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  1. - Top - End - #1
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    Ernir's Avatar

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    Default Wizard 13 vs. Fighter 20, fight one.

    Yukitsu, Wizard vs. Godna, Fighter


    As soon as you decided that your buff routines were finished, you found yourself suddenly and mysteriously teleported to a location you somehow know is destined to be your battlefield.

    You may roll initiative.
    Unless rolls have to be for me only, I suggest you do so out in the open. Better show that way.

    Map:
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    As I said, you meet in the parking lot. You are outdoors.

    The pink cars are 4' tall, the blue ones are 7' tall vans. The white markings are just for show.


    For Yukitsu's eyes only (that is, shoo, no Godnas allowed):
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    You are located at B3 on the ground, your Simulacrum is standing next to you, on C3.
    You see no trace of your opposition.


    For Godna only:
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    You are located at V19:W20.

    A black, hooded figure is standing at C3.


    Go!
    Last edited by Ernir; 2009-10-28 at 11:47 AM.

  2. - Top - End - #2
    Barbarian in the Playground
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    rolling for init:
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    (1d20+19)[7](26)Init Roll
    (1d20+19)[5](24) Reroll (IF the rolled result of my first roll is less than 10) from lucky start
    (1d20+19)[15](34) Danger sense reroll i chose the better of my two rolls
    So i choose between 24 and 36. I chose INIT 36
    Last edited by Godna; 2009-10-30 at 12:09 PM.
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    (d20+13)[33] for initiatives.

    Active spotting from quick reconnoitiour, though I haven't much hope for that. (d20+7)[14]

    Initiative for the solar (d20+9)[19]

    It has see invisibility and true sight, so no issues there.

    Looks like you're up.
    Last edited by Yukitsu; 2009-10-28 at 11:50 AM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  4. - Top - End - #4
    Barbarian in the Playground
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    How did you get a solar i thought we weren't allowed to have allies? Otherwise i'd have hired a 15 bard band to serenade my death.

    Where is the solar?
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    You can make a spot check on it if you'd like, which should clear up some of the confusion. I don't know if you'd have line of sight to it, what with the vans about.
    Last edited by Yukitsu; 2009-10-28 at 12:00 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  6. - Top - End - #6
    Barbarian in the Playground
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    edit:forgot to put rolls
    Last edited by Godna; 2009-10-28 at 12:02 PM.
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Yup, the Fighter is up. And he really should roll a spot check.

    In any case, you definitely see:
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    Another creature, not quite as tall, standing next to the hooded one on B3. That one is shifting and flipping around, making it seem as there are multiple identical people around. You do not recognize what is causing this.

    Quote Originally Posted by Yukitsu View Post
    Active spotting from quick reconnoitiour, though I haven't much hope for that.
    You see nothing so far.

    The Solar does not seem to have seen anyone either.
    Last edited by Ernir; 2009-10-28 at 12:21 PM.

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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Doh, I forgot to roll for mirror images. (d4+5)[9]

    Caps at 8, so I have 8.
    Last edited by Yukitsu; 2009-10-28 at 12:18 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  9. - Top - End - #9
    Barbarian in the Playground
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

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    fine, but i didn't have to find you. why do i have to for him?
    Spot: (1d20+6)[16]
    Listen: (1d20+5)[12]
    Hide: (1d20+28)[48] for those that can see invisible (i have concealment from blink)+40 otherwise

    Move silently isn't needed as i have silence cast upon me.
    I Run to I7

    Sweet yet again a natural 20 when its not needed
    I can see which is the real one because of pierce magical concealment
    the Solar is a large creature and should be taking up more space
    Last edited by Godna; 2009-10-28 at 12:23 PM.
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    You see that the solar is kind of lumpy, made of snow and not all that well put together.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  11. - Top - End - #11
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    You come to the conclusion that the hooded creature is not a Wizard, it is not a Solar, but a fake Solar.

    Yukitsu is up.
    The Solar may make a spot check.

    For Godna:
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    I ninja-edited the last post to account for the Mirror Images. Since you have Pierce Magical Concealment, you recognize which of the shifting people is the real person.

  12. - Top - End - #12
    Barbarian in the Playground
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

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    Which one is the real wizard?
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    True sight doesn't catch the rascal? Curses. Must be behind a car then.

    Spot check (d20+22)[24].

    Rest will depend on that.
    Last edited by Yukitsu; 2009-10-28 at 12:32 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  14. - Top - End - #14
    Barbarian in the Playground
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    how would you make a spot check if I was behind a car? No Line of sight i thought.
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Quote Originally Posted by Godna View Post
    how would you make a spot check if I was behind a car? No Line of sight i thought.
    A 4 foot one doesn't block all of you, but does grant you the ability to make a hide check. Don't matter too much. Once you move, I'll be able to see ya in all likelyhood, since there's a substantial penalty for doing so.
    Last edited by Yukitsu; 2009-10-28 at 12:37 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  16. - Top - End - #16
    Barbarian in the Playground
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    I could have gone prone though. I'm just messing with you.

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    I forgot about my haste I could have moved faster.
    Last edited by Godna; 2009-10-28 at 12:39 PM.
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Yukitsu, you see nothing, and the Solar is not being very helpful either.

    Quote Originally Posted by Godna View Post
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    Which one is the real wizard?
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    The one in B3. There are duplicates of him floating around, but you know which one is the right one, so it hardly matters.

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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Quote Originally Posted by Godna View Post
    I could have gone prone though. I'm just messing with you.

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    I forgot about my haste I could have moved faster.
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    Ah.
    Well, oops.

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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Since neither of us can see him, I'm going to spiral up 120 feet, and have the solar stay just under me at 100. Since we have to move at an angle, we're heading to M11, which should cover all of the spots out there.

    As an aside, if he's using blur or something to make hide checks, true sight negates it, so there should be no problems spotting him from up here.
    Last edited by Yukitsu; 2009-10-28 at 12:44 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  20. - Top - End - #20
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Quote Originally Posted by Yukitsu View Post
    As an aside, if he's using blur or something to make hide checks, true sight negates it
    I missed that.

    You didn't need to fly up. The Solar shouts "He's at I7!" as soon as your turn arrives.

    By the way, I think this is the fourth buff I/we have managed to forget the workings of so far.

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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Also, you suddenly find your Contingency activate, and you are hovering 400 feet above your previous location when your turn begins.

    Your Solar is left on the ground, of course.
    Removed due to recalculations.
    Last edited by Ernir; 2009-10-28 at 01:08 PM.

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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Quote Originally Posted by Ernir View Post
    I missed that.

    You didn't need to fly up. The Solar shouts "He's at I7!" as soon as your turn arrives.

    By the way, I think this is the fourth buff I/we have managed to forget the workings of so far.
    Edit, hold on while I figure something out.

    Did the trig. My contingency doesn't pop yet. (I am literally 5 feet too far for it to trigger.)
    Last edited by Yukitsu; 2009-10-28 at 01:00 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  23. - Top - End - #23
    Barbarian in the Playground
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

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    I get concealment from blinking.
    hide: (1d20+43)[8](51) +20 if you can't see invisible (cause i moving)

    I take a double move and fly straight up so im at 110 feet above I7
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    I have my solar walk to I 4, and cast invisibility purge.

    I will cast true casting, then waves of exhaustion hitting I7, but not my solar.

    (d20+25)[38] for SR.

    That bypasses anything not epic. Exhausted, no save.
    Last edited by Yukitsu; 2009-10-28 at 12:58 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    The Solar walks to I4, casts his spell, and, far below you you see a man holding a spiked chain materialize on I7.

    Where did you get your extra standard from, again? You sold the belt of battle.

    Also, you are 400 feet in the air, the range on WoE is 60'. Are you fast enough? Nevermind, did it again too.
    Last edited by Ernir; 2009-10-28 at 01:06 PM.

  26. - Top - End - #26
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    can you check my post because i believe that i shouldn't have been spotted yet.
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Quote Originally Posted by Ernir View Post
    The Solar walks to I4, casts his spell, and, far below you you see a man holding a spiked chain materialize on I7.

    Where did you get your extra standard from, again? You sold the belt of battle.

    Also, you are 400 feet in the air, the range on WoE is 60'. Are you fast enough?
    Edit: Apparantly unecessary.

    Unedit: I get extra actions from travel devotion. I may be mixing that up with something, as I really am, very, very tired.

    Edit: Yeah, I am too tired. Never mind the true casting this round, so penetration of 28. I'll use the swift move to get to the A1 corner, then my normal move to start flying upward. I'll get to the A1 corner, 120 feet up.
    Last edited by Yukitsu; 2009-10-28 at 01:17 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  28. - Top - End - #28
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Thanks to quick reconnoiter, I have (d20+9)[15] as my normal reactive spot (forgot a buff last time) and another as a free action (d20+9)[25].

    Doesn't stop me from using my AoE though.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  29. - Top - End - #29
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    Travel Devotion only allows you to move your speed as a swift action, not take an extra standard action.

    And yes, you are on the ground, and as far as I can tell.


    Godna, the Solar has True Seeing. The blink "concealment" is due to you popping onto the ethereal plane, and it sees you just fine there too.
    But there is a 20% chance that the Invisibility Purge doesn't work, 20 or below and it fails: chance of IP not working - (1d100)[68]

  30. - Top - End - #30
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    Default Re: Wizard 13 vs. Fighter 20, fight one.

    So as a turn recap, my solar can see him, since his whatever doesn't let him hide when true sight is up, his invisibility was purged by the solar, and he was then hit by a wave of exhaustion. Don't know if it bypassed SR. I then moved to A1, 120 feet up.

    Travel Devotion only allows you to move your speed as a swift action, not take an extra standard action.
    Yeah, I'm aware. Chalk it up to having only slept 4 hours, and not having had my caffiene.
    Last edited by Yukitsu; 2009-10-28 at 01:24 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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