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  1. - Top - End - #1
    Troll in the Playground
     
    madtinker's Avatar

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    Default Machines of War II

    A continuation of MoW
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  2. - Top - End - #2
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

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    Default Re: Machines of War II

    DM
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    Keiji, who cannot see the die roll, suspects a fluke. Let's give'em one more roof. (1d20+9)[10]
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  3. - Top - End - #3
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War II

    DM only
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    jump - (1d20+14)[30]


    @Keiji
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    You clear the ten foot gap between the roofs by a hair's breadth. Casey easily makes the jump and continues to follow.


    @Jaster
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    Searching the bodies will take two rounds. Do you want to take that time?
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  4. - Top - End - #4
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

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    Default Re: Machines of War II

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    Keiji stops running, and turns to face Casey. Tumble to avoid him if he doesn't stop (1d20+12)[21], and go total defensive (+6 AC).
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  5. - Top - End - #5
    Barbarian in the Playground
     
    curf06's Avatar

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    Default Re: Machines of War II

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    I search in the city district of the capitol.

  6. - Top - End - #6
    Ogre in the Playground
     
    INWranger's Avatar

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    Default Re: Machines of War II

    DM
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    The last time Jaster rushed off he lost a camp and a chance to gather clues. He won't make that same mistake again, even if they are flunkies. Yes, take two rounds. They may have healing potions too.

  7. - Top - End - #7
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War II

    @keiji
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    He attempts to grab you in a bear hug. Take your AoO. touch attack - (1d20+10)[24], opposed grapple check - (1d20+10)[24], if successful damage - (1d3+6)[8]


    @Jaster
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    The first body has a purse of coins and a gold ring.


    @Curf
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    You hear shouting and people running away from a disturbance.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  8. - Top - End - #8
    Barbarian in the Playground
     
    curf06's Avatar

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    Default Re: Machines of War II

    DM
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    I head towards the disturbance

  9. - Top - End - #9
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War II

    @Jaster/Curf
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    Curf, you see Jaster bending over two bodies, rummaging through their pockets. Jaster, you see Curf coming up the street towards you.
    Last edited by madtinker; 2013-02-08 at 02:33 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  10. - Top - End - #10
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

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    Default Re: Machines of War II

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    Unfortunately, "You can’t make attacks of opportunity while using total defense."
    Opposed Grapple Check (1d20+11)[30].
    Last edited by Manwhoisthisman; 2014-04-28 at 01:22 PM.
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  11. - Top - End - #11
    Ogre in the Playground
     
    INWranger's Avatar

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    Default Re: Machines of War II

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    Oh goody. I will split it with Kieji when I find him.

    DM/Curf
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    Kieji may need our help. We need to catch up as soon as I finish looting. Red Raven has it out for us.

  12. - Top - End - #12
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War II

    @Keiji
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    You twist out of his deathly embrace. He heaves a few great breaths, and passes out from apparent exhaustion.


    @Jaster
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    Make a fortitude save


    @Jaster/Curf
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    The second body has a similar purse and a very nice dagger.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  13. - Top - End - #13
    Barbarian in the Playground
     
    curf06's Avatar

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    Default Re: Machines of War II

    DM/Jaster
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    I let Jaster have the spoils from his battle.
    "Jaster I've an interesting piece of info that I overheard from Luther's meeting with a man that looks similar to Luther. This is what I overheard, “...'like it. Your thugs are making mistakes. the trail can't lead back to me. That was the deal from the beginning. I warn you Lexus, I'm out of this whole thing if that guy isn't put down hard. If he has friends, this is all over.'

    'Luthor, don't worry, this is what Scruff is good at. By morning he'll be just another DFD (drunk found dead). Now, have a drink and calm yourself, there's no need to do anything rash.'

    Last edited by curf06; 2013-02-08 at 03:23 PM.

  14. - Top - End - #14
    Ogre in the Playground
     
    INWranger's Avatar

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    Default Re: Machines of War II

    DM
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    Fortitude
    (1d20+5)[10]

    DM/Curf
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    Like it or not we have a job to do. Now that I have finished looting (unless I am incapacitated) lets help Kieji out of his jam, finish our job for Red and disappear. We may have a way to bring RR down without doing anything more.

  15. - Top - End - #15
    Barbarian in the Playground
     
    curf06's Avatar

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    Default Re: Machines of War II

    DM/Jaster
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    "Ok, let's do it."

  16. - Top - End - #16
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War II

    @Jaster
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    take another d6 constitution damage


    @Jaster/curf
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    The second body has a similar purse of coins and a very well made dagger. People are starting to crowd around you, buzzing with questions.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  17. - Top - End - #17
    Ogre in the Playground
     
    INWranger's Avatar

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    Default Re: Machines of War II

    DM
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    (1d6)[3]
    fortitude (If I need it) (1d20+5)[24]

    DM/Curf
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    Self Defense. Now excuse me. Climb up (1d20+5)[9] and see if I can spot (1d20+7)[8] Kieji, or track Casey. He should be trailing blood.

  18. - Top - End - #18
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

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    Default Re: Machines of War II

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    I'll head back two roofs checking to see if I can see Jaster on the street. If not, I'll return to the inn for now.
    Jumping as needed
    (1d20+9)[14]
    (1d20+9)[27]
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  19. - Top - End - #19
    Barbarian in the Playground
     
    curf06's Avatar

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    Default Re: Machines of War II

    DM/Jaster
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    I also climb to help Jaster spot Keiji.

    Climb
    (1d20+9)[16]

    Spot
    (1d20+9)[22]

  20. - Top - End - #20
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War II

    You both meet keiji on the roof. All together again!
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  21. - Top - End - #21
    Ogre in the Playground
     
    INWranger's Avatar

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    Default Re: Machines of War II

    Offer Kieji his half of the loot. Carefully examine the dagger. It may be a fine dagger, or it could be special made.
    I still have something to check out. We have stirred up something big. We should probably leave as soon as we can. Whatever that list is, its big.

  22. - Top - End - #22
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War II

    The dagger is masterwork, and the coins total 45 gold.

    All take 400 xp
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  23. - Top - End - #23
    Ogre in the Playground
     
    INWranger's Avatar

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    Default Re: Machines of War II

    Give Kieji his share and ask him if he is interested in the dagger. He can have the ring. I still have some something to check out. I may know just the person to turn that list over to.

  24. - Top - End - #24
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

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    Default Re: Machines of War II

    I'll take the ring, and the money, and put them in my pack. "It might be a good idea to establish a new place to meet. I was found by an urchin who knew we were connected and that you were in trouble. If news travels that quickly here, we'll need to be more careful."
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  25. - Top - End - #25
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War II

    From the street below, you all hear shouting "They went up there!"
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  26. - Top - End - #26
    Ogre in the Playground
     
    INWranger's Avatar

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    Default Re: Machines of War II

    Run away. It might be the fuzz, but I don't have time for them. If it is more thugs, I don't know if I can kill them all. Quietly, but so Curf and Kieji can hear.If we get split up, meet at #5 Swan Creek. Unless either of you have a better idea.

  27. - Top - End - #27
    Barbarian in the Playground
     
    curf06's Avatar

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    Default Re: Machines of War II

    I peek over the edge to see who is after us.

    Hide
    (1d20+11)[24]

    Spot
    (1d20+9)[22]

  28. - Top - End - #28
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

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    Default Re: Machines of War II

    "That sounds like a good idea." Keiji heads for a roof not in the direction of the voices.
    Jumping away (1d20+9)[13]
    (1d20+9)[17]
    (1d20+9)[22]
    (1d20+9)[18]
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  29. - Top - End - #29
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War II

    Curf sees that there is a squad of city watchmen armed with swords and truncheons. One man is pointing up at the roof you just climbed up. Keiji bounds away without apparent effort, leaving Jaster and Curf to make their own escapes.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  30. - Top - End - #30
    Ogre in the Playground
     
    INWranger's Avatar

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    Default Re: Machines of War II

    Also run away in a direction away from the guards. Running and jumping to the next roof.
    (1d20+1)[20]

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