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Thread: Middle-earth

  1. - Top - End - #91
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    Default Re: Middle-earth

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    Listen: (1d20+11)[25]
    Spot: (1d20+11)[19]
    The Countess of Mispelling hath returned !__________________________________________________ _________Behold my magnetoresistance !
    Quote Originally Posted by KillingAScarab View Post
    This isn't just any drow. This is a drow who is willing to have a good-aligned flying snake come out of her body so she can then fart rainbows.
    Outer Sphere__________________________________________________ _______________Inkatar !__________________________________________________ _______________Starship

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  2. - Top - End - #92
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    Default Re: Middle-earth

    "What do you mean, Thullaer?" said Eldrahil peering into the night.

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    Listen: (1d20+5)[9]
    Spot: (1d20+5)[22]

  3. - Top - End - #93
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    Default Re: Middle-earth

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    Spot: (d20)[2]
    Listen: (d20+9)[11]

  4. - Top - End - #94
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    Default Re: Middle-earth

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    Sorry for not posting.
    All of you can pick out snippets of a rustling noise, and some catch sight of a gaunt silhouette framed against the inky night... the silhouette of a humanoid figure.
    Last edited by Elfin; 2009-08-24 at 12:46 PM.

  5. - Top - End - #95
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    Elladan turns toward the figure, draws his bow, fits an arrow to the string, and says "Who goes there?"

  6. - Top - End - #96
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    There is no answer but for a muted hiss and a soft clink of metal.
    The veil of dark mist seems to part like a curtain as the figure approaches. The thing steps forward: a gaunt, twisted horror with flesh of drained white and eyes burning with hate; it wears a rusted and ragged suit of chainmail. The cruel, pale glint of gold glimmers off of a multitude of rings and amulets and chains hung about the nightmarish creature, and dark gems smoulder as they adorn the monstrous thing. Again it hisses, and an icy fog streams from its emaciated face; it raises clawed hands and lets out a silent scream that pierces even your soul and sends whispers of a long-lost tongue about your minds.

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    Make a will save and roll initiative.
    Last edited by Elfin; 2009-08-24 at 02:36 PM.

  7. - Top - End - #97
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    Default Re: Middle-earth

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    Will:(1d20+1)[12]
    Initiative:(1d20+5)[6]

  8. - Top - End - #98
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    The mist flows around Elladan and wreathes him in shadow, but the elf stands strong, burning with white fire even as a Lord of the Eldar, and shakes the dark whispers from his mind.

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    ELLADAN ONLY!:
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    The effect is like a ghoul's paralysis, but mind-affecting, so as an elf you're immune to it.
    Last edited by Elfin; 2009-08-24 at 03:56 PM.

  9. - Top - End - #99
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    Thullaer draws his weapons as the thing comes into view.

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    Will:(1d20+4)[21]
    Init:(1d20+4)[22]

  10. - Top - End - #100
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    Will Save: (d20+2)[9]
    Init: (d20+6)[20]

  11. - Top - End - #101
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    Default Re: Middle-earth

    Ain curses again. He didn't know what this thing was, but he easily recognized it as unfriendly. He pulls forth both of his Axes from under his cloak, grimly facing the creature.

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    (1d20+6)[21] Will
    (1d20-1)[8] Initiative

  12. - Top - End - #102
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    Ain and Thullaer stand strong against the evil whispers and the long fingers of shadowed fog, but Hugo, head still spinning from his fall, is engulfed in the waves of darkness. You see his face freeze in horror, and he falls brutally to the ground.

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    Initiative:
    (1d20+4)[9]

    Hugo Only:
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    Running through your head are cries and screams and the clang of steel upon steel, and in your mouth you taste of ancient blood that long ago was spilled. Swords pierce your heart, arrows fall like black rain from the red sky, bright blood pours upon the grass. Shadows take you, tendrils of darkness strangle you, and the waning world fades into the Void.
    Last edited by Elfin; 2009-08-24 at 09:03 PM.

  13. - Top - End - #103
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    You posted Hugo Only on the inside of the spoiler.I closed it as soon as I saw it, though.
    Awesome Shiny Butterfree avatar by Terry576.

  14. - Top - End - #104
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    Oops. Fixed.

    Forgot something, by the way-
    Hugo Only:
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    You're essentially paralyzed for (1d6+1)[7] rounds.

  15. - Top - End - #105
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    Eldrahil's dark blue robes are drenched in rain and they hang on him heavily the elf is dragged back towards earth with each step he takes. Eldrahil rushed to Hugo on all fours at one point as the halfling fell horror stricken by the grim shade that threatened them all. Pulling the hobbit's head up in the darkness of their surroundings Eldrahil saw nothing but faint reflections of his pupils insanely contorting and flickering. The venerable elf placed one of his hands upon the little one's brow forcing his energy and resolve to flow into the halfling.

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    Will: (1d20+7)[20]
    Initiative: (1d20+3)[19]

    Cast Remove Fear on Hugo
    Edit: Ack! I thought it was fear. Oops.
    Last edited by Hecktar; 2009-08-24 at 09:05 PM.

  16. - Top - End - #106
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    Initiative Order:
    Thullaer
    Eldrahil
    Ain
    Barro er, Monster
    Elladan

    As Eldrahil places his hand upon the halfling's forehead, a gust of wind seems to blow away the shadows about him. Hugo stirs, but then falls back, eyes glazed, reflecting torrents of fire and gleaming steel and red skies.

    Hugo Only!:
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    Technically, that was not a fear effect, but I'm still going to rule that Eldrahil's Remove Fear spell cuts your time paralyzed in half. You're now only paralyzed for 3 rounds.


    Thullaer's Turn:
    Last edited by Elfin; 2009-08-24 at 09:45 PM.

  17. - Top - End - #107
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    Thullaer narrows his eyes, trying to remember if he had ever before come across anything with more than passing similarity to this. Smirking at it, he brings up his swords and cries, "What have we here? A silly child, dressing up in his grandfather's old armor…nay! A skinny white cur, barking and howling at the moon, scratching at rats with his dull claws." He starts to sing, a wordless song that swells up against the wind; his eyes shine with an angry light, and his allies feel the weight of centuries - not dragging them down, but lifting them up in a cadence of joy.

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    Bardic Knowledge: (1d20+9)[26]
    Inspire Courage w/Song of the Heart: +2 to saves against charms/fear, +2 to attack/damage rolls


    Eldrahil's Turn:
    Last edited by FirebirdFlying; 2009-08-25 at 12:30 AM.

  18. - Top - End - #108
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    There's not really that much point in making this a Thullaer-only spoiler.
    Thullaer recognizes the horror.
    Don't think I need to elaborate.

  19. - Top - End - #109
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    Default Re: Middle-earth

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    Will save: (1d20+4)[19]
    Initiative: (1d20+6)[13]
    The Countess of Mispelling hath returned !__________________________________________________ _________Behold my magnetoresistance !
    Quote Originally Posted by KillingAScarab View Post
    This isn't just any drow. This is a drow who is willing to have a good-aligned flying snake come out of her body so she can then fart rainbows.
    Outer Sphere__________________________________________________ _______________Inkatar !__________________________________________________ _______________Starship

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  20. - Top - End - #110
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    Default Re: Middle-earth

    Harnir is also able to shrug off the dark whispers.

  21. - Top - End - #111
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    Eldrahil holds his staff high and gathers energy seemingly out of thin air before flinging it at the apparition.

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    Cast Magic Missile

  22. - Top - End - #112
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    A streak of bright energy flies from Eldrahil's staff; it pierces the darkness like an arrow through paper, rending open the night and striking the barrow-wight full in the chest.
    Recoiling in pain, the abomination hisses in anger.

    Ain's Turn:

  23. - Top - End - #113
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    Ain charges after the streak of Light from Eldrahil's staff, intent on exploiting any opening in the creatures defense.

    "Baruk Khazâd! Khazâd ai-mênu!"

    This piece of Khudzul at least, all of the Elves should recognize. The Dwarf slashed at the creatures with both of his massive Battle Axes.

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    (1d20+9)[23] To hit with Main Hand -2
    (1d20+9)[17] To hit with Off Hand -2

    (1d20+9)[17] To crit with Main Hand
    (1d20+9)[15] To crit with off hand

    (1d10+5)[11] Damage from Main Hand
    (1d10+3)[11] Damage from Offhand

    Edit: Forgot you can't make an extra attack during a charge. Drop that, and give me both swings please.
    Last edited by Tackyhillbillu; 2009-08-25 at 02:27 PM.

  24. - Top - End - #114
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    In a burst of fury the dwarf charges at the wight, cleaving its undead flesh with his gleaming axes. In a storm of polished steel the creature is torn open in many places; but no blood spills from the withered skin, dried up many ages ago; and if anything the dark fire burns even brighter in its empty eyes.

    Harnir's Turn:
    Last edited by Elfin; 2009-08-25 at 04:55 PM.

  25. - Top - End - #115
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    Magic Missile Damage
    (1d4+1)[3]
    (1d4+1)[4]
    (1d4+1)[2]

  26. - Top - End - #116
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    Default Re: Middle-earth

    Harnír

    Harnír gazes at the horrible creature and positions for a clear shot. He draws his mighty longbow and fires an arrow.

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    drawing weapon while moving; point blank shot and inspire courage bonuses; also rolling skirmish even though most likely usesless

    Attack:(1d20+12)[15]; Damage: (1d8+6)[7] + (1d6)[2] skirmish
    The Countess of Mispelling hath returned !__________________________________________________ _________Behold my magnetoresistance !
    Quote Originally Posted by KillingAScarab View Post
    This isn't just any drow. This is a drow who is willing to have a good-aligned flying snake come out of her body so she can then fart rainbows.
    Outer Sphere__________________________________________________ _______________Inkatar !__________________________________________________ _______________Starship

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  27. - Top - End - #117
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    I forgot the +2 to attack and Damage rolls from our Bard. My to hit rolls and thusly at their original place, and I do 13 with both (if that changes the second one to a hit.

  28. - Top - End - #118
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    Harnir's arrow sails through the air straight at the barrow-wight, but just as it nears its target the horror draws a wicked blade in a lightning-swift arc, slicing the arrow in half.
    The wight hisses and a cold grin spreads across its stretched, emaciated face; it lifts its sword in the air. The blade is thin and rusted, yet razor-sharp still: cruel and uncaring it gleams with evil light. The barrow wight fixes its empty sockets on Ain, and with inhuman speed sweeps the sword down upon the dwarf.

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    Ok, this time I'll let you have 2 attacks. Just remember that normally it takes a full-round action, so you'll need to get Pounce if you also want to charge.
    Longsword attack against Ain:
    [roll]1d20+5[/roll]
    Damage:
    [roll]2d6[/roll]
    Plus
    [roll]1d8[/roll]
    Last edited by Elfin; 2009-08-25 at 04:15 PM.

  29. - Top - End - #119
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    Longsword attack against Ain:
    (1d20+5)[24]
    Damage:
    (1d8)[3]
    plus
    (2d6)[3]

  30. - Top - End - #120
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    Crit Confirmation:
    (1d20+5)[20]
    Damage:
    (1d8)[8]
    (2d6)[9]
    Ain, take 23 damage.
    Last edited by Elfin; 2009-08-25 at 04:19 PM.

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