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  1. - Top - End - #1
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default The Battle of Black Rock IC

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    Roll for initiative please.


    The party finds itself in the courtyard of a well kept castle where they are guests. You all have been requested to take place in a massive battle, but since many of you have never fought together, a mock battle against a summoned planar ally has been arranged.

    Her name is Kara, a Planetar Angel, and she is more than ready to test her strength against mortals before her calling spell wears off.

    The combat has been designated to begin after 5 rounds of preparation for the battle. Before the fight begins, Kara casts wards against both Law and chaos, surrounds herself with a wall of weapons, becomes huge (rather than her normal large self), and finally becomes invisible. She's ready when you are.

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    Kara's Initiative: (1d20+8)[10]
    Last edited by neoseph7; 2009-11-04 at 10:47 PM.
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    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: The Battle of Black Rock

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    Apperently you can't make rolls in an opening post for a thread.

    Initiative: [roll0]
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  3. - Top - End - #3
    Troll in the Playground
     
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    Default Re: The Battle of Black Rock

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    Grey's Initiative: (1d20+8)[20] (really 25 due to nerveskitter)
    Taking 10 on Spot and Listen for 20 on each


    During preparation, Grey assumes the Island of Blades stance. When the angel turns invisible, he makes spot and listen checks to detect her.
    Last edited by industrious; 2009-11-04 at 11:30 PM.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

    The Maze of Madness

    Campaigns:
    Gotham: Year One
    Earth-52(abandoned) OOC
    RotSE II III] OOC2

  4. - Top - End - #4
    Orc in the Playground
     
    MindFlayer

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    Default Re: The Battle of Black Rock

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    Init: (d20+4)[21]


    "Show yerself!"

  5. - Top - End - #5
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: The Battle of Black Rock

    (1d20-1)[14]

    I guess you really do only live twice.

  6. - Top - End - #6
    Ogre in the Playground
     
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    Default Re: The Battle of Black Rock

    Saul

    Initiative (1d20+5)[14]

    As the sparring match starts, Saul wastes no time and closes his eyes, beginning a long series of manifestations. He stands perfectly still, drawing energy from the ground and concentrates. First his hands become razor sharp and his head seem to twitch. An odd coat seems to go over him, partially covering him up and splitting into a solid barrier around him. The changes continue, until after the 30 seconds he looks like some huge, wooden statue with grizzly claws.

    When he finally opens his eyes, he'll announce "She's close" if Kara is touching the ground within 20 feet. if not, he'll say "She's keeping her distance, or flying"


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    R1
    OC Claws of the Beast, 10pp and (1d8)[3] damage to self - Swift
    Schism, 6pp - Standard

    R2
    OC Inertial Armor, 6pp and (3d8)[9] damage to self - Swift
    Concealing Amorpha, 2pp - Schism Standard Action

    R3
    Expansion, 6pp - Standard
    Force Screen, 1pp - Schism Standard Action

    R4
    Oak Body, 8pp - Standard
    Duodimensional Claw, 4pp - Schism Standard Action

    R5
    Vampiric Claw, 6pp - Standard
    Duodimensional Claw, 4pp - Schism Standard Action
    Chain of personal superiority + 4 - Free
    Chain of defensive posture + 4 - Free
    Earth Sense - Move

    Total: 45 pp spent, 8 from the crown (Conclusion, doing this in the battle just isn't viable)

    AC: 35 + 4 Insight + 5 Natural -2 Size -3 Dex (Down to 10) = 39
    Strength went up by 10
    Con went up by 4
    Dex went down by 6
    Huge Size
    Will be edited by Ryuuk : Sometime in the future.

  7. - Top - End - #7
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: The Battle of Black Rock

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    Kara is flying. Agel. Wings. You get the picture. Further, how many times am I going to fail an initiative check?

    Initiative: (1d20+8)[9]
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    Default Re: The Battle of Black Rock

    Twinkie

    Init - (1d20)[7] (+5 from Nerveskitter)

    Twinkie grunts as he grows larger and larger, giving off a faint but familiar odor (different to each). He then stands still focusing his thoughts for a few moments. Suddenly, his body is covered with a wet slick substance that quickly evaporates, leaving his facial features with distinctively sharper angles. Finally, just before the angel disappears, his weapon takes on a similar sheen. It too evaporates just as quickly.

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    Round 1 -
    Standard: Metapower-Extended Expansion augmented for +duration and +size (9 PP plus psionic focus)
    Round 2 -
    Full: Meditate to regain psionic focus
    Round 3 -
    Full: Meditate to regain psionic focus
    Round 4 -
    Standard: Animal Affinity Dexiterity (3 PP)
    Round 5 -
    Standard: Prevenom Weapon (1 PP)
    Last edited by chilepepper; 2009-11-05 at 01:12 AM.
    <--- Avatar made by bayar

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    Orc in the Playground
     
    Daemon

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    Default Re: The Battle of Black Rock

    Oolar

    Holding a metallic rod in his hand, Oolar begins chanting arcane verses and raises an outstretched glowing hand. Magic begins to seep into him and his comrades. At first, everyone is suffused with a brief blue glow. Next, their weapons begin to emit a faint golden aura. Dropping the rod into his pack, he utters more words of power and an invisible tower shield-sized mobile disk of force hovers in front of him, and a small breeze begins to emit from his body as he begins to take more "airy" traits. With one final word, duplicates of the wizard wink into existence, surrounding him and perfectly mimic his actions.

    Initative: (1d20+10)[24]
    Everyone add +5 to your initiative because of Nerveskitter.

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    R1 - cast Nerveskitter with metamagic rod chaining (1/3) as an immediate action to give everyone a +5 untyped bonus to iniative rolls

    R2 - cast Greater Magic Weapon with metamagic rod chaining (2/3) to give everyone's weapon +4 enhancement bonus (doesn't stack). It's +4 because his ring of arcane might lets him cast it at +1CL (16). Use the defending / spellstrike abilities on my staff to transfer into untyped +4 AC / +4 saves vs. spells respectively.

    R3 - cast Shield, standard action, and put the metamagic rod in pack, move action

    R4 - cast Elemental Body (Air), standard action

    R5 - cast Mirror Image, standard action

    AC: 21 + 8 untyped + 4 shield = 33
    Mirror Image (1d4+5)[8] images
    Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking.
    Darkvision out to 60 feet.
    Fly at normal speed (perfect)


    "Comrades, if you can find her location then I can make her visible. Silly oversight on my part!"

    ================================================== =====

    Anex

    Anex lets out a grunt as her weakish fleshy body transforms into strong iron. She grips her falchion tightly, waiting to flip out and charge the planetar as soon as she becomes visible.

    Initative: (1d20+5)[19]

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    R5 - Activate skin of iron, which gives me the benefit of Iron Body spell.

    AC: 14 - 3 DEX = 11
    +6 STR enhancement
    -6 DEX
    Everything else about Iron Body is p245 in PHB.
    Last edited by Delandel; 2009-11-04 at 11:31 PM.
    Homebrew: Frostfire Mage PrC
    DM'ing:Expedition to Castle Ravenloft
    Anex / Oolar Battle of Black Rock

  10. - Top - End - #10
    Firbolg in the Playground
     
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    Default Re: The Battle of Black Rock IC

    Xanian Roonkor Gerwinkle
    "Initiative" - (1d20+7)[20] +5 to be 25 Edit; Whoops! -6 for Unreactive so a final roll of 19
    The forest gnome gives a cry of "GNOME POWER!! BWAHAHAHA!!!" with a crazed look, before turning serious and beginning his invocations.

    R1 Invoke "See the Unseen" + withdraw wand of Greater Invisibility
    R2 Use Greater Invisibility wand + replace&withdraw scroll of summon monster V
    R3 Invoke "Entropic Warding"
    R4 Invoke "Fell Flight"
    R5 Cast Summon Monster V -> Air Elemental

    Medium Elemental for ease of use.
    Last edited by memnarch; 2009-11-05 at 08:51 PM.
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

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    Default Re: The Battle of Black Rock IC

    Twinkie <-- link to sheet

    ((rolls for Twinkie's preround 2 and 3))
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    Conc - (1d20+12)[23] dc20
    Conc - (1d20+12)[17] dc20


    stats at the end of preround 5
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    Initiative: 12
    Size: Huge
    HP: 143/143
    AC/Touch/FF: 33 /18/33 - 14 armor, 6 shield, -2 size, 5 deflect (+5 enhancement to touchAC)
    In hand : Greatsword // (two handed)
    PP: 41/54
    Effects:
    ...Psionically focused
    ...Expansion: 5/2000 rds - Huge size
    ...Animal Aff.: 2/100 rds - +4 Dex
    ...Prevenom Weap: 1/100 rds - on damage DC16 fort save or 2Con damage
    Last edited by chilepepper; 2009-11-05 at 01:37 AM.
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  12. - Top - End - #12
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: The Battle of Black Rock IC

    Sheila Soulfire

    Sheila moves her hands in a complicated pattern, whispering arcane phrases to the wind. In front of her a large blade of force appears and waits for her commands.
    Then she starts to whisper once more and everyone close to her is sheathed in violet flames, giving off a soft, blue light.

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    R1: Use Wand of Enlarge Person on Hadon
    R2: Use Wand of Enlarge Person on Hadon
    R3: Use Wand of Enlarge Person on Hadon
    R4: Mordenkainen’s Sword: Creates a flying blade of force that attacks the
    caster’s opponents without need for attention. (Attack + 24, damage 4d6+3 Force damage, 19-20 x2).
    R5: Mass Fire Shield: Creatures succeeding in melee attacks against a subject take 1d6 + 15 Fire damage (SR applies). Each subject takes ½ damage from Cold attacks (if the attack has a Reflex save for ½ damage, take no damage on a successful save).

    Initiative: (1d20+5)[16] +5 because of Nerveskitter


    status after prep round 5:
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    AC: 33 T:15, FF:32
    HPs: 94
    Init: +10
    Last edited by Simba; 2009-11-05 at 12:24 PM.
    Act well before thinking!


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    Orc in the Playground
     
    MindFlayer

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    Default Re: The Battle of Black Rock IC

    Hadon

    "A little help here? Can't do much with this wand of Enlarge Person all by myself, you know."


    Buff rounds actions: Look around for someone to cast Enlarge Person on him from his Wand. If successful, position himself so that he's adjacent to as many squishy allies as possible for the purposes of the Knight class feature Shield Ally. Apply Shield Block and Dodge to Kara for +1 shield bonus and +1 dodge bonus to AC.

    He stands ready, animated shield circling, spiked chain in both hands.
    Last edited by brakisaurus; 2009-11-05 at 04:58 AM.

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    Ogre in the Playground
     
    PaladinGuy

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    Default Re: The Battle of Black Rock IC

    Sheila Soulfire

    Seeing Hadon looking around for someone to use his wand on him, Sheila asks: "Can I help you with this?"

    If hadon agrees she will use his wand on him in prep round 3.
    Act well before thinking!


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    Barbarian in the Playground
     
    BardGuy

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    Default Re: The Battle of Black Rock IC

    Marius Koldo

    *Seeing the situation turning quickly into something decidedly entertaining, he inhales sharply, letting out a battle-cry that is enough to speed the heart of even the most jaded of warriors.*

    *Pulling his bow from his back, he laughs and gives a glance to the others*
    "Well, this will be a story to tell, eh?"
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    Initiative: (1d20+5)[6]
    R1 - Standard Action to use inspire Courage - it will last for 10 rounds, at a +4 bonus to hit, damage and will saves vs. fear
    Move Action - Draw Short-bow and arrow, and I think that's all I can do

    R2 - Tentatively, use Greater Invisibility and see where things go
    What D&D Character would I be?
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    Lawful/Good Human Wizard/Sorcerer (2/2)
    Str - 14
    Dex - 17
    Con - 15
    Int - 16
    Wis - 15
    Cha - 18
    Hmmm.. Not too shabby. I think I'd do pretty well. Who knows?

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    Default Re: The Battle of Black Rock IC

    Init: 19 with Nerveskitter

    Buffin' it up:

    Round 1: Cast Haste somewhere that covers the most allies.
    Round 2: Cast Eagle's Splendor on self
    Round 3: Cast Greater Invisibility on self
    Round 4: Begin casting Extended Summon Monster V
    Round 5: Cast Summon Monster V, calling up (1d4+1)[5] Dire Bats (as they're from the Summon Monster III list)

    These little buggers ought to help out with invisible issues.

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    NecromancerGuy

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    Default Re: The Battle of Black Rock IC

    Tacitus

    Initiative, with Nerveskitter: (1d20+21)[31]

    All-days: Greater Resistance (4th) via weave, Create Magic Tattoo (2nd) on myself for +1 CL.
    Round 1: Fly (3rd) on everyone via weave. Swift: Greater Mirror Image (4th) on myself.
    Round 2: Greater Invisibility (4th) via weave.
    Round 3: Greater Mage Armor (4th) via weave.
    Round 4: See Invisibility (2nd) via weave.
    Round 5: Protection from Law (1st) via weave.

    Everyone has +4 Resistance to saves, Fly speed of 60 ft. (good) (40 ft. for those in medium/heavy armor), Greater Invisibility, +6 Armor bonus to AC, See Invisbility, and Protection from Law up.

    Spell slots used: 1 1st, 2 2nd, 1 3rd, 4 4th.
    ithilanor on Steam.

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    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: The Battle of Black Rock IC

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    My plaza account isn't working for some reason. I may have to hurt someone... or just take it out on the party >:D...
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    Orc in the Playground
     
    Daemon

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    Default Re: The Battle of Black Rock IC

    Oolar

    With the target (hopefully) revealed due to See Invsibility, Oolar flies towards the planetar if she is not within 250ft. of him. If she is, he summons a large, floating shadowy hand that flies unerringly at the planetar and attempts to grapple her.

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    Use Greater Shadow Evocation to cast Bigby's Grasping Hand.

    Will save to ignore the effect is 10 + 8 (spell level) + 9 (int) + 1 (ring of arcane might) = 28

    Touch attack to start grapple is 16 (CL +1 ring) + 9 (int) + 10 (STR) - 1 (large) = 34
    Touch attack: (1d20+34)[51]

    Grapple check is same as above but -1 (large) becomes +4 (large) = 39
    Grapple check: (1d20+39)[50]


    ================================================== =======

    Anex

    Anex bellows a fierce inspiring warcry, whipping herself into a bloodthirsty frenzy and charges Kara, swinging her falchion as soon as she is in range.

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    Rage + Frenzy = +14 STR +4 CON -6 AC

    Inspire Frenzy for anyone who wants to flip out too.

    Charging Pounce Full Power Attack -15 using Shock Trooper to remove it from 10 AC and 5 attack bonus:

    AC is now -2
    Attack: 15 (BAB) + 14 (STR) + 4 (weapon) + 1 (haste) + 4 (bard) - 5 (PwrAtk) = +33
    Damage: 21 (STR*1.5) + 4 (weapon) + 4 (bard) + 2 (armbands) + 45 (15*3 improved power attack) = 76

    So here's the roll:
    Attack1: (1d20+33)[40] Damage1: (2d4+76)[82]
    Attack2 (haste): (1d20+33)[38] Damage2: (2d4+76)[81]
    Attack3: (1d20+28)[46] Damage3: (2d4+76)[83]
    Attack4: (1d20+23)[34] Damage4: (2d4+76)[80]


    I think that's all correct. Wow that took a while.
    Last edited by Delandel; 2009-11-05 at 06:42 PM.
    Homebrew: Frostfire Mage PrC
    DM'ing:Expedition to Castle Ravenloft
    Anex / Oolar Battle of Black Rock

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    Orc in the Playground
     
    Daemon

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    Default Re: The Battle of Black Rock IC

    Anex

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    Crit Confirm for Attack2:
    (1d20+33)[39]

    If Crit, the extra damageL
    (2d4+76)[79]

    Half of total damage is converted to temporary hp (bodyfeeder enchant).

    Therefore, total damage on crit is 160 and Anex gains 80 temporary hp.
    Last edited by Delandel; 2009-11-06 at 12:43 AM.
    Homebrew: Frostfire Mage PrC
    DM'ing:Expedition to Castle Ravenloft
    Anex / Oolar Battle of Black Rock

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    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: The Battle of Black Rock IC

    Don't we need an initiative order or something?

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    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: The Battle of Black Rock IC

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    We do not need an initiative order. It is imperative that the players not wait for each other to post actions. Kara, even with her good initiative, rolled a nat one on initiative. Thus far, only one party member has rolled lower, and he will go after her. My ability to prepare these maps for battle is... technologically impaired at the moment, and I will have it fixed asap. I also need to post grid numbers and get everyone's starting position. The rows (left to right) are numbered from 1 at the top to 15 at the bottom. The columns (up to down) are lettered 'A' at the far left through to 'O' at the far right.

    Also, blood feeding lets you store blood points with each successful hit. You can release blood points to deal extra damage. You don't get to keep the hp.

    For future reference, Kara has AC 43 and SR 30, so that I don't have to tell you whether you hit or not. Because she regenerates, you may not gain HP from dealing her damage unless you use a spell or your weapon counts as Evil aligned.

    On Cara's turn (you all see her, she's 50ft above the ground on the map) everyone that can be affected by Mind Affecting Enchanments need to make will saves.

    I don't think it's been 24 hours since I started combat. This is the bottom of round one, so everyone can post their first round actions still. I would also appreciate if everyone posted their second round actions.

    If you do not explicitly state your character's move for a round is flying, I assume they are on the ground (this also applies to swimming, burrowing, and climbing, but I don't think they will be used as much as flying).

    Kara's Will Save: (1d20+19)[35]
    Kata's Grapple Check: (1d20+31)[38]
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  23. - Top - End - #23
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: The Battle of Black Rock IC

    Tacitus

    Swift: Assay Spell Resistance.
    Standard: Repeated Empowered Split Ray Ray of Stupidity on the angel, using a 6th lvl slot.

    Ray attack 1: (1d20+12)[22]
    SR check: (1d20+26)[34]
    Int Damage: (1d4+1)[2]*1.5.

    Ray attack 2: (1d20+12)[19]
    SR check: (1d20+26)[45]
    Int Damage: (1d4+1)[5]*1.5.
    ithilanor on Steam.

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    Barbarian in the Playground
     
    BardGuy

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    Default Re: The Battle of Black Rock IC

    Marius
    OOC:
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    Alright, since I've got the fly spell (thanks!) I'll draw my two swords on round 1 instead. That will stretch my bardic music out, and I'll move forward, probably enough to get close, but not to get hit by an aoo. If it's melee, my AC will be 47, if it's ranged it'll be 42 - not too shabby. I'll look at the map here in a second and figure out which position I want to be in
    Round 2 - I'll use a standard action to burn a charge from my wand of vampiric touch into my bloodstone blade, and make a move action forward, more than likely. We'll see when round 2 is started.
    *Note : Casting glove allows me to use the wand without provoking attacks of oppportunity


    Say, Staring in E6, to be closer, move forward to..E9 should be out of her reach. 15 ft move, is that right? I'll be honest, I've never used a grid before, so it will take me a second to get used to it.
    Last edited by DueceEsMachine; 2009-11-05 at 06:57 PM.
    What D&D Character would I be?
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    Lawful/Good Human Wizard/Sorcerer (2/2)
    Str - 14
    Dex - 17
    Con - 15
    Int - 16
    Wis - 15
    Cha - 18
    Hmmm.. Not too shabby. I think I'd do pretty well. Who knows?

  25. - Top - End - #25
    Barbarian in the Playground
     
    BardGuy

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    Default Re: The Battle of Black Rock IC

    Double post, my apologies, almost forgot the will save
    Will save -(1d20+14)[34]

    Edit: I hope I don't alternate between 1 and 20 for my only two rolls.... wait. that wouldn't be so bad.
    Last edited by DueceEsMachine; 2009-11-05 at 07:00 PM.
    What D&D Character would I be?
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    Lawful/Good Human Wizard/Sorcerer (2/2)
    Str - 14
    Dex - 17
    Con - 15
    Int - 16
    Wis - 15
    Cha - 18
    Hmmm.. Not too shabby. I think I'd do pretty well. Who knows?

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    Default Re: The Battle of Black Rock IC

    Grey OOC:
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    Moving 60ft straight up from F6, and readying an action to attack Kara if she attacks me, since she's too far away to engage, and charging her would provoke an AoO. Thanks to Island of Blades, I flank all adjacent enemies, and get +4 to attacks.

    Readied Action
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    Attack roll using 'Grey': (1d20+27)[32]
    feint: taking 10 for a result of 28.
    damage roll: (1d4+6)[7]
    frost damage(1d6)[6]
    shocking damage(1d6)[6]
    sneak attack damage(8d6)[20]


    If she attacks me, I also get +3 to AC. And I miss anyway.
    Last edited by industrious; 2009-11-05 at 07:01 PM.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

    The Maze of Madness

    Campaigns:
    Gotham: Year One
    Earth-52(abandoned) OOC
    RotSE II III] OOC2

  27. - Top - End - #27
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    NecromancerGuy

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    Default Re: The Battle of Black Rock IC

    Will save - (1d20+19)[29] (I would have Superior Resistance up from the day before)

    EDIT: Also, I'm in A5, 10 ft. up in the air.
    Last edited by IthilanorStPete; 2009-11-05 at 07:03 PM.
    ithilanor on Steam.

  28. - Top - End - #28
    Orc in the Playground
     
    Daemon

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    Default Re: The Battle of Black Rock IC

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    Wow, okay, she's beefier than a normal planetar. The shadow evocation fails. She should be flatfooted though in the first round against anyone who is ahead in her initiative, so what's her flatfooted AC?

    Sorry, I meant bodyfeeder enchant, not bloodfeeding. Bodyfeeder lets me gain temporary hit points equal to half a crit damage and is enchanted on my falchion. I can't find a source that says you can't gain hp from a regenerating creature, are you sure about that?

    Prot vs. Good next time!


    Oolar's Will Save:
    (1d20+24)[41]

    Anex's Will Save:
    (1d20+11)[19]
    Homebrew: Frostfire Mage PrC
    DM'ing:Expedition to Castle Ravenloft
    Anex / Oolar Battle of Black Rock

  29. - Top - End - #29
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: The Battle of Black Rock IC

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    Oh - I have permanencied Arcane Sight. I auto make the Spellcraft checks to determine what school auras are from. What do I see on the angel?
    ithilanor on Steam.

  30. - Top - End - #30
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Battle of Black Rock IC

    Everyone had five rounds before combat started where you got to stare at each other. No one is flatfooted.

    Kara casts spells like a level 17 cleric, and did so. That is why she is beefier than her SRD source shows.
    Last edited by neoseph7; 2009-11-05 at 08:24 PM.
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    I won something!
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