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  1. - Top - End - #1
    Ettin in the Playground
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    Default [NarutoITP] Character Registry

    This is the NarutoITP Characters thread. Please post any characters here. If you need translations for your techniques (i.e. Japanese translations) PM Kasanip to see if he/she will help.

    Also, this is only for posting character stats. Please discuss characters in the OOC thread.

    Now, here's our index, arranged by grouping and position.

    Also,
    DO NOT POST CHARACTER DISCUSSION HERE.
    Link to the character in the OOC thread, and discuss it there.

    Character List:
    Spoiler
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    Konohagakure

    Kage: Sandaime Hokage - Motogin Sen
    Jounin: Genji, Raiden Homura, and Takata Arahasa
    Chuunin: Hatsumi Sokaku, Satake Tomoya, Senga Thum, Wakahisa Yuuta, and Yamatchi Katsuo
    Genin:
    Team 1: Ito Kaede, Nara Hari, and Yua Rin
    Un-affiliated: Fukui Katsurou, Ikari Haru, and Tenyama Ryuu

    Kumogakure
    Kage: Sandaime Raikage - Unknown
    Jounin: Kurosawa Haruka

    Sunagakure
    Kage: Unknown - Unknown
    Genin: Kai Arezawa and Matsu Moroha

    Amegakure
    Missing-nin: Hazuma Kyo

    Otokagure
    "Kage": Chains
    Jounin: Fuma Kyuu
    Genin: Fuma Nirou, Kuma Youju, and Manriki Kin

    Kirigakure
    Kage: Unknown - Unknown
    Genin: Kirisaku
    Last edited by Callos_DeTerran; 2009-11-03 at 05:39 PM.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

    "These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."

  2. - Top - End - #2
    Ettin in the Playground
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Motogin Sen, Third Hokage
    Classification: S-Class
    Birthdate: August 1st
    Age: Fifty-one
    Height: 6'6"
    Weight: ?
    Gender: Male
    Blood type: O-
    Affiliation/Kage:
    • Konohagakure
    • Land of Fire
    • ???

    Appearance: Sen is a tall man but not one that is very bulky either, looking wiry and muscled underneath the formal robes of his office. With black hair that has just begun to turn gray at the temples, he cuts a distinguished figure with a heavily lined and scarred face from his own service for Konohagakure. He carries no weapons on his person, but when seen without his robes, twelve scrolls can be seen tucked into his belt with his one arm covered in summoning script. Only the unlucky have seen the purpose of those tattoos.

    When it comes to battle, Sen favors a black pair of pantaloons but no shirt, letting the burns and scars across his chest and back serve as a reminder to his enemies that he is not stranger to fighting or war.

    Personality: Sen's military background makes him a stern tutor for those under his direct supervision, he's knowledgeable enough about politics to present a kinder front in public in order to boost the morale of the village. It's only whenever he's confronted by a situation that doesn't put the lives of other people at stack that one gets to see the real Sen, but sadly that is rarely seen these days.

    Known as the 'Man Without Enemies' (because no one can challenge him) to the larger shinobi world, the Third Hokage has kept Konohagakure intact through the end of the last Great Shinobi War and does his best to ensure the shinobi of the village are able to survive in the outside world. When dealing with the other Kages he has a tendency to behave in a superior manner to them, but is always fair in his dealings to keep resentment towards Konohagakure down.

    Bloodline: The Motogin family has no notable Kekkei Genkai, but have been noted for having larger chakra reserves then normal. But not to a significant degree.

    Notable Jutsu: What jutsu does your character use the most often? It's entirely possible to deviate from this list, but try not to do so very much.
    • Juunijinshouhou no Jutsu - The seal used to imprison the Nine-Tailed Beast, it's more complicated to pull off then the Shiki Fuujin seal of canon and still very dangerous to it's user. A creation of Sen's, he's notably reluctant to teach it to other people. (Kinjutsu)
    • Garyuuheki (Dragonfire Barrier) - A technique to utilize any 'fire' chakra captured by Tokokara no Jutsu, the Garyuuheki technique creates a crimson wall of chakra that sets any living flesh that touches it on fire and can repel some jutsu as well. (Ninjutsu - Katon)
    • Unknown Name - A technique that allows Sen to view locations and people within the village via a crystal ball, this unknown technique has proven handy for observation despite it's limitations. Mainly that Sen can only look in on specific people and needs a general idea of where they are. 'The person who stole some excess exploding tags' would result in nothing while 'Gero Sasaki, the shinobi thief' would bring up an image of that person, even if they hadn't done what Sen thought they had. (Ninjutsu - Sealing)
    • Tenshunreiken (Heavenly Spiritual Fist) - The main use that Sen has for lightening chakra stored in his scrolls, the jutsu surrounds his hand with a crackling halo of energy that sends a veritable lightening bolt into any enemy Sen strikes, the sonic boom when he hits as much a threat as the lightening. (Ninjutsu/Taijutsu - Raiton)
    • Dai Tsuchiryuu no Jutsu (Great Earth Dragon Technique) - Creates a massive dragon out of earth and rock nearby to attack his enemies, and one of the few techniques that Sen is seen to use without first being attack himself by an elemental jutsu. (Ninjutsu - Doton)
    • Teppoudama no Jutsu (Water Bullet) - Using the water collected by one of his scrolls, Sen fires off a large 'bullet' of water that can shower the surrounding area with rain when it hits something. However it takes a lot of water to use and thus needs more then one scroll. (Ninjutsu - Suiton)


    Ninjutsu: Sen's primary focus for his training, because of the nature of Tokokara no Jutsu, he has need to know many different elemental jutsu in order to get max effect out of his seal. While he favors particular jutsu, Sen has knowledge of many many more by simple virtue of being a Kage and having access to Konohagakure's hidden lists of jutsu.

    Genjutsu: Little to no ability with this particular discipline of jutsu, the extent of Sen's dealings with it is to know how to dispel genjutsu. Should he notice them.

    Taijutsu: The Sandaime's second area of training, this has notably taken a back-burner ever since he lost his arm. While he's able to keep up with taijutsu specialists, he isn't capable of out-fighting them in that regard anymore. He instead holds tries to hold them off until he can hit them with a mixture of ninjutsu and taijutsu or just some ninjutsu technique.

    Special Abilities:
    • Host to the Nine-Tailed Beast and all that entails.
    • Tokokara no Jutsu (Endless Void technique): A unique seal of Sen's own creation, the tattoos on his arm are designed to absorb and transfer chakra attacks he can 'catch' to the inter-connected seal that holds the Nine-Tailed Beast and to the twelve scrolls on his belt. The scrolls store the chakra and elemental affinity of that attack for use with Sen's own techniques. If he runs out of scrolls to seal the chakra into though then all of it goes to the Nine-Tailed Beast's seal which is dangerous for his health and makes it harder to utilize his demon beast. (Kinjutsu)
    • One-handed seals: Due to his dismemberment, Sen has learned to make hand signs with only a single hand with surprising speed.
    • Strength: Sen's strength is on the high end for shinobi, but is not the highest by far as it is somewhat diminished by Sen's missing arm. It still paid not to underestimate how physically strong he was.
    • Speed: Average for a high-end shinobi, Sen's speed is almost entirely focused into having good reflexes rather then moving quickly. The hellish training regime he subjects himself too means he is adept at avoiding danger, and on rare occasions sometimes before he even knows it is there. (Usually for light comedic effect)
    Last edited by Callos_DeTerran; 2009-11-01 at 10:37 PM.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

    "These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."

  3. - Top - End - #3
    Bugbear in the Playground
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    Default Re: [NarutoITP] Character Registry

    Name: Takata Arahasa (First Name, Last Name)
    Rank: Jounin
    Classification: High A-Class
    Age: 28
    Height: 5’ 9”
    Weight: 145 ibs.
    Gender: Male
    Affiliation: Konohagakure

    Appearance: Takata does not appear intimidating or important. He is short and lean, dressing in a non-distinctive, practical shinobi uniform. Despite this, he walks with the easy, balanced grace of a skilled fighter, something he makes no effort to hide from observers. He has straight, black hair that reaches down to shoulders. Takata’s eyes, one blue and one red, are piercing and analytical, but also have a kindness to them. He has one shuriken holster on each hip, and also carries a few kunai in various pouches around his body. He has two tonfa, which he uses as his primary weapons against most opponents. He wears his forehead protector on his right shoulder. He has a pair of thin glasses that he wears.

    Personality: Takata is laid back and easygoing, spending most of his spare time either sleeping or wandering around purposefully. He is not a slacker, however, and is very devoted to his job. Takata hates fighting, but believes that it is necessary in the long run. Normally calm and collected, he can become very angry if he sees someone being mistreated or if innocent people are put in danger. In battle, Takata is calculating and tactical, analyzing his opponent’s techniques and changing his own style to best combat them.

    Takata likes to keep a low profile but he has gained a reputation as an extremely dangerous Shinboi amongst the Hidden Villages.

    Bloodline: The Arahasa clan possesses a subtle, and very strange Kekkei Genkai. Elemental and Spatial Recomposition come more easily to clan members with it, allowing them to master higher level techniques more easily. In exchange, their ability to regulate their Chakra use is impaired, causing them to waste more energy using their techniques. Arahasa clan members also all have heterochromatic eyes (having eyes of two different colors).

    Notable Jutsu:

    Aether: Takata is a master of elemental and spatial recomposition. Although it took years of experimentation, he has learned how to merge them almost flawlessly. He calls this pinnacle of his craft Aether. Aether based techniques create solid weapons and tools out of immaterial elements, such as fire or wind. These can be quickly fabricated in large numbers and with high levels of variability, allowing Takata a large tactical advantage over and opponent. He can also mentally control these creations. Individual techniques will be revealed in game.

    Rasengan: Takata is the inventor of the Rasengan technique. It is the ultimate end of his experiments with Aether, pushing his skill with Spatial Recomposition to its absolute limit. So far, he has only managed to perfect the basics, mastering the use of the Spatial aspect. He has thus far been unsuccessful in combining it with Elemental Recomposition.

    Abilities

    Ninjutsu: Takata is a ninjutsu specialist, and as such his abilities in this field are very powerful. He specializes in Fire and Lightning Techniques, although he can also use some basic Wind moves.

    Taijutsu: Takata is a superb hand to hand fighter, being nearly as skilled at Taijutsu as he is at Ninjutsu.

    Genjutsu: Genjutsu is Takata's weakest area of the three combat disciplines, but he has still trained himself thoroughly in its use. He is about as skilled as an average Jounin with it.

    Chakra Control: Due to his Kekkei Genkai, Takata has inherent difficulties regulating the amount of energy consumed to fuel his chakra use. He has trained long and hard to overcome this, but still suffers in this area compared to others of his level.

    Special Abilities:

    Tactical Genius: Takata is a masterful tactician, able to analyze his opponents techniques almost flawlessly, and is excellent at forcing his strengths against his opponent's weaknesses. Takata's incredible tactical skill puts him on par with S-rank shinobi, even though he is not one.

    Weapon Skills: Takata is capable of using almost any weapon proficiently, thanks to his unique abilities.

    Tiger Contract: Takata has a contract with the Tiger clan, allowing him to summon them to his side. Tiger spirits are physically very strong and capable of withstanding punishment, but tend to be overly direct and easily tricked. Many can also use lightning based jutsu.
    Last edited by Dorizzit; 2009-12-13 at 11:59 AM.
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  4. - Top - End - #4
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    Default Re: [NarutoITP] Character Registry


    (By Zersk786)

    Name/Rank: Kurosawa Haruka, Jounin and designated sucessor to the Sandaime Raikage. Often called the Dragon of Kumogakure.
    Classification: A-Class (but some villiages have designated her S-Class)
    Birthdate: April 25th
    Age: Twenty-nine
    Height: 5'6"
    Weight: ?
    Gender: Female
    Affiliation/Kage:
    Kumogakure
    Land of Lightning
    Raikage

    Appearance: Haruka is not an especially tall woman, with black skin, and what looks like a pattern of tattoos of lightning emanating from her belly, where a spiral is traced. She has naturally white hair, which she has in a single braid, keeping it out of the way. She is obviously well-muscled and fit.

    She generally wears a two-piece outfit that exposes her belly, which can... distract opponents. It also displays the spiral on her belly for all to see, a fact which she is unconcerned about. She wears her Kumogakure forehead protector on her forearm as an armband.

    Personality: Haruka has a blunt personality that is often very direct, but can also subtlety when she needs to. She is fearless in combat, and is absolutely sure of herself most of the time. In private, she also sometimes displays a softer side.

    She also has a five-year old daughter, Akiko, and people are often amazed at how the fearless Dragon dotes and looks after her daughter. The father died on a mission soon after Akiko was born, and she has come to Konoha with Haruka.

    Bloodline: The Kurosawa family in Kumogakure has no bloodline, but is noted for their tendency to combine Taijutsu and Ninjutsu in devestating attacks, and it is almost considered that the combination is their signature style.

    Elemental Affinity: Lightning.

    Notable Jutsu: Haruka tends to use Raiton techniques, with a focus on her family's style combining them and Taijutsu to absolutely devestating effect. She can also summon lightning Dragons, and is rumoured to be undergoing special training with some of them, but she has not revealed what it is. She also uses a short-ranged lightning teleportation jutsu, and has been noted to use Lightning Clones in battle.

    Special Abilities: As the Rokubi no Raijuu jinchūriki, Haruka has a special affinity with lightning, as well as being much faster than most ninja.
    Last edited by horngeek; 2009-11-08 at 12:41 AM.


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    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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  5. - Top - End - #5
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    Default Re: [NarutoITP] Character Registry

    Name/rank: Matsu Moroha, Genin (experienced)
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    Clasification: Low C rank
    Birthdate: June 21
    Age: 13
    Height: 5' 4"
    Weight: 138 lbs
    Affiliation: Sunagakure (primary), Konohagakure
    Due to treaty agreements, Matsu has been sent to Konoha for training (under the hokage?) as well as alliance reinforcement.

    Appearance: Moderate length, spiky, dark green hair; well-tanned skin color. Eyes are a light blue.
    Matsu wears a black long sleeve shirt and long pants. The sleeves of the shirt and the pant legs from the knee down are made from mesh, and quite durable. His hitai-ate is strapped around his waist, using a dark green band. He also wears a pair of gloves made of the same mesh as his pants and shirt.

    Personality: Matsu is always curious, though he tends to watch more than ask questions. He's always been something of a loner, due to his unusual nature. During his brief period as a member of a squad, he was able to learn some social skills. He learned to enjoy the presence of people, and kept this trait (to some extent) even after the rest of his squad was killed.

    Bloodline: It seems as though Matsu has the abilities of the Mokuton Kekkei-Genkai, though his specific variation has been influenced by his original surroundings. As Sunagakure didn't have much in the way of plantlife, Matsu learned to manipulate his own body.

    Notable Jutsu:
    Wood release: Thorn growth: Matsu's most commonly used technique, this jutsu causes long, thornlike protrusions to extend from his arms and legs. They provide some measure of protection, but are mainly for attack. They can be used as part of unarmed strikes, shredding with each strike. As a secondary feature, (a different jutsu?) the thorns can exude a paralytic poison, though it isn't very strong.

    Wood release: Bark armor: A thick layer of wood and bark quickly grows over any surface of Matsu's body, providing protection and resistance to damage.

    Wood Release: Flowing wood: Using this technique, Matsu can move through wood as if it weren't there. It also allows for feats like hiding in walls, climbing up the inside of trees, and launching surprise attacks from the floor.

    While not actually a technique, Matsu can use his bloodline to preform photosynthesis. Unless he doesn't have access to sunlight for long periods of time, Matsu needs not eat, but only to keep hydrated.

    General Abilities:
    Ninjustsu: Many of Matsu's abilities are ninjutsu, and he has become fairly skilled in the art.

    Taijutsu: Much of Matsu's combat ability arises from his taijutsu skills, which are thoroughly developed.

    Genjutsu: Matsu never had a teacher for genjutsu, and they never really struck him as useful.

    Chakra Control: Because of his impressive chakra reserves, Matsu has never put much work into management of his own chakra. He does enjoy the use of both wall and water-walking jutsus though.

    Special Abilities:
    Container of the five-tailed wolf, Gobi. Because of his 'bloodline', the demon has mellowed out to some degree. Also, it has little to no chance of releasing; Matsu's chakra inherently suppresses the bijū. This has prompted Matsu to develop an alternate relationship with his 'prisoner', in more of a symbiotic relationship than other Jinchuriki. Besides the normal benefits this gives (huge chakra pool, unusually fast healing, etc.) his senses are quite a bit better than normal, especially his sense of smell and hearing.
    Appearance concepts (just pretend they have five tails)

  6. - Top - End - #6
    Barbarian in the Playground
     
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    Nara Hari, Genin of the Hidden Leaf
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    Name/Rank: Nara Hari (Last name first; Hari meaning either 'Needle' or 'Crystal' depending on Kanji-- he uses both interchangeably)
    Classification: D-Class (Genin)
    Birthdate: 11 May
    Age: 16
    Height: 5'9"
    Weight: 130
    Gender: Male
    Blood type: AB-
    Affiliation/Kage: Konohagakure

    Appearance: Hari wears dark greys and sandy tans, meant for blurring his outline into the background in an Urban environment. He wears the standard lightweight Chainlink ninja-armor that members of his family favor, topped over by a short, Black jacket set with the Nara family symbol on the back. His ninja headband is pulled down around his neck, and set into a dark grey band. Hari's hair is light hazelnut brown, an unusual tone for the Nara family, but not especially odd in and of itself. He keeps it pulled back into a spikey wolf tail, but set close to the base of his neck instead of up in the air like many Naras prefer. Hari stands right at average height, but as with many ninjas conceals impressive physical potential beneath a slim and agile frame. Though he is not as overbearingly 'perfect' as are certain examples within the Leaf Village, he is still found to be quite comely by many females' standards.

    Personality: Hari is rather outgoing and easy to like, especially among members of the opposite sex. He is in no way disrespectful or crude toward women his age, but he holds a very deep appreciation of their charms, and understands that many hold a similar appreciation for his. He has never been in a long-standing relationship, probably because of his inability to refrain from flirting playfully with other women, but he is very mirthful, even mischevous, when dealing with attractive young women around him; he will use his good looks and way with words to woo those he only barely knows on a whim, and even if he knows that they will shut him down, he will quite knavishly keep at it, just for the fun of it.

    Underneath his whimsical, and maybe even shallow exterior, Hari is a deep thinker, analyzing battle strategies and contingency plans almost as fluently as his pickup lines and pillow talk. This is something that he prefers to hide about his personality, however, liking much better to be considered a harmless, if amusing distraction instead of a real competitor.

    Bloodline: Katsugan Bloodline Trait
    This semi-common Bloodline trait can often be found within the ANBU and Hunter-nin of various hidden ninja villages. Focused within the ninja's eyes, where some more flashy Optical bloodlines grant new capabilities to the shinobi's eye, the Katsugan instead improves and enhances the human eye's own innate ability. It drastically improves basic eyesight and visual memory, allowing one to easily spot concealed traps or hidden opponents. High speed sight is also no problem for the Katsugan, able to track even movements that would not be visible at all to normal eyes. However, the Katsugan's one weakness is also its greatest strength; the eyesight of the bearer quickly becomes too good, and direct exposure to light can become painful to the user. Nevertheless, the Katsugan's benefits often outweigh the inconvenience, and have alerted many vulnerable ninja from a deadly ambush.

    The effect of the Katsugan cannot be turned off and neither can its weaknesses, and so users can often be seen wearing thin, semi-seethrough blindfolds to protect their eyes. As well, certain Jutsu have been developed that intentionally render the ninja effectively blind in order to counter the Katsugan's Light Sensitivity.

    Nara Shadow Arts

    Hari is a beneficiary of the Advanced Nara Hidden Arts, specifically concerning the Nara clan's peculiar proficiency with the Shadow Arts.

    Notable Jutsu/Fighting Style: Hari fights with a (just one) specially crafted Dark Iron knuckle blade that has been known to have special properties when interacting with elemental energy. However, he tends to shy away from melee combat, preferring to keep things at a safer distance. He remains open to using his entire ninja arsenal, from throwing weapons to explosive notes, always coming up with an off-the-wall or unexpected solution to a difficult tactical problem. However, he does gravitate toward utilizing Traps and strategies involving luring an opponent onto a battlefield of his own choosing rather than meeting them on their own terms.

    Shadow Arts: Hari has mastered the basic Shadow Possession jutsu, and is currently learning the more advanced iterations of his Family's powerful technique line. He has also been developing arts unique to his own experimentation.

    Ninjutsu: Hari tends to shy away from elemental Jutsu, except for one or two Katon (Fire) element Jutsu that he uses on occasion. Largely his Ninjutsu are utility or Ace-in-the-whole offensive, saved only for great need.

    Taijutsu: Hari has studied two primary Taijutsu styles, but otherwise has average Taijutsu ability (too much work); either of these can be applied to Unarmed combat or using his Knuckle blade. Zentai Bougyo (Total Defense) is a style that works exactly as it sounds, being designed for absolute defense, and relying on the sharpness of his Katsugan to spot and predict incoming attacks. The second, Shinobi Hiken: Dachi -- Shouja (Shinobi Secrets: Stance -- Small Serpent) is a hidden style, mimicking the sudden strike and powerful reflexes of a Serpent for simultaneous attack and defense.

    Genjutsu: For no particular reason, Hari does not have any Genjutsu techniques in his repertoire. This is not because of any difficulty of Affinity, learning, or enacting such techniques, he simply has not had interest in them. This may come as a result of his Katsugan eye finding all but the most convincing of illusions to look cheap and fake-looking, even if they seem quite real to others.

    Chakra Control: Hari has learned and nearly mastered both techniques of Kinobori (Tree Walking) and Tadayou (Water Strider), as well as a third technique, Kawa no Yoroi (Skin Armor) that uses chakra to harden his Skin for defense.

    Special Abilities: [Pending]


    Kirisaku, Genin of Hidden Mist
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    Name/Rank: Kirisaku (Meaning 'To Sharpen the Mist')
    Classification: D-Class (Genin)
    Birthdate: 28 Feb
    Age: 13
    Height: 5'4"
    Weight: 120
    Gender: Male
    Blood type: A+
    Affiliation/Kage: Hidden Mist

    Appearance:
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    Kirisaku's usual dress consists mostly of muted blues and greys that, by design, blur into the ever-present mists that saturate the aptly named Land of Mists. Two of his most notable features are his boyishly appealing looks and his always-damp hair; though it is quite stylish, his hair never seems to dry out all the way from the mists surrounding the Land of Waves. Kirisaku wears a distinctive white silken scarf at all times (he has never been seen without it) and also has a unique charm bracelet of Electric blue crystal and water-polished stones, some engraved in black with little designs and runes. The main charm is a polished blue magatama stone.

    Personality: Kirisaku (or just 'Kiri', as he is known to some) is a very pleasant, outgoing, 'people person' type of young ninja. He is very polite with his superiors, very kind to his equals, and very understanding of all, regardless of position of any sort. Kiri has a highly developed sense of empathy, placing himself in others' shoes and seeing things from their angle, sometimes almost to the point of seeming to read their minds. He is extremely considerate of others' needs and desires, and is constantly aware of himself and others, trying to be as helpful and useful to his teammates as he can be.

    Kirisaku comes from a medium-wealthy family, a rare thing in the impoverished Land of Waves, but he has seen his fare share of troubles. His mother was a quiet, gentle, extremely delicate woman who Kiri loves dearly; his father was an alcoholic as well as a man of considerable stress from his occupation, and was not very kind to either Kirisaku or his mother. One day, possibly for the better, the man disappeared with nothing more than a note that was found at their house; with him he took a large part of their minor wealth, leaving the two of them saddled with debts that they did not even know had been tied to their name. In the end the two fled back to her Father's house, where they were taken in with open arms, supported, nursed back to health, and from where Kirisaku spent the rest of his Childhood before joining the Ninja academy.

    Despite his very personable nature, Kirisaku spends a lot of time alone. Much of his alone time is spent thinking, practicing his Ninja arts, playing a variety of Wind instruments, or carving new ones himself. Seldom can he be found without either a Shakuhachi or a Paixaio, and can often be heard playing drifting, lilting music, even when he doesn't know there's anyone around to hear.

    Bloodline: None.

    Notable Jutsu/Fighting Style: Kirisaku strays away from fighting at all whenever he can help it, but once battle has been joined he utilizes a Battle Wire, a Shinobi gauntlet that produces many fine, irresistibly sharp iron wires to battle opponents. This particular fighting style prefers to keep its enemies a little further back than arm's reach, and so he also possesses various means of ensuring distance is kept between himself and his opponent.

    Sealing Techniques: Kirisaku has received basic instruction in utilizing specially made inks and specific Jutsus to enact a variety of effects through the use of Calligraphy and Ninja Arts. The most commonly used of these techniques involves the Sealing of inanimate objects into the pages of a Scroll for retrieval at a later time. He also utilizes Advanced Seals, pre-scribed pages similar to an Exploding Tag, but that channel chakra for different uses.

    Ninjutsu: Kirisaku employs equal parts Suiton (Water) and Fuuton (Wind) Jutsus, including such classics as the Kazegama no Jutsu (Wind Sythe Jutsu) and Kirigakure no Jutsu (Hidden Mist Jutsu), though both are admittedly closer to Novice levels. He also has learned a few techniques for Utility, including a mid/low level Camouflaging technique that he uses to great effect.

    Taijutsu: Kirisaku's Taijutsu abilities largely consist of techniques concerning the Kousen Ryu (Iron Wire Style) along with his Battle Wire, but he also keeps a few surprises saved for a rainy day (or, rainier than usual). Among others, he knows the Shundou (Instant Displacement) technique, a high-speed burst of movement that allows him to travel faster than the (normal) human eye can track over very short distances.

    Genjutsu: Kirisaku is not terribly comfortable using Intermediate level or higher Genjutsu techniques, though he has an undeniable proficiency with them. He is capable of simple tricks like confusing the specific motions of his hands when doing ninja hand seals with Douta no Jutsu (Hand Motion Confususion), all the way up to more devastating Jutsus like some lower level Magen (Demonic Mirage) techniques, for example the Magen - Narakumi no Jutsu (Demonic Mirage - Living Hell Technique). Many will find that his Genjutsu influences are more difficult to resist than a Genin of his level would typically be capable of, but he is not quite Genius level even with Gen, and is not that special.

    Chakra Control: Kiri has an innate understanding and ability with Chakra Control, having learned to apply it in creative ways even past the basic Chakra Control techniques. However, he has not spent as much time studying and practicing Chakra Control jutsu as he has other categories, though this comes more from not having a dedicated teacher in this area than not having ability or interest.

    Special Abilities: [Pending]
    Last edited by OverWilliam; 2009-11-02 at 04:23 PM.
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  7. - Top - End - #7
    Firbolg in the Playground
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    Name/Rank: Hazuma Kyo/Missing-Nin,
    Theme Song:
    Classification: S-Class
    Birthdate: Unknown
    Age: Unknown
    Height: 5’3’’
    Weight: 120 lb
    Gender: Male
    Blood type: AB+
    Affiliation/Kage: Amegakure, Previously Iwagakure

    Appearance: Kyo stands rather short, with a willowy frame that seems almost too slight and small to be an actual ninja’s body. He most often wears a single black mandarin shirt with long sleeves, black pants and a red sash, its loose ends hanging almost to the floor. He carries his blade in a rectangular sheath made from dark wood across the small of his back at all times. Few people know Kyo’s eye color, hidden behind a curtain of straight, thick black bangs that hang almost to his nose. The rest of his hair is pulled back into a pony tail, most often braided, to the small of his back. The only other feature of note is the almost constant warm, gentle smile that graces his face, wrinkles on his young face showing that the smile is almost a permanent feature. He often wears geta, and can be heared from yards around with his clacking.

    Kage Uniform: Kyo wears the typical Kage uniform, the kanji for Rain on his hat, and the color of the triangle a dark gray like the cloudy sky. He continues to keep his sword on his back.

    Shoku Uniform: Kyo’s Shoku uniform varies little from others, his long trench coat lined with rich thick fur, with prayer strips made of metal attached to his sleeves on chains. He most often keeps his jacket open, his typical outfit lying underneath. He wears a blank white mask over his face, a red smile etched on it its only feature. He holds his sword in its typical place, and wears a pair red geta.


    Personality: Hazuma Kyo could be said to have a bubbly personality, laughing and joking at almost all times. He is known to be quite charitable, giving freely of himself to the large majority of poor he finds himself living within Amegakure. This ready nature has earned him a great deal of respect, both in the distrustful Missing-Nin who make their home in the Village Hidden in Rain and in the general population as well, known as “The Laughing Yojimbo”

    Bloodline: Ama-no-monomaneshi-no-kamae
    Elemental Affinity: Unknown


    Notable Jutsu

    Hazuma Kyo is known as an S Class Missing-Nin, and has been noted by Iwagakure that he is well versed in both Taijutsu and Ninjutsu, knowing numerous jutsu’s.


    Summoning: Hazuma Kyo is a contract holder, and is quite skilled at summoning on the fly. He has several seal stamps, large blocks of wood with seals etched to the bottom, to facilitate this quick summoning.


    Footsteps in the Sand: Creates a hazy dust like curtain around Hazuma, creating silent after images as he dashs forward, confounding attacks,


    Clouds in your Sleeve: Creates several wispy long tendrils from Hazuma’s sleeve, each tipped with bitting mongoose heads. These dissapate in a relatively short amount of time, though can reach several feet to attack. It is unknown if these spirit tendrils can be created from other area’s.

    Rain of Apathy: A newly created jutsu, or at least one unseen until recently, Rain of Apathy creates a small dense cloud above Hazuma Kyo’s head, rain issuing forth. The rain is dirty, and covers all but Hazuma in a thick muddy water that slowly hardens, growing heavy. Should anyone remain in this area, they can be completely encased in thick clay like earth, though it does not effect their breathing.


    General Abilities

    Ninjutsu: Hazuma Kyo is a master of Ninjutsu, and it is arguably his strongest field of expertise, mastering countless jutsu’s. It is rumored he became a Missing-Nin by fleeing Iwagakrue by stealing several of their forbidden jutsu. This is of course only rumor, though the level of Hunter-Nin after him speak that it might not all be a fabrication.

    Taijutsu: Despite his small and light build, Hazuma Kyo is a well known swordsman even outside of his Ex-Village, and a renowned folk hero in Amegakure for his talents of physical combat.

    Genjutsu: Hazuma Kyo has rudimentary skill with Genjutsu, roughly between C rank or B rank.

    Chakra Control: As an S class Ninja, Hazuma Kyo excels in the arts of chakra manipulation, even being marked as performing strange and unheard of feats of power in this field.

    Special Abilities

    Ringing Sword Style: While a master of swordplay, Hazuma has created both his own type of sword, and a fighting style based around its use. His sword, a sword length tuning fork, is bladed on each outside edge, the fork ending in two wicked points. The Ringing Sword Style relies on both confusion and several forms of hand to hand, incorporating both hand strikes and sword swings into a vicious storm of attacks.

    Contract: Hazuma Kyo has a contract with the spirit of the Mongoose, and can summon these creatures to aid him. The Mongoose Spirits are noted for their cunning and their speed, though are physically not as powerful as other summons.

    Elemental Affinity: Despite his chakra's elemental aspect being unkown, several sources have spoken of his seemingly masterful ability to blend and manipulate the various other elemental chakra’s for bizarre results.
    Last edited by Innis Cabal; 2009-11-08 at 12:28 AM.
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  8. - Top - End - #8
    Ogre in the Playground
     
    BlueKnightGuy

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    Name/Rank: Hatsumi Sokaku (Last Name, First Name) ; Chunin.
    Classification: B-Class
    Birthdate: November 27
    Age: 19
    Height: 6'2"
    Weight: 175 lb.
    Gender: Male
    Blood type: O
    Hair: Black
    Eyes: Dark Brown
    Affiliation/Kage: Konohagakure; Land of Fire; Hokage

    Appearance: Sokaku has a generally unassuming appearance. Despite his height, his weight is such that his build is a very healthy average. He wears his hair loose and to about his shoulders.
    His clothing, even when off duty, is what many think of when they hear the word "ninja"; he typically wears blacks, greys, and other dull colors. Simple, loose pants and long sleeved shirts. Instead of the more common "ninja sandals", he wears heavy steel-plated boots. His hands have thick fingerless gloves on them. He wears his "forehead protector" on his belt, leaving his head free. He carries a single pouch of kunai, as well as a small number of shuriken, but he doesn't tend to rely on them; his belt is comparatively empty of anything but the bare minimum of supplies and such.

    Personality:
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    Sokaku was born without the ability to properly channel chakra to use ninjutsu, genjutsu, or similar skills. His system is "stunted"; he's alive, and capable of developing his natural abilities, but is otherwise "handicapped". Realizing this at a young age, he decided to resort to true, simple skills. This formed the basis of his philosophy. Sokaku believes that any individual can surpass another given time and effort. While the so called "geniuses", as well as most anyone with a bloodeline limite, has a better head start, someone with little natural talent can surpass them if he continuously works to improve his skills and power. Flexibility is another key to success. Flexibility of mind, flexibility of style, flexibility of body, flexibility of method. Only your beliefs, your convictions, your bonds of friendship should be strong and unmoving.

    Though he was teased as a child, Sokaku is a very easy-going individual, often having a smile and kind word for his fellow man. Any remarks about his lack of ability with regards is met with a shrug and a smile. He is often found encouraging those who are themselves found "lacking" by their peers, guiding them to find and develop their own strengths, or even create one whole cloth. Sokaku is happy to work with his fellow Konoha ninja, working to aid them and better the village. However, anyone who threatens his village, threatens his friends, or attacks the defenseless earns his ire. Hatsumi Sokaku's anger is not the raging volcano; is is the crashing, freezing ocean.
    When he is serious, Sokaku is a deadly opponent, seeking to win a fight in the fews possible number of moves.


    Bloodline: If anything, Sokaku has the opposite of a bloodline. Though his body produces some measure of chakra, his chakra pathways are stunted such that he can never use genjutsu or ninjutsu.

    Special Abilities:
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    Sokaku has spent his entire life training his body to greater heights of strength. He has used special weights for years; these days, he has cloth bands wrapped around his forearms, calves, and chest. These bands are covered in special seals that act like more traiditional weights. Sokaku has what, to him, feels like several hundred pounds constantly, the weight displaced evenly along his entire body. Though he posseses no true skill with chakra usage, Sokaku has trained himself to be able to manage these special weights. He can either adjust them up or down, or even turn them completely off.


    General Abilities

    Ninjutsu: None

    Genjutsu: None

    Chakra Control: Only so much as is necessary to activate and deactivate his weight seals. Other than that, none.

    Taijutsu: More so than his weights, Sokaku's focus has been on taijutsu, skill at unarmed combat. He has learned a multitude of styles, focusing on varied methods.Thus, he can adjust his style on the fly while in the middle of a fight, keeping his opponent off-guard. His favored styles tend to utilize either throws,joint locks, and force redirects, or some style that puts the opponent off-guard (such as drunken boxing, or capoeira). While skilled, Sokaku is still young enough he's only truly achieved basic mastery of his varied forms. It will take him a few years still to become a full master in all of them.

    Hijutsu: None.

    Kinjutsu: Sokaku's "ace in the hole" is his ability to use the Eight Celestial Gates. He knows, at least in theory, how to open all of them. However, in practice, he can only open the first 3 gates. Those gates, however, he's practiced enough with to not totally exhaust himself after usage, so long as it is for brief periods. Any more gates are only opened in the direst of circumstances.
    Last edited by KnightDisciple; 2010-04-09 at 12:14 AM.
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  9. - Top - End - #9
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    佐竹 知弥
    Satake Tomoya
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    Rank: Chuunin
    Classification: ~B Rank
    Birthdate: October 31st
    Age: 16
    Height: 5'3"
    Weight: none of your business!
    Gender: Female
    Blood type: B
    Affiliation/Kage: Serves the 3rd Hokage
    * Konohagakure
    * Land of Fire
    Theme Song: A Resolute Person
    Appearance: At a modest height, Tomoya seems to be relatively well kept - her hair is controlled, and gently pulled to the right side of her face with a hair clip - the only really girly item on her appearance. She wears a black yukata appropriate of a calligrapher, and a glove on her right hand that only covers her ring and pinky finger. Perhaps her most noticeable features are the large kanji 封 inscribed on her forehead, as well as 掌 on the back of her right hand.

    Personality: In general, Tomoya seems to be a relatively calm and controlled young lady with a penchant for intense concentration and meticulous care. She seems patient and kind, always willing to help, though confident of her skill in combat.
    However, when in the presence of the Hokage, she is suddenly filled with a fiery passion of "Can-Do" spirit similar to that of say, Rock Lee. She treats him like a savior who can do no wrong, and never hesitates to do what he asks and gives it her 120%.
    Perhaps this is a side effect of trauma from the hellish training regime that the 3rd Hokage has put her through... Or maybe not - see background for more on that...

    Finally, Tomoya has a deeply repressed anger and frustration at the idea of Limitation. She is deep down, a very deep firebrand, and should the stress of a combat situation cause her to "Snap," she'll begin literally trying to blow everything up...with explosive tags. While laughing hysterically.

    Background: Tomoya did not come from any famous clans or backgrounds, and indeed was no where near the top of her ninja class through the academy in performance for combat or ninjutsu skills. That's not to say she doesn't know any - rather it's just not her strength. She was quite an energetic and lovable child who was more interested in playing or talking with friends, which did not help her in a school learning environment. She displayed a rare talent for inscribing chakra - useful for writing seals and many of the paper crafts such as explosive tags. Her superiors recognized this, and after much deliberation, she was placed under the tutorage of the Hokage.
    Though her excitable and spunky attitude helped her through the beginnings of the Hokage's rigorous training regime, ultimately things started to become tense between them due to her failures and struggles to meet the high standards presented. This all came to change on her fifteenth birthday:
    After a bitter exchange of words with the Hokage, who had berated her on some of her failures during the day's training regime, Tomoya went home in frustration to mope silently in her room - quite a depressing birthday. Knowing she was letting everyone down, including herself, she made a vow that she would do things right, and become a ninja everyone would be proud of, and she wrote the seal 封 (Hou) on her forehead using all of her skill.
    The power of seals is a dangerous one indeed, and completing the seal caused an explosion which totaled her room, and left Tomoya in the hospital for a week in a coma. When she awoke, her personality had totally re-manifested, though in actuality she still holds those original traits deep within her. She of course, has no memories of being any different - only what people have told her, which is little and so largely irrelevant to her now, that she doesn't seem to mind.
    A year has gone by, and though perhaps it is a disturbing and chilling change for those that knew her well when she was younger, Tomoya is doing just fine, and excelling in all her fields. She just achieved Chuunin status - a rank really no one could have expected her to achieve back during her early Genin days. She still is under the supervision of the Hokage, and she serves as a kind of 'assistant,' performing a wide range of activities.

    Bloodline: None notable, though she possesses a rare affinity to scribing chakra.
    Elemental Affinity: Fire

    Notable Jutsu: She does not generally perform normal jutsu, though is familiar with the standard ones all genin and most chuunin know. Her real talent lies in seals/scribing/summoning variety of jutsu, especially in written form. Beware her exploding tags.

    Special Abilities:
    She is a prodigy with chakra scribing, and is under the tutorage of the Hokage himself in order to train her skills. She uses a brush and paper to do most of her work, writing seals and explosive tags. The power of words in her brush are the powers she commands...though if she was to use them in combat, she'd have to prepare well in advance.

    The Seal on her forehead "封"("Hou") means "Seal" and it has sealed a good deal of her original personality away so that she could be 'molded' into a great ninja. The effects are described in her personality/background description.

    In addition, she has since also started to write more characters on her body - most prominent being the one "掌" ("Shou") on her right hand, slightly hidden by the two fingered glove that she wears. It is an amplifier for her chakra to increase the speed and ease at which she scribes chakra (she is in fact, ambidextrous, and can write with either hand. Only her right one is amplified, however).

    Notable Facts and Character Relationships
    • Sokaku and Yuuta were on the same Genin Squad after completing academy together. It would seem Tomoya is the last to achieve Chuunin rank among them
    Last edited by Kasanip; 2009-11-02 at 10:39 AM.
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  10. - Top - End - #10
    Bugbear in the Playground
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    Name: Kai Arezawa (First Name, Last Name)
    Rank: Genin
    Classification: C-rank
    Age: 16
    Height: 6' 4"
    Weight: 132 Ibs.
    Gender: Male
    Affiliation: Sunagakure

    Appearance: Kai is a tall, striking figure, who walks with poise and dignity. He has a handsome face, with light brown eyes and short, blond hair. He wears a white flak vest over a thin, long sleeved, light brown shirt, and white fingerless gloves that cover his forearms. Strips of metal line the gloves. A mundane but well made katana hangs at his left side, and he wears simple black pants, and typical shinobi sandals. He wears his forehead protector on his forehead.

    Personality: Kai is serious, determined, and has little tolerance for fools, although he nurtures a strong sense of humor. Relatively stoic. He has few friends, and spends most of his free time training. Kai lives by a flexible but absolute code of honor, and is a good person, although his vision is somewhat clouded by his upbringing. Despite this, Kai is also prideful and arrogant, although he recognizes this about himself and tries to view his achievements and failures through unfiltered eyes. He is also not a braggart.

    Bloodline: The Arezawa clan is the possessor of the All Knowing Black Eye Doujutsu. When it is manifested, the user's eyes become entirely black, with the exception of a white, simple crosshair design. While using the Doujutsu, the user can analyze the physical status of objects or animals, determining condition, weak points, strong points, and unusual physical features. The Doujutsu can also pierce Genjutsu, or more accurately, doesn't see them at all, meaning that Genjutsu has no effect. The Bloodline also grants the improved vision present in all Doujutsu.
    The Arezawa clan is also very powerful politically and is considered one of the "Noble Houses" of Sunagakure, although Kai tends to play this down to people who aren't informed of the fact.

    Elemental Affinity: Wind

    Notable Jutsu:

    Soaring Step: When using this move, Kai creates two powerful blasts of wind from his feet, giving him a burst of speed and allowing him to close with an opponent.

    Sword of the Heavens: By using his sword as focus, Kai creates blades of wind which extend invisibly from it, allowing him to catch an opponent off guard. Although powerful, this technique is difficult for Kai to use with precision, and requires total focus to be effective. It also has limited range. Kai can also use it to increase the speed of his swing.. At its highest level, Kai uses the technique to create a rolling series of air blades around the blade, creating a "chainsaw" effect which increases the cutting power of the blade.

    Divine Strike: Swinging his blade in front of him, Kai shoots a curving blade of wind at his opponent. Notable as one of his few ranged attacks.

    Veil Parting: By swinging his sword in front of him, Kai creates a small cyclone in an arc in front of him. Not very effective as an attack, but capable of diffusing some elemental Jutsu and diverting small projectiles away from him.

    Art of the Shadow Doppleganger: Kai has actually managed to learn how to create Shadow Dopplegangers, although they are exhausting and difficult for him to use.

    Abilities:

    Ninjutsu: Ninjutsu is Kai's strongest area of the four basic techniques. He is a strong wind user.
    Taijutsu: Kai is an expert with Taijutsu, but prefers to use his sword.
    Genjutsu: Kai has little aptitude for Genjutsu, and has only the most basic of abilities with it, enough to graduate from ninja school. The sole exception to this rule is the doppleganger technique, which he has trained hard in and is very skilled with.
    Chakra Control: Kai has good chakra control, and is efficient with its use.

    Special Abilities

    Swordsmanship: Kai's greatest skill is his Kenjutsu. Kai is has spent most of his life training in bladework, and has a high natural affinity for the sword arts. This is supplemented by a heavy training regime. Kai is well versed in traditional swordsmanship, and is very skilled in Battojutsu and Iaijutsu techniques. During his time in Konoha, he has also begun to learn the Dance of the Crescent Moon style, which he is yet to master.

    Sword Seals: As a blade specialist shinobi, Kai has learned how to make seals while holding his sword, enabling him to use Jutsu without dropping it.
    Last edited by Dorizzit; 2010-01-15 at 07:54 AM.
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  11. - Top - End - #11
    Firbolg in the Playground
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    Name/Rank: Wakahisa Yuuta, Chuunin (Surname, First name)
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    Classification:
    B-Class
    Birthdate: June 14th
    Age: 16
    Height: 6'2"
    Weight: 165 lbs
    Gender: Male
    Blood type: B
    Affiliation:

    * Konohagakure
    * Land of Fire

    Appearance: A tall young man, Yuuta certainly lives up to his name (Leisurely and big). He has brown eyes, and a fairly round face. His dark brown hair is usually kept at the stage right before mullet, and he has long bangs. When not on a mission, he tends to wear an open dress shirt with a t-shirt underneath, and black jeans. On a mission, he wears the standard Chuunin vest with a dark green shirt underneath, and loose gray pants. He keeps kunai at his belt, and a scroll-case at his hip. He wears his Leaf-Village headband around his neck.

    Personality: Yuuta generally acts relaxed, and avoids confrontation when possible. He can't stand seeing violence, and will actively try to stop it, sometimes causing him to charge in when stealth would be a better option. He's an avid reader, and a terrible artist.

    Bloodline: His signature jutsu has been used by his family for generations.

    Notable Jutsu: Folding Technique, Paper Mastery No Jutsu! - Yuuta can use an advance form of origami, and create a variety of things with paper. Including golems, ninja tools, and modes of transport. He uses a special paper that's waterproof and slightly heat-resistant.
    Infinite Folding- He can fold a piece of paper so much that it achieves the hardness of a blade, but almost no flexibility.

    Abilities: He has a pretty good control of chakra, but his true strength lies in the ingenuity of his paper tools and physical combat.
    General Duties: Yuuta usually goes on missions with other Chuunin or Genin. This often leaves him away from Konohagakure, much to his chagrin. He loves spending time back home, and will usually buy all of his friends a drink when he gets back, usually spending all of the money he makes from his missions.

    Other Notable Facts: Yuuta was a member of the same genin squad as Tomoya.


    Name/Rank: Ito Kaede, Genin (Surname, First name)
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    Classification:
    C-Class
    Birthdate: February 2nd
    Age: 11 And a half!
    Height: 4'0"
    Weight: 73 lbs
    Blood type: A
    Affiliation:

    * Konohagakure
    * Land of Fire

    Appearance: Kaede stands fairly short, but this is most likely attributed to age. The genin has black hair that falls to around the middle of the neck in length, and often covers the eyes, and is fairly pale. Kaede wears a winter jacket with the sleeves torn off, and standard black pants with boots. The jacket's hood is often pulled up, regardless of temperature, obscuring vision even further. To fit with the winter theme, Kaede also wears a ski mask around the neck and a set of winter gloves. Kaede also wears a scrollcase underneath her jacket.

    Personality: Kaede is extremely shy, especially around fellow classmates. When not wearing any sort of jacket or gloves, Kaede often shivers.

    Bloodline: Kaede is from one of Konoha's noble clans, but doesn't seem to have manifested any special jutsus or techniques as a result of this

    Notable Jutsu: Kaede mostly uses water and wind based jutsu, and is quite proficient with them.

    Demonstrated Abilities: Hidden Mist Technique, Water Clone Jutsu, Flying Monkey Jutsu. Non-Demonstrated Abilities: Bird's wing jutsu. More to come...

    Abilities:
    Genjutsu: Kaede knows a few genjutsu, mostly focused on messing with vision.

    Ninjutsu: Ninjutsu is Kaede's speciality, preferring water and wind jutsu.

    Taijutsu: Kaede doesn't believe that taijutsu is all that useful, but knows the amount necessary to pass the genin exam.
    Last edited by Shades of Gray; 2009-11-19 at 06:30 PM.

  12. - Top - End - #12
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    Name/Rank: Raiden Himura, Jonin
    Classification: B-Class to A-Class
    Birthdate: Unknown
    Age: 25
    Height: 6'2
    Weight: 155 lb
    Gender: Male
    Blood type: O+
    Affiliation/Kage: Hokage

    Appearance: He is a tall and lanky guy with green eyes. He looks rather harmless.

    Personality: He enjoys teaching and drawing for the most part. He can be found giving extra help to young kids at the ninja academy. He has no squad, he does better work on his own usually.

    Quirks: He is silly in serious situations, he could be at a funeral and be cracking jokes. Mostly to hide his own sadness about whoever died.

    [b]Notable Jutsu: Fire Jutsu

    Summons: He has a contract with a wolf clan who are mostly used for tracking and using their senses to see through genjutsu.
    Last edited by DoomITP; 2011-06-13 at 08:55 PM.
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  13. - Top - End - #13
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    Name/Rank: Senga Thum/ Chunin
    Classification: High B rank
    Birthdate: March 23
    Age: 18
    Height: 6' 0"
    Weight: 148 lb.
    Gender: Male
    Blood type: AB+
    Affiliation/Kage:
    • Konohagakure
    • Land of Fire


    Appearance: Senga is a handsome faced young man. He has brown, messy hair, and his eyes are deep blue. He is unmarked from any scars from combat even though he has seen quite a bit.

    He has a short blade which he only uses should his opponents be armed as well. He also has several prepared paper bombs and a couple special tags for wrapping around his Kunai-knives for a special Lightning style jutsu he developed. He wears a tan long-sleeved shirt with greenish long pants. He has his head band wraped neatly on his forehead.

    Personality: Senga is generaly nice in nature. However, he tends to be a workaholic and it's not uncommon hor the Hokage to force him to take a break after 5 to 6 missions. On his breaks, he wanders the town, anxiously awaiting the next mission. He is very eager to advance to Jounin and wants to go on as many missions as possible to get there.

    When he fights, he fights with cold determination. He fights cautiously to see what the opponent is like, and then he attacks with alot of vigor. When his opponent is evil enough in his eyes, he will unleash his strongest of jutsu's on them whether they need it or not, until they are dead.

    Bloodline: Senga has no Kekkei Genkai. However, he has more than average amount of chakra and is able to use lightning and Wind style jutsu's quite easily.

    Elemental Control: Lightning and Wind nature chakra

    Notable Jutsu: Senga know a large varitey of Jutsu's but his favorite are.

    • Chidori: Able to focus Chakra into a visible lightning nature in his hand and strikes the opponent.
    • Lightning Release Shadow Clones: Able to make shadow clones that release a damaging electrical charge when discharged.
    • Plasma Ball: Able to form Lightning around him in a sphere that repels most attacks
    • Blast Wave Palm: Able to cause a chakra wind slice that can cut most materials
    • Tornado Drill: Senga usually doesn't like wind jutsu's that cause the wind to spiral. However, after helping one of his genin perfect this technique, it wasn't long before Senga invented this jutsu. He can now form a mini tornado around his hand. The tornado spins at extremely high speeds and Senga can use it as a drill into solid rock. He has yet to test it on pure metal however. If he wants, he can throw it as well. But once it's launched, he has no control over it's direction afterwards. *This jutsu is still being developed.*


    Special Abilities:

    • Electric Current: Senga is able to release a electric current into his Sword, Kunai, and shuriken that stuns opponents it hits.
    • Wind Discharge: Senga has a somewhat passive effect inspired by his wind nature. He is able to have a small blast of force from various parts of his body. He uses it to push himself farther when he runs or jumps. He also is able to focus it into his blows, pushing and harming his opponents greater then normal. He can actively increase the force of this ability, but it causes alot more chakra to do so.
    • Lightning Rod Tags: Senga has a couple of tags which when he wraps around a kunai knife, he can then send an electric shock to it from a distance. The path of the lightning is somewhat direct, but it branches out a bit and electricutes anything it touches.
    Last edited by Silverraptor; 2010-01-08 at 11:31 AM.
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  14. - Top - End - #14
    Ogre in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Tenyama Ryuu (Last, First); Genin

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    Classification: D/C rank
    Birthdate: December 21
    Age: 14
    Height: 5' 2"
    Weight: 100 lbs.
    Gender: Male
    Blood Type: A
    Affilation/Kage:
    • Konohagakure
    • Land of Fire


    Appearance: Brown Hair that is medium length. Reddish mixed with Brown eyes. A tattoo spiralling across his arm that looks like a sillhouete of a flame.

    Wears a Sephiroth-looking outfit, minus the shoulder blades. A single glove with a picture of a pair of angel wings on it.

    Personality: More or less Calm, but with a twinge of worry that shows on his face. Considerate of others, and usually quiet. Is a sucker for those things that you see in TV ads, such as: "Magic Plant Fertilizer! Actually works!" or something like that.

    Is the common victim for ______'s pranks (Whoever has a character that's a prankster can be here maybe?) They're good friends though, maybe BECAUSE of all of ______'s pranks.

    Can be found commonly in the library or trying to invent a new justu. (Which usually ends in a comedic explosion with Ryuu covered in soot.)

    Bloodline: Unknown, but allows Ryuu to generate wings out of wind chakra and fly for a few seconds at a time, with a cooldown of about four hours. The more practice he gets, the longer he can stay in the air and the less cooldown time. This bloodline, of course, give him an Affinity to wind.

    Notable Jutsu:

    Fuuton: Tsubasa
    Ryuu gains wings for a small period of time, as stated above. Allows him to fly. Also looks kick-ass.

    Fuuton: Ken
    Wind Chakra is focused into the shape of a sword and can cut through materials as hard as steel. Cannot cut through chakra, though.

    Summoning: Has a summoning contract with lynxes, and other large cats.

    Abilities:

    Ninjutsu: Superb for his level. Is trained in multiple different ninjutsu, ranging from E-Rank to B/A-Rank.

    Taijutsu: Average level. It isn't great, but good enough for him to survive hand-to-hand combat long enough for help to arrive.

    Genjutsu: Good Level. Has mastered D-Level to C/B-Level Genjutsu.

    Special Abilities:

    On-the-Fly Knowledge of the World: Since he's spent lots (And I mean LOTS(Nerd(Shut up Personality Disorder!))) of time in the library he know a lot about the history of the Five nations and other Continents as well. He also has good knowledge on Geography, Weapons, Psycology, Sociology, Cooking...

    Last edited by Maximum Zersk; 2009-11-06 at 08:24 PM.

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    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
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  15. - Top - End - #15
    Ettin in the Playground
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Yua Rin
    Classification: D-Class
    Birthdate: March 15th
    Age: 15
    Height: 5'7"
    Weight: ?
    Gender: Female
    Blood type: AB+
    Affiliation/Kage:
    • Konohagakure
    • Land of Fire
    • Team

    Appearance: Picture speaks a hundred words.

    The only MAJOR changes is she wears her forehead protector over the buckle on her hat, both gloves are fingerless, and her skirt is a bit longer for modesty's sake.

    Personality: Rin is a highly excitable and cheerful girl, product of a healthy upbringing and parents who admittedly spoiled her a bit. When she first entered the Academy she was an outcast at first for dressing like a weirdo until she won over others with practical jokes and humor. Seemingly able to bounce back from anything, her indomitable spirit is a source of great relief for her team-mates, even if the resulting over-confidence has gotten her into more then a little trouble as well.

    Despite being from a well off clan, Rin believes it can rise even higher still and plans on doing that through advancement in the career of being a shinobi, aiming to enter the elite ANBU unit as soon as she can. Her team, obviously, is a great part of that and Rin does her best to ensure her friends are safe and happy, even if it means meddling a little...

    Bloodline: While not a bloodline, it is worth noting that almost every member of Rin's family, who becomes a shinobi, has always signed a pact with the Snakes. Rin is no exception to this.

    Notable Jutsu:
    • Kuchiyose no Jutsu (Summoning technique) - Almost self-explanatory, Rin is able to summon snakes to her side to aid in battle. Though, aside from from some small vipers or constrictors about as big as herself, she is unable to use it to massive effect.
    • Snake Replacement technique - Rin's trump card and one of her clan's most often used jutsu, this technique is almost identical to the standard replacement technique. However, instead of a log, the replacement is a mass of small vipers that bit and try to coil about the one who attacked them. Their venom is not particularly potent, but it is potent and can paralyze a limb if envenomed enough.
    • Water Release: Venom Blade - Rin's most often used technique, it uses nearby water to sheath her saber in a layer of painful venom that wears off after about five strikes.


    Ninjutsu: Rin knows the basics that almost every student of the Academy knows and some jutsu to help her hide but is otherwise un-proficient outside of minor suiton techniques or summoning techniques involving serpents.

    Genjutsu: Non-existent.

    Taijutsu: Rin's primary focus, she funnels her training to apply specifically to her saber. While not an expert (yet!) she is quite adept at it's use and can inflict devastating riposte in the right conditions. Mostly she focuses on slight cuts, moreso to inflict venom on her opponents then to try and score a deep cut.

    Special Abilities:
    • Snake Pact: Like all her clan, Rin has signed a pact with the Snake clan.
    • Strength: Only average for a genin, Rin is content to be able to at least attempt to block a stronger opponent's blows.
    • Speed: Nimble and swift for a genin, this is obviously the taijutsu style that Rin favors the most as her speed can show.
    Last edited by Callos_DeTerran; 2009-11-02 at 04:27 PM.
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  16. - Top - End - #16
    Barbarian in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Fukui, Katsurou (Genin)
    Classification: D ranked
    Birthdate: June 4th
    Age: 15
    Height: 5'7"
    Weight: 140
    Gender: Male
    Affiliation: Konoha

    Appearance: Of pretty decent height for his age, Katsurou isn't really the sort to stand out in a crowd. Pointy dark brown hair smoothed down in places suggests that some attention is paid to grooming, though for the most part the mess is lest to its own devices. His eyes a vibrant, verdant green oft wearing a mask of cheerfulness.

    Attire is... put bluntly... not at all what one would expect of a ninja. The olive drab cargo pants are fairly standard, but that loud eclectic-blue and gray jacket he's always wearing leaves a bit to be desired. But he isn't likely to give the thing up since it was once his father's. Or so he's been told.

    Personality: Not really a loner, but not much of a socialite either. Katsurou isn't one to be found outside the crowd, but rather on the edge. He's been bounced around so many families that he's had trouble forming close ties with very many, though he's always hunting for that opportunity. His own awkwardness and occasional slip-up of his... unique talents don't make the process terribly easy, though. He tries to be friendly, though his own oddness doesn't help.

    Outwardly cheerful, the mirth is simply a mask both for others and himself, a mask that often comes off at all the wrong times. Katsurou is haunted by nightmares of the past and rejection alike. Those few friends he manages to make are defended fiercely.

    History: Information regarding the genesis of Fukui Katsurou is restricted, known only by a few high ranking ninja and a handful of ANBU. Most of this is not common knowledge.

    Katsurou was designed as a build-a-body, grown from the ground up and instilled with a fair range of innate skills that would make him formidable and useful both. Aside from the artificial bloodline that was more or less intended as an ultimate technique (real illusions of pretty much anything imaginable? Ouch), his elementally balanced chakra is synced up with a powerful cursed seal.
    However...

    His nefarious builder was run out of Konoha before work was done. All of his traits are unfinished. His Bloodline doesn't function properly, sharply limiting the types of illusions he can create. His (un)balanced chakra is interfering with itself rather than serving as a form of augmentation. And the seal, well. That works despite the messed up chakra. But it was itself sealed to keep it from activating after he was taken out of the lab by the Konoha ANBU.

    Only an infant at the time, Katsurou was entrusted to the care of another family. Though due to his strangely unnerving presence there were few willing to keep him for long. So the growing boy was bounced between families growing up, fed information that his parents were killed on a mission while he was very young.

    Element: Katsurou's chakra displays no elemental bias to speak of. Which is, in a word, odd. He's utterly unable to master elemental Ninjutsu, each element dampening the others.

    Bloodline: Not a true bloodline, but rather an artificial one. Whispers of the Beyond. Technically an enhanced form of Genjutsu, this Bloodline can create illusions that are more than real. Katsurou's skill, while honed, is rather limited. He's unable to manifest any complex illusions, only mustering seemingly impossible spatial relations.

    The use of illusion-piercing Bloodline limits whilst Whispers of the Beyond is in use may be hazardous to the practitioner's health. Side effects include seizure, temporary blindness, gibbering insanity, poor bladder control, wide-eyed babbling, uncontrollable 4CHAN meme repetition, insomnia, feelings of utter insignificance in a cold and vast universe beyond your comprehension, and nebulous lurking terror. If you experience any of these side-effects talk to your medical ninja immediately.

    Due to its artificial nature this ability is somewhat unreliable, most often relating to random objects being dumped unceremoniously on Katsurou's head. When this limit manifests he takes on a slightly unreal, or perhaps hyper-real, appearance that can adequately be called unnerving.

    Notable Jutsu:
    -Window in the Veil: the most commonly manifested form of his Bloodline, this jutsu creates a pair of briefly visible crack in the air in the form of an otherworldly spiraling fractal. The paired geometries act as portals for the passage of physical objects. Both ends of the distortion must be within Katsurou's field of view and closer than a fourth of a mile. Further, he's only able to create one pair of windows at a time.

    -Unseen Destroyer: a rather useful Genjutsu that renders an object or person invisible to the naked eye. Great for stealth. Great for using on a weapon to keep a foe guessing. This technique can be foiled by moderate and advanced anti-illusion techniques.

    Ninjutsu: Aside from basic non-elemental jutsu, Katsurou is utterly lacking.

    Genjutsu: Katsurou is naturally skilled in Genjutsu, though the more mundane jutsu lack the reality-warping quality of Whispers from Beyond. Despite that minor set-back Katsurou is competent primarily in the use of optical illusions while his mind-influencing jutsu are rather crude.

    Taijutsu: Katsurou's taijutsu techniques combine the use of both optical illusions as well as spatial distortions to strike from unexpected and even impossible angles. He's a skilled user of pole-arms primarily, specifically the crescent-moon yari. His hand to hand skills leave a bit to be desired.

    Chakra Control: Katsurou has keen control of his own rather unusual chakra. His chakra level is somewhat low, but despite this it replenishes at an astounding rate. He has had little (read: no) practice with such techniques as tree running and water walking.

    Special Abilities:
    -Unsettling Presence: While using his limit Katsurou is distinctly unnerving to be in the presence of. Nothing terribly major, though enough to catch a foe off guard. People accustomed to being around him have a strikingly reduced negative reaction.
    -Seal of Primordial Chaos: A powerful cursed seal set on Katsurou's left shoulder blade and normally covered by clothing. If the first stage were activated the seal would greatly enhance his physical prowess, jutsu potency, and chakra level. If the second stage were released things would get downright creepy. This seal has itself been sealed. Katsurou is completely unable to make any use of it.
    -Universal Chakra: Katsurou's chakra has no elemental bias. Or rather, it has all elemental biases. Ideally, this trait should serve as a potent source of rapidly replenishing chakra, with each element building on the power of the others. However, that isn't quite the case. The elements dampen each other slightly, making the use of elemental jutsu nearly impossible. Katsurou does, however, replenish his chakra at an astounding rate. But the chakra is likewise degrading and dissipating due to elemental interference. As such, he runs low on chakra rather quickly.
    Last edited by Rebonack; 2009-11-04 at 12:59 AM.
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  17. - Top - End - #17
    Barbarian in the Playground
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    Default Re: [NarutoITP] Character Registry

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    Ikari Haru/Genin
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    Classification: D-Class
    Birthdate: January 6th
    Age: 13
    Height: 4'11''
    Weight: 80 lbs.
    Gender: Male
    Blood type: O-
    Affiliation: Konohagakure

    Appearance:
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    Haru is a small boy with short brown spiky hair. He has strange hazel eyes that are mostly green but some brown. He also has sectoral heterochromia in his right eye, coloring it partially red. He wears sandals like everyone else and usually some loose-legged pants like jeans and a t-shirt. He'll wear a hoodie or a sweatshirt too if it gets cold enough. Eventually, he'll be wearing his forehead protector around the neck. It would be in his pocket, but then he wouldn't be identifiable as a ninja of Konohagakure.


    Personality:
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    Haru used to be timid, shy and a mama's boy. He changed however, a little bit after he joined the academy. He became seemingly apathetic and lazy to try to fit in with the other kids but it didn't work very well, because of his strange eye color and his "girly" and "gay" name.

    Now, Haru is still seemingly lazy, but his work gets done diligently and he follows in class, but he seems peeved by the whole arrangement. Only outside of school he acts normally. He still tries to act cool and aloof, but when he's having fun, he relents and acts normally. In a fight, he tries to think things through rationally, although sometimes his bullheadedness gets ahead of him and he slips up. Generally he doesn't make such mistakes though.


    Bloodline: Haru doesn't have a notable bloodline but is still skilled nonetheless.

    Notable Jutsu:
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    [LIST]
    Hisen no Jutsu: One of his stronger attacks, Haru looses a short blast of flames that can be aimed as effectively as any projectile weapon, but he often wields it almost like a knife in close combat.

    Shitsunen no Jutsu: Memory lapse technique. Haru has used this to further exploit his opponents and sometimes even plays pranks with it.

    Aside from that, he is proficient with many other katon techniques including the weaker Shoukakyuu no Jutsu


    Ninjutsu: Haru knows a couple of ninjutsu outside of the basic academy ones and is quite skilled for a genin. Most of them are katon.

    Genjutsu: Haru remains not particularly skilled in genjutsu, though he is learning. He does know the basics of them but he's still incapable of fully counteracting their effects.

    Taijutsu: Haru is pretty good at martial arts, though it doesn't help very much when he's being attacked by multiple assailants. Still, it helps to be able to defend oneself at least a little bit.

    Special Abilities:
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    • Smart: Haru is extremely smart for his age and has a great tactical mind. He probably plays shogi or chess or something of the like. He definitely used to with his dad. Aside from that, he learns techniques very quickly and sometimes even gets a step ahead by figuring out an effective counter. Sometimes he lets this get to his head, but mostly he keeps to himself anyway, so he isn't exactly a braggart.
    • Speed: Though he isn't super fast, Haru's speed is something that he depends on. He can move quickly if need be and has good reaction time.
    • Martial Arts: Because of both of the above, Haru is fairly proficient in martial arts, though he doesn't have the strength to use devastating attacks with his fists.
    • Amatsu no Karada (Heavenly Body): An extremely powerful technique for someone of Haru's level and seeming capability. The jutsu forces an enormous amount of fire chakra into his body, even causing it to take a flickering white aura, slightly resembling a flame. Haru's body emanates intense amounts of heat whenever he uses this technique, causing burns against anything he touches. This is not without cost however, after using the technique, he becomes severely weakened from the amount of bodily damage caused by such an application of chakra. He isn't sure how well he can wield it however, as it often spins out of control and he is knocked unconscious.

    Last edited by Krazddndfreek; 2009-11-19 at 01:29 AM.

  18. - Top - End - #18
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    Name/Rank: 絃司 Genji
    Classification: Jounin, A-Class
    Birthdate: December 12
    Age: Forty-two
    Height: 6'2''
    Weight: 140 lb. (63,5 kg)
    Gender: Male
    Blood type: O-
    Affiliation/Kage:
    • Konohagakure
    • Land of Fire

    Appearance: Genji has short, brown-gray hair and wears his headband over both his eyes. He wears a long green mantle with a long collar covering his mouth, eight sleeves positioned in a radial pattern and an opening through the front, he never passes his arms through the sleeves. Beneath the mantle is a lean man dressed in standard, dark blue uniform. He carries a small red notebook and a blue pen with him at all times.

    Personality: Beneath the veil of a secretive ninja about whom few know about... Is a man that few know about. Genji likes to keep numerous secrets. Quite a few of them just for the sake of keeping others guessing. His surname is one such case. Were he lives is another. Finally what he writes in his notebook is subject to much questioning. The first impression he leaves is usualy one of secretiveness. Further beneath these silly quirk is learned ninja without a single failed mission in his record. Genji likes unorthodox methods of teaching and will often test the patience of those under his tutelage.

    Genji is a war veteran but holds no grudges against those who he fought against, in fact, he prefers to keep emotions and business separate when possible. He doesn't take missions very often anymore, prefering to teach new shinobi, give advice and protect Konohagakure.

    Finaly, Genji does, in fact, have a family. His son, daughter-in-law and their children live in Konoha, Genji's wife died of an illness one decade ago and his parents passed away from age.

    Element: Genji's chakra has affinities for Earth and Air.

    Bloodline: Unknown. Genji keeps his surname secret, it is said only the Hokage knows it and none who tried to find it out succeeded in the endeavour.

    Notable Jutsu:
    • Kamisorizen no jutsu (Razor Wire Technique): Genji's main attack. He prefers to use a flexible steel wire for this, but silk or even common linen works just as well. The razor wires that lash out from him can cut clean even through stone.
    • Hitoshirezusu no jutsu (Unseen Web Technique): Silk thread is Genji's favourite for this technique. The unseen web covers the floor, the walls and even the air should he wish to, one end of it always connected to himself. It is very strong and hard to notice, leading to entangling. As added effects, Genji can cause the threads to constrict their prey, and is aware whenever someone touches a thread, being able to ascertain a few details about the individual's physical aspects due to this.
    • Chide no jutsu (Thousand Hands Technique): His most basic technique. Numerous threads shoot out of Genji's sleeves. These threads can attach to ropes, chains, roots or vines and allow him to control them, they can also wield weapons, manipulate objects, attack targets and even make hand signals (but not jutsu seals).
    • Miirakan no jutsu (Mummy Coffin Technique): This technique shoots linen or silk threads at a target, imobilizing him. The threads then wrap around the target from head to toe, the resulting cocoon is extremely claustrophobic, presses the chest, making breathing difficult and makes movements of the legs, arms and neck all but impossible, seeing through the cocoon is also not possible for most.
    • Tokihoguse no jutsu (Unraveling Technique): Recognized by some as one of the vilest techniques developed in Konohagakure. With this technique Genji shoots lines of silk thread at his oponent. These threads attach to clothes, and a second later cause the pieces to be unwoven.
      The power of this technique in combat is threefold. One, it causes extreme embarassment on most oponents, second, it causes the enemy ninja to lose much of his equipment, which usualy falls to the ground, third is gives Genji more threads to manipulate in the terrain.


    Ninjutsu: Genji is very well versed in ninjutsu, knowing numerous fire and wind techniques, along with a few earth jutsu. His wire techniques are his true specialty in the field of ninjutsu.

    Genjutsu: Genji's genjutsu is somewhat minor, but existant. He prefers to use the techniques to make himself harder to find and also to trick his oponents into believing his wires are more numerous than they actualy are.

    Taijutsu: Taijutsu is Genji's second specialty, along with ninjutsu. He uses his wires as medium for a number of taijutsu techniques, specialy those that also make use of his evil eye.

    Special Abilities:
    • Byakugan: Both of Genji's eyes hold the pale countenance of the Byakugan, the Evil Eye. These potent tools give him 360° vision and allow him to see normaly even with the headband over his eyes. Genji can see as far as two kilometers away when focusing his sight into a single direction and notice fine details.
      It is unknown if Genji's Byakugan is originaly his or if he took it from another ninja.
    • Wire technique: Genji is a master of threads. His combat style is completely centered around wires, threads and ropes, and he carries numerous different spools beneath his mantle for this purpose.
    • Strength: Genji's strength is greater than his thin form would indicate, but still not on the high end of the shinobi.
    • Speed: Genji is very agile, one of the fastest shinobi of Konohagakure.
    Last edited by Draken; 2009-11-02 at 12:12 PM.
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  19. - Top - End - #19
    Ettin in the Playground
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    Name/Rank: Takumi Ryouichi {first, last}; Chuunin
    Classification: C-Class
    Birthdate: 12th of February
    Age: 28
    Height: 6'
    Weight: 150 lbs
    Gender: Male
    Blood Type: O
    Hair: Brown
    Eyes: Green (entire eye)
    Affiliation/Kage: Konohagakure

    Appearance: Takumi is tall and lightly built, looking slightly too thin for his height. He has a fairly neutral, unassuming face which is dominated by two completely green eyes, although these are usually hidden beneath a pair of sunglasses. Aside from those his only distinguishing feature is an inconsistent outfit, which rarely stays unchanged for long.

    Personality: Though pleasant enough to be around, Takumi is a fairly shallow person. He acts mainly to amuse himself, seeking relief from the deep boredom that he feels whenever things settle into any kind of routine. This is mostly due to his background; Before settling in Konohagakure he travelled the world, which instilled in him a lifelong love of new and exotic experiences. In peacetime he's decently amiable (as long as he's not bored), as well as being highly tolerant of strange people and cultures. In wartime he tries to find amusement in any situation, even during the worst of battles.

    Bloodline: The Ryouichi clan possess a minor bloodline which has nonetheless had a major effect on their history. Although his eyes make it obvious that he has one, Takumi has steadfastly refused to reveal the specifics of this bloodline. When pressed, he simply assures people that it's too trivial to be of use to the village. Since he's the only member of his clan around, that's all the information that most people have.

    General Abilities:

    Taijutsu: Takumi has developed the precision that goes with a light combat style, but lacks physical power. He mainly relies on careful positioning and tricky attacks rather than raw power when in battle.

    Genjutsu: While theoretically able to learn many Genjutsu, Takumi has so far only mastered a couple of techniques.

    Ninjutsu: Takumi knows a wide variety of Ninjutsu, although most are minor. He has a fondness for taking seemingly trivial techniques and using them in ways that are both dangerous and worthwhile.

    Special Abilities:

    Disguise: Takumi is an adept in the art of disguise, having mastery of both mundane and mystical methods. His unusual eyes present a slight obstacle, but are usually hidden by special contact lenses or minor genjutsu. He makes most of his own clothes, apparently more as a hobby than a professional skill.

    Strong ears: Takumi has superb hearing, allowing him to become aware of many sounds that others might miss. He also has the ability to identify traits such as tone and pitch by ear alone. He claims that this is a very useful ability, but so far its only notable benefit has been to make him a bit of extra cash for being a musician at parties.

    Notable Jutsu:

    Static Charge: By creating a slight electric charge in the surrounding air, Takumi can shock and disorient enemies who get too close. This never causes real injury, but it can give an opportunity to land a fatal blow with more lethal weapons.

    Guiding Winds: This technique creates moderate currents of air which can precisely control the movement of light objects. Takumu uses this for many kinds of fine manipulation from a distance, both in and out of combat.

    Folly of the Careless: A subtle genjutsu which is hard to initially detect. It appears to have no effect, but in fact minutely alters aspects of the target's perceptions about the surrounding area. It can make a stone underfoot seem safely out of the way when actually about to be tripped over, or make someone misjudge a jump by slightly changing perceived distances. Some subjects may never realise that they're being tricked, although they'll usually become increasingly puzzled by their apparent clumsiness over the course of a battle.
    Last edited by Anyr; 2010-03-05 at 12:09 PM.

  20. - Top - End - #20
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    Name/Rank: Nobu Goro
    Classification: A-Class
    Birthdate: November 27th
    Age: ???
    Height: 6'0"
    Weight: 155
    Gender: Male
    Blood type: AB
    Affiliation/Kage:
    • Himself

    Appearance: Nobu Goro is a figure who strikes terror among those in Konohagakure who still remember him, unique enough in the world of shinobi that those who do know him can recognize the man on sight. An utterly bald head is the first thing people see, black and red kanji all across his scalp in lines leading from his forehead to the base of his neck. Both of his seemingly black eyes are sunk into his head with his hollow cheeks giving him a somewhat sickly look though he doesn't carry himself that way. Oddly enough, Goro's mouth and chin can't be seen because of the uniquely designed gas-mask fitted over the lower half of his face that he is almost never without, making his voice raspy.

    He possesses a thick-set frame from decently large muscles which combined with the black armor he is almost always in makes him an intimidating sight. Thick black plates cover his chest, shoulders, forearms, and legs to cover up most of the vulnerable spots with a white and teal ying-yang situated in the middle of his chest. Two ninjato are strapped to his waist, the scabbard blending in seamlessly with the guard-less blades, with an old Konohagakure headband used as a belt. Several lines are scratched through the leaf symbol. Underneath the powerful armor, ninja chainmail and silk can be seen as if he had decided at the last moment for one final layer of protection. One final detail is inescapable about this monster of a shinobi, and that is the smell of dried blood that hangs around him like a miasma.

    Personality: Those who have met Goro in even passing can easily tell that the man is vain and confident in his own abilities, while being disparaging of almost everyone else. Clearly not a people person, Goro doesn't have much experience in dealing with other people socially and it shows in conversations with him. This is mostly because, deep down, Nobu Goro can be called an academic of all things chakra related and prefers his quiet research to forming such tedious and boring things like bonds. If his experiments weren't so brutal and cruel then that wouldn't be much of a problem.

    In combat, Goro is a perfectionist and will comment on the mistakes of others relentlessly to try and unsettle them, using the distraction to lethal advantage. However, despite all of his self-confidence, Goro is smart and Goro is a coward. If ever facing more foes then he thinks he can handle, or more powerful, then he's quick to flee since useless things like 'honor' have no place in his head. Something the extends to promises and deals with other people.

    Bloodline: Nobu Goro is in possession of a potent bloodline known as Crystal Release which allows him to use his chakra to construct incredibly strong crystals for various purposes. It can even be used to turn ninjutsu attacks that use Doton, Suiton, and Mokuton into crystal for his use though he is unable to 'convert' insubstantial things like Fuuton, Katon, and Raiton. While incrediably durable, fuuton and katon techniques with powerful piercing potential have the best chance of getting through the gray and black crystal.

    Notable Jutsu:
    • Crystal Release Style - A set of techniques that Goro created to use the effects of his bloodline to full effect, the majority of them are listed along with his entry in the Bingo Book so none go against him un-prepared. He favors the Arrow of Light, Jade Crystal Clone, Giant Crystal Dart, and Jade Crystal Labyrinth techniques though. (Bloodline jutsu)
    • Zanfuuken - A technique he formulated while traveling abroad seeking asylum, the ninjato on his waist are forged of a special metal that allows him to channel chakra through them with ease. This jutsu increases the length of the blades significantly to the length of a broadsword with chakra mixed with the wind element. The end result is a buzzing sword of visible chakra, the edge of which vibrates at incredible speeds to increase the cutting power. Essentially Goro creates a chakra buzzsaw sword for use with his armor. If he expends some chakra however, he can slash the blade down to fire a crescent of cutting chakra at his opponents.
    • Chakra Detection - Not a perfect skill, but Goro can sense the chakra of nearby (within sixty feet) enemies with some accuracy if he's focusing on it. This ability in particular has helped keep him ahead of foes pursuing him.
    • Edo Fuumetsu - Sealed Apocalypse - The details of this forbidden technique are still unknown.


    Ninjutsu: By far the greatest area of Goro's knowledge, his research into the nature of ninjutsu and of ninjutsu techniques could fill multiple volumes at just the tip of the ice-berg. Despite this over-whelming knowledge, Goro prefers his Crystal Release techniques in addition to a few other techniques.

    Genjutsu: Goro's knowledge extends to genjutsu as well though he finds the discipline to be weak and un-needed when a proper ninjutsu could fit just as well.

    Taijutsu: Goro's weakest area among the ninja arts and, paradoxically, the one that he uses the most with his Wind Cutting Sword technique. The reason is simple, since it is his weakest area, it's the one he uses the most often to try and strengthen his skill in it and only breaks out his powerful ninjutsu if his enemies prove better at taijutsu or overcome his armor. Any taijutsu specialist of chuunin level can fight on par with Goro in melee while jounin and above taijutsu users could call his taijutsu ability 'adequate'.

    Special Abilities:
    • Chakura no Yoroi (Chakra Armor): The reason why Nobu Goro is no longer welcome by Yukigakure, the man managed to steal designs for a special type of armor before they were put into use and made his own revisions to it in order to create this special armor. The chakra armor is a unique type of armor that drains chakra from ninjutsu and genjutsu while at the same time amplifies Goro's chakra and physical strength. His armor has also been seen blocking and defending against thrown projectiles which require no chakra in the least on Goro's part. While formidable, the armor is not perfect and multiple attacks in quick succession that have a lot of chakra behind them can overwhelm the armor or even break it. Other types of chakra attacks that are particularly good at penetrating defenses can also get by his defenses.
    • Mind Seal - Not a particularly combat worthy detail, but one that bears mentioning. The numerous seals across Goro's scalp are actually meant to increase his mental capacity and memory (not intelligence), giving him almost photographic memory with perfect recall of it. This seal is likely how he manages to remember all the information he knows.
    • Raven Pact: While they aren't combat summons by any means, Goro does have a pact with ravens and calls them to his side in order to scout and the psychological effect of having harbingers of death and doom serve him.
    • Intelligence: Goro's greatest weapon is his mind. Few tricks will work multiple times against him and after many battles he will go back over what happened to try and learn the tricks (not jutsus) used against him for his own use. This intellect has extended beyond just scientific and chakra research into strategic ability, making him a risky enemy.
    • Strength: Without his armor, Goro's strength is only average at best which is something he has been attempting to improve upon on his own time. With it, he's able to crack the ground with his blows and at least attempt to go toe to toe with physically powerful enemies.
    • Speed: Once again, Goro's speed is only slightly above average for a ninja of his level though he seems content in that regard.
    Last edited by Callos_DeTerran; 2010-03-20 at 07:34 PM.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

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  21. - Top - End - #21
    Bugbear in the Playground
     
    HalfOrcPirate

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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Watanabe Takeshi/Genin
    Classification: D-Rank
    Birthdate: July 20th
    Age: 14
    Gender: Male
    Blood Type: A
    Theme Song: Star Wolf
    Height: 5'7"
    Weight: 115 lbs.
    Affiliation/Kage:
    • Land of Fire
    • Konohagakure

    Appearance:
    Takeshi is a handsome, strapping young man, with charming facial features, short black hair, and green eyes. His skin is pale, and in Genin headband rests neatly on his forehead, occasionally having a strand of hair brush over his. He is muscular for his age, as all shinobi are, and wears a pair of small glasses, on occasion, when reading. He wears the traditional shinobi attire, with the mask covering the lower section of his face, and wears a dark-green flak jacket.

    Personality:
    He seems somewhat distant and far away from other people, seeming somewhat emotionless. In essence, he sees only priorities, and most people aren't priorities. When you get him to talk, he is rather charming, but most of his sentences are one-word laments.

    Bloodline:
    Rather useful. Read here!

    Notable Jutsu:
    • Shuriken Eye Attack - A formidable attack of Genjutsu. When successful, the person who's being affected should comprehend everything as a shuriken, causing them to extreme pain and go mad from the revelation.
    • Deafaning Blast - Genjutsu again! Meant to disorient the victim via loss of hearing. A high-pitched siren seems to be blasting non-stop in someone's ear.
    • Blinding Strike - Genjutsu attack. When successful, it should blind the victim, leaving them open for attack.

      General Abilities:
      • Genjutsu - His most praticed skill. He believes that "They'll never see it coming," or something of the like.
      • Taijutsu - His second-best skill. He wields two Sai, and is quite good with them.
      • Ninjutsu - Just enough to make it to Genin.

    Has an extremely high intellect for someone his age.
    Dr, Bath's Dolly!

  22. - Top - End - #22
    Titan in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: ???; Leech
    Classification: S-ranked criminal
    Birthdate: ????
    Age: ????
    Height: 5' 7"
    Weight: ????
    Gender: Male
    Blood type: ????
    Affiliation/Kage:
    • Missing-nin from the land of water
    • Rogue ninja from the Village Hidden in the Mist


    Appearance: Leech is covered in Black clothing that has a hood that covers most of his head and body. He has 2 deep black beetle eyes that have no iris or anything, just blackness. He has some cloth wrapped around his mouth and nose, further hidding his features.

    However, when he gets into combat, he is less secretive in his looks. Underneath these clothing features, is an abomination sight. His head is bald and uneven, such as that of an insect's. His mouth forms the shape of an "O" and has razorsharp teeth all around the rim of it.

    He carrys many summoning scrolls to perform his many acts of forbidden jutsu.

    Spoiler
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    Personality: Leech's past is unknown. Only thing known is the fact that he is from the Village Hidden in the Mist and is hunted by their anbu. He is part of a secret deadly criminal organization known as the Shoku. His crimes are known well and far.

    Leech has a deranged idea about human nature. In his view, every human being is a leech themselves. In response to this, he decided to "improve" this parasitic relationship in himself, and that's what he has done. He has made a pact with the parasitic insects and summons a bunch of them in the process. Most of these summonings are part of Forbidden Jutsu's.

    He cares not for anyone but himself and experiments on others to achieve his disired state. He has subjegated entire villages and has it's occupants hidden in secret layers across the world. He has each occupant tagged and imprisoned in special cages. He may chose to summon one anytime to use them to complete Forbidden Jutsu's.

    Bloodline: ??????

    Notable Jutsu: Most of Leech's Jutsu's are forrbidden. These are amoung the many he uses most often.

    • Transparent hive: A special barrier is errected similar to that of an insect hive. The barrier is however transparent so he can see out at all people. The strands of wax that keep it together is amoung the toughest material that exists. He uses this Jutsu to help prepare Forrbidden jutsu's.
    • Maggot Summoning: A Jutsu that requires a human sacrifice. Leech usually conjures one of his many prisoners and performs this Jutsu on them. Maggots of enormous size burst out of the host, killing them in the process. These maggots are fast and agile fighters with immense strength.
    • Roach Summoning: A Jutsu that requires a human sacrifice. Leech usually conjures one of his many prisoners and performs this Jutsu on them. A roach then burst out, killing the host. This insect is enormous in size and strength and spits a deadly acid.
    • Parasitic Infestation: By conjuring a bunch of insects, Leech then sends them out toward opponents in large numbers. If they manage to reach their target, they then burrow into them, eating them from the inside and excreating a paralyzing toxin in the process.


    Special Abilities: Leech has a special affiliation with parasetic insects. Thus, some features have been characterized by this.

    • Leeching: Leech is able to extend his life by this process. He needs only to bite a victim with his mouth and suck out their blood. Most usually die in the process. He usually prefers the neck when using this ability. The younger the victim, the stronger Leech gets.
    • Parasitic Chakra Absorption: Leech is able to suck out the chakra of victims by biting them with his mouth. The result sucks out all available Chakra and usually kills the victim in the process.
    • Insect Affiliation: Leech is able to communicate and use many types of Parasitic insects. He uses them to help fight or scout for potential victims.
    • Swarm teleportation: Leech is able to use the chakra of his swarm of insects and move between them when they are massed together. He uses this mainly to get around quickly across the land.
    • Insect Merging: Leech is able to merge into one of his summoned Insects. As such, the creature mutates into a stronger and more frightening version of it's original form as Leech is merged. However, this technique uses up continual and a large amount of chakra.
    Last edited by Silverraptor; 2010-02-07 at 08:28 PM.
    My own webcomic. Idiosyncrasy.
    Paladin Academy: Chapter 2 Part 28

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  23. - Top - End - #23
    Bugbear in the Playground
     
    Saint Nil's Avatar

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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Tenkumo Zenryu
    Theme Song:
    Classification: S-Class
    Birthdate: Unknown
    Age: Unknown
    Height: 6'5
    Weight: 230
    Gender: Male
    Blood type: O+
    Affiliation/Kage:
    None, former Kumogakure

    Appearance: Zenryu is both rather tall and well built, with eyes so brown they can appear to be yellow. He wears his hair long, and it is jet black. ON his back is a white circle with the golden kanji of justice in it.

    Personality: On the outside, he is seen as calm and collected, and can be rather quiet until he wants you to hear him. He is strong willed, for in his head nine monsters daily try to sway him, and he is dedicated to a strict code of justice to keep himself from falling to madness.

    Bloodline: None
    Elemental Affinity: Lightning/Water (See special abilities)

    Notable Jutsu
    Naraku keimusho no jutsu (art of the Hell Prison)
    Nine demons in human flesh once roamed the country side, killing innocent an ninja alike. When Zenryu's team was used as bait against them, he saw his best friends and mentor (the closet person to a parent he had ever known) painfully killed before his eyes. Later in life, he learned the Art of the Hell Prison.

    A forbidden jutsu, it traps the spirits of its targets into a seal that is placed on the user's body. This allows the user to not only use the trapped spirit's elemental affinity, but also allows them to use the prisoners jutsu. The ultimate power of this jutsu allows the user to summon the spirit into a physical form, to complete the user's bidding. Zenryu has nine seals along his neck and spin, the trapped spirits being

    The Nightmare
    Spoiler
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    Once a legendary, if sadistic, genjutsu user, the Nightmare specialized in mental torture of his foes. Always wearing a large straw hat, his face was covered by a cloth mask that went right under his nose, and few have seen the scars he wears underneath that mask. He has long, black greasy hair, and speaks in cryptic sayings, appearing to be insane. The Nightmare gives him powerful genjutsu on its own, but also his special ability.
    Ability-Nightmare Cage
    Using genjtsu, the target is trapped in an illusion where they are killed, then appear to wake out of it, only die again. Each death feels completely real, and this cycle will continue for 3 days, or until someone can shake them out of it with a large amount of pain.

    The Fury
    Spoiler
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    A wandering ronin, face covered by a red demonic mask that he has never been seen without. Wearing red leather over his sword arm, his specialty involved channeling his chakra into his blade to increase it's range, and to superheat the metal with his natural affinity for Fire-style jutsu. He would surround himself in an aura of flame, and never seemed to be harmed by his own flames. The heat from his abilities alone would be enough to kill the ninja's around him. It has been speculated that he had a kekki genki to protect him, but when his body disappeared, there is no way to prove it. Zenryu often uses him as a summon to fight off enemy ninja when he has other tasks that are more important.

    The Pain
    Spoiler
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    A sadist who prefers his enemies on the interrogation table than teh battlefield, the Pain was a master interrogator and information extractor. Despite his more cowardly tendencies, he was also a warrior who specialized in painful electric jutsus. The one Zenryu relies upon the most from his is also the Pain's simplest and most common jutsu.
    Ability-Art of Paralyzing Pain
    A rather simple if effective technique, this creates a bolt of electricity that runs through the opponents nerves, not only hitting the pain sectors, but also stunning the opponent and preventing them from being able to move, attack, or create hand signs to perform jutsu.

    The Corruption
    The Reaper
    The Dragon
    The Shadow
    The Mystery
    The Immortal


    Boufuuu Yoroi no jutsu (Art of the Storm Armor)

    This ability surronds the user in a field of lightning chakra, which electrocutes anyone who attacks it, and diminishes the power of most ninjutsu powers used against it.

    Dokueki no Jutsu (Art of the Venom)

    This ability turns the user's chakra into a lethal poison that can coat the users weapons or fists. If injected into the enemies body, it attacks the chakra nodes, interfering with the users ability to maniuplate chakra.


    General Abilities

    Ninjutsu: As a child, Zenryu's skills were apparent at ninjutsu; yet the murder of his companions and mentor pushed him into a almost fanatic like state to gain power. He is skilled in multiple types of elemental chakra, and his ninjutus abilities easily reach higher S-rank.

    Taijutsu: Tall and fit, Zenryu has trained his body to be skilled in fending off attackers through both chakra and physical attacks. His fighting style is rahter power based instead of spead, but he has a long reach for most close-range fighters, and is skilled in martial arts and swordplay.

    Genjutsu: Though his own gengetsu skills are C-rank at best, his Naraku keimusho no jutsu allows him to tap into the genjutsu skill of The Nightmare, who was a high A-S rank user.

    Chakra Control: Zenryu doe not have unlimited chakra at his disposal, but knows how to use the amount he has to its most efficient. He skill allows him to not only masterfully use his chakra, but to also cancel the chakra of others through jutsu.

    Special Abilities

    Nine Hell Seal
    Zenryu may summon the spirits of the Deamon Bandits, who he has trapped inside himself. Normally, he will only summon one, but during one deadly situation, it has been rumored that he was able to summon three while still fighting himself.

    Elemental Affinity: Being born with the ability to control both Water and Lightning(earning him the surname of skycloud), the seals on his back allow him to use the affinity of those he has captured, giving him access to all elemental affinities.
    Last edited by Saint Nil; 2009-11-21 at 08:01 AM.
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    Quote Originally Posted by Fred Rogers
    "When I say it's you I like, I'm talking about that part of you that knows that life is far more than anything you can ever see or hear or touch. That deep part of you that allows you to stand for those things without which humankind cannot survive. Love that conquers hate, peace that rises triumphant over war, and justice that proves more powerful than greed."
    Quote Originally Posted by Mother Teresa
    If you can't feed a hundred people, then feed just one

  24. - Top - End - #24
    Bugbear in the Playground
     
    HalfOrcPirate

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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Yoshi "Hurricane"
    Classification: S-Rank Criminal
    Theme Song: The Night - Disturbed
    Age: ???
    Height: 5' 7", but is usually crouching.
    Weight: ???
    Gender: Male
    Blood type: A
    Affiliation/Kage:
    • Missing Nin - Has no affiliation
    • Rogue from the Land of Wind

    Appearance:
    Yoshi appears as a disfigured man. He is usually crouching on the ground, a robe covering his body. On his head, he bears long, black hair. His eyes are also black. He would be handsome, if not for one detail. He is missing his left eye, and makes no attempt to cover it, leaving a horrible, blank socket. The entire area around that eye is bloody and scarred.
    Personality:
    As his appearance may hint, Yoshi likes having people fear him. He is very prideful and conceited, as he would let two people live to tell their village about him. Then he'd kill one, because it only takes one person to deliver a message. He is quickly irritated and short-tempered. He also has a sadistic nature, which causes him to relish murder.

    Bloodline:
    He doesn't have any Kekkei Genkai, but he has extraordinary senses, which may be attributed to his clan.


    Notable Jutsu:
    • Puppet Technique - He can control a puppet of his from afar, with chakra strings.
    • Human Puppet Technique - Can turn humans into puppets with aforementioned Chakra strings.
    • Wind Release: Cyclone Jutsu - Can create a traveling cyclone which not only can trap opponents, but rip even buildings to shreds, with its high, razor-sharp winds.
    • Water Release: Water Dragon Bullet Technique - Created and mastered by him, to use on any large body of water.
    • Human Puppet Illusion - A Genjutsu attack that makes the victim(s) think they are fighting a normal puppet, but, in reality, they're fighting a real, living person.
    • Puppet Human Illusion- Genjutsu attack, makes the victim(s) think that the puppet is a living human. But, in reality, it's a puppet.

    General Abilities:
    • Ninjutsu: Very advanced, through years of hard-work and training. S-Rank.
    • Taijutsu: Also advanced, and he is a very good physical fighter. A-rank.
    • Genjutsu: B-rank, knowing mainly how to get out of Genjutsu. And a few illusions.

    Special Abilities:
    • Superhuman Strength: He is much stronger than most Shinobi, bearing incredible physical strength. He's learned to concentrate Chakra into his attacks, giving him a lot of strength. A. Lot.
    • Elemental Affinity: He has great skill in both Wind and Water elements, earning him the nickname "Hurricane." Yoshi likes that nickname.
    • Incredibly Fast Hands: As the name describes, he has very fast hands, used to perform the insane amount of hand signs needed in his jutsus.

    Is deceased.
    Last edited by Falgorn; 2010-01-09 at 12:44 PM.
    Dr, Bath's Dolly!

  25. - Top - End - #25
    Bugbear in the Playground
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    Default Re: [NarutoITP] Character Registry

    Introducing Sasan Asorri, another member of Shoku.

    Spoiler
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    Name: Sasan Asorri (First, Last)
    Rank: Missing-Nin (Former Jounin)
    Classification: S-Rank Criminal
    Birthdate: Unknown
    Age: Unknown
    Height: 5' 9"
    Weight: Unknown
    Gender: Male
    Affiliation: Shoku, Amegakure, Kirigakure (Former)

    Appearance: A faint smile usually graces Sasan’s face, and he has straight black hair that hangs to his shoulders in a simple ponytail. The only disconcerting feature of his face is his eyes, which are a blue so light they seem almost to be made of mist. His teeth are pointed. On his brow, he has a slashed-through Kirigakure forehead protector. Sasan dresses in a long, dark blue cloak, and wears a simple straw hat. At his side hangs a sheathed sword, with a ornately wrought hilt carved to look like it is made of ice.

    Personality: Sasan has a somewhat eclectic personality; sometimes he can wander the countryside for months without conflict, others, he will carve a swathe of devastation across his path, only to vanish when he begins to attract serious attention. Most of the time, he acts very calm and inquisitive, but also very strange, making inane comments and becoming strangely absorbed in random parts of the environment. When his killing blood is up, though, he begins to act much more wild and openly insane. He has a wide reputation as a vicious killer, although his description is not known by many people. One quirk of Sasan's personality is that he really likes children, and refuses to harm them under any circumstances.

    Abilities, Bloodline, and Jutsu

    Now that they have been checked for balance, Sasan's abilities will remain out of the public eye in order to preserve some element of mystique to his powers. If you have a question or concern, please PM me for information.
    Last edited by Dorizzit; 2009-11-22 at 07:19 PM.
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

  26. - Top - End - #26
    Ogre in the Playground
     
    BlueKnightGuy

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    Last edited by KnightDisciple; 2010-02-28 at 03:35 PM.
    BitPRR Characters: Entries Masaru, Chuck, Thomas, Turiel, and Masamune

  27. - Top - End - #27
    Firbolg in the Playground
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Hana, Genin
    Classification: D-Class
    Birthdate: September 20th
    Age: 18
    Height: 5’
    Weight: Never polite to ask a woman her weight
    Gender: Female
    Blood type: O-
    Affiliation/Kage: Amegakure, Hazuma Kyo

    Appearance: Hana is a slight girl, almost a walking shadow. Underfed and over worked, she always seems ready to fall over from exhaustion. Recently this has changed, her skin growing brighter and her movements energetic. She has recently started to wear men’s clothing, mimicking her teacher Kyo to the letter, wearing a nearly identical outfit.

    Personality: Hana is a quiet young girl, shy to a fault. She is obedient and loyal, both traits that have hurt her in the past on the cold streets of Amegakure.

    Bloodline: None

    Notable Jutsu: She currently is studying to learn jutsu, having learned most of the basic techniques.

    Ninjutsu: Hana has the potential of being average in Ninjutsu

    Taijutsu: Hana has the potential of being average in Taijutsu

    Genjutsu: Hana has little potential with Genjutsu, which seems for the best as her teacher is only slightly better.

    Special Abilities

    Weapon Skills: Hana is quite adept at several weapons: Bo, Knife, and Hand to Hand being her favored weapon styles.
    Last edited by Innis Cabal; 2009-11-08 at 12:35 AM.
    My Current Works


    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  28. - Top - End - #28
    Halfling in the Playground
     
    Moon Wolf's Avatar

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    Default Re: [NarutoITP] Character Registry

    Name: Hamake Miragata (Miragata being her first name)
    Rank: Jounin
    Classification: A class
    Age: Twenty-one
    Birthdate: May 3rd
    Height: 5'7"
    Weight: Unknown-she'd kill you if you asked
    Gender: Female
    Blood type: AB
    Affiliation: primarily Sunagakure, but was sent to Konohagakure by Lord Kazekage to strengthen relationships between the two villages and..... other....things....
    Theme song: Darkside of the Sun-Tokio Hotel

    Appearance: Miragata appears to be a more laid-back personality type. She has wavy waist-length auburn hair that she puts in a bun, but a few strands always seem to escape in the breeze. She wears her headband around her neck, and doesn't wear anything flashy. She usually wears the standard uniform of a Suna jounin (with a few slight modifications here and there, it really depends on how she's feeling), but will sometimes pull a sweater over her uniform on colder days. She'll never ever be seen wearing the customary desert headdress, though. Her eyes are hazel-coloured, with a hint of green. She carries two 3/4 length katanas strapped to her back. Her forearms have black tattoos used for summoning purposes. What gives away her appearance, however, is the long, thin, vertical scar on her face, running from beyond the hairline, and down over her left ear.

    Spoiler
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    Personality: Having the laid-back attitude that she does, Miragata carries the gift of patience, which enables her to always calmly think through any situation, whether it's what to buy for dinner, or how to defeat a high-ranking foe. Miragata isn't exactly fond of fighting, but she doesn't shy away from it either. She believes that there is always room for improvement, and so can often be found in remote areas practising and perfecting her ninjutsu. Miragata doesn't love to be the center of attention, she actually finds it to be quite annoying, which is why she prefers to stay in the background most of the time. She is also the youngest person in Sunagakure to acheive jounin level-she acheived jounin rank a day before her fifteenth birthday. It is not quite certain yet, but it is believed that she will be chosen as the Kazekage's sucessor.

    Bloodline: The Hamake clan possesses a very unique kekkei genkai: by using wind and lightning style together, light style is created. This style has been used by the Hamake for many years, giving it time to be mastered, and for new jutsu to be created with it. It is estimated that the Hamake created approximately twenty-nine different jutsu with this style, although Miragata can use only eight of those.

    Notable Jutsu: Miragata is the only ninja in Konohagakure to use the light style (other members of her family that use it are in Sunagakure). This unique trait sets her apart from the other jounin. This jutsu uses the sun's rays and bends them to form the shapes and jutsu used. Out of the eight light-style techniques that Miragata can use, she has four favourites.

    • Senkousenrou no jutsu (Thousand Beams Prison Jutsu)- a jutsu which creates beams of light across the sky which Miragata is able to walk on, which greatly increases her range. Also, if she has enough chakra, she can make the beams vibrate at high speeds, in order to ensure that her enemy keeps their distance.

    • Me ga kuramuyouna tsurugi no jutsu (Blinding Sword Jutsu)- in this jutsu, the light that Miragata wields is placed around her swords, so that her swords have a more accurate, and cleaner cut. It also increases the swords' range, and well as their cutting power.

    • Amano tsurugi no jutsu (Heaven's Blade Jutsu)- a jutsu that might appear to be some type of teleportation jutsu, Miragata pours extra chakra into the light she uses to temporarily vanish and end up in another spot of her choice. This jutsu doesn't always go smoothly, because it requires great effort and much chakra in order for Miragata to be able to choose exactly where she wants to go. However, once perfected, Miragata will be able to vanish and instantly appear before her enemy.

    • Hankyouna sakebi no jutsu (Echoing Scream Jutsu)- this is almost a genjutsu. Waves of light are sent through the enemy's field of vision, causing temporary blindness. While the enemy is blinded, Miragata can bend the light little by little, causing the enemy to experience visions. Miragata can't use this jutsu as well as the others, and is in the process of perfecting it.


    Jutsu Abilities: Miragata is a ninjutsu type, she has one genjutsu (Echoing Scream) that she can use, but if at all possible, she doesn't like to use genjutsu. She is fairly strong at taijutsu, but would rather use kenjutsu (the art of the sword).

    Chakra Control: Since Miragata's kekkei genkai jutsu require large amounts of chakra, she was never able to control it very well. Her body just got used to pouring out all chakra available, which is why she tires rather quickly during battles. If she could acheive proper chakra control, she would become more skilled. Since she has weak chakra control, if there is a fight going on in an area close by, her own chakras will pick up other's chakra and simultaniously react.

    Summoning: Miragata has a pact with the tigers, allowing her to summon one to fight alongside her in battle. However, since she only recently formed this pact, she does not always get along perfectly with whomever she summons.

    Tactical and Weapons Abilities: Miragata isn't the type who decides to charge in without first gauging her opponent's strength. She always carefully watches her opponent, analyzing their strenghts and weaknesses. Only then does she form a strategy and apply it.

    Miragata is profficient in the use of a sword, and her clan have always been paritcular to swordsmanship, so she was taught from a young age. However, she is the most gifted kenjutsu master in all of Sunagakure (and perhaps other villages too). She dislikes using things like kunai or shuriken, and so rarely refers to her holster. Her swords are indeed chakra blades, but she only ever uses this ability when using her kekkei genkai. She likes to use kenjutsu to assess her opponent's strengths and blind spots before using her kekkei genkai.
    Last edited by Moon Wolf; 2010-08-01 at 10:39 AM.
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  29. - Top - End - #29
    Ettin in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Seeing as to how they were never officially posted in the thread, and that an opportunity has arisen for an early reveal, I figured I should get these four up. Family name preceeds personal name for the lot of them: It's Kyuu, Nirou, Youjo, and Kin. Not Fuma, Fuma, Kumo, and Manriki.

    Sensei of the Sound Genin
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    Name/Rank: Jounin Fuma Kyuu
    Theme Song: Necron theme from Dawn of War
    Classification: A-Rank
    Birthdate: September 8th
    Age: 28
    Height: 5’10”
    Weight: 154 lb
    Gender: Male
    Blood type: A-
    Affiliation/Kage: Otogakure/Otokage

    Appearance: Kyuu's attire is that of a well-prepared mercenary: He wears a thick tawny vest with several pockets in the traditional style of an Otogakure chunin. In addition to this he sports a belt for various tools of the trade, sunglasses to protect his eyes, and plated backs on his black gloves. His hair is pitch black in a military cut, and wears his forehead guard on a headband rather than a face mask. He also wears black pants, dark gray boots, and a long sleeved shirt under his vest patterned in the grayed camouflage traditional to the Sound Village.

    Personality: Kyuu tends to be the easygoing sort, eager to be whatever it is that needs doing. If someone tries to argue with him, he tends to pester them with questions until they gradually slide off topic. If the time comes for conflict, he’ll drop his easygoing manner and become deathly serious right up to the moment that conflict ceases.

    Bloodline: Fuma
    Elemental Affinity: Wind, but has modest ability with Fire

    Notable Jutsu

    Fuma Kyuu only knows enough about genjutsu to dispel it, but is exceptionally skilled with taijutsu and ninjutsu. Assuming he has access to supplies, he’ll always been equipped with a half dozen kunai and two dozen paper bombs.

    Channel Wind: Fuma Kyuu can channel his Wind Chakra into his kunai, and can also generate wrist blades of pure wind chakra from his glove guards.

    Chakra Darts/Ignition: Fuma Kyuu’s glove guards also have a ranged attack option, which allows him to throw darts of wind chakra. While not even able to cut through thick clothing, the darts can be set ablaze with fire chakra, allowing them to ignite paper bombs.

    Spider Contract: At his current level, Kyuu can perform one of five types of summons: A tick the size of an elephant capable of great leaps for travel, a black-haired tarantula the size of a horse, a gray-plated web spinner the size of a large dog, a group of up to eight venomous spiders the size of cats with red abdomens, or a swarm of regular-sized spiders that retain the human intellect of a summon.

    Special Abilities

    Chakra Threads: Being of the Fuma Clan, Kyuu has a distinct affinity for chakra threads. Rather than employing the clan’s knowledge, however, Kyuu opted to combine the techniques that came naturally with his elemental affinity, and uses wind chakra with the threads to create chainsaw whips, razor tripwires, and a fuse version of Chakra Ignition to detonate from behind cover.


    The Sound Genin
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    Fuma Nirou
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    Name/Rank: Genin Fuma Nirou
    Classification: D-Class
    Birthdate: May 6th
    Age: 13
    Height: 4’5”
    Weight: 95 lb.
    Gender: Male
    Blood type: A-
    Affiliation/Kage: Otogakure/Otokage

    Appearance: Nirou wears a plain black shirt, fingerless gloves of black leather, gray camouflage pants, and black boots. The black headband sporting his forehead guard holds up the edges of his loose brown hair, and his utility belt has hip sheathes for a pair of those large folding shurikens. Other than that, his appearance is modest and unassuming, perfectly normal for a boy his age.

    Personality: Nirou is usually the one who takes command when his Uncle Kyuu isn’t around, if only because his squadmates always wind up fighting if he doesn’t mediate between them. When the internal conflicts of the team aren’t adding mass to an omnipresent anime sweat drop, Nirou is always eager to get involved in anything, particularly a fight.

    Bloodline: Fuma
    Elemental Affinity: Presently Unknown

    Notable Jutsu

    Nirou depends on his teammates to provide support for him while he goes for the direct strike with an arsenal of weapons. In additional to his heavy shuriken, he carries eight kunai, as well as a seal scroll for each that makes them able to cut through chakra based materials, such as the intended chakra threads.

    Substitution Jutsu: Sometimes used avoid a fatal attack, Nirou’s favored technique is to switch positions with a shuriken that he had just thrown, allowing him to get a second shot if he missed or to move into melee from an unexpected direction.

    Special Abilities

    Chakra Threads: Like all members of the Fuma Clan, Nirou has a talent for chakra threads, which he uses to puppeteer his shuriken and kunai from a distance when threatened by a superior melee combatant. He can extend or retract the threads as he sees fit, but their total length can’t exceed ten meters.


    Kumo Youjo
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    Name/Rank: Genin Kumo Youjo
    Classification: D-Rank
    Birthdate: March 23rd
    Age: 13
    Height: 4’3”
    Weight: 81 lb.
    Gender: Female
    Blood type: A+
    Affiliation/Kage: Otogakure/Otokage

    Appearance: Youjo’s dark skin suggests that she was adopted from around the Land of Lightning, but unlike many from the area she opted against dying her hair, instead tying it behind her head in a shoulder-length braid. She wears a gray camouflage tank top beneath a dark gray coat, providing her protection on the field and a shot at seducing Nirou off the field. Her utility belt almost goes lower than her black shorts thanks to the kunai cases on each hip, and her black leather boots come up to her metallic kneepads.

    Personality: Youjo is so ambitious she’s almost one-dimensional, having no stipulation against shedding blood for power, be it her own or that of her enemies. The cause of this ambition is uncertain, but it seems to be a failure in her past that’s tied to why she was adopted by the Land of Rice. She has an aggressive and dominating personality, but puts on a face that’s as sweet as can be the moment she has a chance to pursue Nirou-kun’s affections.

    Bloodline: None
    Elemental Affinity: Presently Unknown

    Notable Jutsu

    Being gifted with an abundance of chakra gained through relentless training, Youjo combines genjutsu with summoning jutsu to devastating effect. To perform her summons, she uses shurikens drawn from pouches hidden in the sleeves of her coat.

    Spider Contract: At her current level, Youjo can perform one of four types of summons: A black-haired tarantula the size of a horse, a gray-plated web spinner the size of a large dog, a group of up to eight venomous spiders the size of cats with red abdomens, or a swarm of regular-sized spiders that retain the human intellect of a summon.

    Genjutsu: Youjo can use genjutsu to create illusionary spider summons, or disguise a spider as a creature of similar size. Most importantly, though, is that she uses her genjutsu to hide her shuko from sight.

    Special Abilities

    Youjo has no special abilities yet, but she hopes to one day earn the right to be taught the ways of a spider sage.


    Manriki Kin
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    Name/Rank: Genin Manriki Kin
    Classification: D-Rank
    Birthdate: August 17th
    Age: 13
    Height: 4’2”
    Weight: 76 lb
    Gender: Female
    Blood type: O-
    Affiliation/Kage: Otogakure/Otokage

    Appearance: Kin is pale, thin, and has straight blonde hair that she lets drop to her shoulders. She wears a tawny vest matching that of her sensei over a gray camouflage sweater with sleeves that hide her hands. She wears dark gray sweatpants, and like the rest of her team black boots. She doesn’t share their use of a utility belt, however, instead wearing her forehead guard like a belt where her sweater goes lower than her vest.

    Personality: Kin tends to be quiet and timid, but is quick to anger when the right buttons are pushed. Unfortunately for Nirou-kun and Sensei Kyuu, Youjo knows all her buttons.

    Bloodline: None.
    Elemental Affinity: Sound.

    Notable Jutsu

    Kin keeps a rainstick in a summoning scroll in one of her sleeves, which she uses as the instrument of her Sound Jutsu. Her other sleeve hides a tanto.

    Gentle Rain of Serenity: Kin holds her rainstick steady, the falling of the beads sending chakra into favored listeners that converts to healing energy inside their bodies, allowing her to address internal injuries without cutting anyone open. She’s working on a version that augments her allies.

    Fierce Storm of Calamity: Kin holds her rainstick overhead and makes it spin along the centerpoint of the bases, causing a rough noise that she uses to disrupt enemy jutsus, dispelling techniques that require concentration as well as weaker summoning jutsus. She’s working on a version that disrupts the chakra pathways in the body.

    Special Abilities

    None.

  30. - Top - End - #30
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Anahera Hoshiko
    Classification: Missing-nin, A-rank
    Birthdate: November 20th
    Age: Twenty-seven
    Height: 6'2"
    Weight: "About this much"
    Gender: Female
    Blood type: B
    Affiliation/Kage:
    • Seven Swordsmen
    • Kirigakure
    • Herself


    Appearance:
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    The picture actually is Hoshiko so there are no discrepancies, only details that are mite hard to see. Like the twin seashell hair clips that her father gave to her or that her teeth have been filed to dainty points. Also the stick in her mouth is that of a lollipop stick.

    Personality: Hoshiko is a bit of an anomaly among the Seven Swordsmen of the Mist, missing-nin in general, and even Kirigakure because of her generally docile nature and utter lack of anything resembling normal intelligence in her head. Back when she was being trained as a ninja, others would joke she should position her forehead protector over her heart since there wasn't anything she needed in her head. She was the one laughing when she passed Kirigakure's bloody genin exam with more then flying colors (killing her opponent, a chuunin teacher, and several other genin before she realized she was only supposed to kill her opponent). Being dim doesn't separate her from other missing-nin though, most usually are idiots to forsake their villages, what does set her apart is a child-like nature.

    Sweets (especially lollipops), brightly colored objects, hot food, and other things can deter Hoshiko from whatever she might be doing, but underestimating her because of this has turned out very poorly for some people. Once she gets riled up for a fight, there are few things that can calm her down and she usually becomes so dead-set on 'winning' that it becomes self-destructive. Well...for someone else it'd be self-destructive.
    Bloodline: There is some debate about if Hoshiko has a bloodline or not, and on that matter she has had precious little information to offer.

    Notable Jutsu:
    • Suiton: Hōmatsu Rappa (Water Release: Violent Bubble Wave) - Hoshiko expels a huge wave of bubbles from her mouth that is capable of washing away most attacks, such as oil and fire. It is also effective as a smokescreen in a pinch. However it lacks offensive punch.
    • Suiton: Suishōha (Water Release: Water Shockwave) - This technique allows Hoshiko to make a spiraling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave, which Hoshiko can control.
    • Suirō no Jutsu (Water Prison Technique) - This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Clones can be used in place of the actual person, provided that the clone is the one that performed the technique. This jutsu can't be performed without a sufficiently large body of water to supply the water for it.


    Spoiler
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    Hoshiko has also developed a unique brand of ninjutsu known as Ritual ninjutsu. However, she rarely uses it and little is known about it other then the fact a Ritual ninjutsu takes a lot of time to complete.


    Ninjutsu: While Hoshiko knows some bizarre and unpredictable ninjutsu and is able to swamp a battlefield, she isn't really focused on perfecting her ninjutsu. Instead it just seems to be part of her skill-set, one she doesn't acknowledge much.

    Genjutsu: Enough for very minor illusions, but they are easy to pick out and almost elementary.

    Taijutsu: As one of the Seven Swordsmen of the Mist, it is all but a given that Hoshiko must be talented at kenjutsu and in that regard they are only half-right. Her skill in taijutsu isn't exactly that great, but she is a genius of it the likes of which might only come along once a generation. Despite her admittedly dim nature, Hoshiko analyzes the taijutsu of others on an instinctual level and reacts as such to them as they should. Combined with her, frankly, ridiculous durability and wild (if un-practiced and un-cultured) sword-fighting style and Hoshiko becomes a lethal taijutsu shinobi.

    Special Abilities:

    Daisuijiken: As one might imagine, this is the name of her sword. It's name such because of the kappa-head on the pommel of the weapon and because of the fact that the blade is actually hollow on the inside. Inside of this hollow are numerous storage seals containing nothing but water which, when released, pours out of the holes along the blade. Aside from providing water for Suiton techniques, Hoshiko can release a torrent of water as she swings the blade to drastically increase it's weight and momentum. She has also been seen using it to cut wood and food but never sharpening the blade which is a mystery to others, even the other Swordsmen of the Mist.

    Durability: While the exact mechanics behind this simply aren't known, none can deny that Hoshiko earns her name of 'Immortal of the Mist' with her insane resistance to damage. This isn't to say that she doesn't get hurt, but rather the wounds rarely seem to actually bother her with the number of times Hoshiko has been incapacitated by her wounds able to be counted on one hand. The simple fact is that no matter what is thrown at her or how badly wounded she is, Hoshiko will just keep coming until she has finished what she set out to do. Poisons rarely work, she's never gotten sick, even jutsu that would somehow physically debilitate Hoshiko have a tendency to fail miserably. People suspect some kinjutsu or bloodline is responsible, or even an unknown trait of Daisuijiken, but Hoshiko's answer has always been the same. "I dunno, it just doesn't seem to hurt or be that bad an injury."

    Speed: Definitely not the fastest ninja on the block, Hoshiko's speed is only average for an A-rank shinobi with above average reflexes. Against true speedy ninja though, she simply lets them wear themselves out first before moving in for the kill.

    Strength: Definitely strong, Hoshiko doesn't cross into brutal powerhouse territory either. Much of the sheer strength of her sword-swings comes from the sudden weight of lots and lots of water being released but even without that, it'd just be reckless to get into a contest of strength with her unless one was certain of themselves.
    Last edited by Callos_DeTerran; 2009-12-05 at 10:32 AM.
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