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Thread: Character Builder Thread II
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2009-08-06, 08:29 AM (ISO 8601)
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Re: Character Builder Thread II
Q25
Books: Any and all 3.5 books
Race: Any with a level adjustment of +1 or less
Class: Id like a rogue-type class that can deal significant damage, doesnt matter if its ranged or melee.
Ability Scores: 32 point buy
Alignment: Any non-evil
House Rules: No magic items on creation
Concept: Id like a character that can work with others, but still has enough power to go it alone himself. Hes a loner that was thrust into a party.
Other: Id be the only rogue in the party, so id still need enough skill points for disabling and searching and opening locks, etc
Level-by-level if you can.
All the rogues my friends have made havent been very powerful damage wise, so id like to show them the real power that they can unleash
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2009-08-06, 04:18 PM (ISO 8601)
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Re: Character Builder Thread II
Followup 23
At what level do you want your luchador?
Goliath Barbarian with Mountain Rage and Bear Spirit Totem is a good start, but to go beyond that, I'd like to know what level you're looking for.
25
Check my response for Q19 and let me know if that's something like what you're looking forHomebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
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2009-08-06, 05:11 PM (ISO 8601)
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Re: Character Builder Thread II
Follow-up 23 - starting level 6, ending up at 10. That would be ace!
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2009-08-06, 07:30 PM (ISO 8601)
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Re: Character Builder Thread II
Follow up 25
Starting at level 1 going to level 20
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2009-08-06, 08:18 PM (ISO 8601)
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Re: Character Builder Thread II
Follow up 21: I'm talking about Krimm's version of the eldritch knight.
My fantasy/RPG blog A Voyage Into the Fantastic
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2009-08-06, 10:35 PM (ISO 8601)
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Re: Character Builder Thread II
A25
How about a human rogue 4 / swordsage X with Able Learner. Swordsage is 6+int, so with decent int, a human bonus and effectively the rogue class list, there's plenty of skills. You'll probably want weapon finesse and shadow blade, and lots of shadow hand maneuvers.
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2009-08-07, 12:24 AM (ISO 8601)
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Re: Character Builder Thread II
A23
Here's a completely non-magical, non-psionic luchador. A cleric with the appropriate powers and domains could also be effective, as can a Psychic Warrior or War Mind, but avoiding those options seemed more in the spirit of the luchador.
{table=head]Class|feats, etc
Level Adjustment|+4 STR, +2 CON, -2 DEX, powerful build
Ranger|feat[Great Fortitude], flaw(Shaky)[TWF]
Barbarian|Mountain Rage 1/day, improved grab
Barbarian|Improved Grapple, feat[Multigrab]
Fighter|fighter[Power Attack]
Swordsage|Improved Unarmed Strike, Weapon Focus(tiger claw)
Fist of the Forest|feat[Improved Multigrab]
Fighter|fighter[ITWF]
Swordsage|AC bonus(WIS)
Fist of the Forest|feat[Extra Rage]
[/table]
Variants used:
Unarmed swordsage
Bear Totem and Bear Spirit Totem Barbarian
Anything you hit, Medium or smaller, you can immediately grapple (with your +4 bonus from powerful build and +4 from Improved Grapple and bonus STR from rage and being a Goliath)
CON and WIS to AC unarmored
Ability to grapple multiple opponents
Recommended maneuvers and stances:
Stances: Stance of Clarity and Crushing Weight of the Mountain (constrict for 2d6+1.5 STR)
Maneuvers:Baffling Defense, Clever Positioning, Emerald Razor, Mighty Throw, Sudden Leap, Counter Charge, Devestating Throw
The main problem here is that his defense is a bit lacking until levels 7 when it picks up CON to AC unarmored and 8 when it picks up WIS to AC. Swordsage is that late to pick up Crushing Weight of the Mountain and Fist of the Forest can't be taken til level 6.
Another option is to go Human and use the human bonus feat to pick up Jotunbrud which would let you start at level 6 with CON to AC, but Goliath will help you hit the STR requirements for the multigrab feats.
If you're concerned about his AC and are willing to forgo swordsage, take another level of Moon-Warded Ranger and pick up WIS to AC that way, but you lose out on some nice maneuvers.
Let me know if that's something like what you're looking for or what direction you'd like to move in.
I'll also throw in a plug for my Monkey Paw discipline and Empty Hand master in my sig if you're willing to work with homebrew; designed to give grapplers a boost.Last edited by playswithfire; 2009-08-07 at 12:26 AM.
Homebrew
Current Project (A sequel to Tome of Battle)
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2009-08-07, 02:44 AM (ISO 8601)
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Re: Character Builder Thread II
Q26
Paladin 5
Sorcerer 2
Divine Oracle 2
Scout 3
Pious Templar 1
Sooo... Making a build out of these classes using a 28 point buy & 1 trait/2 flaws.
(I admit, really, Pious Templar is for the Mettle ability (Oooh, shiny) and Divine Oracle/Sorcerer is for Evasion, even in Fullplate. )
Things required ;
For Divine Oracle :
- 2 Divination Spells
- Feat : Skill Focus (Religon)
- Knowledge Religon 8 ranks
For Pious Templar
- BAB +5
- Feat : True Believer
- Feat : Weapon Focus (Longsword) (Heironeous as Patron)
- Knowlede Religon 4 ranks
For Spellsword
- BAB +4
- 2nd Level Spells
- Knowledge Arcana 6 ranks
- Proficiency all simple/martial weapons & all armours (Which means probably a Paladin base?)
****
Any suggestions? Race, other feats (if any are left over), knowledges, spells, traits, flaws?Last edited by EleventhHour; 2009-08-07 at 02:21 PM.
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All Avatars by Elder Tsofu!
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Renditions By Vulion
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2009-08-07, 08:12 PM (ISO 8601)
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Re: Character Builder Thread II
C26
What are you trying to achieve with this weird mix of classes? They don't go together very well. Whatever it is you want this character to do, there's probably a better way.
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2009-08-07, 08:23 PM (ISO 8601)
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Re: Character Builder Thread II
S(omething)26
There probably is, but... you know. Not great at character creation, and the combination of abilites look nice.
Evasion in Fullplate from DO (Sorcerer required for)
Mettle (The 'half damages' from passed Will/Fort save spells are ignored) from PT.
Scout for the Skirmish damage, extra movement & trapfinding.
I guess that's really just repeating what I already said, or what could be easily read up on... Just working on 'alternative' builds, and I thought this one looked nice.Spoiler
All Avatars by Elder Tsofu!
Spoiler
Renditions By Vulion
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2009-08-09, 02:48 AM (ISO 8601)
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Re: Character Builder Thread II
Q27
I'm looking to build a Party Healer/Caster, but I've never played a cleric before, so I'm not sure where to start on feats and the like. I can't even think of a good cleric Prestige Class (aside from Radiant Servant, which his alignment bars him from).
Edition: Pathfinder (nearly any 3.5 stuff is allowed though) in the Eberron Campaign setting
Character: Level 15 Human Cleric/[Insert PrC here?] (Deity: Blood of Vol)
Alignment: Neutral Evil
Ability Scores (before any item bumps): Str 9, Dex 10, Con 13, Int 17, Wis 23, Cha 16
House Rules: No relevant ones I can think of.
Concept: He's my Invisible Blade's cohort (the DM was trying to play him as an NPC, but he sort of shunned him in favor of his DMPC and basically forced the party to run him by committee, so I'm taking over). Ideally, I'm looking for a character that can provide decent healing. His physical stats aren't the greatest, as part of his character concept, so I'm looking for him to do more offensive spellcasting/controlling of undead, you know, that sort of thing.
Any enlightenment I can get with regards to cleric-building would be greatly appreciated.Last edited by Raewyn; 2009-08-09 at 02:57 AM.
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2009-08-09, 09:22 AM (ISO 8601)
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Re: Character Builder Thread II
A27
Not my build, but I went googling for some inspiration and found this. I don't have all the books involved, but it seems pretty solid. Do notice the bit at the end about the build needing some prereq feats the creator didn't consider, but, in the worst case, these can be done with Flaws or in place of some of the feats he recommends.Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
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2009-08-09, 12:48 PM (ISO 8601)
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Re: Character Builder Thread II
C27
Unless there's an overriding rule in Pathfinder or Eberron that I don't know about, evil clerics make poor healers. They have to divide their spells slots between healing and casting in advance. You might get around this by using a spontaneous caster. There are spontaneous cleric rules in UA (though they're a little domain-focused, and BoV's domains appear to suck). There's also Favored Soul, but that may or may not be possible here.
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2009-08-09, 01:29 PM (ISO 8601)
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Re: Character Builder Thread II
C27
playswithfire: While I appreciate your help and still bow down to you as a lesser deity of character optimization, Combat Medic and several of the feats listed require a non-evil alignment.
dspeyer: You're probably right on the crappy healing front. I tried to make sad puppy eyes at the DM/BF until he would let me take Spontaneous Healing, but it didn't work. *ponder* I wonder if he'd let me get away with True Neutral with Evil tendencies (though probably not). I'm definitely gonna take a look a Favored Soul to be sure (which my DM should allow).
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2009-08-09, 02:11 PM (ISO 8601)
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Re: Character Builder Thread II
A8
Oh, why not. Here's a shot at a core-optimized bard.
Classes: Bard 8 / Rogue 1 / Assassin 1 / Arcane Trickster 10
Race: Middle-aged gnome
Stats: STR: 6 DEX: 14 CON: 14 INT: 16 WIS: 10 CHA: 18
Feats: Spell focus(illuson), Greater Spell focus (illusion), extend spell, enlarge spell, point blank shot, rapid shot, precise shot
Spells: illusions and buffs
Skill ranks:Spoiler
bluff: 23
listen: 23
move silently: 23
spot: 23
sense motive: 21
disable device: 18
slight of hand: 17
perform(absurdest poetry): 9
hide: 8 (+ small size)
decipher script: 7
escape artist: 7
disguise: 4
knowledge(arcana): 4
Equipment: a good bow, a wondrous item of flying, stat boosters for cha and dex.
Combat: Start with Greater Invisibility. Rapid shot for 7d6 sneak attack each, then fall (free action) to a new location. Then fire a single shot and move sideways and up. Repeat. This is only if you can't lead the enemy astray with illusions.
If you encounter a foe with true seeing, cast glibness and explain that you're really their friend. Alternatively, buff your party's more violent members and tell them to handle this one.
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2009-08-09, 03:18 PM (ISO 8601)
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Re: Character Builder Thread II
Ah, my bad. As I said, I don't have all of those books.
New thought: if it doesn't actually have to be a cleric, what about:
Human Bard 4/Druid 3/Mystic Theurge 3/Sublime Chord 1/Fochlucan Lyrist 4 using the non-Wildshaping (UA) and Spontaneous Rejuvenation (PHB2) Druid Variants. Whatever druid spells you prepare can be spontaneously converted to give fast healing to your allies and your bard can learn many healing spells (and has access to the wizard/sorcerer spell list up to, at this point 7th level thanks to Sublime Chord, though you need to get your CHA up to 17 to actually learn the 7th level spells.)Homebrew
Current Project (A sequel to Tome of Battle)
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2009-08-10, 08:29 AM (ISO 8601)
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Re: Character Builder Thread II
C25
Sounds good! Thanks for the help!
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2009-08-10, 09:57 AM (ISO 8601)
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Re: Character Builder Thread II
Q 28
I'm trying to build a Rogue/Bard/Master of Masks kind of deal as a recurring villain for an espionage campaign. I kind of want the character to take a lot of levels in MoM because the concept is that whenever he attacks the party, its in a different style.
Could the members of the forum help me with a level by level build to 20?
Books: 3.5 No Dragon, No Tome of Battle, no cheese
Race: Probably Human (Humanoid with 0 LA)
Class: Rogue/Master of Masks/(possibly Bard somewhere in there) These are just base reqs
Ability Scores: 32 point buy
Alignment: Not Specified (Most likely non chaotic non good)
House Rules: None
Concept: Recurring Villain. Will attack party in a different manner every time. High Focus on Master of Masks. High Gather Information, and espionage.
Other: Setting is urban. I know Master of Masks is a bad bad class to take more than 2 levels in. But I don't care if he's suboptimal. He's a bad guy.Last edited by falcon36; 2009-08-10 at 10:22 AM.
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2009-08-11, 12:26 AM (ISO 8601)
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Re: Character Builder Thread II
Q29
Can Someone build me a Archivist multiclass Warclock.
ECL 8
Preferably Highly optimised. (No infinite loops, no punpun)
Book: all WotC, 3.5 only (no 3.0)
Race: any
Abilities: 28pt point buy
HP: all HD are assumes to roll max
Class: Archivist, warlock, can take relevent PrCs
Money: Full WBL for lvl 8, can't buy anything worth more than 50% of that without DM's permission (on a Case by Case basis)
Doesn't have to be playable,
Can take insane penalites to xp cos it's for a one off dugeon crawl.Last edited by oxinabox; 2009-08-11 at 12:27 AM.
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
Need to find a God? or Spell or Feat?
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2009-08-11, 01:57 PM (ISO 8601)
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Re: Character Builder Thread II
[B]Q 30[B]
Playgrounders,
Could you please supply me with a level by level build to 15, minimum build to level 5 please, PrCs allowed, using the following:
Books: Core, PHB II, DMG II, Completes, Races of Stone, Dungeonscape.
Race: Goliath
Class: Fighter
Ability Scores: 32 point-buy
Alignment: Neutral or Neutral Good
House Rules: skills points may be 4+INT. I anticipate level adjustment buy-off.
Concept: I would like to use the Dungeon Crasher alternate class feature from Dungeonscape, and wield a Goliath greathammer or similar weapon.
Wealth: assume standard WBL
Other: I am not looking for min/max of this character, and would like some balance, nor do I want a leap-attack build.
Suggestions/lists for item purchases and when would be greatly appreciated.
This character would be joining an experienced Psion, looking to go Thrallheard; a new Druid, not sure what she will specialize in; an experienced, mixed Rogue/Ranger; and a Transmuter. All other PCs are human.
Expires: September 14, 2009.
Thanks for your time and effort.
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2009-08-11, 08:46 PM (ISO 8601)
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Re: Character Builder Thread II
Q.31
Would you kindly look into 4e too?
Books: Any and all.
Race: Warforged (+2Str,+2Con) @normal 4e point buy.
Party place: STRIKER/defender or DEFENDER/striker.
Class: I don't know, but probably arcane.
Concept: The warforged spent his formative time with a Genasi battlement, and has taken their cause as his own. He now seeks ways to make himself more and more like an earth elemental in form and function. Like the self-forged Paragon Path, but backwards.
I'm not looking for a full build, a snapshot of level 5 and with a Paragon Path and Epic Destiny to build toward.
Expires October 14ish.Last edited by The_If; 2009-08-11 at 08:47 PM.
Look at me, I have a signature!
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2009-08-11, 10:06 PM (ISO 8601)
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Re: Character Builder Thread II
A 31
Looking at classes that play well with Warforged and fit the desired flavor, I chose Warden, the Primal Defender from PHB2. You might want to multiclass into any of the Striker classes, such as Barbarian, for extra damage. If you want Sorcerer or Warlock multiclass, I would suggest switching Dexterity and Charisma.
The Warden's Earthstrength feature sounds almost exactly what you're looking for flavor-wise, and even uses both Strength and Constitution as its primary abilities. Hammers and Axes play off of that ability spread as well, so use either Warhammers or Battleaxes until you get proficiency in either Waraxes (d12 damage, 1-handed) or Craghammers (d10 damage, Brutal 2).
For your Paragon Path, I would look into either Verdant Lord (PHB2) or Warforged Juggernaut (EPG). I would pick Primal Avatar (PHB2) for the Epic Destiny.
Spoilerlevel 5
Warforged, Warden
Guardian Might: Earthstrength
FINAL ABILITY SCORES
Str 19, Con 17, Dex 13, Int 10, Wis 14, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.
AC: 22 Fort: 18 Reflex: 16 Will: 17
HP: 62 Surges: 12 Surge Value: 15
TRAINED SKILLS
Nature +9, Dungeoneering +9, Endurance +9, Athletics +8
UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff +1, Diplomacy +1, Heal +4, History +2, Insight +4, Intimidate +3, Perception +4, Religion +2, Stealth, Streetwise +1, Thievery
FEATS
Level 1: Weapon Focus (Hammer)
Level 2: Weapon Expertise (Hammer)
Level 4: Warforged Tactics
POWERS
Warden at-will 1: Weight of Earth
Warden at-will 1: Strength of Stone
Warden encounter 1: Hungry Earth
Warden daily 1: Form of Winter's Herald
Warden utility 2: Triumphant Vigor
Warden encounter 3: Earthgrasp Strike
Warden daily 5: Thunder Step
ITEMS
Heavy Shield, Disk of Energy Resistance +1, Vengeful Warhammer +1, Magic Hide Armor +2
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2009-08-11, 10:27 PM (ISO 8601)
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Re: Character Builder Thread II
C31
Sounds good, I'll balance it to the party when the sessions start.
Thank you so much.Look at me, I have a signature!
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2009-08-12, 06:43 AM (ISO 8601)
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Re: Character Builder Thread II
Q.32
Sorry, just realized I had completely ignored the posting rules. Here we go again.
Hi There!
I have a level 13 character with the following levels/feats brewdown.
Ranger 5 / Rogue 2 / Fighter 2 / Dread Commando 4(Heroes of Battle)
I have converted the character to d20 from d100, so I don't really mind the multiclassing. Still, I have to decide a couple of things.
Next (and last, so far) level:
Should it be Rogue? (many skill points, + 1 BAB, +1d6 sneak attack, trap sense)
or Dread Commando? (sudden strike +1d6, 2 skill points less and shorter list, just a few more HP). I guess it is gonna be rogue, but alternatives are welcome (FTR 3 is crappy, and ranger 6 is rather OK). I guess I want to take him to rogue 4, but I don't really know how to move from there.
Feats and special abilities choice
So far the ones I am pretty sure of are:
1st favoured enemy: HUMANOIDS (orc), Wild Empathy
Humans bonus feat: Improved Unarm.Strike,
Ranger 1: Track
Character level 1: Improved Grapple
Combat Style (Archery) Rapid Shot
Distracting Attack (replaces animal companion, PHB2) - No spells Ranger 3: Endurance
Character level 3: Improved Initiative (a whooping +11 with this feat, dread commando and dex bonus)
2nd Favoured enemy: Undead
Level 6: Dodge
Rogue 1: Sneak Attack +1d6, Evasion
Level 9: mobility
Armoured Ease 4 Sudden Strike +2d6 (stacks with sneak attack)
Stealthy Movement -10 on running stealth, +0 on normal speed stealth
Team Initiative Bonus
The ones I am dubious about:
Fighter 1:Power attack
Fighter 2: cleave
(with the sudden strike+ sneak attack, does it makle any sense to power attack?)
Character Level 12: Improved. CRIT (l.sword): good to have a crit on 17-20 with all the snak/sudden damage he can dish out but is it worth it again? Perhaps I should just get a KEEN weapon and replace cleave with combat expertise and get improved feint at level 12, so that I can sudden strike/sneak attack more often? The character has a +7 bonus to bluff (which would go up, should I take rogue levels). Also, if I lose CLEAVE, do I keep power attack? The character relies a lot on accuracy, after all....
So, here is the situation, and all feedback is welcome on what levels to take next and if / how to rearrange the feats selection (perhaps proposing a different approach than mine).
Cheers,
O.Enjoy my creations
Gatsu, from Berserk (Kentaro Miura's)
A hero: the Tekkaman space-knight.
The villain he has to face: Dobrai, Valdaster Overlord from Tekkaman
Threadwinner of Vs Mage challenges.
Warning: may perform below standards if target has no heat signature (eg: undead mage)
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2009-08-12, 09:05 AM (ISO 8601)
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Re: Character Builder Thread II
reC.32
Power attack is a prerequisite for cleave.
If your doing bulk damage you want to be able to cleave the next guy right?
or no? cos you can't do sneak attack with a cleave (unless your invisable, or ther'e all blinded or you have hide in plain sight)There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
Need to find a God? or Spell or Feat?
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2009-08-13, 05:42 AM (ISO 8601)
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Re: Character Builder Thread II
C.32
This is the thing. The "cleave" situation does not really happen that often. The character is a high movement commando for guerrilla warfare, and would dish out a 1d8+3+4d6 without any penalties to hit. So you can stalk and hit for a good damage with power attack but then I would want to move away, keeping the distance, and full attacking (3 attks per round)only when forced to do so. So Power Attack would be a back up option for such situation but cleave? I have no idea if it is even worth a feat for an incursion tupe fighter.Enjoy my creations
Gatsu, from Berserk (Kentaro Miura's)
A hero: the Tekkaman space-knight.
The villain he has to face: Dobrai, Valdaster Overlord from Tekkaman
Threadwinner of Vs Mage challenges.
Warning: may perform below standards if target has no heat signature (eg: undead mage)
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2009-08-14, 03:13 PM (ISO 8601)
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Re: Character Builder Thread II
Greetings ladies and gentlemen. I am looking to get an Arcane casting build that is as powerful as I can make, aside from making an Abjurant Champion and an Initiate of the Seven Fold Veil. I ask your help in this please. I am rather new to Arcane... By the way, the campaign is using 3.0-3.5 rules and source books, so please help me run along those lines.
Books: Any 3.0-3.5 source. Personally, I don't want to use Tome of Battle, but other than that, I am game for anything.
Race: I prefer to play human.
Class: If spontaneous is best, I'll do it, but I like the access wizards get...
Ability Scores: 18, 17, 17, 16, 15, 11
Alignment: EVIL
House Rules: Basically as long as there is a sourcebook for the feat/item/spell, it is pretty much allowed. Wealth by level also, (200,000gp) for magic items, tools, etc. DM says as long as there is am itemized list of items (totally redundant, but I figured you might need a laugh... ), cost, and where the source it comes from, he is good with it.
Concept: This is a Good vs. Evil campaign, running along the basis of PvP. I want a build that is good in this aspect, but is not solely good versus a certain type of class...
Other: As flippin powerful as I can get is what I am looking for. Any help will be GREATLY appreciated.
Thanks!Last edited by Alaxi; 2009-08-14 at 03:16 PM. Reason: Rules change...
To err is Human...To blame it on someone else is Elven.
To kill is Orcish...To kill and blame it on someone else is Dark Elven.
The love of money is not the root of all evil. Elves are. -Henry David Thoreau-
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2009-08-14, 03:29 PM (ISO 8601)
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Re: Character Builder Thread II
Q. 33
Could you please give me an optimal level-by-level build until 20th for a warblade?
Books: I can use Core, UA, Completes, Tomes, BoVD, BoED, Magic Item Compendium, PHBII
Race: Elf (or any subrace thereof)
Class: Warblade
Ability Scores: 52 (!) point buy (DM says the game will be enormously tough)
Alignment: Any non-evil
House Rules: n/a
Other:Rest of the party includes a dragon shaman, a duskblade, a bard, and a sorcerer, so I'm basically the front-line melee combatant.Last edited by Elfin; 2009-08-15 at 10:40 AM.
Masters of the Sword: A Warblade's Handbook
Walking the Way: A Swordsage's Handbook
Avatar by Miss Nobody. Doll by Recaiden.
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2009-08-14, 03:54 PM (ISO 8601)
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Re: Character Builder Thread II
Q.34
Could you please build me an optimized dagger thrower?
Books: I can use Core + Any Complete book + PHBII + MM I-IV
Race: PHB races
Class: Any
Ability Scores: 32 point buy
Alignment: Any non-evil
House Rules: None of relevance I think.
Concept: I'm open to anything as long as he's a relevant damage dealer. I initially thought of a rogue-type character but I was disappointed to find out that Master Thrower's volley doesn't apply precision damage to each dagger (SA).
Other: I'd like him to be decent at all levels, especially before level 10.
If there's no way to accomplish this without looking at other books I'd be willing to at least look at non-core / completes. I heard ToB had something really good for this concept.
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2009-08-15, 03:35 PM (ISO 8601)
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Re: Character Builder Thread II
A.23
Okay, so I figured i'd finally resgister and post after reading this one. Only because Luchadors kick ass, and I love grapplers! But because i'm at work I do not have all my books here for exact breakdowns of everything (But will update and touchup when i get home, just wanted to lay some framework.)
Books used would be Players Handbook, Complete Warrior, and Races of stone (not so crazy and obscure, but fun nonetheless!)
Race: Goliath goodness for the Barbarian substitution levels, and powerful build goodness. CG-Alignment lets you still uphold your punish justice theme, but approach it in a more in your face manner (Or dwarf for flavour. Strong moral society which could play into the whole luchador, punisher of evil theme.)
Escape artist and Tumble are must have skills for prerequesites, 5 ranks of each needed for reaping mauler, after that its all flavour and filler.
LVL1) Level Adjustment from Goliath
LVL2) Rogue 1 - Improved Unarmed Strike
LVL3) Rogue 2
LVL4) Rogue 3 - Clever Wrestling (bonus to grapple the larger your opponent is, +2 large, +4 huge etc.)
LVL5) Barbarian 1 - (Goliath substitution Level - Makes you large when you rage with a str bonus, and yet you still qualify for clever wrestling!)
LVL6) Barbarian 2
LVL7) Barbarian 3 - Imp.Natural attack (Unarmed). Swings your fists up a size category (Or in the case of my DM, i got monkey grip, and he let me make a huge "Bludgeoning" version of the punching dagger A.K.A brass knuckles! Followed up with TWF for extra pummely goodness -Huge because as a goliath the powerful build already lets you use large, monkey grip for huge!)
LVL8+) Reaping Mauler X
After level 7 you can basically put in any other feats you want for flavour
Up to level 7, youve netted yourself
BAB 5
+2d6 Sneak Attack
Evasion
Uncanny Dodge
Fast Move
Rage 1/day (Mountain rage, makes you large +4 con, +6 str)
Trap Sense +2 (1 rogue, 1 barb)
Trapfinding
Base Fort Save 4
Base Reflex Save 4
Base Will Save 2
Obvious high stats would be Strength for grapple checks, Dex for armour (I mean, you are hugging the guy to death), and Con because your gettin up close and dirty. Int, Wis, and Cha not so necessary as the rogues high skill points more than help you meed the prerequesites for reaping mauler skills, and then all you need is filler.
I went Dex, Str, Con, Wis, Int, Cha (Swap wis and int for more skills if you need em) in order of most, to least important stats
-2dex, +4 str, +2 con from race.
I like this build because you get in close, and you grapple the guy. And your race makes you really Imposing when you rage. You can wear light armour with no limitation and use the barbarian movement increase to get to your enemies faster. Any attacks you make can give you the extra damage boost from sneak attacks. And if when you start getting the reaping mauler class levels you get the sleeper hold, and a death attack choke hold thing thats similar to Death Attack. Grapple em for 3 rounds and they need to make a fort save or die.