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  1. - Top - End - #91
    Ogre in the Playground
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    Jun 2008

    Default Re: Return to Castle Ravenloft (IC)

    Arakk

    When Arakk recovers from the charge and sees the zombie hit his companion he does his best to quickly end the battle with a full attack on the zombie that is still standing.

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    When it gets back to Arakk's turn AC returns to normal value of 18.

    Claw1: Attack (1d20+11)[25] Damage (1d4+7)[8]
    Claw2: Attack (1d20+9)[25] Damage (1d4+5)[9]
    Claw3: Attack (1d20+9)[11] Damage (1d4+5)[6]
    Claw4: Attack (1d20+9)[23] Damage (1d4+5)[6]
    Spines: Attack (1d20+5)[22] Damage (1d6+1)[6]
    Last edited by olentu; 2009-07-07 at 04:54 AM.

  2. - Top - End - #92
    Pixie in the Playground
     
    Devil

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    Apr 2007

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    As the last two zombies fall to the ground, the embers of the cart go out, leaving the street ahead clear.

  3. - Top - End - #93
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
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    Cesium

    [massaging his chin, wich is pretty inflated from the zombie's blow]HA! great! But do you mind if we hurry up ahead? there may be more monsters just ahead, treathening the locals. AND some of the powers I used will fade away shortly, I want to put them to good use yet.

    he says that giving a few steps toward the once blocked street. he has about 4 minutes left to use his summoned combat powers. (someone else will have to check the skeleton for loot)
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  4. - Top - End - #94
    Ogre in the Playground
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    Jun 2008

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    Arakk

    Yes let us go see if there are more of these beasts as these were hardly a challenge.

  5. - Top - End - #95
    Bugbear in the Playground
     
    playswithfire's Avatar

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    Sep 2007
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    Yeslah

    Shaking the removed arm in his hand, Yeslah mutters loudly Wolves. Wolves, my arse! Letting the arm drop and following the others. Not saying this wasn't a better fight, but a man likes to know what he's walking into.
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
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    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  6. - Top - End - #96
    Bugbear in the Playground
     
    neoseph7's Avatar

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    May 2008
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    Gainesville Fl
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    Gabriel Lastlescoan

    Good work men. Let's clear thye streets of these abominations. Lets Move! Double time!

    Gabriel will move forward into the city to look for more undead.
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  7. - Top - End - #97
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
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    Cesium

    The schizofrenic paranormal follows him, side-by side, looking for more foes

    spot: (1d20+11)[24]
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  8. - Top - End - #98
    Pixie in the Playground
     
    Devil

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    Apr 2007

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    The everpresent mist clears slightly, revealing a human body lying face down in te street about 70 feet away. One of the building has had it's door smashed in. the road is 20 feet wide, narrowing to 15 about 60 feet ahead, where there is a right hand turn which is 20 ft wide.

    OOC: sorry, been really busy, should be back to at least daily from now on.

  9. - Top - End - #99
    Ogre in the Playground
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    Jun 2008

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    Arakk

    Perhaps this one can give us directions to where any other living villagers might have holed up if he still lives. Or that house may have zombies, villagers, or something else of interest.

  10. - Top - End - #100
    Ogre in the Playground
     
    Beschoren's Avatar

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    Cesium

    Are you sure? looks dead for me
    (goes over to the human and turn his face up)

    if he's alive but horrible wounded, I'l spend a lesser vigor potion on him. if not I'll just say This fellow can't help us, close his eyes with my hand and put him a coffin-like position
    Last edited by Beschoren; 2009-07-12 at 04:43 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  11. - Top - End - #101
    Pixie in the Playground
     
    Devil

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    You see a pair of very large maggots behind the corpse. A zombie emerges from the side street. initiative.

  12. - Top - End - #102
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Gabriel Lastlescoan

    Contact. All units proceed to engage the enemy. Launching fire support.

    Gab will fire a scorching ray at the zombie.

    Initiative: (1d20+2)[6]

    Scorching Ray: Ranged Touch: (1d20+7)[14] Damage: (4d6+5)[19] Fire
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  13. - Top - End - #103
    Ogre in the Playground
     
    Beschoren's Avatar

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    Cesium

    initiative: (1d20+2)[18]

    The mentaly disturbed corpse checker hold his horses as he sees the oversized maggots and the zombie. he shouts to alert the others, fall back and prepares against incoming foes.

    (I supose I'm pretty far ahead, checking the corpse. I'll fall back closer to the group, trying to protect our spellcasters, and ready an action to atack against incoming foes. Unless I'm already on melle against something, then I just atack whatever I can reach)

    atack (for readied action or in my turn if I'm in melle) (1d20+10)[29], damage (1d6+4)[8] slashing. immediate action to expend focus and get +3 to armor bonus to AC if i'm atacked.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  14. - Top - End - #104
    Ogre in the Playground
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    Jun 2008

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    Arakk

    Ah giant maggots and a zombie. Perhaps this will be more of a challenge. Arakk then does a charging pounce at the closest enemy.

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    Initiative (1d20-1)[18]


    OOC: Edit: Forgot my attack.
    Last edited by olentu; 2009-07-13 at 02:59 PM.

  15. - Top - End - #105
    Ogre in the Playground
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    Jun 2008

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    Arakk

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    Here is my attack.
    +2 attack from charge. AC is 16 till next action.
    Claw1: Attack (1d20+13)[28] Damage (1d4+7)[11]
    Claw2: Attack (1d20+11)[24] Damage (1d4+5)[9]
    Claw3: Attack (1d20+11)[24] Damage (1d4+5)[6]
    Claw4: Attack (1d20+11)[16] Damage (1d4+5)[8]
    Spines: Attack (1d20+7)[22] Damage (1d6+1)[2]

  16. - Top - End - #106
    Pixie in the Playground
     
    Devil

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    Apr 2007

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    Cesium withdraws and Arakk leaps on the zombie, leaving it with several large gashes across its torso and lacking most of its internal organs. Another two charge at him from the ruined building, but their wild flailing misses. One of the maggots crawls up to cesium, another stops not far behind, and what appear to be a pair of winged, shrunken heads appear on a rooftop and scream. Fort saves everyone.

  17. - Top - End - #107
    Ogre in the Playground
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    Jun 2008

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    Arakk

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    Fort save: (1d20+10)[24]

  18. - Top - End - #108
    Bugbear in the Playground
     
    playswithfire's Avatar

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    OOC: sorry I didn't check this yesterday

    Yeslah

    Fort Save
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    [roll]1d20+8


    If unaffected by whatever he's saving against, Yeslah launches himself at the new zombies, and tosses one aside so he and Arakk can focus on the other two.

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    Sudden leap (1d20+11)[22] to make sure I can get there in a move action, then Mighty Throw on one of the zombies.
    Touch attack (1d20+8)[20]
    Trip attempt (1d20+16)[17] and can't be tripped. If I win, throw him prone 10 feet away somewhere he can be blasted without the rest of us getting caught in it.
    Last edited by playswithfire; 2009-07-13 at 09:08 PM.
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
    Spoiler
    Show
    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  19. - Top - End - #109
    Bugbear in the Playground
     
    playswithfire's Avatar

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    Fort save because I forgot to close the tag (1d20+8)[24]
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
    Spoiler
    Show
    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  20. - Top - End - #110
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
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    Cesium

    fort 1º monster: (1d20+7)[23]
    fort 2º monster (ignore if uneeded): (1d20+7)[21]

    (if able of doing so)RHA! No, you don't! Cesium takes a 5-foot step back, close his eye in meditation for a brief moment, and makes a wide gesture with his hands, sending fort globes of ice against the strange flying heads.

    (concentration check to get my focus back as a move action: (1d20+11)[17], DC 20. manifesting energy missile [cold] against the heads. uses wild surge +2 (1d100)[64] and pays 3 pp for total (5d6+5)[31] cold damage. fort DC 17 for half damage)
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  21. - Top - End - #111
    Ogre in the Playground
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    Jun 2008

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    Arakk

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    Fort save: (1d20+10)[24]


    OOC: That's right two skulls. So here is another save if it is necessary.
    Last edited by olentu; 2009-07-13 at 07:32 PM.

  22. - Top - End - #112
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Gainesville Fl
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    Gabriel Lastlescoan

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    Fortitude Saves:
    1) (1d20+5)[7]
    2 (if needed) (1d20+5)[8]
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  23. - Top - End - #113
    Pixie in the Playground
     
    Devil

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    Apr 2007

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    All of you feel a chill in your limbs. Gabriel, however, is unable to shrug it off, and his limbs freeze up. (paralysed).

  24. - Top - End - #114
    Ogre in the Playground
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    Jun 2008

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    Arakk

    Arakk seeing Gabriel Lastlescoan freeze up tries to kill off these zombies to keep them from getting over to Gabriel Lastlescoan.

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    AC returns to normal.
    Claw1: Attack (1d20+11)[21] Damage (1d4+7)[10]
    Claw2: Attack (1d20+9)[25] Damage (1d4+5)[8]
    Claw3: Attack (1d20+9)[17] Damage (1d4+5)[7]
    Claw4: Attack (1d20+9)[27] Damage (1d4+5)[8]
    Spines: Attack (1d20+5)[16] Damage (1d6+1)[2]


    OOC: I think that Gabriel Lastlescoan is not currently threatened by anything. If this is wrong and he is in immediate danger then Arakk will instead charge over to help.
    Last edited by olentu; 2009-07-17 at 01:10 AM.

  25. - Top - End - #115
    Ogre in the Playground
     
    Beschoren's Avatar

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    Porto Alegre, Brazil
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    Default Re: Return to Castle Ravenloft (IC)

    humm... I charge?
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

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