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  1. - Top - End - #31
    Halfling in the Playground
     
    Carnivorous M.'s Avatar

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    Default Re: BleachitP Character Registry

    Mikuya Hiraku-- Age, 20; 9th seat, Squad 4

    Personality-- Mikuya is either shy and reserved or boisterous and talkative, depending on how off-color/personal a conversation can get with present company before they start to think badly of her, as least as far as she knows. She is a bit of a nerd. She started out in Squad 5, but she really couldn't handle being in battle very well. She is much better suited to her new squad, but she still feels a bit out of place sometimes, especially since her zanpakuto is rather bloodthirsty in nature. She has a little skill with healing kido, but I wouldn't count on her to be able to save you if you're covered in gaping wounds and full of broken bones. She also has very low tolerance for alchocol (as in, less than half a glass of sake is enough to make her come close to passing out and give her a major hangover).

    General appearance: Mikuya is about 5 1/2 feet tall; she has frizzy, wavy brown shoulder-length hair, blue eyes, and glasses. She always wears a thick red-and-orange scarf; other than that, she wears a normal shinigami uniform.

    Zanpakuto (initial): Sheryou Matsukai, or Hunting Angel; a long broadsword with a feather-shaped blade. Shikai command: Fly, Sheryou Matsukai!

    Zanpakuto (shikai): Sheryou Matsukai transforms in large metal wings, with a harness for Mikuya. Since the wings have detailed feathers with serrated edges, she can still use them as weapons; she can also use them to fly for a short amount of time.

    Zanpakutou (bankai) Shou Matsukai, or Destroying Angel, is an enormous, fiery, three-headed cat with wings on its shoulders, haunches, and each of its necks. The heads have red, black and blue eyes, respectively; depending on its mood, Shou Matsukai uses different ones to speak. The heads spew lava, very corrosive gas, and deadly clouds of ice shards, also respectively. Mikuya is immune to any fire, gas, or ice originating from Shou Matsukai; from any other source, they will hurt her normally.

    Sheryou Matsukai takes every opportunity to get Mikuya to pick a fight with anyone and anything. As a result, she knows him quite well for a shinigami of her rank, and is constantly trying to find out how to make him leave her alone. Matsukai is very persuasive, however, and is able to intimidate Mikuya into carrying him wherever she goes. Mikuya has a long way to go to achieve bankai; the first step will be to overcome her cowardice and deep fear of her zanpakuto.

    Well, what do you guys think?
    __________________
    Last edited by Carnivorous M.; 2009-07-03 at 10:51 PM.
    "It must be humbling to suck on so many levels." -Sheldon Cooper, Big Bang Theory

    When life gives you lemons, tell Belkar it called him short and then laugh from a safe distance.

    Starving the trolls since 2004

    Proud inventor of the I-pod Throwing Star... I think.

    Feel free to click the clickies! (By that I mean DO IT NOW!)

  2. - Top - End - #32
    Bugbear in the Playground
     
    Hadrian_Emrys's Avatar

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    Default Re: BleachitP Character Registry

    I'd have to ask how the wonder shiv relates to healing and/or groundskeeping. =P She sounds like 5th material perhaps, given the flight bits and how well riding on the back of a hell cat would work with flinging spells from the school of Destruction.
    Avatar by Zarah
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  3. - Top - End - #33
    Bugbear in the Playground
     
    Sir Shadow's Avatar

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    A 16th seat wouldn't have a bankai... there are some vice-captains without bankai, let alone 16th seats. Unless she hasn't achieved bankai yet and you're just putting what it is.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  4. - Top - End - #34
    Ogre in the Playground
     
    horngeek's Avatar

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    Mori Natsuko (last name, first name)
    Quincy, Age 15



    Talks in Indigo.

    Reiatsu colour: Deep Sky Blue

    Appearence and Personality

    Natsuko is about 5'5", has long brown hair which she normally has tied back, and normally wears the Quincy uniform when she's expecting combat. She could quite easily be described as pretty.

    She is very loyal to her friends, but is rather cautious. She does have a tendency to prepare an area where she expects a fight beforehand.

    Skills

    Natsuko has a higher than average level of intelligence, and has a fine tactical and strategic mind. She is also quite knowledgeable.

    She is also skilled in the Quincy arts, specialising in the use of the Seele Schneider, and is also skilled in the use of Silver Tubes.
    Last edited by horngeek; 2009-09-28 at 04:49 AM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  5. - Top - End - #35
    Bugbear in the Playground
     
    Jacklu's Avatar

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    Name: Lian

    Rank: Vice-Captain, 10th squad

    Appearance:
    Lian is a young woman in her early twenties. She is rather petite and frail looking, though she has a fluid grace to her. Her hair is black and kept in a traditional bun with a lily blossom pin holding it in place. Her eyes are a sharp brown, clear and deep. She stands at about 5'6". She wears the traditional Vice-Captain robes.

    Personality:
    She is cheerful, though reserved. She rarely asserts her own opinion in an argument, allowing those who are more vocal to be the ones to make the decisions. She is friendly and always ready to help out, though she can come across as a bit distant at times. She almost always has a gentle smile on her face, the exceptions to this being when she enters into combat, in which case she takes on a serene, emotionless expression.

    Reiatsu:
    A calm, light blue color.

    Zanpaktou: Hahenna tamashi (fragmented soul)

    Sealed:
    When sealed, it appears to be a regular zanpaktou.

    Shikai:
    Splinter off, Hahenna tamashi. (followed by a number, one through seven)

    Her Zanpaktou is separated into seven distinct spirits, each independent of the others, though not necessarily as strong as a normal one. She is able to only call out one at a time, and each one manifests in a different manner. They all manifest in the form of seven large rosary beads that drift in the air. Each bead is about the size of a pie pan, though the exact shape varies between the seven spirits. To date, she is only able to use four of the seven.

    One: Appears as seven flattened tear drop shaped beads with bladed edges. They appear to be made of a cobalt colored metal and are intricately engraved with designs. The beads are linked by a strand of energy that Lian holds in her hand. She is able to utilize the rosary like a whip that extends and moves according to her wishes, slashing at her foes with long, broad, and fluid strokes.

    Two: Appears as seven thin, broad beads that have two straight parallel edges and a pointed and concave end. They are a yellow hue and are also connected by a strand of energy. In this form, the beads are bound close together, aligning in a straight line about five feet long, with a four inch gap between each link. Lian is able to wield them as a single blade in this form.

    Three: Appears in the form of seven broad, round beads with short spiral arms coming off the edges, similar to a spiral arm galaxy. The rosaries are a gold tinted red and are polished smooth and reflective. In this form, they orbit around Lian in a close circle and automatically realign to block incoming attacks. They can also rotate rapidly around her, orienting horizontally to form an single spinning blade the shreds anything that gets to close.

    Four: Appear as seven drop shaped beads that are long and narrow. They are carved with deep grooves that run from the rounded fat end to the narrow tip at the other end. They are a deep onyx black and seem to absorb all light that hits them. These rosaries rotate in a very tight circle at the end of Lian's arm. She has the ability to fire them individually at very high velocity, but cannot affect their flight path once fired. The beads break apart thirty seconds after firing, reforming around her arm afterward.

    Five: Generates seven large pearls. The pearls encircle her foe and begin to send out tendrils or reiatsu that attach to them. As the beads attach to her opponent, they seal away his or her reiatsu, forcing zanpaktou to revert to their sealed form and preventing kido from being used. Against Hollows, this ability will also begin to restrain them. At the same time, Lian's reiatsu is sealed away as well, serving as a double edged sword.

    The last remaining two have yet to be released.

    After releasing one form, she has to return her zanpaktou to its sealed form before releasing another aspect. There is a slight cool down period after resealing it before she is able to release again, making changing between aspects a somewhat risky move in battle.

    Bankai:
    She has yet to achieve Bankai.

    Spirit:
    Each of the seven spirits appears differently. One is an eloquently dressed woman with long, thin limbs and a sublime grace about her. Two is a muscular man with many animal traits in his features, such as fanged teeth and slitted pupils. He is covered with burly hair. Three is a squat, fat man with beady eyes and no hair. Four is a young girl of about ten or eleven years of age. She has hawk like eyes and a broad pair of black, leathery wings growing from her back. Five takes the form of an old woman in priestess' robes. She has milky gray eyes and wispy white hair. Six is a young man with red eyes and long, straight black hair that reaches almost to his knees. Seven is a young child whose features are obscures by a perpetual blurry have that hangs about him or her. The only clear feature about seven is their eyes which glow through the haze with a piercing white light.

    Background:
    Lian has always been of a fragile nature, quiet and unassuming. She struggled through her shinigami training due to being unable to release her Zanpakuto properly. Under the looming threat of failure, she entered an intensive training, during which she was pushed to the point of breaking. It was at the moment her body and mind gave out that she successfully released her Zanpakuto for the first time and learned of its fractured nature. After successfully releasing for the first time, her powers as a shinigami increased rapidly. She climbed through the ranks to her current position of vice-captain, where she is currently still training to release the remaining three forms of her zanpakuto, believing that she will not be able to achieve bankai until she has done so.
    Not really here. Just an illusion.

    Avatar by Gulaghar

  6. - Top - End - #36
    Ogre in the Playground
     
    Edge's Avatar

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    Johnathan Bowen, Foreign Vizard
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    Reiatsu: Dark Green normally, Pitch Black when masked. Does not yet know how to use Cero.

    Background:
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    Johnathan was not a shinigami. He had higher than normal spiritual power for a human, yes, but it only let him see pluses and hollow as blurs, if that.

    But fate is cruel, and Britain, Johnathan’s home country, is filled with ancient hollow that have eaten century after century of war-torn spirits. After a while, some stop being hollows at shinigami understand them, and become things altogether more negative, their emptiness filled with negative emotions.

    One such hollow was Hulmisadurim.

    This hollow had eaten soul after soul with a strong association with pain. At first, it was purely accidental, but the hollow soon developed a liking for “properly seasoned” prey. Eventually, if became more an embodiment of pain than a hollow, seeking it out, inflicting it on both itself and its prey. It lived on it.

    But eventually, its spiritual body protested. It became inured to the agonies Hulmisadurim inflicted, and its mind grew bored of tormenting souls. It never felt quite… solid. And so, the hollow sought a host. It would take a physical form and indulge in physical pain again. To this end, it claimed a Welsh teenager, the unsuspecting Johnathan.

    Without much spiritual power himself, John quickly succumbed to the will of Hulmisadurim, creating a horrific entity that slowly underwent Hollowification. Over several years, the horrific gestalt entity, which came to call itself Vileblood, gradually began turning back into its original spiritual form. Vileblood desired to remain physical, and sought another host, but before it could do so, John decided to fight it. He had seen what it could do, and he wouldn’t see it happen again.

    The inner battle destroyed most of the sewer system Vileblood had dwelt in, and ended with John, now some twenty years old, with a zanpakutou, a Vizard mask, and a spiritual body, just like a shinigami or hollow.

    He tried to do the work of a shinigami in Britain, ending hollows were he found them, but he had no backup, no support. The order of psychopomps that had guarded Britain had fallen hundreds of years ago, when the people abandoned the “old ways” for Christianity, and then for secularity. John’s growth was extraordinary. His zanpakutou, Uslimahara, taught him shikai, and it aided him in his fights. But the hollow were innumerable, and eventually the ancient ones took notice. John was not yet ready to fight Menos-level hollow, and he was driven from Britain.

    The following centuries led him across the globe, and he battled the resident hollow and psychopomps wherever he went, slowly gaining strength, eventually gaining bankai as he accepted Uslimahara’s desire for honourable battle as a reflection of his own repressed violent urges. He now seeks nothing else than martial perfection, and fate has recently granted he an opportunity to do so. The news reports of the earthquakes in J City, Japan, are a lie. John can see them, whatever they are, fighting above the city, and bringing it to ruin. They would be most suitable opponents.

    John and Uslimahara seek the perfect battle. And still Hulmisadurim bides its time, waiting…


    Personality:
    Don’t really know. Let’s see how he plays out.

    Physical Description:
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    John keeps his dark brown hair shoulder length in a wild mess. He also has a beard and moustache of matching colour that frames his chiselled face. His eyes are a piercing, wild, grey. His body is muscular and well-toned, but well within what would be considered normal for a human. His clothing is usually a pair of pale trousers, a white shirt and a black jacket, with a dull tartan scarf around his neck. Of course, there is also his mask. He wears his sword on his back.


    Zanpakutou (“Girursa”) - Uslimahara
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    Sealed Form: A Western longsword. The grip is bone and bound in dark leather.

    Shikai/”Sagubad”: Sigra! Uslimahara! – Strike! Uslimahara
    Uslimahara does not change physically at all. The shikai allows for one attack to be made at truly ludicrous speeds, practically nigh impossible for anyone to follow. However, it must be sealed and released again is John wants to use it again.

    Bankai/”Imasubad”: Sar Urizengir, Uslimahara Gin Zalag – Calling Down Urizen’s Wrath, Blood Shines it’s Brightest At Dawn
    In bankai, Uslimahara changes into a bastard sword. Its main power is an improvement of its wielder’s raw power. The bankai provides a boost to John’s strength and speed proportional to his rage. He gets angry quite easily anyway, but when he dons his mask…

    Spirit: Uslimahara's spirit resembles a Celtic warrior. His eyes are a hard grey, and his fair, both facial and head, are very similar to John's own. Woad tattoos cover every visible inch of his skin, which is everything above his waist. He wears a pair of dull tartan trousers. His right hand carries a spear, and both the weapon and the arm that carries it are soaked and dripping with blood, the arm covered up to just below his shoulder. Somehow, the woad tattoos on his arm glow through the gore.


    Hollow Mask
    Like any Vizard, donning his mask provides a raw boost to his reiatsu, strength and speed. However, as it calls upon Hulmisadurim, John’s mask doesn’t boost them quite as much as with a typical Vizard. However, it does channel some of Hulmisadurim’s pain-related power. Particularly painful attacks dealt to John set off a reaction in his reiatsu that causes a massive increase in healing speeds for a short period after the wound is dealt.

    Perhaps more worryingly, whilst masked, John cannot speak. Hulmisadurim, however, has access to John's vocal apparatus and can speak.


    Vileblood, Evolved Pseudo-Hollow.
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    Reiatsu: A green so dark it looks Black. His ceros are the same colour.

    Background: Vileblood has existed once before, but only for a very short time. When Hulmisadurim first possessed John, the result was Vileblood. Now, with access to John and Uslimahara's power, it is more powerful, and more insane than ever. Three consciousnesses bound into one shape will do that.

    Personality: Most quickly summarised as psychopathic and violently cunning. Vileblood is a gestalt entity that combines a twisted version of John's view of honourable combat, Uslimahara's bloodlust, and Hulmisadurim's physical and spiritual need for pain. For Vileblood, all that matters is being near pain, and it matter not from whence it comes.

    Physical Description: Vileblood retains John's build, though his skin has been replaced with the bone-white hide of a hollow. His limbs have odd, extremely dark green markings on their upper halves that stem down from where they join the body. His hair has grown out to about waist length, and is the same near-black as his reiatsu. The mask changes little, but noticeably. The markings on it change from red to near-black green, and the grill that covered John's mouth reshapes in an armoury of fangs, and noxious fumes wind their way from between his jaws, as does a horrific purple tongue some eight inches in length. His fingers have elongated into claws, and a narrow tail some three feet long now sprouts from just above the rear of his legs.

    Powers and Abilities
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    Oceanic Spiritual Pressure: Vileblood's reiatsu is awe-inspiringly vast, so much so that normal humans will stop to check if it's raining when he's standing two miles up in the air. So much so, that whilst he wields Uslimahara, it is permanently in bankai.

    Uslimahara: Vileblood retains John's zanpakutou, and all corresponding abilities.

    Hierro: Vileblood possesses a potent Hierro, but it does not compare with an Espada's, or even an Arrancar's.

    Pain-Drinking: Vileblood feeds upon pain, and its reiatsu increases whilst it is near pain it itself is not suffering. Pain also causes its wounds to heal, meaning almost any attack that pierces its Hierro will quickly be gone. However, Vileblood requires pain to live just as much as humans need to breathe. Typically, if there is nothing else to hurt, it will slice its tongue on its fangs once every time it breathes.

    Cero: In corresponding with its massive reiatsu, Vileblood can fire monstrously powerful dark green ceros. It is capable of charging two up simultaneously, one at its claw tips, and another at the tip of its tongue, though they cannot be fired simultaneously.

    Vil Sangre: Every time Vileblood is wounded and begins to heal, the wound is temporarily cut off from the rest of the body. When the blood flow resumes, the blood trapped in and around the wound is forced out at high pressure, and reacts with the air to change into a vicious poison. Contact with this poison makes those struck by it feel all the pain they have ever felt in their lives, plus all the pain they have ever inflicted at once, but at double strength. This will typically reduce even the most resolute opponent to a screaming wreck for a period of time.

    Ola de Agonía: Vileblood wounds its forearm, and lets the blood flow to his palm. There, it is turned into an orb, and a cero is charged around it. The attack is held upward, then radiates outward in a spherical pulse. It is as damaging as one of Vileblood's ceros, and carries with it half-strength Vil Sangre.

    Sonido: Vileblood possesses a deal of skill with its sonido, and its speed is what would be expected of an individual with such a large reiatsu.

    "I Love Agony, But it Hates Me": Vileblood is entirely a thing of pain. Any effects that would reduce pain used on it harm it, causing it pain and only serving to strengthen it further. However, Vileblood "jades" easily. It finds itself required to involve itself in ever more painful actions to meet its pain quota.


    Adrián Visangre, Arrancar-esque Anomaly
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    Reiatsu: A green so dark it looks Black (#002200). His ceros are the same colour.

    Background: An Arrancar, or Arrancar-like entity, that evolved from Vileblood during a fight with the Quincy Ran, Yumi and Tsuo.

    Personality: Laid back, mellow, even easily concerned. Adrián is nothing like the thing he evolved from in any apparent part of his personality and psyche.

    Physical Description: Adrián stands at around 5' 8", and possess an athletic build, very similar to the human he once was. His face also bears a striking similarity, though it is of course partially covered by a mask fragment. His hair is worn at shoulder length, and looks black with a dark green lustre. He also has a black goatee and moustache with a slight dark green tint to them.

    Powers and Abilities
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    Oceanic Spiritual Pressure: Adrián reiatsu is awe-inspiringly vast, so much so that normal humans will stop to check if it's raining when it is standing two miles up in the air, at least when it goes all-out. Unlike Vileblood, Adrián can actually restrain and hold back his reiatsu.

    Hierro: Adrián possesses a potent Hierro, on par with low to mid level Espada.

    Pain-Drinking: Adrián feeds upon pain, and his reiatsu increases whilst he is near pain he himself is not suffering. Pain also causes its wounds to heal at an increased rate, but nothing anywhere near Vileblood's monstrous healing rate. Most average sword strikes will be healed by Adrián over the course of a several minutes, rather than several seconds.

    Cero: In corresponding with its massive reiatsu, Adrián can fire monstrously powerful dark green ceros. Unlike Vileblood, he can only charge one at a time, but they are more powerful and charge more quickly.

    Vil Sangre: Every time Adrián is wounded and begins to heal, the wound is temporarily cut off from the rest of the body. When the blood flow resumes, the blood trapped in and around the wound is forced out at high pressure, and reacts with the air to change into a vicious poison. Contact with this poison makes those struck by it feel all the pain they have ever felt in their lives, plus all the pain they have ever inflicted at once, but at double strength. This will typically reduce even the most resolute opponent to a screaming wreck for a period of time best measured in days.

    Ola de Agonía: Adrián wounds his forearm, and lets the blood flow to his palm. There, it is turned into an orb, and a cero is charged around it. The attack is held upward, then radiates outward in a spherical pulse. It is as damaging as one of his ceros, and carries with it half-strength Vil Sangre.

    Sonido: Adrián possesses a deal of skill with its sonido, and its speed is what would be expected of an individual with such a large reiatsu. He is exceptionally fast, and his reaction time surpasses his own speed.

    Dolor Nulo - Pain Null: Adrián possess a pain-related ability that Vileblood did not. He is able to remove the pain and emotional suffering from an individual and take it into himself, possibly to feed on like Vileblood did with causing pain. The individual effected will find theirs pains relieved. In the case of painful memories, the memory is still there, but it no longer has the negative connotations the subject previously associated it with.

    Zanpakutou: Hulàmdim
    "Existence of Pain"
    Much like Uslimahara, Hulàmdim is a Western bastard sword, though the grip is made of steel, not bone, and bound in dark green leather.

    Shikai: Lugaduàm, Hulàmdim – “Be an unfortunate necessity, Hulàmdim”
    The zanpakutou's fuller narrows to roughly 2.5mm in width, and runs down to the very tip of the sword. At will, Adrián can fire a needle down either fuller. On contact, the needle delivers a painkiller that suppresses any and all pain the target would otherwise suffer for the next two hours.

    Minagir: Aste Su-gid - Second Stage: Necessity's Dues
    Upon uttering this command, the leather on Hulàmdim's hilt turns from dark green to a deep red. The needles produced by the sword no longer release a painkiller. Instead, they are coated in a substance that utterly negates any painkiller's the in the target's system, as well as doubling the pain felt from all current wounds.
    Last edited by Edge; 2010-04-12 at 03:26 PM.

  7. - Top - End - #37
    Ettin in the Playground
     
    Ganurath's Avatar

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    Mia von Geister: Fraccion to the Cuarta Espada
    Cero Color: Orange
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    Appearance and personality:
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    Mia is tall and of slightly above average weight, with wavy orange hair flowing down to her waist. Her uniform is the standard Arrancar hakama, but with several dividing vertical lines from waist to bottom. She keeps her zanpaktou sheathed horizontally along her back.

    The remains of Mia's hollow mask appear as a pointed skullcap shaped like a squid's head, with a beak outlining her brow. Her hollow hole is centered on where her navel would be, but is only visible in her Resurrección form.

    Mia's voice is deep and soothing, almost motherly, although it carries a subtle tone that she's looking down on who she's speaking to when she isn't speaking to Erscheinung, her fellow Fraccion, or Toho. In all cases, she acts as though she's trying to please others, but she often tries to get them to want what she wants, first.


    Sealed Zanpaktou: Calamar Gigantesco (Giant Squid)
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    Calamar Gigantesco in its sealed form is a zweihander with a bronze handle bound in leather. While it's sealed, Mia fires her cero from the tip of the blade.

    Mia's Sealed Abilities (other than the basics):

    To be determined by Draken, since he may or may not have plans for the overall group. I'm not trying to be evasive, he has yet to reach a final decision.


    Resurrección: "Drag them to the depths, Calamar Gigantesco."
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    Mia slides her zanpaktou into her hollow hole as she releases it, which triggers a steady glow of her cero's orange. When the glow fades, Mia has tentacles stretching out in place of her legs, having become solid (yet flexible) hollow armor from the waist down. Additionally, her normal body doubles in size in all directions, giving her an exceptional tentacle-span. As a final, more aesthetic element, she grows hollow armor gauntlets styled like the diamond-shaped tentacle tips, as well as a seamless breastplate that stretches up the back of her neck to fuse with her helmet.

    Resurrección Special Abilities:

    Void Ink: Mia can release a black abscence of spirit energy from her hollow hole, she can fire off a cubic meter per second since her last blast, to a maximum of ten cubic meters. Anyone inside is robbed of all of their senses but touch, and can't use any of their spirit abilities other than basic reiatsu auras like Hierro. The ink doesn't impede movement (other than shunpo/sonido directly through) or ranged attacks based on physical projectiles. It doesn't have any physical mass, so you cannot "attack the darkness." It just looks like ink because it isn't bound by a solid structure and it blocks sight. Apologies for lack of clarification.

    Deep Pressure Hide: Mia's Resurrección heavily enhances her Hierro, especially in areas where her hollow armor is present.

    Calamar Cero: Mia can fire her cero from any of her tentacle tips, but she can't charge multiple ceros at once. She can charge one while another is firing, however.

  8. - Top - End - #38
    Orc in the Playground
     
    Connor Darkdart's Avatar

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    Shinigami

    Name: Kobiyashi, Conbar (Last Name, First Name)
    Zanpakuto Name: Yukigumo (Snow Cloud)
    Squad: 8th Squad, Lieutenant
    Shikai: Look in the white eye, Yukigumo!
    Appearance (Zanpakuto): The metal is much lighter colored than most swords.
    Appearance (Zanpakuto, Shikai): Yukigumo looks less solid, and has snow around it at all time. When he fully releases it, he and people close to him are consumed in a snow cloud. The sword then returns but the snow cloud stays, no one can leave the snow cloud until Conbar sheathes Yukigumo. The snow cloud does not impair vision of those inside it, although it is opaque to those outside it. Conbar also has the ability to dissapear in a puff of snow and reappear by concentrating snow. Conbar also has direct control around the snow cloud, he can say which way the wind blows, how intensely and how much snow is falling. When he wishes, he can absorb snow to increase strength and speed as well. All his clothes and his eyes go white as well.
    Personality: A shy and retracted person, smart, when betrayed by those he trusts or severely hurt goes into a hyper frenzy, where he is able to analyze enemy movements before they happen. Tends to trust easily.
    Looks: Short. Brown hair and blue eyes. Not the nicest face, but not ugly either.
    Last edited by Connor Darkdart; 2009-06-08 at 09:53 AM.
    Nervous Worm by ME!
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    The Con Bar by Dorion Soth

  9. - Top - End - #39
    Halfling in the Playground
     
    Neknoh's Avatar

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    Default Re: BleachitP Character Registry

    Name: Mary "Raven" Low
    Rank: Vizard, unrelated to Soul Society and the Espada
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    Appearance:

    Mary has, as one might expect, long raven her, the locks of night reaching to below her shoulderblades, wild and untamed. Her skinn is tanned and worn by both sun, wind and salt allike, her eyes are a deep brown, some say her english father was handed a child by a spannish woman who tried to shoot him. The times from when Raven grew up have changed quite a bit, and so has her clothing, where she formerly used leather trousers, a thick trader's coat and a greatshirt, topping it with a large and nice hat, she now wears baggy jeans with high laced leather boots. She wears a slim fitting shirt with the buttons over her chest almost completely opened, and with her hair tied back by a big, brown ribbon. She also wears a long coat, made of leather, it's not as luxorious as the one worn by her a few hundred years ago, but at least it is something.

    History:
    Pending, ideas and basic outline is there, I need go-ahead from a few people first however.

    Personality:
    Pending, same here, it will be influenced by her history.

    Zanpakuto: Storm
    Her Zanpakuto takes the shape of a cutlass, clouds etched into its blade and waves into the basket guard.

    Vizard mask:
    Her Vizard mask takes the shape of a venetian carnivale mask, a white porcelain face with holes for her eyes, a wonderful butterfly painted on one half, a horror from the deeps on the other, so disgusting and real in its painting that it is almost revolting to look upon.

    The side with the butterfly holds the thinn, delicate lips of a venetian mask, the one with the horror of the deep however, bears the shape of a dead mans leering face, the row of bare teeth, pristine white, as if made of pearls.

    The mask extends back above her ears in two wings, the right one the shape of a butterfly wing, the left one a ragged and torn finn and wriggling tentacles. They do not extend outward, the wings merely lay pressed against her skull.

    Shikai:
    Drown them, Storm!
    A caskade of water flows up around her, like the crests of waves crashing against a ship in mid storm, when the waves lower, the Zanpakuto has taken the shape of an aged, jagged harpoon, a thinn silver chain attatched to its blunt end and leaping to a coil of chain in her belt.

    When wielding her Zanpakuto, Mary has a high preassured wave trailing the edge of the Harpoon, she is able to fire it away or hit with it, the force is that of the waves of a raging storm. Furthermore, she can throw the harpoon, tapping twice on the chain as she does so, turning the harpoon into a lightningbolt and increasing its speed to match, when she yanks the chain, the harpoon will return to her in its normal shape.

    Bankai:
    Ban-kai, Great Storm of the Seas!

    Storm takes the shape of an eight foot tall and ten foot wide anchor, the same size as that of her greatest ship when she was still a pirate. Her clothes are replaced by those of her days of piracy, and she is draped in old rope and seaweed, the massive chains of the anchor wrapped around her arm.

    In this form, Mary can control stormwinds, waves and thunder, all powerful enough to lay waste to towns, topple cities and sink the mightiest of ships. In addition, she still retains the production of massive waves from her shikai form, now with even more power.

    Dead Man's Chest
    Large pillars, akinn to the blow-outs of great wales spring from any body of water, rushing upward with the force of underwater volcanic eruptions, whilst lightning clashes from the sky, strong enough to split a mighty oak in half with but one hit. Should the pillar catch its prey, arcs of lightning will clash into the pillar, time and time again.

    Hollow powers:

    Cero
    Sonido
    Increased Reiatsu/Hierro strength
    Massive increase of raw power and abillity
    Last edited by Neknoh; 2009-06-10 at 05:17 AM.
    I'll top the bill, I'll earn the kill, I have to find the will to carry on, with the show, with the show.

    (thanks Prime for awesum avatar, and thank you to all of the original BleachItP cast, it was great RP'ing with you)

  10. - Top - End - #40
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    Name: Hanto Gene

    Rank: Unaligned human anomaly.

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    Appearance and Personality: Short cropped silver blond hair frames his angular face. A leanly muscled and wiry frame belies the huge strength he possesses. When in casual clothes, whenever he can get away with it, he favours brown leather pants and a long blue coat with the sleeves ripped off. A pair of boots and a single fingerless glove on his left hand completes what he believes to be a very attractive look. When forced by his employment into more formal attire he point blank refuses to wear a suit and so dons a set of martial arts robes to suit his position as the schools martial arts teacher.

    A dusty "have fist will travel" traveller, Gene spends most of his time travelling across the world seeking enjoyment wherever he can find it, be this in the form of alcohol, women or a damned good fight. When push comes to shove he has a keen sense of justice and a kind nature and this, along with a bit of pressure now and then from Olivia, causes him to find himself frequently pushed into the role of protector which he cheerfully accepts with a constant stream of complaints. He's is frequently rather outspoken and tends to complain whenever he's not cracking terrible jokes. Thanks to the orders of the enigmatic Olivia he's been forced to find employment at J city central high school as the martial arts teacher. This puts him in a position to watch over the battle that seems to be going on in the town and, Olivia hopes, will knock some sense into him with the responsibility. Sadly the only thing being knocked around so far is the students.

    Digirsu: Divine Hand, the source of gene's power. The entirety of his right arm has been replaced with a powerful spirit form substitute after loosing the original to a hollow seeking to devour a girl with high spiritual power that gene was attempting to protect. He awoke the next day with the Digirsu attached to his body, its power contained by the "Esdame-lam", a bracer that allows him to control his power. When released this boosts his spiritual power to monstrous levels far beyond what a human could ever acomplish but strangely this power seems to be unlike that of the quincy's or shinigami, but more closely linked to the powers of hollows. When activated Esdame-lam disappears into his arm a series of curving tattoos stretch from his shoulder to his hand where it takes the form of thinner fingers extending across his own. While activated it allows him access to several tiered abilities, each increasingly more dangerous to his own life force.

    Tilsar Gesbugaz.: lit End World Defeat with Fists, Gene grabs his opponent and throws them to the floor, then he punches the on the floor with a burst of loosely focussed reaitsu the spreads outwards in all directions likely causing a small earthquake in the area around him and severely damaging those in the burst radius.


    Tesgaz : Gene starts doing something that looks like charging a cero, but instead of his hand or mouth charging a ball of energy it's the tattoo that glows, and gathers the energy which it then channels down to Gene's fist, followed shortly by... A horrific flurry of punches backed up by a solid ball of invisible reaistu formed around his Digirsu.


    Isiben Zi: High Exorcist's Right Hand, Gene pulls his right arm back then focuses and amplifies all his reiastu into his palm which the then released in a beam not unlike cero, though over a much more concentrated area thus vastly increasing its power.
    And thank you Darwin for the awesome Sterlingtar.

  11. - Top - End - #41
    Barbarian in the Playground
     
    Wraithy's Avatar

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    Default Re: BleachitP Character Registry

    Amnesiac One-armed Vizard

    Backstory:
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    He cannot remember much about his past, save that he couldn't even Shikai before he was transformed.

    For a long time, this Shinigami was an Identical (one of the uniform Fracción of the Octava Espada), however, after being drawn out of hiding on a scouting mission by Taniko of the 4th Squad, he was possessed by Augustus (the Octava Espada). Following the sudden increase in reiatsu, the foreign Vizard Johnathan Bowen entered the fray, slicing off his left arm and forcing Augustus to activate his Bankai.
    By activating the Shinigami's Bankai, the Espada was rejected from the host body, awakening the Identical's original soul. Now that he is free, this Shinigami seeks to master his own destiny again, he has little interest in his lost past.


    Zanpakutou: Izumi. A standard Zanpakutou with a blue hilt and an ornate guard depicting fountains.

    Shikai: "Cool your jets, Izumi!"
    Spoiler
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    Izumi sprays out a heavy mist in a 300 meter sphere that confounds all senses but sound and touch. By slashing in the mist with Izumi, the mist either freezes or boils in a cone reaching from the slash to the outer edge of the mist. The user is unaffected by any of the mist's properties, and Izumi itself can heat or cool itself by one thousand degrees centigrade.


    Bankai: (None yet, although he possesses the power for it)

    Mindscape:A dimly lit world. There is only endless water (on which he stands) and a sky obscured by far off mists. It s often at sauna-like temperatures.

    Zanpakutou Spirit: Izumi is a vast Blue Whale, covered in mosaics of fountains. While inside the mindscape, Izumi remains beneath the water. During the inner battle against Augustus, Izumi banished the Espada by spraying him with a geyser of boiling water.

    Mask: When his mask is active, the Shinigami's missing arm is replaced by an armoured hollow limb. While active, it provides the general boost to his abilities, as well as infusing his Kido with dark hollow reiatsu. Any hit by his kido in this form have some of their reiatsu drained (in a large burst for hado, or gradually for bakudo).

    Inner Hollow: His inner hollow has been replaced with a generic identical because of the nature of his hollowfication.
    I'm back... possibly... any minute now... brb.

    Horny Halfing Avatar by Anna Molly

  12. - Top - End - #42
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    Default Re: BleachitP Character Registry

    Name: Carmen Arule
    Sex: Female
    Appearance: She wears pro Shinigami robes, though she does have a small collection of clothes from the human world. She has long blonde hair, tied back into a pony tail most of the time, and blue eyes, she is quite muscular.
    Temperment: Carmen is a sweet, outgoing person, who enjoys having friends. She tries to be very strict when it comes to her job, but she often gets... distracted.
    Faction: Shinigami, squad 11, 4th seat
    Zanpaktou Starting form:
    Spoiler
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    Severat: A basic katana with a pink ribbon hanging from it.

    Shikai
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    Severat! Expel!
    The blade shrinks away and the handle extends to three feet, it becomes round. Spikes erupt from the end, making Severat a huge morning star.
    Attacks: Nothing, except the ability to shot the occasional spike at people.

    Bankai:No Bankai, but she's working on it!
    Spirit form:
    Spoiler
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    Severat appears as a dove with a jelly fish with hooked tentacles.
    Last edited by Quinsar; 2009-08-04 at 03:20 PM.

  13. - Top - End - #43
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    Default Re: BleachitP Character Registry

    Man, I'm glad I claimed Vice-captain, Squad 11 is popular.
    My Homebrew
    Sick props to Akrim.elf for the rockin' Chouko-tar!

    BitP: Reborn² characters!
    Madokapunk!

  14. - Top - End - #44
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    Default Re: BleachitP Character Registry

    Name: Honoka Aiko (western order: Aiko Honoka, reffered to as Honoka-taichou or Captain Honoka by all lower ranked and most captains).

    Rank: Captain of the 9th Squad (should the captaincy for it be allowed)

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    Appearance: Aiko's hair is long, one large braid of the beautifully, night-black hair runs allong her back or is sometimes kept over her shoulder, resting on her chest and abdomen. Her face is a timid, calm appearance, appearing carefully crafted out of a smooth clay rather than chiseled in marble or carved from stone, it's beautiful, not too pale, but far fram tanned or copper. She appears much like a princess, or a daimyo's wife out of stories of old. A grace follows her step, it's flowing, almost like a still river, never bumpy or irregular, it is almost as if she floated rather than walked. A memory from a person long ago lost, she wears an old rice-hat and her Haori has a small set of flowers embroidered in the front two lower corners.

    Personality: Although a highborn in most manners, and a caring, loving mother in others, she still retains one trait most people find most terrifying, or irritating, she is, for all intents and purposes, one of the most laid back people of the Gotei, preffering philosophy and caligraphy over fighting and swordplay.

    Zanpakuto: Izumiko (Child of springs)

    The sealed form of Izumiko takes the shape of a normal katana, the gripp a neutral blue in colour and the tsuba showing a man touching a mirror with a woman on the other side, also touching the mirror. The sheath of a shoto is also worn, however, no blade is placed within it, it is merely empty and worn together with Haruko, as if though the second blade has been lost.

    Shikai release: Anshin Saseru, Izumiko (ease them, Izumiko)
    The blade grows clearer, the colour changing from that of normal steel to a complete mirror, reflecting every ounce of light that hits it.

    "Touch"
    When Aiko swings Izumiko, small droplets of water are flung from its tip, as if briefly dipped before every blow, whomever these droplets hit grow weary and increasingly tired, untill at last, they fall to sleep.

    "Reflections"
    Izumiko weaves a rising spring around it, a small gush of water, hewn from the blade, much like a child dragging its hand in the water before flinging it at its friend, laughing. Should the water hit someone's eyes, that person suddenly finds themselves in a world that is... wrong.

    Right has become left, left has become right, up is down and down is up, wherever they look, they see themselves, they are not trapped, they are not locked, however, to them, it is like staring down the shimmering surface of a pond, reaching for that mirror image that they will never touch. The disorientation is oft times enough to kill whatever opposition outright, even if they do try and adapt to what they now feel.


    Bankai: Kumiko no Izumi (Beautiful child of springs)

    Aiko places both of her hands on the bare blade of Izumiko, holding it in front of her, uttering the call of "Ban-kai" before snapping the blade in half. The sound of the snapping blade ringing like a silver bell, softening all other sounds, drowning out the chaos with serenity as the sound of rain is heard.

    Rain starts to fall as the now broken blade reforms into a daisho pair, both blades as mirror-clear as the shikai form. The rain is soft, it's soothing for the senses and lessens the pain of an aching body, no wind, no harsh cold, but a mild summer rain, the kind that brings back memories from long ago. The type of rain in which you can cry and nobody would mention it.

    Sometimes when releasing, Aiko will take off her rice-hat for a brief second, feeling the rain against her face, commenting, "I can still remember him it seems." before putting the rice-hat back on.

    "Touch"
    The droplets of the rain itself will tire, and eventually put anyone they fall upon to sleep, giving them dreams of times long past, happy ones, ones not tainted by war and bloodshed. However, the raindrops are far from powerful enough to instantly sedate someone of a higher level of power. In addition to the droplets, if Aiko touches someone on their skin with her bare hand, the person will fall asleep instantly.

    "Reflections"
    After a while, any person moved by the droplets will start to lose their path, their sense of direction muddled by the rain, and shadows will start to move, their targets will become less clear. Any of the two blades of Kumiko no Izumi can also throw the gushes of water from the shikai release, the desorientation and illusions all the stronger to the level where the enemy will now see multiple assailants where there are none, as if trapped inside a mirror gallery.

    "Ripples"
    Aiko can produce a cascade of water from the blade which absorbs any and all kido and cero based attacks, i.e. anything that isn't physical, these are later stored within the vast spring that is the spiritual world in which Aiko meets Izumiko, changing its appearance. Throughout her years as a captain, she has fought and battled countless hollows and opponents, and as such, the pond is filled with nearly unimaginable ammounts of power.

    Aiko can also unleash these from the Daisho pair, firing them off without incantations or any sort of charging time, she is even able to unleash more than one at the same time, although, due to the massive collateral damage such attacks would cause, she seldom releases even a single one.

    Last edited by Neknoh; 2009-06-19 at 01:05 PM.
    I'll top the bill, I'll earn the kill, I have to find the will to carry on, with the show, with the show.

    (thanks Prime for awesum avatar, and thank you to all of the original BleachItP cast, it was great RP'ing with you)

  15. - Top - End - #45
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    Default Re: BleachitP Character Registry

    Name: Hans Rojak.

    Species: Bount.

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    Appearance: Rojak always dresses in an ankle-length, battered black trenchcoat and an old-fashioned gas mask, the bottom of which can slide away. He wears black leather gloves and huge black boots. Underneath all this, he is about six and a half feet tall, skeletally thin, and so pale he is almost translucent. His mouth is filled with small sharp teeth.

    Personality: Rojak is an evil madman who sincerely believes that what he does is right. He enjoys manipulating others to his own ends. There is never any passion in his voice and his face is always masked - thus, he has gotten into the habit of stating his emotions out loud, to let people know how he feels.

    Doll: Schweigen (German for "silence"). Unlike most Bount, Rojak's doll does not speak - it merely "plays" itself in order to let Rojak know how it feels. Schweigen is a small set of wooden panpipes, always worn at the end of some frayed string around his neck.

    By playing one of five different tunes on these panpipes, Hans can do various things such as:

    1) Make everyone within earshot lose all their memory up to a random point in their past (so, for example, a Shinigami might flash back to being a 4th seat or whatever and not be able to remember anything after that, an Espada might lose himself in the memories of how he was as a human or as a mindless Hollow).

    2) Sending everyone within earshot to sleep unless they perform what you might call a "will save," i.e. having enough heroic resolve to keep their eyes open. Even if this is the case, and they don't fall asleep, they still grow fatigued.

    3) Aggravating wounds so that they grow in size and severity. The wounds must already be there, however.

    4) Making himself insubstantial, like a ghost, unable to attack or defend while incorporeal. (Turning corporeal suddenly can have nasty results, however... )

    5) Turning himself invisible and able to fly, with only the sound of his panpipes making him detectable.

    The effects only last as long as he is playing the tune, and he fights with his hands, as well, so he cannot keep playing while trying to do damage. This is the reason he isn't godly powerful. Also, he can only play one tune at a time, for obvious reasons, and some Kido, and elemental abilities such as fire, effect him while he is in his "ghost" form.
    Thanks for the avatar, Jair Barik!

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    Quote Originally Posted by KnightDisciple View Post
    ....you are an evil, brilliant man.

  16. - Top - End - #46
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    Cat

    Cat come from a place beyond mortal comprehension, and has stayed in these realms for who knows how long. Perhaps since the beginning.

    Cat can activate three abilities of extraordinary power on the rare occasions that it chooses to intervene.

    By entering God Mode, Cat shines with an otherworldly light. 9 Other kitties (in 3 different types) split off from Cat.

    Heaven Kitties – These three kitties possess wings and halos. By surrounding one person or object, they can gradually heal or repair it.

    Purgatory Kitties – These three ghostly kitties can temporarily stun people by flying into them.

    Hell Kitties – These three kitties possess tiny horns and pointed tails. By biting someone, a pillar of fire surrounds them, not only burning them, but also gradually draining them of reiatsu.

    (OOC: Cat can be controlled by anyone, but is borderline impossible to defeat. Cat should be reserved for situations where there is no means of escape, such as when a character starts hollowfication mid-battle and is about to be killed because of it, or when a weaker character is about to be killed by something it could never realistically defeat. Cat is a last-ditch intervention that can never be used to kill a character or to win a battle.)
    I'm back... possibly... any minute now... brb.

    Horny Halfing Avatar by Anna Molly

  17. - Top - End - #47
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    Default Re: BleachitP Character Registry

    Hatefully referred,
    a 'prodigal' god restored.
    The end of us all...

    -Unknown Shinigami Scribe
    Toho Tohon

    ------------------------------

    Hitomi Gokudo: Quincy (assassin for the Yamaguchi-gumi)
    Reiatsu: Raven
    Theme Song

    Appearance and personality:
    Spoiler
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    Hitomi looks to be anywhere between her early twenties to early thirties. She is 5’2’’ (the average height for women in Japan), has black hair, and brown eyes. Her hair is of a medium length, typically kept out of her face with a black headband (or something equally as mundane). She has no set style of dress or trademark mannerisms.

    Her Zealot form:
    Spoiler
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    Hitomi's inner Hollow is completely and utterly dominated by all the emotions that she herself will never be able to experience on her own. With her every subtle change in mood instead being taken to its most extreme form of expression, calling her bi-polar in this state would be a very generous, and potentially deadly, understatement.


    Abilities:
    Spoiler
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    Her soul bow actually has two (or three, if you want to pick nits) forms. The first manifestation is a pair of ‘pound sign’ shaped emanations over each hand, both capable of firing 4 small bolts at once. The other form is a huge cross that manifests when both hands are clapped and pulled apart. When fired in this form, the massive bolts strike with devastating force.

    Spoiler
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    In her Zealot form, the abilities of her bows manifest in, and from, her left eye. She also gains what she calls 'true sight' with her right eye. Among the many facets of this enhanced form of perception are the ability to see very fine details at incredible distances, the capacity to easily keep pace with small objects moving at high speeds, and revealing the true state of things within her line of sight.


    ------------------------------

    Dionysus of the Olympians: Ranmaru Gokudo
    Reiatsu: Magenta
    Age: 18
    Backround Music: Here.

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    Abilities:
    Dionysus was originally a rare Bount/Quincy hybrid that passed on at birth. He is constantly in his Transcendant form due to lack of self-control, a sign of power that cannot be contained, perhaps both, or maybe neither. Who can really tell? While the current Dionysus is unable to summon a Quincy bow, he has a staff for doll named Thyrsus.

    The Embrace:
    Dionysus has taken the typical Ransōtengai ability of the Quincy, and turned it into a tool often used to manipulate objects and empower and/or 'possess'. By temporarily binding a willing being (otherwise referred to as a Maenad, sorry males ) to his Reiryoku, Dionysus can pour his power into them. Doing so can grant even a mundane being the power of a single digit seated officer and the boost to one already powerful is equally impressive. However, while quite potent conceptually, many would rather avoid the Embrace given that Ranmaru may not only freely opt to take manual control of an empowered Maenad's body (and abilities) but he may continue to do so until he wills the link broken or the linked pair are no longer on the same plane of existence.

    Impulsive Step:
    Dionysus is a true master of the Quincy Hirenkyaku and isn't shy about showing it. Being one to casually abuse the utility of the skill to even cross trivial distances, he is often an annoying foe to attempt to catch. A Maenad may find themselves forcefully moved by an extension of this ability as Dionysus may resort to puppeteer antics either in order to save her life, or simply because it amuses him to do so.

    Imbibe the Spirits:
    Not only does Dionysus gather spiritrons from the environment, he also absorbs them from energy attacks (lesser blasts are drained completely while the strongest may only be slightly weakened) and even the Reiryoku of spiritually awakened beings (with said entities drained or weakened as energy attacks). This energy can be used to empower, and heal, him as well as his Maenads.

    Orgia:
    Dionysus' spin on the Quincy final form grants him the ability to push his Maenads to the extremes of potency. In addition to the typical traits and benefits of the final form, he may also fully channel Imbibe the Spirits through the Maenads so that they may fully be able to leech away the spiritual energy around them. Woe to they that find themselves surrounded, and thus crippled (or even consumed) by, a Maenad Orgia.

    Thyrsus:
    Thyrsus is a staff wrapped in grape vines and topped with a pine cone. From the cone, Dionysus can will forth a spiritron 'wine' that serves as a short term imitation of Orgia that can affect any who even so much as come in contact with it (rather than just females). While under the influence of Thyrsus' wine, a character is constantly healed, and gains a significant power boost across the board, for a pre-set number of posts. Once that target number of posts are made by the character, and the effects of the wine have worn off, they spend an equal number of posts drained as per the crippling effects of the Quincy Final Form.



    ------------------------------

    Jean Austere

    ------------------------------

    Hayate Watana: 4th Division Unseated
    Reiatsu: Silver

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    Appearance and Personality:
    Hayate dresses as every good Shinigami should, save the addition of fingerless gloves and ever present sunglasses. His inky black hair is kept buzzed and his brown eyes always seem to be searching for something.

    Hayate likes the unusual, which is grand, because it means that he has a healthy love for himself. He also loves his squad. With characters like a Captain in a relationship with the cast off remains of a now deceased soul consuming abomination she was also involved with, a VC who's abilities almost rival the former Captain's in terms of raw creep factor, and a semi-undead 4th seat... every day of work doubles as play. Squad headquarters simply serves as his own private heaven of weirdos, freaks, and the genuinely well-meaning. Who could ask for more?


    Abilities and Zanpaktou:
    Hayate (given his somewhat thuggish appearance, natural agility, and exceptional skill at Hakuda for his rank) appears to be prime candidate for the 11th, but brawling does not interest him in the least and the only member of that squad to have caught his fickle interests went and retired. So... he spends his time out of sight, playing voyeur over the destructive antics that plague the Seireitei (even during peacetime) before stepping in afterward and cleaning up the mess.

    In addition to his adequate ability to wield the delicate healing art trademark of the 5th, Hayate's kido arsenal consists of Bakudo 58: Kaku****suijaku (for tracking down wounded) as well as both Hado 1: Sho and Hado 31: Shakkahō as means to train in order to someday be able to use Hado 54: Haien (which he is convinced he will eventually be able to combine with his Shikai as a means to instantly restore the mortally wounded to perfect health and return their current garments to mint condition. Whether this will prove to be true, or just an obsessive flight of fancy, has yet to be seen).


    Zanpaktou: Vertigo
    Sealed:
    Vertigo's sealed form is a generic looking katana save for hilt, which also serves as an ipod of sorts.

    Shikai: "Change the world, Vertigo!"
    Vertigo transforms into a large boombox that, much like in its sealed form, plays music it feels appropriate for whatever is going on at the time. Vertigo's Shikai power is to reverse the effects of drastic actions that pass through the music's area of effect, causing such mayhem as making healing kido inflict harm and offensive kido to heal.


    ------------------------------

    Sebastian: Adjuchas follower of the Golden Path
    Reiatsu: DeepSkyBlue

    Spoiler
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    Appearance and Personality:
    Sebastian's former appearance was that of a feral, armored goat. However, despite those aggressive features, he avoided conflict beyond consuming what me must in order to survive.

    Now, however, his Arrancar 'human' form is that of a dark skinned man with unkempt black hair. His mask fragment is a frozen mockery of a goatee and his weapon is a large scythe kept in hand when not clipped to his back.

    Abilities:

    Sebastian is, proactively, rather pathetic as far as Adjuchas-turn-Arrancar go. Both his bala and cero are weaker than is typical for his kind and his hierro is little better. In contrast, his pesquisa is potent to an absurd degree and his sonido is not sluggish by any means. However, of the standard Adjuchas abilities, it is Sebastian's control over his rate of regeneration that he is most proud of.

    In addition to the default traits he shares with others of his kind, Sebastian has the ability to transfer the damage of others onto himself at a range, and wield his own wounds against foes with a touch. Thus, he can mend the broken arm of one ally (having one of his limbs break in the process) as well as take on the missing eye of another (replacing the ally's missing orb), and them later use his augmented acidic touch to 'give' those wounds to another with a touch (healing himself, and giving the touched target both the broken limb and the missing eye).
    Last edited by Hadrian_Emrys; 2009-12-13 at 03:01 PM.
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  18. - Top - End - #48
    Firbolg in the Playground
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    Girikio
    Rank: Captain of the 13th Division
    Reiatsu: Dark Green

    Personality: Giriko is a dedicated and caring man, those of whom remember him certainly recall his gentle and outwardly calming nature. Before he left Soul Society he was well known in Rukongai for his calm attitude and ready sleepy smile, and his willingness to play with many of the roving bands of children, reports even indicating he aided in several petty robberies with several small gangs. Though in each instance he quietly requested all stolen goods returned and the gangs in question be given free supplies instead of punished.

    Apperance: Giriko is a slight and thin man, his Captains Haori hanging off his thin shoulders, practically consuming him in white. He wears his black hair long, the vast majority of it pulled back, though inevitably his bangs fall into his face, he sports facial hair though most refer to it as simply scruff, giving him an over all appearance as if he had just woke up from a nap. Along with his willowy build, Giriko is notoriously short, standing roughly 5’4’’. He dresses in the traditional garb of a Shinigami Captain, but wears several thin chains around his right wrist. Beneath his bangs, the kanji for Sin is tattooed to his forehead in dark green ink

    Zanpaktou: Tsumi(Sin)- Tsumi is a completely nondescript katana, both its sheath and handle made out of simple redwood. When sheathed it appears as nothing more than a bokken. When unsheathed, one can note the strange blue tinted steel of the blade. The handle is oddly shaped, allowing Giriko to wield it with its blade pointing to the ground or as a traditional sword as the mood and combat suits him. Tsumi’s spirit appears as a young girl, though standing rather tall at 6’10’’ dressed in a simple wrap around her chest and a long hakama, both colored black. Her hair is a pale white like snow and her eyes are blank pools of white, offsetting her dark tan.

    Shikai: Akubi Tsumi (Yawn, Sin)- In its released state Tsumi becomes a rather large chainsaw, its hilt replacing the typical hand grip on a mortal version. Despite its wielders size, Tsumi is rather large, its “blade” slightly longer than that of a typcial katana, the grip being roughly the size of a two handed sword. The teeth of the chain saw are replaced with curved dagger sized blades that glow faintly with a dark green spiritual energy.

    Zanpaktou: Bow Before the Imperfect Me- Tsumi bursts into a myrid of pieces, reforming around Giriko hands, up to just below his elbow. While performing Bankai Giriko’s general strength is increased slightly, his punches capable of breaking through several feet of stone with little effort. The metal can shape itself around his hands to form rather dexterous gloves, or strange ornamental boxing gloves that pulse with green runes. He can fire off powerful blasts of dark green energy while so equipped, his blast’s similar to various high powered kido spells such as Hiryugekizokushintenraiho. While in his glove stage he is capable of earth manipulation, even capable of twisting and bending metal to his will.



    Other powers of note

    Giriko is only slightly above average in shunpo and kido, on par with a Vice Captain. Despite this he is rather well versed with the first Hado: Sho, and is capable of performing the kido several times in a row without incantation or hand gestures. Giriko is rather well versed in Hakudo despite his size, able to knock down opponents with a single well placed punch many times his size and physical strength. Unlike most Captains and Shinigami, Giriko’s spiritual pressure has an odd calming effect, those significantly weaker then himself have noted a warm feeling, as if wrapped in a thick wool blanket and rocked to sleep.

    General Fighting Tactics

    A master in the art of combat, Giriko has grown accustomed to fighting foes on equal footing, using his limited range of mastered skills to their fullest potential. His most common strategy is to push and control the enemy’s movements with Sho, knocking them prone or into a corner before engaging in direct Hakudo. It is rare for him to draw his sword, and rarer still to enter Bankai, though when doing so he often fights lazily to draw his opponent into a false sense of security, bore unleashing his full attack power when they over reach or struggle to regain their footing against his power. He utilizes his calming reiatsu to full effect, attempting to avoid any and all combat when and where he can.
    Last edited by Innis Cabal; 2009-06-16 at 02:36 PM.
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    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  19. - Top - End - #49
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    Name: Houshima Kuya
    (Applying for a place in 9th division.)
    Reiatsu: Amber

    Personality: Shy, sensitive, gentle and patient, Houshima Kuya is Fiercely independent. He sometimes appears to condescend to others and rarely bothers to cultivate acquaintances, especially of those who do not particularly appeal to him. Because his own high personal ideals, which can cause him to demand more of others than is reasonable, he can often become disappointed emotionally.

    *Has asthma, and as a result, has limited shunpo.*

    Appearance: Kuya wears a trimmed beard. His hair is cut quite close on the back and sides, with longer, much curlier hair left on top. His skin is not really tanned so much as olive-toned. He is two meters tall.

    Zanpakutou: Nagareboshi

    Personality: Nagareboshi is exuberant, lively and quite the exhibitionist. She is extremely idealistic and imaginative. She often tends to go off on tangents at a moments notice. She holds a lot of fervor for her ideals and can be extremely stubborn as well, sometimes far beyond an amount that is reasonable. And if deceived, her anger is terrible; If disillusioned, she does not forgive.

    Appearance: Nagareboshi wears an all-white dress. The only features on this dress are the straps -- no frills, just an occasionally glittering star-like pattern on an otherwise plain white dress. Her "hair" is kept in a 50s style perm, but seemingly made of saffron-colored clouds.

    Sealed form: Nagareboshi takes the form of a Mace; the lacquered handle swirls with a deep red and black pattern. There are short, golden, concave blades beneath the otherwise blunt tip.

    Shikai Release: "Ascend, Nagareboshi - quake heaven and earth alike." The blunt-bladed tip of rises into the air, trying to escape the handle, revealing that it is attached by reiatsu. Kuya wields Nagareboshi in this form as a Liú xīng chuí.

    Tenkai Jishin (Heaven-Earth Quake): Pretty much the aftermath of Shikai release. Drops Nagareboshi into the ground, sending a shock wave with a decent-sized radius from that point of impact.

    Samayoeru Dangan (Wandering Bullet): Whips Nagareboshi around, using his neck, legs, or arms against the chain to adjust trajectory. Usually combined with Kuya's limited shunpo.

    Both understand the need to retire from others at times, because of the very nature of their own opposing relationship and, as a result, actually sleep in separate rooms.

  20. - Top - End - #50
    Barbarian in the Playground
     
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    Augustus 'the Reborn' Visconti - Octava Espada

    (Old description here)

    Espada aspect of death
    - Delusion

    Backstory - After a succession of defeats, Augustus accumulated vast reams of research and transplanted enormous amounts of power into himself. He is now in a constant state of Segunda Etapa, and is only capable of sustaining himself via constant use of his abilities.

    Appearance - Augustus often travels in a heavy white robe which covers every part of his body. However, when he removes it, he is often a bleached white skeleton wearing white hakama with black pin striping. His guardless blue wakizashi is sheathed at his hip, and his mask is a jawed claw on his right hand.

    Fighting Style
    - Augustus still has no sonido, however, his hierro has changed entirely, shielding him from all but the highest kido and other reishi based attacks, but offering no protection from physical damage. His regeneration ability is such that he can recover from most damage, however it still takes some time (ie: he won't be healing any damage inside encounters).

    Reserreción
    - Augustus no longer possesses one, as he is in his full release state constantly. This means that he is also no longer able to directly enter and control those who bear Armas del Rey.

    Armas del Rey - By drawing a diagram on someone, he can telepathically communicate with them, and use all of their senses. He is also able to make the diagram invisible to all but the closest forms of inspection.
    This diagram has been drawn upon every member of his Fraccion.

    Abilities from Segunda Etapa:

    Destrucción Cero - Recovered from his research of the Quincy, this light blue cero forms a thick and heavy wave that shreds reishi to the extent it can destroy souls. This cero continues its forwards motion for one minute before dissipating.

    The Forge of God [needs translation] - Much like he is able to destroy, he can also create. His constant release state is powered by the use of this ability. Augustus can create reishi, either pumping it through Armas del Rey or channelling it through his mask hand to create objects. He cannot reshape the objects after they become material, nor can he manipulate them beyond physical means.
    I'm back... possibly... any minute now... brb.

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  21. - Top - End - #51
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    Name - Hirameki
    (Mod soul)
    Appearance: Small green pill
    Gigai - Short almost child-like appearance with dark baggy clothes armed with a knife.
    Abilities - Can sense Reiatsu better then most and can hide his own. He can move at speeds greater then that of Shunpo and strike with incredible accuracy.
    Personality - Calm and quiet. Very unaggressive and only fights if needed.
    Backround - After his creation he was found by a Shinigami who knew what he was and put him into a Gigai. He never had a chance to find out the man's name before he was forced to run. He found his way by sneaking to the human world by way of a senkai gate.

  22. - Top - End - #52
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    All spoilered text is from Kambei's original version before his Heroic BSOD.

    Name: Kambei Shimada, the Gentle Judge
    Position: Captain of 12th Division
    Reiatsu: Deep Blue Gold

    Personality: Kambei is relaxed, happy and laid-back. He is a musician, playing more instruments than he has fingers, and is a natural stage performer, actor, and diplomat. He is highly intelligent, analytical and wise, but has an arrogant and self-righteous streak. To be sure, he is a good man with a strict code of conduct for himself based on honor, loyalty, and compassion, but he can be a harsh judge of those that hurt others, intentionally or accidentally. He absolutely hates fighting, even though he is almost insanely skilled.

    Appearance: Kambei wears the normal captain's shinigami robes, though he isn't a captain. He was formally the captain of one of the squads, though he intentionally refuses to say which he was captain of. He carries a katana on each hip, and has small silver glasses that are slightly bent. His brown hair is short and neatly combed, and he has dark, liquid brown eyes. He sports three brown freckles in the shape of a right triangle on his left cheek, and the pattern is repeated on his neck, in exactly the same way.

    Zanpakutou:
    Spoiler
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    The Nameless
    Devotion

    Personality:
    Spoiler
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    The Nameless is in two halves: The half on Kambei's left hip is the side that represents Mercy, and the half on Kambei's right is Justice. Mercy is calm, gentle and soothing. Justice is balanced, equally calm, and incredibly honorable, straight, and honest. Neither Zanpakuto likes to be deceived, and Justice in particular reacts with insane fury when lied to.
    Devotion represents just that: Devotion. It is quieter, calmer and more obedient than The Nameless, as well as far more powerful.

    Appearance:
    Spoiler
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    Mercy is a beautiful young woman in a long, flowing white dress. Justice is a young man in a white robe that bears a scale on its back.
    A glowing human-shaped form that towers over Kambei.

    Sealed form:
    Spoiler
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    Mercy and Justice are constantly in the shikai state. However, when they were in their sealed forms, Mercy was a katana with a blunt edge, and Justice was a katana that was perfectly balanced, with two tassels hanging from it's handle.
    A 3 foot long katana with a black handle and gold-wrapped hilt.

    Shikai:
    Spoiler
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    Mercy, when drawn, creates an invisible, but tangible force field around Kambei. She can also create other shields out of nothing with the command "Preserve." These shields are midnight blue, and Kambei can create up to 10 of these shields at a time. These shields are strong enough to withstand cero, but simply cancel the attack, only surviving a single blow. Justice, when drawn, makes the air turn perfectly cold. Any enemy struck with justice is judged: Evil, and the wound will burn with midnight blue fire. Good, and they will be unhurt.
    "Spread your wings, Devotion." Kambei gains two white wings that allow him to fly at great speed. He can summon up to 20 golden shields made of reiatsu that can each take 2-3 cero before dissolving. He can also create huge barriers of reiatsu, provided he only as 15 or less shields created at the moment. These huge barriers are impenetrable except for nearly 6 cero, but require great concentration and effort.

    Bankai:
    Spoiler
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    Kambei draws both his blades, and says "Justice tempered only by Mercy, Mercy tempered only by Justice." Both swords glow, and Kambei is covered in light for few seconds. When the light fades, he holds a single katana in his right hand: The Nameless. The katana is exactly 36 inches long, with it's hilt and and handle being another four inches. The handle is a brilliant black, and the hilt is gold. Midnight blue wings appear out from Kambei's back, and his eyes turn black. Once this is complete, Kambei's bankai is complete and he can use the following abilities, as well as his shikai abilities, which are all much more powerful, (e.g. he can create 20 shields instead of 10, and they also are stronger. He can also fire blue flame from the blade, with the command Smite.)

    Beauteous Judgement: Kambei's wings dissolve into thousands of midnight blue feathers that hover in the air. These act as a shield against almost all attacks, and also act like thousands of tiny barriers, exactly like Mercy's "Preserve" ability. If any creature with evil in it's heart touches one of the petals, the spot that touched the petal bursts into midnight blue flame that will not go out until Kambei himself is dead. However, Kambei himself finds it difficult to fight within this technique, as the petals get in his way. The power he expends creating the thousands of flowers also makes him much slower than he normally is, and he expends a huge amount of concentration using this technique, leaving little strength when he actually swings The Nameless.

    Proportional Response: When Kambei says these words, The Nameless extends another foot, for a total of a four foot long blade. Kambei's wings also disappear, instead manifesting as a samurai armor floating a few inches away from his clothes. The armor is all slightly translucent, and midnight blue. If a blow gets past the armor and strikes Kambei himself, the attacker receives the same wound as Kambei. If Kambei himself strikes his opponent, the victim suddenly receives the effects of every single wound they have ever inflicted on an innocent person, ever. This is actually an illusory effect, and there is no visible damage. It simply puts the opponent/target/enemy into extreme pain that can kill it if it has committed too many crimes. In this form, Kambei finds it absolutely impossible to use Shunpo, though he can still move very quickly. The reason for his extended blade is also that he becomes less flexible in this form, which means he relies on the conjured armor much more.

    Execution: When Kambei says this word, his zanpakutou floats into the air above his head. Kambei claps his hands over his head, and folds his wings over himself. The wings enfold him until all that is visible is a midnight blue orb. The orb then turns black and shatters, revealing Kambei, who no longer holds The Nameless. The shards of the shattered orb orbit around him, looking exactly like thousands of black feathers, and his eyes are closed. He extends his arms in front of himself, and the feathers form into two symbols: A perfect circle, which means innocent. A triangle, which means guilty. These shapes hover in the air for but a moment, until one disappears. If the enemy is innocent, then nothing happens. Kambei must stay perfectly still during all of this. If he is very badly hurt or forced to defend himself, then the Execution technique will fade and force him to return to his original bankai state.

    If the enemy is guilty, however, the triangle flashes and appears around them, locking itself around them. They are suddenly entombed in a black obelisk that rises a mile into the air, and can not be freed as long as Kambei lives. They, however, are alive inside the obelisk, frozen for eternity and prevented from hurting innocents ever again.

    Once this is used, Kambei is instantly and irrevocably forced out of Bankai state, and can only use it after a few hours of rest. The entire technique takes several minutes to complete, and he is vulnerable throughout the entire thing. It is used mainly only for one on one battles, and he almost never uses the technique in a battle against many opponents. He would simply be killed.


    "Bankai: Cut Their Wings, Devotion." Kambei grows another pair of wings, totaling four wings. His eyes are covered by a golden blindfold which allows him to see through all illusions. Devotion extends to a katana four feet long. In this form, Kambei can summon up to 40 shields that each take 4 cero to destroy, or 8 huge shields that take 12 cero to destroy. He also gains a visible aura of reiatsu that serves as a personal barrier, acting like an arrancar's Hierro. He can use these shields to crush, suffocate, or pin down his enemies, or even to hold him up in the air. He can also fire beams of golden reiatsu that heal whatever they hit.
    Last edited by Shadowbane; 2009-06-24 at 09:45 PM.
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    I am a...

    Neutral Good Human Cleric (2nd level)

    Ability Scores:
    Strength- 14
    Dexterity- 11
    Constitution- 12
    Intelligence- 17
    Wisdom- 19
    Charisma- 17



    Jarlaxle and Auradin avatars by Teutonic Knight


  23. - Top - End - #53
    Firbolg in the Playground
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    Default Re: BleachitP Character Registry

    Vice Captain of the Second Division is already filled Shadowbane. Good character though!
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    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  24. - Top - End - #54
    Ettin in the Playground
     
    Ganurath's Avatar

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    If I make a suggestion, a recent prisoner of war has given cause for activity in the 12th squad, and both the captain and VC are inactive.

  25. - Top - End - #55
    Barbarian in the Playground
     
    Shadowbane's Avatar

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    I would then like to fill the position of Captain of 12th then, please.
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    I am a...

    Neutral Good Human Cleric (2nd level)

    Ability Scores:
    Strength- 14
    Dexterity- 11
    Constitution- 12
    Intelligence- 17
    Wisdom- 19
    Charisma- 17



    Jarlaxle and Auradin avatars by Teutonic Knight


  26. - Top - End - #56
    Firbolg in the Playground
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    Default Re: BleachitP Character Registry

    Thats filled as well for the time being sadly. All captain slots are open. Not exactly sure but I think the 7th Division has a Vice Captain slot open
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    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  27. - Top - End - #57
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    Elizabeth Rosemarie, Arrancar 22;



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    First name meaning: (Just for fun; In Greek/Hebrew) "My God is a Vow."
    Reiatsu and Cero Color: Rose Red.

    Appearance:
    Elizabeth is of average height, with a slim muscular figure, and fair skin. Her "assets" are well developed, while not overly large. Her hair is dark brown, and long, reaching far beyond her lower back. Two strands are braided with leather strings to either side of her face. Her eyes are a beautiful rose red. She's almost always wearing a white version of this, without the headpiece (though part of it is still incorporated:). Her mask portrudes from her left ear, in the form of a vestigial wing. Her Hollow hole is located where her heart would be, although it's covered up by her "dress".


    Personality: Elizabeth is an extreme idealist, by some miracle of personality, despite all her surroundings and nature. She believes in peace over battle, trust, and honor, and discipline, evidence in the fact that she is very skilled in her swordsmanship. She is almost always acting proper, and stays upright regardless of how she is truly feeling (unless she's bowing in front of Toho). However, in spite of her ideals, she is loyal above all else. And being that Toho created her, her loyalty is sworn to him. She easily regrets her actions, and doesn't agree with all of Toho's decisions, but will do them without question, as she considers Toho and the Arrancar her family, and she would strike their enemies so that none of them would die.
    When left up to her, she would just as soon try to negotiate with an opponent instead of fight. But if a direct order comes from Toho, she strikes without mercy, only wishing to end the fight quickly, though lamenting it to her foe the whole time as they inevitably struggle. However, if she finds a path that she thinks would likely better suit Toho's needs, she takes it at liberty to choose such a path instead of his direct orders, though such occurances are rare.
    There are rumors that Elizabeth could be strong enough to qualify as an Espada, but regardless of whether or not this is true, she seems to have no intention of joining their ranks, thinking herself to not be good enough for it. She only wishes to be a tool to Toho, "to guard when necessary, and strike where he would not", not lead the any of the Arrancar herself. However, there is no doubt that if Toho so ordered it, she'd do her damndest to work up the ranks, as close to Toho as she could get. As it stands, however, she treats all other Arrancar as superior to herself, despite their power relative power compared to her.


    Sealed Zanpakutou: Valkyrie.
    A standard european longsword, with roses engraved into the blade. Upon inspection, the roses always seem to be red from blood, and even cleaning it seems to have no effect.


    Combat: Elizabeth is a skilled swordsman (or swordswoman) when she gets down to it, using practices from multiple cultures (but more often than not sticking to Medieval swordsmanship). Normally, she uses any of these stances in battle, switching between them as the situation changes; though she does occasionally use traditional kendo. She avoids using sonido unless strictly necessary, but her normal speed & reaction time are still extremely quick. She also rarely uses cero or bala outside of her Resurrección, but she has the ability to channel them into her sword, making her attacks even more deadly. In an extension of this, she can also absorb cero blasts into her sword, using them against her foe much as if she had done it herself. Her hierro is fairly strong, but not overly so (any captain-level in shikai could easily cut her, and a lieutenant could probably manage to at least nick her).
    With Liz remembering her past, came a substantial surge of power, boosting the lady Arrancar's Cero/Bala, Hierro, overall strength, and the sharpness of her blade. It is more or less indestructable now, to all but the strongest zanpaktous. In addition, Liz has remembered her knowledge of Kido, mostly her mastery in Bakudo.
    In either release, her armor is almost as indestructible as her blade.


    Resurrección: "Descend from Valhalla, Valkyrie..."
    Spoiler
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    Elizabeth's mask fraction grows into a visor that covers her eyes, with another vestigial wing covering her right ear. Bone platelets form a breastplate and clawed bracers, and she grows four rose-...or perhaps blood-red (real) feathery wings. Obviously aside from gaining flight, her speed and strength increase exponentially. In addition, bloody rose petals occasionally leak from her wings, exploding into balas if they come in contact with spiritual beings aside from herself. Her longsword is pretty much the same, though its cutting power is increased.

    Rose Seal: Elizabeth picks a fully-grown rose from one of her wings, and flings it as a projectile at an opponent, easily piercing flesh. Initially, this is the only damage it does, but it quickly grows into the wound, making it hard to extract. Its primary purpose is that it attracts the bala petals that fall from Elizabeth's wings, as well as her normal Cero/Bala, making them harder to dodge at long range, and almost impossible in close quarters.

    Rose Storm: If Elizabeth focuses on it, she can release a swarm of bala petals that follow her around, making her constant charges with Valkyrie's blade all the more dangerous.

    Valhalla Halo: As a result of Liz remembering her past, in her resurreccion, she now sports a golden Halo about 5 feet in diameter, that floats behind her at all times. Over time, it gathers spirit particles from the air, which can be transferred into cero, bala, or used to multiply the effects of her own cero/bala. It can be used as an impromptu weapon, as well.



    Segunda Etapa:
    Spoiler
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    Bone armor covers the remainder of Elizabeth's body, providing an almost inpenetrable barrier. She grows an extra pair of wings, and each wing begins to shed bala petals more often. Her left bracer extends to include a buckler, and her longsword changes into a long spear fashioned after the Gungnir of Norse legend. The entirety of it is wrapped in rose vines, that sprout Rose Seals in the wounds of foes it strikes. When used with Cero, it amplifies the power of the blast by twofold, or more, depending on if she takes time to charge it or not. In this form, her Hollow Hole is visible, forming the only break in her armor, though the hole might as well be for aesthetic means, because her heart is long gone.

    Rose Bush: Elizabeth can stoke the ground with her Gungnir, as well, growing a spiritual rose bush that sheds bala petals.

    Yggdrasil: Elizabeth throws Gungnir directly into the sky, and it comes back down in the form of a massive tree, that continually sheds bala petals; with the exception that those that touch her allies are healed, to a small degree. Gungnir can obviously not be used in this state.

    Scourge: A last ditch attack, this is performed by charging a Cero through Gungnir for no less than a minute, then throwing the spear at the intended blast area. Elizabeth's range with the spear is in the range of miles. After impacting ground, it creates a blast comparable to several hundred Cero combined into a nuke, smothering existence of all but nature and creating a Yggdrasil tree (obviously not as massive as in Norse legend) independent of Gungnir in the blast radius. This ability leaves Elizabeth extremely drained afterwards, usually forcing her to withdraw from Segunda Etapa, if not Resurrección altogether.

    Asgard Halos: In Segunda Etapa, Liz gains two more Halos, which continually gather spirit particles. When all three Halos are lined up, and a cero is fired through, it creates a destructive force that rivals some of the strongest Cero used by Espada. The beam is more focused, and thus moderately easy to dodge; unless, of course, the target has a rose seal placed on them.



    Inspiration came from: This song (which is, incidentally, her theme, now), and obviously Beatrix, as an extension of that. As well as Valkyries. Plus lots and lots of roses. :P
    Credit for the avatar goes to Prime32, if I ever stop using it in the avatar field.
    Last edited by strawberryman; 2009-07-09 at 03:27 PM.
    My Homebrew
    Sick props to Akrim.elf for the rockin' Chouko-tar!

    BitP: Reborn² characters!
    Madokapunk!

  28. - Top - End - #58
    Halfling in the Playground
     
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    3rd seat promoted to Vice Captain for the 7th squad just became very, very open (the vice captain died yesterday evening).

    A "Former Captain" could be well used... may I suggest collaborating with the Primera Espada?

    How about a Former Captain of the 12th squad, who created a mod-soul child because he couldn't have any of his own, which the Central 46 didn't take kindly to, so he ran, and now has his own small lab in the mountains outside of the Seireitei and Rokun districts?

    Also, your Bankai seem to be a bit... untouchable at the moment.
    I'll top the bill, I'll earn the kill, I have to find the will to carry on, with the show, with the show.

    (thanks Prime for awesum avatar, and thank you to all of the original BleachItP cast, it was great RP'ing with you)

  29. - Top - End - #59
    Barbarian in the Playground
     
    Shadowbane's Avatar

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    Calael Kari
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    Kambei, never, ever uses it. Ever. I doubt I ever plan on using it, and even if I do you're gonna see, what, one of the forms? xD
    Spoiler
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    I am a...

    Neutral Good Human Cleric (2nd level)

    Ability Scores:
    Strength- 14
    Dexterity- 11
    Constitution- 12
    Intelligence- 17
    Wisdom- 19
    Charisma- 17



    Jarlaxle and Auradin avatars by Teutonic Knight


  30. - Top - End - #60
    Ettin in the Playground
     
    Fan's Avatar

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    Name: Harubo, The Eater Beneath the World Tree (In Asgardian myth), Entropy of Reality, and ender of worlds.

    Apperence: Before you is a onyx skinned figure in a matching black cloak that has its hood pulled back. His face has a expression of boredom with a hint of apathy, he has a circlet of pure starlight adorning his brow. In his right hand is a guardless katana of pure entropy with blood red runes along the left side of the blade.

    Backstory:

    Harubo's Origin:

    Spoiler
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    Harubo started out as a Vizard in what he would call "Reality 0". He was born in the Rygokguan District (or however you spell the poor district. >.<), as one of the few who had died, and remained with his family. However one day, during one of the Rygokguan's many dissentries in his realm, his father was killed by a group of angry rioters. He swore revenge on them for it, and chose to enter the Gotei 13 after he discovered he had spirit powers. In the Spirit Academy he learned of many things he was supposed to, and one he was not. He discovered one on lonely eve, that there was a way to mask ones inner hollow, joining it entirely with ones soul while maintaining your own sapience, and entire control. Hiding his Vizard nature had been very difficult to say the least so far, and when he discovered this he was estatic. He was not so estatic when he found out that it required one to devour souls, and bodies to maintain your sanity. So, he continued on for many years, garnering a rank of Captain after a few hundred years, and leading a generally happy life. That was until his realities Espada attacked, and the soul society fell to their quick and brutal methods. The first captain to fall was the leader of the 11th dvision, a brazen Kenpachi named simply "Krieg" which in his language meant war. Later in the battle, Harubo and the remaining captains of the 10th, 2nd, and 1st divisions fell back to the palace of the Soul King, barricading themselves within its massive gates, and seki seki walls. However the Royal Guard, Division 0, had been eliminated prior by the Primera Espada, and he was waiting for them inside the gates having already slaughtered the Soul King while they were occupied with the main force. Harubo, and his allies fought valiantly against the Primera Espada, but soon even the Commander General began to falter against the beasts fully released form, and one by one his comrades fell to the monster, and seeing all of this was too much for the 10th Division Captain, and he fled from the scene to the yet untouched Library of the soul society, and quickly withdrew the forbidden book, which in addition for methods of combining the Vizard hollow with the Vizard Shinigami, had detailed a way to traverse realities.


    Entry to the void, and Emergence in a new world:
    Spoiler
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    He spoke the forbidden Kido, neon purple runes forming a circle around him, and a banging on the library door signaled that the Primera Espada, and his "master" were hot on his tail, and suddenly. Everything went dark as a pulsing purple garganta swallowed him, and the sounds of the last battle faded into the back ground. In this void he remained for many years, having little to do but master the beast within him that he had put into slumber for so long. He quickly found out the exact times of his release, having been a academic before all of this, he approached this with a scientific mind set, and set out to find ways to improve upon his control of the beast, and it's power.
    After what seemed like a enternity he found out that since his traversing of the void his zanpaktou had changed as he had, becoming a black clawed gauntlet in it's shikai release, and a armor of seemingly unbreakable proportions in his bankai.
    The abilities of this change was simply amazing, it seemed to feed off of the light that seeped out from a large sphere in the center of the void, and the closer he got, the stronger he felt. The armor also had something odd about it. Instead of a gauntlet it was now a massive lance of what appeared to be entirely void energy. After awhile the experimentations with his new abilities began to bore him, and he went back to seeing about the Hollow within him... He couldn't risk the ritual now, due to lack of the "food" required for it, but he wanted to investigate something that had been bothering him. Even when he released into his mask he still felt chained somehow, held back by some unknown force. So, one time he went full out with his Hollow mask, the sheer pressure from his spiritual pressure causing his bones to creak, and scream from the weight put down on him, but he pushed on despite the pain. After many hours of struggle, harubo was near black out, but he could feel the first link of the chain that had been holding him back beginning to break, so in a all or nothing push he screamed into the void that had been his home for so long, and it tore away, and he felt a power course through his ragged, and broken body he had never felt before, and he dived into the light, truly fearing nothing for the first time.
    When he dived into the blinding, pure, light, he saw a massive flash envelop his form, and he emerged in a Soul Society not much different from his old one. He dismissed the mask quickly, and surpressed his spiritual energy as best he could as he looked around. Appparently he had arrived in a reality that had never experianced the betrayal of the 5th division, and here they didn't even have Espada. He simply slept, and wondered in the Rygoukan for many days, reveling in being able to experiance things again after so long in the void. One day, a young woman came into his cottage that lay on the lower levels of the Rygoukgan, bearing a pitcher of water, and a loaf of bread.
    She was well dressed in a Orange sun dress, and had beautiful back length brown hair, and a set of dazzling sea green eyes. Harubo, having not had human contact since before the war, was a little unsure of what to say, or do, but merely nodded to the woman, thanking her for the food and water.... After a moment he remembered some of his manners, and asked if she would like to come in, and enjoy some sweet spread on the bread with him. She smiled, and accepted the offer, walking into the small, recently renovated hut, and entered the dining area, sitting down on one of Harubo's hand woven mats. Harubo smiled at the thought of having someone to talk to again, as he remembered the good times he and the other captains had before the surprise Espada attack. Thinking for abit, he looked up at the woman, his moon silver eyes glinting in the odd light as he said.
    "So. If I may be bold enough to ask... What's your name?"
    The woman laughed at this abit, Harubo had been so silent up until now that he had seen like some sort of injured animal,and his voice seemed to be hoarce with thirst when he spoke.
    Harubo however was not privy to what was so funny, and pouted abit as he thought she was laughing at him. Seeing this provoked her to further fits of laughter, and after a moment of hysteria calmed herself down.
    "I'm sorry, it's just you seemed so sullen a moment ago, and now your acting all pouty... It was just so funny that I couldn't help myself. As for my name, my name is Jeanne Von Lamor, I live up in the Sereitei, but I come down here often to visit friends. I saw you down here a few days ago, just kind of huddling, and came to see if you needed help."
    Harubo nearly sighed outwardly in relief when he heard that it wasn't he who had done something stupid, or silly by this realities standards, but decided not to say anything more before taking a large glass of water, and quaffing it. This didn't turn out well however, and it resulted in him choking rather comicly before Jeanne hit him in the back rather hard, and caused whatever was blocking his air way to flow into the right pipe.
    After a moment of regaining his breath he looked up rather timidly and thanked her for the water, and the help. After a brief moment of conversation, she got up, and left. Leaving the remainder of the bread, and the water pitcher behind, promising him that she would come again tomorrow. Harubo, went to bed that night, for the first time in a long time, felt contented on his straw mat, knowing that in this universe at least. Things would be okay. How wrong he was. When he awoke the next morning it was to the sound of screams, and battle cries from the near by Sereitei. Apparently Divisions 1, 5, 2, 12, and 7th had allied against the others, with intent to take over the soul society themselves, and assert "The noble rule" once more. Being a ex shinigami captain he ran to the Sereitei, gathering Reishi underneath his feet so he could walk in air without fear of any of the lower seats attacking him. There he found Jeanne fighting with her Zanpaktou against a sqaud of 6th division unseated members, the emblazon of the 4th division captain emblazoned clearly on her back. He bellowed in rage, at the beings attacking the one person he had connected with since the void, unintentionally releasing his hollow mask, and blacking out from anger. When he "came to" he found his bloody gauntlet stained with the blood of the 6th division who had attacked her, and the mauled corpse of Jeanne beside him, her heart torn out, and a message written on the wall in her blood.
    "Chain the beast, lest it devour you."
    Something then, simply SNAPPED within in the Ex captain vizard, and he fell to the ground, tears streaming from his eyes as a inner conflict raged, and then suddenly. He got up, the hollow mask reforming over his face, as he spoke the rites of the binding, and Harubo, The Captain of 10th division, and Harubo The Hollow became one. Merging more completely then any Vizard in any reality to that point, he awoke, the very ground shattering with the sheer force of his sheer spiritual pressure as he walked, butchering the war mongers, and the "Nobles" alike as he ascended the stair case to the soul palace, he crossed blades with this universes Commander General a man named Rei Ishamoto, who's bankai allowed him to ionize the air to create terrible electric storms that fried even Arrancar to a crisp. He had Sandy blonde hair, and serious blue eyes, and as he walked towards the raging unholy being, his brown cloak billowed in the wind of his fiercest storm he had ever created. He struck out against the being, a bolt of lightning striking directly into Harubo's form, searing his flesh, and fusing his bones. However, Harubo was no normal Vizard, and his rengeration that had developed upon his evolution soon brought him back up to full fighting capability, the spot where the commander general had struck only being recognized as ever having existed by a smoking scar on his left pectoral. Harubo began to laugh manaicaly at this, his insane cackles filling the now empty battle field with a sick, deranged laughter. He then raised his energy lance, and lunged at the Commander General the ambient field of ionized energy causing his armor to spark, and sizzle as the energy pressed against his own, however it was not enough, and Rei Ishamoto soon felt the entropic energies of Harubo's lance pierce his stomach, a few harsh words sputtering from the Captain General's lips as he was drained into Harubo as nothing more then a source of energy.
    "See what you've done?! Your more of a monster then anything in this world. Go back to whatever hell that spawned you."
    And then in a crack of lightning, the commanders withered corpse fell to the ground, and Harubo felt filled by his spiritual energy enough to travel elsewhere.


    From there he arrives in the current soul society, intent on finding the current Commander Captain, and devouring his soul.

    Zanpaktou: . Sono ichi dochira shou Seken.(The Eater of Worlds.)
    Unreleased appereance:
    The blade manifess as is standard for zanpaktou, except his blade is a deep crimson, and the hilt has the name of his shikai etched into it in what this world would call "latin".

    Shikai:Eclipse, Sono ichi dochira shou Seken.
    The nature of this shikai is not entirely known to even Harubo, but he manages to get the majority of it's abilities.

    Eclipse: When he uses his regular shikai release command, it takes the form of a black clawed gauntlet that exudes tendrils of shadow that seem to writhe, and dance in the light, feeding off the light around it, any celestial bodies are also eclipsed by a massive disc of spiritual energy that feeds off of the light that comes out of them, the brighter the light, the deeper the darkness that this exudes.

    Solstice: When using this command the tendrils of shadow leap out at the closest living beings shadow, digging into it like one would dig into a delicious meal, before erupting from the other side as a fully formed Dragon that seems to be made of this shadow stuff. As with Eclipse there also exists the brighter the light that is in effect (Full moons are treated as broad daylight for this power.) the stronger the dragon. The Dragon also has a large white sphere in its mouth, that represents the body it is eclipsing over time the orb grows in detail until it resembles it fully, and the dragon launches a insanely strong cero from the body, the orb reforming once more, the more detailed the shorter the charge time.

    New Moon: With this power Harubo withdraws the tendrils of shadow into his body, the gauntlet lengthening into a full, onyx colored, katana blade. In this he can unleash massive waves of hyper concentrated spirit energy that seek out it's target, however, the waves are actually thousands of tiny blade shards that are compressed until reaching their target upon which they dance around the target at ultra high speeds, seeking to blend his body into a pure'd mist.

    Bankai: Devour the stars, Sono ichi dochira shou Seken.

    Apperance: The gauntlet of his shikai, melts, and expands as it slithers up his form forming a hard chitinous armor that seems to have a dark sheen that sponges up the light around it into various areas where damage occurs is usually where the sheen if focused seeming to feed off of it to make critical repairs.

    Devour the Stars: The armor effect in addition to a long, onyx, katana with blood red runes etched into the steel. Over time, as blood is drawn from either party, the runes begin to brighten up, giving off a errie light, as each rune activates the power of his bankai increases massively, his spiritual pressure being amplified each time, but when the final rune activates a blood red aura appears over his form, and his speed, strength, and even his kido abilities are all massively amplified, his movements still beng trailed by the darkness that comes with his releases, but even then they become insanely hard to track. The darkness ability at this point seems to make the entire battlefield cloaked in night, even if it was broad daylight before hand. It is counterable on the last part though.


    End All Reality:

    In the final, and most terrifying stage of his Bankai, his form writhes, and warps upon itself, the sickening crack of bone is heard as he expands to the size of (in this world) The Rocky Mountains, from there his form distorts further, turning him into a monster from the darkest nightmares of H.P. Lovecraft, two, gaunt limbs extend from his form, puss filled boils forming on his skin, and exploding in acidic, and noxious liquids from the sheer amount of waste that is generated from this process, likely making new lakes as it passes over areas. From there his form becomes thicker, stouter, and his chitin thickens to the point where even the most powerful meele users in existence will have difficulty piercing it, and kido simply rings off of the curved, almost reflective, chitin that dominates his body.

    From there he grows multiple tentacle like limbs that HUNDREDS of monster's flow down from, each like some form of parasite ((see pic))

    Spoiler
    Show




    each of theese parasites pose little danger to any Captain level Shnigami, but those of lower level find that when in swarms they become especially problamatic. However, each of these insectile creatures carry a venom on their claws and fangs, that once it strikes you, even if once, begins a infection in your blood stream that will kill a unseated in a moments, and a Vice Captain in hours. Here lies the TRUE danger of Harubo's ultimate Bankai, when someone is killed by the insects venom, the eggs that lay dormant inside the venom sac, feed on the subjects body, and within seconds burst out from the desceased begins corpse, in a manner similar to a sac of spiders eggs inside a cactus, the dead body writhe's, and may even stand, before exploding as billions of infant creatures (most of whom die on the exit.) burst forth from the deceased victim, and seek out new targets to continue the cycle.

    Far Spawn Mask:

    What Harubo has, was once, in fact a Inner Hollow, but now... It is something so radically different it bears no resemblance to the creature it once was. Warped by the combined energies of Creation, and The Corrupted Energies of the Void, it now resembles something more akin to something out of a horror story written by the darkest, and maddest, writers to have ever set foot upon any reality. Those who gaze upon it, go mad, those who touch it, go comatose, and those who stare into it's dread eyes, know the abyss as few other beings in all realities ever have.

    When using this mask in conjunction with his Bankai, he gains a inane regeneration rate, making even a full on direct hit from a Bunker Buster a minor nusiance, it would take something higher then that to even attempt to incapciatate this monstrosity.
    Last edited by Fan; 2009-10-11 at 08:10 PM.
    Hayden, Hot blooded Cyborg by Jakuu.
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