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  1. - Top - End - #31
    Barbarian in the Playground
     
    Otogi's Avatar

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    Aug 2008

    Default Re: Venture Bros. IC

    Yep. The bathroom door's locked.

  2. - Top - End - #32
    Bugbear in the Playground
     
    4is111's Avatar

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    Sep 2005
    Location

    Default Re: Venture Bros. IC

    Do I need a restroom key? This would be no problem for The Sublimater, but I'm caught lurking in a locked bathroom, things could get ugly. Wait! Maybe there's somebody in there. No matter, I have planned for this contingancy.
    Mike leaves the museum, finds some bushes or allyway where noone can see him, then suisublimates. Nexted, he silently sneaks back into the museum to hide in an airvent.
    Spoiler
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    stealth check: (d20+13)[15]

  3. - Top - End - #33
    Barbarian in the Playground
     
    Otogi's Avatar

    Join Date
    Aug 2008

    Default Re: Venture Bros. IC

    As you waited, guards patrolled the area. But did they find you?

    Spoiler
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    (1d20+5)[24]
    (1d20+5)[12]
    (1d20+5)[17]
    (1d20+5)[8]


    As you try to sneak into the building, two guards flash their lights at you. "Hey, what's going on over there?" One shouts. "What, is that one of those junkies?" The other one asks.

  4. - Top - End - #34
    Bugbear in the Playground
     
    4is111's Avatar

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    Sep 2005
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    Default Re: Venture Bros. IC

    What!? I'm an invisible, silent cloud of gas. How did they notices me. Fortunately, I've planed for this contingency.
    The Sublimater drifts back around a corner, and rises into the air. They never think to look up. Lets try this again. I'll bet the windows are unguarded.
    Spoiler
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    stealth roll:(d20+13)[25]
    Last edited by 4is111; 2009-09-23 at 09:17 PM.

  5. - Top - End - #35
    Barbarian in the Playground
     
    Otogi's Avatar

    Join Date
    Aug 2008

    Default Re: Venture Bros. IC

    Spoiler
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    (1d20+5)[11]
    (1d20+5)[18]

  6. - Top - End - #36
    Barbarian in the Playground
     
    Otogi's Avatar

    Join Date
    Aug 2008

    Default Re: Venture Bros. IC

    Evaporating into the vents, the gaurds are stunned. "Hey, what?" one says. "Oh, come on, why do these weirdos keep doing that?" another says. "I don't know, probably went to get more meta-smack or something. Come on, let's go back before they try to dock our pay." you hear. The sound of footsteps fallow.

  7. - Top - End - #37
    Bugbear in the Playground
     
    4is111's Avatar

    Join Date
    Sep 2005
    Location

    Default Re: Venture Bros. IC

    So far so good, now I move on to the painting. Shame I don't know the layout of this building's airvents. I guess I might as well try to navigate to the painting, or any other place where I can get out, really. From there I'll just sneak through the musiem to the painting, and execute my plan for stealling the money. If sneaking around the different parts of the musium proves to difficult, I'll simply navigate through the airducts to it.

    Spoiler
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    I'm guessing naviating the airducts is either survival or knowledge(archtecture & engineering). I'll try the knowledge, and if that fails, I'll take twenty on the survival.
    knowledge:(d20+1)[3]
    survival: 20-1=19

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