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  1. - Top - End - #271
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Fitz: The spark gleams with conjuration and enchantment. It's somewhat blinding with the Detect Magic active.

    You can sense magic within the metal room but you can't see anything to use Spellcraft on.

  2. - Top - End - #272
    Dwarf in the Playground
     
    EvilClericGuy

    Join Date
    Mar 2009
    Location
    Colorado/California
    Gender
    Male

    Default Re: The Second Great War IC

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    True but I should still be able to see the aura it produces and figure out what type of magic it is as well as its strength.
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

  3. - Top - End - #273
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

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    Nope, you need to see it to be able to use Spellcraft, which is what determines the school of magic. And the spark is so powerful that it is somewhat drowning out the other magic, so you don't think it is very powerful at all. But you can't really tell exactly how many items might be in the room, there is more than one.

  4. - Top - End - #274
    Dwarf in the Playground
     
    EvilClericGuy

    Join Date
    Mar 2009
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    Colorado/California
    Gender
    Male

    Default Re: The Second Great War IC

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    Fair, if the superpowerful aura of the spark is masking the other aura so that I can't detect it will enough without line of sight I'll just have to live without identifying it. But now I have to wonder what sort of spell was used to cast that orb and what it is.


    Fitz knocks on the side of the metal box.
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

  5. - Top - End - #275
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Fitz: The metal box is VERY solid, it doesn't even ring when you knock on it.

  6. - Top - End - #276
    Barbarian in the Playground
     
    Nebuchadnezzer's Avatar

    Join Date
    Jul 2009

    Default Re: The Second Great War IC

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    I'm back. Let's resume our fight on the roof.


    Haschel closes the distance further, and resumes his onslaught of metallic stars.

    Spoiler
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    5-foot step towards the guy. Remain a 5-foot distance from him. And then...

    Shuri-Shotgun Attack!

    Shuriken strike 1:
    (1d20+3)[7]
    Damage:
    (1d2)[1]

    Shuriken strike 2:
    (1d20+3)[6]
    Damage:
    (1d2)[1]

    Shuriken strike 3:
    (1d20+3)[10]
    Damage:
    (1d2)[1]
    Avatar by Elder Tsofu.

    Quote Originally Posted by Lord Herman View Post
    Is there still a technical reason for the 50-page limit, or is it just a quaint cultural thing to attract tourists?
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  7. - Top - End - #277
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Haschel: All three shurikens miss, whistling past him harmlessly.

    "I suppose I should try ONE more time, before I decide that my orders aren't as important as my superiors think they should be..."

    He raises the cudgel towards you again, and a flash of light leaps towards you.

    (1d20+8)[26]

  8. - Top - End - #278
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Haschel: The flash of light hits you in the shoulder.

    Strength damage:
    (1d6)[3]

    Make a fortitude save again please.

  9. - Top - End - #279
    Barbarian in the Playground
     
    Nebuchadnezzer's Avatar

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    Jul 2009

    Default Re: The Second Great War IC

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    "The gods of Olympus have abandoned me..."

    Fort save:
    (1d20+4)[15]
    Last edited by Nebuchadnezzer; 2009-08-22 at 04:29 PM.
    Avatar by Elder Tsofu.

    Quote Originally Posted by Lord Herman View Post
    Is there still a technical reason for the 50-page limit, or is it just a quaint cultural thing to attract tourists?
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  10. - Top - End - #280
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Haschel: You feel light headed and your limbs flop around.

    (you are Stunned)

    Duration in rounds:

    (2d4)[3]

    Nemal: You see Haschel get hit by the light again and stumble backwards. Your turn.

  11. - Top - End - #281
    Ettin in the Playground
     
    MonkGuy

    Join Date
    Feb 2007
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    Male

    Default Re: The Second Great War IC

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    Spot check : (1d20+1)[21]


    Gareth

    "May the Gods watch over us all..", Gareth mutters, listening to the sounds in the house around him. Finally, he decides to head upstairs, hustling to find the source of the commotion, and figure out what the other half of their group got themselves into.

    ((Double move toward upstairs, barring something important turning up from that spot check.))
    Pokemon friend code : 3067-5701-8746

    Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.

    Padherders for my phone and my tablet!

  12. - Top - End - #282
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Gareth: On your way in you notice that the windows outside are still completely dark, even though there is a ton of light inside.

    You rush up the stairs and find the double doors near the top of the stairs flung open. Much crashing and banging is coming from inside.

  13. - Top - End - #283
    Dwarf in the Playground
     
    EvilClericGuy

    Join Date
    Mar 2009
    Location
    Colorado/California
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    Male

    Default Re: The Second Great War IC

    Fits will return to the storage room in search of a crowbar, or a really big hammer and chisel, or some other sort of implement to bust off the lock.

    Spoiler
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    search check (1d20+1)[13] I suppose with all of the commontion I should make a listen check too. (1d20+3)[21]
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

  14. - Top - End - #284
    Ogre in the Playground
     
    Tyrael's Avatar

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    Mar 2007
    Location
    California, Texas
    Gender
    Male

    Default Re: The Second Great War IC

    Garrett

    However, when Fitz returns, he finds Garrett hard at work, his thin lockpicks making the tiniest of scraping noises as he picks the lock.

    Spoiler
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    Sorry about my silence, I was working overtime 12 hours yesterday and couldn't post.

    Open Lock - (1d20+9)[26]

  15. - Top - End - #285
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

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    No biggie, all the excitement is upstairs hehe.


    You pick the lock. It opens with a loud snap.

  16. - Top - End - #286
    Dwarf in the Playground
     
    EvilClericGuy

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    Mar 2009
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    Colorado/California
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    Default Re: The Second Great War IC

    Fitz look into the compartment.

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    what do I see
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

  17. - Top - End - #287
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Fitz/Gareth:

    The inside is well-lit by a steady, magical light in the ceiling.

    There are two large cabinets, one on each north/south wall. They have several drawers each.

    On top of these you can see two large locking chests, and a blank space in the dust which obviously until recently held a third. Tossed next to one of these you see a large-ish book covered in gilding, with a lock built in.

  18. - Top - End - #288
    Dwarf in the Playground
     
    EvilClericGuy

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    Mar 2009
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    Colorado/California
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    Default Re: The Second Great War IC

    Garrett are you thinking what I'm thinking?
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

  19. - Top - End - #289
    Ogre in the Playground
     
    Tyrael's Avatar

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    Mar 2007
    Location
    California, Texas
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    Male

    Default Re: The Second Great War IC

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    I think so Fitz, but if we give peas a chance, won't the lima beans feel left out?


    Garrett


    The thief grins and rubs his hands. "Now THIS is what we're looking for," he whispers triumphantly. "There's someone else down in the basement here. Keep watch to make sure he doesn't come back. I'll deal with this...."

    Spoiler
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    Opening the book Open Lock - (1d20+9)[23]
    Opening Chest 1 Open Lock - (1d20+9)[19]
    Opening Chest 2 Open Lock - (1d20+9)[22]
    Looking through the cabinets Search - (1d20+7)[10]
    Last edited by Tyrael; 2009-08-22 at 06:49 PM.

  20. - Top - End - #290
    Dwarf in the Playground
     
    EvilClericGuy

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    Mar 2009
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    Colorado/California
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    Default Re: The Second Great War IC

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    Assuming that Garrett didn't trigger any traps


    Fitz rubs his hands together before helping search.

    Spoiler
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    (1d20+1)[7]
    Last edited by Mahtobedis; 2009-08-22 at 06:48 PM.
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

  21. - Top - End - #291
    Barbarian in the Playground
     
    Nebuchadnezzer's Avatar

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    Jul 2009

    Default Re: The Second Great War IC

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    So, Haschel and that guy...
    Avatar by Elder Tsofu.

    Quote Originally Posted by Lord Herman View Post
    Is there still a technical reason for the 50-page limit, or is it just a quaint cultural thing to attract tourists?
    Spoiler
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  22. - Top - End - #292
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Haschel:
    Spoiler
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    Nemal is technically in the combat with you and it's his turn.


    Fitz/Garrett:

    These locks are much easier to defeat than the big one on the outside.

    One chest is completely full of gold coins, the other is less than half full. (Appraisal check if you want to figure out values)

    One drawer has several interesting items in it. There are some dark leather gloves with white streaks through them, some plain, unpolished bracelets that can latch open and seem to be fused together, and a short cudgel with a cloudy gem set in the top.

    In another drawer you find a crystal that seems identical to the one the monks gave you. There is a sparkle within it as if it already has something stored within.

    The fancy book does in fact appear to be the ledger you were seeking. While it is mostly blank (there are about 200 pages), 21 pages are used.

  23. - Top - End - #293
    Dwarf in the Playground
     
    EvilClericGuy

    Join Date
    Mar 2009
    Location
    Colorado/California
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    Male

    Default Re: The Second Great War IC

    Right so I say we take the loot so it looks like this was a robbery. Take everything and I can check for magic tomorrow. I think together we can heave out the chest of gold. Fitz says as he puts the gloves in a pocket and picks up the cudgel. Now then lets see what is on this crystal.

    Fitz tears out a few of the pages from the back of the book and picks up the gleaming gem they found. Fitz holds the crystal above one of the pages and whispers Parshmelatii

    Spoiler
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    Use magic device (1d20+6)[14]
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

  24. - Top - End - #294
    Ogre in the Playground
     
    Tyrael's Avatar

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    Mar 2007
    Location
    California, Texas
    Gender
    Male

    Default Re: The Second Great War IC

    Garrett

    The thief finishes examining the contents of the cabinets and begins sweeping everything into his backpack with practiced ease. Once finished, he stands by the door, listening intently for any approaching footsteps, keeping watch while Fitz does his work.

    Spoiler
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    Listen - (1d20+6)[26]


    WOOO NAT 20!!
    Last edited by Tyrael; 2009-08-22 at 07:52 PM.

  25. - Top - End - #295
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Fitz: The crystal flashes out to the page. It seems to be some kind of record of employment.

    Garrett: You can hear commotion upstairs.

    What are you guys doing with the chests? The full one weighs about 75 pounds. The other one weighs about 40 ish.

  26. - Top - End - #296
    Dwarf in the Playground
     
    EvilClericGuy

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    Mar 2009
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    Colorado/California
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    Default Re: The Second Great War IC

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    We are emptying the 40lbs one and taking the 75 lbs one with us. Together we should be able to carry it at medium encumbrance.
    Last edited by Mahtobedis; 2009-08-22 at 08:24 PM.
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

  27. - Top - End - #297
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

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    Fair enough, the gold-weight from that one is about 24 pounds.


    -- Note, at this point we're waiting for either Nemal or Gareth to take some turns.

  28. - Top - End - #298
    Dwarf in the Playground
     
    EvilClericGuy

    Join Date
    Mar 2009
    Location
    Colorado/California
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    Default Re: The Second Great War IC

    If the crystal is clear of information fits will rip out some more pages from various part of the book (all towards the back) so it isn't noticeable that there are 21 pages missing. Then he gets to work copying the information that was needed starting with the most recent and working his way back. When the charges run he switches to the crystal that Garrett found to finish the job.

    Spoiler
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    use magic device (1d20+6)[24]
    Last edited by Mahtobedis; 2009-08-22 at 08:30 PM.
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

  29. - Top - End - #299
    Dwarf in the Playground
    Join Date
    Mar 2009

    Default Re: The Second Great War IC

    Fitz: I'll assume you empty out the crystal then.

    There is some kind of receipt, and a very official looking Imperial Letter of Commission.

    At that point it is empty.

    So at this point I will assume you have completely used up the crystal from the monks, and have used a few charges off the other one as well.

  30. - Top - End - #300
    Dwarf in the Playground
     
    EvilClericGuy

    Join Date
    Mar 2009
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    Colorado/California
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    Default Re: The Second Great War IC

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    Yep yep, and now I guess we need to wait for other people to do a few things. Garrett and I will divide the loot. I'm holding onto the enchanted items since my character isn't carrying much to begin with.
    You will be part of my achievement.

    I survived the Tomb of Horrors! 5/28/09

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