Results 1 to 3 of 3
  1. - Top - End - #1
    Dwarf in the Playground
     
    Flumph

    Join Date
    Apr 2006
    Location
    On the precipice of 4e
    Gender
    Male

    Default How to play dead (PEACH)

    Guard of the Emperor- "Emperor Pariah, the townsfolk are getting rowdy again. They really aren't happy with your latest decision to start killing off adventurers by giving them deadly tasks, especially with the fireball-casting goblins around."
    Emperor- "Yes, my noble guard, but all my doubles are already hung in town square! What shall we do?"
    Royal Eccentric Wizard- "Wait! I have a new spell, straight from the Internet!"

    Allow me to stop this stupid cheesiness and hit you with my invention.

    Feign Death
    Necromancy
    Level: Bard 2, Cleric 2, Druid 2, Sor/Wiz 2
    Components: V, S
    Casting Time: Standard action
    Range: Touch
    Target: willing creature touched
    Duration: 10 minutes/level (D)
    Saving Throw: Will negates
    Spell Resistance: Yes

    This spell puts any living creature into a cataleptic state, which is nearly impossible to distinguish from death by normal means. Although the subject of the spell can smell, hear, and know what's going on, no sense of touch or sight is possible; thus, any wound or mistreatment of the body will not be felt and no reaction will occur, as though the subject were actually dead, but the damage still accrues.
    In addition, this spell acts as a delay poison spell, except that the duration is shorter and any new poison introduced into the subject's system will take full effect if the saving throw is failed.
    If someone attempts to check to see if a subject of Feign Death is truly dead, a Sense Motive check of DC 25 is required. Magical means to uncover this spell include spells like Deathwatch or status.
    Note that a melee touch attack must be made to cast this spell on an unwilling target.

    I have heard that this spell may already exist in some book; speak now or forever hold your lawsuits. If not, I await criticism so that I can send this spell to the world of stickies.

    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

    I finally remembered this account after two years. If I begin to get nostalgic, just snap me out of it. Don't worry, I don't expect you to remember me.

  2. - Top - End - #2
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: How to play dead (PEACH)

    5rounds/level? Bit short. Why not 1min/level? That at least allows for some RP potential. 10min/level even more so.

    And while this might be good RP wise, I do have two characters who are in the habit of coup-de-gracing anything that spellcasts or is a tough fight. That'd make this sorta useless.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  3. - Top - End - #3
    Dwarf in the Playground
     
    Flumph

    Join Date
    Apr 2006
    Location
    On the precipice of 4e
    Gender
    Male

    Default Re: How to play dead (PEACH)

    Yeah, the coup de grace is the risk run by casting this spell. However, that didn't exist in 1st edition, when this was first written (It will always be my belief that 3.x spells are way more complex). Just severe beatings.

    Also, you are correct. With what I am going for, it should be at least 10 minutes/level, if not an hour. I'll go for 10 minutes for now and see what other people say. Thanks for your help!

    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

    I finally remembered this account after two years. If I begin to get nostalgic, just snap me out of it. Don't worry, I don't expect you to remember me.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •