Results 211 to 240 of 519
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2009-07-10, 08:55 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Simple. People that avoid bandwagons except when it's an obvious lynching are laying low.
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2009-07-10, 09:00 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
I wouldn't be laying low by voting first the day after I helped bandwagon an innocent. Only if I changed my vote afterwards like this:
Aemoh
Seriously, the person who jumped on Eaglewiz's comment seems like the best choice for a lynch to me.
Excellent Elan & Yoshi avatar by Mr Saturn
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2009-07-10, 09:01 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
So those who avoid bandwagons are wolves lying low, those that start bandwagons are wolves trying to kill the goodguys and those who join bandwagons are wolves hiding amidst the bandwagon...
Perhaps Happyturtle had the right idea on how to vote in round 1 after all...
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2009-07-10, 09:08 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
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2009-07-10, 09:13 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
I see...
But as I said it seems Happyturtle has the right voting strategy
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2009-07-10, 09:36 AM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
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2009-07-10, 10:05 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Da Goof (x3)..Is On Fire!
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Off all the information I've received, the person who is making that largest noise again on my supa-analytical-ww-devastation chart, is Lex-Kat.
Alas, I'd offer more analysis, but my post will be quick and short today as I'm heading out of town for the weekend.
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2009-07-10, 10:24 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
I'm inclined to say that rick rolling makes me even more suspicious of you but I'm bigger than that
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2009-07-10, 10:39 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Well, I honestly don't know. Although I suppose...
Originally Posted by Talic
It would probably be a lot easier to play this game if we weren't so afraid of a few select players.
*points at Murska*
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2009-07-10, 11:46 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
The ONLY argument against me that has any sense whatsoever is the 'The seer knew him and died.'
Now let's take a look at that. I was the ONLY PLAYER in the ENTIRE GAME who was in contact with the seer, and I had also been scried. WHY would I have contacted the masons, linked them with the seer, told everyone that I had been in contact with said seer the day after he died, if I had been a wolf? It makes no sense whatsoever.
And nobody seems to remember the fact that on day one, Bushranger said the fateful words "You do not want to lynch me."
That is like a giant neon sign for the wolves "HAY, VILLAGER POWERROLE".
He didn't die the next night. What does this tell us? It tells us the wolves are cautious, scried him first. Then once they saw he was the seer, they decided that it was worth the risk. And killed him. That is the most logical way the events could have proceeded.
Now, there's a bandwagon on Talic, who's posting analysis, and me, who am a villager powerrole. I don't know whoTalicis, and I DO know who I am, so...
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2009-07-10, 12:06 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2009-07-10, 12:09 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
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2009-07-10, 12:22 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Lex, you were already pointing at him. Please don't have two active points at the same person, it confuses people.
That's not the problem in question. The problem is that there is a single piece of so-called evidence against him, which has already been explained to a point which should be sufficient, but some people refuse to accept it because they assume that, being Murska, he must be lying. His reputation isn't opposing the bandwagon against him, it's the only reason it exists.Avatar by Vulion. Vectored by me.
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2009-07-10, 06:23 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2009-07-10, 08:15 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
You had been scried. According to you, and unsubstantiated.
Ah yes, because the completely random initial kill is so much better than the not-completely random Bushranger. Let's look at it from a wolf perspective, shall we? They know that Bushranger and Oddity are both team good. Oddity was one more person on the happy bandwagon, Bushranger threw his vote to the side. Bushranger was a more obvious kill in every way, so why go completely random (best odds: villager) over not? Probably because the wolves feared a bane. Why wouldn't they fear a bane night 2? Insider information is the only reason I can think of. And you were in contact with the seer. You had access to insider information.
The problem is... Nobody else knows who you are. I know who I am. And from a few people who have been sending me messages?
I don't know what you are. But I know you're not what you say you are. Between that and your intimate knowledge of the Seer? Means you get my vote until one of us is gone.Last edited by Talic; 2009-07-10 at 08:16 PM.
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2009-07-10, 08:25 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
I've got no problem with you two fighting it out since it means that's one day I don't have to worry about people trying to lynch me for no reason but how about we go for someone that the self proclaimed mason ponted at today instead of turning it into a me or him situation?
I'll stick with my point at Murska for now because Talic defended me yesterday but I'd much rather prefer to see how Supagoof's intuition/analysis is on this matter and point at Lex-Kat.
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2009-07-11, 01:57 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Wrong. If I had stated what Murska stated? I'd have been voted out in a second. Since Murska plays fast and loose, trying to behind the scenes pry as many roles as he can out (if the average player tried this, it would be considered highly suspicious), everyone says "that's just Murska... That CRAAZZZZY Murska".
Last two or three non-Murskas I've seen make that claim (Oh look, Seer's dead, let me say I knew who they were yesterday!) ended up very lynched, very quick. Heck, last time Murska did it, he was lynched pretty quick. As I recall, he was a wolf there too. Only difference is that there, it was a Murska Wolf for a Baner and a Seer.
Note: The only way to refute Murska's status is to have the real toto come forward. But we've seen what happens to real powerroles when they come out in thread. So that Toto would be a fool to do that.
Classic Gambit. One Murska, traded for a Seer and a Voider.Last edited by Talic; 2009-07-11 at 01:58 AM.
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2009-07-11, 02:09 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
This is what I don't get and makes me wonder if it might be better to lynch someone else:
If Murska isn't actually Toto, why hasn't either of the voiders come forward to claim such a fact? If I was Dorothy or Toto, I wouldn't hesitate for a second to come forward to get Murska lynched while the baner is still alive.
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2009-07-11, 02:26 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Oh. I didn't think about that. The Baner is alive, isn't he? I am SO not used to trusting anyone in this game. It's easier as long as the Baner stays anonymous, I suppose.
In that case, I'm part of the Dorothy/Toto team.
Dorothy and Toto do have special hidden rules for identifying each other. I attempted to identify Murska last night. I didn't get a match.
So that makes things rather simple. By the rules I was given for my role? Murska can't be Toto.
On a side note, whoever the other member of Team Dorothy/Toto is? Please attempt to identify me tonight.Last edited by Talic; 2009-07-11 at 02:45 AM.
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2009-07-11, 03:56 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
That makes things simple then. We lynch Murska today.
If he turns out to be Toto, we lynch Talic tomorrow.
If he turns out to be a wolf, we got a confirmed good role to work with and organise the villagers.
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2009-07-11, 05:47 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Ah yes, because the completely random initial kill is so much better than the not-completely random Bushranger. Let's look at it from a wolf perspective, shall we? They know that Bushranger and Oddity are both team good. Oddity was one more person on the happy bandwagon, Bushranger threw his vote to the side. Bushranger was a more obvious kill in every way, so why go completely random (best odds: villager) over not? Probably because the wolves feared a bane. Why wouldn't they fear a bane night 2? Insider information is the only reason I can think of. And you were in contact with the seer. You had access to insider information.
Bushranger was an obvious kill night 1. In fact, so obvious that he was also the obvious bane. So the wolves didn't kill him, why? Because they feared he was baned? Okay, so they scried him, he was the seer, now they knew they could void him and make him useless even if he was baned. So it was worth the risk taking him out night 2. That's how I see the most probable way things proceeded. Even though I knew the seer, how would I have had inside information about whether or not he was baned?
And note, that now since it's him or me being lynched and he knows that if I die, he'll die next anyway, he's trying to get me lynched first by making up information. My role PM stated clearly I was Toto(Voider), after that it had the same blurb of fluff as the rules post had and then 'Enjoy'. Nothing about special ways to find my teammate whatsoever. Note how he isn't claiming Dorothy or Toto but rather Dorothy/Toto? Best way for a wolf, of course. He's just making up things not in the rules in order to get people to lynch me first, costing us a powerrole.
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2009-07-11, 05:59 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Sharing Role PM's isn't allowed in this WW.
However, let me state that I've not been precisely informed whether I was dorothy or toto. The two roles were put together, just as they were in the initial post.
Further, the method for detecting whether or not someone is Dorothy or Toto? Using your ability on them.
Further, you know what really wouldn't make sense? Wolves trading 1 for 1 for any roles other than seer and baner. It kills them in the endgame. I assure you, I have no intent to sacrifice myself.
I can guarantee you that at least one other player now knows you're a liar. I don't want the other voider to come forth though... That would give the Baner too many people to protect.Last edited by Talic; 2009-07-11 at 06:02 AM.
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2009-07-11, 06:08 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
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2009-07-11, 06:11 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- The Future...
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
I would tend to agree with Talic on the roles PM business. By the looks of the set-up of the roles list I would have imagined that particular role would state something along the lines of: You are Dororthy/Toto... Because if this isn't the case why are both roles together in the role list.
So Murska, I really did think you were innocent until the role PM business to...
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2009-07-11, 06:14 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
The roles are together because of the obvious reason: They're exactly the same. They're connected, they need to find each other for a part of their win condition, they have exactly the same power. Less writing for the narrator, or copypasteing or whatever. But 'my role name is Dorothy/Toto'? Makes no sense. I'm assuming they're separate for fluff and RP reasons. Otherwise, how would the narrator set the scene if, say, one of them dies and the other survives? Arbitarily pick either one of them to survive?
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2009-07-11, 06:19 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Or the creator wrote one PM, and then Copy/Pasted it to save time... Because sending out dozens of PM's is time consuming. Don't ask me why that was done. However, you have demonstrated beyond a shadow of my doubt what you're doing.
Grasping at straws. We've uncovered a rat, and its ship is sinking. This is where you jump at any piece of semantic nonsense, to try to save yourself.
I'm waiting for the near end of day when you admit to being a wolf, and defiantly thumb your nose at us all.Last edited by Talic; 2009-07-11 at 06:22 AM.
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2009-07-11, 06:27 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
I find it hilarious how my reputation causes yet more trouble... for the villagers. People never trust me at all if I'm actually on their side, and if I'm not, they practically jump at me with information. *shrug*
Anyway. People should make their own minds:
There was no logic whatsoever against me that would hold against a slight breeze, let alone someone actually looking at it.
Talic was nearing lynch and knows he'll be lynched after I do.
So he claimed my role, which I had claimed a long time ago(back on day 1 privately, in-thread yesterday).
Then he made a few posts with some text but no content, and still no other proof against me than the fact that he claims to be me, along with some made-up rules.
Now, I know if I die, he'll be lynched anyway, but I'd rather leave killing me for the wolves. Your call.
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2009-07-11, 06:41 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Except the wolves won't kill you. Honor among thieves, and all that.
I pm'd that I was a voider shortly after you made the claim. While I don't typically do as much, I took that gambit because I knew I needed to have some sort of network to rely on, with you gunning for me, and someone had a high chance of being a mason, based on thread information. He's since come out as a mason, and hasn't been refuted.
Let's look at evidence.
Against me: You claimed to me that you knew I wasn't a mason based on mason testimony, and that was your "suspicion". Quite true. I'm not a mason. I'm a villager power role, but not a mason.
Against you: You ferreted roles out of others behind the scenes. You knew the Seer the day before he died. And the only person who can verify that? Is dead.
You've claimed power role. You claim time and again that there's no evidence against him.
I don't know... I see evidence.
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2009-07-11, 06:42 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- I luff my kitty
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Murska.For the stuff lots of other people (like, two) said.Last edited by Allysian; 2009-07-11 at 01:36 PM.
Well wasn't that fun? Daaaaandyliens...
SpoilerIf anyone would like to make me a banner with my elven druid dude in a dandelion field making dandelion chains, that'd be.....nice.....
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2009-07-11, 07:02 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Witches & Warlocks II: Double Double Toil and Trouble! [Game on!]
Well, it won't matter anymore but again, there is no evidence there.
Against you:
You falsely claimed my role after I had done so to avoid being lynched and to get me lynched instead.
Against me:
I've gotten a single role out of a single person behind the scenes. That person, who claimed mason and has been proven by Supagoof, is not, in fact, dead.
I knew the seer, I told that to everyone, I helped the seer, connected him to the masons and he got killed because he claimed a powerrole in-thread. Your suspicion of me here is based on me somehow also knowing the baner and knowing that the seer wasn't baned, which, frankly, makes no sense since the baner isn't dead AND you came out in the open 'because the baner is still alive'.
I don't mind getting lynched, I don't mind getting lynched by logic nor do I mind getting lynched for no reason but I do mind getting lynched by no reason falsely disguised as logic.
EDIT: I have proof Talic is a liar.