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  1. - Top - End - #151
    Firbolg in the Playground
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    Nagi Go

    Affiliation: The Samsara

    Reiatsu: Blank-Clear

    Apperance: Nagi Go appears as a typical human with flowing white hair, wrapped in a single black hakama and a pair of geta. His stomach has a massive jagged scar, as if he attempted seppuku some time long ago in the past. He often keeps his hair up in a high pony tail, and wears his zanpakuto on a an oversized medicine bag. His eyes are completely blank, simple white expanses in his head that seem to produce minimal light in dark areas.

    Personality: Nagi Go is a rather calm individual, serving the Samsara as an open and warm shoulder for their problems, and in general is considered to be a compassionate soul. He is fully devoted to the leader of the Samsara, and is willing to lay his life down for her beliefs. His own motivations are unknown, and as often as he acts as the counselor he is loathe to speak of his own problems or desires.

    Zanpakuto: The Grain Threshing Blade, this weapon is a typical katana with a green handle, the blade is fairly thin at its edge, and makes a whistling sound whenever it is passed through the air. Along with this, the blade has six rings on its other edge that jingle and ring when swung, making the blade quite musical in a fight.

    Shikai: Harvest! The Grain Threshing Blade!- The Grain Threshing Blade grows into a massive zanpato, a blade as long as he is tall. The blade is otherwise identical to its released state, rings and all. When swung, the weapon can create massive blasts of wind. The jingling and whistling of the blade grows in volume, and while not harmful it can be suitably distracting. It is important to note the blade itself is very heavy and sharp and seems to not be made out of metal despite its weight.

    Bankai: When Nagi Go calls bankai, his blade glows with a vivid green light. The rings of the blade fly off, leaving only the holes that held them in place. Nagi Go gains the ability to manipulate the forces of wind and can summon massive tornados and hurricane force winds with a single sword swing. While in this state, Nagi Go seems to gain the power to ride these winds, flowing along them on top of a single blank that seems not to disappear. Grass

    -Flight of the Centipede Dragon: This power allows Nagi Go to summon forth a massive tornado that does not behave as one would believe the funnel cloud to otherwise act. It forms off the Grain Threshing Blade, and roars with a force that defeans out all but the loudest of sounds, hence its nod to the powerful and mighty Dragon. The funnel cloud itself can form into one hundred smaller funnel clouds, or form one massive rampaging wind beast with one hundred legs. This power takes considerable strength and concentration to operate, and its power ceases when Nagi Go can no longer hold onto his blade.



    Other Powers

    Blank Manipulation: Like all Samsara, Nagi Go is capable of using blanks for various purposes, including a power that mimics shunpo, creating weapons and items, and healing wounds

    Physical Strength: Nagi Go is quite strong despite his thin frame, and is capable of lifting objects far larger then himself with little to no problem.
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  2. - Top - End - #152
    Troll in the Playground
     
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    Lan Jia

    Affiliation: The Samsara leader

    Reiatsu: Blank-Black

    Apperance: The following two pictures are what she actually looks like. The first is her ceremonial garb (what she normally wears) while the second is her battle garb (and what her clothing changes into with bankai)

    Ceremonial. Battle

    Personality: Lan Jia is, above all else, a woman that hates conflict in the same way that shinigami and arrancar despise each other. A pacifist to the bone, Lan Jia has a soothing presence as if her inner serenity exudes out of her as a physical presence to still the turbulence around her. A quick thinker, Jia is nonetheless slow to act since she is all to aware that the results of her actions can have far reaching effects. Methodical, implacable, and driven to the goals of the Samsara, Jia is a fierce opponent when roused to anger but it takes significant abuse to get her to do so. Or if a threat to her ideals arise. This has lead to several occasions where this individual was noted to have allowed herself to be beat upon to avoid a fight for as long as possible.

    Zanpakuto: Shinkanken, Lan Jia's blade has actually been seen before, recorded in the annals of the Seireitei's records as a zanpakuto that was lost many many years ago without warning. Nobody is quite sure what happened to it, since without having a current wielder there was no rush to search for it. From the data recorded, it appears that the zanpakuto is constantly locked into it's shikai state with the influx of energy that flows into the woman.

    Shikai: In it's constantly released state, the Shinkanken is actually not a blade at all but a stick the length of her arm curved in an S-shape. An otta, it possesses no deadly edge nor the weight to be able to crush bone on it's own but instead has much more bizarre (and some would say deadly) abilities. With a single strike to the body, Lan Jia can strike at the marmas that all bodies possess to temporarily paralyze and cripple her opponents should she be forced to fight. With over one hundred marmas in the body, Lan Jia has many targets to strike at that most opponents don't even realize that they have. In all other cases she'll use the Shinkanken to defend herself from other weapons or as a light striking weapon to daze or disarm an opponent.

    Bankai: Whenever Lan Jia goes into bankai, the shape of her zanpakuto changes drastically to a weapon that is far better suited to killing and maiming. The otta stick disappears to be replaced by two ornate pata swords that cover her arms in armor (for blocking) and long sword blades for piercing and slicing. However, there is no documentation of the zanpakuto's bankai abilities. They remain an unknown. ((Seriously, what's below is a spoiler))
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    Shinkanken is a fire-type zanpakuto that enhances Lan Jia's natural abilities by a fair bit to make up for the lack of overly fancy and showy tricks. The pata's sword blades can become white-hot at Lan Jia's urging and contain the same ability to strike at the marma that it had in it's shikai form. At times she can cause flames to trail the blades, it's unknown if she can control this. Far more terrifying is the technique it allows Lan Jia to use.

    -Seed of Flame: The only technique for Shinkanken that Jia knows, she can make a strike against an opponent that causes no physical harm but rather implants a 'seed of fire' where she struck that awaits her command. An un-countable number of seeds can be put into a single opponent and can last for up to five hours before one can guess that they've faded away. At Jia's command, each seed of flame explodes from within the victim's body to decimate her opponent's body. In the torso, such strikes can be dangerous since it's the equivalent of a small grenade going off by one's organs but Jia usually strikes for the limbs to disable an enemy without having to kill them. Obviously Jia favors quick strikes to implant as many seeds in her enemy as she can, ending the fight in one deadly explosion if at all possible.


    Other Powers

    Blank Manipulation: Like all Samsara, Lan Jia is capable of using Blanks for various purposes, including mimicking shunpo, creating weapons and items, and healing wounds. However, Jia can take it a step further and disguise Blanks as people she has seen before (including herself) complete with movement and talking. Most disturbingly, she can cause Blanks (Not memory-gifted ones like the Samsara) to explode with a thought, turning the white-robed souls into deadly bombs

    Reiryoku: Lan Jia's reiryoku feels stronger then it truly is, a side-effect of her prolonged moments within the Valley of Screams and the absorption of nearby Blanks, and acts as a shield in times of extreme need. It can never stop a blow but it can lessen the damage by a good degree as long as there are Blanks around to be absorbed.
    Last edited by Callos_DeTerran; 2009-09-23 at 10:51 AM.
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  3. - Top - End - #153
    Ettin in the Playground
     
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    Name: Having been disowned by his family after the war, he is simply known as Ou Furin or Furin-sama.

    Affiliation: Rogue Quincy

    Appearance: A balding elderly gentleman with a thin moustache and beard, Furin is usually clad in a blue business suit with a white tie. "He talks like this."

    Personality: An aggressive smart alec, and a tad senile. Imagine if the Castle Heterodyne were a Quincy.

    History: Furin was a Quincy who opposed the peace treaty, arguing that any treaty where your opponent gains ground and you make concessions are a surrender. Although he accepted the purification techniques, he left for South America where the Hollows were rampant enough that Quincy presence wasn't plausible, nevermind poor living conditions for people that were still humans.

    With the recent war, Furin has used his savings to slowly and surely make his way back to Japan. He caught word that the lead Quincy in the area hated the shinigami, and wants to see if he fits his standards.

    Abilities: Furin's apartment is heavily decorated with wind chimes, which are actually silver tubes for gathering reishi. He also carries a bolt case storying a half-dozen Seele Schnieders at all times. He's not fond of god step, and needs to use puppet strings of reishi to move his arms, but he's very good at manipulating reishi, to such feats as shaping his arrowheads or, if reishi is abundant enough, forming simple objects.

  4. - Top - End - #154
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    Sören Stein
    Bount
    Reiatsu: "Pale Turquoise."
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    Appearance
    Sören looks little more than 19 or 20 years old. He’s tall, about 6ft, and a little on the skinny side. His hair is kept relatively short and scruffy, and is a steely grey in colour, as are his eyes. He typically wears a white shirt and a pair of dark denim jeans with a matching jacket.

    Personality
    Sören is quiet and unobtrusive for the most part, preferring to listen rather than speak. When he does speak, it will always be to make a point.

    Doll
    Zeige Dich, Männlicheinlädt – Show yourself, Man-who-Invites.

    Whilst sealed, Männlicheinlädt originally took the shape a single Tarot card – specifically, the Major Arcana of the Fool and a pair of glasses. Currently, the card remains, but the glasses have been replaced with a pistol.

    When released, Männlicheinlädt takes a tall humanoid shape, around 10ft in height, though the pistol remains. It carries a strange spear with a head almost like a combat knife, as well as wearing a mask that is almost Hollow-like. The Doll is highly skilled with its spear, and has control over wind, which it primarily uses for powerful ranged assaults, deflecting projectiles and accelerating both itself and its master. Männlicheinlädt is exceptionally fast, though it has nothing equivalent to shunpo or sonido.

    In combat, Männlicheinlädt does most of the fighting, but Sören is not afraid to dart in and help his Doll with his fists or his feet.

    Techniques

    Männlicheinlädt can make use of the following techniques:

    Garu: A simple blast of wind, enough to cause injury, but hardly life-threatening. Magaru is the same effect over a wide area.

    Garula: A more potent wind attack, capable of causing lacerations through sheer force that are roughly equivalent to sword blows. Magarula creates this effect over a wide area.

    Garudyne: Extreme winds capable of flaying weaker entities alive.

    Masukukaja: Subtle air currents speed Männlicheinlädt and Sören's movements whilst hampering their foes'.

    Bonding: Männlicheinlädt Gottheit
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    Techniques
    The following abilities become available in Sören's Bonding or are enhanced.

    Magarudyne: This functions as per Garudyne, except over a large area.

    Masukukaja: The effects of this ability are amplified in the bonding.

    Viele Wahrheiten - Myriad Truths: This technique creates silvery numerals and text in the air out of reishi at each of the hour positions on a clock face. In order, they are 0: The Fool, XI: Strength, VII: The Chariot, XIX: The Moon, X: Fortune, IV: The Emperor, XII: The Hanged Man, XVII: The Star, XIV: Temperance, II: Priestess and XVI: The Tower. At the centre are XXI: The World. These writings gather ambient reishi and channel it into the circular blade of Männlicheinlädt Gottheit's weapon, from which it is released in a pulse equivalent to a higher-end cero.

    Sieg Schrei - Victory Cry: Männlicheinlädt Gottheit lets out a battle cry and immediately absorbs all ambient reishi within the immediate vicinity, allowing for a single exceptionally quick regeneration. However, the lack of ambient reishi plays havoc with other abilities - most commonly is air walking, but the lack of reishi in the air also prohibits Männlicheinlädt Gottheit from using its own wind manipulation abilities in the area until the reishi is replenished.
    Last edited by Edge; 2010-02-08 at 06:32 PM.

  5. - Top - End - #155
    Ogre in the Playground
     
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    Yu Shen
    Samsara Member

    Personality: As his name implies, Shen is a deep thinker. He’s quite fond of indulging the shonen cliché of mid-combat philosophy discussions, a tendency greatly aided by his unique abilities. He tries his best to get along with everyone, in imitation of his leader. Unlike her, he still lacks a calming aura, and in fact seems to generate a hateful one, leading animals to attack him and children to cry in his presence. Whether this is due to repressed emotion feeding into his aura or simply bad karma from his past lives is an open question. Whatever the case, he’s still a good deal easier to provoke than Lan Jia. Otherwise, he’s a fairly animated, normal-acting young man.

    Appearance: Yu Shen has an appearance much befitting his personality: that of a gangly academic. His arms and legs are ever so slightly overlong, resulting in him being about half a head taller than most (6’2). His hair is brown, and neatly parted down the left side. He typically wears formal western clothing, ranging from a sport coat and tie to a full tuxedo.

    Powers:
    Blank Manipulation: Like all Samsara, Yu Shen is capable of using Blanks for various purposes, including mimicking shunpo, creating weapons and items, and healing wounds.

    Absolute Control: Yu Shen has complete control over his body, down to the cellular level. As a natural consequence, he is at absolute peak physical ability in every way. It also grants him several other unique abilities.
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    Talking is a Free Action: Yu Shen has both greatly expanded lung capacity and excellent multi-tasking abilities, resulting in him being able to speak at length while simultaneously engaging in strenuous combat. Even when fighting desperately for his life, he does not shut up. Even with his multi-tasking abilities, this would likely not be possible without his Superhuman Formulae ability.

    Superhuman Formulae:
    By focusing a great amount of his multi-tasking abilities on his sensory perceptions, Yu Shen can alter his own perception of time. While this doesn’t allow him to move much faster than normal (although his speed is a rough match for a Vice Captain’s) it does give him ample time to decide on his course of action. It still won’t keep him from talking, as once he’s decided on a course of action, he speeds his perceptions back up, to avoid the fate of a certain canon Octava.

    Tireless: Yu Shen’s total control permits him to remove the lactic acid that builds up over the course of one’s exercise from the relevant muscles, instead saving it for another purpose. Thus, he can keep moving until his body physically breaks down, which, given the human ability to run down most of its prey in the hunter-gatherer days, takes quite a bit of time.

    Deathless: Due to his cellular control, Yu Shen is able to move wounds that he receives, by moving in replacement cells from other regions. This takes very little effort. Thus, wounds are almost never as serious as they normally would be. Coupled with his ability to heal from consuming Blanks, he is very, very difficult to kill.

    Acid Spittle: Yu Shen is able to draw acid from both his muscles (see Tireless) and his stomach into his esophagus, where he distills it into an extremely potent solution, roughly as caustic as the strongest of industrial acid. He can spit this acid like an experienced tobaccoist, to far longer ranges than one would think.

    Octopus Hair: Yu Shen is able to control the shape of his hair; this permits him to push aside blows aimed at the top of his head. If he had more hair, it would probably be more useful.

    Skin Hardening:
    At the cost of sacrificing mobility, Yu Shen can compact his skin’s crystal lattice, making it harder to break, and him harder to injure. This can go to the extent of a pretty decent hierro.

    Chakra Gate Control: Yu Shen’s final technique allows him to disinhibit the mental controls in place to keep the human body from breaking itself down. This allows him to move faster, strike harder, and so on than any human physically can. While this would normally cause him to quickly lose his strength, his Deathless ability coupled with Blanks available for healing allow him to recover from using it within a few moments.
    Last edited by Sucrose; 2009-09-13 at 09:01 AM.
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  6. - Top - End - #156
    Troll in the Playground
     
    Callos_DeTerran's Avatar

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    I discovered that I never put Kageshiki up in the registry. This obviously needs to be fixed.


    Once there was a modsoul, lost in the big wide human world. He didn't know why he had been abandoned in such a big scary place, but he bet that someone was coming for him soon. Night turned to day and day turned to night and the little green pill waited alone in the alley for someone to come and give him a home. And then the black thing came, a white mask like a boar's obscuring it's face who roared and bellowed in a terrible fury, making the modsoul afraid and worried. Shouldn't he fight the black thing? A voice inside said to bash and crunch the black thing, or at the very least fetch the people in black with the oh-so bright swords.

    Then the black thing swept up the modsoul and gobbled him down like a glazed candy treat and terrible things tore and clawed at the modsoul trying to destroy him. Oh but he fought back, like he was supposed too, and pushed most of the black stuff away. The little modsoul found himself looking out through queer eyes and much taller then before!

    Just look how big his monster has gotten!

    But then the people with oh-so bright swords came and cut and cut no matter how much he tried to tell them what he was. They didn't notice the little black pill rolling away once the Hollow had been slain. Why should they? Kageshiki knew then what he always should have. To rely on and be one's own savior and that's what he'd be. Of course he needed a body for that, and he had a burning hunger for the bright and tasty souls all about with the succulent memories of things he had never seen attached to them. They would do. For now.

    Appearance: Kageshiki changes bodies so often it might as well be like trying to stop the common cold in describing a 'typical' look for him. Instead let's go down to the basics. He's a black candy, rather then the normal green modsoul ones, and if one were to look closely enough they could almost swear they saw a little cartoony skull inside of the candy. Needless to say, he looks absolutely delicious.

    Personality: Kageshiki lives for one thing and one thing only, to obtain a bigger and better host at whatever cost to the former. How can he be his own savior if he can't protect himself? How could he protect other modsouls unless he could move them? Of course this could just be a flimsy excuse for him to indulge his new hunger for souls and memories, but he's quite happy either way so why worry about the details?

    Despite his freakish, or some would call them nightmarish, abilities, Kageshiki holds a deep-seated fear of Hollows. Not arrancar, Espada, shinigami, or anything else. Plain old Hollows. He can't even really put that into words himself.

    Abilities: Kageshiki doesn't possess abilities similar to many other, if any other, beings that he has ever encountered which is just fine by him. The demonic modsoul enjoys what he does and doesn't want to share how he does it with other modsouls yet until he's had most of his fun.

    Body Theft: That's right, Kageshiki still possesses the most notable trait of a modsoul and that's to push out the soul and control the body by himself. He's just turned it to a much more sinister purpose then what it had originally been intended for. Now he finds ways for other creatures to eat the little black candy that is him so that he can trap their soul and mind within the body while he goes on a little joy-ride with their body. Until he gets peckish anyway (see below). While in somebody's body, Kageshiki has access to their memories and abilities as if he was actually them but usually isn't quite as skilled at their use. Especially for learned abilities like kido spells and swordsmanship because, despite having access to those memories, they aren't his and feel un-natural to him. Natural abilities like cero and such come along much nicer though since there's little to actually learn about them.

    However, unlike other modsouls, Kageshiki is fully capable of jettisoning himself from one of his hosts at a moments notice to go rocketing away at amazing speeds until he bounces off something. Sometimes he'll do this to try and possess somebody in mid-battle but prefers to wait until they are restrained to try since once he's out of a body he is quite vulnerable. Or he uses it to escape. Which is much more common. Once he's in complete control of a body though, Kageshiki is able to...alter it to suit his own needs. (Body Horror!)

    Mind-eater: Kageshiki doesn't just hijack bodies, he devours what makes someone 'them' while he's in there. Despite the fact he can do this quickly (especially for weak-willed opponents) he prefers to do so slowly to bask in the terror and mental pain as he selectively devours certain memories to make them part of 'him'. Aside from being a form of Mind Rape, this allows Kageshiki to impersonate his host almost perfectly and use their skills as his own. The most important thing to note is it allows him to 'remember' the kido spells of the shinigami and the kido-like spells of the Quincy and use them no matter what host he's in. Right now he doesn't know many, and prefers ones that restrain targets, but with the right hosts he could learn real fast.

    Soul-eater: Like a Hollow, Kageshiki can eat a soul, though only the soul of the body he is currently riding in and it's not nearly as fast. It takes time, especially the more reiatsu a person has. On a normal person or gigai it has no visible effects of what he's doing until he's almost finished when the body gets kinda twitchy as Kageshiki takes full control but that smooths out soon enough. He usually dumps a body after that in favor of a new one, but can continue to ride that body if he chooses. On spiritual beings such as shinigami and arrancar though, Kageshiki's feasting shows signs of obvious corruption and wounding unless he expends his own energy trying to hide those signs which can get exhausting. There's no body left of a spiritual being once Kageshiki is done, just the pill, so he usually leaves a tiny sliver un-eaten if he likes a body. Enough that a shinigami or arrancar COULD come back from it with proper and extensive medical attention. Of course, Kageshiki worries that someday he'll encounter someone who'll be able to forcibly stop him from eating and force him out whither he wants to or not.

    Void: Equal parts created soul, evil, and Hollow, Kageshiki's spiritual presence is disturbing to actually feel when up close and personal but farther then perhaps seven feet away it's almost impossible to detect him. After a couple run-ins with shinigami looking for the 'Hollow' Kageshiki had to learn to hide his presence.

    Minor Telekinesis: And minor it is. When outside of a host Kageshiki is able to 'roll' himself with his mind. It's slow, energy-consuming, and a bit humiliating, but it's better then just waiting around for someone to eat him.

    Delectable: Yes, this can be considered an ability. Kageshiki sublty alters the perceptions of those around him to appear absolutely mouth-wateringly delicious. He could convince the starving Buddha that eating him might just be worth it, he's that tasty looking.
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  7. - Top - End - #157
    Halfling in the Playground
     
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    Feiyan Tewulan- 4th Division third seat
    Reiatsu: Blue-green
    Age: 153
    Weight: 116
    Height: 5 foot 9 inches
    Theme song: Leaders of the Misled-the New Cities

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    Appearance- Feiyan has relatively tanned skin, with a few freckles on her face. Her hair is dark brown, almost black, and is almost always in a ponytail, which goes down to her hips. Her eyes are light blue, and usually wears cherry-coloured lipstick. Under her Soul Reaper robes, she wears knee-length khakis and a plain black t-shirt. Feiyan is relatively thin and wiry.

    Division- Feiyan is a member of the fourth division; and currently holds the third seat. Feiyan does not like to heal as much as she should and she much prefers tearing things down as to reparing them.

    Personality- Feiyan is strong-willed and good natured, but that doesn't stop her from being one of the most sadistic Soul Reapers out there. Feiyan is kind-hearted, and she would never betray her friends. Feiyan is also extremely stubborn. But perhaps her most unique personality trait of all is that she won't stand a man who flirts with her. Feiyan is generally not the boyfriend/girlfriend type. But this trait could be susceptible to change.

    Relationships with others- Feiyan wouldn't say she's in a boyfriend/girlfriend relationship, but on the other hand, she is kind of Jack's girlfriend at the moment. Darn it, her morals are a bit elastic. She's also taken a liking to "Dear Hazuki-chan" and is envious that "You're still alive, but T.T, I'm pretty darn dead.". She might be a bit of a doing person, instead of a thinking person, which is why she and Hazuki became a bit of a comedy act.

    Zanpakuto- sheathed, Feiyan's zanpakuto looks like a regular katana, with a bronze-coloured hilt. It's name is Saezuki Megami (three-moon goddess). Saezuki has waist-length dandelion coloured hair that looks permanently windblown. She has caramel coloured eyes. She wears a short, strapless, pink-purple dress, with fishnet stockings. She wears lime green shoes with an electric blue platform heel. She is always wearing makeup, and has a tattoo of a red heart on her right forearm.

    Shikai- Feiyan's zanpakuto is released as, "Kao no mise! Saezuki Megami!" (Show your faces, Three-moon goddess!) Released, it has the ability to manipulate reiatsu. First, it can discharge some of Feiyan's reiatsu in order to heal the wounded, and second, upon contact with an enemy's blade, can suck out the enemy's reiatsu.

    Bankai- "Choushinsei Saezuki Megami." (Supernova three-moon goddess). Feiyan's bankai has three stages. First, the harvest moon. Upon entering this stage, Feiyan's reiatsu increases, making her blows stronger.
    Second, the blood moon. This stage increases Feiyan's reiatsu yet again, but this time, she additionally gains quicker reaction time. Finally, the new moon. Upon entering this third and final stage, her zanpakuto casts an unavoidable darkness around the enemy. With this final moon, Feiyan gains deadly speed.


    Last edited by Moon Wolf; 2010-01-12 at 11:28 AM.

  8. - Top - End - #158
    Dwarf in the Playground
     
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    Name: Isamaru Myojin (Family Name, Given Name)

    Position: Assistant Captain, 10th Division

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    Credit to my Aunt KimCredit to grubblybubbly
    Appearance: Myojin is 5ft 10in, 160lbs, bald, mid-forties looking, and buff. His eyes were once blue, but are now shrouded, melding with his pupil to create a white eye with a sky blue dot where the iris and pupil should be. As far as anybody can tell, he never blinks. He wears the standard shinigami uniform, with the change of all white to sage green. Under that, he wears a short sleeved sage green shirt, black pants, and steel-toed black leather combat boots. He also wears an hat like this one here, pulled down over his eyes. The weave in the hat allows him to see through.


    Reiatsu:Dark Olive Green

    Zanpakuto Name(s): Tatsumasa and Umezawa

    Sealed form: An ōdachi, about 5 ft long, 1 ft being handle. The handle and about a third of the blade is black and inscribed with 'Umezawa' the rest is silver and is inscribed with 'Tatsumasa'. As spirits, Umezawa appears as a young woman with short black hair wearing fencing clothing, holding the helmet. She always stands next to Tatsumasa, and old man with long silver hair, wearing a shogun's uniform. He has a scar across his face, running from his left cheekbone to his right temple.

    Personality: Myojin is very calm and collected, except when giving orders. Then he sounds like the generic gruff drill sergeant. He is formal to a fault, until told to be otherwise by a CO. Extremely loyal, smiles a lot, believes he can tell what peoples personalities are like with his unique vision.

    Shikai:
    Gaitou to Tanken(Cloak and Dagger) Break!: Tatsumasa and Umezawa glow bright white and split in two, bending and forming a pair of hook swords, like these, one is silver, the other black.

    Bankai:
    Saishuu Bushido (Ultimate Bushido): Myojin throws Tatsumasa and Umezawa into the air, and crosses his arms on his chest. Tatsumasa and Umezawa whirl about ten feet above him as pieces of jade green samurai armor fly out of nowhere and attach to Myojin. When he is completely covered in jade armor, Tatsumasa and Umezawa fall, Umezawa on his back in the form of a short Yari, Tatsumasa he catches in the form of Kanabō.

    Special Abilities:
    Hinin to Iuwana (Denial Trap): Myojin forms multiple walls of his Reiatsu, slamming them into his opponent or preventing them from going somewhere. They can either be transparent jade, clear, or solid white in color. These walls can be broken, but only by powerful attacks. These walls will be square, about 2 inches thick, and the maximum size is about 20 by 20 ft. The walls can be any shape no bigger in any aspect than a solid 10 by 10ft room. These walls sprout out of Myojin's hands and can be moved by him as he sees fit.
    Hako (The Box): Myojin creates a cube of the same walls as Denial Trap, with several differences. Friends and allies of Myojin, as well as himself, can enter and exit the cube willingly. This can only form a cube, and the maximum size is about 40 by 40 ft. This can only be used once per day, and is normally used to contain battles, as an arena, or some such thing. These walls cannot be broken, but the seams where they are put together can.(As in you have to pull the walls apart where they meet)
    Meian (Light and Dark): Myojin attaches Tatsumasa and Umezawa together at the hooks, and spins them around himself in a complicated pattern, throwing a blade of energy with every swing. Followed through, this will produce about 30 diamond-sharp energy blades that slice into whatever they're directed at. (Only used in Shikai)

    Other info: Myojin is an ex-samurai(due to death only), and was once on the shogunate. This makes him about 728 years old. He has spent many years speaking with other military leaders from different time periods and places, learning sandskrit, english, russain, and mongolian. Myojin is also blind. He sees people by their reiatsu, which to him forms the shape of their body and clothing. Myojin uses part of his reiatsu to coat the inorganic surfaces around him in order to walk without tripping or running into walls. However, without the coating, Myojin is able to see other people's reiatsu through several walls. His theme song is this.


    More information will be added as I think of it.
    Last edited by CMOTDibbler; 2010-02-19 at 04:54 PM.
    Nunc id Vides, Nunc ne Vides ("Now you see it, Now you don't.")

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  9. - Top - End - #159
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    久紀 葉月
    Hisanori Hazuki
    Age: Appears 18, is actually around ~80
    Class: Shinigami
    4th Division, 4th Seat
    Spoiler
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    Bio: Hazuki was a fairly normal girl until she was tragically killed, caught up in a brutal, freak accident. The real cause was a conflict between a "Hollow" and a Shinigami, and in the chaos of the fight, she was slain. Her soul however, has retained 2 of the 7 Haku as separate 'entities'. They can be seen faintly around her, and become visible to the point of tangibility when she draws her sword. Due to the fact she has retained them, she has been the target of many jokes due to her nature as being somewhere between 2/7ths 'alive'.
    Personality
    She's a fairly calm character in personality ("straight laced," if you will)- taking her job seriously. She is an extremely hard (some would say overworked) worker, with a good head for organization. As a member of the 4th Division, she is well versed in medical and kidō techniques. Despite the 'support' roll the 4th Division often is claimed to be, She also possess a keen sword arm, and has earned her rank through good performance on the battlefield.


    Haku, Some Background:


    A Bleach Theory as relating to Hazuki:
    Spoiler
    Show

    A lot of Hazuki's character influence lies in the Daoist division of the soul into the Kon and Haku (read "konpaku"). There are 3 Kons, said to govern the mental influences of the soul, while the 7 haku are said to compose the physical aspects of the soul.
    A certain amount of Bleach lore can generally be described in this format, explained loosely below (for a more detailed explanation, please pm me, as there is not enough space in this text):

    The 3 Kon are the Shinigami's spirit body, and the 7 Haku end up composing their Sword.
    In a Shinigami, 5 of the Haku are aligned towards 'Shinigami' nature, and one to inner hollow, and One is the Actual physical Manifestation of the Sword.

    In a Vizard, 3 of the haku are aligned towards shinigami, and 3 to inner hollow, one being the actual physical manifestation of the sword.

    In Hazuki's case, she has 2 external, floating haku (both from an 'inner hollow' nature due to her state of not being dead/alive), and her remaining 4 are within her...The last being her zanpakutou's physical manifestation.

    Because of her damaged state, her Spiritual Power is being diverted to keep her zanpakutou stable.
    This also has the side effect of leaving her relatively vulnerable to the effects of spiritual pressure, as well as in general just not exhibiting a great deal of spiritual strength. Of course, having two of her haku separate also does not help in this.


    The Haku generally reflect the opposite emotion she is feeling, unless she is absolutely overwhelmed by an emotion, in which case the haku respond in the same manner she is feeling. Most often they float lazily about her, almost if they have minds of their own, twirling or orbiting, sometimes just hanging in place. They are incorporeal, but emit a feeling of coldness about them in a small radius - Hazuki is well used to this and it doesn't phase her. If someone tries to touch one of the haku, their finger passes into it with the sensation of a thick foggy mist. However, they are a part of Hazuki's physicality and she can feel them and what touches them. She has recently described the sensation as being "everywhere," that she can feel the sense as if it was a 'phantom limb' but yet present across her body.

    Hazuki has no 'home' district in Seireitei - when she arrived, she appeared at the gate, and was eventually led to the academy after a bit of interrogation. Took her a long time to get used to things, and was often picked on for her haku. kind of an 'outsider' at the same time as being an 'insider.'
    Hazuki in a sense, stands on a strange border between life and death, and though she feels much more strongly attached to Soul Society...that may just be because she hasn't been to the mortal world in so long. Either way, she is kind of trapped in a state where she sees the land of the dead (Seireitei), not only as an insider, but also an outsider, since she's never entirely been accepted.

    Because of her situation anchored between life and death, her Reiatsu is a disjointed mess - she can use kidou just fine, but is very poor at sensing things through reiatsu. She also has proven (by Captain Kiljaeran) to be extremely vulnerable to reiatsu pressure applied against her mind directly.

    Relationships with other Characters
    Feiyan, the third seat of the fourth division, has taken a liking to Hazuki, and the two seem to at least get along on a good level - though Feiyan's fast gears are a bit off-setting for Hazuki, which has resulted in some comedy. Considering the busyness of the Captain and Vice Captain however, it's a good thing the 3rd and 4th seats are able to coordinate well.

    Hazuki respects both Captain Taniko and Vice-Captain Xavier a great deal, because they have accepted her because of her skill an ability, and have made no attempts to grill her about her 'situation.' Vice-Captain Xavier has given her some protective guidance, and she looks up to him immensely.

    Relationships with her Charges
    When dealing with patients, Hazuki is a very professional medical worker. She has a strict penchant for bookkeeping and records - which she declares are important for helping to track patient conditions and give them successful long term care.
    When working in the hospital wards, she is efficient and focused, improving the coordination of those under her command.
    She has served as a nurse and operating assistant to Vice-Captian Xavier on some emergency cases.

    Hazuki has so far rarely led any sort of relief force, if only because of the fact that most of the recent situations have been deemed too dangerous to lower ranking members. When she has been deployed though, her decisive coordination and level-headedness earned her the 4th seat.

    Background: Hazuki fought under the 6th seat in the battle 10 years ago, and when her seated officer was killed, she distinguished herself on the battlefield and rose to the seat as a promotion.
    When all the officers were bumped up a rank to make up for Helena's presumed death, Hazuki then immediately gained the rank of 5th seat, which she held until the recent death of Captain Sigmund... earning her another promotion to 4th seat, which she continues to hold.
    Backstory Spoiler: Read at OOC Risk (This Information is Not Known By Any of the Other Characters)
    Spoiler
    Show

    80 years ago, Hazuki was victim to a brutal, soul destroying death at the hands of Raithe during the engagement between Koujin, Shirubaru and Raithe in the mortal realm. Hazuki was the girl on the train who was grabbed and obliterated by Raithe's spiritual attack... and part of her current state is due to the disruptive nature of Raithe's attacks having literally torn her soul. She of course, doesn't remember this - only has nightmares, warped in some ways, of that particular death...though she may not even attribute it to her own death.
    Her zanpakutou's spirit may know more about this, but Hazuki hasn't been able to talk to her's yet.



    ~.~
    HAKU GIGAI: The two haku about Hazuki can 'wrap' about her and merge with her to create a Gigai. The one issue is that the form makes her look younger and a bit paler, as she would be before her death (not that she is deathly pale or anything). It's a resonant 'image' that allows her to exist in the mortal world, or at least, appear in a gigai state.

    Hazuki cannot use a normal method of Gigai because of the unstable nature of her soul, and it's ambiguity as to whether she is alive or dead. If she is in the state of a "haku gigai" she may well be able to hear her sword's voice faintly, as well as her inner hollow...


    Tea Ceremony Specialist
    - Hazuki is renowned throughout Fourth Division (and to a little extent, outside of it) for being a very skilled brewer of tea. She often makes it for guests and patients, and it is highly lauded as being one of the best blends in Seireitei. She is an active participant and occasionally teaches lessons for Tea Ceremony Classes (when she is not overwhelmed by work).

    Inner Hollow - ***(Hazuki hasn't encountered this yet, it is for future reference)
    Spoiler
    Show
    Though Hazuki hasn't encountered this yet, her Inner Hollow is a particularly vicious form. If it had to be described in one word, it would be 'devouring,' like a predetor who is starving and as such driven to the brink of insane tension. She would have a hysteric laugh and be an overbearing, no mercy kind of character. Part of the starvation also is the kind of starvation for physical contact (related to the fact that, her two haku have been separated for quite some time), though this is never manifested in a good way. The two aspects of her hollow are Greed and Jealousy - of Life and Death, and if it could be related to her nature, is comparable to that of the Gaki.

    It is highly likely that Hazuki will at some point have to fight her inner hollow - and become a Vizard due to it...for now that has to at least wait until she learns her shikai.



    Zanpakutou:
    "Toujiken" 藤寺剣 (Wisteria Temple Sword)

    Her zanpakutou is in it's unreleased state a No-dachi (of length about 2 thirds her body). Despite it's length, it's weight is always the same - as much as a wisteria flower. It is a kidou type zanpakutou.

    The spirit form: ***(Hazuki has not met/talked to her spirit form...this information is for future reference)
    Spoiler
    Show
    Hazuki's zanpakutou spirit form is...herself. All zanpakutou are a part of the reaper's own soul, but the appearance of Hazuki's zanpakutou is of herself as well. The noticeable difference is that her spirit form is a strange mixture of appearance of her when she was alive (she looks a little younger), and her death. She wears a hitaikakushi around her head. The zanpakutou version is very peaceful, if bittersweet. In many ways the zanpakutou spirit is a mirror opposite of Hazuki, and yet more like an alternative reality as well - she reflects Hazuki's own trapped state between Life and Death. Hazuki has yet to speak to the spirit within her sword - she doesn't know the name nor the nature of her Zanpakutou spirit.
    Until Hazuki's two haku are 'rejoined' somehow or in some manner to herself, the sword is incomplete, and she cannot hear it's voice.

    (始解 )Shikai: ***(Hazuki has not learned her Sword's name yet, nor the release phrase for her Shikai, so this is not active yet...she theoretically will be learning it somewhat soon though)
    Spoiler
    Show

    Release Phrase: 妄想を消し去れ! (Mousou wo Hashisare! Dispel the Delusions!)
    The shikai release of Hazuki's zanpakutou sees her haku recombine into herself, and her clothing gains an array of wisteria, with two intertwined haku as a form. She holds her nodachi in front of her, and seems to pull a wakazashi of similar style from the hilt, as if the two hilts 'split' apart. Each of the swords bears an etched pattern upon the hilt in the shape of a spiral.

    Thus, her actual Shikai form then, is two swords, one long and one short.
    For the nodachi, the special ability is a shield - as described below.

    The wakazashi has a healing aura that those within close proximity to Hazuki can gain the effect of, though it also has a stronger ability, described below.

    Special Abilities:
    The Nodachi acts as a focus for her other kidou techniques, but has the special ability of creating a large, shimmering violet shield a foot in front of the nodachi, though the shimmering effect becomes solid, displaying a woodblock-cut-styled temple landscape with wisteria upon it when she holds the blade inverted, or stabs it into the ground. The shield is similar to Bakudou 39- Enkosen, though is a much stronger barrier. If she is performing the role of a battlefield medic, Hazuki will likely use this skill to provide some cover while she works on healing her target with her wakazashi. Hazuki can deactivate or reactivate it at will.

    送津慈 "Soushinji" (Mercy Sending Wave): The Wakazashi acts as a focus for Hazuki's healing kidou, and she can release her own spiritual energy through the weapon in the form of an intensive regenerative healing aura. The activation command is: 送津慈 "Soushinji" (Mercy Sending Wave). If she is forced to use this release, it is only because of the danger to her comrades...she cannot use this to enhance her own healing.


    (卍解 )Bankai: (Since her previous version was refused, there is no concept here yet..)
    Spoiler
    Show
     滅殺「五戒守回顧剣 」  "Messatsu:Gokaishu Kaikoken" (Annihilation : 5 Precepts Obeying Sword of Recollection)

    The 5 Precepts are the minimal set of moral restrictions to be observed by Buddhists. Hazuki's technique is a flawless pentagram of 5 cuts that will home in on their target... She never has used this technique before (maybe she doesn't know she can yet?), and it is likely none of her allies/comrades knows she can do it (maybe that's why she's such a low rank?) Nonetheless, against spiritual foes it is an attack reconciling the five precepts into a physical reality as both a seal and an ultimatum. Should such an attack hit her opponent, they are bound unable to move or vanish. If and when they should 'die,' they will not be reborn in the human realm, as per Buddhist law. Instead, they will reincarnate in one of the lesser forms. Considering the strike itself does not kill the target when it hits though, it's more of a 'judgment' than an attack. Afterall, said opponent could go on 'living' for quite some time.







    Original Profile
    Spoiler
    Show

    Bio: Hazuki was a fairly normal girl until she was tragically killed, caught up in a brutal, freak accident. The real cause was a conflict between a "Hollow" and a Shinigami, and in the chaos of the fight, she was slain. Her soul however, has retained 2 of the 7 Haku. They can be seen faintly around her, and become visible to the point of tangibility when she draws her sword. Due to the fact she has retained them, she has been the target of many jokes due to her nature as being somewhere between 2/7ths 'alive'.
    Personality
    She's a fairly calm character in personality ("straight laced," if you will)- taking her job seriously. As a member of the 4th Division, she is well versed to medical and kidō techniques. Despite the 'support' roll the 4th Division often is claimed to be, She also possess a keen sword arm, and has earned her rank through good performance on the battlefield.

    Haku, Some Background:
    The Haku generally reflect the opposite emotion she is feeling, unless she is absolutely overwhelmed by an emotion, in which case the haku respond in the same manner she is feeling. Most often they float lazily about her, almost if they have minds of their own, twirling or orbiting, sometimes just hanging in place. They are incorporeal, but emit a feeling of coldness about them in a small radius - Hazuki is well used to this and it doesn't phase her. If someone tries to touch one of the haku, their finger passes into it with the sensation of a thick foggy mist. However, they are a part of Hazuki's physicality and she can feel them and what touches them. When one of the captains poked one in curiosity, Hazuki flushed a bright red, though if it was out of embarrassment, or related to the sensation she received...well, she hasn't said.

    Hazuki has no 'home' district in Seireitei - when she arrived, she appeared at the gate, and was eventually led to the academy after a bit of interrogation. Took her a long time to get used to things, and was often picked on for her haku. kind of an 'outsider' at the same time as being an 'insider.'
    Hazuki in a sense, stands on a strange border between life and death, and though she feels much more strongly attached to Soul Society...that may just be because she hasn't been to the mortal world in so long. Either way, she is kind of trapped in a state where she sees the land of the dead (Seireitei), not only as an insider, but also an outsider, since she's never entirely been accepted.

    Because of her situation anchored between life and death, her Reiatsu is a disjointed mess - she can use kidou just fine, but is very poor at sensing things through reiatsu. She also has proven (by Captain Kiljaeran) to be extremely vulnerable to reiatsu pressure applied against her mind directly.


    Relationships with other Characters
    Feiyan, the third seat of the fourth division, has taken a liking to Hazuki, and the two seem to at least get along on a good level - though Feiyan's fast gears are a bit off-setting for Hazuki, which has resulted in some comedy. Considering the busyness of the Captain and Vice Captain however, it's a good thing the 3rd and 4th seats are able to coordinate well.

    Hazuki respects both Captain Taniko and Vice-Captain Xavier a great deal, because they have accepted her because of her skill an ability, and have made no attempts to grill her about her 'situation.' Vice-Captain Xavier has given her some protective guidance, and she looks up to him immensely.

    Relationships with her Charges
    When dealing with patients, Hazuki is a very professional medical worker. She has a strict penchant for bookkeeping and records - which she declares are important for helping to track patient conditions and give them successful long term care.
    When working in the hospital wards, she is efficient and focused, improving the coordination of those under her command.
    She has served as a nurse and operating assistant to Vice-Captian Xavier on some emergency cases.

    Hazuki has so far rarely lead any sort of relief force, if only because of the fact that most of the recent situations have been deemed too dangerous to lower ranking members. When she has been deployed though, her decisive coordination and level-headedness earned her the 4th seat, when she took command of her squad after her own leader (the previous 4th seat) was killed in action.


    Zanpakutou: "Toujiken" 藤寺剣 (Wisteria Temple Sword)

    Her zanpakutou is a No-dachi (of length about 2 thirds her body). Despite it's length, it's weight is always the same - as much as a wisteria flower.
    The spirit form: Hazuki's zanpakutou spirit form is...herself. All zanpakutou are a part of the reaper's own soul, but the appearance of Hazuki's zanpakutou is of herself as well. The noticeable difference is that her spirit form is a strange mixture of appearance of her when she was alive (she looks a little younger), and her death (the spirit has no legs, and wears a band around her head indicating she's a 'ghost'). The zanpakutou version is very peaceful, if bittersweet. Hazuki doesn't communicate with her zanpakutou very often, because it's always a fragmented conversation...Kind of like playing a CD that has scratches upon it. This is of course, interrelated to her two haku (which are yet another part of her 'soul') as well as her death.

    (始解 )Shikai: 送津慈 "Soushinji" (Mercy Sending Wave)
    If she is forced to reveal her Shikai, it is only because of the danger to her comrades. This technique is a high level regenerative and healing skill that she preforms with a full overhead cut in the direction of her target(s).

    Release Phrase: 妄想を消し去れ! (Mousou wo Hashisare! Dispel the Delusions! - another buddhist reference)

    (卍解 )Bankai: 滅殺「五戒守回顧剣 」  "Messatsu:Gokaishu Kaikoken" (Annihilation : 5 Precepts Obeying Sword of Recollection)

    The 5 Precepts are the minimal set of moral restrictions to be observed by Buddhists. Hazuki's technique is a flawless pentagram of 5 cuts that will home in on their target... She never has used this technique before (maybe she doesn't know she can yet?), and it is likely none of her allies/comrades knows she can do it (maybe that's why she's such a low rank?) Nonetheless, against spiritual foes it is an attack reconciling the five precepts into a physical reality as both a seal and an ultimatum. Should such an attack hit her opponent, they are bound unable to move or vanish. If and when they should 'die,' they will not be reborn in the human realm, as per Buddhist law. Instead, they will reincarnate in one of the lesser forms. Considering the strike itself does not kill the target when it hits though, it's more of a 'judgment' than an attack. Afterall, said opponent could go on 'living' for quite some time.

    Appearance:
    Spoiler
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    Last edited by Kasanip; 2009-12-15 at 11:04 AM.
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m

  10. - Top - End - #160
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    Nishimura Wakana

    3rd seat of 2nd Division

    Reiatsu: Sea Green

    Appearance and Personality: Wakana is a stunningly bautiful woman who looks about 20 or so, with shoulder length black hair.

    She is kind, but a bit insecure, as many people dislike her Zanpaktou's ability.

    Zanpaktou: "Mohousha" (Copycat)

    Mohousha is one of the more unusual Zanpaktou in Soul Society. In its sealed form, it is a very, very plain katana, with nothing to set it apart.

    Skikai: "Mohousha"

    Mohousha has the ability to copy another Zanpaktou. To do this, firstly Wakana must be present while the Shikai of another Shinigami is released.

    As soon as she sees a Shikai, she instinctively knows the blade's name, and the command for the release. She can mimic it by calling out the release command, then the name of her own sword. This produces a version of the Shikai that is visually different in some way, and is not as powerful, being anything from 50%-75% capacity.

    Bankai: Not yet achieved.


    Spoiler
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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  11. - Top - End - #161
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    Tirano
    Independent Vasto Lorde
    Reitsu color: Warm gold color, as if light reflecting off of desert sand.

    Appearance:
    Fine, vaguely European features, as one noble born. Appears to be fairly young, not over 20. White skin, solid blue eyes. Skin is entirely covered (except for the face) in a grayish, vaguely leathery material. His mask-turned face appears as porcelain, though it still moves like it was skin.

    Personality:
    Tirano is generally quite pleasant, even nice. He rarely threatens anyone, and tries not to order his allies around whenever possible. He will fight against those he deems a legitimate threat to his companions. At the moment, he sees Toho as a threat, as he draws far too much attention to Hueco Mundo.

    Tirano generally treats any who allies with him (honestly-he's good about recognizing lies) much like family. Friendly, but will still tease them...something like an older brother.

    Abilities:
    Hierro: not in the range of Mia or Shoken, but still quite strong.
    Prescience: Not quite as awesome as real Leto’s; instead being more like a general outline of what may happen. As he gets closer to whatever event (in both space and time), the prescience slowly sharpens, until a second before, he knows almost exactly what will happen.
    Wierding: A variation of sonido, it can be only used at short range, but is considerably faster. Can also be localized, as in moving one arm, or twisting his upper body.
    Bodily Control: very adept in unarmed combat, and can make strikes of impressive strength. He also has thorough control of his own mind, such as the ability to seal away his off memories.
    Reirykou Control: can manipulate it to a high degree, but only within his own body. Channeling it to his strikes is a common use, enhancing their force.
    Water Conservation: retains bodily fluids effectively, especially blood.
    Running: can slowly accelerate up to immense speeds, and takes ages to eventually tire.
    Resistant to heat, especially that of desert exposure.
    *

    second from the front, but younger.

    Spoiler
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    Future Thoughts

    Zanpakutou: Emperador de Arena
    A small curved knife.

    Resurrección: Chamuscar, Emperador de Arena (Scorch, Sand Emperor)Giant Sandworm

    lulz

  12. - Top - End - #162
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    Koga Yuu

    Description: Yuu is a relitively young Shinigami of average height. He has whip cord muscles that aren't bulky but show that he can be very quick when needed. His hair is barely red and can often be mistaken for brown in dim light. He wears the standard Shihakushō pretty much at all times. Though he has a simpler lighter set of clothes for training.

    Backstory: Yuu joined the Shinou Academy to follow in the footsteps of his older brother, the only family he really knew. While at the academy he didn't show huge potential, he lacked a lot of skill in Kido or Zanjutsu, though he did learn simple healing Kido and showed a natural aptitude for Hakuda and Hohō. Then on a training outing he saw a hollow attack that ended in the death of his brother. After that incedent he became incredibly focused on training his abilities. His already decent skills in Hohō and Hakuda improved even more. And while he focused on Hakuda he tried his best not to neglect his Zanjutsu though he still leans to hand to hand combat. And while most of the advanced Kido are beyond his grasp he continued to work on learning healing Kido and is fairly skilled at it.

    The dedication he showed in his studies was noted by many. And while some saw it as a good thing others noticed that he seemed to be pushing himself past his limits. He developed a severe case of insomnia not sleeping for days on end. He developed his love of coffee at this point, and is known to have his own special blend that he makes with a fresh press. Others find it ridiculously strong but he finds it just right.

    After graduation he joined the 5th division (sort of picked at random) and slowly worked his way up the ranks. He proved himself a capable and dedicated worker. Doing whatever task was asked of him. He showed a willingness to work long hours without complaint, mainly because he is still an insomniac. He worked his up to his current rank, 3rd seat.

    Yuu is a fairly cheerful if a bit awkward person. He doesn't have many close confidants but he considers most he works with as friends. Often when not working and he is trying to avoid sleep he trains trying to improve his skills which he sees as not strong enough yet.

    Reitsu: His spiritual pressure appears as a light green and moves slowly around him when visible, rarely if ever moving quickly.

    Zanpaktou: Toshi

    Sealed form: A nondescript Ninjatō of average size, kept in a gleaming well cared for sheath. It is obviously well cared for and polished.

    Release phrase: Split Dedicated Defender. (Looking for translation to Japanese)

    Shikai: The Ninjatō shrinks slightly and splits apart into two identical swords to be wielded together. In this form they are highly effective as defensive weapons and can be used to create a large floating shield out of Yuu's spiritual pressure. The shield can be grown to cover several people at once but it is harder for Yuu to hold that for long.

    Bankai: Not yet achieved.
    Last edited by McBish; 2009-09-23 at 05:18 PM.
    Check out My Writing
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    Poem by me.
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    The stars glimmer
    and I can't help
    but wonder.
    Do they cry on those worlds,
    to?

  13. - Top - End - #163
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    James

    Rank: Fraccion to Toho

    Cero color: Indigo

    Personality: He is a realatively kind person. At his best he is kind and generous, especially when dealing with other Arrancar. At his worst he is impassive and uncaring, usually when dealing with Soul Reapers.

    Abilities:

    Spoiler
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    Cero: Like all the other arrancar for the most part James is able to preform Cero.

    Bala: James is able to use Bala as well and he is more likely to use this.

    Sonido: James is able to use Sonido up to the level of most other Numero.

    Hierro: Jame's Hierro is average.

    Garganta: James is able to preform Garganta but it takes him a few seconds to use it.


    Resurrección:

    Swift victory, espadachín

    His hollow mask covers his entire head, leaving only room for his eyes to see through, his hands become claws and his Bala become very fast, he becomes able to fire bala blasts at an exteremley rapid pace.

    Last edited by DoomITP; 2009-09-23 at 11:18 PM.
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  14. - Top - End - #164
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    Default Re: BleachitP Character Registry

    Ok, for my sig's sake, I'm going to officially cram all of my chars into one post with the introduction of my newest one.

    Elizabeth Rosemarie, Tercera Espada
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    Age: 1300~

    Height: 5'6"

    Weight: 135

    Reiatsu: Dark Red

    Mask: Vestigial wing above her left ear.

    Hollow Hole: Over her heart.



    Tsukino Nukari, God of War: Deceased.


    Wolfgang, Spiritual Anomaly: Deceased.


    Viatrix Klossner, Unbount
    Spoiler
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    Age: 96

    Height: 4'11"

    Weight: 108

    Reiatsu/Cero: Royal Blue

    Mask: Bordering left side of her chin.

    Hollow Hole: Middle of her collarbone, at the base of her neck.



    Watanabe Yumi, Quincy
    Spoiler
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    Age: 19

    Height: 6'0"

    Weight: 110

    Reiatsu: Magenta



    Lance "Quicksilver" Delaney, Fraccion to Palillo Mentiralas
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    Age: 220

    Height: 5'8"

    Weight: 140

    Reiatsu: Brilliant Gold

    Mask: Two plates to either side of his mouth, with whisker-like holes in each.

    Hollow Hole: Center of his chest.



    Hades, God of the Underworld
    Spoiler
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    Age: ???

    Height: 5'0"

    Weight: 102

    Reiatsu: Dark Slate Gray



    Kikuchi Kohaku, 4th seat of Squad 12
    Spoiler
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    Age: 216

    Height: 5'0"

    Weight: 118

    Reiatsu: Fiery red-yellow.



    Honoka Ami, Living Shinigami
    Spoiler
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    Age: 8, physically (and almost mentally) 16

    Height: 5'4"

    Weight: 120

    Reiatsu/Speaking Color: Yellow/Plum



    Nero Abel, Recruiting Agent for Moulton & Grandier
    Spoiler
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    Age: 42

    Height: 5'11"

    Weight: 160

    Speaking Color: Dark Olive Green
    Last edited by strawberryman; 2010-03-14 at 11:17 PM.
    My Homebrew
    Sick props to Akrim.elf for the rockin' Chouko-tar!

    BitP: Reborn² characters!
    Madokapunk!

  15. - Top - End - #165
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    The Twins, Retsu and Kaon Tenki.

    Affiliation:The Samsara

    Reiatsu: Blank-Crimson (Kaon) and Sapphire (Retsu)

    Apperance: Kaon, the girl twin, and Retsu, the boy twin, rarely deviate from the garb that they first appeared in, finding it suitably attention grabbing for their purposes. Even the banner is something commonly carried around by one of the two. When they do change to something else, either to fit in or for some other bizarre purpose, it is always to something flashy and attention grabbing.

    Personality:

    Kaon: Arguably the more level-headed of the two, Kaon is the one more likely to think things through and plan a course of action instead of going off with some hare-brained idea of what needs to be done. This isn't saying much considering the chaotic nature of both twins and truth be said Kaon has a bit of a inferiority complex since she realizes the low-rung that the two of them occupy in the grand scheme of things. When it comes to the other Samsara, Kaon is respectful (to a point) to all but Nagi whom she fawns over like a school-girl. For others she is dismissive and un-interested though many of her antics are geared towards getting attention on her.

    Retsu: Definitely more hot-headed then his 'sister', Retsu is loud, insulting, and overly-confidant to a fault. A fact many others have pointed out to him to no avail at actually getting the guy to change. He views the other Samsara as family, especially Nagi whom he views as a father figure, and takes insults to them in a predictably angry manner that has lead to him getting into fights he has no hope of winning. Others he views much like blanks, a resource to be used for a purpose but not something to get bent out of shape over if they get hurt or killed, even if it's during the course of helping him.

    Powers

    Blank Manipulation: Like all Samsara, the twins are capable of using Blanks for various purposes, including mimicking shunpo, creating weapons and items, and healing wounds. They can also turn blanks into replicas of each other, but they lack the ability to act independently of any orders they might be given and are revealed for what they truly are with a single hit. A hit likely to destroy the disguised blank as well.

    Kaon: Kaon's abilities are peculiar to say the least, the ability to direct blasts of super-heated air at opponents that sap their ability to fight with each hit but cause little actual damage by themselves. The exception is multiple hits, especially in rapid succession, which can boil an opponent's liquids (like blood) inside of their bodies. Obviously she prefers to keep her distance from an enemy and is quite nimble as a result, thought not by any stretch of the imagination, a speedster. Retsu is the only exception to her heat blasts, his own powers protecting him from the detrimental side-effects just as her own powers keep her from being affected by his cold aura.

    Retsu: At utter odds with his hot-headed nature, Retsu's abilities are completely centered about a chilling cold that affect those who come too close to him when he flaunts his powers. A cold aura that can extend quite far from him, when he's trying at least, it brings an almost supernatural chill to everything within it's reach, even reishi and spirits. When in effect, Retsu's aura slows down all opponents within the sphere as the cold saps their speed or slows the very flow of reishi who rely on that for travel. Other methods than that are affected to varying degrees based on how they work. Prolonged exposure to the aura has a more serious effect in that it can freeze a person in place should they remain within his aura for too long, the stronger an opponent the longer it takes. To compliment this fact, Retsu focuses on being strong and the knowledge of numerous grapples help him hold a foe in place long enough to be rendered immobile for his sister to fry. Retsu is the obvious exception to Kaon's heat blasts, being as immune to them as she is to his aura. Because of this the two of them prefer to work together or even with others considering most of their powers can't bring a foe down quickly. A skilled hand-to-hand fighter, he also tends to use the banner they always have with them as a spear or quarterstaff, though he's not as skilled with it.
    Last edited by Callos_DeTerran; 2009-09-26 at 09:27 PM.
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  16. - Top - End - #166
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    Mao Mitsuko

    Affiliation: Gotei 13, 13th Division in particular

    Reiatsu:Shinigami-Light Blue

    Apperance: (5'9", 129 pounds) Mao proudly wears the traditional shinigami garb, without alteration except for her Vice-Captain badge on her right arm. The outfit down-plays her natural assets, as do bindings underneath of the black robes, and gives her a more ordinary appearance that is unlikely to distract those around her. She very much prefers to avoid drawing attention to herself, which causes some problems with her transformation into Shikai.

    Shikai Mode

    Personality: Gi, Yu, Jin, Rei, Meyo, Makoto, and Chugo. The precepts of Bushido and the core of Mao's personality, she holds true to this code when all else fails and in truth it makes her somewhat predictable. Her lack of sight is supplemented by the ability to sense her surroundings through the use of her reiryoku and reishi, the effort of coming up with such an intricate sense giving her a sense of pride in her abilities even if she is one of the few Vice-Captains not yet to achieve Bankai even though she has begun training for it.

    Mao is on good terms with much of her squad and spends a lot of her time in the Mortal World ensuring that the other shinigami of the 13th Division remain safe, much like a mother figure, and to sate her curiosity about the things mortals have. This same curiosity has lead her to making use of the devices 12th Division creates with some regularity.

    Zanpakuto: 'Carve the way, Akuin'akka-gitou.' Mao's zanpakuto is a normal sized zanpakuto with a star-shaped golden guard with a ivory handle-wrap. Down both sides of the blade are the characters for the bushido code, though their arrangement actually seems to change each time she draws her blade.

    Shikai: Unlike most shikai transformations, Mao's Akuin'akka-gitou doesn't just change shape and function, it always ends up changing her garb to the same thing upon release. In addition to that cosmetic change, her sword changes to a monstrously large and wickedly shaped blade that looks better suited for cutting cattle in half lengthwise then for battling human sized enemies. Despite it's size and extreme weight, dropping it to the ground creates a small crater around it, Mao is able to wield the massive weapon with a single hand seemingly effortlessly with all the same lethality as someone wielding it in two hands might. Of course, she is perfectly capable of using the sword with two hands if the situation calls for it for much greater effect.

    Those who assume this is the sword's only change are in for a surprise since Mao is capable of throwing Akuin'akka-gitou and controlling it's path and whatnot with her mind. Thus it's much more common for her to throw the massive zanpakuto and start it spinning at extremely high speeds to create a flying buzzsaw that can end up going quite far from her.

    Other Powers

    Reishi Sight Rather then rely on her useless eyes for seeing, things which can also be deceived quite easily, Mao has developed an alternate method for getting around by way of using her reiryoku like sonar and bouncing it off of her surroundings. This allows her a perfect picture of everything within thirty feet but the farther away something is, the more hazy the image gets.

    Strength Mao is quite strong physically, and even knows a method of enhancing her strength by flooding her muscles with reshi, and needs to be for when she actually wields her zanpakuto in her hands.

    Kido: Mao has no skill in the hado branch of kido, despite how much she might want it otherwise, but has some skill in bakudo that is limited to only a handful of spells. These spells being Bakudo no. 1 Sai, number 8 Seki, number 39 Enkosen, number 58 Kakushitsuijaku, number 77 Tenteikūra, and number 62 Hyapporankan.
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  17. - Top - End - #167
    Barbarian in the Playground
     
    OverWilliam's Avatar

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    Name: Ryoichi Yasu (First Name meaning "Peaceful")
    Affiliation: Shinigami
    Rank: Unseated
    Gender: Male
    Reatsu/Speech Color: Blue Ash

    Appearance: Yasu is a bookish, but distinctly handsome Specimen of a Reaper; he stands at just below average height, but has a Presence of Personality that makes up for his nonthreatening stature. Though Shinigami age can be somewhat subjective considering their long lifespans, Yasu has a sense of outward Youth matched evenly by inner Experience (particularly in his eyes). His wrinkled dirty Blonde hair usually grows a little long from neglect, but has a roguish charm to match his inquisitive, dark Blue eyes and subtly delicate features. His hands are steady and dexterous, a sign of his expertise in the various Gestures and hand Arrays that he has mastered over his centuries.

    Yasu carries his Zanpaktou standardly on his Left side, and can also at times be seen carrying any of a variety of Walking Staffs that have only enhanced his reputation as a Reclusive Wizard. These can range from simple Wooden creations all the way to more refined pieces set with colored Gems at the crown, but are universally Thin and lightweight.

    Personality: Yasu is pleasant and peaceful in nature, but is instilled with a ferocious drive and Focus that can rub some people the wrong way if they see the wrong side of it. Yasu's primary Passion is in his Research and Pursuit of Knowledge in the Shinigami arts, and all other pursuits take back seat to this Driving motivation.

    Yasu often sequesters himself away from the world, either closing himself in his Private Study, or just as often setting out on wandering journeys through Soul Society and even the Mortal World and beyond, taking time to himself to organize his thoughts and experiment with his Kidou. Though he is naturally very peaceful in disposition, he can be irritable if he is interrupted or called away from his research. Despite this he is always willing to help, so long as there is something in it for him. Disregarding his preference for solitude, he is often called on for Personal favors (and less often to assist his Division), but always manages to turn a Profit in some way. A few people in particular have learned what to bribe him with, and sometimes even get Return Customer discounts.

    The thing that can be counted on most reliably to distract Yasu from his work are the Female Charms. Yasu treats women like Fine Wine; they are valuable, delicate, refined, and he samples as many as he can. Yasu treats the women he works with with Respect and Dignity, but does not deny the Intoxicating effect that they can have on him, especially with increasing quantities. Females will receive unabashed preference and special attention from him, as well as being the first that he will jump to save or hesitate to put in harm's way. He is immediately attracted to the hurting and vulnerable, loving nothing more than to offer his support and comfort in time of need in any way he can. However, Yasu will never, never cross the line with any woman who is not fully willing to, and young or otherwise, he will Never take advantage of them.

    Background: Yasu started as an upstart Academy student with Big Ideas about the way things worked, and was always willing to gush said ideas on anyone who would listen... much to the chagrin of his classmates and teachers, who all knew him to be completely wrong. Since he himself has discovered that back then, yes, he was in fact Completely Wrong. But that courage to challenge the established and the Ideas that took root in those days eventually grew into the comprehension that he has now, far beyond anyone except perhaps Specialist Captains in its advancement. While Yasu is technically of a Level equal (and in some ways surpassing) established Vice-Captain level, he has refused to involve himself in Divisional Politics in any way, and refuses nearly all forms of Responsibility asked of him. This is because any such responsibility would only detract from his personal studies, which is impermissible in his mind, but whatever the reason he is technically an Unseated in his Division.

    Once, a long time ago, Yasu accepted a position in the Academy teaching Kidou Practice and Theory to students there. However, in addition to detracting from his Research time, this eventually caused too many needy young girls to Stand Too Close to Him, and while he thoroughly enjoyed it at first, could not continue in good Conscience and left.

    Yasu does enjoy explaining his findings and Theorems to those who are eager to gain more understanding in Kidou, but has long since come to understand that most people grow bored or confused with his more thorough explanations. Usually he refrains from discussion of Kidou at all, for various reasons, and when he is dragged into any level of explanation, he resorts to 'nutshell' analogies to get the basic, basic, basic point across.

    Through his travels through the Seireitei, the Mortal World, and even perhaps to Other lands that Shinigami Do Not Travel, Yasu has taken an interest in the capabilities and powers of a variety of creatures, including Quincies, Spiritually Aware humans, and even Hollows, all the way up to Arrancar (though he has not seen many of the latter in action). A few or more of his own developed abilities were designed to mimic or duplicate effects he has witnessed being used by members of these other factions.


    Abilities:
    Spoiler
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    Kidou Master: As an Advanced member of the Gotai 13's Kidou Corps, Yasu is extremely proficient with Kidou, and uses it even more than his Zanpaktou. He believes Kidou to be much more versatile and efficient than his Zanpaktou in most respects, but also recognizes the times when his Soul Cutter is the better choice. Through his Self-training and advances in understanding, Yasu has discovered various Short-cuts and Energy-saving techniques that allow him to create a Kidou of equal strength for less energy. This, combined with a great capacity for Kidou to begin with, lets him use many, many Kidou before getting fatigued.

    Advanced Kidou Theory: This has been Yasu's primary focus for nearly the entirely of his time with the Kidou Corps. He believes that Kidou on the whole is much stronger and has much more potential than the majority of the Gotai 13 understands yet. Yasu has been developing his understanding of Kidou for many years, and the results of this understanding and Practice are wide and far-reaching.

    Spoiler
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    Complex Forms: Everything is stronger with a Name. Thus, when Yasu discovered new ways of using his ability for Kidou, he invented a new category of Demon Magic in order to Name and Number these new, Advanced Kidou. In Theory these Complex Forms could be taught to any Shinigami capable of Kidou, but many require a level of Skill and Deeper Understanding than most Shinigami can afford to devote to Kidou (at the potential sacrifice of their other duties).

    Meta-Kidou: Yasu has learned multiple ways of altering the effects of Kidou on the fly in order to adjust them appropriately to the current situation.

    Counter-Kidou: Perhaps the most difficult and hardest to control ability at his Disposal, Counter-Kidou applies a Kidou's perfect Opposite in order to neutralize it. This may take many different forms, but is often takes an appearance appropriate to match the Kidou being neutralized.


    Shunpo Practitioner: Yasu's Shunpo is rather Average in speed and distance, but as a side-effect of his great Control in Kidou, he has a very efficient Shunpo and can execute a very high number back to back before getting tired.

    Basic Hand-to-Hand: Yasu has a very basic skill in Hand-to-Hand combat, but is very easily overwhelmed by anyone with even average skill.

    Stoneskin: In an attempt to mimic the Arrancar Hierro, Yasu has discovered an (admittedly less effective, but still quite useful) Shinigami variant that protects him from some damage. This ability is always active, but can be enhanced with concentration.


    Zanpaktou:
    Name: Teitoushu (Razor Paw)

    Sealed Form: Teitoushu takes the sealed form of a short Katana (not a Wakizashi, just a Katana with a shorter blade)
    Sealed Abilities: Teitoushu's blade resonates with the presence of Kidou in the area, so long as it is of sufficient strength. This Resonation is not strong enough to be felt while the sword is in its sheath, but manifests as a subtle vibration and ringing hum when drawn.

    Release Phrase: "Glimmer: Teitoushu!"
    Shikai: Teitoushu becomes a simple Gauntlet that covers Yasu's Right hand, and from which a series of Razor Wires are deployed and controlled. These wires are continually re-sharpened by Reatsu, and as such are always unbelievably sharp, but will not cut or harm Yasu himself in any way. This allows him to use his other, ungloved hand to control the wires as well as his Gauntleted hand. Though he only controls a certain number of the Wires at a time, there are apparently many more Wires in the Gauntlet than he controls at once, as when the preexisting wires are broken or tied down, he can easily detach them from the Gauntlet and release new ones.
    Shikai Special Abilities: Teitoushu's abilities are Primarily Martial, and so Yasu does not resort to their use often. They do, however, lend themselves to creative use with certain Kidou, and so Yasu does recognize their usefulness for the appropriate times. The careful control of Reatsu through his Shikai Gauntlet allows control and almost 'puppeteering' of the Razor wires through force of Will alone; this, combined with literal control in the form of complex and precise hand, arm, and body movements gives him Complete control of the various wires under his control.

    While the wires themselves are already so thin as to be nearly invisible to the eye, Teitoushu possesses the ability to Cloak its wires further through use of a Kidou-like ability to turn them completely Invisible. This forces the wires themselves to remain either immobile, or move very slowly in order to maintain the invisibility. While in Shikai Yasu's Shunpo is slightly enhanced for increased speed and Non-detection; the same, relatively simple Invisibility Kidou-like ability is activated automatically whenever he utilizes Shunpo, making it much more difficult to track his Steps.

    Finally, while the wires themselves are infinitely sharp, Yasu can suppress this sharpness at will in order to capture, trip, catch, lift, or otherwise use his Wires in such a way as to not cut someone or something. As mentioned, this is applied to himself automatically.

    Bankai: Not achieved.
    Deo Soli Sit Semper Gloria

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    Quote Originally Posted by Innis Cabal View Post
    Its offical. Overwilliam is Duke Devlin.

  18. - Top - End - #168
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    NPCs
    Name: Kusuriya Suiyaku
    Rank: 12th Division 4th Seat
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    Name: Kusuriya Suiyaku
    Rank: 12th Division 4th Seat
    Appearance: A skinny man in a Shinigami uniform with test-tubes, hip flasks and bottles lining every pocket, Kusuriya’s long black hair completely covers his face, with the occasional exception of his nose. Often, a straw will lead up through the hair into his mouth, strangely coloured liquids flowing through it from one of his flasks.

    Personality:
    Kusuriya tends to suck up to his immediate superiors while largely dismissing everyone else, with the possible exception of Kibajo Kokokon. He often dozes off when not slurping one of his bizarre potions, thanks to crippling somnophobia.

    Release Command:
    Hubble and bubble, Mikisa
    Release Form: Mikisa transforms into an oversized mortar and pestle - Kusuriya sits in the pestle, which flies according to his will, and wields the pestle as a large club.


    Name: Kibajo Kokokon
    Rank: 12th Division 5th Seat
    Spoiler
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    Name: Kibajo Kokokon
    Rank: 12th Division 5th Seat
    Appearance: Kokokon is a big man, with shoulders as broad as he is tall, no neck, and a bit of a gut. He has a large mouth that is often open in a face-splitting grin, revealing his two tongues, and a close-shaved head. His skin is covered in stitches, ranging from barely-visible scars to massive rents in the skin held together with duct-tape and a prayer. He is often accompanied by a frankenmeido or two.

    Personality: His startling appearance aside, Kokokon is very personable, with thick skin, an optimistic personality, and a talent for working with children. He has a bit of an obsession with the “moe” factor possessed by young girls, which can seem incredibly creepy when juxtaposed with his talents in working flesh. He tends toward broken English with an Eastern European accent.

    Release Command: Give it life, Sutecchi!
    Release Form: Sutecchi becomes a massive needle, easily used as a spear or guardless fencing weapon. It has the ability to “stitch” things together, binding their outer atomic layers once both have been struck.
    Last edited by Revlid; 2009-10-18 at 09:52 AM.
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    Alright. Just for that, if we both make it into the game, the first test target for Total Annihilation whenever I get Solar sorcery is going to be you.

  19. - Top - End - #169
    Firbolg in the Playground
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    Alicia Eve Ryder
    2nd division unseated

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    Appearance: Alicia looks to be around age 20, though with Shinigami, it's hard to tell. She's stated that she's around Taniko's age. Alicia is of slightly above average height, and very pale. She looks very thin and frail, a result of her eating condition. She always seems to look hungry. Her eyes a emerald green, and her brown-red hair is long and done up in a ponytail.

    She always seems to be wearing some sort of ridiculous outfit, no doubt made by Sabine. Her current outfit is a mix of a labcoat and a kimono... somehow.

    Personality: Alicia is constantly hungry, and is not above taking food "donations", usually from men. She has recently developed a minor complex about having other people control her.

    She's fairly young, and new to war. She doesn't seem to be that close to her brother. Her grandfather, Alexander Ryder, has stated openly that she's his favorite. She currently has a boyfriend, Marco Gutman, and Alexander doesn't really approve of him.

    Abilities:
    Spoiler
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    Kidou: Alicia can cast hado and bakudo up to around level 5.
    Flash Steps/Sonido: She's very experienced with quick movement techniques, as she was part of 2nd division.
    Close Combat: She has received basic training.
    Cero: She can charge one red cero at a time.
    Bala: She usually uses cero instead.
    Pesquisa: She has not learned Pesquisa yet.
    Garganta: She's fairly used to garganta by now, often making trips to the Mortal World. It takes a few seconds for the garganta to form.
    Hierro: Her hierro is very weak, most seated shinigami, and probably quite a few unseated, can break through it.
    Cero Doble: she can absorb a cero from any of her snakes or her mouth, but can only fire them from her mouth or mask, adding her own cero to it. She can only absorb two ceros at a time in this way. She can also do this with up to 8 bala, but she can't add her own.

    Hunger Aura: Alicia's aura ranges from "Oh, I could probably go for a snack" to a level of starvation that will kill someone in 3 minutes. The more people around, the weaker the aura becomes. She can suppress it fairly well, but it can still slip every now and then.

    Zanpaktou(s):
    Spoiler
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    Eden: Her original zanpaktou. It takes the form of a katana, with a square guard and a red hilt. When released, the blade takes the form of a crescent moon, and the hilt becomes a 30ft. long chain. She can cast kidou from anywhere along the chain, and can store up to three kidou inside of it to cast later, however she needs to do the full incantation to use this. Prolato, Eden.

    Lucifer: Her arrancar zanpaktou. It takes the form of a katana made of bone. When released, eight of Alicia's ribs turn into 20ft. long snakes of bone. She can only charge one at a time, however once charged they can fire from any of the snakes, her mouth, or her mask. Anything that effects the chain will affect the snakes. Emula, Lucifer.

  20. - Top - End - #170
    Ogre in the Playground
     
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    Idelfonso Voladores
    Affiliation: Toho’s Arrancar.
    Rank: Sicarios No. 537
    Reiatsu: Dim Grey.

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    Appearance: Idelfonso has a tall and athletic build. His dark hair is usually kept short. His eyes are steely grey, and his face is usually clean-shaven, though it is not uncommon for him to be bearing 5 o’clock shade after a mission.

    As a member of the Sicarios, Idelfonso only wears his Arrancar robes whilst in Las Noches. Beyond its walls, he is permitted to wear whatever clothing would help him blend into his surroundings. For forays into the mortal world, this usually means a pale grey hoodie under a plain black leather jacket and a pair of jeans, with a black pair of Converse for footwear. His mask fragment consists of two segments around his wrists that hold his zanpakutou.

    Personality: Idelfonso usually maintains a barrier between himself and others, though unlooked-for kindness easily disarms his attempts to distance himself. When convinced to speak, his speech is clear, calm and concise. He has a tendency to use threatening or morbid analogies and metaphors casually.

    Abilities
    Expert Traceur: It may come from the memory of one of his composite souls, but Idelfonso has a love of parkour. He has spent many hours between missions honing his athleticism, reaction times and his mastery of parkour techniques. He can quite likely lose anyone in a foot chase, mostly because of his ability to go where others cannot.

    Pesquisas Águila: Idelfonso's Pesquisas is unique in that it is sight-based, rather than some sort of ‘sonar’ ability. He visualises a target’s reiatsu as a glow around their body. The vibrancy of the glow is tied to the amount of reiatsu being let off by the target, and the colour is tied to their relation to the Sicario. A friendly target of Numero or Fraccion strength glows blue. Espada-level friendly targets glow silver. Enemy targets of unseated rank glow a bright crimson. Seated-rank glow a dull burgundy. Vice-Captain rank glow orange. Captain-ranks glow gold. Neutral targets glow white and grey.

    Stealth Training: As a Sicario, Idelfonso has received extensive training in stealth, both conventional and crowd-based. When dressed appropriately, he can simply fade into a crowd, utterly suppress his reiatsu and vanish from his opponent’s gaze.

    Sonido: Idelfonso has a good mastery of his sonido. He is not on par with the extremes of the speedsters out there, but he is extremely fast.

    Bala: Idelfonso rarely uses bala, considering a technique for those without the skill to aim. He is capable, but not truly skilled, in its use.

    Cero: Idelfonso uses cero only when absolutely necessary. It is deadly, but he finds it too flashy and overstated for his position.

    Zanpakutou: Garra Águila – Eagle’s Talon

    Whilst sealed, Idelfonso’s zanpakutou takes the shape of a single spring-loaded blade worn around his left wrist. It can quickly be extended to a length of 8 inches each with a flick of the wrist.

    Resurrección: Kill and fade into the crowd, Garra Águila
    Idelfonso’s appearance changes to something much like this, and he gains a second wrist blade, both of which now extend out to a total length of 12 inches. Idelfonso now uses them much like short swords, aside from their unorthodox positioning.

    In Plain Sight: Whilst in Resurrección, Idelfonso’s reiatsu completely and utterly vanishes.

    Chipsa Cero – Flintlock Cero: Idelfonso can retract one of his wrist blades temporarily to charge a specialised cero at the base of his palm. This cero is silent while charging. When fired, it produces a single loud explosive sound. Unlike other cero, Chipsa Cero is actually incredibly fine, only a couple of centimetres across. However, it moves far faster than a normal cero, at bullet-like speeds.

    Enhanced Speed: Idelfonso’s Resurrección increases the speed of both his sonido and his normal movements.

    Enhanced Pesquisas Águila: With a moment's concentration, Idelfonso can see an individual's coloured reiatsu glow through solid objects.

    Press the Advantage: While in Resurrección, if Idelfonso manages to land a blow with each of his wrist blades within four seconds of each other, his speed in increases dramatically for the next five seconds. This ability doesn’t stack with itself. Landing another pair of blows whilst already Pressing the Advantage serves only to extend the ability’s duration.
    Last edited by Edge; 2010-04-28 at 08:53 PM.

  21. - Top - End - #171
    Firbolg in the Playground
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    Name: Marcelino Guiomar
    Privaron Exequias No. 497
    Reiatsu:Indigo
    Speech Colour: Blue
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    Marcelino is an exceedingly fat man. He stands nine feet tall. He has a shaved head, and his skin is very tanned. He has a small mustache and goatee. He wears a long white kilt (not a dress), and no shirt (much to the annoyance of several other arrancar). He also wears a long cape, which has a number of lines on his cape equal to his Exequias number.

    His mask fragments are several serated blades that seem to protrude from his bald head.

    Marcelino is often rude and does not know how to handle himself in social situations. However, he seems to have some sort of intelligence about him.

    Abilities:
    Spoiler
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    Flash Steps/Sonido: Marcelino is very bad at sonido, as one could guess.
    Close Combat: Marcelino is first and foremost a very experienced brawler.
    Cero: He very rarely uses cero, when he uses it, however, it's average and comes from his mouth.
    Bala: He is very skilled with bala.
    Pesquisa: He uses this to track down those who escape his grasp.
    Garganta: He uses this often as well.
    Hierro: His Hierro is incredibly strong, on the level of an espada, even.


    Zanpaktou: Puños del Gorila
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    Puños del Gorila takes the form of a set of white brass knuckles. When released, his hands and feet are covered with bone. His feet gain thumbs, like an ape's. His mask forms over his face, surrounding his entire head. His face looks like a gorilla. Massive ribs form around his waist and shoulders. When released, he gains super strength, and essentially becomes an immovable object.

    Empuñadura del Gorila:
    He will grab you up in one massive hand and attempts to crush you. On the inside of hand, many small bala shoot out at his target.
    Last edited by Shades of Gray; 2009-10-04 at 10:32 PM.

  22. - Top - End - #172
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    Name: Juro
    Affiliation: Arrancar
    Rank: Decima Espada
    Cero Color: Purple
    Aspect of Death: Intoxication

    Appearance: Juro is average height, very muscular, but with a gut. He has short bleach-blond hair and dull blue eyes. He wears the standard Arrancar uniform, but with the sleeves of his pants rolled up, his jacket collar popped, open at the top, and the sleeves rolled back. The remains of his mask take the form of a skullcap, covering most of the top of his head. His tattoo is in the middle of his chest, and his hollow hole is located on his right shoulder.

    Personality: Juro is loyal and friendly to Arrancar, and suspicious and angry at anyone who is not. He sees the Arrancar and other Hollows as his family, and outsiders as threatening that bond. He is a party boy; he is constantly throwing parties, but with little success. He views fighting as a sport, a competitive source of entertainment. True to his aspect, he is always found with booze in hand.

    Zanpakuto: Juro’s sealed zanpakuto is a normal katana, which he keeps strapped to his back.

    Resurrección: Open, Caja. Juro’s mask extends over his face, forming wraparound shades. His right forearm is covered in bone, and widens and extends until it resembles a cricket bat. Whenever Juro hits an opponent with his right arm, the opponent becomes slightly slower and disoriented. The more he hits an opponent, the greater the effects. These effects can lead to unconsciousness, even death.

  23. - Top - End - #173
    Firbolg in the Playground
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    Tsuo
    Quincy Council Member - Oceania

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    Tsuo appears to be a 29 year old man. He has long shaggy brown hair and a goatee. He wears a teal coloured hat and jacket, which is embroidered with the image of a horse. He wears a pale blue dress shirt and brown pants.

    Tsuo has an odd fixation with liking old things and wanting to be older. He also is generally reserved, talking to few people.

    It has been revealed through backstory that shinigami killed his grandfather, and Tsuo, seeking revenge, went to kill the next shinigami that he met. This ended up being his own grandfather, whom he killed.

    Tsuo's day job is being a detective and sketch artist for the JCPD. Not like he tells anyone this.

    Tsuo has all the abilities of a standard quincy, but magnified through his superior mastery of spiriton shaping. Little has been seen of his abilities though, beyond hand-to-hand combat skill, making different shapes form spiritons, and using a bow-type... bow.

  24. - Top - End - #174
    Ettin in the Playground
     
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    Name: Mw'yvan Brillya, Sovreign Lord of the Earth.

    Age: 876

    Height: 24"3

    Reiatsu: "Dim Gray."

    Weight: Several Tons, due to his extreme density.

    Appearance
    Spoiler
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    Affiliation: Fae Court, and his most illustrious High Majesty.

    Personality:

    Being a member of the Fae Courts, Mw'yvan is rather stoic, and slow in his political movements, always pondering each decision carefully like a Jeweler examines a fine piece of Gem cutlery, a glittering diamond in the rough, to be shattered in one powerful fist if it displeases him, or to be polished, and cut, turning it into something beautiful.

    Most will note that he is this methodical in all things, never acting rashly, or out of status, some will take this as a sign of fear, others, the more wiser ones', take this as a sign of confidence that all things will get their due in time.


    Fae Contract:

    Mw'yvan's contract seems rather bland at first, he has made a contract with the Fae Elements of Earth, and Fire, allowing his hammer, as the shaky hand of one onlooker described later in a private journal.

    "His hammer, gleamed like a dark star in his hand, and his presence loomed like a storm cloud around us all, we knew we had no hope when we went against the Fae, but this was more terrible than anything any of us had imagined. He moved ever forward, his foot steps slow compared to those of us with [insert British non fae Shunpo here.], before when a errant warrior dashed up to him, and he smiled, then his hammer struck out, now glowing white hot as if with the fires of hell itself, and it struck the errant warrior, and thus, it sending him flying back, a crater smote in his chest as if the Hammer was a meteor impact. He lashed out again, the hammer flying as if a lightning bolt from the dark storm of his presence, and it struck another of my fellows, yet I did not stay to see his fate, for smitten with terror I fled, leaving our Manor, and my Kin to a unknown fate."

    I write these words in hope of aiding whoever dare to oppose the Fae, and as a last homage to my kin before I join them. Farew~"

    The page ends there in a gory slash of dried blood, the name, and title of the writer are still not known to this day, but it is the only existing written account of Mw'yvan's Fae Contract at work, all other times he merely looks terrifying.

    Short and sweet version:
    Spoiler
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    His contract with the Elements of Earth, and Fire, allow him a armor harder then Diamond, and the ability to manifest the heat of the sun itself in his blows, however, this isn't all it allows, when used together he can raise rivers of Molten Magma, which then turns them into Lava, anywhere he so chooses, violent geyser's erupting at any point, but they can be directed with a clenched, gauntleted, fist, thus allowing for pin point destruction.

    Major contract of Stone: Mw'yvan is much stronger then your average Fae... Currently, he can toss around cars like they're paper airplanes, and laugh off most things that smaller beings can toss at him, unseated, and even Vice Captain attacks have little chance of penetrating his ungodly tough armor covered by a second contract.

    Supreme contract of Earth's Resilence: With this contract with the Earth itself, he gains not only his harder then diamond armor, this when combined with the Major Contract of Star Fire, allows him to summon Lava.

    Major Contract of Star fire: Through this he gains immunity to any flame that would grace his form, this extends to his equipment, and those he wills it to as well, but it's main benefit is the complete, and absolute, control of flame, and the ability to create, and contain it at any intensity he pleases. This ranges from a soft campfire, to a white hot heat that boils the stone around him that allows for the Magma effect detailed earlier.

    Adequate Contract of Clarity: The sheer mass of Mw'yvan doesn't exactly work with shunpo, so when he made this contract, rather then gain this ability to move at incredible speed all the time, he can only gain access to these speeds in his realms of preception, and when he swings his weapon, the massive hammer nearly always moving with the speed, and grace of a shunpo expert.
    Last edited by Fan; 2010-03-07 at 12:14 PM.
    Hayden, Hot blooded Cyborg by Jakuu.
    Plushrump ITP!



  25. - Top - End - #175
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    Old Man Oath
    Affiliation: The Grand High Court of the Fae, The Fae.
    Titles: Hierophant of the Truesworn Rune, His Most Illustrious Majesty of the Grand High Court of the Fae, Patriarch of the Family Most Wyrd.
    Wyrd: Dark Olive Green. Exceptionally dense when unrestrained.
    Age: About 2.4 million years old, if his claims are to be believed.

    Spoiler
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    Background: Old Man Oath is the oldest Fae in existence. He claims to have been around when the first formal agreement was made between hominids. No one knows if its true or not, but it is well known that he headed the Grand High Court before the next oldest Courtier was even born from the Wyrd.

    Appearance: Despite his name, Old Man Oath does not look very old, perhaps in in his mid thirties. His body is slender and athletically built, stereotypically elven, one might say. His black hair is worn in a single long braid, and his beard is worn likewise. His clothing includes some minor armour on the upper torso and the arms, leaving his stomach exposed. He wears a robe about his legs, and keeps a lightly curving sword at his side.

    Personality: The personality Old Man Oath feigns is one of ruthless lawfulness. He detest oathbreakers, and is quick to use his Supreme Contract to punish Fae whose ambitions outgrow their stations. The humans taken to his Realm are often put to work cataloguing every agreement ever made between any two entities, or guarding his hoard of books containing that knowledge, and misrepresentation is punished harshly. The fact that he obviously knows each and every agreement ever made, and still requires them catalogued, both baffles and spites those forced to do it.

    Contracts

    Minor Contract of Stone: This Contract grants super-human strength to Old Man Oath, allowing him to use his blade to meaningful effect.

    Adequate Contract of Celerity: Old Man Oath possesses speed enough to rival competent shunpo and sonido users.

    Average Contract of Runes: Old Man Oath can bind another Contract's effect into a rune that lasts indefinitely. When walked or gazed upon, the Contract bound into the rune takes effect on the one who activated the rune. Rune can discharge once before vanishing.

    Supreme Contract of Oaths: Old Man Oath can instantly create a temporary Average or lower-ranked Contract between himself and any Aspect of Reality he desires. He can permanently break any Contract a Fae is bound in, and create Contracts on the behalf of other Fae. Such is his degree of power with this Contract that he can also affect the "Contracts" of creatures other than Fae. Notably, it could be possible for him to temporarily cut off a shinigami from their zanpakutou, or unleash a Vizard's inner hollow, were he to learn of the relationship between the two.
    Last edited by Edge; 2009-10-01 at 07:58 AM.

  26. - Top - End - #176
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    Teller of Woven Tales
    Affiliation: High Court of the Fey, the Fey
    Titles: The One Who Ignores The Fourth Wall, The Bastard
    Wyrd: Dark Orchid
    Age: "As old as the story demands."

    Spoiler
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    Appearance: Teller's real appearance is not known, as he never shows it.

    Personality: Teller constantly changed his personality, but the dominant feature (and somthing that seems to have become ingrained in him, oddly enough) is a love for "the story". He will even deliberately lose a fight if the story demands it, and is perfectly willing to put himself in otherwise compromising situations to enhance The Story.

    Contracts

    Minor Contract of a Thousand Faces

    Due to my role as the master of stories, I can appear as anyone from a story, and speak with their voice!

    This is overlaid with my own, but I can dampen my voice and only speak with theirs! So yes, I can trick you into thinking I am Byakuya Kuchiki if I so desire. But, if I am playing a particular part in a story, I only ever use characters suited to the story!

    It does take about an hour to switch, though. And I never do it onstage. NEVER. No, not even then.

    And it's only when the story is just that, a story. If it was based on real events, I can't shift to them.


    Basically, what he's saying here is that he can only shift into fully fictional characters from the point of view of BleachitP. So, he could shift into Byakuya, but not Daisuke.

    Exactly!

    Supreme Contract of a Thousand Abilities

    Ah, my most powerful ability. For indeed, a thousand different abilities are from a thousand different tales, and I can tell them all.

    Whenever I appear as someone using my Minor Contract of a Thousand Faces, I gain their abilities, keyed to their power level, as well as my other Contracts apart from the Thousand Faces and Thousand Abilites! I gain all the skills nessesary to use those abilities, as well!

    This does have limits. I cannot surpass what I would be if I were not imitating anyone with this ability.


    Major Contract of Dramatic Tension

    Ah! I have the ability to manipulate event subtly in order to create a better story!

    When I am defeated, I will inevitably escape, unless it is a final battle! Even then, I shall take one last action before expiring!

    For good stories always have tension, and I can make this tension palapable! The kidnap of a loved one in order to make the fight personal... the last-ditch burst of speed to defeat your opponent... I am the personnification of all these things!
    Last edited by horngeek; 2009-10-01 at 07:52 AM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  27. - Top - End - #177
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    SHEXUX, SQUIRMING HEIR TO NATURE'S CORRUPTION
    Spoiler
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    Name: Shexux
    Title: Squirming Heir To Nature's Corruption
    Wyrd: Dark Slate Gray
    Age: ~200. He's young for a fae of his level.

    Appearance: Long black hair with an unhealthy sheen and wetness that hangs down to his waist. Skin ranging from mottled grey to near-black, covered with slight markings that could be cracks or tattoos. Eyes that pulse irregularly with purple, and a wide, smiling mouth filled with teeth like jagged scraps of metal. He wears trendy clothes in all-black, caked in unidentifiable stains.

    Personality: Despite his obvious ambition, Shexux seems welcoming and pleasant, always with a kind word and a smile for a pretty lady or a handsome fellow. He's a bit "touchy-feely", however, and a look into his eyes will reveal a mind to match his teeth - sharp and tarnished.

    History: One of the younger and more powerful fae in the Silver Court, Shexux's meteoric rise can best be attributed to his own personal ambition and ruthlessness, as well as the increase in the power of his contracts - he acquired them mere decades before pollution began its climb to the top of the world. His youth, manner of birth, and the isolation of Arcade means that high members of the Silver Court may know him as a rival, and particularly savvy Gold Courters may have heard of him, but he's otherwise only tangentially connected to the Courts themselves. As "Heir To Corruption" Shexux is currently seeking a Supreme Contract with Corruption itself, hoping to gain enough power to push himself out of the Silver Court and high into the Gold.

    Contracts:

    Minor Contract Of Fire: Shexux may manipulate existing fires, although not to the extent that would allow directly combat-useful applications.

    Adequate Contract of Celerity: Shexux may move at speeds comparable to shunpo, although he seems to flow unhealthily rather than run.

    Adequate Contract of Stone: Shexux has superhuman strength and toughness, as indicated by his filthy grey skin.

    Average Contract Of The Filthy Sun: Shexux may store, draw power from and manipulate any kind of "dirty" energy, be it from a coal-burning furnace or a radioactive plant.

    Average Contract Of The Discarded: Shexux may manipulate, empower and draw power from trash, waste and garbage of all kinds.

    Major Contract Of Vilesmog:
    Shexux may create and manipulate smoke, smog, and a variety of disgusting fumes in any way he pleases.

    Major Contract Of Grosslime: Shexux may create and manipulate sludge, slime, and any manner of toxic run-off that pleases him.
    Last edited by Revlid; 2009-10-13 at 09:10 AM.
    Thanks to Andraste for the Void avatar.
    My surviving Exalted homebrew can be found here.
    Quote Originally Posted by Mr Bookworm
    Alright. Just for that, if we both make it into the game, the first test target for Total Annihilation whenever I get Solar sorcery is going to be you.

  28. - Top - End - #178
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    Dun Pwyll Alaister Roth: Rajah of Dusk and Dawn

    Apperance: Dun Pwyll Alaister Roth appears as a young child, perhaps just in his teens. He seems to have no desire admitting to this, and wears clothing at least a single size to large for himself, often times robes though sometimes he wears modern clothing. His face bears two tattoo’s, a golden line down his right cheek and a purple half moon over one eye. He often wears make up, and his nails are always painted, often purple or gold.

    Personality: Dun Pwyll is a being of balanced extreme’s, having lived far longer than his appearance would indicate, he has come to understand the balanced of positive and negative actions, lust and chastity and similar concepts. This does not however keep him for dwelling in these extremes. He seems mostly unaware, or at least uncaring of the constant political maneuvering of his kind, though if this is an act it is one he has been playing far longer than any can remember, save perhaps the oldest and wisest Fae. His Contract is Light in Relation to Darkness, evoking primal memories of the healing and positive feelings of light and its nurturing light in the face of clinging, nightmarish darkness.

    Contracts

    Minor Contract of Brilliant Clarity: Walking on Sunshine- With this Contract, Dun Pwyll can walking along any surface touched by light and shadow both. The surface must be at least physical, such as stone or water. If such a surface is suddenly covered in either total darkness or blinding light, he simply falls to the ground as if a feather

    Adequate Contract of Balanced Heavens: Beckon the Dusk-This contract allows Dun Pwyll to coalesce the ambient light and shadows around him to form a blast similar to a cero. This blast is incredibly fast, at least double the speed of a normal cero. He can form such blasts anywhere near his own body, but cannot form them beyond three feet. This ambient energy can also form a momentary shield in case of emergencies but is notoriously weak and cannot take more than a single hit before fading, this shield does not block cold iron. This ability works only in area’s where both light and shadow are present, either from candle light, the sun or some other supernatueral power that creates light.

    Average Contract of Sun Kissed Soil: Gathered Children Blessed by Virture, Humbled Sinner Drowned in Purity- Dun Pwyll’s Average Contract summons forth a dozen points of brilliant light, each the brightness of an average desk lamp. These points of light defend Dun Pwyll from attacks, oddly hard and warm to the touch. They cannot float beyond the reach of his hand, but can be summoned in any conditions.

    Average Contract of Rune Carved Cedar: Gentle Pine Forest Diffuses Gazing Sun: This Average Contract calls forth the strange interplay of sunlight through the boughs of the trees and other tall objects, making it appear as if the sunlight was trickling down from their verdant branchs. This allows Dun Pwyll to craft powerful flowing golden wings out of this etherstuff, granting him flight, and a minor boost of speed, still not comparable to shunpo.

    Major Contract of Dawn’s Triumph: Rays of Coalesced Transendence- A large golden painting of a sun appears behind Dun Pwyll, bathing all around him in a warm, soft golden glow. Those in this glow suffer no adverse effects, and are in fact revitalized as if instilled with fresh promise and energy. This is merely a side effect, as this contract is the very nature of light itself and is not in fact a power, merely the biological response to light all entities born from it hold. The true nature of this Contract is Light, allowing Dun Pwyll to summon powerful blasts of brilliant golden light that can pierce even the strongest of armor. While these blasts are relatively weak in stopping force, it more than makes up for it in speed, range and piercing power. Each blast is comparable in power to a bala, but moves easily ten times the speed of said move. This power diffuses over time, and loses power in areas of thick fog or particulate and is unusable in complete darkness. While this power is quite hot, it is not based on fire, but instead on radiant heat. This power cannot pierce cold iron and the power itself requires a cool down, even Dun Pwyll not immune to its powerful heat, his hands glowing brightly after a charge off.
    My Current Works


    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  29. - Top - End - #179
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    Lorolar's Avatar

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    Name: Miaren Rose
    Title: Seropar Mistress of the Shifting vale of roses

    Appearance:
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    Apearing as a woman in her late twenties and often dour in expression. Long flowing red hair streches down to her waistline framing a beautiful if somehow sorrow filled face. She is clothed in an endless variety of green dresses, changing to match her mood or the season or indeed anything else. When she isn't hiding them behind her mirror she has a large pair of wings composed entirely of vine sof thorns; useless for flight but very painful to get hit by.

    Personality: Frequently dour but actualy just very bored, it has been a while since she found anything that entertained her to ay real degree. All her playthings have twisted and broken, mortal bodies were not meant to exist within the hedges boundries, and her puppets cannot provide her any greater joy. Eager when meeting new people she wants to find how these newcomers might entertain her but quickly grows bored and moves on to new sensations. Takes great initial delight in the breaking of her pets; physicaly, mentaly and emotionaly, but often regrets this afterwards when they are left unable to entertain her.


    Contracts:
    Like all Fae, Miaren has made pledges and oaths with various aspects of reality.

    Minor Contract of Mirror: Allows Miaren to shift her face to any number of female forms, used primarily for amusement and vanity as hiding from others is not her idea of fun.

    Adequete Contrat of Stone: This oath grants Miaren the unatural strength of all fae, and makes her skin hard and durable as rock she has bargained with. To a lesser degree it allows her to manipulate the earth to better allow for the movement of plant life and facilitate rapid growth.

    Major Contract of Elemental Flesh: Mairen's most insideous contract, it allows her to preserve and animate bodies using plant life she grows. These are not the former inhabitents of the bodies merely hollow shells and rarely retain any degree of power. Using these she can even maintain spiritual forms for as long as the vines and tendrils and roots within th body remain intact and nourished. While she mainly uses this for dolls for her own amusement, these dolls of course being former corpses, it can serve a much darker purpose in a batllefield situation. Armies of briar pierced bodies running towards the enemy intent on sharing their fate by Mairen's whim.

    Supreme Contract of Verdigirs: This gives Mairen supreme control over all plant life, forcing it to grow in impossible shapes at fantastic speeds. Shaping herself a new lanscape within hours, as she pulls briar tangles from the earth and raises mighty trees. Should she command it those trees would tear their roots from the ground and doom themselves for her as they danced to her whim breaking her enemies on their stout braches. This can be used to boost plants to degrees of durability that should be impossible in nature, but of course she still requries everything a plant would need to grow. Some from of earth is needed as well as a supply of minerals and water in the ground from which to create from, her growths may occur in the blink of an eye but they still consume the resources of the world around her.
    Last edited by Lorolar; 2009-10-01 at 04:03 PM.
    And thank you Darwin for the awesome Sterlingtar.

  30. - Top - End - #180
    Ettin in the Playground
     
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    Name: Gaidoku Byoukin.

    Age: 820

    Hair Color: Blonde, high back length, ends in spikes due to the many "battle field" hair cuts he's used to keep it manageable.

    Height: Being of a healthy Nordic breed, at least in design, he stands at a healthy 6"3, okay, maybe not so Nordic.

    Race: Bount

    Ethnicity: British/ Nordic Germanic Tribes.

    Weight: 74.1 KG.

    Height: 195.2 CM

    Doll:

    Unreleased Appearance:

    Unreleased it appears as a set of long, guarded, butcher's blades, that lack the characteristic deformation, making them like a Butchers Swords then anything. The set usually resides within their sheaths on his back, but make effective combat weapons against armored targets due to the long weighted handles, and the straight blades that use impact combined with the slash to cause damage. Their also effective against unarmored targets, but so is a shiv.

    Released Appearance/ Command:

    Command: Zieg Ditcht Enkidu (Show yourself, Enkidu.)

    Appearance:
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    Details : Gaidoku's doll is special in the sense that even when released, it requires direct aid from Gaidoku in the sense that he has to give commands for it to be able to move. This does not stop it however, from making snide comments about his parents, and remarks about the questionable nature of his lineage. While they do argue frequently, things tend to even out between them, nesescity often over riding their apparent dislike for each other.

    While durable in the sense that anything that any doll is, it's main focus is it's speed, and the delivery of fast, rapid, combo's that decimate the enemy before they can do any real damage to Enkidu itself. This would belay some sort of cowardice inherent in his doll, but that is far from the case. Gaidoku, and Enkidu, are once again special in the sense that while they may take damage, and take it hard, they have the capacity to operate together even under near fatal injuries. A uncommon sight among all Bount.

    More things: Same as below.

    Back story:
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    Gaidoku Byoukin is not his actual name, he was actually born as Mordred Pendragon, the bastard son of Arthur Pendragon, and his sister. His history then proceeded as normal for The Sword and The Stone, and all Arthurian accounts thereof, except for The Battle of Camlann, where it is stated that he died, instead of actually dying, his dying body was dragged away by Morgan Le Fey, and he had a powerful hex cast over him, that although it kept alive, it forced him to feed on Human souls to maintain his life.

    Disgusted with the Sorceress of Avalon, he flew into a rage, and struck the sorceress, sending her flying across the room, and crashing through a table. Having been a mortal man before this, that feat was clearly impossible for someone of his build, and when he questioned what else she had done, she explained to him the nature of the Curse of the Bountu.

    That, now, he was not only immortal, but had gained immeasurable strength, and the two blades he had used at the battle of Camlann were now a part of his very soul, now a entity she called a "Doll.", and that he had in fact died when Arthur had struck his final blow with Excalibur. The Curse of the Bount, had merely allowed him to return to this life as a cruel mockery of the term "Human." .

    The Hot headed Knight, for once in his life, or lack there of as it was revealed to him now, stormed from The Isle of Avalon in a fit of rage, leaving it's protections behind.

    From there, he journeyed as a Knight Errant across the land, taking the souls of Murderer's, and Criminals for their transgressions as Arthur had his own life. For in the Curse of the Bount, he had been temporarily removed from all emotion in his limbo as a soul, and he had understood that what he had attempted to achieve was Evil in the eyes of men, and the Heavens themselves. Now with the burning desire of Justice in his heart, he set out around the British Isle's, and it was there. He had his first encounter with the Fae.

    He had been travelling at the time with a small caravan of souls like himself, slightly lost, but not desiring of any world but their own. He knew that they would become Demons (I.E. Hollows) soon, but he didn't care as of yet, nor would he if they didn't cause any damage. When he heard a rustle in the bushes, and thought that it was suspect game, Bandits, the typical maruading fare, most likely didn't even realize that they were dead yet.

    He wasn't suspecting the slaughter that then ensued before he could even draw his blades. The caravan lasted all of half of a second, many of those who were sitting beside him simply seemed to explode as if willed to by some sickening, unseen force.

    When the debri, detrius, and other nasty giblets cleared, the once serene field was filled with a pinkish red smoke, and the sound of sickening laughter. He had by now, drawn his butcher's blades, and was waiting for the attacker to attempt to strike again, a life time of combat reflex's, and instincts allowed him to block the incoming strike, that of a Clay'd Moara, a traditional Scotish Claymore, which would not receive it's title of such for many years to come. He followed up with a spinning slash at the "Man's" wrist, finding it as hard as iron, and twice as swift with the follow up blow which sent him flying out to the side, his light chain shirt he had concealed underneath his tunic was quite literally the only thing that kept him from being shorn in half by the sheer force of the blow.

    Landing on his feet with agile grace, he sent a hand down to explore the nature of the wound, and drew it back stained with crimson. Narrowing his eyes at his enemy he dashed forward, when a unexpected voice came from his butcher blades.

    ""Eh, Wazzat?"

    Stunned by the revealation of his blades TALKING to him, he found himself on the receiving end of yet another blow that he narrowly managed to roll with, preventing another slash. As he dodged backwards he looked accusingly down at the blade's wondering what the hell just happened, when the voice spoke again!

    "No need to get your knickers in a twist Nancy Boy. I'm just your doll communicatin to you through something I don't feel like explainin to a thick he-."

    The beings speech was interupted by a series of whriling blows, steel clashing on steel, sending orange red sparks off into the pink mist that covered the grove, before it spoke up again.

    "Aww, what'd you have to go an' do that for ye thick headed brat! Though, if yer gonna fight this ole broad, we might as well make it quick. Tell ye what, The first one's always free, so you just call of "Ziege Ditcht, Enkidu!", and we can call it a bloody day."

    Another clash interupted whatever Enkidu was going to say, and now Gaidoku was really on the rope's, his chest wound was seeping badly, and seemed to be refusing to heal like it always did... He didn't know what the creature was saying, but god dammit it was all he had!

    "Very well then, I don't know what you are, or anything about this whole doll business, but I'll be damned if I'll fall to some punk like this!"

    he then held his Butcher's blade's high, and screamed out to the heavens with a powerful tone in his voice, and his forest green reaitsu billowing about him like a grassy wave that spiraled into the sky.

    "These blades of mine seethe for the blood of my enemies! Their tainted steel longs to cleave those who would stand in my path! Ziege Ditcht! ENKIDU!"

    Then, in a display of something glorious, the transformation began, white armor appearing first a leg beside him, nearly sinuous in conception, and serpentine in design, as it coiled upwards to his height, and assumed a fighting pose, the yellow light of it's eye's burning fiercely against the mist, as it's back opened, revealing a set of controls, instinct took over for Gaidoku, and he joined his doll.

    Grasping the controls with powerful intent, he shoved the push lever forward, the doll taking off into a dead sprint that followed into a powerful kick against the Fae's blade, forcing it down, as the blade's on the back of his feet cut into his skull, he used the fae's now dead body as a spring board, a agile leap sending him gracefully into the air, the Fae's dead body now collapsed, falling to the ground with a thud, dead.

    Later on, from various escaped slaves, and warriors like himself he found out that what he had fought was a Fae, and that he was very lucky to still be alive without a cold iron weapon. He didn't care about that though, cold iron, or whatever, he only knew that now, There were other creatures like that, and like himself, and that he needed to rally those with power together underneath a banner of power if they were to have a hope of fighting these guys off.

    Thus, he set off for the country of the Highest Spiritual activity currently on record in search of noble Knights, and warriors who would aid his cause in defeating the Fae, and casting off the bonds of opression!

    There he journeyed across the tundra of Russia, and through the jungle's of Asia to reach his goal, the lofty shores of it now in view. His doll then attempted to speak up, but he silenced it before saying.

    So this is it eh'? A lot smaller then I would have figured. But I never was one to judge things by their size. Ah, well. Soon I'll be there. Japan.
    Last edited by Fan; 2009-10-02 at 03:52 AM.
    Hayden, Hot blooded Cyborg by Jakuu.
    Plushrump ITP!



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