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  1. - Top - End - #271
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: The Battle of Black Rock IC

    The only permament solution to my computer problems is probably reformatting the computer. I will likely do so between the end of Blackrock and right before starting Blood. In the mean time I use a different computer to upload the files, an added step that is remarkably annoying. That is not why I'm late, however.

    I have developed a new game for the holidays to play with my family called "hide the edward". My mother is a massive Twilight fan. For christmas, I got her a giant cardboard cutout of Edward Cullen (the sort of thing one would see in a theatre as a promotional prop). The game involves hiding this cutout around the house and recording the ensuing mayhem as a family member walks to the refrigerator, turns around, and finds a relatively tall white male dressed all in black standing perfectly still, hiding in plain site unless you look directly at him. This has been so funny, I've scared myself with it.

    (I've also been busy with other holiday chores, such as calamari tempura and finding gifts for impossible gift recievers [you know who you are!])


    I've updated the map and should be able to give a real post tomorrow. Everyone please tell me of you are in the right place. Also, since haste is out, I think Grey can only run 120ft in a round, not 240.
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  2. - Top - End - #272
    Bugbear in the Playground
     
    chilepepper's Avatar

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    Default Re: The Battle of Black Rock IC

    Twinkie should be 40' east of the keep, roughly, with his archons.
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  3. - Top - End - #273
    Barbarian in the Playground
     
    BardGuy

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    Default Re: The Battle of Black Rock IC

    Marius should be near the Giant Scorpion, I think I posted here in my last action, taking the Archons with me, but other than that, looks awesome.

    Twilight Cutout Mayhem = awesomeness.
    You know the saying, when life gives you lemons.... at least it didn't give you the curse of being a twilight fan.
    What D&D Character would I be?
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    Lawful/Good Human Wizard/Sorcerer (2/2)
    Str - 14
    Dex - 17
    Con - 15
    Int - 16
    Wis - 15
    Cha - 18
    Hmmm.. Not too shabby. I think I'd do pretty well. Who knows?

  4. - Top - End - #274
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: The Battle of Black Rock IC

    Saul's where he should be, no problems there.
    Will be edited by Ryuuk : Sometime in the future.

  5. - Top - End - #275
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: The Battle of Black Rock IC

    Round 19

    There are a lot more spot checks this round, all the new ones at +10, and several succeed. When the map is updated, several Invisible will be visible. The earth elementals by now should have reached the wall. They do not surface, probably ducking under the wall and requiring more time since it isnlt a straight line. Also, they are pretty far for summoned monsters.

    Thomas will continue to focus on the Gate. Planetars will pop out this round (1/character). I will have their spell lists written up in the OOC thread asap. Everythings running a liottle slow for now, and that's ok. Tis the season for drops, and I just want to keep as many of you as possible.
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  6. - Top - End - #276
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Battle of Black Rock IC

    Wait, this a new round?


    Xanian

    The gnome starts to work on the scorpion attempting to turn its loyalty program around and grab the crystal of true seeing. [roll=UMD]1d20+30[/url]

    His hound archons get their camo from the dead Invisibles and teleport to the underside of the scorpion (Xanian is on top and their Magic Circle against Evil will keep off the elementals).

    The Weird Razor Boar reaches the wall and readies an action to attack the closest Elemental in range (5ft reach) that appears near the wall. (attack - (1d20+14)[16] damage - (1d8+8)[9]


    Planetars out yet?


    Buffs
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    {table]Buffs|DC|reminders
    Protection from Evil|33|+2 AC, saves vs evil, no possession or mental control, no summon contact
    Mind Blank|26|immune to mind-affecting effects; can't be detected by scrying and divination (24hr)
    Cold Immunity|26|Immune to Cold
    Entropic Warding|26|Entropic Shield, Pass without Trace (24hr)
    Fell Flight|26|Flight as land speed (24hr)
    Walk Unseen|26|Invisible (24hr)
    Blur|25|Concealment (20% miss)
    Fly|25|Flight speed 60ft
    Haste|25|+1 AC, attack, reflex, speed +30ft (finished by round 23)
    Greater Magic Weapon|25|+3 to a weapon
    Stoneskin|25|DR 10/Adamantine 130 damage total (140min)
    Heroism|25|+2 to attack, saves, skills
    Heroes' Feast|25|Fear Immunity, Poison Immunity (12hr) +13 temp HP (12hr)
    Call Lightning Storm|21|7 5d6 or 5d10 bolts left (9 min)
    Greater Invisibility|19|Invisible (finished by round 21)
    [/table]

    Fast Healing 2 (Su) until round 33

    {table]Equipment

    SR 20
    Absorb Energy-Draining (12hits)
    Absorb Death Effects (12hits)
    Absorb Negative Energy Effects (12hits)
    Evasion ability
    Feather Fall Constant
    [/table]

    Equipment; Scarab of Protection, Ring of Evasion, Ring of Feather Fall
    If you want a OotS style Touhou avatar, send me a request.

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  7. - Top - End - #277
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Battle of Black Rock IC

    UMD - (1d20+30)[35] .
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  8. - Top - End - #278
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: The Battle of Black Rock IC

    Round 19:

    Hadon flies back towards the wall, together with his planetar and one of his archons.
    The other archon teleports to Leader5's location and recovers the body.

    Sheila flies straight down to come level with the others. Together with her planetar and archons, she keeps watching for Invisibles and others. If any Invisibles are spotted, the planetar casts Holy Smite. If any elementals are spotted, the planetar casts Mass Charm Monster.

    Round 20:

    Hadon ends his movement at the wall. His planetar follows him and starts casting Lesser Restoration (to remove his fatigue) which will last 3 rounds.
    The archon who carries Leader5's realizes carrying it back will be harder than he thought, with pesky Wall of Iron / Spike Stones in the way, and calls for help. The other archon teleports in to give a hand. They can't teleport back with the weight, but I'm going to assume they make it back to the wall in 3 more rounds.

    Sheila lowers her spell resistance so that buffs can come her way, and keeps watching. She'll do nothing else until round 23.

    Round 21:

    Hadon drinks his remaining potion of Barkskin.

    Round 22:

    Hadon is now Lesser Restored and no longer fatigued.

    Sheila's planetar casts Prayer, which affects everyone within 40 feet.

    Round 23:

    Hadon's archons are at the wall with Leader5's body. Let the looting commence ! Sheila would be interested in a headband of intellect (assuming it is +6) and a healing tile. Hadon would like a healing tile and a AMF tile. The minor stuff like bracers, natural armor, cloak of resistance etc could be used by archons if no one else wants them.

    Hadon's planetar casts Death Ward on him.

    Sheila casts Mass Fire Shield on 15 creatures: All team members except Xanian (I assume that Rikktor and Anex are up and running by now, and that Xanian is still with the scorpion), which should be 11 people IIRC (Anex, Oolar, Saul, Grey, Rikktor, Marius, Adjunct, Twinkie, Hadon, Sheila and Thomas) plus 4 planetars among whichever are in the vicinity at that time.

    Sheila's archons cast Aid on Sheila and Hadon. (1d8)[5] temp hp. Hey, every little bit helps.

    Sheila's planetar casts Holy Aura on 18 creatures: All team members first, then archons. This gives a variety of bonuses which won't all stack, but the biggest deal is that every evil creature who hits one of us in melee is blinded (Will DC 26 negates). I strongly recommend that other planetars do the same so that everyone, including planetars, archons and every other help we receive in the meantime is covered.

    Round 24:

    Sheila's and Hadon's archons cast Aid on themselves. (1d8)[6] temp hp, +1 morale to attacks and saves vs fear.

    Sheila's and Hadon's planetars cast Shield Other on each other.

    Sheila readies a Flashburst for when the enemy wall comes down.
    Last edited by Gwynfrid; 2010-01-09 at 09:32 AM.

  9. - Top - End - #279
    Barbarian in the Playground
     
    BardGuy

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    Default Re: The Battle of Black Rock IC

    Marius Kaldo - Human Bard
    Status
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    Hp - 190/171
    AC - 38 (43 vs. ranged)
    Size - Medium

    Spells/abilities in Effect -
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    Fly - 129 rounds - fly at 60 feet
    Stone Skin - 129 rounds DR - 10/adamant. or 150 pts
    Greater Magic Weapon - 829 rounds - +3 to his...shortbow
    Heroism - 129 rounds - (+2 moral to stuff)
    Blur - 129 rounds - 20 % miss chance
    Bardic Music - +4 moral bonus to hit/damage, and saves vs. charm and fear - 9 rounds left
    Haste - 2 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex

    Round 19

    *As Xanian takes over the work on the scorpion, Marius turns his attention to the antimagic field that has caused so much trouble and orders his Archons to deal with the foe causing the problem, using his time to refresh some of his magic enhancements.*

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    Okay, standard action to use a charge out of the wand of haste to refresh that, just in case, and a move action to regroup with the other party members, wherever they decide to go.

    ================================================== ==
    Marius Kaldo - Human Bard
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    Status
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    Hp - 190/171
    AC - 38 (43 vs. ranged)
    Size - Medium

    Spells/abilities in Effect -
    Spoiler
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    Fly - 128 rounds - fly at 60 feet
    Stone Skin - 128 rounds DR - 10/adamant. or 150 pts
    Greater Magic Weapon - 828 rounds - +3 to his...shortbow
    Heroism - 128 rounds - (+2 moral to stuff)
    Blur - 128 rounds - 20 % miss chance
    Bardic Music - +4 moral bonus to hit/damage, and saves vs. charm and fear - 8 rounds left
    Haste - 5 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex

    Round 20


    Okay, hopefully by now, there will have been some mooks dealing with the antimagic mook, so I’ll spend a turn to cast summon instrument, which we’re going to do a horn, and draw out his blades as well, using the move action to continue getting closer to the others if need be. The angels and such will have the task of searching for anything magical/useful on the battlefeild, specifically wands or staffs. I’ll just leave them at that for a couple rounds.

    ================================================== ==
    Marius Kaldo - Human Bard
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    Status
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    Hp - 190/171
    AC - 38 (43 vs. ranged)
    Size - Medium

    Spells/abilities in Effect -
    Spoiler
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    Fly - 127 rounds - fly at 60 feet
    Stone Skin - 127 rounds DR - 10/adamant. or 150 pts
    Greater Magic Weapon - 827 rounds - +3 to his...shortbow
    Heroism - 127 rounds - (+2 moral to stuff)
    Blur - 127 rounds - 20 % miss chance
    Bardic Music - +4 moral bonus to hit/damage, and saves vs. charm and fear - 7 rounds left
    Haste - 4 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex

    Round 21
    *Raising the horn to his lips, Marius releases a note that tears over the battlefeild, over the screams of the dying, and seems to rebound off the walls to either side, filling the warriors with renewed strength and vigor.*

    OOC: Okay, so Bardic music, with the horn, grants a +5 to hit and damage ect, to everyone within hearing range, and should last for another 20 rounds. His move action will be used to direct the sphere to the wall, thought not attack it yet.

    ================================================== ==
    Marius Kaldo - Human Bard
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    Status
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    Hp - 190/171
    AC - 38 (43 vs. ranged)
    Size - Medium

    Spells/abilities in Effect -
    Spoiler
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    Fly - 126 rounds - fly at 60 feet
    Stone Skin - 126 rounds DR - 10/adamant. or 150 pts
    Greater Magic Weapon - 826 rounds - +3 to his...shortbow
    Heroism - 126 rounds - (+2 moral to stuff)
    Blur - 126 rounds - 20 % miss chance
    Haste - 3 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex
    Bardic Music - +5 moral bonus to hit/damage, and saves vs. charm and fear - 20 rounds left

    Round 22
    As their time runs thing, Marius will gather what supplies his minions have managed to gather, if any, and spend the turn dealing with that, as needed.


    ================================================== ==
    Marius Kaldo - Human Bard
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    Status
    Spoiler
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    Hp - 190/171
    AC - 38 (43 vs. ranged)
    Size - Medium

    Spells/abilities in Effect -
    Spoiler
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    Fly - 125 rounds - fly at 60 feet
    Stone Skin - 125 rounds DR - 10/adamant. or 150 pts
    Greater Magic Weapon - 825 rounds - +3 to his...shortbow
    Heroism - 125 rounds - (+2 moral to stuff)
    Blur - 125 rounds - 20 % miss chance
    Bardic Music - +5 moral bonus to hit/damage, and saves vs. charm and fear - 19 rounds left
    Haste - 2 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex

    Round 23
    This round, hopefully all buffs will have been cast by other members of the party, and he will spend his first move action to direct the sphere towards a 10ft section of wall, his second to fly 60 feet into the air, subject to change if needed.
    Last edited by DueceEsMachine; 2010-01-11 at 03:18 PM.
    What D&D Character would I be?
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    Lawful/Good Human Wizard/Sorcerer (2/2)
    Str - 14
    Dex - 17
    Con - 15
    Int - 16
    Wis - 15
    Cha - 18
    Hmmm.. Not too shabby. I think I'd do pretty well. Who knows?

  10. - Top - End - #280
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Battle of Black Rock IC

    Round 20
    Planetar; hovers 10ft above the Scorpion. Casts Prayer. (lasts 'til round 37
    UMD - (1d20+31)[41]
    Hound archons put on camo, then hide in the bodies under the scorpion.
    Round 21
    Planetar; Casts Resist Energy (acid) Sits there.
    UMD - (1d20+31)[51]
    Round 22
    Planetar; Casts Wall of Stone. Golf, O through R, column 18. Up to 17 cubes so 20 long, 5 feet wide, 20 feet high.
    UMD - (1d20+31)[51] Scorpion now obeys me; true seeing gem obtained.
    Round 23
    Planetar; Casts Protection from Energy (fire) Sits there.
    UMD - (1d20+31)[46]
    Xanian takes out another scroll of Greater Invisibility and casts it on the Scorpion.
    Round 24
    Planetar; Casts Holy Aura
    UMD - (1d20+31)[38]
    Xanian climbs into the pilots seat and directs the scorpion to turn around and move into Oscar.
    Spoiler
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    WRB; stays near the big long stone wall and maintains readied action to attack next enemy it can.

    Buffs
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    Scorpion Greater Invisibility, DC 18, Invisible even when attacking. (gone round 31)

    {table]Buffs|DC|reminders
    Protection from Evil|33|+2 AC, saves vs evil, no possession or mental control, no summon contact
    Holy Aura|28|+4 to AC and saves, SR 25 vs Evil
    Mind Blank|26|immune to mind-affecting effects; can't be detected by scrying and divination (24hr)
    Cold Immunity|26|Immune to Cold
    Entropic Warding|26|Entropic Shield, Pass without Trace (24hr)
    Fell Flight|26|Flight as land speed (24hr)
    Walk Unseen|26|Invisible (24hr)
    Blur|25|Concealment (20% miss)
    Fly|25|Flight speed 60ft
    Greater Magic Weapon|25|+3 to a weapon
    Stoneskin|25|DR 10/Adamantine 130 damage total (140min)
    Heroism|25|+2 to attack, saves, skills
    Heroes' Feast|25|Fear Immunity, Poison Immunity (12hr)
    Call Lightning Storm|21|7 5d6 or 5d10 bolts left (9 min)
    [/table]

    Fast Healing 2 (Su) until round 33

    {table]Equipment

    True Seeing
    SR 20
    Absorb Energy-Draining (12hits)
    Absorb Death Effects (12hits)
    Absorb Negative Energy Effects (12hits)
    Evasion ability
    Feather Fall Constant
    [/table]

    Equipment; Scarab of Protection, Ring of Evasion, Ring of Feather Fall, Gem of True Seeing
    Last edited by memnarch; 2010-01-28 at 02:13 PM.
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  11. - Top - End - #281
    Bugbear in the Playground
     
    chilepepper's Avatar

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    Default Re: The Battle of Black Rock IC

    Twinkie will use the rounds to move to Hotel.
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