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  1. - Top - End - #1
    Dwarf in the Playground
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    Default 3.5 Sorcerer Spell List

    I am creating a themed sorcerer. 3/4 of the spells on said spellcasters spell list are suppose to be force related. Meaning anything with force descriptor of course. Can you help me fill this list up?

    PrC: Argent Savant

    (Note: Cantrips not included, and of course some spells that are not force shall sneak in, they always do...)

    Here is the current:
    0Daze(PHB)
    0Light(PHB)
    0Read Magic(PHB)
    0Detect Magic(PHB)
    0Ghost Sound(PHB)
    0Mending(PHB)
    0Prestigitation(PHB)
    0Message(PHB)
    0Stick(UND)
    1Shield(PHB)
    1Magic Missle(PHB)
    1Ghostly Tail(RotD)
    1Benign Transposition(Not Force)
    1Silent Image (Not Force)(PHB)
    2Wings of Cover(RotD)
    2Decastaff(UE)
    2Chain of Eyes(Not Force)(SPC)
    2Ray of Stupidity(Not Force)(SPC)
    2Invisibility(Not Force)(PHB)
    3Mage Armor, Greater(SPC)
    3Leomund's Tiny Hut(PHB)
    3Chain Missle (SPC)
    3Phantom Steed(Not Force)(PHB)
    4Wings of Flurry(RotD)
    4Otiluke’s Resilient Sphere(PHB)
    4Orb of Force(CompA)
    4Mirror Image, Greater(Not Force)(PHB2)
    5Wall of Force(PHB)
    5Sword of Deception(CompA)
    5Bigby's Interposing Hnad(PHB)
    5Arcane Fusion(Not Force)(CompM)
    6Howling Chain(SPC)
    6Bigby's Forceful Hand(PHB)
    6Repulsion(PHB)
    7Bigby's Grasping Hand(PHB)
    7Forcecage(PHB)
    7Teleport, Greater (Not Force)(PHB)
    8Bigby's Clenched Fist(PHB)
    8Otiluke’s Telekinetic Sphere(PHB)
    8Arcane Fusion, Greater (Not Force)(CompM)
    9Bigby’s Crushing Hand(PHB)
    9Time Stop(PHB)

    Any Feats that may improve this would be great too...

    Any of these can be changed if reasoning is good

    Feats
    1Still Spell
    3Silent Spell
    6Improved Familiar (Air Elemental)
    9Blade of Force (CompM)
    12Invisible Needle (CompM)
    15Rapid Metamagic
    18Quicken Spell
    Last edited by DareTheRogue; 2009-07-04 at 11:02 PM.

  2. - Top - End - #2

    Default Re: 3.5 Sorcerer Spell List

    Greater Missile Storm?

  3. - Top - End - #3
    Bugbear in the Playground
     
    waterpenguin43's Avatar

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    Default Re: 3.5 Sorcerer Spell List

    Blast of force? From the force domain in complete divine.
    The whole Bigby's hand line and Repulsion.
    Last edited by waterpenguin43; 2009-07-04 at 10:09 PM.
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    Barbarian in the Playground
     
    FinalJustice's Avatar

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    Default Re: 3.5 Sorcerer Spell List

    -Resilient Sphere. Never leave home without it.
    -Bigby Hands.
    -Chain Missile.

    The Argent Savant PrC is somewhat good, but loses one spellcasting level. Anyway, combine it with Arcane Thesis'd Wings of Flurry shenanigans. It deals respectable damage.
    In two seconds I will hit the ground
    A moment stretched out over years
    And my eyes will flicker and then something has changed
    An empty cage, a crimson bud, a street of blood
    A city rose sprung out to greet the rain


    PoS: Enter Rain

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    Firbolg in the Playground
     
    Jack_Simth's Avatar

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    Default Re: 3.5 Sorcerer Spell List

    Blade of Force and Invisible Needle. They're not overly useful in and of themselves, but they'll increase your caster level with Force spells, which will be very useful for you.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  6. - Top - End - #6
    Dwarf in the Playground
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    Default Re: 3.5 Sorcerer Spell List

    Where is Greater Missile Storm?

  7. - Top - End - #7
    Dwarf in the Playground
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    Default Re: 3.5 Sorcerer Spell List

    Ok here is my Sorcerer and his spell list, any suggestions now? He has a CL of 21 for Force Spells.
    1 Sorcerer 1 Still Spell
    -0Daze(PHB)
    -0Light(PHB)
    -0Read Magic(PHB)
    -0Detect Magic(PHB)
    -1Silent Image (Not Force)(PHB)
    -1Magic Missle(PHB)
    2 Sorcerer 2
    - 0Ghost Sound(PHB)
    3 Sorcerer 3 Silent Spell
    - 1Shield(PHB)
    4 Sorcerer 4
    - 0Mending(PHB)
    - 2Wings of Cover(RotD)
    5 Sorcerer 5
    - 1Benign Transposition(Not Force)
    - 2Decastaff(UE)
    6 Sorcerer 6 Improved Familiar (Air Elemental) [Blink dog if Halfling]
    - 0Prestigitation(PHB)
    - 3Mage Armor, Greater(SPC)
    7 Sorcerer 7
    - 1Ghostly Tail(RotD)
    2Invisibility(Not Force)(PHB)
    - 3Leomund's Tiny Hut(PHB)
    8 Sorcerer 8
    - 0Message(PHB)
    - 4Wings of Flurry(RotD)
    9 Sorcerer 9 Blade of Force
    - 2Ray of Stupidity(Not Force)(SPC)
    - 3Phantom Steed(Not Force)(PHB)
    - 4Mirror Image, Greater(Not Force)(PHB2)
    10 Sorcerer 10
    - 0Stick(UND)
    - 5Arcane Fusion(Not Force)(CompM)
    11 Argent Savant 1
    - No Caster Level
    12 Argent Savant 2 Invisible Needle
    -2Chain of Eyes(Not Force)(SPC)
    -3Chain Missle (SPC)
    -4Orb of Force(CompA)
    -5Sword of Deception(CompA)
    13 Argent Savant 3
    - 6Howling Chain(SPC)
    14 Argent Savant 4
    - 4Otiluke’s Resilient Sphere(PHB)
    - 5Bigby's Interposing Hnad(PHB)
    - 6Bigby's Forceful Hand(PHB)
    15 Argent Savant 5 Rapid Metamagic
    - 7Teleport, Greater (Not Force)(PHB)
    16 Sorcerer 11
    - 5Wall of Force(PHB)
    - 6Repulsion(PHB)
    - 7Forcecage(PHB)
    17 Sorcerer 12
    - 8Arcane Fusion, Greater (Not Force)(CompM)
    18 Sorcerer 13 Quicken Spell
    - 7Bigby's Grasping Hand(PHB)Teleport, Greater (Not Force)(PHB)
    - 8Otiluke’s Telekinetic Sphere(PHB)
    19 Sorcerer 14
    - 9Bigby’s Crushing Hand(PHB)
    20 Sorcerer 15
    - 8Bigby's Clenched Fist(PHB)
    - 9Time Stop(PHB)

  8. - Top - End - #8
    Barbarian in the Playground
     
    FinalJustice's Avatar

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    Default Re: 3.5 Sorcerer Spell List

    Solo Sorcerer's Guide

    This guide is pretty good advice. If you are too lazy to read, here's a saving tip: You don't want redundant spells in your Sorcerer spell list. Teleport does the same thing as greater teleport, with a miss chance often ignorable. The Bigby Hands are also pretty redundant. Go for versatility.

    Otiluke Telekinetic Sphere is too high level for my tastes, keep the Resilient (it's a shame that 4th level spells are so wonderful, you can never have enough of them)

    Forcecage is pretty potent, but awfully pricey for a Sorcerer. You want spells that you can cast many, many times a day. Some might say 'spam'.
    In two seconds I will hit the ground
    A moment stretched out over years
    And my eyes will flicker and then something has changed
    An empty cage, a crimson bud, a street of blood
    A city rose sprung out to greet the rain


    PoS: Enter Rain

  9. - Top - End - #9

    Default Re: 3.5 Sorcerer Spell List

    Quote Originally Posted by DareTheRogue View Post
    Where is Greater Missile Storm?
    Baldur's Gate? NWN?

    I think it was introduced into DnD in the Spell Compendium though.

    Either that or I'm thinking Chain Missiles.

    Solo Sorcerer's Guide
    Your advice is old and tired. Behold the new face of sorcerer optimization:
    The New Superior Sorcerer's Guide (with fanservice) and The CO Cabel's Guide to Enjoying Your Sorcerer
    Last edited by Pharaoh's Fist; 2009-07-04 at 11:59 PM.

  10. - Top - End - #10
    Dwarf in the Playground
    Join Date
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    Default Re: 3.5 Sorcerer Spell List

    This is not suppose to be optimization. this is suppose to be a completely specific sorcerer, who is redundant. The spell list won't really matter in game play as combat is not really existent, the game is almost 100% RP. Thus a build that is optimized for combat such as you are suggestion is not neededable. though some spells from these guides have snuck in of course.

  11. - Top - End - #11
    Dwarf in the Playground
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    Jan 2008

    Default Re: 3.5 Sorcerer Spell List

    Reworked for utility and usefulness to a point, more around what I would play if the game were to be unexplained and I did not know what to expect.

    Force Sorcerer (CL 21 for force spells, CL19 for normal)
    1 Sorcerer 1 (Feat: Still Spell)
    --0Daze(PHB)
    --0Light(PHB)
    --0Read Magic(PHB)
    --0Detect Magic(PHB)
    --1Silent Image (Not Force)(PHB)
    --1Magic Missle(PHB)
    2 Sorcerer 2
    --0Ghost Sound(PHB)
    3 Sorcerer 3 (Feat: Silent Spell)
    --1Shield(PHB) [Double Duration at 13 level] [+2 to AC bonus at 12 level]
    4 Sorcerer 4
    --0Mending(PHB)
    --2Wings of Cover(RotD)
    5 Sorcerer 5
    --1Benign Transposition(Not Force)
    --2 Alter Self(NotForce)(PHB)
    6 Sorcerer 6 (Feat: Improved Familiar (Air Elemental) [Blink dog if Halfling])
    --0Prestigitation(PHB)
    --3Mage Armor, Greater(SPC)[Double Duration at 13 level][+2 to AC bonus at 12 level]
    7 Sorcerer 7
    --1Ghostly Tail(RotD) [Double Duration at 13 level]
    --2Invisibility(Not Force)(PHB)
    --3Leomund's Tiny Hut(PHB) [Double Duration at 13 level]
    8 Sorcerer 8
    --0Message(PHB)
    --4Wings of Flurry(RotD)
    9 Sorcerer 9 (Feat: Blade of Force)
    --2Ray of Stupidity(Not Force)(SPC)
    --3Phantom Steed(Not Force)(PHB)
    --4Mirror Image, Greater(Not Force)(PHB2)
    10 Sorcerer 10
    --0Stick(UND)
    --5Arcane Fusion(Not Force)(CompM)
    11 Argent Savant 1
    --No Caster Level
    12 Argent Savant 2 (Feat: Invisible Needle)
    --2Chain of Eyes(Not Force)(SPC)
    --3Chain Missle(SPC)
    --4Orb of Force(CompA)
    --5Overland Flight(Not Force)(PHB)
    13 Argent Savant 3
    --6Howling Chain(SPC) [Double Duration]
    14 Argent Savant 4
    --4Otiluke’s Resilient Sphere(PHB) [Double Duration]
    --5Sword of Deception(CompA) [Double Duration]
    --6Bigby's Forceful Hand(PHB) [Double Duration]
    15 Argent Savant 5 (Feat: Rapid Metamagic)
    --7Teleport, Greater (Not Force)(PHB)
    16 Sorcerer 11
    --5Wall of Force(PHB) [Double Duration]
    --6Repulsion(PHB) [Double Duration]
    --7Arcane Spellsurge(DragonMagic)
    17 Sorcerer 12
    --8Arcane Fusion, Greater (Not Force)(CompM)
    18 Sorcerer 13 (Feat: Quicken Spell)
    --7Reverse Gravity(Not Force)(PHB)
    --8Otiluke’s Telekinetic Sphere(PHB) [Double Duration]
    19 Sorcerer 14
    --9Shapechange(Not Force)(PHB)
    20 Sorcerer 15
    --8Otto’s Irresistible Dance(Not Force)(PHB)
    --9Time Stop(Not Force)(PHB)


    DC to counter or dispel Force spells is increased by 4
    +2 on attack rolls with force spells
    +1 to each damage die dealt by force spells or +1 dmg if not done by dice


    If he was human he might take a martial weapon prof and also go Abjurant Champ... or elven

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