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Thread: The Tippyverse
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2009-09-19, 11:21 AM (ISO 8601)
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The Tippyverse
Can someone render unto me a link which details the Tippyverse in detail? I am strongly considering modeling a campaign setting in the tippyverse.
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2009-09-19, 11:24 AM (ISO 8601)
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Re: The Tippyverse
More details please. "Tippyverse" seems to be unkown to google. ^^
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2009-09-19, 11:27 AM (ISO 8601)
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Re: The Tippyverse
tippyverse is a world where full casters rule everything. food and everything else is taken care of by traps, and rogues and other classes that can break those traps are hunted down and killed.
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2009-09-19, 11:29 AM (ISO 8601)
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Re: The Tippyverse
I'd be surprised if you find a thread that explains "tippyverse" in detail. It's not like Tippy sat down and explained in detail what his 'verse was like. The term arose as a (potentially pejorative) description of the type of universe poster Emperor Tippy used as the default in his discussions here. I know he used the term at some point, but I don't think he ever set out a description of it, so much as had a description foisted upon him given that his assumptions varied so much from others assumptions.
So you may find one off answers to this question like:
and
and
And I'm sure you sense the pejorative tone there, though it's a pretty accurate description of what most people mean by "Tippyverse."
This post by Tippy sort of gives you a flavor for the underlying assumptions, but is far from a "detailed" explanation.
add to this other comments on how a sufficiently prepared wizard can divine threats in advance, defeat any foe, mind rape, clone, and enslave many beings, and you sort of get the sense of it. Wizards, or perhaps just one wizard, runs the multiverse.
And I don't disagree that a completely unmediated RAW universe (made up of rules only and stripped free of any common assumptions about a fantasy medieval setting) will get you a Tippyverse, but I don't imagine too many people would want to play there as their fantasy medieval setting. ymmv.
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2009-09-19, 02:08 PM (ISO 8601)
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2009-09-19, 02:10 PM (ISO 8601)
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Re: The Tippyverse
But I liked Tim.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2009-09-19, 02:13 PM (ISO 8601)
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Re: The Tippyverse
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2009-09-19, 02:30 PM (ISO 8601)
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Re: The Tippyverse
I haven't seen Tippy in so long. Probably cause he hasn't been online in 5 months. His user profile says (Last Activity: 04-08-2009 02:37 PM).
And yea...Cindy was one of the earliest incarnations of an Orb powered Incantatrix that I remember seeing, a style which is now known as "the Mailman" over on CharOp (RIP CharOp)...I guess cause he delivers the boom.
Probably makes your job a bit easier though, Roland...since a goodly number of his posts seem to incite randomly placed {scrubbed} markings.
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2009-09-19, 02:36 PM (ISO 8601)
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Re: The Tippyverse
I don't think Tippy really expected anyone to play in such a 'verse either...I think he was just pointing out the absurdity of D&D arcane magic existing side-by-side with the standard grungy peasants, dark ages, low fantasy elements. Arcane (and divine) magic in 3.x was really pretty world-breaking and it really doesn't make a whole lot of sense as to why people wouldn't use it to advance their society.
My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/
Comedian avatar by The_Stoney_One
A Guide to Commonly Misunderstood 5th Edition Rules
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2009-09-19, 02:39 PM (ISO 8601)
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Re: The Tippyverse
To add to answers so far, I generally think of it as a place where "the game serves the rules; not vice versa". That is to say the game rules are the actual physics of the world and no room is left for ambiguity.
Last edited by Matthew; 2009-09-19 at 02:44 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2009-09-19, 02:50 PM (ISO 8601)
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Re: The Tippyverse
Originally Posted by Roland St. Jude
When it comes right down to it, I'd rather have the Tippyverse (or at least a lesser version of it) than the standard world the rules assume: PCs are awesome and can do all this cool stuff, but the world as a whole is stuck in faux-medieval times and is pretty much in stasis unless the PCs come and screw it up. I mean, if even one spell was used by NPCs as your typical crafty PCs use them, the world would be entirely different: cure disease or other cure spells can eliminate most causes of death in medieval times, fireball makes almost every strategy of medieval warfare obsolete, and so forth. It makes no sense for PCs to be able to waltz up and slaughter entire armies with spells, because unless the world was created within the last year, there wouldn't be any massive armies to kill!
A lot of people look down on interesting uses of magic as "cheesy" or "broken" or whatever, things like shrinking rocks and putting them in bags of holding, or traps that make food--but that's exactly the kind of thing most of us would do in real life if we could use magic, look at it and think "Wouldn't it be cool if we could do X?" It's kind of like when all the superhero comics have the heroes act stupidly for plot reasons and comic fans think of a hundred ways the hero could have gotten out of it if they had bothered to think. In the same way, for the characters in D&D it is real life, so assuming those Int 20+ wizards use their spells logically rather than keeping the world in medieval stasis sits better with me.
Originally Posted by Keld Denar
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2009-09-19, 02:52 PM (ISO 8601)
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Re: The Tippyverse
Actually, a campaign with wizards ruling the world could be fun, if played with certain ramifications:
1. The wizards ruling the world became corrupt and greedy, so:
A. Rogues are hunted down for their trap-conquering abilitiesSo, by that, you can choose PCs of any class, and you have to stay in hiding while hunting down wizards. Could be fun.
B. Sorcerers are hunted because they're 'not worthy of magic'
C. The peasants and commoners return to poverty because the wizards stop caring
D. Because the wizards managed to kill a couple gods, the remainder of the gods are in hiding
E. Everyone 'in hiding' could be the PCs; aka rogues, sorcerers, bards, 'traiterous' wizards, paladins, clerics (their gods can only give limited support), and so on
F. The goal of the campaign is to restore order to the universe by getting rid of evil wizardsI'm gone for a couple of years!
I'm off doing service in developing countries in South America
(Very little chance of internet access) - I'll try to come back afterwards
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2009-09-19, 02:55 PM (ISO 8601)
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Re: The Tippyverse
Last edited by Doc Roc; 2009-09-19 at 02:55 PM.
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DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-09-19, 02:58 PM (ISO 8601)
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2009-09-19, 03:00 PM (ISO 8601)
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Re: The Tippyverse
You could say Eberron or the new 4th edition implied world is the soft version of Tippyverse: magic on everyday life and lots of technomagic stuff, but for the sake of simplicity/lazyness/gentleman agreement the high level wizards doesn't screw with the world THAT badly on a 'mundane way' when they bother: normaly they want to unmake/rule/destroy all the creation and multiverse, so that takes a lot of time.
Can anyone take the offer to make a "true" Tippyverse?
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2009-09-19, 03:03 PM (ISO 8601)
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Re: The Tippyverse
I don't have the post, but Tippy actually made a somewhat reasonable point that the Tippy-verse actually has something for every level of the game: at low levels, you're in the area right outside the massive cities, at mid levels you're out farther afield, and at upper levels you're building a new city/operating in the cities.
I remember that Tippy did that, and even might have run a game in it. Can't find the post, though.Last edited by Tavar; 2009-09-19 at 03:05 PM.
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2009-09-19, 03:04 PM (ISO 8601)
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2009-09-19, 03:11 PM (ISO 8601)
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Re: The Tippyverse
It's a rather well-known fact that magic in D&D can do more than the designers expected. Personally, I think it's because the spells were designed with adventurers in mind - so that they can have fresh water and food readily, for instance - without putting much thought into what effect would they have on the world at large. Of course, I see no reason to play in a setting I find unfun just because the rules allow it. I guess it makes me non-trendy to want to play in a classical medievalesque fantasyland, but I don't really care.
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2009-09-19, 03:37 PM (ISO 8601)
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Re: The Tippyverse
As with everything else in the rules magic was geared towards adventuring. It works for the Wizard in the party, and for the Evil Sorcerer nemesis, but not so much for the rest of society, or we wind up with every peasant hut being turned into the Looney Toons "House of Tomorrow."
This is the same issue with things like Profession, which works for the party members to earn a few gold while sitting around town waiting for the Wizard to research his spells, but is crap at simulating jobs for normal people. Profession: Dung Shoveling pay the same as Profession: Cartography. It's tyhe whole "why would anyone take Commoner as a class" argument. IC, you don't "choose" your class, any more than IRL we can't all choose "Millionaire" or "Nuclear Physicist." Some people don't have the luxury of "picking" Cleric, they inherit the family hog farm, not a legacy slot at the Seminary of Pelor, and scrape out a living with pig **** on their heels for the rerst of their lives.
D&D, be it the magic system, or skills or any of it, works best when simulating Adventuring. It falls the hell apart when trying to model Life in a Medieval Village.
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2009-09-19, 03:37 PM (ISO 8601)
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Re: The Tippyverse
I actually thought about those posts a lot when I designed my own campaign world. I remember how it made sense that there would be highe level areas (cities) surrounded by this incredible wilderness where nobody cared what happened.
I really like the idea of a setting where it makes sense to go from level 1-20 because the world is actually built to handle it. You don't have level 1 commoner farmers next to the forest where there's apparently a CR 16 Battletitan Dinosaur running around.
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2009-09-19, 03:38 PM (ISO 8601)
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Re: The Tippyverse
So...many...possibilities.
A world torn in a century-long war between clerics (magic is the gift of the gods. Thou shall not use it without being chosen by them) and wizards (Gods are just epic spellcasters with inflated pride. And I shall become one). The people torn in between are dirt-poor as most wealth is sunk into magic item creation...
A world ruled by a powerful magocratie because a group of wizards actually created a item that allow people to cast wishes at will, without XP cost. Since then, reality itself is relative. Also, "they" watch us...
A world ruled by a powerful theocracy because severe censorship on magic made it impossible for wizards to actually learn high-level spells. Depending of the church's boss, it can be paradise or hell but in both case, magic is a divine monopoly and we are all ants...
A world where there's nobody above 6th level...but where spellcasters are so common that there's tons of "at-will" items, making physical work unecessary. Welcome to the 22th century...
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2009-09-19, 03:47 PM (ISO 8601)
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Re: The Tippyverse
I miss tippy.
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-09-19, 03:51 PM (ISO 8601)
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Re: The Tippyverse
This seems to me a needlessly narrow definition of "fantasy medieval." For example, it seems to preclude high fantasy, a well-accepted part of medieval fantasy. But that's just an example, my objection to is broader than that; it just seems too narrow to encompass what people understand as fantasy medieval. But, even accepting your definition of "historical western Europe + magic," D&D largely fits that mold. I'm not sure why "+magic" has to be limited to low magic or stick to non-weird monsters to remain "fantasy medieval." I suppose at some point, breaking enough conventions may force a given game to be called just "fantasy," but I think the default is firmly a fantastic medieval setting.
I agree with the consequences, and I think that's why most people don't want to go down that road. They want to muck about in a medieval-ish setting not one that's become industrialized or modernized by magic. So despite the possibility for that under the rules, the games themselves and players in practice have prevented that. They do this by social strictures on magic or simply hand-waving (just stating that society stopped somewhere along the continuum between the low-magic setting you describe as fantasy medieval and the magic-dominated world of Tippyverse.)
Aside: Like you, I'd prefer "lesser Tippyverse" to either extreme, though my preference would probably be much "lesser" than yours.
I'm not so bothered by the medieval stasis; I want to adventure in a medieval w/magic (and magical monsters) setting. I don't want to adventure in that is the logical result of food-making traps and disease-curing traps. I'm willing to accept whatever rationale (such as suspicion of magic or hoarding of Church secrets) or even handwaving it takes to create such a setting. If that's a medieval stasis, I'm fine with it. In fact, if what you'd prefer is a "lesser Tippyverse" you probably agree with this practice, you just differ about where to halt the progress.
That said, I don't look down on someone who prefers the more common magic or look down on that as "cheesy" or "broken." It's just a preference about how one wants their setting to look and willing they are to impose restrictions on RAW (via rule or setting) to get there.
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2009-09-19, 04:00 PM (ISO 8601)
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Re: The Tippyverse
Last edited by Matthew; 2009-09-19 at 04:00 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2009-09-19, 04:02 PM (ISO 8601)
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Re: The Tippyverse
For "The Tippyverse by Tippy himself" :
http://www.giantitp.com/forums/showp...5&postcount=24
Was it that post ? The concept is... well, it actually sounds cool to run a campaign in the wild. Something like :
"Your city has just been invaded and destroyed.
You and the few thousands who survived must now head to another city. Most high level spellcasters have been killed during the battle so there's no way to just use magic. Most of the magic items have been left behind and it's not safe to return (hordes of demons, whatever...).
Nearest city is 1 month on foot.
But rumors speak of the ruins of an old city, about 1 week from here.
While most people want to head for the nearest city (who's responsible for your city's destruction, by the way), you and your merry band want to find the ruins, where you hope to find some left-over magic items."
Good luck.
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2009-09-19, 04:06 PM (ISO 8601)
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Re: The Tippyverse
You know, the Tippy-verse in that post kinda sounds like the Teraport wars from Shlock mercenary.
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2009-09-19, 04:20 PM (ISO 8601)
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Re: The Tippyverse
Me, it reminds me of debates with a friend, after a lot of vodka, about how society could evolve if we could automate most things.
Being quiet inept at anything social and extremely logic-oriented at that time, his idea was that the society could be divided between the "Labores" and "Reproductores".
In the Tippyverse, the wizards are basically the "Labores", the few elite people, gifted with unusual intelligence at birth and educated so they would become great wizards and craft magical "traps", items, golems and such (aka, be useful to the citadel).
The rest of the citizens are basically "Reproductores" : they provide the necessary demographic pool from which talents can be picked while the mass is left in a semi-hedonistic life with no job, no ambition. Just the drive to survive and multiply.
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2009-09-19, 04:26 PM (ISO 8601)
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Re: The Tippyverse
A "Tippyverse exploded" could be a great excuse to set up a magical version of S.T.A.L.K.E.R.
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2009-09-19, 04:34 PM (ISO 8601)
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2009-09-19, 04:48 PM (ISO 8601)
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Re: The Tippyverse
Maybe I'm missing something in the tone of Tippy's posts but I don't understand why the Tippyverse inspires so much vitriol. To me, it just seems like a rather brilliant thought experiment in taking the rules of the game to their ultimate conclusion, which can be really useful for worldbuilding (if you take things back a notch, of course).
Last edited by Haven; 2009-09-19 at 04:48 PM.