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  1. - Top - End - #151
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 8/9, Somwhere ‘Round Midnight

    Round 1 (cont.)
    After scorching the cleric, Megiddo brings his light to where his allies can benefit.

    The light is not enough to keep Grigor’s attack from glancing off the creature’s armor. However, the light does aid Tell’s aim and as one of his chain’s heavy links strike the cleric in the head and the creature collapses.

    (( Map #50 ))

    Round 2
    As the scaled cleric hits the floor, his compatriot arrives around the corner. “Yeah, yeah, I’m co—$#*%! Upon seeing what has happened he ducks back around the corner and, from the sounds of things, either babbles something in a strange language or casts a spell.

    (( Map #51 ))
    Last edited by Shhalahr Windrider; 2010-01-20 at 06:22 PM.
    Why are things all… blocky? And what’s with this pickaxe?

  2. - Top - End - #152
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell

    The druid runs after the man and brains him with his chain.

    Spoiler
    Show

    From my position I believe my target has cover (+4 AC).

    I believe the man has a light source of his own? In which case I am good to go, or if Meg moves up before my turn then I'm fine too.

    Last, the rolls below assume the target is human. If not, let me know and I will adjust the totals.

    Attack:
    (1d20+6)[22] -2 pwr atk
    (2d4+8)[14] +4 pwr attack

    Note that I have 10' reach and will also roll an AoO just in case he does something to provoke it after I strike him:

    Attack
    (1d20+10)[29] +2 charge, +2 bane -2 pwr atk
    (2d4+8)[14] +4 pwr attack
    (2d6)[7] extra bane damage

    AoO if provoked
    (1d20+10)[23] +2 charge, +2 bane -2 pwr atk
    (2d4+8)[15] +4 pwr attack
    (2d6)[11] extra bane damage

    Last edited by Another_Poet; 2010-01-21 at 09:59 AM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  3. - Top - End - #153
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor, human cleric

    Grigor moves down the corridor, right on top the place where the (Troglodyte? Lizardman? Something scaly at any rate) evil cleric fell and notches another arrow to help out Tell with his foe.

    (Fortune smiles upon us... two foes at our mercy. We will make the best of it. Thank you Olidamarra!)

    Spoiler
    Show
    Shoot the guy Tell is engaging: (1d20+4)[11], dmg.:(1d6+2)[6]


    Lycar
    Last edited by Lycar; 2010-01-21 at 02:57 PM.
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  4. - Top - End - #154
    Ogre in the Playground
     
    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Megiddo will move forward 30 ft and take a full dodge.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  5. - Top - End - #155
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 8/9, Somwhere ‘Round Midnight

    (( Wow. Had to wrap my head around Grigor having 30 ft. movement (thanks to no armor) and Tell having 20 ft. movement (no more longstrider) this time… ))

    Round 2 (cont.)
    Megiddo advances with his team.

    Grigor does his best to aim at the sliver of cleric he can see. Unfortunately, the odd angle doesn’t help, and the arrow only hits the wall.

    (( Tell, a charge won’t work here. You have to move directly towards your opponent, which from the PHB examples is along a line straight from your square to your opponent’s. That’d take Tell through a wall. ))

    (( Map#53 ))
    Why are things all… blocky? And what’s with this pickaxe?

  6. - Top - End - #156
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor, human cleric

    Grigor decides that he probably can't do much to help with his bow right now and instead holds back until the situation changes.

    Which can, after all, happen at every moment in a fight...

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  7. - Top - End - #157
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Spoiler
    Show
    Sorry I thought I only had to have a clear line to "the closest square from which you can attack." I'll assume Tell only Ran last round and I will make my actions for the new round based on that.


    Round 2 Redux
    Tell runs up toward the person but finds he doesn't have enough room to ready his chain on the way.

    Round 3
    Tell sets himself up in a sidelong stance and swings his chain.

    Attack*
    (1d20+7)[18] +2 bane -3 pwr atk
    (2d4+10)[17] +6 pwr attack
    (2d6)[9] extra bane damage

    AoO if provoked*
    (1d20+7)[14] +2 bane -3 pwr atk
    (2d4+10)[14] +6 pwr attack
    (2d6)[10] extra bane damage

    *((If target is not human let me know and I will adjust.))
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  8. - Top - End - #158
    Ogre in the Playground
     
    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Megiddo will move up and stab at the cleric with his longsword from around the corner. I'm sure he will wiff, but he will wiff proficiently.

    (1d20+2)[12]
    (1d8-1)[5]

    Spoiler
    Show

    crit rolls
    (1d20+2)[19]
    (1d8-1)[6]


    Dude has +4 ac from cover, but then again, so do I.

    -edit - I hit his square! go me!
    Last edited by Skjaldbakka; 2010-01-25 at 10:44 PM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  9. - Top - End - #159
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 8/9, Somwhere ‘Round Midnight

    (( Yeah, I always found the direct line/closest square thing a bit confusing myself. ))

    Round 3
    The remaining cleric backs up and holds up a pendant. He waves it and chants a few words. Again, Tell feels an assault on his mind, but this time he is unable to shake it off. The druid freezes in place, unable to move ((Will save: 1d20+7=10; fail; hold person )).

    (( Given that Megiddo doesn’t have much else to do in order to help Tell, I assume he’s going to still try and go for the cleric with his sword. Yes? Already moving Megiddo on the map for that.

    But Grigor, you got any new reaction after seeing Tell freeze up? ))

    (( Map #56 ))
    Last edited by Shhalahr Windrider; 2010-01-27 at 10:25 AM.
    Why are things all… blocky? And what’s with this pickaxe?

  10. - Top - End - #160
    Ogre in the Playground
     
    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Actually, with Tell immobilized, Megiddo will use his last remaining mystical resource: burning hands (5d4)[9]
    reflex DC 17 for half
    Last edited by Skjaldbakka; 2010-01-27 at 11:04 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  11. - Top - End - #161
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell thinks mean thoughts.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  12. - Top - End - #162
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor, human cleric

    Grigor watches the fight, seeing that he can't do much good with his bow at the moment.

    But then the enemy casts a spell or chants a prayer (hard to make out) and Tell suddenly freezes up.

    Fortunately, Megiddo rushes up to Tell's aid. And so Grigor himself decides to move southwards, placing himself between Megiddo and Tell for now and drawing his sword as he does so. He keeps his bow in his left hand for now.

    "Don't worry, we have you covered!"

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  13. - Top - End - #163
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 8/9, Somwhere ‘Round Midnight

    Round 3 (cont.)
    (( Okay, Burning Hands! Didn’t know you still had that. ))

    The cleric attempts to shield himself from Megiddo’s flames, but he takes the brunt of the blast

    Grigor runs down the hall to help defend Tell.

    Tell manages to fight off the spell (( Will Save: 1d20+7=27; Success! ))

    Round 4
    The cleric casts another spell. The air around Tell bursts into a loud, bone-shaking cacophony. The noise is enough to really shake up everyone. The shock causes Grigor to lose focus and drop his sword and bow. (( Tell Fort:1d20+9=17; Megiddo Fort: 1d20+2=17; Grigor: 1d20+6=12; Tell and Megiddo succeed, Grigor fails; Grigor stunned )).

    (( Meg’s up.

    Map #57 ))
    Why are things all… blocky? And what’s with this pickaxe?

  14. - Top - End - #164
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell

    Breaking himself free of one spell and shattering through the crushign weight of another, Tell now takes his turn moving to the front and interposing himself between the apostate and his own stunned friend.

    As he moves in with his chain he flashes a wolfish look and utters, "That's it. Keep fighting." He wants the man to know he will take pleasure in finishing this the hard way.

    Spoiler
    Show

    Attack*
    (1d20+7)[17] +2 bane -3 pwr atk
    (2d4+10)[13] +6 pwr attack
    (2d6)[8] extra bane damage

    AoO if provoked*
    (1d20+7)[20] +2 bane -3 pwr atk
    (2d4+10)[15] +6 pwr attack
    (2d6)[9] extra bane damage

    *If target is not human let me know and I will adjust.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  15. - Top - End - #165
    Ogre in the Playground
     
    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    (actually, making another will save for hold person is a full round action, so you don't act this turn, sorry.)

    Really wish D&D had an all-out attack option, but oh well. Also, did we take damage from that sound burst, or was it something else?
    Spellcraft (1d20+16)[21]

    Megiddo will move forward to distract the cleric from his momentarily incapacitated alles, and attack.

    (1d20+2)[5]
    (1d8-1)[6]
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  16. - Top - End - #166
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    (( The save was Tell’s round 3 action. It’s round 4 now. ))

    (( Oh,somehow the burst damage got deleted. Yeah, Tell, Grigor, and Megiddo all take 4 points sonic damage. ))

    Moathouse: Planting 8/9, Somwhere ‘Round Midnight

    Round 4 (cont.)
    Megiddo recognizes the spell: sound burst.

    (( Looks like Megiddo has 3 hp before he takes the damage. Didn’t check on that yesterday. ))

    Recognition of the spell doesn’t keep Megiddo from injury, though, and he falls unconscious.


    Grigor spends a moment trying to refocus on what’s going on.

    (( Tell, wanna try and stabilize Meg, or press the attack in order to defend him and hope Grigor’s stun wears off quickly?

    Yeah, Ton looks human anyway. ))


    (( Map #59 ))
    Last edited by Shhalahr Windrider; 2010-01-28 at 11:37 AM.
    Why are things all… blocky? And what’s with this pickaxe?

  17. - Top - End - #167
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    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Actually, Megiddo is at full health. -4 sonic damage. I track that in my signature. For quick reference.
    Last edited by Skjaldbakka; 2010-01-28 at 09:24 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  18. - Top - End - #168
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    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    (( Okay. Then. I was checking sheets. Forgot you have it in your sig.

    Replace that “3” with “in my sig” or something. ))

    (( I’ll make a changed update later. Right now is breakfast time.

    Full update is done: ))

    Moathouse: Planting 8/9, Somwhere ‘Round Midnight

    Round 4 (cont.)
    Megiddo’s attack is a little clumsy and easily dodged.

    Grigor spends a moment trying to refocus on what’s going on.

    Tell steps forward to attack. Tell feels some resistance and there is a flicker of light around his chain that seems to divert it so it bounces harmlessly off the cleric’s armor.

    Round 5
    Grigor manages to find his focus. (( Grigor is no longer stunned. ))

    The cleric backs away. He attempts to cast another spell, but is distracted by his attempts to stay out of the range of Tell’s chain. It appears he is unable to complete the spell, as the guttural invocations give away to common curses.

    (( Map #60

    EDIT: Forgot to unlabel Grigor’s stun on the map. So here’s #61. ))
    Last edited by Shhalahr Windrider; 2010-01-28 at 11:45 AM.
    Why are things all… blocky? And what’s with this pickaxe?

  19. - Top - End - #169
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    Another_Poet's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell

    Tell can do this all day. Er, night. He steps up and strikes.

    Spoiler
    Show


    Attack*
    (1d20+8)[12] +2 bane -2 pwr atk
    (2d4+8)[11] +4 pwr attack
    (2d6)[11] extra bane damage

    AoO if provoked*
    (1d20+8)[14] +2 bane -2 pwr atk
    (2d4+8)[13] +4 pwr attack
    (2d6)[9] extra bane damage

    *If target is not human let me know and I will adjust.

    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  20. - Top - End - #170
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    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor, human cleric

    Seeing that his allies are pressing the attack on the remaining cleric (and blocking access to him too), Grigor decides to pick up his weapons first of all.

    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  21. - Top - End - #171
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    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Megiddo will circle around to move behind the cleric.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  22. - Top - End - #172
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    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 8/9, Somwhere ‘Round Midnight

    Round 5 (cont.)
    Megiddo circles around the pit and moves behind the cleric while Grigor picks up his weapons.

    Once again, there’s a brief flash and a palpable resistance in the air around the cleric that prevents Tell from landing a solid blow.

    Round 6
    The cleric grabs a spiked mace from his belt. With an indecipherable scream, he takes a wild swing at Tell. Tell easily dodges the blow.

    (( Map #64 ))
    Why are things all… blocky? And what’s with this pickaxe?

  23. - Top - End - #173
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell

    The druid steps into a flanking position and keeps fighting.

    Spoiler
    Show


    Attack* - 26 for 23 damage
    [roll]1d20+10[roll] +2 flank +2 bane -2 pwr atk
    [roll]2d4+8[roll] +4 pwr attack
    [roll]2d6[roll] extra bane damage


    AoO if provoked* - 22 for 23 damage
    [roll]1d20+10[roll] +2 flank +2 bane -2 pwr atk
    [roll]2d4+8[roll] +4 pwr attack
    [roll]2d6[roll] extra bane damage


    *If target is not human let me know and I will adjust.
    Last edited by Another_Poet; 2010-01-29 at 02:16 PM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  24. - Top - End - #174
    Ogre in the Playground
     
    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Lost track of turns a little bit, but my next action is to attack with my longsword.

    (1d20+2)[10]
    (1d8-1)[4]
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  25. - Top - End - #175
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    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 8/9, Somwhere ‘Round Midnight

    Round 5 (cont.)
    Megiddo misses.

    (( Current positions remain: #64

    Tell’s planned position/Current active Map: #65

    Grigor’s up. ))
    Why are things all… blocky? And what’s with this pickaxe?

  26. - Top - End - #176
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    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor, human cleric

    Not quite sure about how he could be most helpful, Grigor just stows his bow and grabs his sword with both hands, stepping up beside Tell, keeping himseld ready should the enemy cleric move.

    At least he can try and cut him of should he try to flee. But in his currently unarmoured state he is reluctant to close into melee...


    Spoiler
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    Move just south of Tell, ready and attack if the cleric moves up.


    Lycar
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  27. - Top - End - #177
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 8/9, Somwhere ‘Round Midnight

    Round 5 (cont.)
    Grigor steps to where he can offer support to Tell.

    Tell moves to a position where it makes it difficult for the cleric to watch both Tell and Megiddo. Taking advantage of the distraction, Tell is able to strike the cleric in the head with his chain. The cleric falls to the ground and stops moving.

    (( Map #66 ))
    Why are things all… blocky? And what’s with this pickaxe?

  28. - Top - End - #178
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell

    Remembering the last time they tried to interrogate one of these would-be "clerics" Tell decides he has not had enough sleep to deal with this fellow.

    He wraps his chain around the man's neck and gives a yank to snap it.

    Spoiler
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    Coup de Grace
    damage - (2d4+4)[12]
    bane damage - (2d6)[12]

    If that doesn't kill him, he must make a DC 34 fort save or die instantly.
    Last edited by Another_Poet; 2010-02-01 at 10:10 AM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  29. - Top - End - #179
    Ogre in the Playground
     
    GnomePirate

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    Appalachian Mountains

    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Megiddo will hold up his hand to stop Tell, take a few steps back, and then nod for him to proceed.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  30. - Top - End - #180
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Spoiler
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    Awesome.


    Tell looks a bit surprised, and then smiles with a silent chuckle when Megiddo stands clear and gives the signal.

    *Snap*
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

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