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  1. - Top - End - #31
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Actions:
    Spoiler
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    Cast Haste, Move to C12.
    Hide: (1d20+34)[39] Includes a penalty for moving full speed.
    MS: (1d20+17)[30] Same story here.
    Editor and playtester for Legend.

  2. - Top - End - #32
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Qualifier 1701(d)

    Raul's turn

    Raul
    Spoiler
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    You do not detect anything new


    Cladius
    Spoiler
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    You become aware of a Humanoid with 12 Int in I15, 20ft up


    Phoenix
    Spoiler
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    You become aware of someone in I15, 20ft up


    Olo
    Spoiler
    Show
    You become aware of someone in I15
    Last edited by lvl 1 sharnian; 2009-09-29 at 10:04 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  3. - Top - End - #33

    Default Re: Test of Spite Qualifier 1701(d)

    If Rahl ended turn and Claudius ended turn, isn't it Olo's turn?

  4. - Top - End - #34
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Reposting Map:
    {table=head]|A|B|C|D|E|F|G|H|I|J|K|L
    1||||||||||||
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    3|||C|C|||||C|C||
    4|||C|C|||||C|C||
    5||||||||||||
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    7|
    8||||||||||||
    9|||C|C|||||C|C||
    10|||C|C|C|C|C|C|C|C||
    11||||||||||C
    12||||||||||C||
    13|
    14|||C|
    15|||C|||||||||
    16|||C|C|C|C|C|C|C|C||
    17|||C|C|||||C|C||
    18|
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    22||||||||||||
    23|||C|C|||||C|C||
    24|||C|C|||||C|C||
    25|
    26|||||||||||[/table]

    Spoiler
    Show
    Move to I25, 20ft up. Manifest Overchanneled Ego Whip (15): DC 26 Will or be dazed for a round, take (4d4)[11] Charisma damage, half on a successful save. Scism Manifests Overchanneled Empowered Split Crystal Shard (11).
    Attack (1d20+8)[10] Ranged touch
    Damage (16d6)[67]
    Attack (1d20+8)[23] Ranged touch
    Damage (16d6)[47]
    Psycrstal regains foci and uses Telepathic speech to let Phoenix hear "He's vulnerable to..." either damage, mind attacks, or both damage and mind attacks, depending on the result of my attacks, and then moves back, hiding in my robes.
    Didnt realize no LoE
    Move to I25, 20ft up. Delay action until enemy is in my LoE. Psicrystal delays as well.


    End Turn.
    Last edited by Olo Demonsbane; 2009-09-29 at 11:02 PM.

  5. - Top - End - #35
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Qualifier 1701(d)

    Claudius's turn

    Claudius
    Spoiler
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    Mindsight= Humanoid with 24Int in D25 and Humanoid with 20 Int in J25

    Arcane Eye-
    D25
    5 Faint
    17 Moderate
    2 Strong

    J25
    4 Faint
    5 Moderate
    3 Strong


    Olo
    Spoiler
    Show
    You don't sense anything new,
    Does your readied action mean any enemy or just the enemy in I15?


    Rahl
    Spoiler
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    You see Cladius move to C12


    Phoenix
    Spoiler
    Show
    You detect someone in C12


    Yeah, it's now Olo's turn, but the titles are just what yall learn from their turn.
    Last edited by lvl 1 sharnian; 2009-09-29 at 11:10 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  6. - Top - End - #36
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Qualifier 1701(d)

    Olo's Turn

    Olo
    Spoiler
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    Does your readied action specify the enemy in I15 or just any enemy?


    Phoenix
    Spoiler
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    You see Olo move to I25, 20 ft up


    Rahl
    Spoiler
    Show
    You don't see anything new


    Claudius
    Spoiler
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    You sense Humanoid Int24 move from D25 to I25, 20 ft up
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  7. - Top - End - #37

    Default Re: Test of Spite Qualifier 1701(d)

    Phoenix Turn:

    Spoiler
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    Cast: Spellcaster's Bane (Complete Mage).
    Move: From J25 to K24.
    Schism: Force Screen, augmented to 9pp (+6 shield bonus to AC)


    @ Lvl1/Anyone providing LOS checks:
    Spoiler
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    Spellcaster's bane: At my current number of ranks in spellcraft: As a spell is cast within my Line of Sight, I know what the spell is, and what the caster level of the spell is, automatically. I don't even need to know the caster is present, and it functions against spells not normally detectable by spellcraft (Still+silent, for example). This is a divination effect.

    Touchsight is still functioning, to a range of 90 feet.


    Done.
    Last edited by PhoenixRivers; 2009-09-30 at 01:39 AM.

  8. - Top - End - #38
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl 1
    Spoiler
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    Any enemy.

  9. - Top - End - #39
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    I think we should all post visual descriptions so we don't need to be prompted by sharnian. If you get referred to one, go up and open it. I suggest making it very detailed.

    Mine:
    Spoiler
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    A small figure stands before you. His eyes glow blue, but the color seems muted. In fact, he looks drained of color, as if viewed through some sort of filter. There is a band of beaten old leather on his forehead, which is mostly concealed by greasy black bangs. The rest of his face is concealed by a black veil. He has a drab, featureless gray cloak with a hood, and where it does not conceal his torso you can see a tiger's pelt. His arms are covered in fine, silvery chainmail, and you see bracers of tiger's skin on his wrists. There are a large number of thin leather bands crudely tied around his right arm. His hands are covered by supple black gloves. A light crossbow hangs at his side, and you can see a pouch on his belt within easy reach of his hands. He wields a small, round wooden shield, its surface virtually unscathed. There is a smooth blue gem embedded in the center of the shield, with a small arrowhead embedded in it. He has one ring on each hand: the left ring is a thin golden band set with silver spheres. The right ring is a thicker, larger golden ring with a seal in the middle surrounded by small rubies. It could certainly be used as a signet. His boots are dark gray and seem unusually large, and are padded on the bottom. He is also wearing a backpack.


    Sharnian:
    Spoiler
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    Arcane Sight can't see through walls. I suggest naming your posts "LoS for X's turn" instead of "X's turn", to avoid confusion.
    Editor and playtester for Legend.

  10. - Top - End - #40
    Ogre in the Playground
     
    MonkGuy

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    Springfield, MO
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    Default Re: Test of Spite Qualifier 1701(d)

    My visual description:
    Spoiler
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    You see a human wearing a chain shirt and cloak and wielding 2 kukris. He has a thick belt around his waist, a large headband on his head, an amulet around his neck, thick gloves on, and boots with tiny wings attached to them.



    My turn, Claudius read:
    Spoiler
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    Free action: whisper to Claudius in Draconic, "Do you know where any of them are?


    Not done.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  11. - Top - End - #41
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Rahl:
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    You hear a voice in your head:
    Two of 'em; smart ones. Behind the column on your side. One flies.

    I'll be inaccessible from 3:30 to ~6:00 server time. Hopefully I can go before then.
    Last edited by Claudius Maximus; 2009-09-30 at 01:23 PM.
    Editor and playtester for Legend.

  12. - Top - End - #42
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Actions, continued:
    Move to J-25, 20ft up. Waiting on what I see and I'm sure there's a readied action in there someplace before I continue my turn.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  13. - Top - End - #43

    Default Re: Test of Spite Qualifier 1701(d)

    Where are you moving to J-25 from?

    Level 1 will handle LOS based on sight modes, I suppose.

    EDIT: @Lvl1:
    Spoiler
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    I plan to use an immediate action before he reaches there, since I can see all the way down Columns J and K. I plan on taking this action as soon as I gain Line of Effect.
    Last edited by PhoenixRivers; 2009-09-30 at 06:27 PM.

  14. - Top - End - #44
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    LoS for Phoenix's turn

    Phoenix
    Spoiler
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    You don't detect anything new


    Olo
    Spoiler
    Show
    You see Phoenix move to K25


    Claudius
    Spoiler
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    You sense Humanoid with 20 Int move to K25


    Rahl
    Spoiler
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    You don't don't detect anything new
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  15. - Top - End - #45
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
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    Default Re: Test of Spite Qualifier 1701(d)

    LoS for Rahl's turn

    Rahl
    Spoiler
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    You sense and can see in
    I25: A cloaked human with blond hair and blue eyes. He wears a headband identical to the goblin, a band around his neck, and a belt around his waist. Arrows can also be seen.

    K25: A cloaked goblin with brown hair and brown eyes. On his head, you can see a headband of some sort, and a necklace around his neck as well as some boots.


    Olo
    Spoiler
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    You see a human wearing a chain shirt and cloak and wielding 2 kukris. He has a thick belt around his waist, a large headband on his head, an amulet around his neck, thick gloves on, and boots with tiny wings attached to them to your right on J25, 20ft up.
    After, phoenix is done taking his action, you may begin your turn

    I used your sheet to determine your appearance:
    A cloaked human with blond hair and blue eyes. He wears a headband identical to the goblin, a band around his neck, and a belt around his waist. Arrows can also be seen.
    If you would like a different one, feel free to tell me


    Phoenix
    Spoiler
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    You see a human wearing a chain shirt and cloak and wielding 2 kukris. He has a thick belt around his waist, a large headband on his head, an amulet around his neck, thick gloves on, and boots with tiny wings attached to them to your left on J25, 20ft up.

    You may take your action now

    I used what was on your sheet to determine your appearance:
    A cloaked goblin with brown hair and brown eyes. On his head, you can see a headband of some sort, and a necklace around his neck as well as some boots.
    If you would like to specify your appearance, just tell me


    Claudius
    Spoiler
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    You sense the Humanoid with 12 Int move to J25, 20ft up.


    The Initiative Count is now:
    Rahl, Olo, Claudius, Phoenix

    So it is now Olo's turn
    Last edited by lvl 1 sharnian; 2009-09-30 at 07:41 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  16. - Top - End - #46
    Ogre in the Playground
     
    RedWizardGuy

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    St. Louis
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    Default Re: Test of Spite Qualifier 1701(d)

    Visual
    Spoiler
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    A man stands at attention. He has blue eyes and blonde hair. In his hand he holds 6 arrows in a style reminiscent of Hextor. Under his cloak glows a blue light.


    Lvl 1
    Spoiler
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    Standard: Dispel Psionics (10)
    Dispel Roll 1: (1d20+20)[25]
    Dispel Roll 2: (1d20+20)[28]
    Dispel Roll 3: (1d20+20)[40]
    Dispel Roll 4: (1d20+20)[32]
    Dispel Roll 5: (1d20+20)[34]
    Dispel Roll 6: (1d20+20)[38]
    If any more are nessesary, you can roll them. I doubt any more are nessesary.
    Schism: Overchanneled Empowered Ego Whip (11) for (3d4)[5]*1.5=7 Charisma damage; make a Will Save (DC 24) for half; in addition, if you fail, you are dazed for a round.
    Move: Regain Focus
    Swift: Temporal Acceleration
    Standard: Overchanneled Maximized Ego Whip (11) for 12 Charisma damage; make a Will Save (DC 24) for half; in addition, if you fail, you are dazed for a round.
    Move: Regain Focus
    Schism: Overchanneled Empowered Ego Whip (11) for (3d4)[7]*1.5=10 Charisma damage; make a Will Save (DC 24) for half; in addition, if you fail, you are dazed for a round.


    End Turn.
    Last edited by Olo Demonsbane; 2009-09-30 at 08:22 PM.

  17. - Top - End - #47
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Rahl
    Spoiler
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    Make three will saves


    Phoenix
    Spoiler
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    You still have your action to take if you want
    Last edited by lvl 1 sharnian; 2009-09-30 at 08:26 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  18. - Top - End - #48
    Ogre in the Playground
     
    MonkGuy

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    Springfield, MO
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    Default Re: Test of Spite Qualifier 1701(d)

    I moved down the K squares and around the column into J-25, although I said that before I had any idea where anybody was. Also, I never ended my turn, I was simply waiting until I knew whether or not I could see anybody before finishing it. Knowing that there is somebody in K-25, I will instead stop my move at K-24, 5 feet up.

    Remaining actions, for lvl1:
    Spoiler
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    Only a move used so far.
    Free: Shift, becoming vaguely tiger like and gaining +2 to Strength. Shift lasts 5 rounds
    Standard: Initiate Swooping Dragon Strike maneuver. If I succeed at a Jump check to jump over my opponent, he's flat-footed and I deal 10d6 extra damage. He then must make a Fort save DC my Jump check or be stunned for 1 round.
    Jump - (1d20+30)[46]
    Attack - (1d20+22)[37] vs Flat-footed AC if above Jump check succeeds
    Damage - (1d4+12)[15] and (10d6)[35] extra.
    Target in K-25 must make Fort save DC above Jump check or be stunned for 1 round.


    Edit: Are these Will saves being forced on my turn? I still had actions left after moving down there and had never ended my turn. Also, I need to know if any of the effects forcing the Will saves are mind-affecting.
    Last edited by Master_Rahl22; 2009-09-30 at 08:38 PM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  19. - Top - End - #49
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl1:
    Spoiler
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    Do I sense my opponents with regular sight or with my blindsense?

    Attack from above is a critical threat.
    Confirm - (1d20+22)[36]
    Extra damage - (1d4+12)[15]

    Also, I need to know if any of the effects forcing the Will saves are mind-affecting.
    Last edited by Master_Rahl22; 2009-09-30 at 08:37 PM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  20. - Top - End - #50
    Bugbear in the Playground
     
    SolithKnightGuy

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    Jun 2008

    Default Re: Test of Spite Qualifier 1701(d)

    It was a readied/delayed (difference?) action
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  21. - Top - End - #51
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    There is a difference. Delay is changing your initiative count to a lower number. Readying an action requires you to announce it and must be specific with respect to the trigger and the resulting action.
    Editor and playtester for Legend.

  22. - Top - End - #52
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    It was delayed.

  23. - Top - End - #53
    Bugbear in the Playground
     
    SolithKnightGuy

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    Jun 2008

    Default Re: Test of Spite Qualifier 1701(d)

    Crap, my mistake

    Olo
    Spoiler
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    You take 65 damage and must make a fort save and a massive damage fort save (DC15)
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  24. - Top - End - #54
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl 1
    Spoiler
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    Fortitude [Roll]1d20+12[/Roll[

  25. - Top - End - #55
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl 1
    Spoiler
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    (1d20+12)[28]

  26. - Top - End - #56
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    LoS of Rahl's turn

    Rahl
    Spoiler
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    The human in K25 is stunned, the saves are irrelevant now


    Olo
    Spoiler
    Show
    You are stunned, you still need to make massive damage fort save
    The human wearing a chain shirt, wielding 2 kukris is in K24, 5ft up


    Phoenix
    Spoiler
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    You see Olo is stunned by a Human wearing a chainshirt and wielding 2 kukris jumping over him and attacking in a complex manuever in K24


    Claudius
    Spoiler
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    You do not detect anything new
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  27. - Top - End - #57
    Ogre in the Playground
     
    RedWizardGuy

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    confused Re: Test of Spite Qualifier 1701(d)

    lvl 1
    Spoiler
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    That was my massive damage save above...at least unless you told me to make another one. I didnt catch another though.

  28. - Top - End - #58
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    When you guys work out whatever it is that has come up, tell me when it is my turn.
    Last edited by Claudius Maximus; 2009-09-30 at 09:33 PM.
    Editor and playtester for Legend.

  29. - Top - End - #59
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl 1:
    Spoiler
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    I am stupid and misread the saving throw box.
    Heres my other fortitude save: (1d20+12)[32]
    Booh-YAH!
    Last edited by Olo Demonsbane; 2009-09-30 at 09:45 PM.

  30. - Top - End - #60
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Np happens to me all the time, your turn Claudius
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

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