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    Troll in the Playground
     
    Gralamin's Avatar

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    Feb 2005

    Default [4e] A Few Shaman Powers

    I'm playing a level 3 shaman, and I honestly dislike the Level 3 and 5 powers available, and so I designed these two powers. Seem Balanced?





    (The Level 5 power makes use of the fact that they have long spear proficiency)

    Edit: Changes made based on IRC suggestions.
    Last edited by Gralamin; 2009-06-12 at 09:05 PM.

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    Belkarsbadside1's Avatar

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    May 2007
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    Default Re: [4e] A Few Shaman Powers

    The spirit of the blocking stone feels a tad underpowered. maybe you can increase the damage on the melee attack by a bit,like a d10
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  3. - Top - End - #3
    Ettin in the Playground
     
    Yakk's Avatar

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    Nov 2006

    Default Re: [4e] A Few Shaman Powers

    I'd make call of the earth hunter temporary HP, as a general rule (which 4e designers don't follow) that healing should either take a healing surge or be a daily power.

    For the stone, I'd make the attack deal 1[W]+Wisdom + 1d10 acid damage, or +10 acid damage instead if the target is immobilised. Gives it a nice twist.

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