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  1. - Top - End - #61
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl 1:
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    But I made my save! Natural 20 is an automatic save! What happened to my delayed action?

  2. - Top - End - #62
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    {table=head]|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_
    1||||||||||||
    2|
    3|||C|C|||||C|C||
    4|||C|C|||||C|C||
    5||||||||||||
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    9|||C|C|||||C|C||
    10|||C|C|C|C|C|C|C|C||
    11||||||||||C
    12||||||||||C||
    13|
    14|||C|
    15|||C|||||||||
    16|||C|C|C|C|C|C|C|C||
    17|||C|C|||||C|C||
    18|
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    23|||C|C|||||C|C||
    24|||C|C|||||C|C||
    25|
    26|||||||||||[/table]

    I think this is a bit better for drawing LoS, though the squares are still not uniform.

    Actions:
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    First, I'm going to move to B17. This should give me LoS to I25. I've only used up 25 of my 60 move, so I just want a LoS update before I go on. Also, I'd like a list of all positions known via mindsight.
    Last edited by Claudius Maximus; 2009-09-30 at 10:13 PM.
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  3. - Top - End - #63
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    I dont think its your turn yet Claudius...I need jurisdiction on whether or not I can act...and Im pretty sure I can.

  4. - Top - End - #64
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian:
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    Obviously, I'm hiding. I just forgot the rolls:
    Hide: (1d20+34)[35]
    MS: (1d20+17)[21]

    Don't forget range penalties.

    I have Greater Invisibility and Zone of Silence up, negating the need for these unless they have countermeasures, but I wouldn't be surprised at all if they did.


    Edit: Why wouldn't you be able to act? If you delayed, you can act at any point you want. The only thing you can't do is interrupt someone else's turn. I'm just guessing here though, lacking the whole story.
    Last edited by Claudius Maximus; 2009-09-30 at 10:20 PM.
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  5. - Top - End - #65
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Claudius
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    I got hit by a stunning attack, and rolled a natural 20 on the save. I think Sharnian misread it.

  6. - Top - End - #66
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Olo:
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    Oh, well that's that then. You can act since you passed the save, barring some unusual effect.
    Editor and playtester for Legend.

  7. - Top - End - #67
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian + Claudius
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    The thing is, I posted my actions up before. He probably will just tell me what happens to your ally

  8. - Top - End - #68
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Olo:
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    Hopefully he's alright

    Anyway, there are attacks that stun on a successful save. That's the most likely case if it turns out you're really stunned.
    Last edited by Claudius Maximus; 2009-09-30 at 10:30 PM.
    Editor and playtester for Legend.

  9. - Top - End - #69
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian
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    I just realized. I also have 60ft blindsight. Not that it likely makes any difference.


    EDIT: I think Sharnian is gone.

    EDIT2: Claudius
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    He's probably alright, I only expended 1/6 of my daily nova-power on him...Im saving the rest for you. You should be honored
    Last edited by Olo Demonsbane; 2009-09-30 at 10:36 PM.

  10. - Top - End - #70
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    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    If you're still unsure about the hangup, take it to a DM. There's probably a clear answer one way or another.

    As for LoS, I'd rather the match take ten times as long so long as it finishes in a satisfactorily legal and fair manner. I have the patience to do this at sharnian's leisure.

    That said, if you guys would prefer the expedient method, we can do this without 3rd party LoS. I think I'm the one who benefits from it the most, really.
    Last edited by Claudius Maximus; 2009-09-30 at 10:44 PM.
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  11. - Top - End - #71
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    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Im fine with waiting for Sharnian...Im doing another ToS with him as well, so it works out...

  12. - Top - End - #72
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Olo
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    I think there have been some miscommunications, to clarify, on the second page, you have two fort saves, one of which is messed up and you had to reroll, for a natural 20. Is it safe to say that the second roll is your massive damage save?(28)
    The accuracy of this post is questionable

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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  13. - Top - End - #73
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian
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    Since I rolled the first two right after one another, without noticing the mistake, I would assume that the 28 would be the massive damage save. The third is just a redo of the other save.
    Last edited by Olo Demonsbane; 2009-09-30 at 11:26 PM.

  14. - Top - End - #74

    Default Re: Test of Spite Qualifier 1701(d)

    Ok, we're getting ahead of ourselves. I gained LOS to an opponent earlier, and have an action to take. Rahl's action should never have happened, as I explicitly stated that my immediate action would trigger immediately upon gaining LOS (For DM reference, this happened in post 43). That does take priority, even if Olo's delay did not. This effectively interrupts Olo's turn.

    DM's/LOS:
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    Immediate: Manifest Anticipatory Strike.

    Targeting the new figure:
    Ego Whip, Augmented to 15 PP. Charisma Damage: (4d4)[11]
    Will Save, DC 25 for half.
    Overchannel damage to myself: (3d8)[11]
    Schism:
    Ego Whip, Augmented to 11PP. Charisma Damage: (3d4)[11]
    Will Save, DC 23 for half.
    Overchannel Damage to myself: (1d8)[3]


    Await DM-adjudicated results of action.
    Last edited by PhoenixRivers; 2009-09-30 at 11:29 PM.

  15. - Top - End - #75
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    So confusing...
    Raul
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    Make two mind affectig will saves
    The accuracy of this post is questionable

    The Endless Dungeon


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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  16. - Top - End - #76
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Here are the saves. If they're against what I suspect they're against, it doesn't matter though.
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    Using Moment of Perfect Mind to replace one Will save with a Concentration check.
    Concentration - (1d20+19)[20] note this means I don't auto-fail on a 1
    Will - (1d20+16)[18]

    Of course, if these are both versus Ego Whip, I suspect they were pointless since I only have 6 Cha...
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  17. - Top - End - #77

    Default Re: Test of Spite Qualifier 1701(d)

    Rahl, I'm listing the effects of the powers below. They're spoilered so that you can flowchart to your results.

    @Rahl:
    Spoiler
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    1st Will save. If you rolled a 25 or higher, look here:
    Spoiler
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    You take 5 Charisma damage from Ego Whip.


    If your 1st save was 24 or lower:
    Spoiler
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    You take 11 Charisma damage from Ego Whip.


    2nd Will save. If you rolled a 23 or higher, look here:
    Spoiler
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    You take 5 Charisma damage from Ego Whip.


    If your 2nd save was 22 or lower:
    Spoiler
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    You take 11 Charisma damage from Ego Whip.


    For both saves, if you have any ability that reduces or prevents this power from affecting you, apply that yourself.
    Last edited by PhoenixRivers; 2009-10-01 at 08:49 AM.

  18. - Top - End - #78
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Damn you Phoenix for pointing out yet another weakness of my character. I'm unconscious.

    Phoenix:
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    Hey, take a look at my saves. There's the bad ones that were missing in our exhibition.

    This guy has 6 Charisma. As soon as I realized you were both Psions I knew I was effed as soon as I got hit with an Ego Whip or two. Sigh, dammit I guess I'll just make a caster.
    Last edited by Master_Rahl22; 2009-10-01 at 09:15 AM.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  19. - Top - End - #79

    Default Re: Test of Spite Qualifier 1701(d)

    @Rahl:
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    Wow. Granted, the saves didn't matter, if your cha is a 6. Even if you passed both, it'd have been 10 Cha damage.


    Who's after Rahl?

  20. - Top - End - #80
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    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Have Olo's actions happened? I think I'm next then.
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  21. - Top - End - #81

    Default Re: Test of Spite Qualifier 1701(d)

    That was Rahl's turn, when he entered my LOS. Everything from that point hasn't happened.

  22. - Top - End - #82
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Now it should be Olo's turn since that just now was Phoenix's immediate action and Rahl is unconcious

    LoS for Phoenix's Immediate Action

    Phoenix
    Spoiler
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    You see the human wearing a chain shirt and two kukris fall to the ground unconcious


    Rahl
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    You feel your confidence slip away until you fall unconcious, emo-like


    Olo
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    You see the human wearing a chain shirt and two kukris fall to the floor unconcious


    Claudius
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    You do not detect anything new
    The accuracy of this post is questionable

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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  23. - Top - End - #83

    Default Re: Test of Spite Qualifier 1701(d)

    For clarity, the initiative count started as:

    Rahl (17a)
    Claudius (17b)
    Olo (13)
    Phoenix (12)

    Rahl's turn is over. (17a).
    Olo delayed until he had line of effect, putting him after Rahl, and before Claudius.

    Current initiative is:

    Rahl (17a)
    Olo (17b)
    Claudius (17c)
    Phoenix (12)

    Current action is, as Lvl 1 announced, Olo's, followed by Claudius.
    Last edited by PhoenixRivers; 2009-10-01 at 05:04 PM.

  24. - Top - End - #84
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Sorry everyone, lots of homework...

    lvl 1
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    Move to L17, 20ft up.

    If I see Claudius, then...
    Standard: Overchanneled Maximized Ego Whip (11): 12 Charisma damage, with will save DC 24 for half. A failed Will save also means that he is dazed for a round.
    Schism: Overchanneled Empowered Ego Whip (11): (3d4)[8]*1.5=12 Charisma damage, with a will save DC 24 for half. A failed Will save also means that he is dazed for a round.
    Swift: Manifest Temporal Acceleration and repeat the above actions:

    Standard: 12 with DC 24 for partial
    Schism: (3d4)[7]*1.5=10 with DC 24 for partial.

    If I dont see Claudius, I ready an action to do the above if I see him.
    Last edited by Olo Demonsbane; 2009-10-01 at 09:10 PM.

  25. - Top - End - #85
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Olo
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    Make a spot/listen check
    The accuracy of this post is questionable

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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  26. - Top - End - #86
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    LoS for Olo's turn

    Olo
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    See above post


    Phoenix
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    You see Olo fly away around the column


    Claudius
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    You sense the Humanoid with 24 Int move to L17, 20ft up
    Arcane Eye:
    5 Faint
    17 Moderate
    2 Strong


    Rahl
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    Unconcious
    The accuracy of this post is questionable

    The Endless Dungeon


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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  27. - Top - End - #87
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian
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    Spot (1d20-4)[13]
    Listen (1d20-4)[13]

  28. - Top - End - #88
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    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Is it my turn then?
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  29. - Top - End - #89
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Olo
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    You see and hear nothing


    Yeah, it's your turn now, Claudius
    The accuracy of this post is questionable

    The Endless Dungeon


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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  30. - Top - End - #90
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Actions:
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    I move to C11, gaining LoS to L17. What do I see? Arcane Sight lets me identify the source of the auras, so I know which come from magic items and which are on him as buffs or whatever. I can attempt Spellcraft checks to determine the dominant Schools:

    Spellcraft checks:
    Spoiler
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    Faint aura 1: (1d20+21)[35]
    Faint aura 2: (1d20+21)[24]
    Faint aura 3: (1d20+21)[37]
    Faint aura 4: (1d20+21)[26]
    Faint aura 5: (1d20+21)[29]
    Moderate aura 1: (1d20+21)[40]
    Moderate aura 2: (1d20+21)[35]
    Moderate aura 3: (1d20+21)[31]
    Moderate aura 4: (1d20+21)[33]
    Moderate aura 5: (1d20+21)[29]
    Moderate aura 6: (1d20+21)[33]
    Moderate aura 7: (1d20+21)[35]
    Moderate aura 8: (1d20+21)[27]
    Moderate aura 9: (1d20+21)[39]
    Moderate aura 10: (1d20+21)[39]
    Moderate aura 11: (1d20+21)[26]
    Moderate aura 12: (1d20+21)[28]
    Moderate aura 13: (1d20+21)[26]
    Moderate aura 14: (1d20+21)[39]
    Moderate aura 15: (1d20+21)[28]
    Moderate aura 16: (1d20+21)[40]
    Moderate aura 17: (1d20+21)[34]
    Strong aura 1: (1d20+21)[40]
    Strong aura 2: (1d20+21)[36]

    Stealth rolls for the movement:
    Hide: (1d20+39)[52]
    MS: (1d20+22)[25]
    Remember my Greater Invisibility and Zone of Silence. Also, distance penalties.

    My turn isn't over yet.
    Last edited by Claudius Maximus; 2009-10-01 at 09:41 PM.
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