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  1. - Top - End - #91
    Bugbear in the Playground
     
    4is111's Avatar

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    Default Re: Into the Third Age [Party 1 IC]

    This one also has the tatoo on its left arm, but its very faint, and if you hadn't looked for it, you never would have noticed. As best you can tell, the tatoo itself is mundane, so either the magic is hidden, or its just a tatoo. You don't recognise the sorcery that bit you.

  2. - Top - End - #92
    Ogre in the Playground
     
    Roc Ness's Avatar

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    Default Re: Into the Third Age [Party 1 IC]

    OOC: I'll wait for the other guys to say something before I dump it overboard, anyhow.

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  3. - Top - End - #93
    Dwarf in the Playground
     
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    Default Re: Into the Third Age [Party 1 IC]

    OCC: Dang, those are some hot damage rolls!

    Albert watchs as the last lizardman jumps off the ship and swim away, then he turns to look at Aortal. "Is someone going to help that girl?"

    After he sees someone tending to Aortal, he walks over to the dead lizardman and inspects its tatoo as well as Caromine's bite. Talking to Caromine, he says: "The finer aspects of the arcane art have never been my speciality, but I should at least take a look"

    Spoiler
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    Knowlage Arcana check: (1d20-1)[19]
    If Albert doesn't find anything magical/odd about the tatoo, he pokes it with a dagger and then a gloved finger.
    OCC: Sweet, Natural 20!
    Last edited by Der Arbol; 2009-10-15 at 11:31 AM.

  4. - Top - End - #94
    Ogre in the Playground
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    Default Re: Into the Third Age [Party 1 IC]

    Seeing the Lizardmen flee the boat, Lethren turns his attention to his allies.

    He quickly sheathed his blade and slowly bent down to examine Aortal. "Rest easy friend. Lathander's grace has not left you." Cupping Aortal's head, Lethren raised his left hand as a warm, white light surrounded it. He reached out, and touched Aortal's forehead.

    Using two Cure Light Wounds, one on Aortal, one on myself.

    For Aortal:(d8+1)[3]

    For Lethren:(d8+1)[3]

    "My friends, do any of you require assistance?"
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  5. - Top - End - #95
    Bugbear in the Playground
     
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    Default Re: Into the Third Age [Party 1 IC]

    Aortal is revived.
    The tatoo is drawn in such a way that it could be used to channel a spell or similar effect, although it doesn't seem to be itself magical. Caromire's bite has not clotted. If something is not done, he'll die of blood loss.

  6. - Top - End - #96
    Ogre in the Playground
     
    Roc Ness's Avatar

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    OOC: Is there a way for a heal check to help?

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  7. - Top - End - #97
    Ogre in the Playground
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    Quote Originally Posted by 4is111 View Post
    Aortal is revived.
    The tatoo is drawn in such a way that it could be used to channel a spell or similar effect, although it doesn't seem to be itself magical. Caromire's bite has not clotted. If something is not done, he'll die of blood loss.
    Noticing the continuous bleeding coming from Caromire's arm, Lethren reached out and touched his arm. "Allow me to help that." He will then cast Cure Minor Wounds on him, which heal him for one point of HP and should stop the bleeding.
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  8. - Top - End - #98
    Dwarf in the Playground
     
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    Default Re: Into the Third Age [Party 1 IC]

    Albert walks over to the side of the ship (while casting mending on his damaged armor) and looks over into the water. "Beautiful night isn't it?"

    After a few moments he casts a 'light' spell on one of his daggers and holds it over the water.


    Spoiler
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    Mending spell fail: (1d100)[53]
    Light spell fail: (1d100)[93]

  9. - Top - End - #99
    Bugbear in the Playground
     
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    The spell stops to bleeding.
    The water is murky, but shallow enough, maybe fifteen feet deep, that you can see the sandy bottom. Not much unusual, but its clear that all the remaining aligators are just that.

  10. - Top - End - #100
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    Caromire rubs his shoulder, smiles and nods. "Ay, it is, isn't it? But I think you should put that extra light out, no good signalling to any more Lizards. By the way, thanks for the patch-up Leth."

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  11. - Top - End - #101
    Ogre in the Playground
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    Default Re: Into the Third Age [Party 1 IC]

    Quote Originally Posted by 4is111 View Post
    The spell stops to bleeding.
    The water is murky, but shallow enough, maybe fifteen feet deep, that you can see the sandy bottom. Not much unusual, but its clear that all the remaining aligators are just that.
    You the spell stops the bleeding?
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  12. - Top - End - #102
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    Quote Originally Posted by Roc Ness View Post
    Caromire rubs his shoulder, smiles and nods. "Ay, it is, isn't it? But I think you should put that extra light out, no good signalling to any more Lizards. By the way, thanks for the patch-up Leth."
    "Think nothing of it, my friend. My the light never leave your path." Lethren will touch Caromire's forehead and bless him. "Well, at any rate, we need to keep moving. There is no point waiting here for more bandits to attack us." Lethren will draw his sword from its sheath and run a cloth down it, cleaning the blade. "I think we need to take this watch a bit more seriously. From now on, lets make sure that there are at least 2 of us on watch at all times. The rest should rest to keep their strength up. Any arguments?"
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  13. - Top - End - #103
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    "No arguments."

    Caromire rubs his shoulder again, then sits himself down beside the mast with his bow on his lap and a finger on his quiver.
    Last edited by Roc Ness; 2009-10-15 at 10:50 PM.

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  14. - Top - End - #104
    Dwarf in the Playground
     
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    Default Re: Into the Third Age [Party 1 IC]

    "None." Albert extinguishes the light spell and walks over to the dead lizardman; he kicks it gently as he talks.

    Albert says jokingly: "How about Caromine and I take first watch, that way you can heal this wounded shoulder of mine." He looks at Aortal. "Besides, that girl is in no shape for another fight and your the best qualified to help her."
    Last edited by Der Arbol; 2009-10-16 at 06:02 PM.

  15. - Top - End - #105
    Ogre in the Playground
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    Default Re: Into the Third Age [Party 1 IC]

    "I'd be happy to." Lethren will reach out and cast Cure Minor on his shoulder.

    OOC: Where is Vampire at? I know it has been awhile since Aortal could do anything, but I think someone needs to pm Vampire and let them know that they can come post again.
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  16. - Top - End - #106
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    OOC: Yeah, okay. PMing now.

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  17. - Top - End - #107
    Ogre in the Playground
     
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    OOC: I may be overstating this as it is only my second game, but it doesn't look like Vamp is coming back.

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  18. - Top - End - #108
    Bugbear in the Playground
     
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    I haven't heard anything from him or Sanity either. Its a shame really, but it isn't the first time I've seen a player (or a DM) up and abandon a game. We'll just have to move on and hope I don't lose any of you .
    Last edited by 4is111; 2009-10-17 at 08:16 AM.

  19. - Top - End - #109
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    Quote Originally Posted by 4is111 View Post
    I haven't heard anything from him or Sanity either. Its a shame really, but it isn't the first time I've seen a player (or a DM) up and abandon a game. We'll just have to move on and hope I don't lose any of you .
    OOC: I can't speak for anyone else, but I'm not going anywhere as long as you keep the game running.
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  20. - Top - End - #110
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    The corpse is tossed overboard, within the hour Del'nax's crew has patched up the hull, and you continue sailling. The next couple days are uneventful. On day three, what is the watch?

  21. - Top - End - #111
    Ogre in the Playground
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    If it is during the day, Lethren will be on watch, enjoying the sun and keeping a sharp eye out.

    OOC: You know, if Sanity and Vamp are gone, then why don't we invite some of the people in the recruitment thread to join up when we reach the city we are going to? If Sanity and Vamp don't want to play anymore, there is no sense in making them wait.

    Edit: Oh, and how are we doing experience? Are we just leveling up when you say so?
    Last edited by Arq Kujos; 2009-10-17 at 10:33 AM.
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  22. - Top - End - #112
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    Default Re: Into the Third Age [Party 1 IC]

    Albert will be on watch at night, as he prefers darkness and the cool night air.

    OCC: It sucks that so many players disappeared, I hope some of them come back. I agree, in that we should find replacements at the next city if they don't show up by then.

  23. - Top - End - #113
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    Default Re: Into the Third Age [Party 1 IC]

    OOC: Yeah, we should.

    Caromire would be on watch in the early morning or in the late evening, he enjoys the rise and set of sun as to him there is something mystical and profound about it. Other than that he will probably be anywhere.

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  24. - Top - End - #114
    Bugbear in the Playground
     
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    Three days into the voyage at dusk, Caromire notices a blockage across the channel up ahead. At this distance, about 300 ft, you can make out three distinct figures. Del'nax notices them too, and brings the ship to a halt. Del'nax consults his charts, and confirms that a detour could delay the ship another week, so Del'nax thinks it over and orders the ship onward. You have a bit of time to discuss your plan, and roll initiative.

  25. - Top - End - #115
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    Default Re: Into the Third Age [Party 1 IC]

    "Well, who thinks they're friendly?"

    Albert begins to take off his armor.

    [Initiative: (1d20+5)[23]]

  26. - Top - End - #116
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    "I don't know. Either they're greedy or they're partial until we run them over with our ship."

    Albert keeps his bow in hand and draws a single arrow.

    "Maybe they are the lizardmen that escaped us last time?"

    (1d20+1)[6] Initiative


    OOC: I need to improve my initiative...
    Last edited by Roc Ness; 2009-10-18 at 01:45 AM.

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  27. - Top - End - #117
    Ogre in the Playground
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    Default Re: Into the Third Age [Party 1 IC]

    "I would not go and start firing at them yet. If they are friendly, then they could be a great aid to us. Otherwise, we need a way to clear that barrier. Anyone have any ideas on how?"

    (d20-2)[3]
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  28. - Top - End - #118
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    Default Re: Into the Third Age [Party 1 IC]

    Caromire shrugs.

    "Better safe than sorry. Regardless of wether they are friendly or not, it is a common fact that a merchant vessel is a prime target for lizardmen. I am certain this is something they can understand. As for the barricade, I have no idea how they even put it there. But it must have taken at most a week, as that was when Del'nax last sailed past this point."

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  29. - Top - End - #119
    Bugbear in the Playground
     
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    OOC - I apologise.

    IC - Aortal picks up its bow, and takes cover behind anything suitable of the deck.

    (1d20+6)[20]

  30. - Top - End - #120
    Pixie in the Playground
     
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    Default Re: Into the Third Age [Party 1 IC]

    OOC - I've not posted due to a lack of things to do. But I guess I should roll for my starvation.

    (1d20+2)[21] need an 18.

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