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2009-08-26, 05:09 PM (ISO 8601)
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Re: [3.5] Suggest Epic Feats
And a feat inspired by the upcoming Glories of the Most High:
Iron Talon
Once you lay hands upon your enemy, your wrath becomes inescapable.
Prerequisites: Improved Grapple, Legendary Wrestler
Benefit: You automatically succeed on all grapple checks. If another character has an ability that allows them to automatically succeed on effects that oppose this one, then the character with the higher combined Strength and size modifiers prevails. If their is a tie, flip a coin to determine who takes precedence.
By the way, anyone who likes the feats should most definitely check out the game Exalted.I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2009-08-26, 05:29 PM (ISO 8601)
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Re: [3.5] Suggest Epic Feats
Okay, I've given prereqs for all of these and fixed a few things (Diamond Mind and Iron Heart ones are a little better). Also added Epic Martial Study.
Epic Maneuver Recovery [Epic]
Prerequisites: Martial Lore 24 ranks, one 9th level maneuver.
Benefit: At the start of your turn once per round, choose an expended maneuver and it's automatically recovered.
Special: You may take this feat multiple times. Each additional time you take it allows you to automatically recover another maneuver at the beginning of each turn.
Epic Boost [Epic]
Prerequisites: Martial Lore 24 ranks, one 9th level maneuver.
Benefit: You may use two boosts in one swift action three times per day.
Special: You may take this feat multiple times. Each additional time you take it adds three more uses per day. The Dual Boost swordsage class feature adds an additional three uses per day if you have it.
Epic Stance [Epic]
Prerequisites: Martial Lore 27 ranks, one 9th level maneuver.
Benefit: You may gain the benefits of two stances at one time.
Special: You may take this feat multiple times. Each additional time you take it, you are able to gain the benefits of another stance at one time. The warblade's Stance Mastery ability stacks with this feat.
Intensify Maneuvers 1-5 [Epic]
Prerequisites: Martial Lore 24 ranks, one 9th level maneuver.
Benefit: Double all beneficial numerical effects of maneuvers and stances of first, second, third, fourth, and fifth levels. If it deals damage, double the damage dealt. If it grants resistance, adds speed, heals HP, grants a penalty, or provides a bonus, double the effect. Only numbers beneficial to you are doubled; those that penalizes you are left as they are.
Special: You may take this multiple times; each time adds 100% of the original value to the numerical bonuses.
Intensify Maneuvers 6-9 [Epic]
Prerequisites: Martial Lore 27 ranks, Intensify Maneuvers 1-5, one 9th level maneuver.
Benefit: As Intensify Maneuvers 1-5, but applicable to all maneuvers of sixth, seventh, eighth, and ninth levels.
Special: You may not take this feat more times than you've taken Intensify Maneuvers 1-5.
Searing Sands [Epic]
Prerequisites: Tumble 24 ranks, one 9th level Desert Wind maneuver.
Benefit: While in a Desert Wind stance, you may ignore the fire resistance and fire immunity of enemies.
Guardian of Steel [Epic]
Prerequisites: Intimidate 24 ranks, one 9th level Devoted Spirit maneuver, Steely Resolve class feature.
Benefit: While in a Devoted Spirit stance, you may double the size of your Steely Resolve delayed damage pool. In addition, whenever an ally within 30 ft of you take damage, you make take the damage instead into your delayed damage pool as long as you have room (or take as much damage as you have room for). Any negative effects of the attack besides damage still apply to the ally struck.
Impassive Mind [Epic]
Prerequisite: Concentration 24 ranks, one 9th level Diamond Mind maneuver.
Benefit: While in a Diamond Mind stance, you gain a +10 bonus to Concentration checks and you can always choose to take 20 on these checks.
Iron Guard [Epic]
Prerequisites: Balance 24 ranks, one 9th level Iron Heart maneuver.
Benefit: While in an Iron Heart stance, you are never considered flat-footed and may use immediate actions even before your first turn. In addition, you can never be flanked.
Counter Strike [Epic]
Prerequisites: Sense Motive 24 ranks, one 9th level Setting Sun maneuver.
Benefit: While in a Setting Sun stance, whenever you successfully use a Setting Sun counter against an enemy, you may immediately initiate a standard action Setting Sun strike against that enemy if they are within range of the strike.
Ephemeral Body [Epic]
Prerequisites: Hide 24 ranks, one 9th level Shadow Hand maneuver.
Benefit: While in a Shadow Hand stance, you may become incorporeal or not as a free action.
Mountain Heights [Epic]
Prerequisites: Balance 24 ranks, one 9th level Stone Dragon maneuver.
Benefit: While in a Stone Dragon stance, you no longer need to touch the earth to use Stone Dragon maneuvers.
Leaping Tiger [Epic]
Prerequisites: Jump 24 ranks, one 9th level Tiger Claw maneuver.
Benefit: While in a Tiger Strike stance, on any turn in which you make a successful Jump check, all your attacks that turn automatically threaten critical hits.
Raven's Flight [Epic]
Prerequisites: Diplomacy 24 ranks, one 9th level White Raven maneuver.
Benefit: While in a White Raven stance, every ally with a lower initiative count than you automatically have their initiative set to 1 below your own.
Epic Martial Study [Epic] [Fighter]
Prerequisites: Martial Study.
Benefit: Choose any discipline in which you already have a maneuver. You gain three maneuvers and one stance of your choice from that discipline, as long as you have the prerequisites for them.Last edited by PId6; 2009-08-27 at 03:21 PM.
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2009-08-27, 02:45 PM (ISO 8601)
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Re: [3.5] Suggest Epic Feats
Ok, I've finally finished compiling a list of feats so far.
I'm very sorry to all of you for each feat I didn't include, the ones I've missed out are ones that I either couldn't figure out a way to make, or felt were too good.
Many, many thanks to you all, and please keep making suggestions!
Here at last are all of the feats I have so far!
Word .doc: http://www.sendspace.com/file/t2ckoq
.txt document for anyone without Word: http://www.sendspace.com/file/7bixxa
Hmm, I like the idea, although I made my version of Multispell cost a lot (+8 slot level for one extra spell).
Using stats as a limit isn't such a good idea though, because at epic levels you ca take templates and wird races to get huge bonuses to a stat, and pile on enhancements and the like, so anyone aiming for a feat with a high stat requirement can get there really early.
I think perhaps that it may be wise not to allow extra actions on the scale of bonus swift actions or standard actions - it's so easily abused.
And yes, my version allows only one deflection per source, otherwise archery would be completely nullified by that one feat. xD
Well I made a few, but some don't mesh so well with the D&D system.
PId6, thanks for excellent ideas, I love them! ^_^
Impassive Mind is meant to let you take 20, not 30, right?
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2009-08-27, 03:20 PM (ISO 8601)
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Re: [3.5] Suggest Epic Feats
I meant take 30, since take 20 seems a bit weak for epic. IIRC there's a non-epic feat that lets you take 10 on Concentration checks, so this gives you a conditional +10 boost to a skill if it only lets you take 20. It can be better worded as take 20 and gain a +10 bonus so I'll do that. It's still a little weak for epic, but since it's untyped, it can be useful if you're stacking for Greater Insightful Strike or something.
Last edited by PId6; 2009-08-27 at 03:22 PM.
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2009-08-27, 03:32 PM (ISO 8601)
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2009-08-27, 03:40 PM (ISO 8601)
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
A +10 to any skill can be gotten as an item for 10,000 gp, which is pocket change for any epic character. A +20 item would only be 40,000 gp, which is still pretty cheap. Granted, these are typed bonuses, but epic feats should give generally you something you can't achieve using items, like Epic Boost, Epic Stance, and all the rest, or do it better than items. With the saving throw maneuvers, you'll have at least +24 Concentration anyway, so those don't really need much boosting. It's only with very specific builds relying upon Greater Insightful Strike that actually needs every bonus it can get.
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2009-08-27, 03:48 PM (ISO 8601)
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2009-08-27, 04:00 PM (ISO 8601)
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
Like I said, I prefer epic feats to do something special. A lot of the new ones I like, but some of them are still a bit useless. Whether it adds +1, +2, or +3, I'd still rather be dead than caught taking Armor Skin. That's just me though, *shrug*, change it if you prefer.
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2009-08-27, 04:05 PM (ISO 8601)
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
Partial fortification is good. Maybe +25% every time you take it, stacks with the armor special ability. Gives a reason to take it, at any rate.
I'll make a list of a few other ones that could use some adjustments. One moment.Last edited by PId6; 2009-08-27 at 04:09 PM.
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2009-08-27, 04:11 PM (ISO 8601)
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2009-08-27, 05:01 PM (ISO 8601)
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
Sorry this is taking a while; it's long.
Aerial Ace: You should allow those with good maneuverability to take it, since there's not much difference between good and perfect here and good is more realistic for actual flight maneuvering. I feel like this should do something other than just +speed, but not sure what. Possibly raise maneuverability one step as well, but then you'd have to remove the maneuverability requirement entirely to make it useful.
Augmented Alchemy: I love the idea of this feat, but its effects are completely useless. Allowing you to make Alchemist's Fire for 2d6 damage instead of 1d6 isn't worth an epic slot. How about instead lowering the DC to +5 or +10, then letting you raise the DC as many times as you like, adding +100% to the effect each time you add +5 or +10? I'll let you work on the wording.
Automatic Still/Silent Spell: These are just way too feat intensive to take, not when a normal Still/Silent is only +1 level adjustment and you can get metamagic rods of it. Either combine Still and Silent together or raise it to 1-5 and 6-9.
Bane of Enemies: It's alright, but doesn't seem worth it. Combining it with Death of Enemies shouldn't be too bad.
Chaotic Rage: As above. Maybe raise it to 4d6 instead or something, but it still isn't worth it.
Combat Archery: Because archers want some nice things. Maybe also let you threaten squares with your bow, up to a distance equal to range increment / 5. So a longbow lets you threaten squares up to 20 ft away.
Deafening Song: Deafen isn't normally much of a handicap at all, unless you're fighting enemy bards or something, in which case you'll want to do it to yourself. I do not see the point of this feat.
Dexterous Fortitude and family: Since it's already requiring a nearly useless epic feat, I'd get rid of the per day limit.
Energy Resistance: All of the epic feats that grant slightly higher statistics are extremely bad. At least make this Energy Immunity, with possibly a weaker bonus for sonic. I still wouldn't take it, but at least it's potentially useful.
Epic Dodge: Avoiding one attack from one opponent per round? Say hello to full attack! I guess it's potentially useful though, so maybe just add a side effect. Like make normal Dodge's bonus +4 rather than +1 or something as well at least.
Epic Endurance: I'm not exactly sure what this does. And I'm not sure if this is completely supplemented by Endure Elements.
Epic Fortitude/Reflexes/Will: Totally not worth it. Make these let you not fail on a natural 1 at least.
Epic Inspiration: The bonus to everything except Inspire Greatness is way too low, much like other class feature boosters like Epic Eldritch Blast and Epic Sneak Attack. I would make Inspire Greatness give +1 while other bardic music abilities give +2, and limit how often you can stack these.
Epic Prowess: Make it base attack bonus at least, so it can be used for more iteratives by rogues and swordsages. Also, maybe if you take it three times, you no longer fail attack rolls on natural 1s.
Epic Reputation: This should at least give a Leadership bonus, and even then, it's still worthless. With an idea like reputation, this needs some kind of less tangible benefit than direct stat boosts, but I'm not sure what.
Epic Skill Focus: Let you take 10 with the skill.
Epic Speed: With that proviso, this feat is worthless for anyone but monks. A Haste effect grants the exact same bonus, and more, for a much lower price. Getting rid of the weird stacking rule would be a start, and it might even need more. Maybe just merge this with the Haste one, so that taking that feat multiple times adds an additional +30 to speed, +1 to attack, AC, and Reflex each time you take it.
Epic Spell Focus: No use whatsoever. At least make it rise with character level, and maybe grant some other kind of bonus, like a CL boost for spells of that school.
Epic Spell Penetration: If this granted +10 to SR checks, I still wouldn't take it. Maybe in a core only game, but when you have things like True Casting and Assay Spell Resistance, this is not so great. And even if you don't, a caster is perfectly viable using just SR: No spells in such situations. Maybe make it +4 instead, and grant that bonus to CL checks to dispel.
Epic Toughness: If you're in a level 21-29 game, Improved Toughness grants nearly as much as this. If you're in a level 30+ game, Improved Toughness grants as much or more. Maybe combine this with DR, or make it so that you can no longer die from massive damage. Otherwise this is pretty pointless.
Epic Weapon Focus/Weapon Specialization: If you're a level 21+ fighter, you may as well take these I guess. Still bad, but oh well, you're a fighter, you're used to it.
Oh wow, I'm not even halfway through yet. Give me some time with this and I'll do some more later.Last edited by PId6; 2009-08-27 at 05:08 PM.
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2009-08-27, 05:13 PM (ISO 8601)
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
W-wow. You actually made them. And they're -awesome-.
Umm...
Can I take the rope off from my neck now?SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2009-08-27, 05:15 PM (ISO 8601)
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2009-08-27, 06:56 PM (ISO 8601)
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
Shattering Strike - There's no need to make this incur attacks of opportunity. Monks need something going for them.
Great Smite - How about letting you expend a single smite attempt as a free action to smite on every attack you make this round? Throw the paladin a bone at least.
Aligned Strike - Same with Chaotic Rage. The bonus is mediocre at best, though the coverage is a bit nicer.
Improved Aura of Courage - Seriously, just make it immunity to fear.
Improved Favored Enemy - Make it +4.
Improved Ki Strike - Just make it ignore all DR. It's the monk, for crying out loud.
Improved Dark/Low-Light Vision - Wouldn't hurt to merge these. Improved Low-Light Vision is almost completely useless on its own.
Improved Manyshot - Characters normally don't get Bab above 20th level, so this only benefits monsters with RHD. Not sure if this was what you intended.
Improved Precision - Raise this to 3d6. Seriously, it's way too weak.
Improved Spell Resistance - Add +5 or even +10.
Improved Ability - Even Ability Focus gives +2. Make this require Ability Focus and add +4 each time you take it, with a limit on how often you can take it.
Improved Whirlwind Attack - Add another feat that lets you take a full-round action to Whirlwind with full-attacks against all enemies within reach. That might actually make Whirlwind Attack worth taking.
Incite Rage - It's workable, but this should offer something more than the spell. How about just giving all of your benefits of raging to your allies, and have them keep raging as long as you rage, rather than give a set bonus?
Unlimited Deflection - Pretty useless now with the nerf. May as well merge this with Exceptional Deflection or something.
Intuitive Trapfinding - Wait, why do you have this and Trap Sense?
Keen Strike - Eh, it's monk. And the requirements are pretty hefty. May as well have 15-20.
Legendary Climber - Spider Climb really makes this obsolete, not to mention Fly. How about at least giving you a climb speed, and maybe some benefits to other things while climbing?
Legendary Leaper - You can get Leaping Dragon Stance at 5th level, which totally outshines this feat. Make it so that you're always considered running for jumps, and maybe even let you Jump freely as a swift action.
Legendary Rider - This seriously need some other benefits. Perhaps add your ranks in Ride to your mount's AC and saves, to make it harder to kill. Then all you have to do is avoid getting killed yourself.
Legendary Tracker - Negated by a 1st level spell, Pass Without Trace. How about letting you track those that don't leave tracks at a +10 DC penalty, like those with Trackless Step or Pass Without Trace?
Legendary Wrestler - Also allow you to grapple enemies that normally automatically succeed on grapple checks (Freedom of Movement) at a -10 penalty.
Master of Devices - Let you substitute your own stats to calculate CL and saves as well, or else most charged items are useless.
Multiweapon Rend - Why is this epic? Two-Weapon Rend isn't epic (and is pretty bad).
Overwhelming Critical - How about just raising the critical multiplier by 2? The extra damage is fairly negligible at epic levels.
Penetrate Damage Reduction - Toss archers and monks a bone and make it apply to everything, not just melee weapons.
Perfect Health - Eh, just make it apply to all poisons and diseases. That's hardly overpowered, especially when you have to spend on a bad prereq for it.
Polymath - Also treat yourself as having ranks in all untrained skills equal to half character level.
Energy Aura - Typo with ore. Also, turning/rebuking isn't that useful anyway (actual turning/rebuking; not just spending turn attempts on DMM), no need to nerf it that much with -10 effective level.
And, still not done.Last edited by PId6; 2009-08-27 at 07:02 PM.
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2009-08-28, 01:29 AM (ISO 8601)
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
Ranged Inspiration - I can see this as a regular feat, but this is epic. I mean, it's a widen ability, if that's going to be epic, you may as well have it grant x10 the normal size.
Rapid Inspiration - Wait, I thought most bardic music were already standard action? And Song of the White Raven already makes bardic music a swift action, this may as well make it a free action.
Self Concealment - There's a lot of other ways to get easy concealment, like Child of Shadow stance, Cloak of Displacement, or just casting Blur or Displacement, so 10% is a bit underwhelming. I would make this 25% miss chance per time you take it instead.
Spectral Strike - Um, Ghost Touch is a +1 enhancement, and there's a cheap magic item in the MIC that also grants this, and completely removes the miss chance entirely. Just removing the miss chance entirely is worth the price of a normal feat; this is not suitable for epic. This needs to just grant Ghost Touch, and also add some other ghostbusting effects to be worth it.
Spellcasting Harrier - This does pretty much the exact same thing as Mage Slayer but costs a whole lot more. This needs to do something that actually lets you harry spellcasters.
Spontaneous Domain Access - Domain Spontaneity does the exact same thing, isn't epic, and only requires you to spend a single Turn Undead attempt to use it. If this is going to be used at all, just make it apply to every domain you have. It's still pretty weak but it does something at least.
Spontaneous Spell - Making it apply to a single spell makes it pretty much useless. If you think that spell would be useful, you'd probably have prepared it by now. I could see this as useful non-epic, but epic-wise? Not at all. Maybe have it apply to all spells of certain spell levels instead, like 1-3, 4-6, 7-9. Having to spend three epic feats to turn yourself into a sorcerer isn't that broken.
Superior Initiative - Also let you take 10 on initiative checks.
Two Weapon Rend - This is not an epic feat. I fail to see the difference between this feat and the one in PHB2, besides the fact that the PHB2 one uses 1d6 while this uses the damage of the smaller weapon, which is likely worse. In fact, Two-Weapon Rend is fairly weak even for a regular feat.
Widen Aura - Again, widen abilities have no real use beyond a few specific situations, so if this is going to be an epic feat, you may as well make it x10.
Energy Strike - This is fairly useless. By your level, it's very very easy to get immunity to every element, and 2d6 damage isn't very impressive at all. Maybe have this grant some kind of side effect based on the element chosen.
Epic Blind-Fight - Grant Blindsight 30 ft to make this more worth it.
Epic Cleave - Don't make the player guess which one he'll kill. Just make him decide whether to use an Epic Cleave whenever he drops an enemy, and limit it to 1/round.
Epic Weapon Finesse - This totally should have been in Weapon Finesse itself. And Shadow Blade does the same thing. This has wider application, but still, it's really weak.
Flexible - 1/day 10 round swap two ability scores? I'm not sure how this is actually useful.
Near Miss - This is the equivalent of a conditional +2 to AC, but worse.
Perception - It's pretty bad. Just make it you cannot be flanked.
Zero-Range - Power Critical gives you an unconditional +4 to critical confirmations. This gives you a very very conditional +5 as an epic feat. Every attack made against adjacent enemies become critical hits would be better.
Man, I'm still not done. More tomorrow.Last edited by PId6; 2009-08-28 at 01:32 AM.
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
Ok, revised list so far! http://www.sendspace.com/file/wezpup
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
I'm a little stumped for time both today and tomorrow, so I'll get back to this when I can find a little more free time. Sorry about making you wait so much.
A few more things before I'm done for the night:
I'm wondering, since Increased Spell Capacity doesn't seem to exist, how do spellcasters get 10th level and higher spells?
Bonus Domain - A single extra domain is a little weak, since you can PrC dip for more domains and you're not getting all that much for this, compared to other options. Maybe give two domains or give another set of domain slots (but that might be a little strong).
Intensify Maneuvers - I would keep this at 1-5 and 6-9, since it's just too feat intensive to be worth it if you have to take three feats to intensify everything. Just make it so that you can only take each one once per 10 levels to prevent overstacking.Last edited by PId6; 2009-08-28 at 11:28 PM.
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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Re: [3.5] Epic Feats [P.E.A.C.H and suggest more!]
And here is the further revised list. http://www.sendspace.com/file/apueej
Anyone with thoughts, comments, or ideas for new feats, please post. :3
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Re: [3.5] Suggest Epic Feats
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Re: [3.5] Suggest Epic Feats
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2009-08-29, 08:58 AM (ISO 8601)
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2009-08-29, 09:33 AM (ISO 8601)
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Re: [3.5] Suggest Epic Feats
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2009-08-29, 10:10 AM (ISO 8601)
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2009-08-29, 10:41 AM (ISO 8601)
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Re: [3.5] Suggest Epic Feats
+6 is probably fine. That's a +3 modifier, which is really nice, but won't break anyone's game. I'd rather take one of Demented's feats, but if I had a feat to spare or felt that the boost would be useful in the immediate future to help my build, then I wouldn't sneeze at +6.
The important thing to remember is that in epic games, the number get pretty crazy, but they're mostly just noise. When there are so many ways to bypass those numbers with crazy abilities, they just don't matter as much.
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2009-08-29, 11:05 AM (ISO 8601)
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