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    Dwarf in the Playground
     
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    Default Dextrous Parry and Insightful Parry

    Alright, to start with I'd like to say that I'm aware that there is some array of parry feats somewhere out there, however since I had no idea where to find them, I had a crack at my own parry feats.

    I originally got this idea from playing Neverwinter Nights, where I liked the idea of having a parry skill, but I thought it was a bit specific to warrant the cost. So I instead decided that a parry feat that could rely upon slight of hand.

    Dextrous Parry
    Through honing your reflexes, you have trained yourself to defend with your blade and make attacks off your back foot.
    Prerequisites: Base attack bonus +3, Dexterity 13, Sleight of Hand 5 ranks.
    Benefit: When taking the total defence action, once per round, after an adjacent opponent makes an unsuccessful melee attack on you, you may attempt to riposte the attack. You must first make a slight of hand check DC your opponents last attack, if successful, you may make a single attack at full base attack bonus against that opponant. You may sacrifice your riposte to make a feint attempt on your opponent.
    Special: Having 5 ranks in spot provides a +2 synergy bonus on parry checks.

    Well at this point a friend of mine suggested that perhaps sense motive would perhaps be just as viable a skill for this feat, so...

    Insightful Parry
    Through study of your opponants actions, you have trained yourself to pick where his blade will fall, and what openings he will make.
    Prerequisites: Base attack bonus +3, Dexterity 13, Sense Motive 5 ranks.
    Benefit: When taking the total defence action, once per round, after an adjacent opponent makes an unsuccessful melee attack on you, you may attempt to riposte the attack. You must first make a sense motive check DC your opponents last attack, if successful, you may make a single attack at full attack bonus against that opponant. You may sacrifice your riposte to make a feint attempt on your opponent.
    Special: Having 5 ranks in spot provides a +2 synergy bonus on parry checks.

    So, the question is; it it balanced? Does it sound like a viable feat?
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    That Lanky Bugger's Avatar

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    Default Re: Dextrous Parry and Insightful Parry

    I like them. Gives a bit more use for Sleight of Hand and Sense Motive, and it's fairly balanced to boot. I'd even go so far as to maybe allow this to be used as many times as you have Combat Reflexes, just like an Attack of Opportunity.
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    Default Re: Dextrous Parry and Insightful Parry

    That's a good idea, I'll have to work combat reflexes into the wording.

    Typo fixed
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    Dextrous Parry and Insightful Parry (for those who like fighting off the back foot)
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    Default Re: Dextrous Parry and Insightful Parry

    Let me make sure I'm getting this right. For Sleight of Hand/Sense Motive check, the DC is equal to your opponent's failed attack roll? Or total attack bonus?
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    Default Re: Dextrous Parry and Insightful Parry

    The failed attack roll was the idea, sorry about that, the wording came out a little awkward.
    Edit
    That is the total of the failed attack roll, including attack modifiers such as BAB, masterwork/magic weapons etc.
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    Default Re: Dextrous Parry and Insightful Parry

    I read Party instead of Parry for the title and as I clicked on the link I was thinking...hmmm a party that reacts fast or one that has access to divination and such and doesn't have to...hmmm
    Needless to say you made me think on a topic totally not yours. :P
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    Default Re: Dextrous Parry and Insightful Parry

    Could you make one of these for other skills? Bluff seems like it might work as well. Not sure about an intelligence-based skill, but Bluff seems good, and I love Bluff anyways. I mean, you bluff your opponent to dodge their attack and smack them in the face.

    Otherwise, awesome feats, and awesome feat ideas. An Intelligence-based check seems like it would make sense.
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    Default Re: Dextrous Parry and Insightful Parry

    anyone hear of a feat called agile repose. i coulda sworn for the longest time it was a feat (so many people even had it in the first campaign i was in). basicly it allowed an AoO option if an opponent missed (ou can't excede your allowed AoO of course) any word?

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    Default Re: Dextrous Parry and Insightful Parry

    A high level rogue on full defense can still make attacks with the Opportunist special ability.

    Don't this fit?

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    Default Re: Dextrous Parry and Insightful Parry

    wow, thats gorgeous actually. I especially love insightful parry. Its about time someone made better use of the sense motive check!
    Curiously, ive been detailing feats for a new game im designing, one of the new feats involves sense motive in terms of anticipating defence, and reading your oponents stance, movements etc.

    A+ : )
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    Default Re: Dextrous Parry and Insightful Parry

    Quote Originally Posted by Ing
    anyone hear of a feat called agile repose. *i coulda sworn for the longest time it was a feat (so many people even had it in the first campaign i was in). *basicly it allowed an AoO option if an opponent missed (ou can't excede your allowed AoO of course) any word?
    D20 Modern has it as a feat. The prereq is Dodge, and you can only make the AoO on the opponent you have Dodge against.
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    Default Re: Dextrous Parry and Insightful Parry

    Try looking for the feat list on www.crystalkeep.d20.
    There is something similar but not linked to skills.

    Its called defensive strike. You take Total Defense. If he misses, next round you have +4 vs that opponent.



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    Default Re: Dextrous Parry and Insightful Parry

    You know, there's a reason Neverwinter Nights has a parry skill... The Aurora Engine doesn't use the Full Defense rules. That's it. You don't need them. Just use Full Defense if you're not gonna attack.
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    Default Re: Dextrous Parry and Insightful Parry

    Sense Motive - is pretty useful to resist bluff already. Shouldn't make it too Good.

    Sleight of Hand is very useless (besides hiding weapons and Quick Draw) and deserves a feat.

    Why not add a Fighting Style Feat...

    1. Use Sleight Of Hand to Feint in place of your Bluff Skill when using a light weapon. The Feint counts as a move action.



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    Halfling in the Playground
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    Default Re: Dextrous Parry and Insightful Parry

    If you're looking for a parrying feat chain, there's a very nice one already out in the book Ultimate Feats.
    I believe the feat 'Parry' requires DEX and INT 13, +3 BAB and Combat Expertise. It lets you hold part of your attacks in a round, and then you can use them to counter other attacks made on you. If you beat their attack roll, the attack misses you.
    The feat 'Riposte' makes it so once per round you could make an attack at your highest BAB on one opponent you successfully parried, required +6 BAB, and Parry. (You couldn't get extra attacks off this one, ie from Cleave).
    There was also a nasty feat that also required Improved Sunder that made it so all your successful parry attempts counted as sunders against the weapon it strikes...which was nasty when you gave it to a character weilding an adamantium Bastard Sword or a Fullblade.

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    Default Re: Dextrous Parry and Insightful Parry

    tgva8889: I can't think of any INT based skills that would justify parrying off the top of my head. As for bluff, I think that feinting more or less covers that skills use in combat. I do agree though that perhaps an INT based parry could work. Thanks for the encouragement.

    gnownek: I don't think that this would apply to the opportunist feat, however, I am rather tired and might give it some proper thought later. Also, the reason I created this feat was because I liked the idea of a skill to help parrying, thanks all the same for the feat link.

    Yuki Akuma: I am quite aware of the fact *that the Aurora Engine didn't allow for total defence. However this was simply the inspiration, the whole idea of taking this feat is to attack off of the back foot, not some revival of Neverwinter skills.

    Wih: Thanks for the brief on the feat chains available, I'll give them a look. However, I am still quite fond of having a link between parrying and skills.

    That Lanky Bugger and hyenahyena: Thanks for the encouragement, I hope somebody outside of my game gets some use of these feats.
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    Dextrous Parry and Insightful Parry (for those who like fighting off the back foot)
    Gufi the Dreadful and Crew (from the Pirate Competition)
    Deathwalkers, Triffids, and Bile-eaters, oh my!

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    Pixie in the Playground
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    Default Re: Dextrous Parry and Insightful Parry

    I would increase the required DEX score to at least 15. A score of 13 is too easy to come accross, it makes it seem as though these parrys can be done by anyone rather than highly skilled combatants.

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    Default Re: Dextrous Parry and Insightful Parry

    Quote Originally Posted by Orson_McNichol
    I would increase the required DEX score to at least 15. A score of 13 is too easy to come accross, it makes it seem as though these parrys can be done by anyone rather than highly skilled combatants.
    Do remember that a score of 13 is actually a very good score for an average human. I believe 12 is above average, 14 is exception, and 16 is the equivalent of an olympic gold medalist/genius.
    Maybe make being able to parry a 13, being able to parry more than once per round a 15, and being able to riposte off a parry a 17, or something similar.

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    Default Re: Dextrous Parry and Insightful Parry

    Quote Originally Posted by Wih

    Do remember that a score of 13 is actually a very good score for an average human. I believe 12 is above average, 14 is exception, and 16 is the equivalent of an olympic gold medalist/genius.
    Maybe make being able to parry a 13, being able to parry more than once per round a 15, and being able to riposte off a parry a 17, or something similar.
    I think the feats are good the way they are. Doing that would only make them needlessly complex. I'm seeing it to take advantage of this feat you have to roll slieght of hand/ sense motive againts a failed roll and break their AC and be in total deffense and have AoOs left. The feats are already a little complex and relies on alot of variables. I wouldn't make the feats harder to use.
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    Default Re: Dextrous Parry and Insightful Parry

    Quote Originally Posted by Dhavaer View Post
    D20 Modern has it as a feat. The prereq is Dodge, and you can only make the AoO on the opponent you have Dodge against.
    the feat, in DND3.5 format is here:
    http://realmshelps.dandello.net/cgi-...Riposte,Dragon
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