Results 1 to 30 of 1495
Thread: Machines of War II
-
2013-02-05, 08:53 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Machines of War II
A continuation of MoW
Originally Posted by The Giant
-
2013-02-07, 11:25 AM (ISO 8601)
- Join Date
- Jan 2012
-
2013-02-07, 04:05 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War II
DM only
Spoilerjump - (1d20+14)[30]
@KeijiSpoilerYou clear the ten foot gap between the roofs by a hair's breadth. Casey easily makes the jump and continues to follow.
@JasterSpoilerSearching the bodies will take two rounds. Do you want to take that time?Originally Posted by The Giant
-
2013-02-07, 04:52 PM (ISO 8601)
- Join Date
- Jan 2012
-
2013-02-07, 06:58 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War II
DM
Spoiler
I search in the city district of the capitol.
Machines of War
Spoiler
Fallen Tribes
-
2013-02-07, 07:21 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War II
DM
SpoilerThe last time Jaster rushed off he lost a camp and a chance to gather clues. He won't make that same mistake again, even if they are flunkies. Yes, take two rounds. They may have healing potions too.Last edited by INWranger; 2013-02-07 at 07:21 PM.
-
2013-02-07, 07:37 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War II
@keiji
SpoilerHe attempts to grab you in a bear hug. Take your AoO. touch attack - (1d20+10)[24], opposed grapple check - (1d20+10)[24], if successful damage - (1d3+6)[8]
@JasterSpoilerThe first body has a purse of coins and a gold ring.
@CurfSpoilerYou hear shouting and people running away from a disturbance.Originally Posted by The Giant
-
2013-02-07, 10:15 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War II
DM
Spoiler
I head towards the disturbance
Machines of War
Spoiler
Fallen Tribes
-
2013-02-08, 07:45 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War II
@Jaster/Curf
SpoilerCurf, you see Jaster bending over two bodies, rummaging through their pockets. Jaster, you see Curf coming up the street towards you.Last edited by madtinker; 2013-02-08 at 02:33 PM.
Originally Posted by The Giant
-
2013-02-08, 09:24 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Machines of War II
DM
SpoilerUnfortunately, "You can’t make attacks of opportunity while using total defense."
Opposed Grapple Check (1d20+11)[30].
-
2013-02-08, 09:45 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War II
DM
SpoilerOh goody. I will split it with Kieji when I find him.
DM/Curf
SpoilerKieji may need our help. We need to catch up as soon as I finish looting. Red Raven has it out for us.
-
2013-02-08, 02:39 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War II
@Keiji
SpoilerYou twist out of his deathly embrace. He heaves a few great breaths, and passes out from apparent exhaustion.
@JasterSpoilerMake a fortitude save
@Jaster/CurfSpoilerThe second body has a similar purse and a very nice dagger.Originally Posted by The Giant
-
2013-02-08, 03:22 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War II
DM/Jaster
Spoiler
I let Jaster have the spoils from his battle.
"Jaster I've an interesting piece of info that I overheard from Luther's meeting with a man that looks similar to Luther. This is what I overheard, “...'like it. Your thugs are making mistakes. the trail can't lead back to me. That was the deal from the beginning. I warn you Lexus, I'm out of this whole thing if that guy isn't put down hard. If he has friends, this is all over.'
'Luthor, don't worry, this is what Scruff is good at. By morning he'll be just another DFD (drunk found dead). Now, have a drink and calm yourself, there's no need to do anything rash.'”
Last edited by curf06; 2013-02-08 at 03:23 PM.
Machines of War
Spoiler
Fallen Tribes
-
2013-02-08, 04:12 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War II
DM
SpoilerFortitude
(1d20+5)[10]
DM/Curf
SpoilerLike it or not we have a job to do. Now that I have finished looting (unless I am incapacitated) lets help Kieji out of his jam, finish our job for Red and disappear. We may have a way to bring RR down without doing anything more.
-
2013-02-08, 08:42 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War II
DM/Jaster
Spoiler
"Ok, let's do it."
Machines of War
Spoiler
Fallen Tribes
-
2013-02-09, 11:00 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War II
@Jaster
Spoilertake another d6 constitution damage
@Jaster/curfSpoilerThe second body has a similar purse of coins and a very well made dagger. People are starting to crowd around you, buzzing with questions.Originally Posted by The Giant
-
2013-02-09, 12:09 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War II
DM
Spoiler(1d6)[3]
fortitude (If I need it) (1d20+5)[24]
DM/Curf
SpoilerSelf Defense. Now excuse me. Climb up (1d20+5)[9] and see if I can spot (1d20+7)[8] Kieji, or track Casey. He should be trailing blood.
-
2013-02-09, 03:28 PM (ISO 8601)
- Join Date
- Jan 2012
-
2013-02-09, 03:54 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War II
DM/Jaster
Spoiler
I also climb to help Jaster spot Keiji.
Climb
(1d20+9)[16]
Spot
(1d20+9)[22]
Machines of War
Spoiler
Fallen Tribes
-
2013-02-09, 09:12 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War II
You both meet keiji on the roof. All together again!
Originally Posted by The Giant
-
2013-02-09, 10:23 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War II
Offer Kieji his half of the loot. Carefully examine the dagger. It may be a fine dagger, or it could be special made.
I still have something to check out. We have stirred up something big. We should probably leave as soon as we can. Whatever that list is, its big.
-
2013-02-09, 11:16 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War II
The dagger is masterwork, and the coins total 45 gold.
All take 400 xpOriginally Posted by The Giant
-
2013-02-11, 12:43 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War II
Give Kieji his share and ask him if he is interested in the dagger. He can have the ring. I still have some something to check out. I may know just the person to turn that list over to.
-
2013-02-11, 08:20 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Machines of War II
I'll take the ring, and the money, and put them in my pack. "It might be a good idea to establish a new place to meet. I was found by an urchin who knew we were connected and that you were in trouble. If news travels that quickly here, we'll need to be more careful."
-
2013-02-12, 09:30 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War II
From the street below, you all hear shouting "They went up there!"
Originally Posted by The Giant
-
2013-02-12, 11:25 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War II
Run away. It might be the fuzz, but I don't have time for them. If it is more thugs, I don't know if I can kill them all. Quietly, but so Curf and Kieji can hear.If we get split up, meet at #5 Swan Creek. Unless either of you have a better idea.
-
2013-02-12, 01:43 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War II
I peek over the edge to see who is after us.
Hide
(1d20+11)[24]
Spot
(1d20+9)[22]Machines of War
Spoiler
Fallen Tribes
-
2013-02-13, 10:06 AM (ISO 8601)
- Join Date
- Jan 2012
-
2013-02-13, 02:30 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War II
Curf sees that there is a squad of city watchmen armed with swords and truncheons. One man is pointing up at the roof you just climbed up. Keiji bounds away without apparent effort, leaving Jaster and Curf to make their own escapes.
Originally Posted by The Giant
-
2013-02-13, 03:54 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War II
Also run away in a direction away from the guards. Running and jumping to the next roof.
(1d20+1)[20]