Results 61 to 66 of 66
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2009-10-19, 07:49 PM (ISO 8601)
- Join Date
- Feb 2009
Re: [3.5] Help with Dagger-Throwing Rogue
Couldn't you use Lightning Ricochet instead of worrying about returning?
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2009-12-04, 07:25 AM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: [3.5] Help with Dagger-Throwing Rogue
NOTE!
The Master Thrower's thrown weapon tricks is not stackable. You pick one for your attacks this round. So, palm throw against touch Ac is a no go....
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2009-12-04, 08:00 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- In the T.A.R.D.I.S.
- Gender
Re: [3.5] Help with Dagger-Throwing Rogue
Originally Posted by The Doctor
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2009-12-04, 08:08 AM (ISO 8601)
- Join Date
- May 2006
- Location
- MX
- Gender
Re: [3.5] Help with Dagger-Throwing Rogue
Rather then using the Returning property, why not just grab Teleporting, it should fix losing the daggers after the throw.
Last edited by Ryuuk; 2009-12-04 at 08:08 AM.
Will be edited by Ryuuk : Sometime in the future.
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2009-12-04, 08:16 AM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: [3.5] Help with Dagger-Throwing Rogue
I'm really shocked this hasn't been mentioned yet:
Gauntlet of Infinite Blades (Magic Item Compendium, page 101)
As a swift action, a dagger appears in the hand of the wearer. It disappears 3 rounds after it is created. It also has 5 charges, that allow you to create an improved version of the dagger.
1 charge: +3 dagger
3 charges: +3 dagger of seeking
5 charges: +3 bane dagger of seeking (you choose the type and subtype of creature).
Cost: 6,500 gp.
You can have two, one for each hand. If you follow the DMG's item creation guidelines closely, you can improve charged items. In this case, you would add 1300 gp for each additional charge.
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2009-12-04, 08:28 AM (ISO 8601)
- Join Date
- May 2005
- Location