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Thread: Cool Magic Items
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2005-08-21, 12:51 AM (ISO 8601)
- Join Date
- Jul 2005
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Re: Cool Magic Items
Originally Posted by PhasmI don't want to be Elfstar any more! I want to be Debbie!
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2005-08-21, 06:58 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Cool Magic Items
Originally Posted by greyhoundpoeNOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2005-08-21, 11:01 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Cool Magic Items
The Willstaff
Once per month, allows a wish as per the wish spell, without the XP cost. However, the wielder must have the presence of mind to believe that the Willstaff will work. (Has to make a successful will save, DC 25 let's say)
Failing three consecutive wishes causes the Willstaff to disappear because the wielder no longer believes the Willstaff is useful. Use of the Willstaff is not transferrable after the first wish, unless it's wished for that the staff have a new owner.
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2005-08-22, 03:07 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Hamilton, Ontario, Canada
- Gender
Re: Cool Magic Items
Ok, not really a magic item, but sooo funny. A mimic in the form of someones underwear. If these were possible to buy and transport withought having to fight it, man, what a laugh.
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2005-08-22, 03:09 AM (ISO 8601)
- Join Date
- Jul 2005
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Re: Cool Magic Items
Originally Posted by Porter
The final scene I saw was the guy trying to take off these underpants that were constricting (ouch!), while standing over a female. Then the girl's father walked in.
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2005-08-22, 03:16 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Hamilton, Ontario, Canada
- Gender
Re: Cool Magic Items
Or a **** ****** [Edit]Squidi Thingy[Edit] polymorphed into an exact replica of someones helmet.
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2005-08-22, 11:38 AM (ISO 8601)
- Join Date
- May 2005
- Location
- New York, NY
- Gender
Re: Cool Magic Items
Munigur's Tunic
This gentle white silk tunic radiates an aura of calm and friendship. The bearer gains a +2 divine bonus to Diplomacy and Gather Information. In addition, each day that the bearer refrains from violence and deliberate aggression the tunic gains a cumulative +1 armor bonus (max +12). Each day that the bearer commits an act of physical or verbal aggression the tunic loses one point of armor bonus (min +0). When transferred to a new owner, the tunic defaults to a +0 bonus to AC.
If the bearer of the tunic ever deliberately kills a sentient creature or allows a sentient creature to be killed when such death could have been reasonably prevented, the tunic crumbles to ash.
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2005-08-22, 01:08 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Richardson, Texas
- Gender
Re: Cool Magic Items
Here are some I have equiped NPCs with over the years.
Deck of Summoning:
The Deck of Summoning is a set of paper cards that for all purposes save magical detection looks like a Deck of Illusions. When a card is selected at random (must be random or the card fails to function) and thrown on the ground the card is consumed in fire and the respective monster on the list is summoned and remains for 20 rounds following to the best of it's ability the deck holder's instructions.
Card List:
Ace of Hearts: Celestial Dire Bear
King of Hearts: Celestial Elephant
Queen of Hearts: Bralani
Jack of Hearts: Hound Archon
Ten of Hearts: Lantern Archon
Nine of Hearts: Celestial Black bear
Eight of Hearts: Celestial Giant bombardier beetle
Two of Hearts: Celestial Dog
Ace of Diamonds: Celestial triceratops
King of Diamonds: Avoral
Queen of Diamonds: Janni
Jack of Diamonds: Celestial Brown Bear
Ten of Diamonds: Celestial Lion
Nine of Diamonds: Celestial hippogriff
Eight of Diamonds: Celestial Eagle
Two of Hearts: Celestial Monkey
Ace of Spades: Blue Slaad
King of Spades: Bone Devil
Queen of Spades: Chaos Beast
Jack of Spades: Achaierai
Ten of Spades: Howler
Nine of Spades: Hell Hound
Eight of Spades: Lemure (Devil)
Two of Hearts: Fiendish Dire Rat
Ace of Spades: Hell Cat
King of Spades: Babau
Queen of Spades: Fiendish Rhinoceros
Jack of Spades: Bearded Devil
Ten of Spades: Yeth hound
Nine of Spades: Dretch
Eight of Spades: Fiendish Wolf
Two of Hearts: Fiendish Hawk
Joker: Elder Elemental (Any)
Joker: Elder Elemental (Any)
Strong Conjuration Price 76000 CL 20th;Craft Wonderous Item, Summon Monster 9, Cost: 38000 gp + 3040 exp
These are some more "off-track" items, feel free to heckle me about the pricing or machanics, but realize I reserve the right to ignore you. ;)
Robe of Wizardly Defensiveness:
[Removed because of suck.]
Wrestling Garb:
This strong hemp vest fits over normal armor and provides the wearer a +6 on grapple checks and allows the wearer to reroll a failed grapple attempt or escape attempt twice per day.
Faint Abjuration; CL 5; Craft Wonderous Item, Freedom of Movement, bulls strength; Price 16000 gp
Diplomats Coat:
This soft velvet vest provides the wearer with +2 enhancment bonus to Charisma as well as a +10 competence bonus on deplomacy checks.
Faint Transmutation; CL 4; Craft Wonderous item, Eagle's Splendor; Price 16000 gp
Monk's Vestment:
This strong light cotton or wool vest fits over normal armor and provides the wearer with a +4 enhancement bonus on dex and inproves his unarmed damage to the next size catagory (Small to medium, medium to large, ect.) additionally the wearer is considered armed, even when unarmed.
Moderate Transmutation: CL 10; righteous might or Tenser's transformation; Price 41000 gp
Paladin's Vestment:
This white silk vest fits over normal armor and allows the user to use the lay on hands ability as a paladin 5 levels higher, if the wearer is not a paladin, it grants the user the ability to use lay on hands as a 5th level paladin. Additionaly, if the wearer has the smite evil ability, he can use it an addtional time per day.
Moderate Transmutation: CL 10; Craft Wonderous Item, Magic Vestment and imbue spell-like ability; Price 13000 gp
Belt of the Scaled Ones:
This light belt is made of mesh fibers from various swamp plants and studded with hydra teeth. The wearer of this belt gains a +4 competence bonus on deplomacy checks with lizard folk and a +2 bonus on similar checks with dragons kobolds and other lizard based creatures and a - 2 on deplomacy checks with everyoe else. The wearer can read, understand, write and speak Draconic. If the wearer is not a lizardman, it gains low-light vision, a +2 resistance to poison, and water breathing.
Moderate divination; CL 12; Craft Wonderous Item, tongues, creator be a Scaled One; Price 14000 gp"I'll give you a 10 second head start; if I catch you, I eat you."
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2005-09-04, 01:54 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- South Korea
- Gender
Re: Cool Magic Items
A shoe of materials:
allows the creator to invest a certain amount of money into this shoe and that can later be used for spell components. The amount the shoe is created with allows the user to use up spent money in the form of spell components. i.e. A shoe is created with 7500 gp put into it. The user then wishes to cast Raise Dead. The diamond component is not needed but the shoes value drops by 5000.
Cost: 2,000 gp + Amount wanted for components.
works great with Eschew Materials feat.
“Sometimes, immersed in his books, there would come to him
the awareness of all that he did not know, of all that he had not read;
and the serenity for which he labored was shattered as he realized the
little time he had in life to read so much, to learn what he had to know.”
~Stoner, John Williams~
My Homebrew (Most Recent) | Forum Rules
/veɪnoɚ/
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2005-09-04, 04:59 PM (ISO 8601)
- Join Date
- May 2005
- Location
Re: Cool Magic Items
I have 2 sets of magic items, im only going to explain one.
Book of light- This book is written entirely in my made-up language, Arcapsioic (AR-Kuh-sigh-ick)
Therefore no character can understand it.
But if a character cabable of casting up to 7th level spells attempts to read it, they gradually understand it.
The book explains ancient secrets of light magic, unknown to the hombrew/purchased world.
eventually, the players just start spontaeously learn magic based on lawfulness and goodness determined by the DM.
The player can understand what the entire book says with one age group of study.
Staff of light-
id10 melee damage.
if the player using the staff also owns the book of light, reading it becomes easier. Therefore they learn thier spells faster (speed determined by DM).
They also can cast 1 spell per day that is 2 levels higher then they can currently cast.
Cloak of light-Stops all dark magics casted on the wearerhttp://kevan.org/brain.cgi?Gort%20flarsher&&you know you want to.....
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2005-09-04, 06:04 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Lincoln
- Gender
Re: Cool Magic Items
Here are some interesting things
Pain and Suffering
Minor Artifacts
These are similar looking +3 unholy flaming daggers, and they glow with a black radience when they are drawn together. The blades are made of obsidian. When they strike the same oponent during a round, they cause the victim to be wracked with incredible pain. That person takes 1d4 points of dextarity damage and takes a -4 penalty to armor class, attack rolls, and damge rolls.
Means of Destruction: Holy Fire must be cast on them in a consecrated area.
Sniper's Crossbow
This is a +2 Far shot heavy crossbow with a scope attached to it. This weapon allows people to make sneak and death attacks from within it's range.
Rod of The Bear
This heavy, dangerous looking piece of metal with the top carved into the likeness of a roaring bear head. It grants a +4 enhancement bonus to the strength and constitution of the wielder. Twice per day, the wielder of the rod may turn himself into a brown bear as per wildshape of a 14 level druid.
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2005-09-04, 06:20 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Norway
Re: Cool Magic Items
Originally Posted by Vodrilus