet must succeed on a Will save (charisma based) or take a -2 penalty on all attack rolls, AC, and saves for 24 hours or until they target the Planetouched with an attack or spell. Creatures who save against the effect or break it by targeting the Planetouched are immune to the same Planetouched’s menacing aura for 24 hours.

Resourceful (Ex)
Planetouched from Bytopia are generally diligent, if nothing else, and can make the most out of any situation if they simply try hard enough. Once per day per point of Constitution modifier, when the Planetouched has failed a skill or ability check, they may choose to negate that result and reroll, this time adding their constitution bonus to the roll on top of any other modifiers.

Valorous Roar (Su)
In Elysium, righteous courage is valued over all else, and this is reflected in their Guardinal’s Planetouched. Once per day, when the Planetouched is reduced to 1/2 their maximum hit points or less, they may let loose a roar as an immediate action. Allies within 50 feet gain a morale bonus to armor class and all saving throws equal to the Planetouched’s charisma modifier for a number of rounds equal to the Planetouched’s charisma modifier.

Animal Senses (Ex)
Much like the mortal souls sent to the Beastlands after death, Planetouched from there develop animalistic traits. They gain the Scent ability, Low-Light Vision, and Alertness as a bonus feat.

Free Spirit (Su)
To the Eladrin of Arborea, freedom is the greatest asset for any mortal creature to strive for. Once per day, as a swift action, a Planetouched of Arborea may afflict themselves with a Targeted Dispel (as the spell Dispel Magic), the caster level of which is equal to their character level + their charisma modifier. The Planetouched may choose not to attempt to dispel certain spells on themselves.

Martial Aptitude (Ex)
The Valkyries of Ysgard are living embodiments of combat, and their progeny follow suit. A Planetouched of Ysgard gains Martial Study (from the Tome of Battle) as a bonus feat, and their initiator level permanently increases by 1.

Spontaneous Mutation (Su)
Planetouched of Limbo are nearly as ever-changing as the Slaadi themselves. A number of times per day equal to their charisma modifier, the Planetouched may mutate their form. Each mutation lasts for 1 minute and they may have multiple mutations active at a time.

Claws - The Planetouched gains Improved Unarmed Strike as a bonus feat, and their unarmed attacks deal 1d6 slashing damage (for medium size). A monk’s bonus to unarmed damage, the bonus from a Monk’s Belt and the Improved Natural Attack feat (or similar effects to these) all apply to this.
Fins - The Planetouched gains a swim speed equal to 1/2 their base land speed.
Gills - The Planetouched can breathe underwater.
Reptilian Skin - The Planetouched gains a climb speed equal to 1/2 their base land speed.
Leather Folds - The Planetouched is effected as if by a feather fall spell.

Maddening Whispers (Su)
The Planetouched of Pandemonium are constantly beset by psychotic mumblings in the back of their mind, though many learn to tune them out. As a full-round action, however, the Planetouched can project these ramblings from their mind into the physical world (or retract them, as another full-round action). While active, creatures within 20 feet (excluding the Planetouched) are treated as being deafened, as their own thoughts are drowned out by the whispers.

In addition, Pandemonium Planetouched are immune to the confused condition.

Demonic Bloodlust (Su)
The Abyss is a churning cesspit filled with the strong devouring the weak while struggling to keep from being devoured themselves. Planetouched with demonic ancestry exemplify this behavior. By spending a full-round action to eat some of the flesh of an adjacent dead opponent they participated in the killing of, the Planetouched grows in size, gaining the effect of an Enlarge Person spell (even though they are normally disqualified by being Outsiders) for 1 minute. In addition, damaging spells they cast while so empowered deal an additional amount of acid damage equal to the Planetouched’s charisma modifier.

Even though using this ability is neither an evil nor chaotic act, the Planetouched’s flesh is infused with abyssal energy. They gain the [Evil] and [Chaotic] subtypes and are considered demons for the purposes of spells and effects until their size returns to normal.

Jailbreaker (Su)
Demodands spend their immortal lives floating around the prison plane known as Carceri, acting as both jailors and prisoners, and forever attempting new ways to free themselves from that wretched place. Consequently, Tarterian Planetouched are adept at moving through the much more mutable spatial dimensions present everywhere else. Once per day per point of their intelligence modifier, the Planetouched may teleport a distance up to their base land speed as a move action. They must be able to see where they are teleporting, and the space to be teleported to must be vacant. By expending two uses of this ability, it may be executed as a swift action. By expending three uses, it may be used as an immediate action, resolving before everything else (like damage).

Consume Emotions (Su)
Planetouched born of the Yugoloth of Hades are like the plane itself, weathering away all emotion until only apathy remains. As a standard action, the Planetouched can invoke one of a few effects in a creature within 20 feet. Aside from their mechanical effect, they should probably have a genuine effect on the target's personality as well.

Consume Fear: Remove all shaken, frightened, panicked, or cowering conditions from the target. The Planetouched is shaken for 1 round.
Consume Happiness: Remove all morale bonuses from the target. For 1 round, the Planetouched gains whatever morale bonuses the target had.
Consume Anger: Remove a barbarian’s rage (or similar, like a Frenzied Berserker’s frenzy ability) or the effects of a Rage spell. The Planetouched is fatigued for 1 round.
Consume Sadness: Remove magically induced fatigue, exhaustion, or sadness (such as caused by the Crushing Despair spell or Wave of Exhaustion). The Planetouched is exhausted for 1 round

Treacherous (Ex)
The Yugoloths of Gehenna are known far and wide for their greed and inclination for betrayal, though not for much else. Gehenna Planetouched are naturally proficient with fighting dirty and backstabbing those that give them any semblance of an opening. By spending a full-round action to study an opponent within 30 feet, the Planetouched may consider them flanked at all times for the next minute.

Infernal Contract (Su)
More than any other, Hell monitors its Planetouched, nudging their devil-spawn and protecting them from would-be betrayers. Whenever the Planetouched enters into a personal bargain of some kind with another person, they may ask the other party to give them their solemn word on the matter, swearing on all they believe in. If any manner of magical or non-magical duress or compulsion was used to coerce this promise, the contract is void. Should the Planetouched break the agreement first, the contract is void. If the other party breaks the agreement first, though, they are immediately afflicted with a curse (as the Bestow Curse spell) of the Planetouched’s choice with no save allowed. The Planetouched can only have contracts with as many people as he has points of charisma modifier.

Inexorable Bond (Su)
Acheron is a place where there is no individual; armies move as one, fighting as one, and dieing as one to no purpose whatsoever. Planetouched from Acheron know the value of the group dynamic and are made to maintain it. Once per day, the Planetouched may choose one creature per point of their Intelligence modifier. For the next 24 hours, whenever a chosen creature takes damage and is within 60 feet of the Planetouched, the Planetouched may choose to take 1/2 of the damage instead.

Absolute Order (Su)
Invested with the pure power of Law, the Planetouched of Mechanus work with certainty in all things. Once per day per point of intelligence modifier, the Planetouched may take 10 on an attack roll, skill check, or saving throw.

Sacred Truth (Su)
The Angelic beings of Arcadia speak and act with the utmost purity. Their progeny spread this influence in the mortal realm, whether they uphold their own standards or not. Once per day, the Planetouched may spend a full-round action to sanctify a 10 foot radius circle for a number of minutes equal to their wisdom modifier. Its appearance does not change, but it is nonetheless suffused with great power, as any creature attempting to lie while in the circle must make a Will save (Wisdom based). If they fail, the Planetouched is immediately notified mentally that the lie has taken place, though not the nature of the lie.

Planar Melting Pot (Su)
Planetouched from the Outlands of Concordant Opposition are an anomaly when it comes to alignment. They are always considered the most favorable alignment for them to be when affected by a spell or effect dependant on alignment. In addition, they are always aware when their alignment is attempting to be discerned, and may display their alignment as whatever they would like.

Abilities
Planetouched gain the following ability modifications depending on their heritage.

Celestia: Planetouched from Celestia tend to comprehend things beyond the mundane very easily, but are hesitant and slow to act in practical situations. +2 Wisdom, +2 Charisma, -2 Dexterity

Bytopia: Planetouched from Bytopia are hardy and adaptable in both body and mind, but are usually smaller and weaker than others of their kind. +2 Constitution, +2 Wisdom, -2 Strength

Elysium: Planetouched from Elysium are strong and compassionate, but take little stock in cold logic. +2 Strength, +2 Charisma, -2 Intelligence

The Beastlands: Planetouched from the Beastlands are as ferocious as wild beasts, and just as educated. +2 Strength, +2 Constitution, -2 Intelligence

Arborea: Planetouched from Arborea are fey in build, being frail and agile, with a strong and sometimes zealous personality. +2 Dexterity, +2 Charisma, -2 Constitution

Ysgard: Planetouched from Ysgard are built for melee combat, but have trouble appreciating things of a subtle nature. +2 Strength, +2 Dexterity, -2 Wisdom

Limbo: Planetouched from Limbo are never uniform, though neither are they ever dull. +2 Charisma, +2 to one stat of your choice, -2 to one stat of your choice

Pandemonium: Planetouched from Pandemonium are resilient and emotional, along with being bat**** insane. +2 Constitution, +2 Charisma, -2 Wisdom

Abyss: Planetouched from Pandemonium were sired from beings strong enough to survive in the Abyss, though deformities are a given from that kind of gene pool. +2 Strength, +2 Constitution, -2 to one stat of your choice

Carceri: Planetouched from Carceri have a knack for seeing patterns and logical solutions, and a crippling lack of self-confidence. +4 Intelligence, -2 Charisma

Hades: Planetouched from Hades have great insight and a superhuman physique, with all the emotion of a doorstop. +2 Constitution, +2 Dexterity, +2 Wisdom, -4 Charisma

Gehenna: Planetouched from Gehenna are built like a Yugoloth, with slippery fingers, a silver tongue, and very little forethought. +2 Dexterity, +2 Charisma, -2 Wisdom

Baator: Planetouched from Baator are fiendishly clever, but subconsciously consider muscle the mark of a peon and not worth improving. +2 Intelligence, +2 Charisma, -2 Strength

Acheron: Planetouched from Acheron have severe problems with individuality, with a head for tactics, and the body of a soldier. +2 Strength, +2 Constitution, +2 Intelligence, -4 Charisma

Mechanus: Planetouched from Mechanus are scholars with a distaste for independence. They just want to be a nicely oiled cog in the machine. +2 Intelligence, +2 Wisdom, -2 Charisma

Arcadia: Planetouched from Arcadia are in tune with a higher understanding of the world. +2 Wisdom

Outlands Planetouched from Outlands could be gifted with just about anything. +2 to one stat of your choice

Challenge Rating
As the base creature +1

Level Adjustment
As the base creature +1