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  1. - Top - End - #211
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell suggests that Haunor take the reptile's robes and symbol, then.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

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    Plays as Ulrich, Student of Law

  2. - Top - End - #212
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 9, Morning

    “Eh, we’ll pack any worthwhile effects before we leave,” Haunor shrugs, “No use weighing ourselves down with extra gear.” Turning to Grigor, he asks “Before we go exploring over there, any ideas about this pit? It’s filling up pretty quickly.”

    A check on the pit reveals that it is now around only ten feet to the water line.
    Why are things all… blocky? And what’s with this pickaxe?

  3. - Top - End - #213
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor, human cleric

    Since he apparently can learn nothing new from the scroll, Grigor just stows it away with a shrug for the time being.

    Confronted with the steadily filling pit, Grigor can't offer much more then another shrug.

    "Hrm, guess theres a mechanism somewhere to open it up again. Maybe it has something to do with those stones we found here. Beats me though. Still, as long as there are still hostiles around we have greater worries then a flooded pit. But Oldamarra knows, I'd sure love to know what these guys are after..."
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
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    Bah. Lycar is absolutely right.

  4. - Top - End - #214
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 9, Morning

    (( Grigor could make his own Spellcraft rolls or ask Megiddo if he knows what they are… ))

    “All right,” Haunor sighs, “But if this mechanism is at the bottom of the pond, it’s gonna get pretty hard to reach.” He then takes the steel flask from the trogolodyte, uncaps it, sniffs the contents and recaps it. “Any ideas about this?”
    Last edited by Shhalahr Windrider; 2010-03-04 at 08:06 PM.
    Why are things all… blocky? And what’s with this pickaxe?

  5. - Top - End - #215
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell

    As the others talk flasks, Tell decides Haunor made a good point about the pit. If the enemy wants it full... they should probably make it less full.

    He strips his armour and clothing, and leaves them heaped with his gear. Murmuring to himself ((casting Resistance)) he plunges in and swims down to look for a lever, grate, or draining mechanism.

    Spoiler
    Show

    I have +5 (trained) in Swim and a Constitution score of 14, should either be relevant for being underwater. Tell won't intentionally stay down so long he is in danger of drowning; he's happy to surface, breathe, dive down again, etc.

    Search modifier is +2 and Spot is +8 to try to see anything. Willing to take 20 on a search at the bottom, surfacing and going back to look again as many times as needed to be sure.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  6. - Top - End - #216
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    (( Okay, but you may want to borrow an everburning torch to see down there. Also, remember, it’s about 10 feet down the pit to the surface of the water. Might want to consider how you’ll climb out. ))
    Why are things all… blocky? And what’s with this pickaxe?

  7. - Top - End - #217
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell asks for an everburning torch or a Light spell and a rope to tie off, then heads down.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  8. - Top - End - #218
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 9, Morning

    Haunor looks at the others for a moment. He makes a small grunt and asks,“Y'gonna be bringing it back, right?” as he begins to untie his torch from his belt.
    Why are things all… blocky? And what’s with this pickaxe?

  9. - Top - End - #219
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    "Torch won't work. I'm tossin' something all the way to the bottom. It might come back, or might not."

    ((sorry to make this hard; Skjald, can you cast Light on a stone? Or Lycar?))
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  10. - Top - End - #220
    Ogre in the Playground
     
    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Megiddo will cast a light spell on a stone and toss it down to Tell.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  11. - Top - End - #221
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell throws it in the water to let it sink and then dives in, swimming down after it.

    Spoiler
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    Feel free to summarize my various dives using the strategy outlined above; no need to go inch by inch unless I'm about to go to Prom Night with a Tentacle Monster.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  12. - Top - End - #222
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 9, Morning

    The bottom of the pool is unnaturally smooth and polished. However, Tell does find a small ridge circling around the bottom, about half a foot or so from where the bottom meets the walls. The pool walls themselves are roughly carved, though whether by hand or by natural erosion, it is hard to tell.
    Why are things all… blocky? And what’s with this pickaxe?

  13. - Top - End - #223
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell

    Tell reports his findings back to the others, treading water as he does. "They used magic to seal an opening in the bottom," he speculates. "I could soften it to mud and sand and see if it collapses, but that's one less wall remover for those tunnels."

    He awaits input from the group.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  14. - Top - End - #224
    Ogre in the Playground
     
    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    "They expect us to come through the tunnels. It is therefore in our best interest to find another path. I say we use the means at our disposal to remove this obstacle."
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  15. - Top - End - #225
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    "Gimme a stick or spear or something."

    ((If need be they can use the tunnel to the outside to get a branch; I'll assume it's a nonissue.))

    Tell dives down, uses Soften Earth and Stone on the floor and pokes it with a stick until it starts to collapse and drain. When that happens he swims for the surface as fast as he can, hoping not be to be sucked down. He'll cling to the wall at the surface when he gets there.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  16. - Top - End - #226
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Spoiler
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    Almost forgot . . .

    swim (1d20+5)[16]
    climb (1d20+5)[6]

    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  17. - Top - End - #227
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 9, Morning

    Unfortunately, since the floor of the pond was not created naturally, Tell’s magic does not take to softening the floor. However, the druid finds that the unworked stone forming the walls that were caught in the area of his spell have transformed into a clay. Tell takes some time diving down and carving away some of the clay, surfacing for air, and then returning to carve some more. He doesn’t have to dig far to before he finds where he can dig down as well as in. Fortunately, he also chose a spot that rested over open air, allowing him to create a drain.

    Tell quickly swims away from the drain so as not to be caught by the water. After getting on the side of the wall opposite the drain, he begins to climb out.
    Why are things all… blocky? And what’s with this pickaxe?

  18. - Top - End - #228
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor, human cleric

    Grigor watches as Tell does his diving expedition.

    "It is always so enjoyable to watch others work, isn't it..."

    But eventually, Tell finds a way to drain the water out of the pit. As Tell approaches the ridge, Grigor crouches down to lend him a hand.

    "Good job. And now we only need to find a pickaxe, eh?"
    Last edited by Lycar; 2010-03-25 at 05:37 PM.
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  19. - Top - End - #229
    Ettin in the Playground
     
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    Thumbs up Re: Return to the Temple of Elemental Evil (IC): Thread 2

    (( Hey! How about the ones Tell and Haunor used to break down the wall earlier? There also might be a couple still lying in this room. ))
    Why are things all… blocky? And what’s with this pickaxe?

  20. - Top - End - #230
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor

    Grigor looks at the militia men. As they don't budge to go fetch the pickaxes they used to break down the wall to the cockatrice room, Grigor shrugs and goes fetch them himself.

    "I say, anybody going to work on that floor in that pit better be tied to something with a rope. Unless you wanna risk a sudden collapse and fall..."
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  21. - Top - End - #231
    Ettin in the Playground
     
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    (( Hm. Forgot Poet is gone. Othrewise would have played Tell myself a bit ‘n’ push things forward. ))

    Moathouse: Planting 9, Morning

    “Is that thing safe?” Eckhard asks, pointing to the pulleys and attached platform.

    Haunor walks over to the contraption. “Looks stable enough to me. But the platform’s to big. Won’t have enough room on the floor. It’ll take up almost the whole pit. But we can probably still use the rest of it to secure ourselves.”
    Why are things all… blocky? And what’s with this pickaxe?

  22. - Top - End - #232
    Ogre in the Playground
     
    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Megiddo will let the soldiers discuss the manual labor, not being much use for such things himself.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  23. - Top - End - #233
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 9, Morning

    “Well, we can undo the ropes on the platform and use the rest of it as an anchor point,” Eckhard says.

    “All right. We can prep that while waiting for the water to drain.”
    Why are things all… blocky? And what’s with this pickaxe?

  24. - Top - End - #234
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor, human cleric

    "Very well, you do that. Meanwhile, I'll make myself useful and guard this place, eh?" Grigor says with a smirk. He is all too happy to let the others do the manual labor, but he has not forgotten that these tunnels still are hostile territory. So he takes up a position outside the room in the tunnels. That way he can hopefully spot or hear approaching enemies.

    Of course, if the sound of the digging is too loud, he will have to move further down the tunnel maybe.

    Just as long as they can't cut off both approaches.
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  25. - Top - End - #235
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell

    Tell will help the soldiers with the contraption if it seems like they could use assistance, and otherwise hold back and not put too many hands in the pot so to speak. He wraps himsself up in his cool cloak to dry off and get warm, of course.

    ((Ready to fast forward to the militia dying horribly in the pit))
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  26. - Top - End - #236
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Moathouse: Planting 9, Late Morning

    The pit is very nearly drained by the time the militia is done preparing the ropes.

    “All right Eckhard and Mair are going down. Would one of you like to help?”

    (( If no one volunteers, it’s just the two of them, with Haunor and Rein making sure the ropes stay secure. In any case… ))

    However the floor was created, it seems they generated only the minimum amount of stone required to hold the water back. It’s pretty thin and doesn’t take very long to break through. Soon, there’s a small opening in the floor big enough to lower someone through.
    Why are things all… blocky? And what’s with this pickaxe?

  27. - Top - End - #237
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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Tell comes with them for protection while they work. Once the hole is opened in the floor he takes a light and looks in.

    If nothing attacks or looks suspicious, he lowers himself down with his chain ready for action, while Mair holds the lantern above him at the opening.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

  28. - Top - End - #238
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    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Megiddo will continue to observe, ready to act if needed.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  29. - Top - End - #239
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    WolfInSheepsClothing

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Grigor

    "All right, I'll be with you in a moment." says Grigor as he tries to figure out a safe way do get down through the hole. A full plate suit does not make climbing easy.

    Not at all.
    "I don't function in society. I'm a mercenary. I blow society up."

    Cpl. Shore Pibald, Schlock Mercenary.

    Quote Originally Posted by NecroRebel View Post
    ... Music ... causes Bards.
    Quote Originally Posted by Riffington View Post
    Bah. Lycar is absolutely right.

  30. - Top - End - #240
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    GnomePirate

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    Default Re: Return to the Temple of Elemental Evil (IC): Thread 2

    Can I use control object on his plate armor to reduce or negate his armor check penalty for the climb down?
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

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