Results 991 to 1,020 of 1433
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2010-05-08, 01:31 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Shameless Bump
The Keepers of the Four Winds are a race of avian humanoids native to the Elemental Plane of Air. A colony of them have settled into the mountains surrounding Ishka. In an effort to reproduce the beautiful sounds of their native plane they created the Cathedral of The Four Winds.Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2010-05-08, 10:25 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Just curious, is there an undercity/aberration district? I know that the city is underground and all, but I had an idea about aberrations having a secret network of tunnels going nearly everywhere in the city, hidden from even the eyes. However, the aberrations charge steep rates for using the tunnels. The district that they live in is in a tunnel near the bottom of the city, leading even deeper in the earth, where it is even darker than the necropolis district. Here, aberrations, freakish members of other races, the black market, cultists, slavery, and H.P. Lovecraft all meet. It is here that aboleths buy enslaved lifeforms, children sold into slavery, and other lifeforms to turn into skum, the place where fleshwarpers and their customers meet (for non-silthilar grafts), the place where illithids come to eat brains, and where the beholder hivemothers live. The district would be huge, as most of the aberrations can't stand each other. There would be a main area where black markets meet, and tunnels going into separate wards where the different types of aberrations join. Drow also live here.The black market convenes here because the entrance to the aberration ward is guarded by illusionary walls, and the fact that the tunnel entrances constantly shift. All of the subtunnels that lead around the city would all pass through here, with the aberrations themselves charging high tolls. Certain individuals (and all of the inhabitants) instinctively know where the tunnel entrances are, and serve as guides to the black market to sellers and buyers. They are known as cave-touched, and generally are treated (relatively) well by the aberrations, for they are the ones who allow them to get food and slaves. The undercity doesn't have a leader, which lend a hand in the lack of police there, but all of the wards have individual leaders and laws, so the black market never bleeds into the residential districts, as each one has an extraordinarily complex law system. Also, although most of the city is aware that the ward exists, most inhabitants believe that it is a myth, and that it's just a fictional place made to scare kids into behaving, which is used as a name for the place the black market meets.
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2010-05-09, 01:05 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
That sounds good, save for the Drow part. I believe there is already a drow city that has been incorporated (mostly) into the city. The nobles that surrendered to Ishka are currently fighting a battle against the queen who refused to turn coat.
Avatar by Lycunadari
Go Tigers!
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2010-05-09, 04:52 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Most of that seems fine, but I'd point out some of the following.
It most likely can't go almost anywhere in the city. Just to places in caves or around the outside. Unless some significant magic is involved to allow it to pass through large areas or city unnoticed where there wasn't even rock to begin with.
Also, there already is at least one place darker than Necropolis. It's called Everdark. It literally has a ban on light in public.
Just because they are aberrations and might have some behaviors that are seen as unpleasant by most other races, doesn't mean they are evil or illegal. Particularly if they have their own district in which case they can make the laws there (it could have a very competent police force and just have no laws against the habits of the aberrations, or the goings on of the black market).
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-05-09, 07:38 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Not really on topic, but it turns out that WotC have already come up with a Ranger variant almost exactly like mine, thought you might like to take a look: http://www.dandwiki.com/wiki/UA:Rang...:_Urban_Ranger
They didn't think of the Druid variant though.
Other stuff: Does this dress make me look like a DRAGON? Rules for Glamerweaving
Excellent gnome scribe avatar to match my username by licoot.
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2010-05-09, 09:27 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
@DMofDarkness: Though the idea is good in principle, I have to agree with everything Owrtho pointed out. It is impossible for an underground district to be as extensive as you say this one is, especially if you want it to be unknown even to The Eyes which in itself is an impossibility. If there was something that large that The Eyes did not know about then they would not be doing their job very well and would indeed have been utterly useless from the get go. The whole point of them is that they know or can find out ANYTHING.
Also you seem to be assuming that all these aberrations would A. all have an interest in Ishka to begin with (Plausible) B. would all be as evil as they're painted in the MM (Myth Busted) C. would not have fond a way to work together not only with each other but with the rest of Ishka in a reasonable manner (Myth Busted)
All that being said I think there should indeed be an Aberration District (with a better name than "Aberration District") modeled after The Necropolis, only for Aberrations instead of Undead.Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2010-05-09, 02:58 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
@ Silverscale OF coarse a library that sir is awsume also I like the cathedral of the four winds.
I also think Silverscale is spot on in his assessment of DMofDarkness's idea. I think that the district should b located on the shore of an underground lake that was formed when the tunneling branch of the streetbuilders accidentally breached the river bed and caused a major flood making a place suitable for Abolothes and into that general vicinity other aberrations congregated because it would be easier to move in to the recently abandoned do to flooding but habitable and now with the flood halted safe tunnels than try to mix with the cities general population (at least in the opinion of some aberrations) As to the name how about DeepMire?
Here are the workforged body feats I promised a week or so ago.
Spoiler
Porcelain body
Your body is crafted with a delicate and visually pleasing layer of fine porcelain plates serving as external armor.
Prerequisites: Workforged 1st level only
Benefit: your armor bonuses is reduced to 1 and you lose the light fortification quality common to Workforged your inherent spell failure is reduced to 5%and you can ware armor or magic robes and gain their full effect (note the armor bonus from this feat overlaps with any armor not stacks and the spell failure stacks). Further you receav a +2 competence bonus on diplomacy, bluff and gather information check where wealth is a factor
Special: Unlike most feats, this feat must be taken at first level, during character creation. Warforged druids who take this feat can cast druid spells, use the druid supernatural, and spell like abilities.
Fleshy body
Your body is covered with a convincing substitute for hominoid flesh and your inner structure bares a strong resemblance to a hominoid skeleton making it difficult to notice that you are not some kind of hominoid if your schema is not obvious.
Prerequisites: Workforged 1st level only
Benefit: you lose the normal +2 armor, and light fortification common to Workforged your inherent spell failure is reduced to 5% and you can ware armor or magic robes and gain their full effect (note the spell failure from this feat stacks with that from any armor). Further you receive a +10 racial bonus to appear as one variety of humanoid in your size category and a +5 bonuses to a pear as any other humanoid in your size category. Further you receive a +2 competence bonuses to spot, listen and move silently and your sense of taste and smell are both comparable to those of a human.
Special: Unlike most feats, this feat must be taken at first level, during character creation. Warforged druids who take this feat can cast druid spells, and use the druid supernatural and spell like abilities. If a Workforged with this feat takes any workforged feat or class feature that increases armor class or damage reduction they lose there +10 and +5 bonus to appear humanoid but retain there spot listen and move silently bonsais.
For similar feats, see races of Eberron. We could use the tracery feats from the same books for the pipe serpents who have acquired rare metal elements and eliminate the dietary requirement.Last edited by BLiZme.2; 2010-05-12 at 02:44 AM.
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2010-05-09, 03:50 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
I haven't posted in a while, but I was reading about the abberition district and I love it. It kinda reminds me of District 9. Maybe it's a huge, sprawling place where there are quite a few inadvertent racial tensions merely because the aberrations find it hard to understand humanoid psychology and vice-versa.
Oh and I was wondering, are there any LA +0 (or +1, +2) aberrations that could be sort of your "common man," kind of how we made our spontaneous zombies, ghosts and skeletons for Ishka? Maybe Thri-Kreen?
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2010-05-09, 04:51 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
@BLiZme.2: The Workforged feats look good. One question, what's the physical difference between a Fleshy Body Workforged and a Similacrum?
District: DeepMire
Other names: Aberration City, Deep Lake
Police Force: ???????
Description: Built around a massive underground lake that was formed when one of the many tunnels was dug too close to the bottom of The Rowalaz River. The breech was sealed leaving behind a large area of tunnel flooded. The resulting underground lake attracted a number of Aboleths. Once they took up residence, other aberrations moved into the area yet still maintain their own neighborhoods.Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2010-05-09, 05:01 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
@Owrtho:
yes, I agree that the activities would not be necessarily evil, but the practices of the aberrations are generally frowned upon by the other races, but since these activities are legal in the district is why the black market shifted there.Also, by tunnels going everywhere, I mean Everywhere. The regulars at the black market generally a) don't want to be seen in there regular excursions there, so they hire the powerful casters there (like fleshwarpers) to make permanent portals that can easily be accessed going to Deepmire (known commonly as the undercity). The more people caught on to the idea, the more portals were made, enhancing the natural system of caverns around the city. The more intelligent aberrations picked up on the marketing opportunity, paying part of the steep toll to the founder of the portal (who gets free access, as well).
@Silverscale:
A large part of the tolls are paid as bribes to keep the operatives from the eyes from telling anything or investigating the use of portals. The bribes mentioned would be able to convince a dragon to retire. Over double the hoard of a standard great wyrm. The portals are extremely valued and have a high stream of customers because the eyes don't investigate. That is how the people slip around undetected; the eyes would need a higher bribe than that to disclose information on a single portal user; no one is usually willing to part with that kind of money. Because of the high toll, only rich people and assassins (and rich assassins) use the portals. That kind of crowd generally generates enough money to keep eyes away from the operations, as well as make the portal founder rich.
@BLiZme.2:
good ideas. That's all I have to say.
@Leaf-Eater:
the huge, sprawling place you mention would be the center of the district, as there are humanoids and all types of aberrations (who have as much prejudice against each other as the humanoids have against them) mix. Although they managed to get along fairly well (killing rates down to one a week!), they still are very racist, and the only thing keeping the undercity together is the fact that they all need to trade to survive. An illithid would ideally consume 52 brains a year, and an entire community could never have the the number of brains they need unless they interacted (relatively) peacefully with the humanoid inhabitants to get their supply of requisite brains. Also, for the low LA aberration:
Herald of the Deepmasters (modifies an existing racial template):
Type changes to aberration
+2 int, +2 strength, -4 wisdom: The cave-touched are shrewd, as the aberrations they serve, but have a mindset unlike either humanoids or aberrations, but as they need to communicate with both, they keep their charisma, despite being at odds with the both sides. The experience drives them somewhat mad.
In addition, cave-touched do not suffer disadvantages from grafts (e.g., no more -4 penalty on will checks when wearing an illithid graft), as they have a bit of genetics from all of the inhabitants, but they have some parts of said heritage showing, which gives them a -2 penalty (can be changed) on disguise checks.
+2 on Will saves: the cave-touched are constantly around a mire of entities that would have their minds (I'm looking at you, neogi) if given half a chance, so they constantly have trained their minds to resist outside influence. However, this has caused them to be constantly shifty and mistrusting, causing a -2 penalty on diplomacy checks.
Locate portal: cave-touched instinctively know where the nearest portal to the undercity is. However, they have a -2 penalty on urban survival checks because they constantly find themselves drawn to the portals.
It is a modification to an existing race because a) cave-touched are needed in every part of the city, and b) I can't think of a low-level aberration power that is unique enough for a low-LA aberration.Last edited by Fable Wright; 2010-05-10 at 06:07 PM.
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2010-05-09, 05:53 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
@DMofDarkness: You seem determined to make this idea work your way despite the suggestions of people who have been working on this project for the last 8 months. We have made suggestions that allow a district of aberrations fit into Ishka and though you agree with some of them, you have dismissed other out of hand.
Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2010-05-09, 05:58 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
OK, sorry. I'll change that. I don't know much about the project and how it's worked, but I just gave suggestions that I thought would make it work in the game. I defer to your experience.
EDIT: could you tell me which parts exactly were out-of-line dismissals so I know what to cross out and not cross out?Last edited by Fable Wright; 2010-05-09 at 06:06 PM.
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2010-05-09, 08:01 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Sorry If my earlier post came across harshly as I said overall it's a good idea, sometimes a can get a little over zealous....gimme a little bit to feed my cat and make some dinner and I'll get back to you on how we can merge your idea seamlessly into the bigger picture that is Ishka.
Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2010-05-10, 11:19 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
@DMofDarkness: Ok now about Deepmire, one of the big things that is not working is this idea of secret portals....we already have them, they are controled by The Alliance which is also who would be in control of the Black Market. This nothion that The Eyes can be bribed to ignore the portals is unnecessary, especially that the bribe would be double that of a dragon's hoard....in Ishka, a Dragon's hoard is rather large indeed since the twin dragon's all but have a monopoly on the stock market.
How about this modification of my earlier post? Edits in blue
District: DeepMire
Other names: Aberration City, Deep Lake, Undercity
Police Force: Alliance Mercenaries
Description: Built around a massive underground lake that was formed when one of the many tunnels was dug too close to the bottom of The Rowalaz River. The breech was sealed leaving behind a large area of tunnel flooded. The resulting underground lake attracted a number of Aboleths. Once they took up residence, other aberrations moved into the area yet still maintain their own neighborhoods.
The Alliance has a sugnificant presence in the district and conducts a thriving black market away from the prying eyes of the more Lawfully minded folk who don't usually dare to venture down to Undercity. There are many Alliance controlled Portals that lead in and out of DeepMire. One of the main connections between Deepmire and the upper layers of Ishka is through Hedon, however one has to be brave enough to go all the way to the bottom of Hedon before they can reach DeepMire
Also I like your "Cave-touched" although the name could use some work.Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2010-05-10, 01:39 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
So Deepmire is alliance controlled and connects with Ishka proper Via alliance holes. I guess that works.
How aware is Ishka Proper of Deepmire, if it's that big then you'd have to have some contact. Does MI know what it is but not where? Do Alliance members regularly head there, or is it, like Ravensholm, one of the last refuges for desperate criminals fleeing the Law.
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2010-05-10, 03:01 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
I expect the following about it.
Ishka proper tends to know about it, but few actually go there. The MI not only knows of and where it is but will travel there on occasion in attempts to stop Alliance members. There are some more publicly accessible portals to Deepmire and other parts of the city, but they tend to be heavily guarded by MI. The reason has to do with why the district is so attractive to the Alliance. In a place run by aberrations with such varying customs and necessities, it is not only possible but easy to traffic illegal goods and run illegal businesses right out in the open and avoid detection. The aberrations tend not to see much issue with it, and most outsiders can find it all but impossible to tell the standard practices of the aberrations from the black market. This is aided by the many legal entrepreneurs who have realized the profit to be had by doing business with aberrations providing them with things that would be difficult for them to obtain themselves from the rest of Ishka due to their appearance. For this reason they can charge higher prices and have no extra costs aside from having to put up with the occasional MI search and the surroundings of Deepmire (mind there are also those that sell brains and body parts or other such things obtained through legal methods).
Most people going to Deepmire legally do so through the MI controlled entrances, though it requires a somewhat heavy search. This is because it is quite difficult for the MI to find illegal goods once they have already gotten into Deepmire. There are however a still a good number of people on legal business who choose to par the alliance to use their gates to avoid the hassle of the search (which with some larger shipments can take a few hours).
Alliance members travel to Deepmire much more frequently than Ravenshome (often to do business or just lay low for a day or two), but when it comes to fleeing for more major crimes, it is better to hide in Ravenshome. Mainly as the MI is known to do raids for a sufficiently wanted criminal and if they do so it can be hard to hide (for while it may be easy to hide things from a general search in Deepmire, it can be much harder to hide something that is being specifically searched for, particularly when it is yourself). Ravenshome however is free of that risk, but has somewhat more notable ones (if you can't figure out what they are yourself, then look back at some of the stuff on it).
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-05-10, 03:03 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
I would assume most people know it's there, but it would be like the deepest parts of Hedon, or the Drow city. You know its there, but no one really goes there unless they belong there. They probably don't know the full scope of it either. They might think that it's just one little place beneath Hedon, rather than the huge web of tunnels it apparently is. Obviously, the Alliance and most aberrations would know of it.
Avatar by Lycunadari
Go Tigers!
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2010-05-10, 04:23 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Yeah, that's kind of what I was going for. The thing is, people know that it exists, and they know what aberrations do. This being the case, few (sane) people go down there willingly, and so have no clue the extent of the area. Most people think that it's a small cave with a nearby lake where people have furtive meetings and aberrations lurk in the shadows, when in actuality it is a huge, sprawling bazaar where the freakish meet the freakier, and one can get anything they want for a price. The districts of (most) of the aberrations are grand (and disturbing for most people) models of the cities from whence they came, each with it's district police force, each one with a different set of rules (the main one being, unless you're one of us, you belong to us (for dinner or work)). For a name, how about Herald of the Deepmasters?
Last edited by Fable Wright; 2010-05-10 at 06:06 PM.
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2010-05-10, 05:50 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
@DMofDarkness: It's not so much a collection of Aberration Cities, Ishka is the city, it's a large collection of neighborhoods. Think about Chinatown and Little Italy in NYC, they are not cities in and of themselves just neighborhoods where Chinese and Italians tend to congregate.
As to the name of the template (Herald of the Deepmasters)....sounds good to me.Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2010-05-10, 06:06 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
I fixed it for you.
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2010-05-10, 09:06 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2010-05-10, 10:06 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Avatar by Lycunadari
Go Tigers!
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2010-05-10, 10:57 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
I've Transplanted the relevant posts below so they're easier to find
Weirded Way
Sialla Danda
Lowfolk
Urban Oasis
E.M.I.T Construct
Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
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2010-05-10, 11:29 PM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
The oasis wouldn't work, but I could see the others being in Ishka (the main issue with the oasis is that first, it lives under ground, which doesn't work with most of Ishka, and second, most people would likely find it rather odd to see a park in the middle of the city with no sunlight). The weirded ways would likely be somewhat small in number, but not be unheard of (for one thing they keep each other away). I could even see some that have formed some sort of agreement with a small district they live in where they protect it from criminals and in exchange it can eat the criminals and they don't have people come kill it and overlook the occasional disappearing traveler, even if he 'vanishes' right in front of them (it also avoids eating most of the citizens).
Anyway, they seem good.
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-05-11, 01:20 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Sudden urge to homebrew:
Dual Object (Magic Weapon quality)
This object can be treated as one of two items, and may take on qualities of one whilst looking like another. The two objects must have a vaguely similar shape, but otherwise any two objects may be used. The best way to describe this is through example, that of a violin/club and it's bow/sword. Elanor, their owner, can play music with them. Once she has finished she may use the bow/sword to stab an enemy with the object still appearing as a bow, and club an enemy with what looks like a violin but not wreck the precious object. She may then pretend to be part of a barbarian horde and attack her allies with her 'sword', but have it bounce off without doing any damage as if it were nothing but a violin bow.
Other uses could include a spellbook/stone tablet, a poison dart/daisy, or a great sword/magic staff.
The owner of a Dual Object is defined by its creator, and only the owner can manipulate the object. Switching owners requires a ritual costing 100gp and 25XP.
Moderate transmutation and illusion; CL 15th; Craft Magic Arms and Armor/Create Wondrous Item, Polymorph Any Object; Price ????? (any suggestions?)
Also, I think E.M.I.T constructs are quite a good idea. Of course, they'd be prettied up as toys, but I like the idea of there being a kind of construct-makers guild where you have to make one to apply. The lowfolk are just generally cool.Last edited by TheLonelyScribe; 2010-05-11 at 01:25 AM.
Other stuff: Does this dress make me look like a DRAGON? Rules for Glamerweaving
Excellent gnome scribe avatar to match my username by licoot.
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2010-05-11, 03:22 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
A Fleshy body construct would be very hard to tell from a Similacrum or person an external exam could only tell by noting ether subtle imperfections or unusual shapes in the bone structure but if you were to cut such a construct open it would be quite obvious you weren’t dealing with an organic being (unlike a Similacrum which appears normal through and through until destroyed and turned back to snow) internally the bones would be made of stone wood and metal while the ribcage is solid and only has false lines of ribs the abdomen would have several of the less rigid vital structures as well as support for the upper body. Think a T 1000 but with a lot of stone and wood inside and also not all of the soft bits are expendable. I was thinking about the warforged magic items that attach and merge with the body and I was thinking that a Fleshy body workforged could attach them but it would deal 1 point of damage and give a -2 circumstance penalty when trying to appear humanoid.
They all seam to fit Urban Oasis would be used by the wild in the grove to defend ther hidden locations and to cause chaos plus there are border regions where a lose one would thrive. Also the borders of Galidrin would work well (otherwise Owrtho is spot on).
Sialla Danda's Thrive needs some limit or well you see the problem. SIX MILION HP!!!
E.M.I.T s are awesome especially if the rule is they can be made by any caster without the craft construct feat an E.M.I.T with a variation on magic mouth would make a good talking toy(I love constructs).
@TheLonelyScribe so are they like keys/guns in MSPA (Page forward a couple of times you should get the idea) or are they more like the sword bow and bow staff in magic item compendium?Last edited by BLiZme.2; 2010-05-11 at 03:29 AM.
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2010-05-11, 05:32 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
The way the dual objects are described, I think it's along both lines....that is, assuming both object are roughly similar in shape/size then they can be made to function as one or the other.
As to the "Sialla Danda": Let's change it from "for every 500 people in their city" to "for every 500 living beings in their home district"Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2010-05-11, 08:31 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
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2010-05-11, 10:54 AM (ISO 8601)
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Re: Community Worldbuilding Project [Ishka: Urban and Urbane]
Never even heard of it until now. I got the idea more from this: http://www.giantitp.com/forums/showt...ron+motivators (11th post down, spoilered)
I thought, 'No way could a violin bow draw blood!', and then decided to make one that could (using the power of my imagination!).
The Dual Objects are less weird and crazy than the gun/key in that problem sleuth thing, and I'm afraid I do not own a copy of the magic item compendium. I'll detail the idea a little more though:
The object can do anything that any of its constituent objects can do, at the same time, except for look like both at once (that would be too confusing!). You could have your swordbow (violin bow, not one used for launching arrows) look and feel like a sword whilst playing a violin and stabbing an enemy with the pointy end. You could prepare spells from your stonespellbook above a roaring flame with no ill effect (to the spellbook). You could tickle someone with your poisondartdaisy and kill them. The idea is that, not only can it switch between being these two things, it can actually be both of them at the same time.
^I think that last sentence was the most helpful^
Other stuff: Does this dress make me look like a DRAGON? Rules for Glamerweaving
Excellent gnome scribe avatar to match my username by licoot.
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2010-05-11, 03:46 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Greensboro, NC
- Gender