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Thread: The Battle of Black Rock IC
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2009-12-27, 08:10 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
Re: The Battle of Black Rock IC
The only permament solution to my computer problems is probably reformatting the computer. I will likely do so between the end of Blackrock and right before starting Blood. In the mean time I use a different computer to upload the files, an added step that is remarkably annoying. That is not why I'm late, however.
I have developed a new game for the holidays to play with my family called "hide the edward". My mother is a massive Twilight fan. For christmas, I got her a giant cardboard cutout of Edward Cullen (the sort of thing one would see in a theatre as a promotional prop). The game involves hiding this cutout around the house and recording the ensuing mayhem as a family member walks to the refrigerator, turns around, and finds a relatively tall white male dressed all in black standing perfectly still, hiding in plain site unless you look directly at him. This has been so funny, I've scared myself with it.
(I've also been busy with other holiday chores, such as calamari tempura and finding gifts for impossible gift recievers [you know who you are!])
I've updated the map and should be able to give a real post tomorrow. Everyone please tell me of you are in the right place. Also, since haste is out, I think Grey can only run 120ft in a round, not 240.
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2009-12-28, 02:18 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: The Battle of Black Rock IC
Twinkie should be 40' east of the keep, roughly, with his archons.
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2009-12-28, 09:17 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- "no" (Right here) "where"
- Gender
Re: The Battle of Black Rock IC
Marius should be near the Giant Scorpion, I think I posted here in my last action, taking the Archons with me, but other than that, looks awesome.
Twilight Cutout Mayhem = awesomeness.
You know the saying, when life gives you lemons.... at least it didn't give you the curse of being a twilight fan.What D&D Character would I be?
Spoiler
Lawful/Good Human Wizard/Sorcerer (2/2)
Str - 14
Dex - 17
Con - 15
Int - 16
Wis - 15
Cha - 18
Hmmm.. Not too shabby. I think I'd do pretty well. Who knows?
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2009-12-28, 01:29 PM (ISO 8601)
- Join Date
- May 2006
- Location
- MX
- Gender
Re: The Battle of Black Rock IC
Saul's where he should be, no problems there.
Will be edited by Ryuuk : Sometime in the future.
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2009-12-28, 10:42 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
Re: The Battle of Black Rock IC
Round 19
There are a lot more spot checks this round, all the new ones at +10, and several succeed. When the map is updated, several Invisible will be visible. The earth elementals by now should have reached the wall. They do not surface, probably ducking under the wall and requiring more time since it isnlt a straight line. Also, they are pretty far for summoned monsters.
Thomas will continue to focus on the Gate. Planetars will pop out this round (1/character). I will have their spell lists written up in the OOC thread asap. Everythings running a liottle slow for now, and that's ok. Tis the season for drops, and I just want to keep as many of you as possible.
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2010-01-03, 02:28 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- In the mind.
Re: The Battle of Black Rock IC
Wait, this a new round?
Xanian
The gnome starts to work on the scorpion attempting to turn its loyalty program around and grab the crystal of true seeing. [roll=UMD]1d20+30[/url]
His hound archons get their camo from the dead Invisibles and teleport to the underside of the scorpion (Xanian is on top and their Magic Circle against Evil will keep off the elementals).
The Weird Razor Boar reaches the wall and readies an action to attack the closest Elemental in range (5ft reach) that appears near the wall. (attack - (1d20+14)[16] damage - (1d8+8)[9]
Planetars out yet?
Buffs
Spoiler{table]Buffs|DC|reminders
Protection from Evil|33|+2 AC, saves vs evil, no possession or mental control, no summon contact
Mind Blank|26|immune to mind-affecting effects; can't be detected by scrying and divination (24hr)
Cold Immunity|26|Immune to Cold
Entropic Warding|26|Entropic Shield, Pass without Trace (24hr)
Fell Flight|26|Flight as land speed (24hr)
Walk Unseen|26|Invisible (24hr)
Blur|25|Concealment (20% miss)
Fly|25|Flight speed 60ft
Haste|25|+1 AC, attack, reflex, speed +30ft (finished by round 23)
Greater Magic Weapon|25|+3 to a weapon
Stoneskin|25|DR 10/Adamantine 130 damage total (140min)
Heroism|25|+2 to attack, saves, skills
Heroes' Feast|25|Fear Immunity, Poison Immunity (12hr) +13 temp HP (12hr)
Call Lightning Storm|21|7 5d6 or 5d10 bolts left (9 min)
Greater Invisibility|19|Invisible (finished by round 21)
[/table]
Fast Healing 2 (Su) until round 33
{table]Equipment
SR 20
Absorb Energy-Draining (12hits)
Absorb Death Effects (12hits)
Absorb Negative Energy Effects (12hits)
Evasion ability
Feather Fall Constant
[/table]
Equipment; Scarab of Protection, Ring of Evasion, Ring of Feather Fall
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2010-01-03, 02:40 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- In the mind.
Re: The Battle of Black Rock IC
UMD - (1d20+30)[35] .
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2010-01-09, 09:31 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Ontario
- Gender
Re: The Battle of Black Rock IC
Round 19:
Hadon flies back towards the wall, together with his planetar and one of his archons.
The other archon teleports to Leader5's location and recovers the body.
Sheila flies straight down to come level with the others. Together with her planetar and archons, she keeps watching for Invisibles and others. If any Invisibles are spotted, the planetar casts Holy Smite. If any elementals are spotted, the planetar casts Mass Charm Monster.
Round 20:
Hadon ends his movement at the wall. His planetar follows him and starts casting Lesser Restoration (to remove his fatigue) which will last 3 rounds.
The archon who carries Leader5's realizes carrying it back will be harder than he thought, with pesky Wall of Iron / Spike Stones in the way, and calls for help. The other archon teleports in to give a hand. They can't teleport back with the weight, but I'm going to assume they make it back to the wall in 3 more rounds.
Sheila lowers her spell resistance so that buffs can come her way, and keeps watching. She'll do nothing else until round 23.
Round 21:
Hadon drinks his remaining potion of Barkskin.
Round 22:
Hadon is now Lesser Restored and no longer fatigued.
Sheila's planetar casts Prayer, which affects everyone within 40 feet.
Round 23:
Hadon's archons are at the wall with Leader5's body. Let the looting commence ! Sheila would be interested in a headband of intellect (assuming it is +6) and a healing tile. Hadon would like a healing tile and a AMF tile. The minor stuff like bracers, natural armor, cloak of resistance etc could be used by archons if no one else wants them.
Hadon's planetar casts Death Ward on him.
Sheila casts Mass Fire Shield on 15 creatures: All team members except Xanian (I assume that Rikktor and Anex are up and running by now, and that Xanian is still with the scorpion), which should be 11 people IIRC (Anex, Oolar, Saul, Grey, Rikktor, Marius, Adjunct, Twinkie, Hadon, Sheila and Thomas) plus 4 planetars among whichever are in the vicinity at that time.
Sheila's archons cast Aid on Sheila and Hadon. (1d8)[5] temp hp. Hey, every little bit helps.
Sheila's planetar casts Holy Aura on 18 creatures: All team members first, then archons. This gives a variety of bonuses which won't all stack, but the biggest deal is that every evil creature who hits one of us in melee is blinded (Will DC 26 negates). I strongly recommend that other planetars do the same so that everyone, including planetars, archons and every other help we receive in the meantime is covered.
Round 24:
Sheila's and Hadon's archons cast Aid on themselves. (1d8)[6] temp hp, +1 morale to attacks and saves vs fear.
Sheila's and Hadon's planetars cast Shield Other on each other.
Sheila readies a Flashburst for when the enemy wall comes down.Last edited by Gwynfrid; 2010-01-09 at 09:32 AM.
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2010-01-11, 03:17 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- "no" (Right here) "where"
- Gender
Re: The Battle of Black Rock IC
Marius Kaldo - Human Bard
Status
Spoiler
Hp - 190/171
AC - 38 (43 vs. ranged)
Size - Medium
Spells/abilities in Effect -
Spoiler
Fly - 129 rounds - fly at 60 feet
Stone Skin - 129 rounds DR - 10/adamant. or 150 pts
Greater Magic Weapon - 829 rounds - +3 to his...shortbow
Heroism - 129 rounds - (+2 moral to stuff)
Blur - 129 rounds - 20 % miss chance
Bardic Music - +4 moral bonus to hit/damage, and saves vs. charm and fear - 9 rounds left
Haste - 2 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex
Round 19
*As Xanian takes over the work on the scorpion, Marius turns his attention to the antimagic field that has caused so much trouble and orders his Archons to deal with the foe causing the problem, using his time to refresh some of his magic enhancements.*
Spoiler
Okay, standard action to use a charge out of the wand of haste to refresh that, just in case, and a move action to regroup with the other party members, wherever they decide to go.
================================================== ==
Marius Kaldo - Human Bard
Spoiler
Status
Spoiler
Hp - 190/171
AC - 38 (43 vs. ranged)
Size - Medium
Spells/abilities in Effect -
Spoiler
Fly - 128 rounds - fly at 60 feet
Stone Skin - 128 rounds DR - 10/adamant. or 150 pts
Greater Magic Weapon - 828 rounds - +3 to his...shortbow
Heroism - 128 rounds - (+2 moral to stuff)
Blur - 128 rounds - 20 % miss chance
Bardic Music - +4 moral bonus to hit/damage, and saves vs. charm and fear - 8 rounds left
Haste - 5 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex
Round 20
Okay, hopefully by now, there will have been some mooks dealing with the antimagic mook, so I’ll spend a turn to cast summon instrument, which we’re going to do a horn, and draw out his blades as well, using the move action to continue getting closer to the others if need be. The angels and such will have the task of searching for anything magical/useful on the battlefeild, specifically wands or staffs. I’ll just leave them at that for a couple rounds.
================================================== ==
Marius Kaldo - Human Bard
Spoiler
Status
Spoiler
Hp - 190/171
AC - 38 (43 vs. ranged)
Size - Medium
Spells/abilities in Effect -
Spoiler
Fly - 127 rounds - fly at 60 feet
Stone Skin - 127 rounds DR - 10/adamant. or 150 pts
Greater Magic Weapon - 827 rounds - +3 to his...shortbow
Heroism - 127 rounds - (+2 moral to stuff)
Blur - 127 rounds - 20 % miss chance
Bardic Music - +4 moral bonus to hit/damage, and saves vs. charm and fear - 7 rounds left
Haste - 4 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex
Round 21
*Raising the horn to his lips, Marius releases a note that tears over the battlefeild, over the screams of the dying, and seems to rebound off the walls to either side, filling the warriors with renewed strength and vigor.*
OOC: Okay, so Bardic music, with the horn, grants a +5 to hit and damage ect, to everyone within hearing range, and should last for another 20 rounds. His move action will be used to direct the sphere to the wall, thought not attack it yet.
================================================== ==
Marius Kaldo - Human Bard
Spoiler
Status
Spoiler
Hp - 190/171
AC - 38 (43 vs. ranged)
Size - Medium
Spells/abilities in Effect -
Spoiler
Fly - 126 rounds - fly at 60 feet
Stone Skin - 126 rounds DR - 10/adamant. or 150 pts
Greater Magic Weapon - 826 rounds - +3 to his...shortbow
Heroism - 126 rounds - (+2 moral to stuff)
Blur - 126 rounds - 20 % miss chance
Haste - 3 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex
Bardic Music - +5 moral bonus to hit/damage, and saves vs. charm and fear - 20 rounds left
Round 22
As their time runs thing, Marius will gather what supplies his minions have managed to gather, if any, and spend the turn dealing with that, as needed.
================================================== ==
Marius Kaldo - Human Bard
Spoiler
Status
Spoiler
Hp - 190/171
AC - 38 (43 vs. ranged)
Size - Medium
Spells/abilities in Effect -
Spoiler
Fly - 125 rounds - fly at 60 feet
Stone Skin - 125 rounds DR - 10/adamant. or 150 pts
Greater Magic Weapon - 825 rounds - +3 to his...shortbow
Heroism - 125 rounds - (+2 moral to stuff)
Blur - 125 rounds - 20 % miss chance
Bardic Music - +5 moral bonus to hit/damage, and saves vs. charm and fear - 19 rounds left
Haste - 2 rounds left- +30 ft speed, extra attack, +1 to hit, Ac and Reflex
Round 23
This round, hopefully all buffs will have been cast by other members of the party, and he will spend his first move action to direct the sphere towards a 10ft section of wall, his second to fly 60 feet into the air, subject to change if needed.
Last edited by DueceEsMachine; 2010-01-11 at 03:18 PM.
What D&D Character would I be?
Spoiler
Lawful/Good Human Wizard/Sorcerer (2/2)
Str - 14
Dex - 17
Con - 15
Int - 16
Wis - 15
Cha - 18
Hmmm.. Not too shabby. I think I'd do pretty well. Who knows?
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2010-01-20, 07:37 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- In the mind.
Re: The Battle of Black Rock IC
Round 20
Planetar; hovers 10ft above the Scorpion. Casts Prayer. (lasts 'til round 37
UMD - (1d20+31)[41]
Hound archons put on camo, then hide in the bodies under the scorpion.
Round 21
Planetar;Casts Resist Energy (acid)Sits there.
UMD - (1d20+31)[51]
Round 22
Planetar; Casts Wall of Stone. Golf, O through R, column 18. Up to 17 cubes so 20 long, 5 feet wide, 20 feet high.
UMD - (1d20+31)[51] Scorpion now obeys me; true seeing gem obtained.
Round 23
Planetar;Casts Protection from Energy (fire)Sits there.
UMD - (1d20+31)[46]
Xanian takes out another scroll of Greater Invisibility and casts it on the Scorpion.
Round 24
Planetar; Casts Holy Aura
UMD - (1d20+31)[38]
Xanian climbs into the pilots seat and directs the scorpion to turn around and move into Oscar.Spoiler
WRB; stays near the big long stone wall and maintains readied action to attack next enemy it can.
Buffs
SpoilerScorpion Greater Invisibility, DC 18, Invisible even when attacking. (gone round 31)
{table]Buffs|DC|reminders
Protection from Evil|33|+2 AC, saves vs evil, no possession or mental control, no summon contact
Holy Aura|28|+4 to AC and saves, SR 25 vs Evil
Mind Blank|26|immune to mind-affecting effects; can't be detected by scrying and divination (24hr)
Cold Immunity|26|Immune to Cold
Entropic Warding|26|Entropic Shield, Pass without Trace (24hr)
Fell Flight|26|Flight as land speed (24hr)
Walk Unseen|26|Invisible (24hr)
Blur|25|Concealment (20% miss)
Fly|25|Flight speed 60ft
Greater Magic Weapon|25|+3 to a weapon
Stoneskin|25|DR 10/Adamantine 130 damage total (140min)
Heroism|25|+2 to attack, saves, skills
Heroes' Feast|25|Fear Immunity, Poison Immunity (12hr)
Call Lightning Storm|21|7 5d6 or 5d10 bolts left (9 min)
[/table]
Fast Healing 2 (Su) until round 33
{table]Equipment
True Seeing
SR 20
Absorb Energy-Draining (12hits)
Absorb Death Effects (12hits)
Absorb Negative Energy Effects (12hits)
Evasion ability
Feather Fall Constant
[/table]
Equipment; Scarab of Protection, Ring of Evasion, Ring of Feather Fall, Gem of True Seeing
Last edited by memnarch; 2010-01-28 at 02:13 PM.
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2010-02-01, 03:25 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: The Battle of Black Rock IC
Twinkie will use the rounds to move to Hotel.
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