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  1. - Top - End - #1
    Bugbear in the Playground
     
    Dragon Elite's Avatar

    Join Date
    Aug 2009

    tongue Construct Dudes [3.5e, PEACH]

    Here they are, spoilered for your convenience and inspired by The Engineer

    Gun Dude
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    A small mess of whirling gears and hammers stands on two small metal. It has a long tube mounted on the feet. It looks cute.
    Size/Type: Tiny Construct
    Hit Dice: 1d10 (5 hp)
    Initiative: 5
    Speed: 30 feet
    Armor Class: 16, touch 16, flat-footed 12 (+2 size, +4 dex)
    Base Attack/Grapple: 0/-8
    Attack: +6 Gun (1d10)
    Full Attack: +6 Gun (1d10)
    Space/Reach: 2½ ft./0 ft.
    Special Attacks: Gun
    Special Qualities: Construct traits
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    A construct possesses the following traits (unless otherwise noted in a creature’s entry).

    * No Constitution score.
    * Low-light vision.
    * Darkvision out to 60 feet.
    * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
    * Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
    * Cannot heal damage on their own, but often can be repaired by use of the Craft Construct feat.
    * Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
    * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
    * Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
    * Since it was never alive, a construct cannot be raised or resurrected.
    * Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size.
    * Proficient with its natural weapons only.
    * Proficient with no armor.
    * Constructs do not eat, sleep, or breathe.

    Saves: Fort 0, Ref 4, Will 0
    Abilities: Str 10, Dex 18, Con —, Int 10, Wis 10, Cha 10
    Skills: Spot +4, Knowledge(High-tech stuff) +4
    Feats: Point Blank Shot
    Enviroment: Any
    Organization: Solitary
    Challange Rating: 2
    Treasure: None
    Alignment: TN
    Advancement: To small
    Level Adjustment: —

    Gun: A Gun dude has a gun. It deals 1d10 damage, and the Gun dude can use no other weapons. The gun has 250 feet of range.

    Combat
    Round 1: Back away and fire gun
    Round 2: Back away and fire gun
    Round 3: Back away and fire gun
    Round 4: Back away and fire gun
    Round 5: Back away and fire gun
    You get the point


    Sword Dude
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    A child-sized sword mounted on a spring bounces toward you. It lowers its tip and charges (well, bounces more quickly) at you.
    Size/Type: Small Construct
    Hit Dice: 3d10+10 (26 hp)
    Initiative: 0
    Speed: 15 feet
    Armor Class: 11, touch 11, flat-footed 11 (+1 size)
    Base Attack/Grapple: +2/+1
    Attack: +6 Sword (1d8+3)
    Full Attack: +6 Sword (1d8+3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: None
    Special Qualities: Construct traits
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    A construct possesses the following traits (unless otherwise noted in a creature’s entry).

    * No Constitution score.
    * Low-light vision.
    * Darkvision out to 60 feet.
    * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
    * Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
    * Cannot heal damage on their own, but often can be repaired by use of the Craft Construct feat.
    * Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
    * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
    * Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
    * Since it was never alive, a construct cannot be raised or resurrected.
    * Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size.
    * Proficient with its natural weapons only.
    * Proficient with no armor.
    * Constructs do not eat, sleep, or breathe.

    Saves: Fort +1, Ref +1, Will +1
    Abilities: Str 16, Dex 10, Con —, Int 6, Wis 10, Cha 10
    Skills: Balance +6
    Feats: Power attack, Cleave
    Enviroment: Any
    Organization: Any
    Challange Rating: 3
    Treasure: None
    Alignment: TN
    Advancement: To medium
    Level Adjustment: —

    Combat
    Round 1: Charge at closest
    All other rounds: Attack nearest enemy


    Electra-net
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    A small metal ball rolls slowly towards you. Suddenly, it launches a metal net and wheels towards you.
    Size/Type: Small Construct
    Hit Dice: 1d10+10 (15 hp)
    Initiative: +2
    Speed: 20 feet
    Armor Class: 13, touch 13, flat-footed 11 (+1 size, +2 dex)
    Base Attack/Grapple: 0/-2
    Attack: Net +3 (1d6+2)
    Full Attack: +3
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Net
    Special Qualities: Construct traits, Electrify
    Saves: Fort 0, Ref +2, Will 0
    Abilities: Str 14, Dex 14, Con —, Int 10, Wis 10, Cha 10
    Skills: Balance +6, Disable Device +4
    Feats: Point blank shot
    Enviroment: Any, usually hills
    Organization: Any
    Challange Rating: 2
    Treasure: None
    Alignment: TN
    Advancement: To medium
    Level Adjustment: —
    Combat
    Round 1: Launch net at most dangerous enemy
    Round 2: Repeat until all enemies are tangled.
    Round 3: Electrify all
    Net: An Electra-net can shoot a net as a full-round action. It has an Escape artist DC of 20.
    Electrify: As a swift action, an Electra-net can electrify any of its nets. This deals 2d6 electricity damage for 2 rounds.


    Any ideas for others? Or critiques?
    Last edited by Dragon Elite; 2009-09-17 at 08:40 AM.
    -- The Dragon
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  2. - Top - End - #2
    Orc in the Playground
     
    The Witch-King's Avatar

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    Default Re: Construct Dudes [3.5e, PEACH]

    "Gun Dude--sanjo!"

    Cool ideas.

    A couple I had:

    A rolling bomb. (Yeah, kinda obvious but used in numbers effective both as an attack and in causing terror.)

    A construct that runs at the enemy and launches a metal mesh net over them--and then electrifies it!

  3. - Top - End - #3
    Bugbear in the Playground
     
    Dragon Elite's Avatar

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    Default Re: Construct Dudes [3.5e, PEACH]

    Ooh, I'll have them up in a short while.
    That picture is awesome.
    -- The Dragon
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    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Construct Dudes [3.5e, PEACH]

    Gun dudes need a range increment.Anything from 30 to 300 could be appropriate.

    And why wouldn't the net think use its electricity thing every round?
    Last edited by DracoDei; 2009-09-17 at 06:26 AM.
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  5. - Top - End - #5
    Orc in the Playground
     
    Planetar

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    Dec 2007

    Default Re: Construct Dudes [3.5e, PEACH]

    Possibly because it takes energy to generate electricity, and all the other suggestions could be done with clockwork?

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