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    Gunslinger in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Character Builder Thread II

    (This is a new, fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)

    Want help building a character? Have a great character concept, but know that you struggle with the numbers? This is the thread for you! You are, of course, welcome to start a thread for your question. But this thread will hopefully draw the frequent attention of those who need help and those who like to help.

    If your question is about real world weapons and armor ask it here.
    If your question is about homebrew rulings start a thread here.
    If you are looking for the meaning of an acronym or abbreviation look here.
    If you are asking a simple rules question look here.

    The Procedure:


    Basics:
    Always remember to ask not demand help; you are asking for someone for a favor.
    Always be respectful of the questioner; someone has admitted to your superior knowledge and asked for your aid.
    Of course, follow all the Rules of Posting.

    A character can be built:
    From scratch to a certain level (showing the end result character at the level you specify)
    Level by level (showing what you should take at each level)
    Based on an existing character (taking a character you provide to the next level or whatever level you specify)

    Asking for a Character (You may want to use the Sample below as a template for your request):
    1. Which of the above are you asking for?
    a. If itís the third one please provide the vital stats of your current character.
    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    a. Books that can be used to build your character
    b. Race (including any Level Adjustment Limits)
    c. Class
    d. Ability Scores (fixed or generation method)
    e. Alignment
    f. House Rules: are there any other requirements or unusual rules imposed on you/your character (e.g. no single level dips, no item creation feats, Track is being given to you as free feat, etc.)
    g. Concept: what requirements or preferences do you have regarding concept?
    h. Other: Is there any other information that might help someone make your character all she can be (e.g., what are others playing, the setting is largely wilderness, the DM is threatening to use a lot of undead, or the campaign will be heavy on combat and light on intrigue)?
    3. Expiration Date: After what date do you no longer want a response?

    Making a Character:
    1. Do your best to build a character to the specifications required. If something is literally impossible, post to say that. But if it's merely suboptimal, do your best to build with those restrictions.
    2. Post that you are going to take a certain request (so that folks who donít want to duplicate your effort know to avoid that request.)
    3. Post to include your build when itís ready. (You can used the "Modify" function to use the same post to respond.)
    4. More than one person can take a crack at any one request (so donít feel offended if someone else wants to take a request youíve said youíre taking.)

    Special Rules Update:
    In an effort to make this thread run more smoothly, the following rules should be strictly adhered to:
    1. Donít post ideas for parts of builds; either build the whole thing or donít. (Failure to do this, which was part of the prior rules, is really muddling up the thread and leaving some requests only partly addressed.)
    2. Comments on builds once completed are fair game, as long as they are respectful of the builder.
    3. Number each request (Q1, Q2, etc.) and each corresponding answer/build (A1, A2, etc.) and each corresponding comment (C1, C2, etc.)

    These rules will be enforced by friendly warning, editing or removal of non-conforming posts, and eventually more serious measures.

    Sample Request:
    Q.1. Could you please build me a 15th level arcane caster?
    Books: I can use Core + Any Complete book + PHBII + MM I-IV
    Race: Any with a level adjustment of +3 or less
    Class: I prefer spontaneous casters, but itís not a requirement
    Ability Scores: 32 point buy
    Alignment: Any non-evil
    House Rules: My DM says magic items will be available for purchase but weíre not building them ourselves, so avoid item creation feats.
    Concept: Iím thinking of a quiet, not flashy, but still effective caster. A real team player.
    Other: Iím the partyís only arcane caster. I think we have a cleric, half-orc two-handed fighter, and a rogue-type. The DMís been dropping hints about coastlines and pirates and stuff, for whatever thatís worth.

    {If you have any comments about how this thread could be improved please PM me.}
    Last edited by Roland St. Jude; 2009-07-16 at 08:19 AM.
    Constable Roland by Balford
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  2. - Top - End - #2
    Firbolg in the Playground
     
    DracoDei's Avatar

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    Default Re: Character Builder Thread II

    To create continuity and/or get the numbering system back on track:

    Q.0(Answered)
    I would like to see what an optimizer would do with:
    -Mepholk
    -32 point stat buy
    - ECL 10 (So 1 racial HD, plus classes and acquired templates)
    - no inherited templates
    - non-evil alignment
    - If possible, play to their racial strengths, rather than just taking a generically good build and slapping it on them (although knowing which generic build they fit best could also be good).

    Note the wide selection of racial feats, although they may or may not be useful. Basically I want to get some slightly more empirical data on their balance, and see what roles they fit into.

    Quote Originally Posted by Keld Denar
    Man, that racial HD is killer, but try this...

    Any Neutral
    RHD1/Hexblade4/Fighter2/SuelArcanamach4/AbjurantChamp5/Spellsword4
    Stats: Cha > Con > Str > Int > Dex > Wis

    take the Hexblade ACF for the Dark Companion that gives -2 to saves. Take Dreadful Wrath which allows you to make an intimidate roll whenever you attack cast a spell. Take the Never Outnumbered skill trick that lets you make Intimidate checks against multiple foes.

    Now, move your dark companion on top of someone, cast a swift spell, like any Abjuration once you have AbjChamp3, and spray them. Their chance of making the save vs your fear will be low, and their chance of making the save vs your spray will be lower. Now that they are sufficently debuffed, your caster friend uses a Save vs Death spell on them or you just melee them with their severly crippled AC.

    Other feats that would help would be the Powerful Musk feat and Ability Focus: Musk. Power Attack should probably be in theere somewhere. Everything else is golden.
    Thank you very much. As for the Racial HD, it seemed like the closest I could get to LA 0.5 which is where I thought they belonged since they are equal or better than humans on every point EXCEPT favored class (and for NPCs that becomes debatable, but that is a completely different question).

    Speaking of favored class, are you sure you don't mean Fighter 3? -20% XP sounds painful.

    (now to find out what half those classes actually DO...)

    If you are going to be meleeing them, do you suggest taking Stench
    Resistance, what about Improved Stench Resistance? Of course, that becomes less important once you get Delay Poison cast on you frequently enough, and moot when the party starts doing Heroes Feast every day...
    Best homebrew:
    Grace-Gift - Truly Defensive base class, Falling Anvil Discipline - Loony Slapstick as Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread livers, skins, etc.
    Filk: 4000 Years(to live)
    Running: Ruceeglaelsktinag: "Justifiable Genocide", Contradiction in terms? IC OOC Active Map: None.
    For everything else see: Full list of Homebrew.
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  3. - Top - End - #3
    Halfling in the Playground
     
    Beholder

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    Default Re: Character Builder Thread II

    Ok, so my request got deleted with the old thread. I guess it's better to repost it.

    Q.2

    Books: Any 3.5, along with Manual of the Planes and BoVD
    Race: any with LA +0, preferably Human
    Class: Archivist, eventualy with PrC if needed
    Ability Scores: 32 point buy
    Level: 1-20, preferably with a full progression
    Alignment: Any
    House Rules: Nothing particular, flaws aren't allowed, no Gestalt
    Concept: I'm thinking about an utility caster,
    Other: I'm probably going to be the only divine caster in the party. It's also my first time playing with an archivist, so if you can give me some tips and/or advices.
    Expiration date: 03/08/2009
    Last edited by flare'90; 2009-07-21 at 05:01 AM.

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    Default Re: Character Builder Thread II

    My request disappeared as well,
    I'm looking to make an Illumian wizard for an upcoming game and I really like the idea of an Illumian Geometer who uses a lot of symbol and word based magic (power word spells, sepia snake sigil, symbol spells etc) So far I've been looking through the complete series and the races of series as well as the phb for spells, but was wondering, if along with a cool build set up someone could suggest any spells based around the theme, glyph of warding will help but I was still wondering if there was anything out there.

    The character is an Illumian sleeper agent, pretending to be a human in the city so that he can gather information about the city for his cabal, so he'll be based more around trickery and deception than boom boom wizardry.

    So ya, any Geometer build ideas/spell suggestions?

    Thank you in advance.
    I will come up with something funny and original to put here eventually, until then... well I guess I'll just have a disappointing signature

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  5. - Top - End - #5
    Firbolg in the Playground
     
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    Default Re: Character Builder Thread II

    I am just a newbie on this thread (as opposed to the homebrew forum), but the request numbering system seems like a good thing to me, and this WOULD be the time to get back to it again.... then again since I used up "0" and "1" might be seen to imply something that WASN'T a carry-over from the old thread...
    Best homebrew:
    Grace-Gift - Truly Defensive base class, Falling Anvil Discipline - Loony Slapstick as Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread livers, skins, etc.
    Filk: 4000 Years(to live)
    Running: Ruceeglaelsktinag: "Justifiable Genocide", Contradiction in terms? IC OOC Active Map: None.
    For everything else see: Full list of Homebrew.
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  6. - Top - End - #6
    Dwarf in the Playground
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    Default Re: Character Builder Thread II

    Quote Originally Posted by TheLibrarian View Post
    So ya, any Geometer build ideas/spell suggestions?
    focus specialist enchanter drop evocation, transmutation, and conjuration.
    human wizard2/master specialist 10/geometer 5/mindbender 1/xxx 2
    feats 1: spell focus enchantment, precious apprentice(if playing with retraining[retrain to able learner if possible(ask your dm, its a level one only feat that you would be using a level one feat slot on.)] and then i would suggest 2 levels of chameleon at the end)

    you would come out as an 18th level wizard with extra potent spells and a free floating feat. pick spells heavily from enchantment, abjuration and illusion, have a specialized selection of divination.

    If you would prefer the power of conjuration over the few run of the mill high level symbols i would say switch conj and necro.

    and the metamagic invisible spell

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    Bugbear in the Playground
     
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    Default Re: Character Builder Thread II

    Q.3


    Would it be Possible for someone to build An Arcane Spellbook Spell-Caster that is based off of the Gnome Wizard from the Game - Lords of Magic ?-
    A build that takes the character from level 1-20 ?
    Books: Any and All 3.5 Books
    Race: Gnome (Maybe a sub-type of gnome that lives in the mountains or underground)
    Class: Striaght Wizard is prefered but if someone feels like levels of Druid would make it better go ahead .
    Alignment: Any non-evil
    Concept: I'm thinking of someone who would really shine in underground and wilderness situations , but outside of his 'element' he would be a utility caster .
    Other: We are playing in a mountaeous Region of the World , where many caves lead to places unknown .
    Expiration Date: July 29th, 2009
    Last edited by Ellardin; 2009-07-19 at 08:42 PM.
    The Legend of Zelda
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    Neutral Good Human Wizard/Cleric (2nd/1st Level)


    Ability Scores:
    Strength- 18
    Dexterity- 16
    Constitution- 17
    Intelligence- 20
    Wisdom- 17
    Charisma- 16

  8. - Top - End - #8
    Orc in the Playground
     
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    Default Re: Character Builder Thread II

    Q.4

    I'm wondering how far one can take a Thri-Keen Melee Powerhouse. All books are open and allowed. ToB was interesting, but it doesn't exactly take into account Multi-weapon fighting abuse that the Thri-Keen has.

    Or are there other ways of being a Thri-Keen without being a Thri-keen?

    Assume 32 point buy.


    And thanks for the help!

    Thri-keen Powerhouse Request
    -Level by level build upto 10 to start. I can take it from there, but please leave it open for growth
    2. Limits:
    a. Any and all Books
    b. Thri-keen, or a means of getting it easily, no more than +2 LA and 2 HD
    c. Any class, but going for a Melee character
    d. 32 Point buy
    e. LG to CN
    f. No house rules
    g. Concept: Melee smasher. Wondering how well PA works when dual wielding 2-handers. Or if the 4 attacks at 1D10 or less, with dice effects would be greater. The ability to dual wield is very tempting on this, because it opens up dual wielding bows, and the abilities required for that can be bought with gold rather than a character investment.
    h. Other: Gesalt is nice, but can't be used. But these builds do give me something to work with.
    3. Expiration Date: N/A
    Last edited by VirOath; 2009-07-19 at 03:09 PM. Reason: Fixing to meet template requirements

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    Gunslinger in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: Character Builder Thread II

    Sheriff of Moddingham: If people aren't going to follow the rules and include the required information in their requests (including number and expiry date), I'm going to make this thread unofficial and unstick it.
    Constable Roland by Balford
    Old Ways, a long-running RC/BECMI game is now recruiting for a replacement player.
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    Titan in the Playground
     
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    Default Re: Character Builder Thread II

    Quote Originally Posted by VirOath View Post
    Q.4

    I'm wondering how far one can take a Thri-Keen Melee Powerhouse. All books are open and allowed. ToB was interesting, but it doesn't exactly take into account Multi-weapon fighting abuse that the Thri-Keen has.

    Or are there other ways of being a Thri-Keen without being a Thri-keen?

    Assume 32 point buy.


    And thanks for the help!
    Q4a

    I did something like this. Thri-Keen build. It could be made worse by taking the Girallon soulmeld and casting the Girallon's Arms spell, but by itself this is about as far as you can go. It's Gestalt though, so it may or may not answer the question effectively.

    Q4b

    Girallon's Arms spell gives you two extra arms(four total). The Girallon soulmeld adds two arms and claws to all your arms. Either of these will let you replicate a Thri-Keen and both of these will let you be Thri-Keen+.

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    Halfling in the Playground
     
    AssassinGuy

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    Default Re: Character Builder Thread II

    Q5.

    Could someone please help me with a scout type build. I would actually prefer something other than the bow shooting scout, just for something different. I need a level by level build with feats please.

    Books: Any 3.5
    Race: Any (I was leaning toward the shade sub-type, but I just don't know)
    Class: I would like a little spellcasting ability, or at least some spell like abilities. They are not needed tho, mostly want a sneaky scout type.
    Abilities: 40 Pt buy
    Level: level by level 1-18
    Alignment: Any non evil (which is why im starting to not want the shade)
    House Rules: There are none. Although there is never time or a need for item creation.
    Concept: As mentioned above, a sneak/scout.
    Other: Our group will be 8 strong, with fighters, casters and healers (and what we come up with here). The game is mostly hack and slash dungeon crawl with plenty of traps and surprises. The DM uses a good mix of monsters.
    Expiration Date: July 25th, 2009

    I want to say thanks ahead of time, and happy building.

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    furious Re: Character Builder Thread II

    Q6: I'm looking to make a level 2 Battlerage fighter for a friend in a game. If you want to, a sketch of where to go from there to paragon/epic might be inspiring.

    Books: Any and all, even Dragon.
    Race: Human
    Class: Fighter
    Option: Battlerage Vigor
    Ability Scores: 41 point-buy (in the builder, you can go to negative 19 points remaining)
    Items: Level 1 starting equipment. Magic items will be slow, do not rely on them unless far below the character's level. (we may be creating them) The party has an unused suit of mithril chainmail +1 (too many light armor characters).
    Other: The party is striker-heavy. So the player wants more defence than an existing tempest fighter build. At the same time, the DM ignores marks if they aren't punishing enough. And this is using the post-errata Battlerage Fighter.
    Thoughts: The at-will invigorating, reckless blow, and the at-will knock prone seem like great default choices. Invigorate when besieged, reckless when being ignored, and knock prone for control.
    Expiration Date: Jul 26th.
    Last edited by Yakk; 2009-07-20 at 11:05 AM.

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    Bugbear in the Playground
     
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    Default Re: Character Builder Thread II

    A5

    Well, for a different scout, how about a pixie factotum? This assumes you're not actually going to play at levels 1-4 (unless your DM's willing to homebrew a racial progression).

    Stats:
    STR: 8 DEX: 24 CON: 14 INT: 24 WIS: 16 CHA: 14

    The important racial abilities (besides the stat bonuses) are small size, flight and greater invisibility at will. The DR, SR and SLAs are nice too.

    Skills to max out:
    Search, Spot, Listen
    Hide, Move Silently
    Disable Device
    Survival
    Knowledge(dungeoneering, nature, religion, arcana, the planes)

    Spread your remaining points evenly among Bluff, Sense Motive, Escape Artist and Use Rope. If you ever do anything important with these, use Cunning Knowledge.

    Feats
    Racial: Weapon Finesse, Dodge
    1 Track
    3 Knowledge Devotion
    6 Martial Study (Shadow Jaunt)
    9 Martial Stance (Assassin's Stance)
    12 Shadow Blade

    Use Arcane Dilettante to pick up divination spells.

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    Default Re: Character Builder Thread II

    Q7.
    I return with another question for your gigantic brains. I even followed proper posting procedure ^^

    Could you please build me a sneaky arcane casting spelltheif? I'm thinking either Spellthief/Wizard/Daggerspell mage or Spellthief/Wizard/Spellwarp Sniper? We're starting around level 6 or so and I expect that we will get to around level 15.

    Books: Any official wizardís books, Dragon magazine maybe.
    Race: Illumian
    Class: Preferably starts as some sort of Spellthief/Wizard
    Ability Scores: 2 sets of 4d6 dropping lowest, rolling in person.
    Alignment: Any non-evil (or he has to be really good at pretending not to be evil and have good reason to, our last attempt at an evil character in the party ended up split in half by an angry swordsage)

    House Rules: He has subtle sigil as a free feat as well as a background feat

    Concept: He's an illumian pretending to be a human in the city, where he works to gather information for his cabal.

    Other: The party has a Halfling rogue and a goliath warblade, as well as a fourth member who hasnít said what they are going to play yet, I figure I'll fall under the arcane caster part of this.

    As a character I was thinking of using the invisible spell metamagic feat, as well as the skill trick to hide casting, in order to pummel people without others noticing.

    Thank you for the help, I shall shower you with delicious cookies in thanks.
    I will come up with something funny and original to put here eventually, until then... well I guess I'll just have a disappointing signature

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    Titan in the Playground
     
    Mando Knight's Avatar

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    Default Re: Character Builder Thread II

    Quote Originally Posted by Yakk View Post
    Q6: I'm looking to make a level 2 Battlerage fighter for a friend in a game. If you want to, a sketch of where to go from there to paragon/epic might be inspiring.

    Books: Any and all, even Dragon.
    Race: Human
    Class: Fighter
    Option: Battlerage Vigor
    Ability Scores: 41 point-buy (in the builder, you can go to negative 19 points remaining)
    Items: Level 1 starting equipment. Magic items will be slow, do not rely on them unless far below the character's level. (we may be creating them) The party has an unused suit of mithril chainmail +1 (too many light armor characters).
    Other: The party is striker-heavy. So the player wants more defence than an existing tempest fighter build. At the same time, the DM ignores marks if they aren't punishing enough. And this is using the post-errata Battlerage Fighter.
    Thoughts: The at-will invigorating, reckless blow, and the at-will knock prone seem like great default choices. Invigorate when besieged, reckless when being ignored, and knock prone for control.
    Expiration Date: Jul 26th.
    A6

    Here's what I've got so far. You have stated that it's level 1 starting gold, rather than level 2 starting items... so I gave him a standard Heavy Shield and Battleaxe rather than a magic Battleaxe and neck slot item. He's got the mentioned +1 mithral chainmail included in his statblock.

    He should stick to chainmail, since it's the best armor for him to use and keep his damage bonus from Battlerager, unless he feels like investing in a lot of Dexterity rather than Constitution.

    I gave him a Shield since that puts him more solidly into the Defender category, and opens up use of the control/defense feats associated with a decent Wisdom score and having a shield: Distracting Shield, Shield Defense, etc.

    The Battleaxe can be replaced by a Waraxe if he starts needing more damage but doesn't want to drop the shield.

    If he wants to go Super-Defender, I'd take a look at Dreadnought or Shield Adept for the Paragon Path. Dreadnought further increases the Fighter's already high HP, and Shield Adept improves his ability to take vengeance on the fools who hit his friends. Multiclassing into Warden or Paladin might not be a bad idea.

    For Epic Destiny, I'd look at Demigod/Chosen (for the stat boosts and eventual munchkinry of never running out of Encounter powers), Adamantine Soldier, or Eternal Defender.

    For power selection, I'd pick powers that have clauses that improve the power if the user is wielding an Axe or Shield. Changing his primary weapon to a Hammer is also possible...
    Spoiler
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    ====== Created Using Wizards of the Coast D&D Character Builder ======
    level 2
    Human, Fighter
    Fighter Talents: Battlerager Vigor

    FINAL ABILITY SCORES
    Str 20, Con 16, Dex 14, Int 10, Wis 16, Cha 10.

    STARTING ABILITY SCORES
    Str 18, Con 16, Dex 14, Int 10, Wis 16, Cha 10.


    AC: 20 Fort: 19 Reflex: 16 Will: 15
    HP: 37 Surges: 12 Surge Value: 9

    TRAINED SKILLS
    Heal +9, Athletics +8, Endurance +6, Intimidate +6

    UNTRAINED SKILLS
    Acrobatics, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +4, History +1, Insight +4, Nature +4, Perception +4, Religion +1, Stealth, Streetwise +1, Thievery

    FEATS
    Human: Sideways Defense (Martial Power)
    Level 1: Potent Challenge (Martial Power)
    Level 2: Weapon Expertise (Axe) (PHB2)

    POWERS
    Bonus At-Will Power: Crushing Surge (Martial Power)
    Fighter at-will 1: Brash Strike (Martial Power)
    Fighter at-will 1: Knockdown Assault (PH Heroes: Series 1)
    Fighter encounter 1: Bell Ringer (Martial Power)
    Fighter daily 1: Knee Breaker (Martial Power)
    Fighter utility 2: Pass Forward (Martial Power)

    ITEMS
    Heavy Shield, Battleaxe, Mithral Chainmail +1
    Avatar by Mr. Saturn

    Magic... magic never changes

  16. - Top - End - #16
    Titan in the Playground
     
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    Default Re: Character Builder Thread II

    Quote Originally Posted by TheLibrarian View Post
    Could you please build me a sneaky arcane casting spelltheif?
    If you can swing Illumians as "human", then try this:

    Illumian Naen Krau sigils
    Spellthief1/Conjourer4/UnseenSeer10/ArcaneTrickster5
    1 Able Learner
    3 Acid Splatter
    6 Master Spellthief
    9 Extend Spell
    12 Quicken Spell
    15 Persist Spell
    18 Minor Shapeshift

    Your 3 spells from USS should be Hunters Eye (SpC), and then something like Divine Insight or Guidance of the Avatar to boost skill checks through the roof, and then maybe Grave Strike if you are heavy into undead or something similar.

    Drop Abjuraton and Enchantment. You could drop Evocation instead of Abjuration, but this type of character thrives on using damage rays to convey sneak attack, and with the exception of the Orbs, there aren't a whole lot of non-Evocation damage rays. If you think you can subsist on orbs and metamagiced orbs, then drop Evocation, but you won't be missing much from Abjuration with this style of caster.

    You pretty much NEED Able Learner to pull this off though, or you're roguey skills will suffer. Disable Device isn't on the USS skill list, along with a few others. You'll also loose a lot of momentum through your 4 wizard levels without it as well.
    Last edited by Keld Denar; 2009-07-21 at 01:22 AM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholderís favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  17. - Top - End - #17
    Ogre in the Playground
     
    Yakk's Avatar

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    Default Re: Character Builder Thread II

    C6
    Thanks. That brought up a few things I didn't think of. Some comments:

    Level 1: Potent Challenge (Martial Power)
    This doesn't work with one-handed weapons.

    I was thinking Vigelante Justice Style (can use Brash Strike in place of BA from a Combat Challenge triggered response to an attack that doesn't include you) to replace it. That's +2 to hit and +3 to damage, but the target could shift.

    It does work welll with knockdown.
    Human: Sideways Defense (Martial Power)
    The ally has to be adjacent to you, which makes this questionable in my mind. It also adds to bookkeeping ("did you remember to add that +1 to your defense?"), which is something (all things being equal) I like to avoid.

    Bonus At-Will Power: Crushing Surge (Martial Power)
    Fighter at-will 1: Brash Strike (Martial Power)
    Fighter at-will 1: Knockdown Assault (PH Heroes: Series 1)
    I was thinking of Tide of Iron instead of Knockdown -- but at-will knockdown is just too fun to limit enemy mobility. Plus it gives a good power to use on a charge for initial engagement etc.

    Fighter encounter 1: Bell Ringer (Martial Power)
    Daze 1/encounter.
    Fighter daily 1: Knee Breaker (Martial Power)
    While it is invigorating, slow isn't all that useful -- is it worth burning a daily? Villian's Menace has been my go-to power for Fighters for a while, because the continued +2/+4 is just ridiculously good at dropping a creature that is causing a serious threat to the party.

    This build lacks a way to slow targets, to the immobalized option isn't likely.

    Doing 2[W]+8 damage is nice, but 2[W]+5 with a rider of +2 to hit and +4 to damage... will end an opponent.

    Fighter utility 2: Pass Forward (Martial Power)
    This is a very tempting power. It adds tactical options that can be used at any point. But it only negates OAs from a single opponent -- not the opponents allies.

    I haven't played with this in play. Does it work really well? I have a bias towards at-will and per-encounter powers -- but I was afraid that this one might not work well.

    My first thought was Boundless Endurance, as it single handedly could change the course of a battle. With regeneration and invigorating power spam, you could soak 11 damage/round without losing HP.
    Last edited by Yakk; 2009-07-21 at 03:28 PM.

  18. - Top - End - #18
    Titan in the Playground
     
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    Default Re: Character Builder Thread II

    Quote Originally Posted by Yakk View Post
    C6
    This doesn't work with one-handed weapons.
    Ah. Oops. Didn't catch that when I was selecting feats.

    In that case, he can easily switch feats for either Waraxe proficiency or Weapon Focus if he wants, or slip in a multiclass feat. Or go with Vigilante Justice Style, since it provides more Temp HP and a good bit of bonus damage.

    I chose Knee Breaker almost solely because of its Invigorating keyword, it's true. However, if there is an ally with a slowing power (like Ray of Frost, if he's lucky enough to have a Wizard ally with that power), they can team up to immobilize the target.

    Lasting Threat is another tempting daily power. It allows the character to reliably deal massive damage to the target, then ensure the guy stays on him for the rest of the fight.
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  19. - Top - End - #19
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    Default Re: Character Builder Thread II

    Q8
    So.... this is kindof for gits and shiggles, but kindof because I'm actually curious...
    A bard, optimized to the fullest. Any multiclassing is ok, any PrCs... but in the end he has to be a bard. So... somewhere along the lines of at least 3 or 4 levels of bard; let's assume 1st level taken is bard.
    Books: Now here's the clincher; core only. That means PHB, DMG, MM. Maybe PHB II, but that's pushing it.
    Races: Any PHB race aside from human.
    Ability scores: 36 pt. buy.
    Alignment: Non-evil.
    Concept: I'd like to keep within the jack-of-all-trades scheme; at least stick with two parts out of three of combat-magic-skilled.
    Expiration Date: Don't really care, but let's say 8/09/09.

    I'd like a level-by-level account, if possible. Detail feats, skills, and spells, coz you don't have much to work with.
    Last edited by Gorgondantess; 2009-07-21 at 06:19 PM.
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  20. - Top - End - #20
    Halfling in the Playground
     
    AssassinGuy

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    Default Re: Character Builder Thread II

    C5

    Quote Originally Posted by dspeyer View Post
    A5

    Well, for a different scout, how about a pixie factotum?

    Spread your remaining points evenly among Bluff, Sense Motive, Escape Artist and Use Rope. If you ever do anything important with these, use Cunning Knowledge.

    Use Arcane Dilettante to pick up divination spells.
    Thanks for the build dspeyer. Just a question or three. What book is the pixie factotum in? Is factotum the class? Are Cunning Knowledge and Arcane Dilettante feats?

    Once again, thanks for the build, I already have more ideas rolling inside my head now.

  21. - Top - End - #21
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    Default Re: Character Builder Thread II

    C7
    Quote Originally Posted by Keld Denar View Post
    If you can swing Illumians as "human", then try this:

    Illumian Naen Krau sigils
    Spellthief1/Conjourer4/UnseenSeer10/ArcaneTrickster5
    1 Able Learner
    3 Acid Splatter
    6 Master Spellthief
    9 Extend Spell
    12 Quicken Spell
    15 Persist Spell
    18 Minor Shapeshift

    Your 3 spells from USS should be Hunters Eye (SpC), and then something like Divine Insight or Guidance of the Avatar to boost skill checks through the roof, and then maybe Grave Strike if you are heavy into undead or something similar.

    Drop Abjuraton and Enchantment. You could drop Evocation instead of Abjuration, but this type of character thrives on using damage rays to convey sneak attack, and with the exception of the Orbs, there aren't a whole lot of non-Evocation damage rays. If you think you can subsist on orbs and metamagiced orbs, then drop Evocation, but you won't be missing much from Abjuration with this style of caster.

    You pretty much NEED Able Learner to pull this off though, or you're roguey skills will suffer. Disable Device isn't on the USS skill list, along with a few others. You'll also loose a lot of momentum through your 4 wizard levels without it as well.
    Awesome, thanks for comming up with this.
    I'm not sure how useful hunter's eye will be, as a second level spell slot I can do more damage and it's relatively unlikely that the campaign will get to the point where I can persist it.
    Would it be possible to work in Spell warp Sniper in there (replacing arcane trickster or something) I like the idea of smacking someone with a sneak attacked ray, stealing one of their spells, and smacking them with it the next turn.
    Last edited by TheLibrarian; 2009-07-21 at 09:45 PM.
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  22. - Top - End - #22
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    Default Re: Character Builder Thread II

    C5

    Pixie is a race (well, a monster) from MMI and is in SRD

    Factotum is a class from dungeonscape, which is not online, but there is a good fan-written handbook

  23. - Top - End - #23
    Halfling in the Playground
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    Default Re: Character Builder Thread II

    Q9. I would love some general and specific advice on re-creating Judah from China Mieville's Iron Council
    Judah was something like an Effigy Master in that he could animate pre-prepared constructs, but he could also spontaneously summon "golems" from elemental material around him. He got really wild near the end, creating a solar golem, and even a golem constructed out of time, but I'm not worried about that. I just want something that approximates his permanent construct building and spontaneous (and prepared) summon elemental powers. I don't care to be able to summon any other kind of creature, and I'd like him to be as effective as possible without compromising any of the concept or fluff.
    Books: I can use Core + Any Complete book + PHBII + MM I-IV
    Race: Human, or human like (elves, half-elves etc) . No shorties, nothing crazy.
    Class: Any, I can argue with my DM about it
    Ability Scores: 32 point buy
    Alignment: Judah was good, so any good.
    House Rules: Basically sprung on us at the last second when something seems to smell too much like cheese. I'd appreciate any alternative suggestions you have if you anticipate a wrinkled nose from my DM.
    Concept: It'd be kind of neat if he had element control powers as well, but the fluff is more important to me than the crunch.
    Other: Please be as general or specific as you like. If you get inspired and want to post a 20 level progression, by all means! If you just want to give me some classes and feats to look at, I'm grateful there too.

    Obviously I'm planning to head for Effigy Master, and probably wheedle my DM into extending it into a 10 level class unless you folks have better ideas? Thanks in advance!
    Last edited by AugustusGloop; 2009-07-22 at 06:51 AM.

  24. - Top - End - #24
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    Default Re: Character Builder Thread II

    Q 10 I am needing a Mystic Theurge build. I am playing 3.5/Pathfinder for the first time and have no idea how to make a character. I have a character concept (backstory and homebrewed race) but don't really know how to make it fit the mechanics. The character needn't be super-optimized and needs to be viable at all levels (if possible) from 1 to 20.

    Concept
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    Mauril Everleaf is an odd creature. He is the offspring of a dwarven father and an elven mother, and as such is a rarity in this (or any) part of the world. His father was Ghul ben'Dad, a warrior of modest renown. He ws more known for his abilities at the forge, making armors and axes, than using his utensils in the wilds. Mauril's mother, who died giving burth to him, was considered an odd elf, especially by elf standards. She cared little for the outdoors, but rathered spending most of her time in great halls, temples or libraries, anywhere that a great structure of wood or stone could be found. Her name was Ulmira Westernisse, daughter of the elven general [undetermined].

    On one of his several adventures, Ghul and his companions were hired to rescue Ulmira from [general's enemy], as she was being held hostage in an attempt to force [general] to break the seige the general was conducting. The general would not give up his seige but would also not give up his daughter. Ghul and his band were, seemingly, the only ones crazy enough to accept the challenge set forth by [general]. After several days of fierce opposition, they rescued Ulmira and returned her to the general. Ulmira, angry that her father would not break his seige and come after her himself, joined Ghul and his companions and returned with them to [country].

    Ulmira, despite her own resistances, fell for Ghul's simple and rugged charm and he for her grace and understated beauty. They shared a love for worked stone and the quiet of the temples. They were married soon after returning to [country] and she bore him two children, a set of twins. The ordeal was too taking on her; her body was not designed for a dwarf child, let alone two of them. Ghul named the boy Mauril and the girl Estrenna. Ghul raised both through their adolescence. Estrenna took much after her father and learned the work of the forge and how to wield an axe with utmost precision. But she still had some elven blood in her veins and she went on to become a ranger. She stayed with them for several years but disappeared when Ghul betrayed his people.

    Mauril, although he never knew her, took much after his mother. He loved the indoors, epecially libraries and temples. Whenever he could, he would sneak off to pour over tomes and maps. He was especially enamored with myths and tales of the gods and heroes. He studied many books and taught himself several languages. He helped his father at the forge occassionally, but always did so reluctantly. While he thought much like his mother, he looked very similar to his father. He was a bit taller, just under five feet, and rather slimmer, but he has the same rounded nose and full lips. His hair is a mixture of auburn, dark brown and black and he nearly always has a full beard. "It grows to fast to bother shaving," he always says. His eyes are a hazel color, sometimes more brown, sometimes more green. His shoulders are broad but he is by no means muscular.

    Mauril desired very mcuh to become a priest of [deity] and set himself about becoming one. He spent much of the years his sister trained as a ranger in the temple, helping the priests arrange and copy tomes, initiate rites and ceremonies and otherwise maintain the temple. However, Mauril could not remain there long. It seems his father has never fully recovered from the death of his Ulmira and he made a bargain with a wizard in order to bring her back. The nature of this bargain is unclear, butu in the end only the wizard got what he wanted. Ghul has unwittingly opened the door for the wizard to new and dark necromantic powers. Ghul was quickly killed and raised as a wraith and sent to terrorize [city].

    The wraith-Ghul killed many of the townspeople before [local hero] was able to defeat him. [hero] gathered together a band of adventurers and slew the necromancer as well.

    Mauril was much shamed for the damage and evil that his father had allowed into the city and was made to flee. He wandered not long and came to [Aruthien city]. He entered the city as Mauril Everleaf, a half-elf from the [direction] seeking asylum. He offerend his knowledge and dedication in trade for food and lodging. The temple of Mishya took his offer and set him about working in the library, translating their tomes into various languages. Mauril liked his new home, but kept few friends and let little about his past be known. He kept mostly to himself and his books. [insert connection with another PC's character to provide reason for adventuring]

    Race
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    "Created by the unusual union between an elf and a dwarf, dwelfs are generally outsiders, and often spend great deals of time away from others."

    Dwelf
    +2 Dex, -2 Cha
    Size: Medium
    Base Land Speed: 30
    Darkvision 30
    A dwelf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. She gains a +2 bonus if the environment is stone (worked or unworked).
    +2 to saving throws vs Spells
    +2 History, +2 Survival, +2 Search
    Endurance as a bonus feat
    Automatic Languages: Common, Elven, Dwarven
    Bonus Languages:Giant, Gnome, Goblin, Orc, Draconic, and Sylvan


    I would like to have a character that is completely a support caster, primarily buffing his allies. I would also like to (if possible) do a little item creation. Nothing too spectacular, but it interests me.

    We are using Pathfinder and 3.5 supplements, but I would prefer build options to be as "normal" as possible. More common sources will be given preference to obscure options.

    I have plenty of roleplaying experience (over ten years) but little experience with the Pathfinder/3.5 ruleset.

    I would prefer a level by level build. Thanks in advance!

  25. - Top - End - #25
    Bugbear in the Playground
     
    dspeyer's Avatar

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    Default Re: Character Builder Thread II

    A10

    I don't know pathfinder per se, and you haven't specified a means for stats, but a rough build....

    levels 1-3: Cloistered Cleric of Dhelleb (god of learning)
    levels 4-6: Wizard (Transmuter)
    levels 7-16: Mystic Theurge
    levels 17-20: either more Mystic Theurge if your DM will allow it or Geomancer (advancing wizard) or maybe incantrix (I can't find the 3.5 update for it).

    Domains: Knowledge (automatic), Magic and Good
    Banned schools: Abjuration and Necromancy (because almost everything good in them is already on the cleric list)

    Stats: Int > Wis > Dex > Con > Cha > Str (bump up cha if you expect to encounter undead, but with a racial penalty, you'll never really develop it).

    Skills: Concentration, spellcraft, knowledge (everything). With cloistered cleric and high int, you can probably start with all the listed knowledge skills. Put 1-4 ranks in craft(blacksmithing) as fits your backstory.

    Feats:
    1: Silent Spell
    3: Sudden Stilled Spell
    4: Scribe Scroll (bonus)
    6: practiced spellcaster (divine)
    9: reach spell
    12: chain spell
    15: practiced spellcaster (arcane)
    18: quicken spell

    Don't take a familiar, it will only weaken you. Take the Enhance Attribute variant in its place if you can.

    Do any offense from the arcane side. The spells for it are better. Correspondingly, worry more about high int than high wis.

  26. - Top - End - #26
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    Default Re: Character Builder Thread II

    Q. 11

    Let's build Nero!

    You know, from Devil May Cry 4.

    In Exalted 2nd Edition.

    Since this will be an NPC, you don't need to worry about the experience costs, but you do need to make it at a maximum Essence of 6.

    The specific Exalt type doesn't matter, and I have access to all the 2nd Edition books except for Scroll of Fallen Races and Dreams of the First Age.

    The things I specifically want in are the arm, the sword, the gun and the Devil Trigger.

    Expiration date is 2010.

    Thank you all in advance.
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  27. - Top - End - #27
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    Default Re: Character Builder Thread II

    Q12 Can anyone here help me make a build for a ECL 20 Campaign? Almost anything will be okay, just make sure that it can complement a lesser drow sorcerer with a penchant for fire spells. I'd also like the character be quite mobile but that can sacrificed if needed.

    Books Available:
    All three core
    Complete Warrior/Champion/Possibly Arcane if I can get it off of a friend
    Dungeonscape
    Exemplars of Evil
    Arms and Equipment Guide
    Monster Manual 2

    Stats are 4d6, drop the lowest, reroll 1s

    Thanks
    Last edited by Malfunctioned; 2009-07-23 at 08:14 AM.


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  28. - Top - End - #28
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    Mauril Everleaf's Avatar

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    Default Re: Character Builder Thread II

    C 10
    These are the stats I was told to use. Sorry I forgot about those.
    17, 15, 15, 13, 13, 11 assigned as desired.

    Deities are all homebrewed and the one I chose has the Knowledge, Protection,War, Meditation and Force domains and she is Lawful Good (if that matters).

    I had also considered using the Archivist class if that is possible.

    Thanks!

  29. - Top - End - #29
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    PersonMan's Avatar

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    Default Re: Character Builder Thread II

    Q13

    I'd like a necromancy-based caster, preferably focused on the reanimation and control of undead. ECL of 17.

    Books: Core+MMs 3-5. Others possible, but only if they can be easily acquired via online PDF.
    Race: Doesn't matter much to me, but needs to have little to no Cha or Int penalties. A maximum LA of +5, please.
    Ability Scores: Before any racial adjustments/level bonuses, our party is all starting with the following numbers(assign in whatever order, but high Int/Cha is preferable): 14,14,10,10,16,17
    Alignment: Any non-evil. Preferably good. Character wants to research/create an arcane method to resurrect people.
    Class: Doesn't matter all that much, preferably spontaneous though.
    House Rules: No item creation.
    Items: We're using wealth-by-level tables. Anything without instant-killing or the like is OK if within the budget.
    Other: My DM is letting my character start with a small entourage of undead, up to a maximum of 8 total HD of them. Probably more suited to cohort/servant duties, but battle-focused are alright, as well. Important: She's starting with a magic item that allows her to control undead as a cleric of her level+Cha bonus.

    Edit: Forgot, I'll need this by the 3rd of August.
    Last edited by PersonMan; 2009-07-23 at 01:04 PM.
    Not Person_Man, don't thank me for things he did.

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  30. - Top - End - #30
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    Default Re: Character Builder Thread II

    A12

    If you can stretch your booklist a little for some simple feats, I'd suggest a straight druid focused on wildshaping. This is a full caster, so it won't be left behind at level 20, but it's also capable in combat and has every imaginable motion form.

    Race: human (a feat and a skill are more useful than anything else)
    Stats: wis >> int > con >> cha > dex > str (note that int>con is atypical, but a scouting druid will want a lot of skill points)
    Feats:
    1 Still Spell
    1 Silent Spell
    3 Sudden Still Spell
    6 Natural Spell
    9 Spontaneous Healer
    12: Dragon Wild Shape
    15: Fast Wild Shape
    18: Extra Wild Shape

    Skills: If possible, max out: Knowledge(nature), Spellcraft, Concentration, Spot, Listen, Survival and get four ranks in knowledge(religion) as a spontaneous healer prerequisite.

    All else equal, spend most of your time wildshaped into a juvenile brass dragon. Their nature sound is speech, they can fly and burrow, and they're immune to fire, so your companion can fireball freely.

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