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  1. - Top - End - #31
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Kensai Shiro (last, first), "The Wind Wolf"
    Classification: Missing-nin, high A-rank
    Birthdate: July 10th
    Age: 26
    Height: 6'4"
    Weight: 185lbs.
    Hair: Black
    Eyes: Greenish Blue.
    Gender: Male
    Blood Type: A
    Affiliation/Kage:
    * Seven Swordsmen

    Appearance: Tall and lean, Shiro wears black baggy pants, a dark grey shirt, and a black flak jacket. His feet are clad in dark grey open-toed shoes. His dark grey belt has several pouches. On his left hip is a small sheath for what appears to be a dagger. It is, in fact, a specially sealed sheath for Kusanagi, Shiro's sword. Shiro wears his hair down to the bottom of his shoulder blades, straight and tied into a simple ponytail. His face is sharp and angled. Shiro's nose, while not overly large, has a severe angle to it. The oddest physical feature he possesses is like his canine teeth; they have been abnormally sharpened, possibly lengthened slightly, giving an otherwise average looking man something of a feral appearance when he smiles. Almost like a wolf about to eat its prey. Despite this, his typical expression is one of utter calm and peace.
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    Personality: Shiro, despite his chakra affinity, tends to have a personality like a water brook. He simply calmly moves onward in life, accepting each event as it occurs. That this means he is as calm slicing a helpless man's throat as he is weeding a garden just means others find him unsettling, assuming they aren't, in some capacity, just as ruthless.
    Today, he is the same deadly calm man, though it could be said his patience is tried at times by Hoshiko. But if you suggest it, he'll probably remove your head.
    One quirk is that Shiro is a great believer in loyalty on a personal level. While not a big fan of being unquestioningly loyal to a village, he's more willing to be loyal to specific people. That said, very few people earn this sort of loyalty. If there is anyone besides the Seven Swordsmen who fits the necessary criteria, Shiro isn't speaking.

    Relationship with other Seven:
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    Shiro's relationships with the other Swordsmen are best generally expressed in familial terms. Indeed, Shiro thinks of them as his family, moreso than the people he shares blood with. Perhaps because he knows them better, and they all (or almost all) have the bonds forged in battle.

    Mori Ryoma: Something of an uncle. Shiro greatly appreciates all that Ryoma taught him. Whatever differences of opinion they have on particulars of style are basically dismissed by Shiro as unimportant, merely the mark of two unique swordsmen. Whenever Ryoma gives Shiro advice, he always takes a long time to consider it, whatever his final decision regarding it.

    Anahera Hoshiko: Hoshiko is the sister Shiro never really had. However much she may annoy him at times, he still sticks around. Mostly to help protect her from hunter-nin. Any chance to scare off possible suitors (the ones she doesn't inadvertantly scare off herself) is just an added bonus.

    Gakeichigo Momo: In the past, Shiro enjoyed a strong rivalry with Momo. Perhaps not quite as aggressive about it as she would be, but it was definitely there nonetheless. In the present, she's settled more into a role of "little sister", at least in the back of his mind. His behavior around her reflects this, though he does still respect her skills as a warrior.

    Motah Zurbesh: Motah annoys Shiro. Not only does his status as a "latecomer" occasionally grate with Shrio, his attitude is nigh intolerable at times. Shiro consoles himself with his outwardly stoic behavior, which he knows irritates Motah. It's one of his little pleasures.

    Endo Daichi: Daichi's more private nature has led to a more distant relationship between he and Shiro. In essence, they're a bit like distant cousins. There's a general level of respect, but not a great deal of hearty interaction.


    History:
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    Shiro had the lowest body count of any of the 7 swordsmen when he passed the Bloody Mist exam. It was his sheer and utter calm and disinterest that triggered interest in him. That, and the fact that he killed his opponent with a couple of mere finger flicks, sending out primitive air blades that dissected his opponent's body.Shiro was appreciative of the attention, especially when it landed him a place training to be one of the Seven Swordsmen of the Mist.
    While his comrades tended towards brute force, even then Shiro's chakra nature and general abilities showed, in that he focused on speed and precision, with only "average" (compared to the other swordsmen) power. When he was gifted with the recently re-discovered Kusanagi sword, his technique began refining further. It didn't take a large amount of time before he earned a place in the Swordsmen.
    A couple of years later, he, along with several of the other Swordsmen, left Kirigakure in a sudden defection. However, while the others left immediately, Shiro stayed behind to see if Hoshiko needed help escaping. Since she hadn't planned a defection, she was taken by surprise when the hunter-nin tried to kill her. Shiro helped her drive them off, and the two of them escaped the village. Ever since, they've been traveling companions, sometimes taking work to help ends meet.



    Notable Jutsu:
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    Kaze no Yaiba (Blade of Wind): This jutsu creates a blade of wind. The blade is said to be impossible to block because of its intangible nature. Despite no requirement for a tool inherent in this jutsu, Shiro typically flings this jutsu off of his sword, playing to his muscle memory with his blade. (A-rank, offensive, Short-Mid range)

    Kamaitachi no Jutsu (Sickle Weasel Technique): By freely manipulating the gale brought forth by his sword, the many air currents collide and create vacuums pockets. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet. Shiro has mastered being able to put more power into this jutsu, sometimes increasing the danger to the enemy. (C-rank or higher, offensive, Short-Mid range)

    Kaze no Yari (Spear of Wind): Shiro focuses his chakra along Kusanagi, then pushes it forward along a line. The result is similar to Kaze no Yaiba, but results in a much greater range. As well, despite being sharp along the entire length of the "spear", it typically causes only a small wound.
    It moves fast enough that it passes through an opponent's body near instantly, leaving a small, albeit painful, hole. However, the effective range is much greater than Kaze no Yaiba. (A-rank, offensive, Mid-Long range)

    Kuchiyose no Jutsu (Summoning Technique): Shiro has a contract with weasels, often using them to perform wide area wind jutsu or multi-pronged attacks.


    General Abilities:

    Ninjutsu: Shiro has a decent library of wind jutsu, but beyond those and some very basic jutsu, he knows nothing else. His chakra nature is strong enough to make learning non-wind techniques virtually impossible.

    Genjutsu: Shiro knows how to recognize and dispel all but a few genjutsu, barring a specialist, or someone who pumps a lot of power into the technique. His extreme mental discipline works to his favor in this area, but he possesses little true talent for it.

    Taijutsu/Kenjutsu: Even more than his wind jutsu, Shiro is extraordinarily skilled at Kenjutsu. His blade means that his style is focused on speed and precision, rather than the brute force approach his fellow Swordsmen typically use. Often, Shiro will use his greater reach to disarm an enemy (if they have any weapons to speak of), then move the sword in with a flick of the wrist and end the enemy's life.

    Chakra Control: Shiro has the chakra storage levels of a high-level jounin. His control can make it seem like he has more; Shiro's control is likely equalled or surpassed by a small number of ninja anywhere. He is able to portion out exactly the right amount of chakra for any technique. If he puts more chakra into a technique, it's to increase the power of that technique.


    Special Abilities:

    Kusanagi:
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    Shiro's sword is Kusanagi, the Grass-Cutting Sword. At a glance, it resembles a jian, having a long, straight, two-edged blade. However, instead of a one-handed blade around 3 feet long, this sword is clearly a two handed weapon. With a 1'9" long handle and a 5' blade, it is an unusual weapon for an unusual warrior. It has a very faint bluish-white tint to the steel, signifying the chakra affinity of the blade itself. The handle is black-stained wood wrapped in dark grey leather. The guard is a small, simple oval shape.

    Between the unique alloy used in its construction, and a large number of tiny seals engraved all over the sword (also at construction), it is capable of easily channeling chakra. As well, the seals and alloys mean this sword is extraordinarily sharp and hard. This allows the user to further enhance the already sharp nature of the blade. The blade itself seems to only properly channel either raw chakra or wind-aligned chakra. Others seem to sputter out with no affect if the user were to try channeling them into the sword.
    Shiro typically charges it with a bit of chakra at the beginning of a fight, the seals in the blade helping contain the energy so that he doesn't even have to concentrate, or constantly channel chakra into it. He can then concentrate on either performing futher jutsu, or simply fighting with the blade.

    The other unique property of the blade is connected to the sheath. When placed in the sheath and a small amount of chakra is channeled, Kusanagi and sheath shrink to the size of a tanto. When drawn, it will not resume its natural size until the special seal is deactivated through a similar application of power. The sheath can be brought to the full size of the blade for long-term storage as well.


    Fūinjutsu: Partly due to studying Kusanagi and its sheath thoroughly, and partly through his own interest, Shiro has some moderate level of skill in the sealing arts. Mostly he uses it to store supplies and such, letting him get by with stuffing some scrolls into his belt pouches and call it "packing".

    Kuchiyose no Jutsu Contract: Kensai Shiro possesses a contract with the weasels. Their affinity for wind, and greater reliance on speed and precision over brute force, made the choice fairly natural. Shiro is capable of summoning a few of the mid-power weasels, but has not yet reached his full potential with this contract, as indicated by the fact that he has never successfully summoned Itachi, the Weasel Boss. Typically, Shiro will summon these creatures to serve as boosts to his large area wind jutsu, as well as occasionally being a straight force multiplier in a fight.

    Fuuton: Ha Wo Kaze ni Nabikase (Wind Release: Leaf on the Wind): Shiro summons up a powerful wind current, localized to around his body. Then, thanks to his wind-aligned nature, Shiro is able to actually take to a primitive form of flight. Due to the fact that he has to direct the wind and himself, his maneuverability is only adequate, so he often goes slower than his maximum speed. As well, the technique is draining, even with his incredible precision and control. From essentiall "full" on chakra, he has perhaps 30 minutes of flight. In combat, it is often cut down to, perhaps, 5 minutes. Often, he'll activate the jutsu for just a few seconds, making it more of a "jump" than a true flight.
    Last edited by KnightDisciple; 2009-12-05 at 10:21 AM.
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  2. - Top - End - #32
    Ogre in the Playground
     
    Maximum Zersk's Avatar

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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Fuuyama Ayame
    Classification: C-Class
    Birthdate: August 1st
    Age: 13
    Height: 4' 2"
    Weight: ?
    Gender: Female
    Blood type: Not Known
    Affiliation/Kage:
    • Sunagakure
    • Land of Wind


    Appearance: Ayame is a small girl with red hair and tanned skin. She has dark brown eyes. She usually wears a sandy coloured T-Shirt and Pants. She has wide, knee-length boots that help her from sinking too much into the sand in here home-country. They also help here from sinking in mud.She has her headband on her forhead. She has a pair of Kamina-like sunglasses that she sometimes wears.

    Personality: A cheerful, reckless girl. Basically, Genki. Owns a Shamisen, which she will commonly play. Loves spicy food. The spicier, the better. She isn't a slacker, and will do a mission enthusiastically and energetically, sometimes ending comically.

    Bloodline: Not a bloodline, but her family is known for musical genjutsus. Predictably enough, she also chooses this type of technique. She chooses a shamisen as her instrument. Some of the techniques are known only to the Fuuyama Clan.

    Notable Jutsu:

    Sphere of Silence: The slow song causes all sound but itself to cease within a radius of 10 metres.

    Blissfull Nightmare: Allows Fuuyama to create a dream or nightmare for the target to an extent.

    Ninjutsu: Her second strongest point. She knows a range of D and C rank jutsus.

    Genjutsu: Her genjutsu is her strong point. She uses her shamisen to make genjutsus, ranging from full-blown dream sequences, to silenced areas, to simple hallucinations.

    Taijutsu: Her weakpoint. She is barely able to fight back anyone.

    Special Abilities:

    Agility Extremely agile and Dextrous.

    Shamisen Player: Obviously.
    Last edited by Maximum Zersk; 2009-12-02 at 08:04 PM.

    A webcomic by Sahaar and I, Shadow of Fire. Read it!

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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  3. - Top - End - #33
    Ogre in the Playground
     
    Kasanip's Avatar

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    Default Re: [NarutoITP] Character Registry

    Name/Rank: 崖苺 桃花 Gakeichigo Momo
    Classification: Missing-nin, High A Rank
    Birthdate: November 22nd
    Age: 9 or 10~
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    She's really in her early twenties. She utilizes a skill similar to Tsunade's

    Height: 123 cm
    Weight: Pretty light~ "H-hey! W-why are you picking me up? Put me down!"
    Gender: Female
    Blood type: AB
    Affiliation/Kage:
    • The Seven Swordsmen of Mist
    • Herself
    • Those she'd call her friends


    Appearance:
    Kid~
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    Adult~
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    Momo carries a pretty normal looking katana on her back, which is still quite large for the child in comparison. She has big blue eyes and a medium lengthed haircut, though she wears clips and accessories in it - especially one in the form of a six-petaled peach blossom. One could say she is dressed in a kind of festival costume, and generally looks somewhat adorable. Her costuming changes often enough, but is generally some sort of mixture between cute and practical. She does have a tendency to become a 'dress-up doll' at the hands of some of the other Seven who stay in touch with her, but Momo doesn't really seem to mind. She does not wear her headband, as it actually happens to be too large for the young girl.
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    Her actual appearance is of the same girl who is in her twenties. Actually much older and more experienced, the only real difference is her clothes obviously fit her body differently in her adult form. Her sword is carried at her waist, much as a samurai would in her adult form. She does wear her headband - assuming she has time to put it on- around her neck.


    Personality:
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    Momo seems like a pretty normal ninja genin child - playful, spirited and excited, but still young at heart. She has a particular delight for sweets and sugary foods, which she has shared with Hoshiko. She's a shakey type that will leave people wondering if she really is one of the Seven Swordsmen. Until she draws her sword, and by then it's too late. She doesn't look like she enjoys killing, but the visage of a little girl covered in blood, walking away from the slaughter is a nightmare that the rare survivor might carry. One could say though that being in a child form all the time wears off on her a bit, and she's probably the least likely of the Seven to open hostilities. In fact, given her carefree nature, she is probably able to be convinced to stay out of the way, or maybe even help if the proper rewards are offered.
    As her name suggests, she doesn't like cold weather, and one of the rumors of why she left her village was that it was too damp and cold for her tastes. Or too boring. But these are just rumors of course.

    When she grips her sword and wraps her tassel about her hand, her true resolve is revealed, and one will be unable to convince her to stand down or surrender. It is a chillingly rare sight, and should one be familiar with this rumor about her, something that should likely strike terror or at least resignation in her foe.

    As an adult she seems pretty carefree and relaxed, obviously taking life pretty simple as a wandering swordsman and keeping a low profile. She is rarely seen in this form, unless it is necessary - when say, traveling as a child is more troublesome than it's worth. But should she be encountered in this form by an opponent or enemy, it is likely for one of two reasons: 1) She deems the threat to herself too large and dangerous to play about in a child form, or 2) she's used up just about all of her chakra and cannot sustain it anymore.


    Relationship with the other Seven
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    • Hoshiko - Momo shares a delight in sugary foods, and being two girls on the squad, Momo tends to regard Hoshiko as something of a friend. Momo likely regards Hoshiko's fighting style as still lacking in focus, though her mastery of water ninjutsu is certainly praiseworthy in Momo's eyes. Since becoming a missing-nin and adopting her kid form, Momo has started to treat Hoshiko as something as an older sister-type, though that may just be the long length of time she has spent in the kid form wearing off on her. Of course, the one other topic of conversation that may well come up would be perhaps the comparison of Hoshiko-san's assets to Momo's own - or lack thereof... A comical downside to her transformation.
    • Shiro - The two have crossed blades many times, in friendly sparring matches, and perhaps even in affairs less friendly. Being that they both use wind chakra, Momo saw Shiro as something of a rival in technique, and though they still are very different fighters, there is a respect there that extends farther than just as a swordsman. Most of Momo's 'competition' since becoming Missing-nin has disappeared as she has lost some of that drive. Being in kid form almost exclusively now has probably done away with a lot of the 'respect' she used to have, though she doesn't seem to mind. She'd probably rather be friends anyhow.
    • Matoh-
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      I think Momo, as Motah's jutsu stand right now, would be probably quite scared of him deep down.
      He literally is the epitome of everything that would be the required to take the easiest possible path to defeat her tied up in one package.
      Seriously- he has the exact range of sword abilities she has in a nutshell (shadow clones, chakra extension on the blades) except in the element that can completely defeat her's in a fight. It's likely he's the only one amongst the Seven (until we see more character concepts to be certain, of course) who can defeat her with what could be described as 'relative ease.' Where as normally that would be something of a motivating factor for her, she prefer just to accept the lost battle and actually not at all be interested in trying to 'compete' with him.

      Now that they have become missing-nin however, whatever struggles she's had with him are behind really, though perhaps not entirely out of memory. Being in a child form, she is likely to look to him as an older brother-like figure, and may actually admire him for, in a sense, staying true to himself through all of this.

      It takes a great deal of courage for one to be willing to confront their hunters instead of 'hiding' (which, really her child state could be considered a kind of extra attempt on her part to escape being hunted), and she is likely to respect that in Motah.
      Perhaps it's too soon after becoming a missing-nin for Momo to have truly considered other thoughts about Motah, especially with their worlds being turned so completely upside-down... They would make a good pair, if found back to back - though Momo may have always thought of their elements as being a favor by fate to Matoh's side of their competition, they really are complementary elements, should they be working together.
    • Endo Daichi- Momo thinks Daichi is quite the scary swordsman, but also quite a stick-in-the-mud. He was in the Seven long before Momo, so he is kind of a sempai, though not the endearing kind. Still, she seems to get along with him passably, when he isn't picking her up or keeping her in line. Daichi is one of the only Seven who seems to be able to do that actually, though of course, Momo's compliance can be bought, or her antics pacified if one knows the right tricks. Daichi is also a little mysterious, as she hasn't seen him fight a lot. As such, she likely doesn't show off her own sword much in front of him - though this is partly just the unconcious habits of a swordsman trying to maintain her own advantage.
    • Mori Ryoma- Momo is pretty unnerved by Ryoma. Not only is he a master of the sword draw and a proficient user of wind chakra to enhance his sword (though Momo will claim she is better at this than any of the other swordsmen including him), but he is also downright creepy in his mummy-esque appearance. All the same, Momo is more on the cautious 'wait and see' approach to dealing with Ryoma and is generally a little more subdued with him about. Apart from Daichi, Ryoma is the only other Seven who can keep her in line
    • Kitakawa Kanaye - Momo's delightful playmate, whether he is willing or not. Momo is liably to treat him like a spoiled princess would, and yet it is always with lovable affection. Even if she is 'younger' than him in her current form, she takes sheer delight in the unrelenting onslaught of bossing the younger swordsman about to her whims...When he obeys. Otherwise she nags and whines until he can't but give up. Out of all the swordsmen, she is liable still to be willing to fight with Kanaye...just to prove she's better than him (and so, still justified in bossing him around).



    Bloodline: No special bloodline.

    Notable Jutsu:
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    Kenjutsu: Momo, being one of the Seven Swordsmen, is an expert in combat with the blade. Her style uses what appears to be a normal katana, and she is quite proficient with it, and knows the exact length of her blade as if it was her own hand. Her fighting style is fast and precise beyond all measure - the kind that is almost a blur to the unprepared, and yet capable of cutting the wick of a burning candle without touching the wax. If it was it's appearance was to be summed up in one word, it would be "Effortless".

    Hien "Flying Swallow": A master of using Wind chakra about her sword, Momo's sword's cutting power and length is enhanced and extended beyond what one would expect. She may not have raw power in a fight, but by taking advantage of an enemy's misconception, she can cut them down with one strike.

    霧殺: 燕羽の飛び回る Musatsu: Enha no Tobimawaru- "Murdering Mist: Fluttering of the Swallow's Feathers": Should she fail to slay her opponent immediately with her first blow, Momo generally adopts this stance and technique- making two shadow clones (her limit) and engaging in a complicated, blurred sword dance to fight her foe. With three targets/swords, each with a varying Cutting length, it is nigh impossible to engage in melee combat with her and expect to win - unless one is also skilled at shadow-clone manipulation and taijutsu. The name comes from the subtle graceful beauty of fluttering wings, the rhythm of their flight, and the graceful way they cut through the sky effortlessly. One could say this is the Ultimate Expression of the Hien technique. Against a single opponent this is a death sentence - evident by the forenamed "Murdering Mist" - a relic of the hushed whispers the enemies of Mist used to pass during the wars long ago. Momo has refined and given this style a grace it once did not carry...and perhaps it is all the more fearsome because of it.


    Ninjutsu: She is relatively weak in ninjutsu: Having a constant youthful appearance effort maintained, and when fighting, Hien, and at most on top of that, the two shadow clones for Mikazuki...She doesn't have the chakra to really engage in ninjutsu. She knows the basics, though, and is able to identify plenty of techniques performed against her. Having Hien enhanced on her sword does make her quite effective in cutting through lightning based jutsu, however.

    Genjutsu: To an extent, one could say she is quite skilled at deceiving, but actually Genjutsu techniques...not really.

    Taijutsu: Her absolutely strongest point. Engaging in melee combat with her without a thorough knowledge of her skills and abilities is suicide. This of course, goes for all the Seven Swordsmen, and one may find that amongst her companions that Momo is not as quick to draw her blade, but if she does, one can be assured she will not let her opponent lift his head. Whereas the other seven swordsmen may be willing to let a battle extend to a range or using ninjutsu, Momo will never allow her battles to progress to that range - keeping her opponents close within her range (or extending her sword's range as necessary) and nullifying those abilities as she can. There is no respite once she starts.

    Special Abilities:

    Asanagi: The sword that Momo uses essentially appears to be a katana. A charm hangs from the end of the hilt in the form of a six petaled peach blossom on a tassel - she generally will wrap this about her hand after she has finished her opponent - or at least, after her first strike has failed. In a way, it's a symbolic act both of signifying unity with her sword, but also that she will not drop it or suffer to let it fall aside. The flower on the tassel matches the one she has tied in her hair.

    Henge no Jutsu: Similar to Tsunade, Momo is under a seemingly constant Henge of a younger version of herself. She maintains this with seemingly no effort, and is only liable to drop it when her chakra is nearly completely exhausted, or when it is necessary to be an 'adult' about something.
    Last edited by Kasanip; 2010-02-24 at 03:11 AM.
    Kasanip's Sketchbook 2 Thread
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  4. - Top - End - #34
    Titan in the Playground
     
    Silverraptor's Avatar

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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Motah Zurbesh, "Raging Fire" / One of the Seven Swordsman
    Classification: High A-Class
    Birthdate:July 23
    Age: 29
    Height: 5' 9"
    Weight: 134 lb.
    Gender: Male
    Blood type: AB+
    Affiliation/Kage:
    • Missing-nin: Land of fire
    • One of the Seven Swordsman


    Appearance: Motah wears clothing that consisting of reddish hues and has a pattern on it that resembles flames. They closely resemble red and orange. He wears a short sleeve t-shirt and long pants. He has two special swords that he had gotten made for him at the village of artisans. His headband is wrapped around his left arm with a slash across the symbol of the leaf.

    His eyes are a dark, yet those who get a good look swear that they are red. His hair is spiked wildly and is dark brown.

    Picture:
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    Personality: Motah is arrogant and confident in his abilities. He is also very greedy and hoards alot of money. This has made him hide many stashes of treasure throughout the land. When he wants something unique and special, he will spend alot to get it, way above the estimated price, so that it will remain a secret purchase.

    He gets angered easily in fights and that tends to make him more dangerous. His temper and chakra element has given him the nickname, "Raging Fire". He specializes in fire techniques which he combines with his own unique fighting style. He's never seen anywhere without his two special swords that make him all but practically invincible.

    He uses mon coins as shiriken rather then buy them. He thinks that the coins are just as good as shiriken and he doesn't need to spend them for that purpose.

    History: Motah left the village as a young Genin, so not much is known about him from the village. Very few can actually recall him ever being in the village at all. His entire family died mysteriously and without a trace shortly before he left. Their entire treasury was plundered as well, leaving nothing behind.

    When Motah left, he quickly trained to become skilled with two sword combat. Living alone for years, he accumilated alot of wealth as well as perfecting his fighting style. He eventually travel to the Village of the Artisans and paid over a large sum of money to have two unique swords crafted especially for him. The amount paid was well over $25,000,000 for the craft and the bribe of silence.

    With his new swords, he began to terrorize the land. He took the highest buyers and carried out missions that often lead to assassination. Where ever he went, he would leave burning wreckage behind. This led to his nickname "Raging Fire". His skill with his swords evetually became noticed and he was approached by the Seven Swordsman of the Mist after one of their number had died recently. He happily accepted the position and became a deadly ally to them.

    Relation to the other Swordsmen:
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    • Anahera Hoshiko: Motah thinks of Anahera as just a laid back person. He tends to be calmed by being around her and amused at her child-like nature. He however is a little nervious when she gets into her riled up fight.
    • Shiro Kensai: Unlike Anahera, Shiro tends to make Motah more eager to do something. The man's calm was too unnatural for him and he feels more enraged then normal. This will lead to him being mildly rude and provoking to get Shiro more interested in what's going on around him.
    • Momo Gakeichigo: The only living person that Motah has an interest in. He views her child form as a little sister to him somewhat and has a protective attitude to her. Though this is mainly for discussions behind her back. He knows that she can handle herself in fights fairly well. When Momo is in her adult form, Motah views her in a more personal interest. Though this doesn't last very long due to the reasons she goes into this form.
    • Endo Daichi: Motah shows respect to Daichi, mainly because of his massive size and strength.
    • Mori Ryoma "Silent Phantom": Motah is nervous about the aged man. He learned abit about his history and that has made him weary about him. However, he greatly respects the man and will do nothing to offend him directly. Motah views Ryoma's sword in a superspicious way and hopes greatly that he would never have to touch or hold it.
    • Kitakawa Kanaye: Motah is merely indifferent to Kanaye. His shy attitude may get on his nerves at times, but otherwise he barely even registers he's there.


    Bloodline: Motah came from the Zurbesh clan, which was dying and widely unheard of before it's mysterious disapperance. They specialize in fire techniques.

    Chakra Element: Fire

    Notable Jutsu: Motah specializes in fire techniques.
    • Fire Technique, Fireball: Motah is able to expel a huge fireball at his enemies.
    • Fire Technique, Flame Slash: Motah is able to slash shockwave away from his swords. However the shockwaves consist of intense flames that burn anything they touch
    • Fire Technique, Inferno Hurricane: Motah is able to slash around him quickly causing a hurricane of flames that surround and protect him from physical attacks.
    • Fire Shadow Clones: Motah sometimes enjoys creating shadow clones of himself to add to the mayham of the fire. They can perform any jutsu of his similar to a shadow clone. However, when disappaited, they errupt into a torrent of flames.
    • Fire Technique, Phoenix Flower: Motah is able to expel several small fire balls in rapid consecutive bursts. He tends to hide coins in them to be used as shiriken.
    • Fire Technique, Phoenix Flames: Motah is able to exhale a long stream of fire from his mouth continueously. The flames are connected to his mouth and he's able to control them. They usually dance around in the air after their target. Also, by mass a bunch of chakra, he can shape the end of the flames into the shape of a Phoenix head. This makes the flames have a solid side when they impact and can even screech like a Phoenix.
    • Ultimate Fire Technique, Heart of the Phoenix: Motah's strongest attack. Only the most poor, unfortunate of souls who anger him to the extreme witness this jutsu. At the cost of most of his chakra, he is able to exhale a huge portion of flames in the shape of a Phoenix. This Phoenix is in all respects, "intellegent". It is roughly the size of a 2 and a half story house. It will relentlessly pursue the target until it is discharged or the target is dead. The Phoenix is able to exhale flames from it's mouth. When the thing discharges, it explodes tremedously. It then soots out many small flares away from it. These flares in turn then shoot out directly toward any other target that Motah directs them to.


    Special Abilities: Motah has developed a unique style of fighting. He is able to cast jutsu's without letting go of his swords.

    • Sword Hand Signs: Through careful and time consuming practice, Motah has developed the ability to form special formation signs using his swords that mimic hand signs for jutsu's.
    • Duel Red Blades: Motah has two spcially made blades that he can focuses his chakra into easily to make the special signs he needs. They also can take his chakra and cause Phantom blade extensions. These Phatom blades are as real as the original blade, they are just translucent and red. These phatom blades are formed chakra replica's of his blades and he can have them hover or attack as he wills it. He can make three phatom blades for each of his blades.
    • Superheat metal: Motah tends to like to super heat metals around him with his fire element. This gives him an advantage in fighting since he tends to aim for metal that the opponent wears.
    • Greater Fire style: At the cost of more chakra, Motah can increase the size, power, speed, and effectiveness of his fire jutsu's. However, it leaves him immensly drained in chakra and repeated use can incompacitate him.
    Last edited by Silverraptor; 2010-02-17 at 09:40 PM.
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  5. - Top - End - #35
    Firbolg in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Endo Daichi, Swordsman of the Hidden Rain Village.
    Classification: A-Class
    Birthdate: December 31st
    Age: Thirty-Seven
    Height: 7'1"
    Weight: More than you
    Gender: Male. And Quite admirably so.
    Affiliation/Kage:
    Himself
    Sworsmen

    Appearance: Daichi is a massive man, seemingly made of muscle. He wears an open cloak that covers most of the right side of his body. His face can be called terrifying, with several scars. It looks like he's in need of a shave as well. His hair is pulled back into a tight, braided ponytail. In lieu of a forehead protector, the symbol for the hidden rain village was scarred into his forehead, barely visible.

    Personality: Silent and gruff. He shows signs of intelligence behind all that muscle. He only respects those who've proven themselves. According to some stories, he doesn't like killing, merely leaving his opponents bleeding on the ground. According to others, so much as looking at him funny will be the last look you ever give.

    Bloodline: Unknown.

    Elemental Affinity: Water and Fire

    Notable Jutsu: He shows no talent for Genjutsu, and obviously has a high taijutsu level. He has a massive chakra pool, but he barely uses any jutsu, as far as anyone's seen.

    Special Abilities: His massive greatsword, Futtenken (沸点剣) shows an unusual technology level.
    Last edited by Shades of Gray; 2009-12-04 at 02:06 PM.


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  6. - Top - End - #36
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Chinatsu Rei (Last name then first)
    Classification: B-Class
    Birthdate: February 14th
    Age: ???
    Height: 5'10"
    Weight: Unknown
    Gender: Female
    Bloodtype: O-
    Affiliation/Kage:
    • Fun
    • Shoku


    Appearance: Rei's appearance would seem to be very mutable to anyone who didn't know her well, constantly changing with a henge based on the needs of the situation. Those around her long enough know she 'defaults' back to one form more often then others.

    To people who know her well:


    Personality: Chinatsu Rei has been and only can be described as a lunatic and an almost uncontrollable one at that. With a mercurial mood and an ever-shifting method of determining a friend from a foe, she poses just as much a danger in a fight to her allies as she does an enemy which is why she is often seen acting alone or only with her pet snake Iba. Perhaps because of this, she is sadistic in combat and very prone to humiliating her foes before or after she defeats them purely for the joy she gets out of it.

    When in battle, Rei's tactics are unusual, wild, and sometimes perverted as she uses any means at her disposal to come out victorious. She also has a tendency to target men as targets when the chance arises. Which makes her allegiance to the Shoku, the leaders of which are primarily male, a bit curious but only Rei and possibly a couple others know the answer to that. It's possible that even she doesn't.

    Bloodline: No bloodline has been noted for the Chinatsu family, but the potency of their genjutsu puts that in question a little.

    Elemental Affinity: None noted. Rei hasn't been seen using elemental ninjutsu.

    Notable Jutsu:

    Serious Jutsu
    Spoiler
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    Kage Bunshin no Jutsu: This technique has been seen a lot and it's intricacies are well understood, so there is little to note here that hasn't already been. Rei can keep up a supply of ten clones (replenishing them as they are destroyed) for little while before exhausting herself, but usually uses this technique in a more...original manner then throwing waves of bodies at someone.

    Saiman Jutsu - Musou no Jutsu (Hypnotism Technique - Mind Blank Technique): A powerful but subtle doujutsu technique unique to the Chinatsu family, Rei casts an illusion of an enemy's senses that makes her all but invisible to them. To the victim, they can't see, hear, or even smell her even if they know she is still there.

    Jisoku no Jutsu (Pretense of Speed Technique): An insidious technique, Rei causes the victim of this jutsu to believe she is moving faster then she actually is which can have them over-compensating for what they 'think' is happening. This usually leaves their defenses full of holes for Rei to exploit.

    Saimin Jutsu - Kage Kiai (Hypnotism Technique - Otherworldly Scream): By means of this Chinatsu family doujutsu, Rei projects a piercing scream into the mind of someone who meets her eyes. This screech is loud enough to stun and terrify most people, and if she puts enough chakra behind it could even cause them to start bleeding out of their ears.

    Saimin no Jutsu (Hypnotism Technique): The most basic of the Chinatsu techniques, Rei can compel someone who looks into her eyes to feel much calmer and at ease with the world around them. While victims become suggestible in this state, the control is not complete and can't compel a victim to do something utterly against their nature. (For most people, the command to kill a cherished friend would be ignored and break the jutsu as an example)

    Majikkumira no Jutsu (Magic Mirror technique): One of her few favorite, non-doujutsu, genjutsu techniques, by way of this jutsu Rei can create mirror images of herself that act on her mental commands. These images hold no substance to them and can't actually harm someone, but one of Rei's favorite tactics is to mix kage bunshins, mirror images, and herself all into one big mash so the enemy doesn't know which Rei is real, which is fake, and which can even hurt them in the first place.


    Somewhat Less Serious
    Spoiler
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    Oiroke no Jutsu (Sexy Technique): Rei is more then happy to take advantage of males by using the power of perversion to over come their good sense and leave them open. If they knock themselves by way of nosebleed then it's a win and victory for her since she doesn't even need to do anything more to humiliate them. Usually she simply transform into a nude or barely clothed version of whatever form she is currently in (or her default form) rather then into something completely different. Or, on rare occasions, a male form for female opponents.

    Hāremu no Jutsu (Harem Jutsu): A variation on the Oiroke no Jutsu, Rei has and will use the oiroke no jutsu on her shadow clones to swamp an enemy. How she determines if she should or shouldn't is a bit of a mystery.

    Oiroke: Onnanoko Dōshi no Jutsu (Sexy: Girl on Girl Technique): The fastest way to get Rei both laughing her ass off and fighting mad is to fall victim to this technique. Again, the mechanics of which are obvious.


    Special Abilities:

    Weapons: Rei carries numerous kunai, senbon needles, and a rather peculiar sword on her person at all times and all of them are liberally smeared with a paralytic poison. Her snake, Iba (which is usually enlarged by a jutsu when used to fight), is also seen used as a weapon or even a ride in the middle of combat. While she knows no special techniques to use any of the above tools, despite the training need to use them proficiently, she is adept in their use.

    Hide Chakra: As the ability pretty much says, Rei is able to disguise her chakra to seem 'less then she is' while in disguise. Her ability to do such is quite skilled and it'd take someone able to sense chakra to tell there was something more to her.
    Last edited by Callos_DeTerran; 2009-11-27 at 09:37 PM.
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  7. - Top - End - #37
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    Default Re: [NarutoITP] Character Registry

    Name: Sunadou, Kyogou (Kyo to his friends) (Last, First)
    Rank: Genin (Low-C to High-D)
    Age: 15
    Height: 5'10"
    Weight: 115 lbs
    Gender: Male
    Affiliation: Sunagakure

    Appearance: Kyogou is a fairly tall and well built kid, with a passion for tattoos. His hair is cut short to his head and is the color of the desert sands, while his eyes are a deep emerald shade. Kyogou wears baggy desert-camo pants and sandals on his feet. He disdains wearing a shirt, the better to show off his musculature and his numerous tattoos. His skin is the tan color of a guy who spends a lot of time outdoors in the sun. He lets his forehead protector hang from his neck. Kyogou has a tattoo of the Sunagakure symbol on the top right side of his face, with the far left line bisecting his eye. He wears the symbol pride on his left shoulder, his favorite tattoo is that of a Liger, which many people call a "Striped Lion" much to his annoyance. The Liger appears ready to pounce, it's maned head somewhere near the middle of his chest, it's body trails back to the top-right of his chest, and it's tail trails down his right arm, with the tuft ending on the back of his hand, finally he bears the kanji for desert in large print across his back.

    Personality: Kyogou is somewhat arrogant, making many boasts and claims. He even claims to have risen to his current position as Genin in "record time" though nobody bothers to confirm or deny these claims. Kyogou is somewhat rash and can be pigheaded, but will yield to more experienced Ninja's wisdom and knowledge. Kyogou despite his good-natured boasting, is a very prideful person. He clings to his accomplishments and becomes angry with those who try to belittle them. Kyogou was an orphan found in the desert outside of Sunagakure, and nobody knows where he came from.

    Bloodline: Kyogou has a bloodline trait that he calls the "Inner Release" but which is more commonly known to people as the "Beast Within" As the name suggests, Kyogou is able to assume the traits of animals, specifically Ligers. Kyogou has trained to assume the traits of other animals, but this is more difficult and takes much more practice. He assumes that the "Inner Release" has an obvious bias towards the animal that someone has an affinity for. The traits assumed can be anything from a somewhat heightened sense of smell, sight, hearing or strength and agility, to assuming physical traits such as fur, claws, fangs and even a tail. It is assumed that with practice he could take on the full form of a given animal, though Kyogou has yet to reach that level.

    Elemental Affinity: Wind

    Notable Jutsu:

    Roaring Wind: Where most use Wind techniques to form cutting blades, Kyogou uses his Inner Release to make his voice and lungs like that of a liger, and uses the raw force of wind and his own terrifying roar as a single solid blast of air that knocks people of their feet and breaks bones.

    Fearful Prey: Kyogou uses subtle genjutsu to make his opponents believe they are being stalked by a fearsome enemy, which Kyogou uses to make his enemies jumpy and paranoid, and during a fight cause them to split their attention between him and the illusory attacker.

    The Silent Hunter: Using a combination of Ninjutsu and Taijutsu, Kyogou taps into his own bestial nature to quiet his steps, more so than he would normally be able, such that someone who is unwary would not be able to hear him coming even if he was right behind them.

    Terrors Mask: Changing his facial features with his Kekkei Genkai, Kyogou furthers the fear inflicted by his visage using Genjutsu, making those who look into his face paralyzed by the terrible sight, or even to break and panic.

    Abilities:

    Ninjutsu: Kyogou is a fairly proficient Ninjutsu user, and has a beginners grasp of wind techniques.
    Taijutsu: Kyogou trains often and hard, and his bloodline abilities greatly boost his natural speed and agility, making him a powerful taijutsu user.
    Genjutsu: Kyogou has a strong grasp of Genjutsu, and often uses it in conjunction with his other techniques to create fear and panic in his opponents, making them sloppier.
    Chakra Control: Kyogou has a solid enough grasp of chakra control, though he does not overly excel in it.

    Special Abilities:

    Liger Contract: Kyogou has a contract with the rare and powerful Liger clan, which he has had for as long as he can remember. Ligers are the most powerful of the feline clans, but also the least common, so while they are strong allies, Kyogou is somewhat limited in their summoning.

    Animal Affinity: Though Kyogou has a special affinity for Ligers, he is touched by the wilds and can roughly understand, empathize, and sometimes even communicate with wild animals.
    Last edited by Lord_Asmodeus; 2009-11-25 at 11:09 PM.
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    Shockroach by Meirnon, and Glasya, Queen of Hell by Neoseph7
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    Shockroach

    Glasya, Queen and Mistress of Hell
    Skeleton Bronze for Third Place in Skeleton ITP! and Hydralisk Bronze for Third in Zerg ITP

  8. - Top - End - #38
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Umari Susumu, Jounin
    Classification: A-Class
    Birthdate: July 11th
    Age: Thirty
    Height: 5'2"
    Weight: 70 kg
    Gender: Male
    Blood type: AB-
    Affiliation/Kage:
    • Kumogature
    • Land of Lightening

    Appearance: Susumu is a stocky brown-haired Jounin who appears to prefer loose dark blue clothing. He appears to have no other immediate belongings other than a Kunai pouch strapped to each leg and a slim metal box that runs down the length of his back, painted a dull dark blue and with small furry tassels attacked to make it less obvious. He where's dark blue fingerless gloves with ridged metal plates over the knuckles.
    His skin has the light tan of someone that has spent only a little time in the sun, and probably only recently, and his broad face adorns a pair of dark brown eyes, that are often overshadowed by thick eyebrows, especially because he has a tendency to squint when he is outdoors.
    Personality: Susumu's is an eccentric, yet anti-social character. While he thrives off human contact, as most of his time is spent privately he can fail to grasp some social nuances, and thus he is also poor at reading peoples reactions. His warm baritone voice contradicts his easily excitable personality. When fighting he has been known to laugh, both when losing and winning and he seems to regard most combat as a game.
    Bloodline: Whether or not Susumu has a Kekkei Genkai has been a subject of some debate. While he has almost perfect chakra control, he also seems to have seemingly limitless reserves... Why, this is unknown.
    Spoiler
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    Susumu's bloodline allows him to natural incorporate any chakra injected into himself into his chakra pool without any damage to himself. This allows him to store chakra in scrolls, then absorb it into his chakra system when needed.

    Notable Jutsu: What jutsu does your character use the most often? It's entirely possible to deviate from this list, but try not to do so very much.
    • Hosen no Jutsu - The user uses the palms of his hand to direct a burst of flame that travels in a thin line.
    • Kirisen no Jutsu- The user uses the palms of his hand to direct a thin line of water that slices through all it comes in contact with.
    • Chakra Juuten no Jutsu - Susumu replenishes his chakra reserves from seemingly nowhere.
    • Doton: Doryuheki - User spews a wall of earth out of his mouth to protect him from most direct attacks.
    • Doton: Dochu Eigyo no Jutsu - User sinks into the ground and can move around freely as long as he doesn't run out of air.
    • Doton: Shuurenkobushi no Jutsu - One of Sususmu's least used techniques, but worth mentioning as it is designed as a last resort against enemies with powerful shields, punching his fist into the ground, Susumu pulls as many the hardest available minerals possible and forms them into a smooth drill around his fist, which he then proceeds to spin at a rapid speed (Which makes the ground appear to crumple around his punch and burst as he pulls the drill from the ground) The drill can puncture most shields, but requires close contact to keep it at a fast enough speed to cut through anything harder than steel.
    • Doton: Shuurenenka no Jutsu - Takes the drill from Shuurenkobushi and "fires" it at high speed.
    • Han Bushin/Han Iwa Bushin no Jutsu - A sealing tag creates a self perpetuating clone/earth clone (that will continue to reform) until the seal is destroyed or the chakra in the seal runs out. Rarely used due to the cost of creation.


    Fuuinjutsu: Susumu is essentially a ninjutsu fuuinjutsu expert, as he uses scrolls and stored chakra to be able to use powerful ninjutsu techniques for long periods of time.

    Ninjutsu: Susumu strongly focuses on earth jutsu for both defense and offense (Which is his elemental affinity), though he also has access to some water and fire jutsu for alternative attacks. Rather than completely specialising, Susumu has a large number of less powerful jutsu that he uses as his "toolbox" for attacking his opponents weakness, as he has both close and long-range jutsu at his disposal of all different types.
    Susumu has learned several emergency first aid medical jutsu; notably he has created a seal (applied to the back of the neck) that totally relaxes the body of the person affected allowing surgeries to be performed more easily on stressed patients/enemies.

    Genjutsu: Susumu's excellent chakra control gives him some grasp over the field of Genjutsu, but it doesn't hold the focus of his interest. He has been known to use mild Genjutsu to confuse his opponents, but doesn't like to rely on it due to the abundance of sensory type ninja there are.

    Taijutsu: Susumu's Taijutsu is neglected, but still strong. He mostly uses Kenjutsu against any Taijutsu specialists he faces, utilising a pair of tanto's sealed into his wrists to keep them distanced from him so he can cut them down with ninjutsu.

    Special Abilities:
    • Strength: Susumu isn't a particularly powerful shinobi, focusing more on attacks that penetrate defenses rather than crush them. His precise chakra control allows him to enhance his strength, but not notably.
    • Speed: Susumu is fast (especially when aided by chakra which he has in seemingly abundance), and uses this speed to overwhelm opponents before they have time to react. However his reflexes are slightly worse than those of an average Jounin, so he relies less on dodging and more on physical barriers to keep opponents away from him.
    • Strategist: Susumu specialises in dealing a killing blow to his opponent as quickly as possible through deception to open his opponents guards.
    [/QUOTE]
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    TUBATAR!

    Why? Because tuba is the awesomeness.

  9. - Top - End - #39
    Ghost in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Kinoti/Genin
    Classification: D-Class
    Birthdate: April 2nd
    Age: 13
    Height: Average
    Weight: Average
    Gender: Male
    Affiliation/Kage:
    • Kumogakure


    Appearance: Kinoti is found normally with a smile that fits his age, or with the serious studying face of an aged man paying attention to every detail in his books. His hair is blond and his eyes are brown. He holds himself tall and upright, always proud. He wears his forehead protector on his head 'where it belongs.' He has a thick, tan vest similar to those worn by chuunin, padded for protection and covered in small scroll sized pockets. His pants are a deep brown that match the vest, padded and covered in pockets. Every pocket is placed so that Kinoti can easily open any of them with ease and no interference from the others. A few pockets near his hips very from the rest. There's two pockets for kunai and two for shuriken. He also has a belt mounted pack to hold various odds and ends that he feels he might need.

    Personality: Kinoti has two sides to him. The fun loving, lazy, enjoy the day side is where he would be all the time if he could. He loves to just spend time with his friends and waste the day away. He can enjoy simple little pranks, nonsense games with rules that change on the fly, or even some structured game with enforced rules. Then there's the serious side. This side of him sees the dangers of the world, the troubles that the world holds, and what little he can do about it. This side also does what it can to make sure that when he can have fun with his friends, it is with as little worry as possible. Kinoti can almost be called bi-polar with how quickly he can switch sides. One second he'll be laughing at some joke, then something will click, some problem solved in his mind, and off he'll race to take care of it with a seriousness to him that shows no fun that he was having seconds ago.

    Bloodline: Kinoti holds no bloodline in his family, he isn't even sure if his family has any ninjas in them.

    Notable Jutsu: What jutsu does your character use the most often? It's entirely possible to deviate from this list, but try not to do so very much.

    Scroll Summoning: Kinoti's abilities in combat lay in three places. His mind, his weapons, and his scrolls. Those many pockets he has will summon a weapon, or a large cache of weapons for him to use. Most are mundane, some have been chakra infused to boost their power. The special ones he avoids using unless he has to, they are his trump cards.

    Special Abilities: Kinoti's strength in all things, is his mind. He has been gifted with the ability to observe and learn. His abilities to observe his surroundings are hard to match. While he might not be much of a fighter, he is one of the best supporters you could ask for. Put him on the sidelines of a fight, and he will be able to tell you how to beat your opponent.
    However, this does offer a couple noticeable weakness in his strength. First of all, he's not much of a fighter. He can defend himself to buy time and he might take a couple quick shots at some openings he'll so, but mostly he lacks real offensive capabilities...for now. The other problem is his lack of field experience. While he's watching one person fight, trying to figure out how to help his team mate win, he might zone in on the fight and not notice when someone sneaks up on him. Making him an easy target.
    Last edited by Kinoti; 2009-12-05 at 02:52 PM.

  10. - Top - End - #40
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Mori "Silent Phantom" Ryoma, missing nin
    Classification: high A-class
    Birthdate: Unknown.
    Age: Old. Very old.
    Height: 6'1"
    Weight: 154 lbs
    Gender: Male.
    Blood type: Unknown
    Affiliation: Seven swordsmen of Hidden Mist

    Appearance: Ryoma's body is that of a thin man's, though its hard to tell much because of his clothes. He's covered in white cotton bandages from head to toes, hides his eyes with a pair of sunglasses and wears rugged, loose frieze overcoat that extends to his knees along with a pair of black trousers. He wears a red sash upon the coat, from which hangs a battered iron scabbard that sheathes his sword. On his feet he has black leather boots.

    Ryoma speaks by whispering, as if talking was a chore for him. He still manages to imbue his words with a kind, fatherly intonation despite otherwise sounding creepy as hell.

    Personality: Outside of battlefield, Ryoma is known generally as "kind old guy", and if it weren't for his war reputation, it'd be hard to see him as dangerous. He enjoys playing with children, telling war stories and teaching hot-headed youngsters to wield a sword. Though he's still hunted by his old village, he doesn't really bother with hiding, often stopping his travels to visit a nearby tavern for a good cup of coffee. He's known to lend his aid to poor villages for free, and while a lot of people still fear him, he is held as a hero in many places. This generally harmless behaviour combined with his old track record often cause informed hunter-nin to just leave him alone.

    However, in combat, Ryoma assumes a cold, silent mannerism that is unnerving to more hot-headed opponents. His motto, "From silence, to silence", has been the last thing for many to hear, and these words echo in the nightmares of even greater lot. While nowadays he rarely strikes expect in self-defence, during the ninja wars he was known for appearing out of nowhere and mercilessly slaughtering all in his way; this is what earned him his nickname. Even his own comrades were sometimes scared speechless by the way he cold-bloodedly mowed down his enemies.

    Relationship with other Seven:
    Spoiler
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    Having known and trained many of the younger swordsmen, Ryoma has a fatherly sort of stance towards them. However, he's beginning to feel obsoleted by them; the youngsters have nowhere to go but up in his eyes, while he's literally living on borrowed time. He's considering passing down his blade to one of them, but fears they lack the mental fortitude to master it. While reluctant to die, Ryoma feels duty-bound to remain a swordman untill someone bests him.

    Kensai Shiro: Ryoma considers Shiro most promising "youngster" mentally, but thinks he should focus more on improving his raw strenght. Ryoma considers giving Blade of Memories to Shiro to accompany Kusanagi, unless a "worthy opponent" appears to claim his life before that.

    Gakeichigo Momo: Though he finds her appearance endearing, Ryoma considers Momo's habit of masquerading as a child rather odd. Otherwise he bear no ill will towards the girl, and will be happy to travel with her if the chance represents itself.

    Motah Zurbesh: While Ryoma dislikes the newcomer's hot-headed attitude, he admires his raw power and especially his sword sign system. When he was younger, Ryoma tried to achieve similar ability, and is glad to have seen such a technique is possible.

    Endo Daichi: Little is known what Ryoma thinks of Daichi; the two never seem to be present at the same time, and "Phantom" keeps his mouth shut about the big guy.

    Anahera Hoshiko: Ryoma treats Hoshiko with a mix of amused pride... and fear. Its not known why, but the nickname "Immortal of the Mist" holds some special significance to the old warrior.

    Kitakawa Kanaye: Ryoma has only passingly met the youngest member of his group, but is happy to for the swordsmen to once again have full numbers. He's looking eagerly towars sparring with the kid and giving him some pointers if necessary.


    History: One of the earlier members of the seven swordsmen, Ryoma was already old and established warrior when he was accepted into their ranks, and has kept his rank the longest. No-one alive seems to remember exactly how darn old he is, but there are rumors he has fought in all three ninja wars. This is, of course, highly unlikely, but the tales persist. He's been announced dead several times, but has always manages to crawl back from some hell-hole and reclaimed his position.

    When he still swore his allegiance to Kirigakure, Ryoma was involved knee-deep in all the nastier aspects of his village. As the oldbie of the group, he was often responsible for organizing training and exams for younger swordsmen. No-one can tell for sure, but bad tongues whisper that he left his village because "it was getting too soft".

    Bloodline: Among the Moris of Kirigakure there has been an affinity for the "dust" element, but its unclear if Ryoma possesses this trait.

    Elemental affinities: Earth and Wind

    Notable Jutsu:

    Iaijutsu Master: "From silence to silence, from stilness to stilness." Ryoma has mastered the art of drawing his sword, and can unsheath it, strike his enemies, wipe away their blood and return it to its sheath so quick its hard for eyes to follow. Many claim he's even deflected arrows or cut men in half while appearing implacable. He can also combine Iaijutsu with other jutsu for devastating effect.

    Visage of Death: This genjutsu makes it look like there's a towering, skeletal phantasm standing behind Ryoma. It causes unearthly terror and sensation of cold in all who view it; while immense willpower or pain can be used to resist it, its effects linger on for a while even after its disbelieved. Furthermore, Ryoma has mastered this jutsu to the point where he just has to be present to activate it. Fortunately, the jutsu's main effect is terror and it doesn't greatly obscure senses, so one can function even without dispelling it.

    Rippling Blade: By shaking his hand, Ryoma can blur the form of his sword so that its hard to see where exactly the blade is moving. He utilizes this effect to create elaborate feints and counter-strikes. Its also the basis for his next technique.

    Rain of Blades: Trough creative use of Rippling Blade and channeling chakra to his arms to make them more flexible, Ryoma can perform a rapid series of stabs which looks like multiple blades striking at once. Because more than half of these strikes are illusory after-images, this jutsu is very hard to block.

    Touch of Destruction: Ryoma can cause rot, decay, rusting and shattering of objects by simply touching them with his hands or his sword. Tales tell he once reduced enemy fortifications to dust by simply tapping them with the pommel of his sword. This ability is best used for sundering inanimate objects and enemy equipment. Living beings inherently resist it, and causing deep wounds requires a lasting touch. For example, a slight tap might crush stone or burn trough a metal plate, but similar touch would only cause a patch of dried skin on a human.

    Due to its limitations, Ryoma uses this jutsu for battlefield control rather than direct offense. He rarely uses it against small groups of foes, deeming it needlessly destructive, but uses it with impunity if surrounded.

    Maw of the Grave: Only offensive ninjutsu Ryoma commonly uses, it causes the earth to open up and swallow his opponents, crushing them between teeth of stone. Because its easy to avoid, Ryoma usually preceeds the jutsu with clever footplay or tricks to trap his enemy into a corner before using it.

    Ninjutsu: Ryoma's pool of ninjutsu is small, and centered on mobility and deception. What he lacks in quantity, he compensates with quality: he's had a long time to learn the ins and outs of his jutsus. He doesn't have all that much chakra to spare though, and prefers using less consuming genjutsu and his physical prowess to achieve victory.

    Genjutsu: Visage of Death is only one of many genjutsu "Silent Phantom" knows: he has a large selection of genjutsus for discomforting or intimidating his enemies. They are of low power though, often affecting only one sense and are akin to Visage in that they allow their target to keep moving. Ryoma himself isn't very good at recognizing illusions, but is hard to catch in one; there's something in his nature that makes him naturally resistant to mental disruption.

    Taijutsu: Swordman first and foremost, Ryoma's greatest ability naturally lies with the blade. He's a fearsome close-combatant, even if unarmed, and possesses astounding strength and agility for his frame. He also has a very versatile fighting style, combining bits and pieces from various styles as he sees fit.

    Special Abilities:


    Featherfoot: no matter what kind of surface he's on, Ryoma leaves no footprints and makes no sound. Supposedly, he has mastered movement jutsus to the point where he can always keep them on without exhausting his chakra.

    Lifeless chakra:
    Ryoma's chakra is extremely hard to sense: it blends with the surroundings in a way that makes it seem like he has very little chakra or no chakra at all, as if he was a non-living object. This has been a nasty surprise to many sensors.

    Tireless: No-one has ever seen Ryoma sleeping or eating solid food; no-one alive, at least. He always drinks with a straw to avoid removing his bandages. He never shows signs of exhaustion, even after fierce combat or being awake for days. While its hard to notice without being in his company for an extended period, this trait has sparked lots of speculation among his peers.

    Elder's Sword:
    Ryomas sword looks like a western longsword with a battered and rusty edge. A long, thin silver chain connects the hilt to a bracelet in Ryomas right wrist. Its a very plain looking weapon, and rarely catches anyones attention. However, its made from very hard and tough alloy, allowing it to withstand stress that would break lesser blades. Unfortunately, this also make's the thing "darn bothersome" to sharpen, and Ryoma has to apply either great strength or Wind chakra to cut anything with it; he prefers the former method in combat to preserve chakra for other uses.

    Spoiler
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    Also known as the "Blade of Memories", Ryoma's blade is one of the less known artefacts of the ninja world. It gradually absorbs chakra and mental responses from its wielder, slowly turning him into hollow, mindless husk. When a new wielder then draws first blood with the blade, it feeds all accumulated experience and power to its new bearer. The reason why this is not widely known is that most wielders have gone insane in the process, entering catatonia or mad bloodlust and perishing before telling anyone. Few have managed to 'tame' the blade and harness the stored combat prowess of their precursors. Ryoma is the latest bearer of the artefact, and his unnatural longevity is result of his essence and personality being fused with the sword. Under his bandages, he's just an eyeless, mummified corpse, and his body keeps moving by channeling chakra from his surroundings and the sword.


    Fire Vulnerability:
    Spoiler
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    The dryness of his undead body accompanied with his chakra type make Ryoma very vulnerable to Katon. His frieze overcoat is just one precaution to prevent himself from catching fire and being incinerated by simple explosive tags. Ryoma will avoid direct confrontation with known Katon users if he just can.
    Last edited by Frozen_Feet; 2009-12-04 at 02:34 PM. Reason: Relationship update
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  11. - Top - End - #41
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    Name/Rank: Nero Kachi/Genin; Medical Ninja in-training
    Classification: D-rank
    Birthdate: April 22
    Age: 12
    Height: 4' 2"
    Weight: 78 lbs.
    Gender: Male
    Blood type: A+
    Affiliation/Kage:
    • Raikage
    • Kumogakure
    • Village Hidden in the Clouds


    Appearance: Nero is short for his age. His hair is slightly spiky and is black. His eyes are amber in color, which is a result of his heritage. His clothes are mostly long, light colored clothing. He wears a vest where he keeps some of his medicine and special drugs in. He wears his sash on his forehead, which he uses to keep his hair out of his eyes.

    Personality: Nero is a focused person when it comes to his medical studies. He wants to strive to be the best and most versatile medical ninja, which is his dream.

    Outside of combat he is a liked by many, including his Jounin squad leader. When he is on a mission, he tends to stay back out of the fighting. He uses his genjutsu ability to confuse the enemies, and use his medical jutsu's on his allies when they get hurt. He however doesn't like getting into combat and his ninjutsu and Taijutsu are not very good.

    History: Nero's family caught a highly contagious and deadly new disease. It was discovered in the Hidden Cloud Village quickly by the medical ninja's and was contained. Miraculously, Nero never caught the disease despite being around his entire family who did. The result was Nero became an orphan at age 5.

    He applied to the Ninja school, and from there to become a medical ninja so as to cure any other diseases. While training, he discovered that his clan had a talent for genjutsu. Nero found out that he could use this genjutsu to sooth panicked patients or help the mentally disturbed.

    He studied hard and the result paid off. He was assigned to a squad under Jounin Hisakawa Ayaka. He participated on missions with them and with his position, contributed to many of the successes. He and his squad are currently getting ready for the Chunin exam.

    Bloodline: Nero Kachi is from the Kachi clan. The clan is widely known for it's mastery of genjutsu. This allows Nero to create more powerful genjutsu's. Also, he has an easier time then most throwing off other's genjutsu's and seeing through it with his amber eyes.

    Notable Jutsu: Nero Kachi use a combination of genjutsu and medical abilities.

    • Mind Illusion: A basic form of genjutsu, yet highly powerful. Nero can craft many different types of genjutsu that can trick the enemy. They vary from as vast as landscape to as simple as illusionary characters and conversations.
    • Narcotic Illusion: A new genjutsu that Nero developed in his medical training. He is able to numb down the targets key senses to almost no sensory input. While he normally does this so that they can operate easier on patients, he can also use this in combat, leaving those under the effects to be unable to decern anything around them or harming them.
    • Basic healing: Nero is able to heal many open cuts and wounds on the surface. Yet he is still unable to heal bones or internal organs.


    Special Abilities:
    • Developed Genjutsu: Nero's genjutsu is stronger then normal and he can escape other's genjutsu better.
    • Food Pills: Nero has a pouch of food pills in his vest which enhances one's chakra greatly for a short period of time. The after effects leave the consumer greatly depleted.
    • Spinach Ball: Nero had found a formula that he used to create "Spinach Balls". These green sphere's are a chewable drug that give off a greater effect than food pills. However, the Spinach Balls leave the consumer in a weaker state then the food pills. He is also looking for the formula for the two stronger ball drugs.
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  12. - Top - End - #42
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    Default Re: [NarutoITP] Character Registry



    彼岸寺 華紅夜
    Higanji Kaguya
    Spoiler
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    Country: Grass
    Rank: Chuunin A Rank
    Age: 18
    Gender: Female
    Blood Type: A
    Affiliation:
    *Grass Country
    *Shoku

    Appearance:

    Her hair and eyes are dark brown! She likes the green colors of nature in her clothing, though her shoku costume is gray.
    Spoiler
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    Personality:
    Spoiler
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    Kaguya is generally a level headed fighter. She is extremely perceptive, though perhaps overconfident in that skill. Arrogance is not the word to describe it, rather she occasionally misjudges her own ability in relation to her opponents. All the same, perhaps the paradox Kaguya represents is that she is an earnest genjutsu specialist. She hates falsehood deeply, and yet is able to hypocritically blind herself to her own falsehoods. To those that would accept her for these faults (and is there truly someone who criticizes others while completely acknowledging all of their own shortfalls?), she is a trustworthy friend, and deeply devoted to her country. She is like many Grass Ninja fond of the natural world. Her own flower of choice is the Higanbana, which also symbolizes her personality rather well.


    Background:
    Spoiler
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    From the Country of Grass, Kaguya has grown up in the wake of the wars and destruction that ruined her country before. Like many of the young people, she is hopeful for the future - one in which they can better themselves and their families. Yet Grass Country has few ninjas, and so they are a tightly knit community. Kaguya is, in a lot of ways, a role-model for many of the younger students who are still aspiring, and though perhaps by comparison to the ninja in other villages she does not rank highly, within her own community Kaguya's skills are quite impressive. Her secret to this is the many hours she spends each days training and meditating in the chakra rich bamboo forest.
    Perhaps her weakness really is being untested and isolated in a world of brutality and killing. She recently has become involved with the troubling incidents in Grass Country after personally witnessing the Shadow of Amegakure's Kage fleeing the crime scene.

    In going to Amegakure, she confronted the kage about the issue of Shoku, and after a long period of manipulation, she has since become a member. She treats Kyo as her master and teacher, and though she is a little paranoid and unstable since the terrible horrors he inflicted on her, she is extremely capable.


    Bloodline: Like most of the few Grass Nin, Kaguya has grown up in a fertile chakra-rich environment, which while not a bloodline, has given her a talent for chakra manipulation.

    Special Abilities

    Techniques:
    Spoiler
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    A Genjutsu and Ninjutsu Specialist, the Transient World is her field of play. Her flowers are the Lotus and the Amaryllis... Enlightenment and The Far Shore. Illusions and Delusions of Ascension and Descent together, with the Natural World as a point the kaleidoscope turns.

    In easier explanation, one could say that Kaguya is a genjutsu specialist who constructs elaborate scenes, drawing upon nature and religion together to ply her trade. She would have the opponent face their guilt and nature endlessly, as if bound within the cycle of life and death - poignant with reminders of mortality. If her opponent repents or shares their grief (which they assuredly will eventually... assuming she doesn't run out of chakra or find her genjutsu broken) , she will cut them down.

    Kaei no youna sakura Flower Viewing-like Sakura
    Yuugana hana Noble Blossoming  
    Renkaiko Lotus Recollection   
    Shunsaisei Spring Reincarnation   
    Hanayokai no senru Transience of the Blooming World  
    Budda no GozaishoBuddha's Throne
    Hokekyo no Hanabana Flowers of the Lotus Sutra  

    Last edited by Kasanip; 2010-03-12 at 11:55 AM.
    Kasanip's Sketchbook 2 Thread
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  13. - Top - End - #43
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    Name/Rank: Kitakawa Kanaye
    Classification: Missing-Nin, A-Rank
    Birthdate: October 8
    Age: 17
    Height: 4' 10"
    Weight: 90 lbs.
    Gender: Male
    Affiliation:
    • Seven Swordsman of The Mist
    • (Fomer) Iwagakure


    Description:
    Appearance: Has Black Hair and Green Eyes. Is really small for his age. Wears a thick, black, full-body suit (You know, like something you'd expect from A NINJA (Even if they didn't wear that either in real life)). He has a long, black scarf around his neck.
    Personality: The (Technically) Youngest of the Seven Swordsman. He's timid, and blushes oftenly. He will, though kill without a thought. He likes animals, and learning about nature through experience. He's shy around strangers, but respects the rest of the Seven Swordsman.
    Bloodline: Allows him to manipulate rock. Think Toph from Avatar, but without the blindness. He uses this to change the form of his weapon.
    Elemental Affinity: Earth

    Notable Jutsu:
    Earth Release, Manipulation: Allows Kanaye to control the form of rock. He can use it to change the shape of his blade.
    Earth Release, Rock Bullet: A small rock that Kanaye can shoot at an enemy. Has half the speed of an actual bullet.
    Earth Clone: Creates a clone made of mud, so it can keep reforming and molding into it's original shape.
    Ninjutsu: His strength. He has mastered techniques ranging from A to B rank. He mainly uses Earth Release.
    Genjutsu: His weakest point. He can dispel a genjutsu, if he notices it.
    Taijutsu: His second strength. He can overpower somebody of lower-to-equal rank in a fight.

    Special Abilities:
    Doryuken: Kanaye's blade, which is made out of stone. The stone of the blade is strengthened, making it less vulnerable to breaking. He can manipulate the rock to change it's shape into different weapons, such as a warhammer, pike, or ball and chain.
    Bat Summon Pact: Has a summoning pact with bats. Bats are scout and offensive summons. The bats give the summoner the ability to use Enhanced Ultrasound and Fangs.

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  14. - Top - End - #44
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    Name/Rank: Hisakawa Ayaka, Jounin
    Classification: A-class
    Birthdate: December 4th (real date unknown)
    Age: 16
    Height: 5’4”
    Weight: Light
    Gender: Female
    Blood Type: AB
    Affiliation/Kage:
    Kumogakure
    Land of Lightning
    Raikage

    Appearance:Ayaka is a relatively short individual, both for her age and overall. She has black hair and light skin, not being a native of the Land of Lighting. She generally wears an outfit that imitates that of her sensei, Haruka, leaving the belly uncovered, although she uses her forehead protector to tie back her hair instead of covering her forehead.

    Background: Ayaka was adopted by her parents after they found her in a ruined village. She has no knowledge, however, of the incident, having been only six months old at the time. She became a member of Haruka’s genin squad, and looked up to her sensei to the point of mimicking her clothing. She became the youngest Jounin of Kumogakure at the age of fourteen, and the year after that became a sensei to a tam herself. It says a lot for Haruka’s ability to judge that she recognized that underneath the bouncy personality, Ayaka was actually the most intelligent and actually quite sensible member of her squad.

    Personality: Ayaka has a personality that can be best described as ‘go get them’, being constantly on the move, and never seeming to rest. However, what only a few people have realized is that Ayaka is actually evaluating everyone she meet, and how they react. Even so, the predominant word that could be used to describe her is ‘exausting’.

    Notable jutsu: Ayaka’s jutsu are flower based, a possible variant of Mokuton, which she has enhanced with Katon in some of her jutsu.
    {{Not yet completed-waiting for translations}}
    • Kaede no haton: Kankin no jutsu: This technique summons a large amount of maple leaves, which wrap around the body of the target and stick together, immobilising the target. The area wrapped can vary from just the torso, immobilising only arms, or the entire body. It also provides a great deal of protection against incoming attacks, due to the Chakra holding the leaves together.
    • Kaede no haton: Yari no jutsu: This technique summons a number of maple leaves, and forms them into a spear which is held together with chakra. It produces an extremely effective weapon.
    • Toumitsu Seme no jutsu: This jutsu produces an amount of syrup, varying from only a small amount, to a massive flood. This is used for a variety of purposes, from keeping opponents off balance, to capturing in conjuction with
    • a


    She leads a Genin team consisting of Nero Kachi, Tanmono Sano and Aokigami Yuu.
    Last edited by horngeek; 2009-12-13 at 07:06 AM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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  15. - Top - End - #45
    Ghost in the Playground
     
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    Name/Rank: Tanmono Sano/Genin
    Classification: D-Class
    Birthdate: April 2nd
    Age: 12
    Height: 5’6”
    Weight: 140
    Gender: Male
    Affiliation/Kage:
    • Tanmono Clan
    • Kumogakure


    Appearance: He has a slender face that’s almost completely covered. His headband is worn to cover his head and hide his hair, his mask comes up to his nose, the thing line where his eyes and ears show. His eyes are a hazel color, and have a constant bored look about them. He wears silk robes over his entire body, grey camouflage in color. The sleeves extend out past his arms by a good two feet. He wears silk pants under his robes, also camouflage in color.

    Personality: He has no issue with telling people how much they suck or that they deserve their fate. In his opinion, anything bad that happens to you is your own fault. Not because of karma, but because you should have been better to prevent it. People who seek to excuse themselves beyond ‘I was too weak’ just show how weak they are to everyone. He is dry and humorless, and cares nothing for rank or titles. Skill and strength are to be honored, not record or bloodlines, or titles.

    Bloodline: There is no ability passed don by blood, however his clan has been ninja’s since before the first great ninja war.

    Elemental Alignment: Wind, long ago his clan bred themselves into being an all wind clan because it better fit their jutsu.

    Notable Jutsu:
    Spoiler
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    Ninjutsu

    Silk Wraps Technique: Five foot long strips of silk are sent out from the long sleeves of the robe to wrap around what ever they hit first. Despite what they’re made of, it is a simple chakra manipulation to cause them to tighten and squeeze like a boa constrictor.

    Patch Tracker Technique: A small patch of silk is thrown onto someone then flattens out and blends itself in to what it lands on. He can track this hidden patch of silk and use it to find what it landed on. A sensor can detect the presence of this tracker, but as it’s blended in, will be hard to find.

    Silk Sword Technique: He hardens his sleeves so that they are flat and stiff, then he channels chakra to the edges to make a pair of chakra blades. When training he found he could hold the Silk Swords for a half hour before he runs out of chakra…but that’s fully rested and using no other jutsu’s.

    Ginjutsu
    He has no great Ginjutsu abilities but he is decent at breaking them.

    Taijutsu
    He trains his Taijutsu as much as his ninjutsu, focusing on his Silk Sword Technique.


    Special Abilities: His clan makes all their own clothes, weaving chakra into the cloth as it’s made. This is how they can use the jutsu’s that are passed down through the clan. They keep everything to themselves, the cloth is designed to burst into flames if it’s not removed or put on properly.

    The clothes are made so that with some simple chakra manipulation they ‘harden’ and protect against attacks. The down side to this is that he must harden his robe himself, so he can be caught off guard or he can keep them hard and ‘leak’ chakra as it were. But, when his guard is up, it serves as better armor then the leather many ninja’s wear.

    Of course Fire is another weakness, being wind aligned and using silk for his jutsu’s, fire is a real hindrance to him.

  16. - Top - End - #46
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    Name/Rank: Kiriyama Alilah, missing-nin
    Classification: S-class
    Birthdate: September 7
    Age: 19 (A child prodigy)
    Height: 5'5''
    Weight: Unknown
    Gender: Female
    Blood Type: AB+
    Affiliation:
    • Shoku

    • Former Takigakure


    Theme Song: Shakira-She Wolf

    Appearance: Alilah is fairly muscular, and is always seen wearing the customary Shoku uniform, with the trench coat open at the neck to reveal the standard ninja jounin shirt. Her skin is so pale that it's almost white. She has light blond hair that's almost white as well. It's naturally curly and sleek, and goes to about her belly button. Her eyes are a cold, piercing gray, and they seem to be looking right through you. She wears her headband tied around her left arm, with the plaque facing outwards. She wears her mask sometimes, but only when she wishes to openly declare that she is a member of the Shoku. Her mask is slim with her pointed chin and small pointed nose. It's the standard black mask. Although, Alilah's nonetheless not too happy about that. But she's good at keeping that to herself.

    Appearance:
    Spoiler
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    Personality: Your typical evil mastermind. Alilah is cold, calm, and calculating, and never makes the first move. She generally keeps quiet during discussions, usually speaking only to correct another or to put them down. She is rather shy, but will open up to a close friend. She prefers to fight alone as supposed to being part of a team or squad; which is one of the lesser reasons why she joined Shoku: to be left alone. The main reason was that she disliked her village, disliked the "false peace" that the people were being persuaded to live with.

    Bloodline: The Kiriyama clan have no specific bloodline, although Alilah does by chance possess kekkei genkai. She inherited water style from one side of the family, and wind style from the other. She uses them together to form ice style.

    Notable Jutsu:

    • Suiton: Hoonjougo. (Water release: Water funnel.) This jutsu requires a large amount of chakra, or a large amount of water in the proximity. Still, it is Alilah's trump card, and she doesn't use it often. Hoonjougo creates a swirling vortex of water that looks just like a tornado. The point of the funnel starts at Alilah's hands, and she can wield the funnel like a whip. Once an enemy is caught in the funnel, escape is almost always impossible. However, the drawback of this jutsu is that Alilah can only use it when she has over 75% of her chakra, or if there is a large body of water around.

    • Hyouton: Hi no yoroi. (Ice release: Ice armor.) Hi no yoroi is a defensive jutsu, and can be quickly set up to protect against blind spot, aerial, frontal, combo, or underground attacks. As it's name indicates, hi no yoroi covers Alilah's body in a sheet of frozen ice in order to repel attacks. It works well against taijutsu and ninjutsu, but has little to no effect over genjutsu. It is strongest against taijutsu, water style, and wind style. However, it cancels out against fire style. (Meaning fire style can destroy the armor, but the fire jutsu itself will be destroyed as well.)

    • Hyouton: Senshi Reitou no Tantou. (Ice release: Thousand Frozen Daggers.) This jutsu creates sharp, thin, spears of ice that can move at incredible speeds. These spears are similar to ninja senbon, but larger and faster. They can be deadly when they hit a vital organ, and can tear off limbs with a precise hit. They drawback is that they are smashed rather easily by a skilled ninja.


    Ninjutsu: Alilah's primary function. She usually resorts to using her kekkei genkai.

    Taijutsu: Alilah also likes to use taijutsu, to start off battles and "warm herself up".

    Genjutsu: Alilah just plain doesn't use it.
    Last edited by Moon Wolf; 2010-09-17 at 08:12 PM.
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  17. - Top - End - #47
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    Default [NarutoITP] Character Registry

    Future Character
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    Name/Rank: Bikou Yuu, the Seiten-Taisei
    Classification: Missing-nin, S-Class
    Birthdate: December 26th
    Age: 39
    Height: 6'0"
    Weight: ?
    Gender: Male
    Blood type: AB
    Affiliation/Kage:
    • Himself
    • His pact

    Appearance: At only a modest height, Yuu doesn't seem to have the stature for the arrogant title that he so blatantly claims, but enough people would be willing to admit that he's handsome that at least his name seems spot on. Yuu has has a thick head of golden hair that reaches down to his jawline, left to hang as it will even in combat which might be a downside on his part. Usually when traveling or in a fight though, he wears a bronze helm that covers the entirety of the top of his head while bronze plates sewn into hardened leather reach down to his shoulders as a more flexible defense for his neck. A single red, orange, and yellow feather rises from the helm and almost seems to respond to his mood, drooping when he's sad, standing out straight when cheerful, etc. etc. Beneath the helm, it's all too simple to spy his most striking features which are his fiery golden eyes that constantly seem to be burning with an immense inner fire. His features are defined and dignified, proving he was handsome to a degree but many were too distracted by the rest of his ostentatious garb. In truth, he looks almost ten years younger then he really is, having aged remarkably gracefully.

    He almost always wears a golden shirt of chain mail that falls to his waist and covers his arms as well, the craftsmanship of it almost other-worldly and undeniably fine, while also making him stand out like a sore thumb unless he wears a cloak of some kind over-top it. A gold decorated bracer adorns each arm, to keep the byrnie from being too loose around his arms, with a dancing monkey shape on each one made out of jade. A jade-green sash is tied about his waist, several small kunai concealed in the knot at the side, with a coin purse secured to the back of it. His loose white pants are unremarkable, aside from being silk, are tucked into supple leather boots that come up to mid-calf with golden inlay decorating the fine boots with cloud patterns.

    Underneath all of the showy wealth of armor and dress is a lean and muscled body, each muscle chiseled and barely even an ounce of fat anywhere on his steel hard body. Those few able to get a good view of him unclothed would find a seal tattooed on the back of each hand and on the bottom of his feet, though the color of the dye used and how much they've faded makes them difficult to spot.

    Personality: Showy, overly-concerned with material delights, and arrogant as hell are the words most people use to describe Yuu, and they wouldn't be that far off either. When he isn't drinking, he's causing a ruckus. When he isn't causing a ruckus, he's trying to sneak in to places he shouldn't. When he isn't sneaking, he's brazenly declaring his superiority which usually leads into a ruckus and drinking. Little is known about Yuu's past, he's rather sensitive about it, but all of the raucous activities he does seem strained as if he doesn't care about such things and is merely trying to get back at somebody. At heart, Yuu is a somewhat fatalistic man who spends his time trying to forget his past and what he is currently doing to live in the moment.

    Despite all that he is quick-witted, charismatic, and capable of surprising cheer towards those who have managed to get past his defenses and see the real him. As the rumors, that he started, go 'If you make a friend of the seiten-taisei, you will need no others'. Being able to do such is an entirely different matter though. A good man wrapped up in being an astounding jerk, people usually don't see past the admittedly abrasive outer-persona.

    Among his many quirks is laughing at the kanji for his name, more then one person has found out quickly it was a poor idea.

    Bloodline: Yuu's bloodline is known as huǒyǎn-jīnjīng but is always shortened to 'Golden eyes' and allow him the peculiar ability to see the chakra of other people and how 'righteous' it is. Considering such a thing is impossible to verify many believe his ability to use hyouton techniques is his true bloodline but his accuracy in character judgments is undeniable. Curiously, no records exist of 'Golden Eyes' in other clans and not simply because there is no 'Bikou' clan.

    Notable Jutsu:
    Spoiler
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    • Enhou: Konjikibou (Monkey Style - Golden Strand) - A curious hijutsu that doesn't require the use of handsigns, Yuu can pluck a single strand of hair from his head and create a clone in the shape of himself or somebody else. Only one of these 'clones' can be used at a time but they can become very powerful depending on the amount of chakra Yuu uses to create it. Much like a kage bunshin, a 'clone' formed by this technique possesses a chakra network.
    • Enhou: Toudou no Jutsu (Monkey Style: Frozen Ground Jutsu) - While not particularly impressive, this technique can still prove quite disruptive as it creates a sheet of ice over the nearby terrain that makes it slippery and difficult to stand on until one anchors their footing with chakra. (Hijutsu)
    • Enhou: (Monkey Style: Wall of Storm) - Another simple technique, with subtle danger, this technique creates a glaringly bright wall of 'light' between Yuu and whatever he forms it for. While it's deceptively easy to pass through, having no substance to it, the true danger is that it is composed of the same explosive chakra present in all ranton techniques. It doesn't stop anyone trying to pass through it, but when it explodes on contact with something it could seriously injure or even kill them. When hit by a jutsu it has the same effect, the explosion sometimes enough to divert a fuuton or katon technique or even destroying the effects of a doton, though suiton and raiton are unaffected by it.
    • Enhou: Fukitsuna Anun (Monkey Style: Ominous Cloud) - A somewhat peculiar technique, by way of which Yuu creates a small stormy looking cloud in front of him. Once the jutsu is complete, it speeds off after the target that Yuu directs it at and delivers painful jolts of electricity once it is close enough. While it's hardly a lethal threat, the cloud unerringly pursues it's quarry and is quite capable of disrupting one's concentration on a jutsu with a timely jolt (though that's mostly luck) or driving an opponent out of hiding as they seek to avoid the painful shocks the cloud promises.
    • Enhou: Reizā Sākasu (Monkey Style: Laser Circus) - Yuu's most dangerous ranton technique which he uses rarely due to it's unpredictability, this jutsu creates numerous beams of electricity at his enemies but move like water would. Even after being released, these beams can move and swerve in mid-air to go around barriers or stationary defensive jutsu to get at their target. Upon contact, the beams go off in a deadly explosion that can be quite devastating to the surrounding area. How many beams of electricity depends entirely on how much chakra that Yuu dumps into the technique.
    • Kuchiyose no Jutsu (Summoning technique) - The summoning technique is well known in the world of ninja, as well as the diversity of pacts that exist, which makes this only notable because of the Monkey pact that Yuu possesses. Like many things about him, much isn't known about the Monkey pact other then the fact that it didn't exist before Bikou Yuu began to use it.
    • Kugutsu no Jutsu (Puppet Technique) - Yuu has absolutely no skill at controlling puppets and doesn't even use this technique for that. Rather, he uses a skill similar to this in order to control his Ruyi Jingu Bang without actually using his hands. With a short range, only perhaps fifteen feet, he does use the staff with surprising agility while using this technique.
    • Enhou Taijutsu (Monkey Style taijutsu) - Yuu's greatest strength and most dangerous talent is his Enhou taijutsu, an acrobatic and devastatingly effective method of using his nyo-bo that he claims is the creation of the Monkey clan of summons. While at first it seems a bit silly with too many flourishes, Bikou Yuu has bested too many taijutsu masters with this technique for anybody to say it is anything but the epitome of stick-fighting. Oddly enough, for Yuu, he hasn't specifically named any techniques within this style.


    Ninjutsu: Despite his impressive looking hyouton ninjutsu, Yuu's ability within that discipline is only 'good' when compared to other shinobi of his caliber as opposed to his taijutsu ability. While he favors his hyouton techniques above all others, he is able to use some minor suiton and fuuton ninjutsu, as can be expected of a hyouton user. Of note is that most of Yuu's hyouton techniques don't require handsigns or only very basic ones, while other ninjutsu techniques can sometimes require massive strings of them.

    Genjutsu: The extent of Yuu's knowledge of genjutsu is in how to escape from it, he doesn't actually use any genjutsu techniques.

    Taijutsu: Bikou Yuu brags about many things beyond his actual abilities, but his skill in taijutsu (specifically with fighting with bo-staffs) is among the best of the best. His deceptively small build hides monstrous strength and speed that turns an ornate seeming style of fighting, like the Monkey style, into a lethal art the likes of which haven't been seen before. ((OOC Note: Yuu is intended to be the supreme staff fighter and in the top three taijutsu users, partially because of his speed and strength but mostly because of his fighting style and weapon))


    Special Abilities:
    • Ruyi Jingu Bang: Yuu's copper fighting staff is adorned with carvings of monkey faces and other things at both ends of it and sounds almost like it's hollow when it strikes something (it's not). The nyoi-bo possesses several remarkable properties such as the ability to extend itself out to thirty feet (but only in Yuu's grasp), a resistance to harm far beyond what it's material would entail, and most importantly the ability to know who is holding it. If anyone but Yuu tries to pick up or use the weapon, it's weight increases exponentially (to 7.5 metric tons) which has lead people to wonder how Yuu uses it. He doesn't let on that it's merely a very heavy staff for him, not the seven ton monster for other people since it can be used as a scare tactic quite easily.
    • Go-ruden Gusoku (Golden Mail): Bikou Yuu's extravagent suit of mail is obviously worth quite a lot of money, but it's defensive value alone ensures that he'll never sell it. While of obvious use against slashing weapons, it provides equal protection against blunt force trauma and piercing weapons. It won't negate any such blow, but it can save Yuu's life or make a particularly weak hit about as painful as a butterfly bite.
    • Strength: Yuu's strength is fairly good considering the constant exercise of using his staff, strong enough to smash through rock and such with it, but his leg strength is almost obscene. He primarily uses this for amazing distance leaps but it also comes into play with his showy and acrobatic taijutsu style.
    • Speed: Because of the same terrible leg strength, Yuu is quite fast and quick to react. Almost to the point of landing a solid blow on him to be an example of futility, but moving at such speeds is quick to wear him out considering the energy needed for it.


    This character won't be showing up for a bit, but I wanted to put the details down before I forgot them.
    Last edited by Callos_DeTerran; 2010-02-11 at 12:46 PM.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

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  18. - Top - End - #48
    Ettin in the Playground
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    smile Re: [NarutoITP] Character Registry

    Name/Rank: Aokigami Yuu/Genin (last name, first name)
    Classification: D-class
    Birthdate: May 5
    Age: 12
    Height: 4'9"/149cm
    Weight: 90 lbs
    Gender: male
    Blood type: B+
    Affiliation/Kage:
    • Kumogakure
    • Rai no Kuni/Land of lightning
    • Raikage

    Appearance: Yuu is a rather small person of indeterminable gender, with light-brown hair and yellow eyes with four-pointed pupils.
    Most of the time Yuu wears a sleeveless baggy shirt, equally baggy pants with kunai and scroll holders attached and what appears to be long straps of cloth tied around the waist.
    Spoiler
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    Personality: Yuu is at least a bit insane and impulsive, fights for fun and do missions the way he wants and many times get into much more dangerous situations than hir teachers would prefer a genin to. Yuu would lick blood off hir arm instead of drying it of simply to taste it, to give an example. In a group Yuu is often the opposite of a voice of reason. His approval might be a good reason to rethink the plan.
    Backstory: Yuu is the son of the youngest of two brothers of the Aokigami family, a minor family likely to be descended from a more important clan, and a kunouchi from Kirigakure that the father met during a travel to the city. Yuu grew up in Kumogakure but most of the early training was done by Yuu's mother, thus explaining Yuu's preference for water-based Jutsu. The Honpu no jutsu was something Yuu learned from a teacher after having shown potential with this type of Ninjutsu.
    Bloodline: The Aokigami family possesses the Kingan (Gold eyes), a dojutsu that allows the shinobi to see active chakra and it's form in what resembles a blue heat vision. To give an example: If a genjutsu is used to attempt to trick the Aokigami he or she would see a faint blue glow on the illusion, a more concentrated chakra such as with certain ninjutsu will in turn look like a powerful blue light, Yuu has not yet mastered this Dojutsu enough to use it constantly and thus only activates it when needed. This is what causes the strange eyes Yuu posses.
    Notable Jutsu:
    • Honpu no jutsu: Yuu can control the straps of cloth tied around hir waist as extra arms, when used like this they are flexible enough to hold a kunai and strong enough to withstand an axe. Contrary to the Doujutsu this jutsu doesn't require much chakra and is often used regulary. Yuu usually fight with these, using them to hold more kunai and to allow hir hands to be free to make hand seals. This jutsu work on any piece of cloth but cannot alter it's shape and size and needs it to be in contact with the user.
    • Suirō no Jutsu: The same jutsu Zabuza used to create the water prison he trapped Kakashi in. Yuu usually use this if something has chaught hir attention during a fight or other situations akin to that.
    • Mizu Bunshin no Jutsu : Creates a water clone with 10% of the originals strenght.


    Ninjutsu: Yuu's primary focus, has been noted to have an affinity for manipulative and transformative Jutsu such as the Honpu no jutsu and Mizu Bunshin no Jutsu.
    Genjutsu: Yuu is pretty bad at genjutsu, only managing simple Henge no Jutsu.
    Taijutsu: Yuu's secondary focus, while he doesn't know any powerful taijutsu Yuu's fighting skills are above average.
    Special Abilities:
    • Kingan.
    • Speed, Yuu is rather fast though in turn not overly strong.
    • Affinity for manipulative and transformative Jutsu.
    Last edited by Mina Kobold; 2010-09-27 at 09:06 AM.
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    Emphatic shirts.

    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

  19. - Top - End - #49
    Dwarf in the Playground
     
    MageSparrowhawk's Avatar

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    Default Re: [NarutoITP] Character Registry

    Name/rank: Katsutaba Enrou, Captain of the ANBU
    Classification: A-class
    Age: 24
    Height: 5' 11"
    Weight: 122 lbs (~55 kg)
    Gender: Male
    Affiliation: Konoha, Hokage, ANBU

    Appearance: Enrou is rather skinny, more whipcord than muscled in frame. He has a messy mop of black hair that frames his thin face and gray eyes. He wears the standard ANBU chest armor over a ashen turtleneck shirt, and a matching pair of mottled-gray pants. When on duty, he wears a mask that has faint gray swirls on it, reminiscent of smoke.

    Personality: Enrou tends to never be completely straightforward, but if that's just for the fun of watching people try and figure out what he means, or else just doesn't think like others and doesn't want to take the effort of 'translating' it has yet to be determined. Despite this he generally tries to nice, if a smartass at times.

    Bloodline: none

    Notable Jutsu:
    Seireiha: Enrou creates a pair of blades composed purely of chakra. They're katana-length, and look like they're made from oily smoke. They are nearly weightless, and razor sharp.

    Shunshin: The most basic, but still fairly uncommon shunjutsu (space-time technique). Able to instantly transport the user short distances, it is the precursor to much more advanced (and incredibly rare) shunjutsu. He has skill in the more advanced techniques as well.
    Enrou has developed a variation on the body-flicker technique he calls the Blinkstrike stance. By using numerous tiny teleportations, he causes his image to waver and blink in and out. Whenever he moves, he simply vanishes for a moment before reappearing elsewhere, no sound or blur of movement in between appearances. If he focuses, he can extend these flickers, moving in such a way as to replicate short shunshin jumps without having to use the actual technique.

    Shunpo: A taijutsu technique, This allows Enrou to make leaps faster than the eye can see. He can chain the jumps together, but each must be from a stable point. He also knows a few variations of this technique such as Mugen Shunpo and Hirameku. Using the technique too much can leave him fatigued.

    Chakra Control: Skilled, as it is basis for his Seireiha technique.
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    Kinobori (Tree Climbing Technique)
    Kawa no Yoroi (Skin Armor)
    Tadayou (Water Strider)
    Chakra no Hikari (Chakra Light)
    Genjutsu Kai (Illusion Dispel)
    Gishi no Jutsu (Feign Death)
    Yukigutsu (Snow Walking)
    Kakusu Nioi (Conceal Odor)
    Reikiha (Aura Wave)
    Genjutsu Joukai (Greater Illusion Dispell)
    Sorapo no Jutsu (Air Walking Technique)
    Chounouryoku (Extra Sensory Perception)


    Genjutsu: Little skill. Knows a few basic genjutsu, and can break them with fair efficiency, but little more than that.
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    shítsukentou no Jutsu (Disorientation Technique)
    Shougenzou no Jutsu (Minor Illusion Technique)
    Jukusui no Jutsu (Sleep Technique)


    Ninjutsu: Some skill, almost exclusively in the area of shunjutsu.
    Spoiler
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    Bunshin no Jutsu (Duplication Technique)
    Henge no Jutsu (Transformation Technique)
    Kawarimi no Jutsu (Body Substitution Technique)
    Jisatsu no Jutsu (Suicide Technique)
    Shinobi no Jutsu (Infiltration Technique)
    Tsuku no Jutsu (Vomit Technique)
    Nekonome (Cat's Eyes)
    Mukidou Sanpo no Jutsu (Trackless Step Technique)
    Jigen Ugoku no Jutsu (Dimension Shift Technique)
    Shunda (Blink Attack)
    Shuntou no Jutsu (Instant Escape Technique)
    Jigensuu no Jutsu (Dimensional Door Technique)


    Taijutsu: Very skilled, in the areas of mobility and kenjutsu. Without using techniques he is still quite fast, and while he isn't incredibly strong, he still can crack rock if he hits it squarely.
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    Kenjutsu: Agari-uchi (Sword Art: Upward Cut)
    Kenjutsu: Kudari-uchi (Sword Art: Downward Cut)
    Kenjutsu: Shamen-uchi (Sword Art: Diagonal Cut)
    Kenjutsu: Urashamen-uchi (Sword Art: Reversed Diagonal Cut)
    Ryuutsuki (Dragon Thrust)
    Kenjutsu: Gekisai (Sword Art: Blade Rush)
    Kenjutsu: Tsuki (Sword Art: Thrust)
    Shundou (Instant Displacement)
    Shissou (Dash)
    Kenjutsu: Ougi - Zankenteki (Sword Art: Secret Skill - Hand Cutter)
    Kenjutsu: Getsusai (Sword Art: Moon Slash)
    Kenjutsu: Souhazan (Sword Art: Double Slash)


    Other Skills: As the captain of the ANBU, Enrou is a skilled tracker, as well as being essentially silent and invisible when he wants to be. Avoiding being followed is another skill he possesses.

  20. - Top - End - #50
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: [NarutoITP] Character Registry

    Future Character:
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    Name: Gamataki Akira, the Bagoujo (last name, first name, title) (Bright Toad Waterfall, The Toad-Awakened to Purity)
    Classification: Non-village Ninja, high B-Class
    Birthdate: April 5th
    Age: 20
    Height: 6'0"
    Weight: 175 lb.
    Gender: Male
    Bloodtype: B
    Speech Color: Olive
    Affiliation/Kage:
    • Bikou Yuu


    Appearance:
    Spoiler
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    The word that comes to mind with Akira is "casual". His dark blue hair is worn in a loose, spiky mess. His pants are loose-fitting (and dark blue), and his long-sleeved shirt (white) hangs loosely on his wiry frame. Simple leather boots (black) cover his feet, and leather gloves that reach his forearm (black) are overlaid with stiff leather bracers (dark blue). A belt (black) with a large multitude of pockets loops around his waist, with a second belt (also black) settled slightly lower. This second belt has a multitude of specially shaped pouches meant for sealing scrolls. Rounding out his outfit is a brighter blue vest (about waist length) and a pair of goggles on his head (two round yellow lenses set in dark blue leather).

    Attached to both of his belts on his left side is a large sheathe/holster. This holds his three-section staff most often, stored in its more flexible form.

    Those with observational skills will not that Akira's clothing, including his vest and goggles, are littered with minute seals. His purposes for these are varied...


    Personality:
    Spoiler
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    In many ways, Akira is something of an opposite of his teacher. Polite where Yuu is rude. Calm where he is energetic. Seeking to get along peacefully where Yuu starts fights. And optimistic where Yuu is fatalistic. On the flip side, he's also shyer at times than his teacher. As well, while he believes that those with determination can achieve anything ultimately, he can at times underestimate himself.

    If he's not directly training, or helping his sensei out of trouble, Akira often tries to delve into research on seals, ninjutsu, and the ninja world. Consequently, not only is he a great seal-user, he possesses a wide range of knowledge about the ninja world in general, and the development of various
    ninja techniques in the past in particular.


    Bloodline: None.

    Notable Jutsu:
    Spoiler
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    • Doton: Doryūdan (Earth Release: Earth Dragon Bullet): Akira creates a dragon of mud or rock (depending on the terrain), which proceeds to spit out compressed earth projectiles. (Long Range)
    • Doton: Doryūheki (Earth Release: Earth Style Wall): Akira creates a wall of mud or rock (as appropriate to environment) capable of blocking most lower level attacks that don't focus on piercing or very focused slashes.
    • Doton: Doryūsō (Earth Release: Rising Stone Spears): Akira slams his hands to the ground, causing spears of rock to shoot up underneath an opponent. (Short to Mid Range)
    • Eien Sachou (Eternally Long Chain): By channeling chakra through special seals on his staff, Akira can cause it to notably lengthen, reaching up to 10 feet away. As part of this jutsu, Akira has a moderate amount of control over the direction of the lengthened sections, though it's not to the same degree of his teacher's control of his own weapon.
    • Joushougeki (Staff Impact): Channeling chakra through special seals on the ends of the staff, Akira concentrates chakra to be released upon hitting an opponent. The chakra concentrates to the point of delivering the force of a punch 3 times Akira's size (a nice haymaker, not a jab). This force is released on any contact, so that even a light brush feels like a strong punch.
    • Tengen Toppasui (Heaven Piercing Drill): Akira concentrates and rotates chakra around one end of his staff. This action naturally forms a spinning point on the end of his staff, turning it into a drill-spear. He can only maintain one such point, and no other "staff jutsu" can be active while the Drill is active. This jutsu is very powerful, but also a very narrow area of influence. A direct hit will pierce many substances and armors, shredding flesh if it gets the chance.
      A graze will cause sever lacerations, but only to relatively unarmored flesh. If Akira drops his staff, this jutsu immediately dissipates. He can, however, still use the strengthening seals, and often must so that his staff does not break after drilling a target.
      As well, after going through a couple of feet of material (especially stone), this jutsu will quickly fade. While he can quickly activate it again (as it requires only concentration and some chakra), he often tries to shunshin to the other side of a barrier and then strike. Failing that, he will use an earth jutsu to try to break any barrier present.
    • Kuchiyose no Jutsu (Ninja Art: Summoning): Akira has a newly created contract with the toads. In battle, he is capable of summoning toads up to twice the size of a human being. These toads can serve a variety of purposes, from simple animals in a fight, to armed warriors, to additional jutsu. It is said that Akira trekked to the faraway Myōbokuzan area to entreat the toads for the creation of this contract. It is not known what agreement was reached, only that some sort was reached.

    Ninjutsu: Akira has good ninjutsu overall, but it's very limited in scope. Beyond knowing the "basic ninjutsu" (body flicker, transform, replacement, clone), his library doesn't break 10 jutsu. Half of them require his staff to be used.

    Genjutsu: Akira has the clone and transformation techniques. He has enough control to break at least moderately powerful genjutsu on himself. Beyond that, he has no skill here.

    Taijutsu: Here, Akira excels. He utilizes a three-section staff, using a hybrid form that combines what his teacher uses, and useful bits from various places. He fluidly switches between using his weapon as a solid staff and as a three section staff. His unarmed skill lags behind his skill with a staff, but he's definitely not a slouch. Unarmed,he favors a style that utilizes redirections, joint locks, and throws, preferring to reserve harder strikes for his staff.
    Curiously, he has not undertaken any measures to push his physical abilities outside the high end of "normal human"; he is very fit, but cannot lift absurd amounts of weight or run blindingly fast.



    Special Abilities:

    Three Section Staff:
    Spoiler
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    Unnamed, this staff is nonetheless rather unique. Akira started with a well crafted metal staff. He managed to get it modified physically so that he can lock it in the form of a simple staff, or quickly release the ends to form a more fluid weapon.

    The strength and durability of the staff and its chains have been vastly increased by several minute seals inscribed on its body. Other seals allow Akira to essentially make the staff "invulnerable" to things like chakra blades and such, by coating it in a thin layer of chakra itself. This does not increase the striking power of the staff any; Staff Impact is required for that. Finally, still more seals allow for easier execution of his staff jutsu.


    Toad Contract: Akira is the first human to sign and develop a contract with the toads. He has not spoken of the several months he spent in the Toad Mountains, not even to his beloved sensei.

    Fūinjutsu:
    Spoiler
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    Akira has shown an intuitive grasp of sealing, as much or more than he has his taijutsu or chakra control. Currently, he primarily uses it for storage, and to increase the utility of his various items. Beyond his staff, his clothing has a multitude of seals on them. His shirt, pants, and vest all have seals to repair minor cuts, making the threads mend themselves. Major damage requires additional material be supplied, but it's almost like a "healing factor". What chakra is needed is either stored in an array of tiny seals, or leeched off of Akira in unnoticeable amounts. They also lessen (but don't remove) the need for cleaning; perfect for a ninja on the go. His goggles have basic strengthening seals, which make them true protection for his eyes, even on the battlefield of ninja.

    Further, Akira tends to keep a large amount of supplies in his scrolls; enough for weeks of camping at a time, as well as enough to create a couple of spare staves, several outfits, and a scattering of other useful supplies. Rope and so forth.
    Last edited by KnightDisciple; 2010-03-12 at 01:10 PM.
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  21. - Top - End - #51
    Halfling in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Name: Yasuko Mikitashi
    Rank: Equivilant of Chuunin
    Classification: ~B class
    Age: 18
    Height: 5’ 7”
    Weight: 114 lbs.
    Gender: Female
    Affiliation: The Rooster Clan

    Appearance:
    Yasuko is a young girl of light build. She has blue eyes and blond hair in two braids to just below her shoulders. She wears a white vest over a long sleeved, very light salmon shirt. Her pants are white as well and she wears wooden sandals most of the time. The right sleeve of her shirt is cut off above the elbow and her forearm is obscured by white wraps, which cover what appears to be an arm guard of some kind, down to her wrist. Both her hands are lightly wrapped as well.

    Personality: Somewhat over the top at times, she is generally well meaning, but definitely eccentric. She has a desire to learn and advance herself, as well as prove herself capable of the task she is in line for. Though she tends to be a bit hot headed, she is often light hearted and goofy.

    Abilities: She has no notable abilities outside of those gained through normal training. Though she does have an unusual reporte' with animals of all kinds, able to tame even the most raucous of beasts if given the time to talk with it. She is, however, extremely talented in the art of summoning, able to summon a wide range and number of ninja animal allies. She is also very knowledgeable about the various ninja villages she has visited and interacted with and has a notable knowledge base in most areas, both of ninja arts and general knowledge.

    Ninjutsu: She possess average abilities in most of the standard ninjustus, clones, disguises, ect...

    Taijutsu: Her abilities are generally above average when it comes to physical combat. She is skilled in the use of throwing stars and kunai, martial combat, and the like.

    Genjutsu: She is above average in her abilities with the basic genjutsu, especially in the area of avoid/escaping them.

    Chakra Control:
    She posses an extreme aptitude for chakra control, able to channel it efficiently so as to expend very little in the execution of most ninjutsus.

    Weapon Skills: [/B]Aside from the standard fair, her main weapon is a set of two long blades mounted in the arm guard on her right arm. When activated, the blade extend from the guard to roughly two feet in length. The blades are hard to detect when not extended and engage with considerable speed and force, making even their activation a potentially deadly event if down in proximity to her opponent.

    Contract: Her main skill, as to be expected, lies in her use of summoned chickens. Both in battle and out of, she relies greatly on her summons to aid her.

    Notable Techniques:

    Birds of a Feather Technique: Yasuko summons a large flock of chickens which scatter across the battle field. She then disguises herself as a hen, vanishing into the flock. She then "jumps" from hen to hen, reappearing from one of them to launch ranged attacks at her target before vanishing again.

    Hen Pecked Technique: Channeling large amounts of chakra, Yasuko summons many chickens at once, sending them to attack her opponent as a single flock, hitting with individually small, but collectively devastating attacks before vanishing again.

    Background: Yasuko is the heir in line to the House of the Rooster, one of the Twelve Clans that act as a symbolic liaison between the ninja world and the animal clans that are used by them through summoning techniques. Following a schism in the twelve houses during the last ninja war, the clans are scattered and broken, unable to serve their role properly anymore. Yasuko is currently traveling in order visit the major ninja villages to learn about the ninja that summon ninja animals, as well as hopefully locate and contact the lost houses to try to mend the tears caused during the great war.
    Last edited by Purple Rose; 2010-02-09 at 02:32 PM.
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    NarutoITP characters:
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    All of 'em

  22. - Top - End - #52
    Troll in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Name: Shaolong.
    Titles: The Sorcerer, Master of Shadows, The Dark Priest.
    Classification: A Class
    Birthdate: Unknown
    Age: Seventy.
    Height: 5'6''
    Weight: 130 lb. (59,09 kg)
    Gender: Male
    Blood type: AB-
    Affiliation/Kage:
    • Self
    • Land of Iron (Former)
    • Shoku (Contract)

    Appearance: Shaolong is a short, wrinkled old man, his hair white is not properly trimmed, but it is kept very well groomed, he wears a black cassock with a dark blue shoulder-cape and a purple stole, he dagger on his waist, but no other weapons. Shaolong's eyes are a light blue hue and his noose is somewhat long and crooked.

    Personality: Shaolong is self-serving, greedy and shows little concern for others, his techniques further prove this mindset. Shaolong is a mercenary supplying the Shoku with disposable, efficient underlings.

    Shaolong is a very materialistic and not particularly loyal man, the right amount of gold will secure his support for as long as a better employer is unavaiable, he will not take risks for anyone and asking him to do so is a good way to be laughed at and have his fee increased. He is an outcast from the land of iron for his methods and actions.

    Element: Shaolong has a strong affinity for darkness.

    Bloodline: Shaolong has no relevant bloodline.

    Ninjutsu& Genjutsu: Shaolong's "sorcery" is but a combination of advanced ninjutsu and genjutsu, his specialties.

    Taijutsu: Shaolong is bad at Taijutsu. he was bad when he was young and becoming a shriveled old cot has not improved his skill or his physical fitness.

    Notable Jutsu: Shawlong does not think of his techniques as "jutsus", in spite of that being exactly what they are.
    Spoiler
    Show
    • Shadow Bolt
      影矢の術 Kageya no jutsu
      A basic offensive jutsu, this technique fires three dark chakra projectiles against one or more targets.
    • Shadow Vanish
      影消しの術 Kagekeshi no jutsu
      This jutsu envelops Shaolong in a veil of shadows before teleporting him up to100 feet away.
    • Vampiric Touch
      吸血鬼の触りの術 Kyuuketsuki no sawari no jutsu
      This jutsu allows Shaolong to absorb life force from a victim to heal his own wounds, it requires considerable contact with the target, and as such it is much easier to use on unconscious targets.
    • Air Step
      空気 歩みの術 Kuuki ayumi no jutsu
      By channeling chakra into his feet, this jutsu allows Shaolong to fly. This flight is not particularly quick and drains a lot of chakra, however.
    • Silent Echo
      無声反響の術 Musei hankyou no jutsu
      An offensive jutsu that uses a sound wave to daze those in the affected area. The sound wave cannot be heard by humans but can be felt by them, numerous animals (including dogs) can hear it and might be defeaned by the sound.
      Silent Echo can only be used after Shaolong absorbs energy from an individual with an affinity for Air or Sound.
    • Spirit Lightning
      霊電光の術 Reidenkou no jutsu
      An offensive jutsu that creates a pale bolt of lightning, Reidenkou is particularly destructive against shadow clones and summoned creatures.
      Spirit Lightning can only be used after Shaolong absorbs energy from an individual with an affinity for Lightning.
    • Ebonflame
      黒炎の術 Kokuen no jutsu
      An offensive jutsu that unleashes a shower of dark flames, targets caugh in the inferno might catch fire. Creatures killed by Ebonflame are quickly reduced to ash and cinders.
      Ebonflame can only be used after Shaolong absorbs energy from an individual with an affinity for Fire.
    • Soulchill
      魂冷の術 Konrei no jutsu
      An offensive jutsu that surrounds the target with intense cold and can cause frostbite, the pervasive chill slows the movements of the victim.
      Soulchill can only be used after Shaolong absorbs energy from an individual with an affinity for Water.
    • Shadowquake
      影震の術 Eishin no jutsu
      An offensive jutsu that causes the ground to break and rumble, causing damage to structures and fixed objects in the area. Shadowquake has a radius of about 150 feet, centered on Shaolong. Black energy blasts up from where the ground breaks and poses a threat to those hit by it, along with the rock shrapnel.
      Shadowquake can only be used after Shaolong absorbs energy from an individual with an affinity for earth.
    • Summon Shadow Clan
      影一族の口寄せの術 Kageichizoku no kuchiyose no jutsu
      Shaolong's most complex technique. Kageichizoku no kuchiyose no jutsu creates a number of soldiers known as the Shadow Clan (described bellow). Once summoned, the summoned creatures remain until:
      - Destroyed.
      - Dismissed.
      - Their creator runs completely out of chakra.
      - Their creator dies.

    Special Abilities:
    • Life Tap: Shaolong has a terrible power, the ability to convert life force into chakra for his personal use. He can convert his own life force and that of other creatures, even plant life, into chakra for his own use. Shaolong must keep a hold of the victim to absorb the life force in this fashion.
    • Large Chakra Pool: Shaolong has a higher pool of chakra than most would expect of his age, which grants him considerable durability in combat.


    The Shadow Clan
    Spoiler
    Show
    The Shadow Clan are demon-like entities created by Shaolong's Kageichizoku no kuchiyose no jutsu. All of them share the following abilities, in addition to their own special techniques:

    The Shadow Clan are all intelligent and capable of following complex commands, and work very well in groups. They have no need for food, water, air or rest. If destroyed they vanish into shadows. Shadow clan are not considered living creatures.

    • Life Tap: Shadow Clan can drain the life force of living creatures and convert it into chakra for themselves. To use this ability the Shadow Clan must maintain continuous contact for sufficient time. A creature drained dry of life force will die.
    • Store Chakra: Shadow Clan do not have chakra of their own, but they can armazenate stolen chakra from other beings. Once the stolen chakra is used it is gone for good, and cannot be regenerated (but more can be absorbed to substitute it).
    • Shadowmeld: Shadow Clan can turn into shadows, they may crawl over surfaces in this form but must partially or fully back into their solid forms to attack, most of the shadow clan move slower while in shadow form, except for the Shadow Hulks (who are already pretty slow to begin with).

    They exist in five kinds:

    Shadow Ninja
    影忍者 Kage ninja
    Classification: D class.
    Spoiler
    Show
    The most basic of the Shadow Clan. Shadow Ninjas look like humans in clothes, their faces are covered by black masks, leaving only their red eyes and blueish skin around then to be seen. The shadow ninjas are fast and moderately strong, they fight with a variety of classic ninja weapons, including swords, kusari-gamas, shuriken and kunais and are adept at unarmed combat

    The Shadow Ninjas can walk on walls and ceilings, produce smoke clouds and create their weapons from thin air.

    Shaolong can create up to ten shadow ninjas with a single use of his Kageichizoku no kuchiyose no jutsu.


    Shadow Samurai
    影武士 Kagebushi
    Classification: C class.
    Spoiler
    Show
    Shadow Samurai look like large armored men with black katanas. Their eyes are visible as red lights, but the rest of their skin is completely hidden. They are not as quick as Shadow Ninjas but are physicaly stronger and more resilient.

    The Shadow Samurais can channel chakra into their swords, much like the samurais of the land of iron. By doing this they can greatly increase the cutting power of the weapons or release a black crescent-shaped energy wave as a ranged attack.

    Shaolong can create up to five Shadow Samurais with his Kageichizoku no kuchiyose no jutsu.


    Shadow Hulk
    影巨大 Kage Kyodai
    Classification: C class.
    Spoiler
    Show
    Shadow Hulks resemble shadow ninjas in attire, but are much larger and muscular, even larger than the heavily armored Shadow Samurais. The Shadow Hulks are slow, strong and very resilient, their skin is hard and shrugs off smaller weapons such as shuriken or kunais. They fight only with their fists.

    The Shadow Hulks can use their chakra to boost their physical might, harden their skin even more than normal, to the point it can stave off elemental ninjutsu.

    Shaolong can create up to five Shadow Hulks with a single use of his Kageichizoku no kuchiyose no jutsu.


    Shadow Bat
    影蝙蝠 Kage Koumori
    Classification: C class.
    Spoiler
    Show
    Shadow Bats resemble Shadow Ninjas, but their arms are large black wings, their feet have razor claws and their heads show a large fanged mouth, but no eyes. Shadow Bats are capable of flight and fight with their claws and fangs. They are strong enough to carry a grown man with them. They are blind and rely on echolocation to locate their targets.

    Shadow Bats use their chakra to blanket small areas in shadows and to produce sonic blasts that can damage and stun their targets. Additionaly, they can drain life force from their victims to heal themselves by using their bites.

    Shaolong can create up to five Shadow Bats with a single use of Kageichizoku no kuchiyose no jutsu.


    Shadow Horror
    影恐怖 Kage Kyoufu
    Classification: C class.
    Spoiler
    Show
    Shadow Horrors, living up to their names, are horrid, inhuman things. They have no legs, merely a long, prehensite tail and three tentacles in place of each arm. Their heads sport numerous red eyes and a round mouth full of sharp, curved teeth. Their bodies are wrapped in black clothes reminiscent of those used by Shadow Ninjas, Bats and Hulks, but these leave their tentacles and much of their heads uncovered. Shadow Horrors fight with their stretchable tentacles, their tail and their fangs.

    Shadow Horrors use their chakra to produce a mucus that allows them to stick to surfaces and creatures and to create venon on their fangs.
    Last edited by Draken; 2010-01-20 at 02:17 PM.
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  23. - Top - End - #53
    Bugbear in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Hau Zel (last name, first name), Chuunin
    Classification: C-class
    Age: Twenty two
    Height: 5'5"
    Weight: *asking this earns a minimum of one punch in the face*
    Gender: Female
    Blood Type: AB
    Affiliation: Konohagakure

    Appearance:

    Zel Has short white hair that is somewhat untidy, and swept back. She has pale gray eyes and a slightly pointed face.

    She wears black boots, dark blue pants, and a white t-shirt. She has a white studded belt that is threaded through just one loop of her pants. And she also wears a black leather jacket, as well as gray half-gloves.

    The bottom of her boots have steel plates bolted to them. She uses these with her magnetic trait to move herself around, increasing her agility.

    Her pants and the front of her jacket have several large pockets on them. Most of these pockets hold steel spheres that are not much larger than a marble. She uses these spheres in conjunction with her ability to throw them at high speeds at her enemies.

    There is a large bladed ring strapped to the back of her jacket. It is silver in color, about three feet in diameter, and has both the inner and outer edges bladed. Like the spheres, she uses her ability to throw this at enemies.

    Her headband is tied around her left thigh, facing out.

    A drawing of her by Kasanip.
    Spoiler
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    Personality:

    Zel is a usually laid back person, not showing a whole lot of worry about anything. There are certain things that can set her off. And when that happens, she can get both verbally and physically violent. She also tends to throw the first punch.

    She does find enjoyment in playing tricks on others. This has lead to some heated arguments.

    Bloodline: The Hau family has a strong affinity with Magnetism. Zel's hasn't developed quite as well as expected, but it is there none the less. She is constantly training with it, and has employed it with her weapons.

    Older generations may know of a special technique created by her great grandfather. This technique grabbed person's blood by the iron in it, and pulled the blood out. Needless to say, this became a forbidden technique.


    Notable Jutsu:

    - Ryouba no Wa (Double-Edged Ring) - This is a close range defensive technique. It involves bringing her bladed ring between her and an attacker, and having it spin in place, like a circular saw blade. It's not one she likes to use, as there is a good chance of the force of somebody hitting the ring causing it to slide back and hit her as well.

    - Koutetsukyuu no Danmaku (Steel Sphere Barrage) - Zel's many pockets open, and all of the spheres fly out and hover around her. She swings her arms forward, and the spheres take off at high speed. This technique, when it hits, causes much damage to the opponent, especially at close range, as the spheres can potentially pierce the skin.

    - (Magnetic Fist) - Zel surrounds her fist in a magnetic field and throws a punch. On impact, the field emits a magnetic pulse, which causes enemies to be knocked back quite a distance. This can also be used to knock down walls.

    Special abilities:

    - Jisei (Magnetism) - Zel can emit magnetic fields, which allows her to move metal objects without touching them. She has limits with this, mostly dependent on the size of the object, and its distance from her.

    - Kyokusei (Polarity) - Because of the Hau family's trait, Zel can actually see electrical and magnetic fields. This can be useful for finding things that gives off such fields. If she focuses, she can also see the magnetic fields of the Earth itself, making her a living compass.

    - Agility - Zel uses her magnetic abilities to increase her agility. She has attached steel plates to the bottom of her boots. There are also pieces of metal on her clothes. She can use these to pull herself around, even if her limbs have gone numb. This is also how she water walks, as well as wall and tree walking.

    Skills:

    Ninjutsu: Zel has much knowledge in this area, as this is where most of her magnetic jutsu comes from.

    Genjutsu: Zel knows how to release one if she catches it. And that is it.

    Taijutsu: This is Zel's secondary area of study.
    Last edited by KerfuffleMach2; 2010-02-07 at 11:48 PM.

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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

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    Because I'm allergic to things I don't wanna do. *coughcough* - Caboose
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  24. - Top - End - #54
    Ettin in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Matsuyama Kazuma, special jounin
    Classification: B-rank
    Birthdate: 08.09.
    Age: 22
    Height: 6 feet
    Weight: 160 lbs (and a whopping lot more with all the junk he's carrying!)
    Gender: Male
    Blood type: O-
    Affiliation: Takumi Village (Village of Artisans), in the Land of Rivers

    Appearance: Kazuma's build is on the springy side, though to notice it you'd have to peel away several layers clothing, armor and hidden weaponry. In his usual attire, he looks about twice as broad as he actually is, and combined with his height it grants him a rather intimidating stature. Of course his fine and effeminate face, beaming with oblivious innocence and making him look younger than he actually is, very effectively spoils the effect - when he's remembered to shave and doesn't have dark shades under his eyes, that is. Kazuma nearly always wears a pair of angular eyeglasses.

    His topmost layer of clothing consists of thick camouflaged coat and trousers, the pattern alternating between green, darker green, white and brown. For some unfathomable reason, he finishes this outfit with a strawhat and beach sandals. He wears his forehead protectors over the hat. Additionally, he's often seen carrying a large backpack or dragging a cart filled to brim with various merchandise.

    Personality:
    Kazuma is defined by his tendency to come up with oddball ideas and then finding ways to make them work. He alternates between intensely focused and hardworking while on duty, to lazy rat bastard when he's not. In his village, he's known as a trustworthy and competent worker with odd sense of humor and a habit of spouting non-sequiturs. Many still find him unnerving, and rightly so. Under his deceptively harmless appearance, he hides many hidden ambitions and a morality that'd likely make people question his sanity if he was more vocal about it. It's his luck Takumi village isn't really a bastion of shiny goodness either.

    History: Kazuma hails from Land of Rivers, and was noted early on by Takumi Village for his nimble hands and inventous mind. He was picked up by the village and given rudimentary ninja training; since then Kazuma has trained on his own to better his martial skills. Their focus was to utilize his crafty nature for something useful, and indeed nowadays he's one of the more productable members of the Village. Courtesy of the Village's position as weapon merchants, a lot of custom weapons and equipment originate from his hands, and even more owe to his design.

    Recently, Kazuma's been dealing with a sub-branch of Shoku, supplying them with equipment in exchance for some specific knowledge. He might as well be considered a member now. He's distinguished from the lot by having higher 'alive' than 'dead' bounty.

    Bloodline: Only thing Kazuma can attribute to his family line is his bad eyesight.

    Elemental affinities:
    Lightning.

    Notable Jutsu:


    Chakra strings: A jutsu that conjures barely visible threads from the users fingertips, it can be used to trip, hamper or fool an enemy, as well as controlling ninja puppets. While not his specialty, Kazuma is moderately skilled at puppeteering and has developed a 'paired technique' to use a puppet in close combat.

    Energization:
    This jutsu channels raiton chakra into a spherical electromagnetic field, heating up and electrifying metallic objects within 30 feet radius. It can cause slight burns or zaps to someone unfortunate enough to touch metal directly, but its real use is to power some of Kazuma's inventions.

    Fuuinjutsu:
    Kazuma is very skilled in this subcategory of jutsu, especially when it comes to sealing objects. Some of his pockets are lined with semi-permanent runes, allowing him to pull some ridiculous stuff from them. He can make his own equipment scrolls, hypnotic tags and even summoning pacts concerning himself. He holds no animal summoning contracts, though.

    Kirin: based around shaping and redirecting lightning bolts, this technique is extremely fast and devastating, easily capable of annihilating small buildings in Kazuma's hands. However, it relies on existing thunderclouds and dissipates them after use, so it's one-shot at best, as Kazuma has no ability to create clouds himself. He's searching for a way to make it less situational.

    Ninjutsu: Besides those noted above, Kazuma only has few basic movement and disguising jutsus.

    Genjutsu:
    Kazuma knows a few genjutsu that cause disorientation or nausea, but he usually utilizes them in the form of tags rather than the ordinary method. He's moderately skilled in noticing and dispelling illusions.

    Taijutsu: while he's not expectionally fast or strong, Kazuma has great endurance and flexibility, with a tendency to outlast his enemies when he can't outpower them. He has well-rounded combat style and utilizes a wide array of weaponry, ranging from shuriken and kunai to swords and bows.

    Special Abilities:

    Master craftsman: "Where do they get those nifty toys, you ask? Why, they get them from me!"

    Even outside his village, Kazuma's name is known as a synonym for quality, though most think the it's an alias. Give the sod a workshop and some time, and something nice will come out. Unfortunately, he isn't too picky about his assignments.

    Human workhorse:
    "Take a horse? No thanks, I enjoy walking. What, you were talking about the cart? I was talking about the cart too!"

    Kazuma has ridiculous endurance, as demonstrated by his equipment and preferred way of moving merchandise around. He can keep on pushing himself longer than most others, and recovers with impressive rate. He also eats like a horse - when not having a proper meal, he's likely having snacks. Offering him a lunch is begging for bankruptcy.

    Walking armory:
    Even compared to ordinary ninja, Kazuma tends to lug around stunning amount of hidden weapons and gadgets, many sealed within his coat with special fuuinjutsu. Stuff he routinely carries include:

    • telescopic metal spear with a detachable tip, 7 foot long when extended
    • katana and a wakizashi
    • a dismantleable crossbow with detachable scope, and 50 bolts. Has effective range of 300 feet.
    • lots and lots of shuriken
    • three long knives
    • telescopic blowpipe and dozen poisoned darts in a metal container
    • several dozen smokebombs, producing differently colored smokes. Five are tagged toxic.
    • dozen flash bombs
    • 120 feet of razor wire
    • 120 feet of composite rope
    • ten hypnotic tags. Essentially, hypnotic tags are genjutsu sealed in runic form. Viewing them can cause nausea, drowsiness, loss of sense of time or direction and paralysis. It's entirely possible to stand staring one for hours before environmental effect blows the tag away.
    • twenty explosive tags. Five are tagged 'extra blasty', and other five 'extra fiery'.
    • spare parts, wrenches, screwdrives and a hammer for adjusting his Puppet Duplicate
    • night vision goggles, with corrective and magnifying lenses
    • a gas mask combined with a snorkel and corrective lenses
    • spare glasses
    • six energy pills, increasing strenght and chakra levels temporarily while erasing fatigue. Cause intense muscle cramps after ~6 hours or so of use.
    • face paint
    • stainless steel cutlery
    • a bottle of water


    In addition, Kazuma's clothes are nonconductive, water and fireproof. His coat and trousers have light, rattan-like material woven within the fabrics, providing protection equal to a chainmail while hampering his movements little. If he has a backpack with him, he might sneak some spare clothes and rations on top of it all. If he has the cart, he just *might* have a working cannon with him.

    Puppet duplicate:
    "Thank you for breaking my toy. Now I'll have to see if I can make spare bolts from your bones."

    A past-time project of his, Kazuma has build himself a stunt double from the chassis of a ninja puppet. While it's face is blank, it's dressed in similar clothes as its master and is about the same size, so it can pass off as him at a distance.

    The puppet is very strong and fast, can launch poison darts from its mouth and can be equipped with a sword or other melee weapon. Rattling and whirring it makes causes it to be very unstealthy, though. Its machinery can also be jammed by foreign objects or sudden changes in temperature.

    Badly nearsighted: "I'm blind as a bat. And not figuratively."

    Kazuma can't see clearly beyond his nose without glasses. Though the lenses are unlikely to break, being custom made from reinforced glass, the rims can snap or twist, and he can easily lose them in heated close combat. Without some form of vision correction his ability in ranged combat is greatly impaired.

    Caffeine addict: "It's not as addiction, it's a habit."

    Kazuma can go an odd day or two without coffee, but usually he has at least seven cups of some caffeinated drink in a day. If he needs to work significantly longer without, he'll become shaky and suffer from headaches.

    Odd sleeping cycle:
    While he doesn't sleep more than the usual six to eight hours, Kazuma usually has his shut-eye between 6 AM and noon. If he has to be up during that time, he's prone to be cranky and tired. And don't try to tell him that coffee has anything to do with it.
    Last edited by Frozen_Feet; 2010-03-06 at 12:20 PM.
    "It's the fate of all things under the sky,
    to grow old and wither and die."


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    Thanks to Kasanip for my Nasumi avatar.

  25. - Top - End - #55
    Ghost in the Playground
     
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    Post Re: [NarutoITP] Character Registry

    Name: Cohaku Naguyashi (first, last), Jonin and medical ninja
    Classification: High B-rank
    Age: 27
    Height: 6'
    Weight: 175lbs. of pure muscle
    Gender: Male
    Blood type:O
    Affiliation/Kage:
    .Self
    .Kazakage
    .Sunagakure


    Appearance: NOT MY AVVIE! He is albino, his hair is long, at least shoulder length, tied in a ponytail. He's blind, which is both his strength and weakness. Because of this, he wears a simple black headband around his eyes. He's kinda tall, and muscley built, (Though you wouldn't think so 'til he takes his shirt off) but his pale skin kinda ruins the handsome appearance. He wears a white shirt with half bagpipe sleeves and pants the same, both with black markings on them. Over this, he wears a long black robe. He has black geta sandals with jika-tabi and hand wraps. A black sash completes the robe and a white scarf around his neck and can cover his mouth and nose finishes the outfit.

    Weapons: Senbon needles (most are poisoned), Kunai, shuriken, your usual.

    Equipment: Utility belt with pockets that hold Senbon, Kunai, shuriken, smoke bombs, and medic supplies. Also has a small satchel that holds things like brushes/scrolls/ink, and some emergency food.

    Background: Cohaku's been around. He was originally born in Sunagakure, but when he was 5 his parents were assassinated. No one in the village would adopt him, so he was adopted by a family in Kirigakure. There, he got real good at water related jutsus. He stayed there until he was 17, then he found out the truth and went to go back to his homeland. When he got to Sunagakure, learned how to use wind jutsus. Now, he's been sent to Kohonagakure by the Kazakage for a reason he didn't originally know, but now finds out it's to help with the chunin exams and help the Hokage in general, in any way he needs.

    Personality; Cohaku has a sort off keep to himself kinda attitude. In a crowded room, he usually sits off in a corner reading. Unless it's with people he knows and likes, than he'll be the life of the party. He would rather heal people than hurt them, but he will fight when necessary. And he knows how to fight real well, very advanced for his age. He tries very hard not to judge, but finds it especially challenging. He's also very mentally strong. His blindness can challenge him, but he makes up in other senses, like most other disabled people.

    Bloodline: He has the ability of Hyouton, to combine his two elements to make ice.

    Ninjutsu: He's very good in ninjutsu.

    Genjutsu: Cohaku doesn't know too many of these, mostly lower rank. However, he is very good at blocking them.

    Taijutsu: This is his lowest ranking type of jutsu. He can basically just run faster, jump higher, and punch harder, and that just about covers it.

    Notable Jutsu: (Sorry, don't have all my translations yet, anyone willing to offer...)

    Chakra sense: Due to his blindness, Cohaku had to figure out better ways to "see". He trained for a while and came up with the ability to sense people's chakra. It works kinda like heat vision. When he meets someone, he can "see" their chakra and can recognize it later. But, it's like looking at people, as some people look alike, so do some people's chakra. He can use this also like scent to trace their trail and folow their freshest to figure out where they are.

    Abilities:

    .Willful Mind: Due to his bloodline, it is very difficult for someone to succeed in a genjutsu against him.

    .Agility: Cohaku can use his wind jutsus to make him move faster and jump higher.

    .Hyouton: Due to his mixed bloodline (he doesn't know it, but his mom could use water and his dad used wind) he can combine both elements and make/control ice.


    Common/Favored Jutsus: These are his most commonly used/favorite Jutsus, though he can use others, these are what you'll most likely see him use

    Ninjutsus:
    Spoiler
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    Water: These are the jutsus Cohaku's best at since they're what he first trained in,
    .Water Style; Octopus: Creates a ring of tentacles made of water around him that can catch or deflect projectiles, and they can grab surrounding objects.
    .Water Style; Water Dragon: Makes a large pillar of water that forms into a dragon made of water and pummels down on enemy.
    .Water Style; Water Whip(s): Body is encased in water while a whip made of water extends from hand(s) and can wrap around and even pick up foes. Can use two at a time, one in each hand.
    .Water Style; Aqua Ball: Creates a large ball of water that can be thrown at enemies and not only deals damage to them but also deals splash to damage to those within a 3' radius.
    .Water Style; Fog: Creates a sheet of mist/steam/fog that covers himself and makes it difficult for opponents to see him and allies.
    Wind: His secondary element, Cohaku's not as good at these but he is capable.
    .Wind Style; Air blast: Sends out a huge blast of air from his hand that can push back objects about 5'.
    .Wind Style; Gust; Creates a Large burst of air that sends objects hurling back at least 7' and causes damage.
    .Wind Style; Tornado: Creates a tornado, either around himself and/or others and deals damage those who try to touch it.
    .Wind Style; Air Wave: Sends out a radial wave from Cohaku that deals damage to those within 7'.
    Ice: These are Jutsus that he can use by combining his two elements due to a bloodline trait.
    Ice Style; Ice Daggers: Creates daggers in his hand that can be thrown at opponents and deal damage, are easy to block. Makes anywhere from 3-20 daggers.
    Ice Style; Ice Wall: Makes huge wall of ice in front of him that can deflect many projectiles.
    Ice Style; Ice Globe: Creates a globe of ice around himself and/or others that can be moved by him and protects against many projectiles.
    Ice Style; Frozen Prison: Traps enemy in a THICK casing of ice that is difficult to get out of. Can even make spikes on the inside that slowly grow, useful for interrogation.
    .Ice Style; Arctic Breath: Turns any water aimed at into ice immediately.


    Genjutsus: These are his secondary jutsus, though he's not very good at them, he does know a few, and is very good at blocking them.
    Spoiler
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    Clones: Creates an amount of clones that distract his enemies. However, once hit, the clones disappears in a puff of smoke. As of now, he can make up to 10 clones.
    He can also do your standard thing of influencing senses a little, though not particularly good at this.


    Taijutsu: Cohaku's not very good at these in any way, unlike most medic's.
    Spoiler
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    .Agility Boost: He can use his wind energy combined with physical so that he can run faster (up to 25mph) and jump higher (up to 20').
    .Strength Increase: Allows him to hit/punch slightly harder, enough maybe to break through a tree, and lift heavier objects (like 300lbs.).
    Last edited by Me.; 2010-02-26 at 11:10 PM.


  26. - Top - End - #56
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: 甲打 偉故 (Kinoebu Erayue)
    Spoiler
    Show
    甲打 (Kinoebu--last name) 偉故 (Era'yue--first name) = きのえぶ えらゆえ

    偉 = "Admirable", "excellent"...but if it's written in Japanese without the Kanji, "erai" (えらい), it apparently means "terrible" or "awful".

    故 = "Cause", "Reason", "Circumstances"

    Thus, his first name can be interpreted to mean "Good reason", or "Justified", but also a reference to how he came to acquire his unique abilities.

    甲 = "First class", "High quality", but also "Armor", a reference to Erayue's metallic nature.

    打 = "Hit" or "Strike", but in the context of forging steel, it can mean "to temper".

    Thus, his last name can be interpreted to mean, "Tempered armor"--high quality stuff.


    Theme song

    Classification: Tokubetsu Jounin, human anatomy and chakra research specialist, ~high B class

    Birthdate: December 13th

    Age: 26

    Height: 5'11 (~180 cm), though it can easily vary

    Weight: 1050 lbs (~477 kg)

    Gender: Male

    Blood type: A

    Affiliation/Kage:
    • Konohagakure
    • Land of Fire


    Appearance: Erayue typically keeps his body in the shape of a lean, fit man, but his voluminous clothes tend to hide this. His bare flesh is a very dark gray, like unpolished iron, and is completely smooth and shiny. Erayue cares little for being presentable aside from the absolute bare minimum, so he keeps his face as a blank mask with two little eye holes.

    As for clothing, Erayue wears a simple dark gray cloak covering him from chin to feet, and wears a metal jingasa with the character 知 ("knowlege") engraved upon in. His Konoha forehead protector is wrapped around his neck, with the metal plate covering his throat.


    Personality: Cold, blunt, merciless, relentless, and harsh, just like the metal that forms his body. He suffers neither fools nor incompetence, and combined with his less-than-warm disposition, he tends not to get along with very many people. Nonetheless, he's happy to debate and discuss the nature of chakra with those who are knowledgeable.

    Those who are able to crack his cold outer shell will discover a man devoted to the precious few friends he has. Erayue is one who looks out for the well-being of his loved ones.

    Bloodline: None, or at least none that he can use as Erayue is unable to perform ninjutsu or genjutsu. His ability to manipulate his metal body, however, is unique as far as he knows. He calls this "Iron Form Manipulation" (鉄形操, てっけいそう, "tekkeisou").

    Notable Jutsu:
    Spoiler
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    Tekkeisou: As Erayue's chakra points are permanently sealed off, he is unable to use chakra for any purpose as the average ninja would--even basics like walking on water, substitution, disguise, or climbing walls is impossible for him. However, he's able to circulate the chakra within him to stretch and bend his metal flesh into just about any shape, so long as he doesn't damage his brain (the only part of him that's still living, organic tissue). A bit of study in metallurgy has also allowed him to tweak the chemical and physical properties of his metal somewhat, so he can adjust its hardness, elasticity, and malleability enough so that he can be surprisingly flexible and adaptable with his metal. There are limitations, however--he cannot create more metal, and he cannot directly manipulate any metal that isn't infused with his chakra and is a part of his body, so he can stretch and bend only so far.


    Important Tekkeisou techniques:
    Spoiler
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    • Iron Lance: Jeweled Spear Erayue forms a spearhead with one of his hands and stretches his arm to try and impale an enemy. Maximum range is roughly 50 feet (~15.24 meters)
    • Iron Hammer: Yamaxanadu Erayue forms a hammer or macehead with one of his hands and stretches his arm to try and smack an enemy. Maximum range is roughly 50 feet. Terrain and space permitting, he can also swing his stretched limb around to attack from the sides or above.
    • Iron Hammer: Infernal Mallet By coating his limbs with a special oil, he can set them alight to deal extra fire damage. He must carry his own oil with him, however, and he must take care to not use this technique too long or else his body will overheat.
    • Iron Wire: Bloody Web Erayue stretches his fingers into thin, razor-sharp wires and attempts to entangle the enemy in a web of slicing death. Maximum range is roughly 70 feet, though due to air resistance it's not a particularly fast technique unless used up close. Alternatively, he can thicken the wires if he needs to grab something from afar and doesn't want to cut it up (such as, say, a falling teammate). In this case, maximum weight limit per wire is about 120 pounds (~54.4 kg).
    • Iron Quills: Sin of Arrogance Erayue generates long, thick spikes out of his skin. Each spike is about 1 foot (32 cm) long and very, very sharp.
    • Iron Blade: Grass Cutter Erayue stretches one of his limbs and forms it into a big, sharp blade. With enough momentum generated by centrifugal force, he can cut through entire trees and even a good bit of stone and/or metal. Maximum range is 40 feet (12.2 meters).
    • Iron Whip: Punishing Lash Erayue stretches one of his limbs into a long thick wire, about an 1/4th of an inch (1.3 cm) thick, and lashes an opponent with it. Alternatively, he can grab the free end and put the wire under very high tension, so that when it's released it can do horrific damage. Finally, he can use the wire as something like a prehensile tentacle, letting him manipulate objects from a distance. Maximum range is about 80 feet (24.5 meters).
    • Iron Claws: Avatar of a Beast Erayue transforms his fingers into razor-sharp talons, each a foot long (~32 cm). These are capable of cutting through stone and steel.
    • Iron Springs: Meteoric Leap Erayue converts his legs into high tension, elastic springs, with which he can propel his 1000 pound self through the air. Maximum leaping distance is about 280 feet (85.3 meters). Alternatively, he can simply propel himself straight up and come back down--anything below him will be hit by 1000+ pounds of metal, accelerating at 9.8 meters per second.
    • Iron Cannon: Solid Shot Erayue can transform his arm into springs as well, and use them to launch boulders at opponents at high speeds. Maximum weight of projectile is about 250 pounds; maximum range varies with weight, but with 250 pound projectiles the max range is roughly 300 feet (91.44 meters).
    • Iron Cannon: Canister Shot The same as Solid Shot, except that Erayue grabs gravel instead of one large rock. Max range is 60 feet (30.48 meters).
    • Iron Cannon: Water Blade Erayue can suck in large amounts of water into his arms or legs and eject it out in a high pressure stream. He can contain only so much water, so each blast lasts for only about a second, and he must carry his own water with him. Max range is about 60 feet.
    • Iron Shield: All-Encompassing Armor Erayue stretches the metal on his chest and back into shields to protect either himself or nearby friendlies. He can completely encompass himself in this metal shell. Alternatively, he can compress as much metal as necessary to create an ultra-dense, hardened shield for particularly dangerous attacks. However, this consumes more metal than usual, so this shield can only cover a very limited area.
    • Iron Roots: God of the Soil Erayue can extend his limbs underground out to 80 feet (24.5 meters) in order to grab or impale enemies from below.
    • Iron Embrace: Incarceration If Erayue can envelop an enemy with his metal, he can compress it and implode anything inside. Its function is very similar to Gaara's Desert Coffin. Those trapped by Incarceration must be quite strong to break free.
    • Iron Embrace: Crimson Crush After entrapping an enemy in Incarceration, Erayue can violently compact the metal encompassing his victim, imploding him. Its function is very similar to Gaara's Desert Funeral.
    • Iron Embrace: Crimson Maiden Alternatively, Erayue can instead elect to extend the metal imprisoning his victim into spikes that grow inwards, thus impaling him with extreme prejudice.
    • Iron Form: Avatar of War Erayue can adjust his body into that of a bipedal beast's, with long, wiry arms and legs, a thinner torso, and a 5 foot long tail. Every inch of his body is covered in spikes or blades. His limbs each end in sharp claws like the ones in Iron Claws: Avatar of a Beast, and the same with his tail. His head is elongated and armed with saw-edged fangs for tearing throats. His speed and strength are highly boosted. However, this form burns chakra very quickly, and a fully rested Erayue can keep this form for only 2 minutes a day.
    • Iron Form: The Deceiver Erayue appears to grow into a huge, 30 foot (9.1 meters) tall giant. However, since mass is conserved, Erayue is actually mostly hollow, and due to air resistance his attacks are not particularly effective. This form is mostly for bluffing and intimidating the enemy. Erayue can maintain this form up to 5 minutes per day, if fully rested.



    Since Erayue doesn't truly "use" chakra per se, he doesn't use quite as much chakra as most ninja would for similar effects. On the other hand, he needs chakra just to move and perform basic bodily functions, so he's constantly losing it. Over the course of a day, his overall chakra expenditure is noticeably more than the average ninja.


    Ninjutsu:
    Genjutsu: As his chakra points are sealed off, Erayue cannot use any technique that requires the expenditure of chakra. He is still vulnerable to ninjutsu and genjutsu, however.

    Taijutsu: Tekkeisou is, in a way, taijutsu, so in that sense Erayue is a taijutsu specialist. He is knowledgeable of martial arts, but is not really an expert at it, as he prefers to use Tekkeisou techniques over more conventional hand-to-hand fighting.

    Special Abilities: Tekkeisou aside...
    • Human anatomy: Years of research on the human body has made Erayue quite knowledgeable on how the body works. However, since he's incapable of using ninjutsu, and since he doesn't bother with pharmacy, there is rarely an opportunity to apply this knowledge.
    • Chakra theory: Alongside anatomy, Erayue has been studying the nature of chakra and, in particular, how it interacts with the human body. Thus, he's an expert on the subject. However, he lacks any means of seeing chakra inside a person's body, so aside from being able to efficiently use his own chakra and teaching others on how to use theirs, his knowledge on Chakra is mostly trivial.



    Backstory:
    Spoiler
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    Erayue is a bitter man.

    He was born to two chuunin parents of no real significance, and like his parents he was just a ninja of average ability. Just before his graduation from the ninja academy into a genin, however, he was kidnapped by an unknown assailant and his parents murdered.

    Erayue cannot remember the details of how he gained his current metallic form, only that he was shut in an underground facility somewhere and presumably experimented on. A powerful sealing ninjutsu was placed on his memories to prevent him from remembering who did this to him.1 He can only recall intense pain, a scrabbling desire to live, a great numbness, then waking up in the forests outside of Konohagakure, paralyzed and unable to move until a patrol found him. He later learned that he had gone missing for the better part of a year.

    1 Whether this is Goro or not will depend on Callos' consent.

    It took the medical ninja of Konoha all of their skill and knowledge to rehabilitate Erayue, and to teach him how to move around and function. Extensive testing revealed that all of Erayue's tissue save for his brain and brain stem were converted into an organic metal, similar to steel in mass and physical properties. His organs still functioned the way they used to, for the most part--his heart still pumped blood, his digestive system was still capable of processing food into nutrients, and so forth. Medical-nin were worried, though, about how his brain would handle his new metallic blood; it carried oxygen just fine, but there was still concern over any unknown side effects. At the moment, though, Erayue seemed to be physically alright, if...changed.

    Mentally, however, Erayue felt as though he had lost everything. His parents were dead, he could barely move, his tough metal skin dulled his sense of touch and made him feel constantly numb. He was afraid of what the rest of the village would think of his new and, in his paranoid opinion, freakish appearance. He tried to commit suicide once or twice, but every time he did he was reminded of his desperate will to live and the crippling fear of death he gained from his time in the hidden laboratory. Erayue did not look forward to the day he would be discharged from the hospital.

    As he feared, the Konohagure public was not receptive of his return. There were rumors that he had a Tailed Beast within him or worse, and many were concerned that Erayue would snap and kill them all in their sleep. No jounin wanted to train him when it was determined that he was unable to release chakra, so his future as a ninja was utterly bleak. The inevitable bullying happened--it got to the point where a particularly rough gang almost drowned him in a a nearby duck pond, correctly surmising that, since he was made of metal, he would surely sink.

    It was in that cold, clammy darkness at the bottom of the pond that he felt that desperation, that cold iron will to survive again, and discovered the secrets of Tekkeisou. He climbed his way out of the pond, clumsily stalking towards his tormentors like some zombie, and would have taken bloody vengeance if it weren't for a passing jounin who managed to subdue him. A later order from the Konoha higher-ups2 demanded a cessation of the persecution, and put Erayue in the custody of the village. Perhaps someone recognized the potential power of Erayue's unique body, for he was given (reluctant) chuunin to help him train his chakra, and given ownership of his parents' old house. Despite these concessions, though, Erayue is still bitter about his experiences with Konoha.

    2Whether this was an order from the Hokage himself is up to Callos to decide.

    Over the next several years, he learned how to control his metal body well enough to pass the chuunin exams, despite his almost crippling speed and lack of stealth. Afterwards, he devoted himself to studying the human body and the properties of chakra, hoping to reverse his situation. He is now a tokubetsu jounin--he lacks skill many areas critical for ninja, but his expertise on chakra make him a sought after teacher (though his would-be students quickly learn why Konohagure never assigns him a genin team for instruction).

    Today, his relationship with Konoha is mostly mended, largely thanks to the kinder and more outgoing among the population who took the time to try to befriend him. Nonetheless, much of the village still regards him as something of an outcast, so Erayue has very few people that he would count as "friends".


    Quirks:
    Spoiler
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    Favorite Foods: Because of his condition, Erayue's sense of taste and smell are somewhat dulled, so he tries to eat intensely flavored food like curry and ramen when possible. He is no longer invited to Konohagure Ultra-Spicy Ramen Eating Contests thanks to his innate resistance to capascin.
    Hobbies: In order to conserve chakra (since he must expend it just to move), Erayue prefers sedentary activity such as reading and listening to music. He particularly enjoys Land of Fire folk songs, and is frequently seen in Konoha libraries.
    Personal motto: "Let will be your shield. Let knowledge be your sword."
    Last edited by 13_CBS; 2010-02-22 at 08:09 PM.

  27. - Top - End - #57
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    Post Re: [NarutoITP] Character Registry

    My MPD ninja...

    Yoshiro (Dedoko/Niban/Midoru/Kouki)(I just used a translator to find some words that meant Origin/Second/Middle/Final and also a popular Japanese baby names site.)
    Classification: High B(S when masked), Jounin
    Age: 27/14/21/52
    Height: 5'3"/4'11"/5'3"/5'1"
    Weight: 135/113/127/120
    Gender:Male
    Blood Type:B+
    Affiliation/Kage:
    -Self/Konoha/Highest Bidder/Konoha

    Appearance: Yoshiro, in all his forms, is a well tanned young man, strongly built for whatever age his form is. His hair changes from black, to red, to blonde, and back to black(black/red/blonde/black) depending on his form, as does his eye color(black/green/blue/hazel). He is usually seen wearing simple black pants and white shirt with long sleeves and fitted lengths.(http://www.wondercostumes.com/images...UR29015350.jpg like this only reverse the colors of the shirt and get rid of the shirt pockets.)

    Personality: Toshiro suffers from Dissociative Identity Disorder or Multiple Personality Disorder. However do to a chakra enhancement of his condition it causes him to modify his appearance, personality and even chakra affinity. Dedoko is his first and most common form, his personality is a friendly but detached one. He loves people and making friends but he doesn't form very deep connections with anyone. Niban is his second form, a teenager from Konoha that is somewhat of a patriot, he will defend his village verbally and/or physically whenever it is affronted. Midoru is a bit of a criminal, he is prone to alcholism, drug abuse and quite often violent outbursts, but otherwise he is actually quite docile and very responsible when not trying out any kind of new drugs or drinking. Kouki is his last personality, a kind man who spends his days making new tools and gadgets which his other personalities later use on their missions and such.

    Notable Jutsu:
    Spoiler
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    Four Soul Masks: This is the jutsu that "enhanced his condition", it allows him to use almost all of his other techniques. It was placed on him not at his consent and only needed to be used once.(S-Rank/Sealing/Kinjutsu/Self)

    Two-Faced Combatant: This is what accesses his four masks and allows transformation, only one mask is available to each personality however. These are Dedoko's Mask of the Ghost, Niban's Mask of the Lion, Midoru's Mask of the Demon, and Kouki's Mask of the Mechanism.(A-Rank/Transformation/Unique/Self)

    Ether Blade: Only available in Dedoko's Masked form. A blade made of chakra infused with the essence of the user it cuts through any material and causes a minor corrosion around the cut.(B-Rank/Offensive/Melee)

    Pride Roar: Only available in Niban's Masked form. A rippling wave of destructive golden chakra is released from the users mouth in a expanding forward motion.(B-Rank/Offensive/Close-to-Mid)

    Demonfire Devastator: Only available in Midoru's Masked form. A jet of black and red fire is blasted from the user's mouth or hands, causing a near inextinguishable continual burn.(A-Rank/Offensive/Close-to-Long)

    Mechanized Army: Only available in Kouki's Masked form. A fully operable, mechanized automaton is created from chakra, surrounding objects and a single drop of the user's blood.(A-Rank/Offensive/Deffensive/Supplementary/Summoning/Close)


    Common Jutsu:
    Spoiler
    Show

    Dedoko:
    His chakra has a strong affinity towards genjutsu.

    Visions of Heaven Technique: An illusion is cast onto a person to make them feel, hear, see, taste, and smell the environment as if they were in their own personal paradise.(C-Rank/Illusionary/Close-to-Mid)

    Visions of Hell Technique: An illusion is cast onto a person to make them feel, hear, see, taste, and smell the environment as if they were in their own personal hell.(B-Rank/Illusionary/Close-to-Mid)

    Niban:
    His chakra has no strong affinity and isn't very easily focused into elemental, cloning, or illusionary techniques.

    White Hare Technique: The user is given immense speed and jumping abillity.(C-Rank/Enhancement/Self)

    Brown Bear Technique: The user is given great upper-body strength and a powerful grip.(C-Rank/Enhancement/Self)

    Barn Owl Technique: The user is given incredibly sharp and far sight, as well as night vision(in black and white).(D-Rank/Enhancement/Self)

    Midoru:
    His chakra has a strong fire affinity and little control.

    Fire Spray Technique: The user blasts wide spread fire jets from their mouth.(B-Rank/Offensive/Mid)

    Flame Torch Technique: A small, focused amount of fire is released from the users mouth providing illumination directly around the target and a cutting tool for non-flammable materials.(C-Rank/Supplementary/Close)

    Kouki:
    His chakra is strong and well controlled but holds no elemental affinity.

    Mechanized Minion: The user takes a kunai, shurikan or other small metal object and a drop of their blood to summon a small(approximately the same size as the object) spider or bird like minion.(C-Rank/Summoning)

    Mechanized Companion: The user takes a medium sized metal object and a drop of their blood to summon a medium sized quadrapedal companion(like a cat).(C-Rank/Summoning)

    Mechanized Soldier: The user takes a large metal object and a drop of their blood to summon a humanoid soldier.(B-Rank/Summonig)


    General Abilities:

    Ninjutsu: Dedoko is fairly weak in nijutsu but the other three have decent power in their respective styles.

    Genjutsu: Dedoko is skilled in this field being one of the best at multitasking with it, while all but Niban can dispel all but a few genjutsu. Niban has learned to recognize genjutsu and can dispel the most basic forms.

    Taijutsu: Everyone is skilled in basic's, but Niban and Midoru excel in the field, it being Niban's specialty.

    Chakra Control: Dedoko and Kouki have extremely excellent, precision control because it's neccasary for their jutsu, Niban can control his enhancement techniques with ease and Midoru has little control beyond engage his jutsu.

    Kinjutsu: Toshiro in all his forms is very familiar with the incitracies of kinjutsu but can not perform any himself.
    Last edited by IcemanJRC; 2010-06-16 at 06:56 PM.

  28. - Top - End - #58
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    Default Re: [NarutoITP] Character Registry

    Name: 節優 麗曲 (Fushiyasa Urama) (Last name, First name), the Blind Melody; originally 秀康 咲夜(Hideyasu Sakuya), then 平源 咲夜 (Taramoto Sakuya)

    Spoiler
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    節 = Fushi, meaning "tune"

    優 = Yasa, meaning "gentle"

    麗 = Ura, meaning "pretty"

    曲 = Ma, meaning "melody" but can also mean perverse, or pleasure

    Thus, her last name can mean "Gentle tune", while her first name can mean "Beautiful melody", but also "Perverse melody" (the "pleasure" part will make sense later).


    Theme Song

    Classification: B-Class Chuunin

    Birthdate: June 13th

    Age: 25

    Height: 5'4"

    Weight: "It is impolite to ask a lady for her weight, is it not?"

    Gender: Female

    Blood type:

    Affiliation/Kage:
    • Otogakure
    • Land of Rice


    Appearance:
    Spoiler
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    Her most distinctive feature is her clothing: Urama wears a beautifully-made traditional dress that looks very similar to the Heian spring court dresses worn in real-life medieval Japan. It's well made, but not luxuriant, befitting her former life as the wife of a minor lord. The dress has been modified to allow Urama to move about much more easily than a typical dress of that kind would--instead of being multi-layered, the edges are simply "frilled" to create the illusion of being multi-layered. The dress is colored white and decorated with flecks of red--to many, it simply looks like red flower petals against a snowy background, but to Urama, it feels more like funerary wear spattered with blood. Underneath her outer dress she wears quality traveling clothing. Her eyes are wrapped with a plain white linen blindfold.

    As for the rest of her body, Urama is a shapely, refined, and beautiful woman with a constant look of serenity and gentleness on her face--the ideal noblewoman. She is often seen with a slight smile. Her hair goes down to the middle of her back and is let loose. She wears makeup, but not very much of it aside from a little lipstick (or the equivalent thereof back in these days) and eye shadow.


    Personality:
    Spoiler
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    Urama's outer personality (and, really, almost all superficial aspects of her) is heavily based off of the Yamato Nadeshiko ideal (tvtropes warning! Don't click on the link if you don't have any free time!). She is gentle, caring, soft-spoken, but also driven and exhibits a hint of unrelenting steel when confronted or opposed. Above all, she is motherly, especially towards younger genin/academy students whom she often considers to be children.

    This Yamato Nadeshiko personality hides a sadistic, hateful nature, however. Despite this darker nature of hers, Urama never drops her gentle, smiling attitude--even when she's bloodily murdering someone and drinking in their screams. Beneath this layer, though, is a young woman ridden with guilt and regret over her past, guilt and regret over failing to protect that which she had valued the most.


    Bloodline: None. Urama comes from a minor ninja clan from the Land of Rice, but they possess no bloodline techniques.

    Notable Jutsu:末音術 (Mashiinjutsu: "Art of the Final Sound")

    Spoiler
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    Urama relies almost exclusively on sound ninjutsu for combat and, due to her blindness, navigation and daily activities.

    For fighting, she relies entirely on a combination of genjutsu generated by her voice and ninjutsu generated by her shamisen:

    Voice: By singing certain musical notes and mixing the soundwaves with her chakra, she can create genjutsu that affect all who hear it...including herself. Most of her genjutsu are focused on affecting their sense of hearing or sight. In order to prevent herself from being affected by her own genjutsu, she swirls chakra through her brain in a 3/4 musical rhythmic pattern (all of her songs are in 2/4). This is a closely guarded secret of hers: if this were to be leaked, all of her genjutsu would be rendered useless. Finally, the genjutsu target must be able to hear and properly process the sound--thus, deaf targets don't work, nor do targets that are out of range. A target hit by a genjutsu but manages to move out of range will recover naturally within a few seconds. Otherwise, her genjutsu are dispellable as with any other genjutsu:

    Quote Originally Posted by Naruto wikia
    The first option is for the ninja to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called Genjutsu Release (幻術解, Genjutsu Kai). This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person. In addition, tailed beasts can break their Jinchūriki hosts out of genjutsu in a similar fashion.

    The second option is through intense pain not caused by the genjutsu and utilizing the resulting pain to bring their senses back in order (of the two options, the latter seems more effective in most situations, or at least is the easiest). This can involve breaking one's finger (like Shikamaru in his battle with Tayuya) or by simply applying huge amounts of stress on it.

    The third option is accessible only to Sharingan wielders. Members of the Uchiha clan can break or see through genjutsu using their Sharingan. Breaking Tsukuyomi is possible with an ordinary Sharingan, but it requires a lot of skill.

    Fourthly, ordinary people can sometimes train their eyes (without Sharingan) to break genjutsu through unknown means, like Deidara.

    Finally, one can prevent a person from casting genjutsu using obstructive jutsus like the Hidden Mist jutsu to prevent one from seeing the opponent in the first place, as Zabuza demonstrated against Kakashi.

    Shamisen: By playing certain notes on her shamisen and mixing the soundwaves with her chakra, Urama can convert or amplify sonic vibrations, shaping them into deadly concussive blasts or even slicing blades. The low-pitched string generate wide-area blasts, not unlike canon Zaku's air blasts, capable of cracking stone, denting metal, and tearing flesh down to the internal organs. Middle-pitched string generate more focused shots, similar to cannon balls or even bullets. High-pitched string create slicing blades not unlike canon Temari's wind jutsu.

    Since Urama is capable of singing and playing at the same time, she prefers to stun or confuse the enemy with her gejutsu, then finish them off with her ninjutsu.

    • The Color of Leaves: Genjutsu. A song about the fading color of the leaves in autumn, and about the transience of life. The victim, meanwhile, sees everything slowly fading to white, and can hear only the song. If the genjutsu is disrupted in any way (often by the target itself), then the target recovers quickly: thus, a common counter to The Color Of Leaves is to attack Urama. To prevent this Urama distracts the victim with sound blasts from her shamisen. Unlike most other genjutsu within Urama's repertoire, The Color of Leaves, once it sets in, continues to affect its victims up to an hour after it leaves the genjutsu's range.
    • Fragrance of Memory: Genjutsu. A song about how the passing of time makes memories seem more beautiful. This genjutsu tries to toy with the victim's memories: the victim recalls bits and pieces from a random memory associated with a strong feeling of emotion. For example, if the victim had a particularly traumatic past, then the song might cause them to experience the same feelings that they had during that time while also flashing images that reminds them of the incident. This can backfire, however, if, say, the recalled memory gives them courage or rage instead of despair or deluded joy. Disciplined ninja are usually capable of fighting off the effects of this genjutsu. Although the genjutsu stops bringing up images and memories once the target moves out of range, the target may still be emotionally affected.
    • Withering Grass in the Winter Wind: Genjutsu. A song about, well, the the withering grass being pummeled by the harsh winter wind, and about the cold loneliness of winter. This genjutsu causes the victim to feel extremely cold, to the point where they begin to feel numb and their minds are distracted by the sudden drop in temperature. Weak-minded victims may abandon everything and try to seek warmth to their own detriment (this can have a hilarious effect on fire ninjutsu practitioners, who may try to burn themselves with their own techniques).
    • Markets Beneath the Castle Walls: Genjutsu. A song about the hustle and bustle of the market, and about the chaos of every day life. The victim hears extremely loud and painful noises, designed to distract him and break his concentration.
    • Art of the Shamisen: Mind Demon: Urama's favorite jutsu. Once she has a victim thoroughly affected by her genjutsu, she can begin playing a certain melody on her shamisen. The chakra-infused soundwaves begin to vibrate the blood in the victim's brain; by the end of 30 seconds, the victim's neural blood vessels will rupture violently. This is only possible when Urama uses her genjutsu to manipulate the victim's chakra in their brains and makes it flow in a certan pattern.



    Weaknesses: Though Urama's ninjutsu/genjutsu may seem insurmountable, Urama herself has a number of easily exploitable weaknesses available for the astute ninja...
    Spoiler
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    * She has little to no defensive abilities against non-projectile jutsu, or projectiles that are too massive for her to easily destroy with her shamisen. She must dodge to avoid such attacks, and since singing, playing, and mentally focusing on her counter-rhythm take too much concentration, she can't really perform any jutsu while on the move. Combine this with the fact that she can't traverse terrain easily...

    * Likewise, breaking her concentration is especially detrimental to her combat ability, since she won't really be able to do anything if that happens.

    * Alternatively, one can defeat her by engaging in a battle of attrition by spamming her with projectiles--her only real means of defense is to blast away incoming attacks with her own, so those who can outlast her in such a contest will inevitably defeat her.

    * She's blind, so purely visual cues (such as color or texture) are almost impossible for her to detect. Filling the air with loud noises disables any real means for her to detect the location of anything,.

    * Should anyone figure out the counter-rhythm trick, Urama loses her most potent weapon--her genjutsu. Her shamisen techniques, while reliable, aren't anything special. She must use her genjutsu to distract or disable her opponent before she can reliably finish off her enemies.

    * She keeps her past hidden, but anyone who knows it can very easily press her buttons, and an unfocused Urama is a doomed Urama.

    * Her genjutsu obviously does not work on truly deaf opponents.

    * Urama has focused on her singing and shamisen techniques to the detriment of her other ninja abilities. She can throw shuriken and kunai decently, but her battle echolocation can give her only so much detail, so her attacks are inherently imprecise. Her taijutsu is pretty much laughable. This means that, without her shamisen, Urama has very limited offensive choices left for defending herself.

    * Should Urama herself go deaf, the power of her techniques is reduced significantly. She can still perform them thanks to muscle memory, but she's not used to operating while deaf. Of course, being deaf also messes up her echolocation.

    Her abilities, combined with her limitations, relegates Urama to primarily spying and assassinations. Her sharp hearing and demeanor, plus her claimed profession as a traveling minstrel, often gets her into positions where she can eavesdrop into sensitive conversations. This also allows her to position herself for assassinating high-profile targets with ease by entertaining her targets until the opportune moment, in which she kills them with a swift shamisen shot to the head. Alternatively, she can ambush travelers by luring them to her with her music, hitting them with a genjutsu once they let their guard down, then finishing them off with her shamisen.


    Ninjutsu: Decent. She mostly sticks with using her shamisen's soundblast attacks, which are unimaginative but reliable and fairly powerful. The fact that they're soundwaves makes them a little tricky to block.

    Genjutsu: Her greatest strength, though it has a crippling weakness should one figure it out.

    Taijutsu: Negligible. She can throw kunai and stuff, but that's about it. Little to no martial arts to speak of.

    Special Abilities:
    • Precise echolocation: By emitting small, concentrated bursts of sound and focusing on how they return, she can detect things she normally can't, such as engravings on surfaces and precise body shape. This, plus an attention to detail, allows Urama to identify and infer a surprising amount of detail: for example, by detecting the presence of a certain kind of hat, plus the body language of the target and any personal effects they may be carrying, she could surmise that the person she detects is a Kage. This ability requires a high degree of concentration and silence, however, so it's useless in battle.
    • Musical skills: Duh.
    • Divine Tea: Due to her upbringing and her usual attention towards detail, Urama is really, really good at making tea. She has a teapot and two teacups with her at all times.
    • Of a noble persuasion: Again due to her upbringing, Urama is highly familiar with court mannerisms. She has the demeanor of a high-born lady, and knows how to pull strings through speech when necessary.


    Backstory:
    Spoiler
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    Hatred. Vengeance. Guilt. Regret.

    Before the consolidation of Otogakure and the unification of the shinobi of the Land of Rice, the Hideyasu were but a small clan in service to the local daimyo. Urama, then Sakuya, was born to the clan chieftain and was considered to be the heir to the clan, such was her skill. Even at a young age Sakuya loved music and practiced her shamisen often.

    When she was 15, however, the Hideyasu were given a blessed political opportunity: one of the daimyo's younger nephews, Taramoto Genji, had hired Urama for a mission, and fell in love with her skill, silent tenacity, and devotion to her duty, and requested her hand in marriage. Her father could not pass up such an chance, and so her wedding was arranged quickly and without her consent. Needless to say, she was less than happy about the affair, but she quietly relented, swearing that she would subtly make her new husband's life a miserable hell with her ninja skills. However, her husband was a kind and loving man, and within a year she grew to love him back. The two of them worked together to bring prosperity to the Taramoto estates. They even had a pair of twins when Sakuya was 17 years old; a boy named Kenshin (謙信--"modest", "truth") and a girl named Mizuki (美月--"beautiful moon"). At times, Sakuya felt nostalgic about her shinobi past, but she loved her family too much to put them aside (though sometimes, when her husband and the kids were asleep, she'd sneak out and leap across the rooftops, watching the moon).

    Her peaceful life was shattered into pieces over the course of one night.

    A team of shinobi infiltrated the castle and slaughtered all within but Sakuya. She fought them the best she could, but she was only one, rusted ninja against a dozen, and after paralyzing her with ninjutsu, they forced her to watch as they killed her family in front of her: her husband first, who begged his captives to let his wife and children go as they took his head, then her son and daughter, who cried out for their parents as they were cut down. As for Sakuya, they blinded her with a kunai, ran her through with her husband's own sword, and tossed her body into the nearby river, confident that she was dead. The assassins then set fire to the castle and left--to this day, it is unknown who they were and which village they came from, if any.

    Her body drifted down the river until a certain person encountered her and nursed her back to health. When she came to, she told her savior her story and begged him to kill her, as she lacked the strength and the means to do so due to her injuries. Instead of granting her request, however, the benefactor convinced her to take revenge instead. She asked him how, when she was blind and had no idea who murdered her family; the man replied by introducing her to an associate of his.1

    1If Hollow Zaraki doesn't mind, I'm hoping that said person is Chains himself.

    The associate convinced her that her assassins were Konoha ninja, and even showed her a Konoha forehead protector as "evidence", claiming that it was found in the burnt ruins of her home. He then showed her the secrets with which, along with intense training and determination, she could take her revenge. Swearing vengeance, she discarded her old name and history, and made a new identity for herself. Thus, Fushiyasa Urama was born. By the next several years she had all but overcome her disabilities, and mastered her new Mashiinjutsu.

    Today, she serves as Chains'2 attendant of sorts, often posing as an interesting "trinket" that he carts around for his amusement. Few realize her deadly potential.

    2 Again, this is only assuming that Hollow doesn't mind.



    Quirks: A side effect of losing her children is that she tends to regard younger people with a bit of a soft spot; as much as she enjoys killing Konoha ninja, she can't help but feel a bit sad when one of her victims is particularly young. She also tends to get very attached to any young genin who happen to be under her command.

    Her years as the wife of a landed noble have left her with the before-mentioned Yamato Nadeshiko personality, which she maintains at all times. A part of this manifests in her speech--she speaks in an highly polite manner of speech, and takes care to not be insulting, rude, or pushy.

    She enjoys both drinking and making tea, and roasted meat (a holdover from her shinobi days). Urama strongly dislikes spicy food.
    Last edited by 13_CBS; 2010-02-18 at 10:51 PM.

  29. - Top - End - #59
    Bugbear in the Playground
     
    IcemanJRC's Avatar

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    Default Re: [NarutoITP] Character Registry

    Haru, Raikou (Last, First)
    Classification:D-Rank, Genin
    Birthdate:May 19
    Age:14
    Height:5'5"
    Weight:124 lbs.
    Gender:Male
    Blood Type:O-
    Affiliation/Kage:
    -Sunagakure
    -His team...
    Appearance:
    Spoiler
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    Raikou is a well muscled young man, built like a runner and strong. He has electric blue hair and eyes the color of storm clouds. His shinobi outfit consists of a pair of black cloth pants and a blue silk jacket, with black high-top shinobi sandles and his forehead protector wrapped diagnolly across his head, covering his left ear.

    Personality:
    Spoiler
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    Raikou is a respectful young man who knows when to get serious and when goof off. He spends time around friends and colleagues with a smile on his face and laugh on the edge of his tongue, but he is easily saddened but personal attacks and will shut himself down if someone he cares about hurts him. On missions though he remains strong and tactical.

    Bloodline: He doesn't have any bloodline abilities but he does have a summoning contract with rabbits like many of his shinobi family members.
    Notable Jutsu:
    Spoiler
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    Summoning Technique: Raikou signed the Rabbit Contract like many of his family members and summons Kumo, a giant gray rabbit that uses a kickboxing like taijutsu style and talks, as his trump card.(Note: He is capable of summoning others he just chooses not to, usually.)

    White Hare Technique: This grants the user immense speed and jumping ability.

    Lightning Strike(Weak Version) Technique: This technique creates an electrical charge that can be released in the form of a forked or single lightning bolt in the direction desired or can be used to charge objects like a kunai or fist, this causes an electrical release on impact.


    General Abilities:

    Ninjutsu: Raikou holds a strong grasp over ninjutsu and it's his main category of study.

    Genjutsu: Raikou can spot genjutsu usually but does have trouble dispelling it.

    Taijutsu: Raikou's strongest category currently he uses the same style as his rabbits.

    Special Abilities/Traits:

    Birth Omen: Raikou was born during one of the only rain showers ever to grace the village of Suna.

    Wilderness Knowledge: Raikou's family is a mix of shinobi, zoologists, marine biologists, and botanists. This caused Raikou to learn an above average amount of information on the topics of plants and animals.

    Cartographer: Raikou is skilled at making, deciphering and reading map's.

    Heat Seeker: Raikou is always eating extremely spicy foods, which at times can prove a problem.
    Last edited by IcemanJRC; 2010-03-20 at 04:49 PM.

  30. - Top - End - #60
    Halfling in the Playground
     
    Purple Rose's Avatar

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    Default Re: [NarutoITP] Character Registry

    Name: N13 (?)
    Rank: NA
    Classification: ?
    Age: ?
    Height: 5'5"
    Weight: ~120
    Gender: Female
    Affiliation: ?

    Appearance: Dressed in a plain white ninja uniform, she has straight black hair cut to neck length. One eye is black while the other is a milky white, though she can see equally well from each of them. Her most defining feature is a tattoo of "N13" underneath her right eye, from which she derives her name. There are, however, a pair of long scars on her back, running along her shoulder blades, though they have long since healed. Her skin is unusually pale as well.

    Personality:
    404 Personality not found. She is quiet and unassuming and almost doglike in her need to obey commands given to her by just about anybody. She does seem to understand the chain of command, though, and will respect an order given by a superior over one given by anybody else, include commands such as "Do not do anything anyone else says unless I tell you to." She is very naive about the world, easily tricked in matters pertaining to the mundane and human interactions. She seems incapable of detecting when somebody lies to her, that, or assumes all things spoken are lies and thus reacts the same way regardless. It is hard to tell, honestly.

    Bloodline: Unknown

    Notable Jutsu: She might develop some later, but for now she would rely on standard ninjutsu, which she seems well trained in already. The only truly notable aspect about her is her ability to move with absolute silence, often getting into places thought impenetrable. If she had the motivation, it could make her a very skilled assassin. Or a thief. Or somebody to jump around corners and shout "boo!" and startle people.

    Chakra Control:
    Her ability to control chakra is beyond human. Which is good, because by all appearances, she has abysmally low chakra levels and needs to manage every last bit for all it's worth.

    Tactical and Weapons Abilities: She seems to prefer bare handed combat, though she is adept at improvising with whatever happens to be handy.

    Toxic Blood: Her blood has been engineered to act as a powerful neuro-toxin. Skin contact with it results in a rapid numbing in the area around the contact. If her blood enters somebody else's blood stream, either through ingestion of directly (though a wound or the like) it acts quickly to paralyze them completely, only the vital systems (heart, lungs, ect...) being unaffected.

    Extremely Durable: N13 has been built to take a beating and still keep going. Wounds normally fatal are survivable for her, and she recovers quickly from injuries.
    Last edited by Purple Rose; 2010-02-24 at 10:38 AM.
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    NarutoITP characters:
    Yasuko/N13/Neko
    Bleach Reborn characters:
    All of 'em

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