New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 4 of 4
  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Mar 2007

    Default Need some Scorpions [4e]

    Starting up a campaign, and it involves scorpions.

    Lots of scorpions.

    What I need are some scorpions. I've got the two from the MM (haven't seen the second manual yet) and I could probably whip up some basic copies myself, but I'd really like to get some more creative ideas from the playground. Preferably I'd like tiny up to medium (including swarms), with maybe some boss-style giants or humanoids, but I'm interested in any suggestions.

    In addition to actual monsters, I'd like some advice on out-of-combat encounters as well. I've got a skill challenge in my mind regarding pest extermination but I'm unsure as to how that would work.

    This would be for first tier, levels 1-10.
    Last edited by Parvum; 2009-06-18 at 12:18 PM. Reason: Grammar

  2. - Top - End - #2
    Titan in the Playground
     
    Oracle_Hunter's Avatar

    Join Date
    Oct 2007
    Location
    Chicago, IL
    Gender
    Male

    Default Re: Need some Scorpions [4e]

    I had a similar problem with spiders & beetles.

    All I did was flip through the MM, found appropriate stat-blocks and figured out what it would look like as a spider/beetle.

    Examples
    Spoiler
    Show
    Choker = Skynet Spider
    A spider that can quickly spin and throw a web that entangles and constricts its prey, crushing it to death.

    Crocodile = Rockhound Beetle
    A tough, burrowing beetle whose mandibles are strong enough to crush rock. I also swapped the Swim Speed for a Burrow Speed

    Rat Swarm = Gnawer Beetle Swarm
    A swarming beetle that can skeletonize a deer in a matter of seconds

    It's faster than fully brewing up new monsters, and it worked out rather well.

    Also: since you're going with Scorpions, you may want to try Disease = Long Lasting Poison; in addition to causing battle damage, a poison can slowly weaken a target over the course of days. This can make poisoned beasts a little scarier and they can really screw up the PCs expectations

    As an example, the Gnawer Beetle Swarm did not have the Filth Fever of the Rat Swarm - but I later introduced a spider swarm (Blackblood Spiders) with the same stats that did cause it. After getting stung in a dangerous forest, the party needed to hole up for a few extra days to get rid of AC/Reflex penalties (and total healing surge loss)... giving my baddies the time they needed to get everything into position.
    Lead Designer for Oracle Hunter Games
    Today a Blog, Tomorrow a Business!


    ~ Awesome Avatar by the phantastic Phase ~
    Spoiler
    Show

    Elflad

  3. - Top - End - #3
    Titan in the Playground
     
    CarpeGuitarrem's Avatar

    Join Date
    Jun 2008

    Default Re: Need some Scorpions [4e]

    My first thought was reflavoring the viper construct...I don't remember what it was exactly called. Anyhow, it did a good bunch of ongoing poison damage stuff, which ought to be a major feature of any scorpion monster.

    I'd also say make some monsters with grab attacks (scorpion claws) that are meant to combo with tail poison-slashes.
    Ludicrus Gaming: on games and story
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  4. - Top - End - #4
    Orc in the Playground
    Join Date
    Mar 2007

    Default Re: Need some Scorpions [4e]

    Thank you very much, Oracle. An ovbious answer overlooked by a novice, I'm afraid. Right off the bat I have seven unique scorpions in the making, just modifying some basic (and unexpected) monsters. I was a little nervous about claws and stings mussing about with the challenge of the monster but it seems to not have been much of a problem. Or so I believe. The idea of poison as disease will be of great help and make time between combat much more interesting.

    Curing such a poison (and perhaps finding a more permanent solution) will also take up much of the noncombat gap I was worried about. I believe that is all I need. Again, thank you.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •